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Timeline



07/28/12:

21:48 click-deselect.patch attached to Ticket #1561 by Deiz
21:47 Ticket #1561 ([PATCH] Clicking on empty space always clears selection) created by Deiz
Proper behaviour is to only do that when neither the add nor remove …
21:17 gatherer-count-3.patch attached to Ticket #643 by Deiz
21:16 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by Deiz
Owner, Priority, Status changed
Yeah, it's one of my earlier patches. Since then I've been responsible …
20:08 Changeset [12217] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/farmstead.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/gate_props.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/mill.xml
Missing actors, textures, meshes fixes
19:44 Changeset [12216] by michael
  • ps/trunk/binaries/data/mods/public/civs/athen.json
  • ps/trunk/binaries/data/mods/public/civs/brit.json
  • ps/trunk/binaries/data/mods/public/civs/cart.json
Fixed music. :)
19:42 Changeset [12215] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/celts/slope_wall.xml
Celt slope wall prop actor references
19:36 Changeset [12214] by Pureon
  • ps/trunk/binaries/data/mods/public/audio/actor/human/movement/run.xml
  • ps/trunk/binaries/data/mods/public/audio/groups/amb_farm.xml
  • ps/trunk/binaries/data/mods/public/audio/groups/amb_port.xml
Cleanup of audio xml files
17:17 Changeset [12213] by Pureon
  • ps/trunk/binaries/data/mods/public/art/meshes/props/hele_scout_tower_f.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/props/hele_scout_tower_p.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/hele_scout_tower.dae
A few fixes to the Hele scout tower model
15:38 hero_selection_ring_gone_on_garrison.patch attached to Ticket #1365 by Doménique
Resolves the non-disappearance of the hero selection ring at RenderSubmit
15:37 screenshot_remaining_ring.jpg attached to Ticket #1365 by Doménique
Hero selection rings remain at their last in-world location when …
15:37 Ticket #1365 ([PATCH] Always show hero selection rings) reopened by Doménique
Sorry to reopen this ticket, but I noticed a small bug. It seems …
08:49 PMD_File_Format edited by historic_bruno
Updated for version 4, multiple UV sets (diff)
05:57 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by fcxSanya
Replying to Maegereg: > Given mixins (do you know if …
05:27 Ticket #1534 ([NEEDS INFO] Atlas editor crash) updated by historic_bruno
We need more info: which OS are you using? Which version of the game?
04:47 Ticket #1560 (Actors should be revealed gradually in LOS) updated by historic_bruno
Summary changed
04:44 Ticket #1555 ([PATCH] Cheats) updated by O.Davoodi
New version. Much cleaner.
04:43 cheats.4.patch attached to Ticket #1555 by O.Davoodi
03:31 StarterTasks edited by historic_bruno
Changed ticket query to report (diff)
02:10 Ticket #1560 (Actors should be revealed gradually in LOS) created by historic_bruno
This is very noticeable on the Punjab 3 map, if you send some units …

07/27/12:

