Timeline
08/09/12:
- 23:51 Changeset [12341] by
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- audio/trunk/music/Honor_Bound.wav
- 23:51 Ticket #1583 (Team/private chats for multiplayer games) updated by
- There are other ways of doing it, like scanning the first character of …
- 23:42 Changeset [12340] by
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- ps/trunk/binaries/data/mods/public/audio/music/Honor_Bound.ogg
- 23:36 Ticket #1583 (Team/private chats for multiplayer games) updated by
- Maybe the easiest (in terms of what would it look like, I have no idea …
- 23:13 Changeset [12339] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/structures/celts/broch_doors.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/celts/broch_shields.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/celts/broch_wall.xml
- …
- 22:55 Ticket #1260 ([PATCH] The resource carrying animation is not displayed, or displayed ...) updated by
- I am planning to fix that idle units who are also carrying a resource …
- 22:33 Ticket #1260 ([PATCH] The resource carrying animation is not displayed, or displayed ...) updated by
- The attached patch fixes that the carrying animation is shown when an …
- 22:22 Ticket #1260 ([PATCH] The resource carrying animation is not displayed, or displayed ...) updated by
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Keywords, Milestone changed
- 22:21 Ticket #1260 ([PATCH] The resource carrying animation is not displayed, or displayed ...) updated by
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Summary changed
- 21:48 Changeset [12338] by
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- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 21:06 Ticket #1551 ([PATCH] Fix gate closing range for enemy units) closed by
- fixed: In 12337: […]
- 21:06 Changeset [12337] by
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- ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
- ps/trunk/binaries/data/mods/public/simulation/components/Gate.js
- ps/trunk/source/simulation2/components/CCmpObstruction.cpp
- …
- 21:05 Ticket #1551 ([PATCH] Fix gate closing range for enemy units) updated by
- Ah, was waiting to see if you had any further concerns. I'm happy with …
- 20:49 Changeset [12336] by
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- ps/trunk/binaries/data/mods/public/shaders/glsl/model_common.fs
- 20:30 Changeset [12335] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/structures/iberians/iber_bull_statue.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/mace_craterus.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/macedonians/craterus.xml
- …
- 20:02 Ticket #1551 ([PATCH] Fix gate closing range for enemy units) updated by
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Keywords changed
Is this still being tested or not ready to commit? - 18:22 Changeset [12334] by
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- ps/trunk/source/renderer/DecalRData.cpp
- ps/trunk/source/renderer/PatchRData.cpp
- 18:21 Ticket #1301 ([PATCH] Priest Praying) updated by
- Replying to fcxSanya: > I don't like the idea of adding …
- 18:14 Ticket #1243 (WP Theming - Final Page/Post) closed by
- fixed
- 17:24 Changeset [12333] by
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- ps/trunk/binaries/data/mods/public/maps/random/oasis.js
- 12:33 Ticket #1301 ([PATCH] Priest Praying) updated by
- I don't like the idea of adding unused features into the codebase just …
- 09:32 Ticket #1582 ([PATCH] Improve default player names.) updated by
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Milestone changed
As we have postponed the release, i think we can get this into alpha 11 - 08:28 Ticket #1301 ([PATCH] Priest Praying) updated by
- But as time passes, it would be harder to implement it's logic into …
- 08:09 Ticket #1587 (Warn about problems with island maps) closed by
- fixed: Fixed in r12326.
