Timeline
07/28/12:
- 21:47 Ticket #1561 ([PATCH] Clicking on empty space always clears selection) created by
- Proper behaviour is to only do that when neither the add nor remove …
- 21:16 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by
-
Owner, Priority, Status changed
Yeah, it's one of my earlier patches. Since then I've been responsible … - 20:08 Changeset [12217] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/farmstead.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/gate_props.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/mill.xml
- …
- 19:44 Changeset [12216] by
-
- ps/trunk/binaries/data/mods/public/civs/athen.json
- ps/trunk/binaries/data/mods/public/civs/brit.json
- ps/trunk/binaries/data/mods/public/civs/cart.json
- …
- 19:42 Changeset [12215] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/celts/slope_wall.xml
- 19:36 Changeset [12214] by
-
- ps/trunk/binaries/data/mods/public/audio/actor/human/movement/run.xml
- ps/trunk/binaries/data/mods/public/audio/groups/amb_farm.xml
- ps/trunk/binaries/data/mods/public/audio/groups/amb_port.xml
- …
- 17:17 Changeset [12213] by
-
- ps/trunk/binaries/data/mods/public/art/meshes/props/hele_scout_tower_f.dae
- ps/trunk/binaries/data/mods/public/art/meshes/props/hele_scout_tower_p.dae
- ps/trunk/binaries/data/mods/public/art/meshes/structural/hele_scout_tower.dae
- 15:37 Ticket #1365 ([PATCH] Always show hero selection rings) reopened by
- Sorry to reopen this ticket, but I noticed a small bug. It seems …
- 08:49 PMD_File_Format edited by
- Updated for version 4, multiple UV sets (diff)
- 05:57 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by
- Replying to Maegereg: > Given mixins (do you know if …
- 05:27 Ticket #1534 ([NEEDS INFO] Atlas editor crash) updated by
- We need more info: which OS are you using? Which version of the game?
- 04:47 Ticket #1560 (Actors should be revealed gradually in LOS) updated by
-
Summary changed
- 04:44 Ticket #1555 ([PATCH] Cheats) updated by
- New version. Much cleaner.
- 03:31 StarterTasks edited by
- Changed ticket query to report (diff)
- 02:10 Ticket #1560 (Actors should be revealed gradually in LOS) created by
- This is very noticeable on the Punjab 3 map, if you send some units …
07/27/12:
- 22:22 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by
-
Keywords changed
I haven't really looked at the patch, but you should remove the … - 22:16 Ticket #1559 (It should be possible to scroll combo box with keyboard "up" and "down") closed by
- duplicate: See #1532 (point 6) for that. The drop-down box looses focus so you …
- 21:51 Ticket #1559 (It should be possible to scroll combo box with keyboard "up" and "down") created by
- When you want to scroll all maps that appears on a combo box you have …
- 21:18 Ticket #1558 ([PATCH] Drop-down lists are not reinitialized properly.) created by
- As the HandleMessage functions all return void, there's no way to …
- 13:49 Changeset [12212] by
-
- ps/trunk/binaries/data/mods/public/audio/music/Honor_Bound.ogg
- 13:35 Changeset [12211] by
-
- ps/trunk/binaries/data/mods/public/audio/music/Honor_Bound.ogg
- 13:32 Changeset [12210] by
-
- ps/trunk/binaries/data/mods/public/audio/music/You_are_Victorious!.ogg
- 13:05 Changeset [12209] by
-
- ps/trunk/binaries/data/mods/public/audio/music/Forging_a_City-State.ogg
- 12:17 Changeset [12208] by
-
- ps/trunk/binaries/data/mods/public/audio/music/Dried_Tears.ogg
- 09:15 Changeset [12207] by
-
- ps/trunk/binaries/data/mods/public/audio/music/An Old Warhorse Goes to Pasture.ogg
- ps/trunk/binaries/data/mods/public/audio/music/An_old_Warhorse_goes_to_Pasture.ogg
- ps/trunk/binaries/data/mods/public/audio/music/Athens_Early_Peace.ogg
- …
- 09:11 Changeset [12206] by
-