22:22 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by leper
Keywords changed
I haven't really looked at the patch, but you should remove the …
22:16 Ticket #1559 (It should be possible to scroll combo box with keyboard "up" and "down") closed by leper
duplicate: See #1532 (point 6) for that. The drop-down box looses focus so you …
21:51 Ticket #1559 (It should be possible to scroll combo box with keyboard "up" and "down") created by fabio
When you want to scroll all maps that appears on a combo box you have …
21:18 dropdown-list.patch attached to Ticket #1558 by Deiz
21:18 Ticket #1558 ([PATCH] Drop-down lists are not reinitialized properly.) created by Deiz
As the HandleMessage functions all return void, there's no way to …
13:49 Changeset [12212] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/Honor_Bound.ogg
13:35 Changeset [12211] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/Honor_Bound.ogg
13:32 Changeset [12210] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/You_are_Victorious!.ogg
13:05 Changeset [12209] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/Forging_a_City-State.ogg
12:17 Changeset [12208] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/Dried_Tears.ogg
09:15 Changeset [12207] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/An Old Warhorse Goes to Pasture.ogg
  • ps/trunk/binaries/data/mods/public/audio/music/An_old_Warhorse_goes_to_Pasture.ogg
  • ps/trunk/binaries/data/mods/public/audio/music/Athens_Early_Peace.ogg
09:11 Changeset [12206] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/Helen_Leaves_Sparta.ogg
07:26 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by ben
In 12205: […]
07:26 Changeset [12205] by ben
  • ps/trunk/source/collada/PMDConvert.cpp
Fixes build error left out of r12185. Refs #1497
07:13 Ticket #1557 (FCollada assertion fails on elephant_african_forest.dae) updated by historic_bruno
Zaggy found the problem: there were duplicate vertex groups in the …
07:05 Changeset [12204] by gregory
  • ps/trunk/binaries/data/mods/public/art/meshes/skeletal/elephant_african_forest.dae
07:05 Ticket #1557 (FCollada assertion fails on elephant_african_forest.dae) created by historic_bruno
Must use a debug build to reproduce this, at least on Windows. …
06:21 Ticket #1555 ([PATCH] Cheats) updated by O.Davoodi
Done. Although you didn't answer my last question: for fast …
06:20 cheats.3.patch attached to Ticket #1555 by O.Davoodi
03:54 Changeset [12203] by gregory
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/support_elephant.xml
03:25 Ticket #1555 ([PATCH] Cheats) updated by historic_bruno
I agree with the need for a game option. In single player the game …
02:44 Ticket #1556 (Properly handle UTF-8 files in reference check tool) created by historic_bruno
We have a [source:/ps/trunk/source/tools/entity/checkrefs.pl Perl …
00:50 Changeset [12202] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/Eastern_Dreams.ogg
  • ps/trunk/binaries/data/mods/public/audio/music/Elysian_Fields.ogg
  • ps/trunk/binaries/data/mods/public/audio/music/Highland_Mist.ogg
00:11 Ticket #1555 ([PATCH] Cheats) updated by Jonathan Waller
Only enabling cheats when there are AI's in the game is a bit of a …

07/26/12:

21:50 Changeset [12201] by Pureon
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/kart_wall_gate_closing.dae
Fix to Cart stone gate closing animation speed
21:44 Changeset [12200] by Pureon
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/hele_wall_gate_closing.dae
Hele stone gate closing animation update