- 06:50 Ticket #1301 ([PATCH] Priest Praying) updated by
- For that case, I almost think we should toss it into a demo or …
- 06:02 Changeset [12332] by
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- ps/trunk/binaries/data/tools/atlas/lists.xml
- 04:32 Changeset [12331] by
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- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 02:55 Changeset [12330] by
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- ps/trunk/binaries/data/mods/public/art/actors/geology/stone_scandiv_formation.xml
- ps/trunk/binaries/data/mods/public/art/materials/rock_bump_spec_ao_test.xml
- ps/trunk/binaries/data/mods/public/art/meshes/gaia/rock_scandiv_01.dae
- …
- 02:14 Changeset [12329] by
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- ps/trunk/binaries/data/mods/public/art/actors/structures/romans/civic_centre.xml
- 01:29 Changeset [12328] by
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- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 01:11 Changeset [12327] by
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- ps/trunk/binaries/data/mods/public/maps/random/aegean_sea.json
- ps/trunk/binaries/data/mods/public/maps/random/alpine_lakes.json
- ps/trunk/binaries/data/mods/public/maps/random/alpine_valley.json
- …
- 01:10 Changeset [12326] by
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- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- 00:42 BasicAnimationImplementation edited by
- (diff)
- 00:41 BasicAnimationImplementation edited by
- (diff)
08/08/12:
- 23:55 BasicAnimationImplementation edited by
- (diff)
- 21:16 BasicAnimationImplementation edited by
- (diff)
- 21:08 Changeset [12325] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/structures/celts/corral_mud.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/celts/kennel_mud.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/celts/tavern_mud.xml
- …
- 20:50 Changeset [12324] by
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- ps/trunk/binaries/data/mods/public/art/actors/fauna/elephant_african_forest.xml
- ps/trunk/binaries/data/mods/public/art/meshes/skeletal/elephant_african_forest.dae
- 20:30 Changeset [12323] by
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- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/acropolis_7.png
- ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 07.pmp
- ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 07.xml
- 20:27 Changeset [12322] by
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- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/deccan_plateau_01.png
- ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 07.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Deccan Plateau 01.pmp
- …
- 20:16 Changeset [12321] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/structures/decals/celt_tavern.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/celts/mill.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/celts/tavern.xml
- …
- 19:40 Changeset [12320] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/structures/decals/celt_corral_mud.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/decals/rome_corral_mud.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/celts/plot_corral.xml
- …
- 19:31 Ticket #1301 ([PATCH] Priest Praying) updated by
- I know that we don't want priest praying, but maybe we can implement …
- 19:22 Changeset [12319] by
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- ps/trunk/source/gui/CDropDown.cpp
- 18:24 Ticket #1581 (Construction visual enhancement: Scaffolds during construction) updated by
- Ok, I just thought there might be parts of the "preview"/real entities …
- 18:06 Ticket #1581 (Construction visual enhancement: Scaffolds during construction) updated by
- No, it's not related to that.
- 17:18 Ticket #1587 (Warn about problems with island maps) updated by
- See also #1305.
- 17:18 Ticket #1305 (Add some informations about current game problems inside the game) updated by
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Description changed
- 17:17 Ticket #1305 (Add some informations about current game problems inside the game) updated by
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Description changed
- 17:08 Actors edited by
- (diff)
- 16:46 Actor_Editor edited by
- (diff)
- 15:53 Ticket #1586 ([PATCH] Annotate AIs by difficulty level) updated by
- I don't think we can call qBot "hard" anymore. It played better before …
- 15:42 Ticket #1587 (Warn about problems with island maps) created by
- Island maps are available to users even though some components of the …
- 15:39 Ticket #1586 ([PATCH] Annotate AIs by difficulty level) updated by
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Keywords changed
- 15:39 Ticket #1586 ([PATCH] Annotate AIs by difficulty level) created by
- We are maintaining several AIs because they have different difficulty …
- 09:54 Ticket #1581 (Construction visual enhancement: Scaffolds during construction) updated by
- That's great Ben. Does the preview/final entity changes required for …
- 07:36 Changeset [12318] by
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- ps/trunk/binaries/data/mods/public/gui/session/input.js
- ps/trunk/binaries/data/mods/public/gui/session/utility_functions.js
- ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
- 07:32 Changeset [12317] by
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- ps/trunk/binaries/data/mods/public/simulation/components/BuildingAI.js
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- ps/trunk/binaries/data/mods/public/simulation/helpers/Player.js
- 07:27 Changeset [12316] by
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- ps/trunk/binaries/data/mods/public/gui/session/session.js
- ps/trunk/binaries/data/mods/public/simulation/components/Player.js
- ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
- 07:18 Changeset [12315] by
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- ps/trunk/source/simulation2/components/CCmpOwnership.cpp
- ps/trunk/source/simulation2/components/ICmpOwnership.cpp
- ps/trunk/source/simulation2/components/ICmpOwnership.h
- 02:29 Actor_Editor edited by
- (diff)
- 02:27 Actor_Editor edited by
- Updated with new texture editor / multiple textures per model; added … (diff)
- 02:26 Changeset [12314] by
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- ps/trunk/binaries/data/mods/public/art/actors/geology/stone_scandiv_formation.xml
- ps/trunk/binaries/data/mods/public/art/materials/rock_bump_spec_test.xml
- ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/stone_scandiv_template_norm.png
- 02:08 Actors edited by
- Updated actor XML for multiple textures; updated actor editor screenshot (diff)
- 01:52 MaterialSystem edited by
- Link to actor page (diff)
08/07/12:
- 23:46 Changeset [12313] by
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- audio/trunk/music/Forging_a_City-State.wav
- 23:32 Changeset [12312] by
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- ps/trunk/binaries/data/mods/public/audio/music/Forging_a_City-State.ogg
- 23:25 Changeset [12311] by
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- audio/trunk/music/Celtic_Pride.wav
- 23:16 Changeset [12310] by
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- ps/trunk/binaries/data/mods/public/audio/music/Celtic_Pride.ogg
- 22:54 Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by
- Replying to quonter: > -Added rubble template using …
- 22:41 Ticket #1585 (Theme Finalization - Install Cache Plugin) created by
- Wordpress creates a bunch of requests. Although our local images can …
- 22:33 Ticket #884 (VC2008 Express test failures) updated by
-
Summary changed
- 22:24 Ticket #1551 ([PATCH] Fix gate closing range for enemy units) updated by
- I suspect that's not possible due to the simulation architecture. I.e. …
- 22:05 Changeset [12309] by
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- ps/trunk/binaries/system/ActorEditor.exe
- ps/trunk/binaries/system/AtlasUI.dll
- ps/trunk/binaries/system/Collada.dll
- …
- 21:58 Ticket #1581 (Construction visual enhancement: Scaffolds during construction) updated by
- Replying to historic_bruno: > there are a few visual …
- 20:59 Ticket #1551 ([PATCH] Fix gate closing range for enemy units) updated by
- Ah, that almost seems like a flaw in the CmpTimer logic, shouldn't it …
- 20:49 Changeset [12308] by
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- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp
- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h
- ps/trunk/source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp
- …
- 20:28 Changeset [12307] by
-
- ps/trunk/source/graphics/LOSTexture.cpp
- 20:21 Changeset [12306] by
-
- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/binaries/data/mods/public/art/actors/campaigns/labels/greece_argolis.xml
- ps/trunk/binaries/data/mods/public/art/actors/campaigns/labels/greece_attica.xml
- …
- 18:47 Ticket #1579 (shipwreck objects needs a water class) updated by
- I agree, this would be a temporary workaround at best, until there is …
- 18:15 Ticket #1579 (shipwreck objects needs a water class) updated by
- Shouldn't shipwrecks be placeable on the shore and in the water? …
- 18:12 Ticket #1582 ([PATCH] Improve default player names.) updated by
- Latest patch. "Chooses" the names randomly.
- 17:40 Ticket #1582 ([PATCH] Improve default player names.) updated by
- New set of names. There are enough names for each civ now.
- 15:38 Ticket #1223 ([PATCH] Redesign Sound System) updated by
- THis version fixes some compiler warnings and guards against a …
- 11:20 Ticket #1579 (shipwreck objects needs a water class) updated by
- Shipwrecks accessible from the shore are not unheard of and should be …
- 10:08 Ticket #1579 (shipwreck objects needs a water class) updated by
- Replying to rjs23: > Mark this as closed or invalid …
- 05:18 Ticket #1246 (Theme Finalization - Documentation and code cleanup) updated by
-
Owner, Status changed
Code cleanup - most of its done :D - 02:41 Changeset [12305] by
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- ps/trunk/binaries/data/mods/public/gui/session/selection.js
- 01:26 Ticket #1582 ([PATCH] Improve default player names.) updated by
- And another Gallic chieftain: http://en.wikipedia.org/wiki/Viridovix …
- 01:16 Ticket #1582 ([PATCH] Improve default player names.) updated by
- In my opinion, yes we can choose other roles, most names to have …
- 00:52 Ticket #1584 (Require player to be assigned in single player games) updated by