- ps/trunk/binaries/data/mods/public/audio/music/Helen_Leaves_Sparta.ogg
- 07:26 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by
- In 12205: […]
- 07:26 Changeset [12205] by
-
- ps/trunk/source/collada/PMDConvert.cpp
- 07:13 Ticket #1557 (FCollada assertion fails on elephant_african_forest.dae) updated by
- Zaggy found the problem: there were duplicate vertex groups in the …
- 07:05 Changeset [12204] by
-
- ps/trunk/binaries/data/mods/public/art/meshes/skeletal/elephant_african_forest.dae
- 07:05 Ticket #1557 (FCollada assertion fails on elephant_african_forest.dae) created by
- Must use a debug build to reproduce this, at least on Windows. …
- 06:21 Ticket #1555 ([PATCH] Cheats) updated by
- Done. Although you didn't answer my last question: for fast …
- 03:54 Changeset [12203] by
-
- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/support_elephant.xml
- 03:25 Ticket #1555 ([PATCH] Cheats) updated by
- I agree with the need for a game option. In single player the game …
- 02:44 Ticket #1556 (Properly handle UTF-8 files in reference check tool) created by
- We have a [source:/ps/trunk/source/tools/entity/checkrefs.pl Perl …
- 00:50 Changeset [12202] by
-
- ps/trunk/binaries/data/mods/public/audio/music/Eastern_Dreams.ogg
- ps/trunk/binaries/data/mods/public/audio/music/Elysian_Fields.ogg
- ps/trunk/binaries/data/mods/public/audio/music/Highland_Mist.ogg
- …
- 00:11 Ticket #1555 ([PATCH] Cheats) updated by
- Only enabling cheats when there are AI's in the game is a bit of a …
07/26/12:
- 21:50 Changeset [12201] by
-
- ps/trunk/binaries/data/mods/public/art/animation/mechanical/kart_wall_gate_closing.dae
- 21:44 Changeset [12200] by
-
- ps/trunk/binaries/data/mods/public/art/animation/mechanical/hele_wall_gate_closing.dae
- 21:10 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by
- Replying to fcxSanya: > Your solution is more comfortable …
- 20:47 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by
- Replying to michael: > Looks like the disagreement is on …
- 20:09 Ticket #1525 ([PATCH] Player-owned animals are deletable (kill button). This is ...) updated by
- Replying to historic_bruno: > I don't like the "deletable" …
- 20:05 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by
- For what it's worth, I no longer have a strong opinion on this, other …
- 19:28 Changeset [12199] by
-
- ps/trunk/binaries/data/mods/public/art/actors/fauna/elephant_african_forest.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/house.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/champion_unit_2.xml
- …
- 18:20 Ticket #1551 ([PATCH] Fix gate closing range for enemy units) updated by
- Reworked the engine side of the patch somewhat. I noticed that …
- 15:33 Tickets #1421,1516 batch updated by
- In 12198: […]
- 15:33 Changeset [12198] by
-
- ps/trunk/build/premake/premake4.lua
- 12:27 Ticket #1555 ([PATCH] Cheats) updated by
- New version with some new cheats. I should explain some things though. …
- 11:25 Changeset [12197] by
-
- ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_walk.dae
- 11:02 Changeset [12196] by
-
- ps/trunk/binaries/data/mods/public/art/actors/fauna/elephant_african_forest.xml
- ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_african_walk.dae
- ps/trunk/binaries/data/mods/public/art/meshes/skeletal/elephant_african_forest.dae
- 10:19 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by
- > The work required to create a new limit is exactly the same as under …
- 04:17 Changeset [12195] by
-
- ps/trunk/binaries/data/mods/public/art/actors/fauna/elephant_african_forest.xml
- ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_african_death.dae
- 03:43 Ticket #1551 ([PATCH] Fix gate closing range for enemy units) updated by
-
Keywords, Owner, Status changed