21:10 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by Maegereg
Replying to fcxSanya: > Your solution is more comfortable …
20:47 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by fcxSanya
Replying to michael: > Looks like the disagreement is on …
20:09 Ticket #1525 ([PATCH] Player-owned animals are deletable (kill button). This is ...) updated by yakca
Replying to historic_bruno: > I don't like the "deletable" …
20:05 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by michael
For what it's worth, I no longer have a strong opinion on this, other …
19:28 Changeset [12199] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/elephant_african_forest.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/house.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/champion_unit_2.xml
Carth war ele uses Zaggy's new elephant.
18:20 gate-close-2.patch attached to Ticket #1551 by Deiz
18:20 Ticket #1551 ([PATCH] Fix gate closing range for enemy units) updated by Deiz
Reworked the engine side of the patch somewhat. I noticed that …
15:33 Tickets #1421,​1516 batch updated by ben
In 12198: […]
15:33 Changeset [12198] by ben
  • ps/trunk/build/premake/premake4.lua
Fixes incorrect exclusion of rpath that broke shared lib loading. Refs …
12:27 Ticket #1555 ([PATCH] Cheats) updated by O.Davoodi
New version with some new cheats. I should explain some things though. …
12:16 cheats.2.patch attached to Ticket #1555 by O.Davoodi
new version
11:25 Changeset [12197] by gregory
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_walk.dae
11:02 Changeset [12196] by gregory
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/elephant_african_forest.xml
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_african_walk.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/skeletal/elephant_african_forest.dae
Added prop points to the elephant.
10:19 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by fcxSanya
> The work required to create a new limit is exactly the same as under …
04:17 Changeset [12195] by gregory
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/elephant_african_forest.xml
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_african_death.dae
Added elephant death animation.
03:44 gate-close.patch attached to Ticket #1551 by Deiz
03:43 Ticket #1551 ([PATCH] Fix gate closing range for enemy units) updated by Deiz
Keywords, Owner, Status changed
Building upon what was described on IRC, the patch behaviour is as …
02:39 Ticket #1555 ([PATCH] Cheats) updated by historic_bruno
Summary changed
01:59 Ticket #1555 ([PATCH] Cheats) updated by historic_bruno
Keywords, Summary changed
I was thinking there would be something like a CheatManager
01:55 Changeset [12194] by gregory
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/elephant_african_forest.xml
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_african_idle_03.dae
  • ps/trunk/binaries/data/mods/public/art/skeletons/skeletons.xml
01:38 Changeset [12193] by gregory
  • ps/trunk/binaries/data/mods/public/art/meshes/skeletal/elephant_african_forest.dae
00:23 Ticket #1544 ([PATCH] Selection order is not preserved when renaming entities) updated by Jonathan Waller
Keywords changed
Some pretty minor polish, nice to have though :).
00:20 Ticket #1544 ([PATCH] Selection order is not preserved when renaming entities) closed by Jonathan Waller
fixed: In 12192: […]
00:20 Changeset [12192] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/gui/session/selection.js
Preserve selection order when entities are 'renamed'. Patch by …