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Component, Summary changed
This is a known problem and very similar to #1054 and #700, but I'll … - 00:38 Changeset [12304] by
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- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/binaries/data/mods/public/shaders/effects/los_interp.xml
- ps/trunk/binaries/data/mods/public/shaders/glsl/los_interp.fs
- …
- 00:34 Changeset [12303] by
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- ps/trunk/binaries/data/mods/public/art/actors/geology/stone_scandiv_formation.xml
- ps/trunk/binaries/data/mods/public/art/meshes/gaia/rock_scandiv_01.dae
- ps/trunk/binaries/data/mods/public/art/meshes/props/hele_fortress_up_gate.dae
- …
- 00:08 Changeset [12302] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/lake.png
- ps/trunk/binaries/data/mods/public/maps/random/lorraine_plain.json
08/06/12:
- 23:34 Changeset [12301] by
-
- ps/trunk/source/renderer/MikktspaceWrap.cpp
- ps/trunk/source/renderer/MikktspaceWrap.h
- ps/trunk/source/renderer/TimeManager.cpp
- …
- 23:29 Ticket #1579 (shipwreck objects needs a water class) updated by
- AI would need this class to know if it's water based type, same thing …
- 23:21 Ticket #1584 (Require player to be assigned in single player games) created by
- http://www.wildfiregames.com/forum/index.php?showtopic=16369&pid=246971 …
- 23:13 Ticket #1504 ([PATCH] Multiplayer lobby) updated by
- Yes, the debug build of gloox is probably only useful to its …
- 22:07 Ticket #1582 ([PATCH] Improve default player names.) updated by
- Do names really have to be rulers? Couldn't we choose princes/whatever …
- 21:48 Ticket #1436 (JS out of memory error on very large Ardennes Forest rms) updated by
- Replying to historic_bruno: > Looks like you were playing …
- 21:35 Ticket #1551 ([PATCH] Fix gate closing range for enemy units) updated by
- I changed it for behavioural consistency, mostly. 500ms is the turn …
- 21:24 Ticket #1582 ([PATCH] Improve default player names.) updated by
- Yeah I was also thinking of that shuffling.
- 21:10 Changeset [12300] by
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- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/binaries/data/mods/public/art/actors/flora/trees/aleppo_pine.xml
- ps/trunk/binaries/data/mods/public/art/actors/flora/trees/apple_bloom.xml
- …
- 21:09 Ticket #1582 ([PATCH] Improve default player names.) updated by
- Gauls: * http://en.wikipedia.org/wiki/Catuvolcus * …
- 20:52 Ticket #1582 ([PATCH] Improve default player names.) updated by
- It depends on our ability to find more rulers for britons, gauls and …
- 20:48 Ticket #1582 ([PATCH] Improve default player names.) updated by
- I updated my patch so it works with the civ files of Spahbod, plus a …
- 20:15 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by
-
Summary changed
- 20:14 Ticket #1551 ([PATCH] Fix gate closing range for enemy units) updated by
-
Summary changed
Good enough for me! (Though I'm curious why you changed the timer to … - 20:09 Ticket #1578 (Default map dropdown broken) closed by
- fixed: In 12299: […]
- 20:09 Changeset [12299] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- 19:47 Ticket #1582 ([PATCH] Improve default player names.) updated by
- It is almost impossible to find enough names for gauls, britons and …
- 19:40 Ticket #1582 ([PATCH] Improve default player names.) updated by
- I'm not sure how we could detect and avoid name similarity or why we …
- 19:26 Ticket #1582 ([PATCH] Improve default player names.) updated by
- Well, there are not enough names for some civs. Also a player can …
- 19:17 Ticket #1582 ([PATCH] Improve default player names.) updated by
-
Keywords, Summary changed
Can't we just have at least 8 historical names per civ? That way they … - 19:04 Ticket #1582 ([PATCH] Improve default player names.) updated by
- Added a patch. Ruler names are in civs.zip file. If it selects an …
- 18:46 Changeset [12298] by
-
- ps/trunk/source/simulation2/components/CCmpVisualActor.cpp
- 17:59 Ticket #1582 ([PATCH] Improve default player names.) updated by
- I have attached a patch that adjust the player name, but only if it is …
- 17:51 Changeset [12297] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/fortress_gate_up.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/fortress_props_up.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/fortress_shields_up.xml
- …
- 15:50 Ticket #1582 ([PATCH] Improve default player names.) updated by
- Funny, I had the same idea :) I will post a patch later today that …
- 13:46 Ticket #1582 ([PATCH] Improve default player names.) updated by
- It seems more logical to put it in the civ's representative .json …
- 13:43 Ticket #1582 ([PATCH] Improve default player names.) updated by
-
Milestone, Owner, Status changed
I wanted to do this in near future. Thank you for creating the ticket … - 13:43 Changeset [12296] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_gate.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/other/wallset_palisade.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml
- …
- 13:17 Ticket #1583 (Team/private chats for multiplayer games) created by
- It would be nice to have team and private chats for multiplayer games.