Building upon what was described on IRC, the patch behaviour is as … - 02:39 Ticket #1555 ([PATCH] Cheats) updated by
-
Summary changed
- 01:59 Ticket #1555 ([PATCH] Cheats) updated by
-
Keywords, Summary changed
I was thinking there would be something like aCheatManager… - 01:55 Changeset [12194] by
-
- ps/trunk/binaries/data/mods/public/art/actors/fauna/elephant_african_forest.xml
- ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_african_idle_03.dae
- ps/trunk/binaries/data/mods/public/art/skeletons/skeletons.xml
- 01:38 Changeset [12193] by
-
- ps/trunk/binaries/data/mods/public/art/meshes/skeletal/elephant_african_forest.dae
- 00:23 Ticket #1544 ([PATCH] Selection order is not preserved when renaming entities) updated by
-
Keywords changed
Some pretty minor polish, nice to have though :). - 00:20 Ticket #1544 ([PATCH] Selection order is not preserved when renaming entities) closed by
- fixed: In 12192: […]
- 00:20 Changeset [12192] by
-
- ps/trunk/binaries/data/mods/public/gui/session/selection.js
07/25/12:
- 23:38 Ticket #1173 ([PATCH] Make rally points work for trade) closed by
- fixed: In 12191: […]
- 23:38 Changeset [12191] by
-
- ps/trunk/binaries/data/mods/public/gui/session/input.js
- ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
- ps/trunk/binaries/data/mods/public/simulation/components/Trader.js
- …
- 23:37 Ticket #1173 ([PATCH] Make rally points work for trade) updated by
-
Keywords, Milestone changed
To avoid the nasty SYSTEM_ENTITY thing I moved the calculate gain … - 22:20 Ticket #1555 ([PATCH] Cheats) updated by
- Thanks for the patch. Unfortunately it is currently insecure, so …
- 20:39 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by
- Replying to fcxSanya: > I believe the point of suggestion …
- 18:34 Ticket #1555 ([PATCH] Cheats) updated by
-
Milestone changed
- 18:33 Ticket #1555 ([PATCH] Cheats) created by
- http://www.wildfiregames.com/forum/index.php?showtopic=13439&hl=cheat&s …
- 12:11 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by
- Replying to Maegereg: > the main change being that limits …
- 07:13 Ticket #1112 (Script to build OS X dependencies) updated by
- Replying to leper: > I did some testing and something …
- 07:10 Changeset [12190] by
-
- ps/trunk/binaries/data/mods/public/art/actors/fauna/elephant_african_forest.xml
- ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_african_attack.dae
- ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_african_idle_01.dae
- …
- 06:39 Ticket #1347 (Game does not exit properly after a game) updated by
- I marked it as "needsinfo" because the reporter of the issue hasn't …
- 06:28 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by
-
Keywords, Milestone changed
- 06:07 Ticket #1431 ([PATCH] Technologies in process of research should show up along the ...) updated by
-
Cc changed
- 06:04 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by
-
Owner changed
- 06:04 Ticket #1347 (Game does not exit properly after a game) reopened by
- This shouldn't be closed yet, it's still an active problem (in fact I …
- 05:38 Ticket #1554 ([PATCH] Actor Editor broken on OS X) updated by
-
Keywords changed
- 05:38 Ticket #1554 ([PATCH] Actor Editor broken on OS X) created by
- It opens behind other windows and there's no menu bar. Reproduced on …
- 05:26 Ticket #1553 (Actor Editor bug on non-Windows wxWidgets) created by
- The custom editor controls aren't saving data on non-Windows …
- 04:12 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by
- Ah crap. I looked at this a couple weeks ago and thought you'd given …
- 03:48 Ticket #1250 (Create regular backups of the website development work) closed by
- fixed: Completed. Need to revisit the over-all strategy at some point.