07/25/12:

23:38 Ticket #1173 ([PATCH] Make rally points work for trade) closed by Jonathan Waller
fixed: In 12191: […]
23:38 Changeset [12191] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
  • ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Trader.js
Make rally points work for trade. Patch from Deiz/F00. Fixes #1173.
23:37 Ticket #1173 ([PATCH] Make rally points work for trade) updated by Jonathan Waller
Keywords, Milestone changed
To avoid the nasty SYSTEM_ENTITY thing I moved the calculate gain …
22:20 Ticket #1555 ([PATCH] Cheats) updated by Jonathan Waller
Thanks for the patch. Unfortunately it is currently insecure, so …
21:57 recursive tech loading.patch attached to Ticket #1462 by Jonathan Waller
Made recursiveness optional
20:39 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by Maegereg
Replying to fcxSanya: > I believe the point of suggestion …
20:23 entitylimits_single_hero_maegereg.diff attached to Ticket #1432 by Maegereg
Includes added components
18:34 Ticket #1555 ([PATCH] Cheats) updated by O.Davoodi
Milestone changed
18:33 cheats.patch attached to Ticket #1555 by O.Davoodi
18:33 Ticket #1555 ([PATCH] Cheats) created by O.Davoodi
http://www.wildfiregames.com/forum/index.php?showtopic=13439&hl=cheat&s
12:11 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by fcxSanya
Replying to Maegereg: > the main change being that limits …
07:13 Ticket #1112 (Script to build OS X dependencies) updated by historic_bruno
Replying to leper: > I did some testing and something …
07:10 Changeset [12190] by gregory
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/elephant_african_forest.xml
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_african_attack.dae
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_african_idle_01.dae
Added elephant animations except the death animation. Contains no prop …
06:39 Ticket #1347 (Game does not exit properly after a game) updated by Kieran P
I marked it as "needsinfo" because the reporter of the issue hasn't …
06:28 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by Kieran P
Keywords, Milestone changed
06:07 Ticket #1431 ([PATCH] Technologies in process of research should show up along the ...) updated by historic_bruno
Cc changed
06:04 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by historic_bruno
Owner changed
06:04 Ticket #1347 (Game does not exit properly after a game) reopened by historic_bruno
This shouldn't be closed yet, it's still an active problem (in fact I …
05:38 Ticket #1554 ([PATCH] Actor Editor broken on OS X) updated by historic_bruno
Keywords changed
05:38 Ticket #1554 ([PATCH] Actor Editor broken on OS X) created by historic_bruno
It opens behind other windows and there's no menu bar. Reproduced on …
05:26 Ticket #1553 (Actor Editor bug on non-Windows wxWidgets) created by historic_bruno
The custom editor controls aren't saving data on non-Windows …