- 10:55 Ticket #1579 (shipwreck objects needs a water class) updated by
- Do you mean, ai needs this info to know, that this type of treasure …
- 09:20 Ticket #1582 ([PATCH] Improve default player names.) created by
- The game uses the "Player X" template for player names when playing on …
- 05:07 Changeset [12295] by
-
- ps/trunk/binaries/data/mods/public/art/actors/geology/stone_desert_set_new_a.xml
- ps/trunk/binaries/data/mods/public/art/meshes/gaia/rock-set-desert-01.dae
- ps/trunk/binaries/data/mods/public/art/meshes/gaia/rock-set-desert-02.dae
- …
- 01:55 Ticket #1551 ([PATCH] Fix gate closing range for enemy units) updated by
- I don't believe it's possible to avoid the exclude parameter without …
- 00:57 Ticket #1581 (Construction visual enhancement: Scaffolds during construction) updated by
- I was just looking into the building rising part, right before you …
08/05/12:
- 23:52 Ticket #1581 (Construction visual enhancement: Scaffolds during construction) updated by
-
Description changed
- 23:46 Ticket #1581 (Construction visual enhancement: Scaffolds during construction) updated by
-
Description, Priority, Summary, Type changed
- 23:45 Ticket #1581 (Construction visual enhancement: Scaffolds during construction) updated by
-
Description changed
- 23:45 Ticket #1581 (Construction visual enhancement: Scaffolds during construction) created by
- Currently, the player clicks the building icon in the unit UI, then …
- 23:19 Ticket #1577 (two Chicken spawning inside Civic Centre on Alpine Lake. AI ...) updated by
- Maybe we should add a warning for all RMS scripts when a unit is …
- 22:27 Ticket #1504 ([PATCH] Multiplayer lobby) updated by
- That's true, at one point I had modified the debug build configuration …
- 21:59 Ticket #1551 ([PATCH] Fix gate closing range for enemy units) updated by
- Works great, let's get this in A11 :) The only problem I noticed is …
- 21:08 Ticket #1352 (WP Theming - Typography) closed by
- fixed: This is pretty much done
- 21:07 Changeset [12294] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/acropolis_7.png
- ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 07.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_gaia_flora_tree.xml
- 20:07 Changeset [12293] by
-
- ps/trunk/binaries/data/mods/public/gui/session/menu.js
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- ps/trunk/binaries/data/mods/public/gui/session/session.xml
- …
- 20:05 Changeset [12292] by
-
- ps/trunk/binaries/data/mods/public/gui/session/messages.js
- 18:46 Ticket #1577 (two Chicken spawning inside Civic Centre on Alpine Lake. AI ...) updated by
- http://www.wildfiregames.com/forum/index.php?showtopic=16354&#entry2467 …
- 18:33 Ticket #1537 ([PATCH] Melee attack on a running target) updated by
- We discussed it with Deiz on IRC, and came up with this for the …
- 18:32 Ticket #1537 ([PATCH] Melee attack on a running target) updated by
- Although thinking about it, the siege unit in pursuit is not a big …
- 18:31 Changeset [12291] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/construction/scaffold_small.xml
- 18:27 Changeset [12290] by
-
- ps/trunk/binaries/data/mods/public/art/meshes/props/scaffold_small.dae
- 18:24 Ticket #1537 ([PATCH] Melee attack on a running target) updated by
- I was looking at this problem a few weeks ago. I think it's more …
- 18:00 Changeset [12289] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/theatron_marble.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/theatron_props.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/theatron_structb.xml
- …
- 17:24 Changeset [12288] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/ProductionQueue.js
- 17:04 Changeset [12287] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/ResourceGatherer.js
- 16:24 Changeset [12286] by
-
- ps/trunk/binaries/data/mods/public/maps/random/canyon.js
- 16:20 Changeset [12285] by
-
- ps/trunk/binaries/data/mods/public/simulation/helpers/InitGame.js
- 16:13 Ticket #1580 ([PATCH] Change player color in the gamesetup) created by
- Discussion here …
- 16:04 Ticket #1537 ([PATCH] Melee attack on a running target) updated by
- The attached patch should improve/fix the behavior of ranged units …
- 16:04 Ticket #1555 ([PATCH] Cheats) updated by
-
Keywords changed
Removed "pandora's box" from the cheat list because it no longer … - 16:01 Ticket #1555 ([PATCH] Cheats) closed by