- 01:44 Ticket #1347 (Game does not exit properly after a game) updated by
-
Milestone changed
- 01:44 Ticket #1347 (Game does not exit properly after a game) closed by
- needsinfo
- 01:42 Ticket #1180 (h_mgr crashes with "Not enough memory") updated by
-
Keywords, Milestone, Owner, Status changed
- 01:29 Ticket #1492 ([PATCH] working hotkeys for building, training, un- & garrisoning, ...) updated by
-
Milestone changed
- 01:28 Ticket #1429 ([PATCH] Additional texture maps (specular, normal, AO)) updated by
-
Milestone changed
- 01:28 Ticket #1028 ([PATCH] UI Enhancement: Right Click selection removal) updated by
-
Milestone changed
- 01:27 Ticket #1226 ([PATCH] Queue train units via hotkeys) updated by
-
Milestone changed
- 01:27 Ticket #1368 (Selection ring texture disappear under curved terrain) updated by
-
Milestone changed
- 01:23 Ticket #1498 ([PATCH] Fire particles for roman temple) updated by
-
Keywords, Milestone changed
Pushing back to Backlog until the missing files are attached. - 01:20 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by
-
Milestone changed
- 01:19 Ticket #1259 (Selected units that can't reach each other won't move when tasked) updated by
-
Milestone changed
- 01:19 Ticket #1123 (Render a marker when a unit is ordered to move) updated by
-
Keywords, Milestone changed
- 01:18 Ticket #1191 ([PATCH] 'esc' key mapped to toggleMenu()) updated by
-
Milestone changed
- 01:12 Ticket #930 ([PATCH] Incremental update of pathfinder's passability grid) updated by
-
Milestone changed
- 01:11 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by
-
Milestone changed
- 01:07 Ticket #850 ([PATCH] GUI - Improve mouse button 'release' event handling) updated by
-
Keywords, Milestone changed
- 01:06 Ticket #1173 ([PATCH] Make rally points work for trade) updated by
-
Keywords, Milestone changed
- 01:05 Ticket #1054 ([PATCH] multiplayer with no humans broken) updated by
-
Keywords, Milestone changed
- 01:03 Ticket #1462 ([PATCH] Technologies should support folders) updated by
-
Keywords changed
Can you make the recursion an option inScript_FindJSONFiles()? - 00:07 Ticket #1462 ([PATCH] Technologies should support folders) updated by
-
Keywords, Summary changed
I have attached a patch. Basically I just switched the VFS function …
07/24/12:
- 21:59 Ticket #1552 ([PATCH] Improve handling of mixed gate and long wall selections) created by
- Patch removes the mutual exclusivity between gate locking icons and …
- 19:45 Changeset [12189] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/flora/forage_grapes.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/flora/forage_grapes_prop.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/persians/healer.xml
- …
- 16:51 Changeset [12188] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/flora/forage_grapes.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/flora/forage_grapes_prop.xml
- 14:17 Ticket #1527 ([PATCH] Boost 1.50 support: removed filesystem v2) updated by
- I indeed used make -j, but I've just tried it without. The errors stay …
- 13:17 Ticket #1540 ([PATCH] Disable "scenario editor" menu item when atlas is disabled) updated by
- Replying to wraitii: > Atlas can certainly be built and …
- 06:31 Ticket #1551 ([PATCH] Fix gate closing range for enemy units) created by
- Current behavior is that gates open once a player unit is within …
- 06:20 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by
-
Keywords changed
- 06:20 Ticket #1493 ([PATCH] Data-driven texture loading) updated by
-
Keywords changed
- 06:19 Ticket #1187 ([PATCH] Hotkey to display all health bars) updated by
-
Keywords changed
- 06:14 Ticket #1187 ([PATCH] Hotkey to display all health bars) closed by
- fixed: In 12187: […]
- 06:14 Changeset [12187] by
-
- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/binaries/data/mods/public/gui/session/input.js
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- …
- 05:09 Changeset [12186] by
-
- ps/trunk/binaries/system/ActorEditor.exe
- ps/trunk/binaries/system/AtlasUI.dll
- ps/trunk/binaries/system/Collada.dll
- …
- 04:57 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by
- In 12185: […]
- 04:57 Changeset [12185] by
-
- ps/trunk/source/collada/GeomReindex.cpp
- ps/trunk/source/collada/PMDConvert.cpp
- ps/trunk/source/renderer/InstancingModelRenderer.cpp
- 04:47 Ticket #1550 (Improve gate animation behavior) updated by
-
Description changed
- 04:16 Ticket #1550 (Improve gate animation behavior) created by
- Requires a few general animation engine changes (see comments from …
- 04:06 Ticket #1452 (Is possible for units to fight through the wall) closed by
- fixed: This shouldn't be a problem now. Using the wall building tool, they …
- 04:05 Ticket #1531 (It is impossible to replace wall towers) updated by
-
Milestone changed
- 04:05 Ticket #619 (Improve Gate and Wall System) closed by
- fixed
- 03:33 Ticket #1527 ([PATCH] Boost 1.50 support: removed filesystem v2) updated by
-
Are you using
make -j? In that case it will do a parallel build and … - 02:41 Ticket #1489 ([PATCH] Add UI command/hotkey to override enemy gather with attack) updated by
-
Milestone changed
- 02:39 Ticket #1489 ([PATCH] Add UI command/hotkey to override enemy gather with attack) updated by
-
Keywords, Summary changed
Added CTRL as attack hotkey - 01:56 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by
- Uh oh! Can you provide a patch with the changes missed? I'll find …
- 01:43 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by
- Looks like you committed the older version to svn. Was that intentional?