04:12 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by Maegereg
Ah crap. I looked at this a couple weeks ago and thought you'd given …
03:48 Ticket #1250 (Create regular backups of the website development work) closed by Brian Stempin
fixed: Completed. Need to revisit the over-all strategy at some point.
02:11 research-display-2.patch attached to Ticket #1431 by Deiz
01:44 Ticket #1347 (Game does not exit properly after a game) updated by Kieran P
Milestone changed
01:44 Ticket #1347 (Game does not exit properly after a game) closed by Kieran P
needsinfo
01:42 Ticket #1180 (h_mgr crashes with "Not enough memory") updated by Kieran P
Keywords, Milestone, Owner, Status changed
01:29 Ticket #1492 ([PATCH] working hotkeys for building, training, un- & garrisoning, ...) updated by Kieran P
Milestone changed
01:28 Ticket #1429 ([PATCH] Additional texture maps (specular, normal, AO)) updated by Kieran P
Milestone changed
01:28 Ticket #1028 ([PATCH] UI Enhancement: Right Click selection removal) updated by Kieran P
Milestone changed
01:27 Ticket #1226 ([PATCH] Queue train units via hotkeys) updated by Kieran P
Milestone changed
01:27 Ticket #1368 (Selection ring texture disappear under curved terrain) updated by Kieran P
Milestone changed
01:23 Ticket #1498 ([PATCH] Fire particles for roman temple) updated by Kieran P
Keywords, Milestone changed
Pushing back to Backlog until the missing files are attached.
01:20 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by Kieran P
Milestone changed
01:19 Ticket #1259 (Selected units that can't reach each other won't move when tasked) updated by Kieran P
Milestone changed
01:19 Ticket #1123 (Render a marker when a unit is ordered to move) updated by Kieran P
Keywords, Milestone changed
01:18 Ticket #1191 ([PATCH] 'esc' key mapped to toggleMenu()) updated by Kieran P
Milestone changed
01:12 Ticket #930 ([PATCH] Incremental update of pathfinder's passability grid) updated by Kieran P
Milestone changed
01:11 Ticket #1322 ([PATCH] FTBFS on Debian GNU/kfreebsd) updated by Kieran P
Milestone changed
01:07 Ticket #850 ([PATCH] GUI - Improve mouse button 'release' event handling) updated by Kieran P
Keywords, Milestone changed
01:06 Ticket #1173 ([PATCH] Make rally points work for trade) updated by Kieran P
Keywords, Milestone changed
01:05 Ticket #1054 ([PATCH] multiplayer with no humans broken) updated by Kieran P
Keywords, Milestone changed
01:03 Ticket #1462 ([PATCH] Technologies should support folders) updated by historic_bruno
Keywords changed
Can you make the recursion an option in Script_FindJSONFiles()?
00:18 recursive tech loading.2.patch attached to Ticket #1462 by Jonathan Waller
Added error checking
00:07 Ticket #1462 ([PATCH] Technologies should support folders) updated by Jonathan Waller
Keywords, Summary changed
I have attached a patch. Basically I just switched the VFS function …

07/24/12:

23:52 gate-convert-lock.patch attached to Ticket #1552 by Deiz
21:59 Ticket #1552 ([PATCH] Improve handling of mixed gate and long wall selections) created by Deiz
Patch removes the mutual exclusivity between gate locking icons and …
19:45 Changeset [12189] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/flora/forage_grapes.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/flora/forage_grapes_prop.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/persians/healer.xml
Fixed the grapes. Gave Persian healer a run.
16:51 Changeset [12188] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/art/actors/props/flora/forage_grapes.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/flora/forage_grapes_prop.xml
Committing the left out grapes.
14:17 Ticket #1527 ([PATCH] Boost 1.50 support: removed filesystem v2) updated by Doménique
I indeed used make -j, but I've just tried it without. The errors stay …
13:17 Ticket #1540 ([PATCH] Disable "scenario editor" menu item when atlas is disabled) updated by fabio
Replying to wraitii: > Atlas can certainly be built and …
06:31 Ticket #1551 ([PATCH] Fix gate closing range for enemy units) created by historic_bruno
Current behavior is that gates open once a player unit is within …
06:20 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by historic_bruno
Keywords changed
06:20 Ticket #1493 ([PATCH] Data-driven texture loading) updated by historic_bruno
Keywords changed
06:19 Ticket #1187 ([PATCH] Hotkey to display all health bars) updated by historic_bruno
Keywords changed
06:14 Ticket #1187 ([PATCH] Hotkey to display all health bars) closed by ben
fixed: In 12187: […]
06:14 Changeset [12187] by ben
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
Adds hotkey (Tab) for showing all player's entities' status bars at …
05:30 healthbars.2.patch attached to Ticket #1187 by Kieran P
05:09 Changeset [12186] by ben
  • ps/trunk/binaries/system/ActorEditor.exe
  • ps/trunk/binaries/system/AtlasUI.dll
  • ps/trunk/binaries/system/Collada.dll
Manual build.
04:57 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by ben
In 12185: […]
04:57 Changeset [12185] by ben
  • ps/trunk/source/collada/GeomReindex.cpp
  • ps/trunk/source/collada/PMDConvert.cpp
  • ps/trunk/source/renderer/InstancingModelRenderer.cpp
Updates to myconid's most recent multiple UV set patch. Refs #1497
04:47 Ticket #1550 (Improve gate animation behavior) updated by historic_bruno
Description changed
04:16 Ticket #1550 (Improve gate animation behavior) created by historic_bruno
Requires a few general animation engine changes (see comments from …
04:06 Ticket #1452 (Is possible for units to fight through the wall) closed by Kieran P
fixed: This shouldn't be a problem now. Using the wall building tool, they …
04:05 Ticket #1531 (It is impossible to replace wall towers) updated by Kieran P
Milestone changed
04:05 Ticket #619 (Improve Gate and Wall System) closed by Kieran P
fixed
03:33 Ticket #1527 ([PATCH] Boost 1.50 support: removed filesystem v2) updated by historic_bruno
Are you using make -j? In that case it will do a parallel build and …
02:41 Ticket #1489 ([PATCH] Add UI command/hotkey to override enemy gather with attack) updated by quonter
Milestone changed
02:39 Ticket #1489 ([PATCH] Add UI command/hotkey to override enemy gather with attack) updated by quonter
Keywords, Summary changed
Added CTRL as attack hotkey
02:37 Hotkey added.patch attached to Ticket #1489 by quonter
01:56 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by Kieran P
Uh oh! Can you provide a patch with the changes missed? I'll find …
01:43 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by myconid
Looks like you committed the older version to svn. Was that intentional?
01:04 Ticket #1504 ([PATCH] Multiplayer lobby) updated by Badmadblacksad-
Yes I tested with a windows client and it worked. That's right, these …
01:02 Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by Kieran P
Priority changed
01:02 Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by Kieran P
Keywords, Milestone changed
00:54 Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by quonter
Keywords, Summary changed
00:51 Ticket #1493 ([PATCH] Data-driven texture loading) updated by Jonathan Waller
In 12184: […]
00:51 Changeset [12184] by Jonathan Waller
  • ps/trunk/binaries/data/tools/atlas/lists.xml
  • ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.cpp
  • ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.cpp
Update actor editor for data driven textures. From zoot. Refs #1493.
00:49 Tickets #1493,​1497 batch updated by Jonathan Waller
fixed: In 12183: […]
00:49 Changeset [12183] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/art/actors/campaigns/flora/trees_cypress_clumps.xml
  • ps/trunk/binaries/data/mods/public/art/actors/campaigns/flora/trees_palm_clumps.xml
  • ps/trunk/binaries/data/mods/public/art/actors/campaigns/flora/trees_pine_clumps.xml
Add support for multiple UVs and data driven texture loading. From …
00:47 Ticket #1527 ([PATCH] Boost 1.50 support: removed filesystem v2) updated by Doménique
I re-added "boost_filesystem-mt" as it was in the extern_libs4.lua …
00:44 Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by quonter
-Added rubble template using foundation actors -Added …
00:41 1166.patch attached to Ticket #1166 by quonter
Added rubble entity, now uses foundation actors
00:05 Ticket #1112 (Script to build OS X dependencies) updated by Kieran P
Milestone changed