- fixed: In 12284: […]
- 16:01 Changeset [12284] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
- ps/trunk/binaries/data/mods/public/gui/session/messages.js
- …
- 13:45 Ticket #1537 ([PATCH] Melee attack on a running target) updated by
- There is the same problem in some other cases, such as when a …
- 13:19 Changeset [12283] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/attack_plan.js
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/config.js
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/defence.js
- …
- 09:55 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
- Replying to fabio: > Replying to FeXoR: > > …
- 07:41 Changeset [12282] by
-
- ps/trunk/binaries/data/mods/public/gui/session/messages.js
- ps/trunk/binaries/data/mods/public/simulation/components/Player.js
- 07:34 Changeset [12281] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Player.js
- 06:05 Ticket #1577 (two Chicken spawning inside Civic Centre on Alpine Lake. AI ...) updated by
-
Owner, Status changed
Hmm, this is different from deep forest. I'll see to it. - 06:03 Ticket #1578 (Default map dropdown broken) updated by
- It seems that Michael has changed the name of "Punjab III" into …
- 04:18 Changeset [12280] by
-
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- ps/trunk/binaries/data/mods/public/gui/summary/summary.js
- 03:42 Ticket #1579 (shipwreck objects needs a water class) created by
- Currently there is no class to for AI to identify shipwreck as the …
08/04/12:
- 22:55 Ticket #1578 (Default map dropdown broken) created by
- The default maps show as "Acropolis 1" instead of what's listed in …
- 22:53 Changeset [12279] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wall_long.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wall_medium.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wall_short.xml
- …
- 22:51 Ticket #1577 (two Chicken spawning inside Civic Centre on Alpine Lake. AI ...) updated by
-
Cc, Keywords changed
- 21:52 Ticket #1577 (two Chicken spawning inside Civic Centre on Alpine Lake. AI ...) created by
- http://img1.uploadscreenshot.com/images/orig/8/21507302655-orig.jpg …
- 21:30 Ticket #1576 ([PATCH] Adjusting length for new cart/celt/brit/gaul gate models in ...) updated by
-
Keywords, Milestone changed
- 21:29 Ticket #1576 ([PATCH] Adjusting length for new cart/celt/brit/gaul gate models in ...) closed by
- fixed: In 12278: […]
- 21:29 Changeset [12278] by
-
- ps/trunk/binaries/data/mods/public/maps/random/rmgen/wall_builder.js
- 20:54 Ticket #1574 ([PATCH] Show shallows (walkable water) on minimap.) closed by
- fixed
- 20:54 Ticket #1574 ([PATCH] Show shallows (walkable water) on minimap.) updated by
- Okay, committed in #12277.
- 20:52 Changeset [12277] by
-
- ps/trunk/source/gui/MiniMap.cpp
- ps/trunk/source/gui/MiniMap.h
- 20:44 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
- I think new tickets would be better than reusing this one as it's …
- 20:41 Ticket #1574 ([PATCH] Show shallows (walkable water) on minimap.) updated by
-
I think you can commit the patch, and indeed
ICmpTerritoryManageris … - 20:34 Ticket #1575 (Crash detecting graphics card on Windows 7 netbook) updated by
- Are you using a netbook? I notice your processor is listed as an Intel …
- 19:01 Changeset [12276] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 18:56 Changeset [12275] by
-
- ps/trunk/source/simulation2/components/CCmpVisualActor.cpp
- 18:54 Ticket #1531 (It is impossible to replace wall towers) updated by
- This looks a duplicate of third point of #1566 (this is older but …
- 13:18 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
- Replying to FeXoR: > Replying to Spahbod: > …
- 12:16 Ticket #1576 ([PATCH] Adjusting length for new cart/celt/brit/gaul gate models in ...) created by
- The models of the cart/celt/brit/gaul gate has been redone and now fit …
- 11:53 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by
- Replying to Spahbod: > Unfortunately there seems to be no …
- 10:41 Changeset [12274] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/fortress.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/scout_tower.xml
- ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_fortress.dae
- 09:49 Ticket #1571 ([PATCH] Redden construction/training/research icons when not enough ...) updated by
- Now handles bartering and gate upgrade cost.