- 01:04 Ticket #1504 ([PATCH] Multiplayer lobby) updated by
- Yes I tested with a windows client and it worked. That's right, these …
- 01:02 Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by
-
Priority changed
- 01:02 Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by
-
Keywords, Milestone changed
- 00:54 Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by
-
Keywords, Summary changed
- 00:51 Ticket #1493 ([PATCH] Data-driven texture loading) updated by
- In 12184: […]
- 00:51 Changeset [12184] by
-
- ps/trunk/binaries/data/tools/atlas/lists.xml
- ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.cpp
- ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.cpp
- …
- 00:49 Tickets #1493,1497 batch updated by
- fixed: In 12183: […]
- 00:49 Changeset [12183] by
-
- ps/trunk/binaries/data/mods/public/art/actors/campaigns/flora/trees_cypress_clumps.xml
- ps/trunk/binaries/data/mods/public/art/actors/campaigns/flora/trees_palm_clumps.xml
- ps/trunk/binaries/data/mods/public/art/actors/campaigns/flora/trees_pine_clumps.xml
- …
- 00:47 Ticket #1527 ([PATCH] Boost 1.50 support: removed filesystem v2) updated by
- I re-added "boost_filesystem-mt" as it was in the extern_libs4.lua …
- 00:44 Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by
- -Added rubble template using foundation actors -Added …
- 00:05 Ticket #1112 (Script to build OS X dependencies) updated by
-
Milestone changed
07/23/12:
- 23:57 Ticket #1521 ([PATCH] Allow proper technology queueing) updated by
-
Milestone changed
Conversation on IRC: >> quantumstate: what do you guys think about … - 23:27 Ticket #1525 ([PATCH] Player-owned animals are deletable (kill button). This is ...) updated by
- Replying to historic_bruno: > Are there any non-resource …
- 23:26 Ticket #1493 ([PATCH] Data-driven texture loading) updated by
- zoots changes are at …
- 23:15 Ticket #619 (Improve Gate and Wall System) updated by
- Is there any way to attach child tickets? Cause this one has three: …
- 22:32 Ticket #1493 ([PATCH] Data-driven texture loading) updated by
- I took a look through this patch and it all looked good to me. I …
- 22:13 Ticket #1493 ([PATCH] Data-driven texture loading) updated by
- We should merge in zoot's Actor Editor changes at the same time (after …
- 22:03 Ticket #1527 ([PATCH] Boost 1.50 support: removed filesystem v2) updated by
- I wonder if that has anything to do with r11965. Can you try re-adding …
- 21:42 Ticket #1525 ([PATCH] Player-owned animals are deletable (kill button). This is ...) updated by
- I don't like the "deletable" property in the patch because it obscures …
- 20:57 Ticket #1244 (WP Theming - Final Header/Footer) updated by
-
Owner, Status changed
- 20:57 Ticket #1252 (WP Theming - News Template) closed by
- fixed: Done. :D
- 20:03 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by
- Done!