07/23/12:

23:57 Ticket #1521 ([PATCH] Allow proper technology queueing) updated by Kieran P
Milestone changed
Conversation on IRC: >> quantumstate: what do you guys think about …
23:27 Ticket #1525 ([PATCH] Player-owned animals are deletable (kill button). This is ...) updated by Erik Johansson
Replying to historic_bruno: > Are there any non-resource …
23:26 Ticket #1493 ([PATCH] Data-driven texture loading) updated by Kieran P
zoots changes are at …
23:15 Ticket #619 (Improve Gate and Wall System) updated by gudo
Is there any way to attach child tickets? Cause this one has three: …
22:32 Ticket #1493 ([PATCH] Data-driven texture loading) updated by Jonathan Waller
I took a look through this patch and it all looked good to me. I …
22:13 Ticket #1493 ([PATCH] Data-driven texture loading) updated by historic_bruno
We should merge in zoot's Actor Editor changes at the same time (after …
22:03 Ticket #1527 ([PATCH] Boost 1.50 support: removed filesystem v2) updated by historic_bruno
I wonder if that has anything to do with r11965. Can you try re-adding …
21:42 Ticket #1525 ([PATCH] Player-owned animals are deletable (kill button). This is ...) updated by historic_bruno
I don't like the "deletable" property in the patch because it obscures …
20:57 Ticket #1244 (WP Theming - Final Header/Footer) updated by MishFTW
Owner, Status changed
20:57 Ticket #1252 (WP Theming - News Template) closed by MishFTW
fixed: Done. :D
20:03 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by myconid
Done!
20:01 multicoord-final3.diff attached to Ticket #1497 by myconid
18:38 Changeset [12182] by michael
  • ps/trunk/binaries/data/mods/public/audio/interface/alarm/alarm_create_female.xml
  • ps/trunk/binaries/data/mods/public/audio/interface/alarm/alarmcreatefemale.ogg
  • ps/trunk/binaries/data/mods/public/civs/athen.json
Added Omnri's new tracks to Macedonian and Athenian civ jsons. Added …
18:34 Changeset [12181] by michael
  • ps/trunk/binaries/data/mods/public/audio/music/Helen_Leaves_Sparta.ogg
Helen of Troy, not Hellen of Troy. ;)
18:33 Changeset [12180] by michael
  • ps/trunk/binaries/data/mods/public/audio/music/Helen_Leaves_Sparta.ogg
17:13 Ticket #1549 (Ubuntu 12.04: Impossible to start game: the mouse are unable to move ...) updated by fcxSanya
Replying to fcxSanya: > Will try to do the same later …
15:36 Ticket #1502 (Attack sounds) updated by AlThePhoenix
I've corrected the description. Don't know what to do here. I don't …
14:58 Ticket #1527 ([PATCH] Boost 1.50 support: removed filesystem v2) updated by Doménique
Replying to historic_bruno: > Which errors did you get? …
14:04 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by myconid
Whoops! :/ That line was replaced in a later commit on git, which I …
12:52 Changeset [12179] by omri
  • audio/trunk/music/Athens_Early_Peace.wav
12:44 Changeset [12178] by omri
  • audio/trunk/music/Hellen_Leaves_Sparta.wav
12:44 Changeset [12177] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/Athens_Early_Peace.ogg
12:36 Changeset [12176] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/Hellen_Leaves_Sparta.ogg
08:09 Ticket #1549 (Ubuntu 12.04: Impossible to start game: the mouse are unable to move ...) updated by fcxSanya
I experienced the same issue before on older version(s) of Ubuntu …
04:30 Ticket #948 ([PATCH] Add buttonSound attribute to buttons) updated by historic_bruno
Keywords, Milestone changed
I don't like the "default_button" style hack in CGUI.cpp, or at …
03:51 Ticket #1436 (JS out of memory error on very large Ardennes Forest rms) updated by historic_bruno
Cc, Keywords changed
Replying to zouip: > Muliplayer game setup: 2 humans …
03:11 Ticket #1504 ([PATCH] Multiplayer lobby) updated by historic_bruno
OK, I made those config changes and had to create the "xpartamupp" …
01:44 Ticket #1492 ([PATCH] working hotkeys for building, training, un- & garrisoning, ...) updated by historic_bruno
I think the problem is they are git serial patches. It will be far …
01:31 Ticket #1538 (Improve health / status bar appearance) updated by historic_bruno
Keywords, Summary changed
01:30 Ticket #1502 (Attack sounds) updated by historic_bruno
Milestone changed
01:22 Ticket #1527 ([PATCH] Boost 1.50 support: removed filesystem v2) updated by historic_bruno
Replying to dvangennip: > I just tried the patch above on …
01:21 Ticket #1527 ([PATCH] Boost 1.50 support: removed filesystem v2) updated by historic_bruno
Summary changed
01:19 Ticket #1014 (Health Bar Bug on Cavalry) updated by historic_bruno
Milestone changed
01:17 Ticket #625 (Minimap is not flush with left side of screen in widescreen or ...) updated by historic_bruno
Milestone changed
01:12 Ticket #1502 (Attack sounds) closed by Pureon
invalid: Look at any of our siege weapons, they all have attack sounds. Please …
01:04 Ticket #1538 (Improve health / status bar appearance) updated by Pureon
Cc, Milestone changed
01:00 Ticket #1549 (Ubuntu 12.04: Impossible to start game: the mouse are unable to move ...) updated by historic_bruno
Milestone, Priority, Summary changed
Make sure all your installed packages are updated. What video card …
00:43 Ticket #1548 (Relatively Weak Economy) updated by historic_bruno
Also for proposals like this, it's probably best to discuss them on …