- 08:58 Ticket #1574 ([PATCH] Show shallows (walkable water) on minimap.) updated by
- Changed the code to explicitly handle the case where there is no …
- 08:19 Changeset [12273] by
-
- ps/trunk/binaries/system/ActorEditor.exe
- ps/trunk/binaries/system/AtlasUI.dll
- ps/trunk/binaries/system/Collada.dll
- …
- 05:18 Ticket #1566 (On wall expandibility) updated by
-
Milestone changed
I'm not going to implement this for alpha 11 but having looked at how … - 02:59 Ticket #1575 (Crash detecting graphics card on Windows 7 netbook) created by
- The game crashes after launch it, then after close the error message, …
- 02:02 Changeset [12272] by
-
- ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_african_walk.dae
08/03/12:
- 23:07 Ticket #1571 ([PATCH] Redden construction/training/research icons when not enough ...) updated by
-
Keywords changed
There's also the market case (insufficient resources to barter), gate … - 22:09 GameplayFeatureStatus edited by
- add a couple of ticket to relevant features (diff)
- 18:49 Ticket #1355 ([PATCH] Hardware cursors should be disabled before SDL shutdown) updated by
-
Keywords changed
Committed it with your suggested change. - 18:48 Ticket #1355 ([PATCH] Hardware cursors should be disabled before SDL shutdown) closed by
- fixed: In 12271: […]
- 18:48 Changeset [12271] by
-
- ps/trunk/source/lib/res/graphics/cursor.cpp
- ps/trunk/source/lib/res/graphics/cursor.h
- ps/trunk/source/lib/res/h_mgr.cpp
- …
- 18:41 Ticket #1529 (Walls can be constructed on top of existing walls) updated by
-
Milestone, Summary changed
The root cause of this is unrelated to gates; it actually occurred … - 18:38 Ticket #1529 (Walls can be constructed on top of existing walls) closed by
- fixed: In 12270: […]
- 18:38 Changeset [12270] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
- 18:36 Ticket #1529 (Walls can be constructed on top of existing walls) updated by
- In 12269: […]
- 18:36 Changeset [12269] by
-
- ps/trunk/source/simulation2/components/CCmpObstruction.cpp
- ps/trunk/source/simulation2/components/ICmpObstruction.cpp
- ps/trunk/source/simulation2/components/ICmpObstruction.h
- …
- 18:12 Changeset [12268] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/attack_plan.js
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/defence.js
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/economy.js
- …
- 17:54 Ticket #1574 ([PATCH] Show shallows (walkable water) on minimap.) updated by
- Nice idea, it seems to work correctly. Looks like …
- 17:52 Changeset [12267] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/_init.js
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/attackMoveToCC.js
- …
- 17:19 Ticket #1355 ([PATCH] Hardware cursors should be disabled before SDL shutdown) updated by
-
I would pull
cursor_shutdownout ofShutdownSDLand make it a … - 15:17 Changeset [12266] by
-
- audio/trunk/music/You_are_Victorious!.wav
- 15:09 Changeset [12265] by
-
- audio/trunk/music/An_old_Warhorse_goes_to_Pasture.wav
- audio/trunk/music/Celtic_Pride.wav
- audio/trunk/music/Dried_Tears.wav
- …
- 13:30 Changeset [12264] by
-
- ps/trunk/binaries/data/mods/public/audio/music/You_are_Victorious!.ogg
- 12:55 Changeset [12263] by
-
- ps/trunk/binaries/data/mods/public/audio/music/Dried_Tears.ogg
- ps/trunk/binaries/data/mods/public/audio/music/You_are_Victorious!.ogg
- 11:37 Ticket #1574 ([PATCH] Show shallows (walkable water) on minimap.) created by
- I couldn't find any post discussing why this wasn't in the game yet, …
- 09:23 Ticket #1566 (On wall expandibility) updated by
-
Description changed
- 02:35 Ticket #1355 ([PATCH] Hardware cursors should be disabled before SDL shutdown) updated by
-
Keywords, Owner, Status, Summary changed
Pretty straight-forward fix. From what I gather, only … - 01:54 Ticket #1504 ([PATCH] Multiplayer lobby) updated by
- I'm saying the opposite, there is an issue with the debug build …
- 00:17 Ticket #1343 (Add minimap screenshot to map info section (match setup screen)) closed by
- fixed
08/02/12:
- 23:30 Changeset [12262] by
-
- ps/trunk/binaries/system/ActorEditor.exe
- ps/trunk/binaries/system/AtlasUI.dll
- ps/trunk/binaries/system/Collada.dll
- …
- 23:07 Ticket #1253 (Can't use the "Post moderation" options) closed by
- fixed: Closed it is!