- 18:38 Changeset [12182] by
-
- ps/trunk/binaries/data/mods/public/audio/interface/alarm/alarm_create_female.xml
- ps/trunk/binaries/data/mods/public/audio/interface/alarm/alarmcreatefemale.ogg
- ps/trunk/binaries/data/mods/public/civs/athen.json
- …
- 18:34 Changeset [12181] by
-
- ps/trunk/binaries/data/mods/public/audio/music/Helen_Leaves_Sparta.ogg
- 18:33 Changeset [12180] by
-
- ps/trunk/binaries/data/mods/public/audio/music/Helen_Leaves_Sparta.ogg
- 17:13 Ticket #1549 (Ubuntu 12.04: Impossible to start game: the mouse are unable to move ...) updated by
- Replying to fcxSanya: > Will try to do the same later …
- 15:36 Ticket #1502 (Attack sounds) updated by
- I've corrected the description. Don't know what to do here. I don't …
- 14:58 Ticket #1527 ([PATCH] Boost 1.50 support: removed filesystem v2) updated by
- Replying to historic_bruno: > Which errors did you get? …
- 14:04 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by
- Whoops! :/ That line was replaced in a later commit on git, which I …
- 12:52 Changeset [12179] by
-
- audio/trunk/music/Athens_Early_Peace.wav
- 12:44 Changeset [12178] by
-
- audio/trunk/music/Hellen_Leaves_Sparta.wav
- 12:44 Changeset [12177] by
-
- ps/trunk/binaries/data/mods/public/audio/music/Athens_Early_Peace.ogg
- 12:36 Changeset [12176] by
-
- ps/trunk/binaries/data/mods/public/audio/music/Hellen_Leaves_Sparta.ogg
- 08:09 Ticket #1549 (Ubuntu 12.04: Impossible to start game: the mouse are unable to move ...) updated by
- I experienced the same issue before on older version(s) of Ubuntu …
- 04:30 Ticket #948 ([PATCH] Add buttonSound attribute to buttons) updated by
-
Keywords, Milestone changed
I don't like the "default_button" style hack inCGUI.cpp, or at … - 03:51 Ticket #1436 (JS out of memory error on very large Ardennes Forest rms) updated by
-
Cc, Keywords changed
Replying to zouip: > Muliplayer game setup: 2 humans … - 03:11 Ticket #1504 ([PATCH] Multiplayer lobby) updated by
- OK, I made those config changes and had to create the "xpartamupp" …
- 01:44 Ticket #1492 ([PATCH] working hotkeys for building, training, un- & garrisoning, ...) updated by
- I think the problem is they are git serial patches. It will be far …
- 01:31 Ticket #1538 (Improve health / status bar appearance) updated by
-
Keywords, Summary changed
- 01:30 Ticket #1502 (Attack sounds) updated by
-
Milestone changed
- 01:22 Ticket #1527 ([PATCH] Boost 1.50 support: removed filesystem v2) updated by
- Replying to dvangennip: > I just tried the patch above on …
- 01:21 Ticket #1527 ([PATCH] Boost 1.50 support: removed filesystem v2) updated by
-
Summary changed
- 01:19 Ticket #1014 (Health Bar Bug on Cavalry) updated by
-
Milestone changed
- 01:17 Ticket #625 (Minimap is not flush with left side of screen in widescreen or ...) updated by
-
Milestone changed
- 01:12 Ticket #1502 (Attack sounds) closed by
- invalid: Look at any of our siege weapons, they all have attack sounds. Please …
- 01:04 Ticket #1538 (Improve health / status bar appearance) updated by
-
Cc, Milestone changed
- 01:00 Ticket #1549 (Ubuntu 12.04: Impossible to start game: the mouse are unable to move ...) updated by
-
Milestone, Priority, Summary changed
Make sure all your installed packages are updated. What video card … - 00:43 Ticket #1548 (Relatively Weak Economy) updated by
- Also for proposals like this, it's probably best to discuss them on …
07/22/12:
- 23:57 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by
- I've had a look through the rest. It looks like a nice patch. …
- 23:52 Changeset [12175] by
-
- audio/trunk/music/Macedonia_Early_Peace.wav
- 23:44 Changeset [12174] by
-
- ps/trunk/binaries/data/mods/public/audio/music/Macedonia_Early_Peace.ogg
- 22:53 Ticket #1527 ([PATCH] Boost 1.50 support: removed filesystem v2) updated by
- I just tried the patch above on OS X 10.6.8 and it does not work for …
- 21:59 Ticket #1548 (Relatively Weak Economy) updated by
-
Milestone changed
- 21:57 Ticket #1014 (Health Bar Bug on Cavalry) updated by
-
Milestone changed
- 21:56 Ticket #1536 (No animation.) updated by
-
Milestone changed
- 21:25 Ticket #1549 (Ubuntu 12.04: Impossible to start game: the mouse are unable to move ...) reopened by
- I'm not sure this should be closed? As far as I can tell from the …
- 21:22 Ticket #1548 (Relatively Weak Economy) closed by
- wontfix
- 21:22 Ticket #1548 (Relatively Weak Economy) updated by
- For the first release of 0 A.D. the only one of those that is likely …
- 20:47 Ticket #1014 (Health Bar Bug on Cavalry) closed by
- fixed: This appears to have been fixed. Have checked on most cavalry units, …
- 20:38 Ticket #1542 (Roma Bireme) updated by
-
Milestone, Priority changed
MrEmjeR has been assigned this task by Mythos_Ruler. - 20:36 Ticket #1536 (No animation.) closed by
- invalid: See Ticket #1057 Closing this ticket because Zaggy is working on …
- 20:29 Ticket #625 (Minimap is not flush with left side of screen in widescreen or ...) closed by
- fixed: Based on recent discussions the default GUI will remain centered. A …
- 20:18 Ticket #1543 (Roman Quinquereme) closed by
- fixed: The model was created, textured, and animated very recently. It is …
- 20:09 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by
- Working on batch training/training from multiple buildings. Currently …
- 19:52 Ticket #1549 (Ubuntu 12.04: Impossible to start game: the mouse are unable to move ...) closed by
- invalid
- 15:52 Ticket #1516 ([PATCH] premake adds random flags) updated by
- Replying to historic_bruno: > the yucky way using sed or …
- 15:48 Ticket #1421 (Patch premake to not generate rpath) closed by
- fixed: r12173 only adds rpath if building with the bundled SpiderMonkey.