07/22/12:

23:57 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by Jonathan Waller
I've had a look through the rest. It looks like a nice patch. …
23:52 Changeset [12175] by omri
  • audio/trunk/music/Macedonia_Early_Peace.wav
23:44 Changeset [12174] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/Macedonia_Early_Peace.ogg
22:53 Ticket #1527 ([PATCH] Boost 1.50 support: removed filesystem v2) updated by Doménique
I just tried the patch above on OS X 10.6.8 and it does not work for …
21:59 Ticket #1548 (Relatively Weak Economy) updated by leper
Milestone changed
21:57 Ticket #1014 (Health Bar Bug on Cavalry) updated by leper
Milestone changed
21:56 Ticket #1536 (No animation.) updated by leper
Milestone changed
21:25 Ticket #1549 (Ubuntu 12.04: Impossible to start game: the mouse are unable to move ...) reopened by Erik Johansson
I'm not sure this should be closed? As far as I can tell from the …
21:22 Ticket #1548 (Relatively Weak Economy) closed by Erik Johansson
wontfix
21:22 Ticket #1548 (Relatively Weak Economy) updated by Erik Johansson
For the first release of 0 A.D. the only one of those that is likely …
20:47 Ticket #1014 (Health Bar Bug on Cavalry) closed by Pureon
fixed: This appears to have been fixed. Have checked on most cavalry units, …
20:38 Ticket #1542 (Roma Bireme) updated by Pureon
Milestone, Priority changed
MrEmjeR has been assigned this task by Mythos_Ruler.
20:36 Ticket #1536 (No animation.) closed by Pureon
invalid: See Ticket #1057 Closing this ticket because Zaggy is working on …
20:29 Ticket #625 (Minimap is not flush with left side of screen in widescreen or ...) closed by Pureon
fixed: Based on recent discussions the default GUI will remain centered. A …
20:18 Ticket #1543 (Roman Quinquereme) closed by Pureon
fixed: The model was created, textured, and animated very recently. It is …
20:09 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by fcxSanya
Working on batch training/training from multiple buildings. Currently …
20:08 one_hero_2012_07_22.diff attached to Ticket #1432 by fcxSanya
19:52 Ticket #1549 (Ubuntu 12.04: Impossible to start game: the mouse are unable to move ...) closed by O.Davoodi
invalid
15:52 Ticket #1516 ([PATCH] premake adds random flags) updated by leper
Replying to historic_bruno: > the yucky way using sed or …
15:48 Ticket #1421 (Patch premake to not generate rpath) closed by leper
fixed: r12173 only adds rpath if building with the bundled SpiderMonkey.
15:47 Ticket #1421 (Patch premake to not generate rpath) reopened by leper
15:37 Ticket #1504 ([PATCH] Multiplayer lobby) updated by Badmadblacksad-
I just tested with a debian vm, it seems to work as expected. I can't …
15:24 Ticket #1549 (Ubuntu 12.04: Impossible to start game: the mouse are unable to move ...) updated by Antoine
It's work fine. thanks a lot -(and for this game) Antoine
14:16 Ticket #1549 (Ubuntu 12.04: Impossible to start game: the mouse are unable to move ...) updated by fabio
Try going in window mode pressind ALT+ENTER and see if that works …
11:02 Ticket #1549 (Ubuntu 12.04: Impossible to start game: the mouse are unable to move ...) created by Antoine
Hi, unfortunatly after upgrade to ubuntu 12.04, 0Ad Alpha10 have a …
07:26 Ticket #1548 (Relatively Weak Economy) created by Martin Owens
The game is very well crafted, expertly done with a level of detail …
05:34 Ticket #1547 (Install Trac Theme) created by MishFTW
Just an extra thing that would be nice to have. The one theme I've had …
05:12 Ticket #1516 ([PATCH] premake adds random flags) updated by historic_bruno
Keywords changed
Replying to historic_bruno: > About the premake4.lua
04:52 Ticket #1516 ([PATCH] premake adds random flags) updated by ben
In 12173: […]
04:52 Changeset [12173] by ben
  • ps/trunk/build/premake/premake4.lua
  • ps/trunk/build/premake/premake4/build/gmake.unix/Premake4.make
Adds --minimal-flags option to Premake, for building only with …
00:56 Changeset [12172] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/celts/wall_gate.xml
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/celt_wall_gate_closed.dae
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/celt_wall_gate_closing.dae
Animations for Celt stone wall gate
00:37 Ticket #1516 ([PATCH] premake adds random flags) updated by historic_bruno
About the premake4.lua patch: line 338 in project_create() looks …

07/21/12:

22:55 Ticket #1416 ([PATCH] Link with -Wl,-z,relro) updated by historic_bruno
Keywords changed
13:25 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by myconid
Thanks. Since these are really minor changes I'll update the patch …
02:58 Changeset [12171] by Pureon
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/palisade_rocks_gate_closing.dae
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/palisade_rocks_gate_opening.dae
New palisade gate animations
01:16 Changeset [12170] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/athenians/wall_gate.xml
Animations for Athenian wall gate
00:56 Changeset [12169] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/gate_door.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/wall_gate.xml
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/hele_wall_gate_closed.dae
Hele animated stone wall gates
00:34 Ticket #514 ([PATCH] Implement dir_watch on OS X) updated by historic_bruno
Keywords, Milestone, Summary changed
00:22 Ticket #1497 ([PATCH] Support for multiple UV sets per model) updated by Jonathan Waller
In GeomReindex.cpp You modify the struct to have std::vector<float> …
00:20 Ticket #1316 ([PATCH] Use inotify instead of FAM/Gamin on Linux) updated by historic_bruno
Keywords changed
Got around to reviewing the patch(es) :) I resolved some conflicts …
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