- 21:41 Changeset [12261] by
-
- ps/trunk/binaries/logs/readme.txt
- 20:23 Ticket #1253 (Can't use the "Post moderation" options) updated by
- The things I've tried so far since the last upgrade seems to work, so …
- 19:31 Ticket #1569 (Art Assets) updated by
- The download button is done, just need the PSD so merged Ticket #1177
- 19:31 Ticket #1177 (WP Themeing - Download Button Art) closed by
- fixed: This small task has been merged with #1569.
- 19:18 Ticket #1570 ([NEEDS INFO] Blank screen when starting game (v. r11863) in Linux Mint ...) updated by
- Replying to historic_bruno: > Also, do you have a single …
- 19:17 Ticket #1573 (Migrate posts from IP to WP) updated by
-
Owner, Status changed
Discussion thread … - 19:16 Ticket #1573 (Migrate posts from IP to WP) created by
- We don't want to lose all of our front-page content when we move to …
- 19:15 Ticket #1570 ([NEEDS INFO] Blank screen when starting game (v. r11863) in Linux Mint ...) updated by
- Replying to historic_bruno: > That message is probably …
- 18:42 Ticket #1253 (Can't use the "Post moderation" options) updated by
- I was able to check some topics and use the window that appeared to …
- 15:01 Ticket #1570 ([NEEDS INFO] Blank screen when starting game (v. r11863) in Linux Mint ...) updated by
- Also, do you have a single monitor or some more unusual setup?
- 15:00 Manual_Settings edited by
- Some formatting cleanup (diff)
- 15:00 Ticket #1572 ([PATCH] Water effects enhancements.) updated by
- Done. They should go in …
- 14:56 Ticket #1570 ([NEEDS INFO] Blank screen when starting game (v. r11863) in Linux Mint ...) updated by
- That message is probably caused by #1355 and is harmless if it occurs …
- 14:49 Ticket #1572 ([PATCH] Water effects enhancements.) updated by
-
Component, Keywords, Milestone, Description changed
Can you attach the textures separately? - 08:53 Ticket #1568 (update bundled enet to 1.3.10) updated by
-
Description, Summary changed
- 08:50 Ticket #1568 (update bundled enet to 1.3.10) updated by
- Replying to historic_bruno: > Please don't set every …
- 08:47 Ticket #1571 ([PATCH] Redden construction/training/research icons when not enough ...) updated by
-
Owner changed
- 08:34 Ticket #1572 ([PATCH] Water effects enhancements.) created by
- (creating a ticket since it seems more convenient and Kieran …
- 08:16 Ticket #1571 ([PATCH] Redden construction/training/research icons when not enough ...) created by
- Per [http://www.wildfiregames.com/forum/index.php?showtopic=16001/ …
- 07:25 Ticket #1555 ([PATCH] Cheats) updated by
- Quick note: cheats.6.patch seems to include a bunch of changes for …
- 06:18 Ticket #1570 ([NEEDS INFO] Blank screen when starting game (v. r11863) in Linux Mint ...) created by
- A blank black screen is all that loads when the game is started. The …
- 03:28 Ticket #1564 (ERROR when destroying gate) closed by
- fixed: Fixed in r12255.
- 02:03 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by
- Replying to fcxSanya: > They are not implemented and …
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