- 15:47 Ticket #1421 (Patch premake to not generate rpath) reopened by
- 15:37 Ticket #1504 ([PATCH] Multiplayer lobby) updated by
- I just tested with a debian vm, it seems to work as expected. I can't …
- 15:24 Ticket #1549 (Ubuntu 12.04: Impossible to start game: the mouse are unable to move ...) updated by
- It's work fine. thanks a lot -(and for this game) Antoine
- 14:16 Ticket #1549 (Ubuntu 12.04: Impossible to start game: the mouse are unable to move ...) updated by
- Try going in window mode pressind ALT+ENTER and see if that works …
- 11:02 Ticket #1549 (Ubuntu 12.04: Impossible to start game: the mouse are unable to move ...) created by
- Hi, unfortunatly after upgrade to ubuntu 12.04, 0Ad Alpha10 have a …
- 07:26 Ticket #1548 (Relatively Weak Economy) created by
- The game is very well crafted, expertly done with a level of detail …
- 05:34 Ticket #1547 (Install Trac Theme) created by
- Just an extra thing that would be nice to have. The one theme I've had …
- 05:12 Ticket #1516 ([PATCH] premake adds random flags) updated by
-
Keywords changed
Replying to historic_bruno: > About thepremake4.lua… - 04:52 Ticket #1516 ([PATCH] premake adds random flags) updated by
- In 12173: […]
- 04:52 Changeset [12173] by
-
- ps/trunk/build/premake/premake4.lua
- ps/trunk/build/premake/premake4/build/gmake.unix/Premake4.make
- 00:56 Changeset [12172] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/celts/wall_gate.xml
- ps/trunk/binaries/data/mods/public/art/animation/mechanical/celt_wall_gate_closed.dae
- ps/trunk/binaries/data/mods/public/art/animation/mechanical/celt_wall_gate_closing.dae
- …
- 00:37 Ticket #1516 ([PATCH] premake adds random flags) updated by
-
About the
premake4.luapatch: line 338 inproject_create()looks …
07/21/12:
- 22:55 Ticket #1416 ([PATCH] Link with -Wl,-z,relro) updated by
-
Keywords changed
- 13:25 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by
- Thanks. Since these are really minor changes I'll update the patch …
- 02:58 Changeset [12171] by
-
- ps/trunk/binaries/data/mods/public/art/animation/mechanical/palisade_rocks_gate_closing.dae
- ps/trunk/binaries/data/mods/public/art/animation/mechanical/palisade_rocks_gate_opening.dae
- 01:16 Changeset [12170] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/athenians/wall_gate.xml
- 00:56 Changeset [12169] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/gate_door.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/wall_gate.xml
- ps/trunk/binaries/data/mods/public/art/animation/mechanical/hele_wall_gate_closed.dae
- …
- 00:34 Ticket #514 ([PATCH] Implement dir_watch on OS X) updated by
-
Keywords, Milestone, Summary changed
- 00:22 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by
- In GeomReindex.cpp You modify the struct to have std::vector<float> …
- 00:20 Ticket #1316 ([PATCH] Use inotify instead of FAM/Gamin on Linux) updated by
-
Keywords changed
Got around to reviewing the patch(es) :) I resolved some conflicts …
Note:
See TracTimeline
for information about the timeline view.
