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Timeline



08/09/12:

23:51 Changeset [12341] by omri
  • audio/trunk/music/Honor_Bound.wav
23:51 Ticket #1583 (Team/private chats for multiplayer games) updated by historic_bruno
There are other ways of doing it, like scanning the first character of …
23:42 Changeset [12340] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/Honor_Bound.ogg
23:36 Ticket #1583 (Team/private chats for multiplayer games) updated by Erik Johansson
Maybe the easiest (in terms of what would it look like, I have no idea …
23:13 Changeset [12339] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/celts/broch_doors.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/celts/broch_shields.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/celts/broch_wall.xml
New Celtic Broch fortress
22:55 Ticket #1260 ([PATCH] The resource carrying animation is not displayed, or displayed ...) updated by Harco Gijsbers
I am planning to fix that idle units who are also carrying a resource …
22:33 Ticket #1260 ([PATCH] The resource carrying animation is not displayed, or displayed ...) updated by Harco Gijsbers
The attached patch fixes that the carrying animation is shown when an …
22:22 Ticket #1260 ([PATCH] The resource carrying animation is not displayed, or displayed ...) updated by Harco Gijsbers
Keywords, Milestone changed
22:21 Ticket #1260 ([PATCH] The resource carrying animation is not displayed, or displayed ...) updated by Harco Gijsbers
Summary changed
22:19 UnitAI.js.patch attached to Ticket #1260 by Harco Gijsbers
Patch with a partial fix for this issue
21:48 Changeset [12338] by fcxSanya
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Manual build.
21:06 Ticket #1551 ([PATCH] Fix gate closing range for enemy units) closed by Deiz
fixed: In 12337: […]
21:06 Changeset [12337] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Gate.js
  • ps/trunk/source/simulation2/components/CCmpObstruction.cpp
Improve gate closing behaviour when locked or with no allies nearby. …
21:05 Ticket #1551 ([PATCH] Fix gate closing range for enemy units) updated by Deiz
Ah, was waiting to see if you had any further concerns. I'm happy with …
20:49 Changeset [12336] by myconid
  • ps/trunk/binaries/data/mods/public/shaders/glsl/model_common.fs
Added specular mapping for units
20:30 Changeset [12335] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/iberians/iber_bull_statue.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/mace_craterus.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/macedonians/craterus.xml
A couple more materials. Testing spec mapping with Iberian bull …
20:02 Ticket #1551 ([PATCH] Fix gate closing range for enemy units) updated by historic_bruno
Keywords changed
Is this still being tested or not ready to commit?
18:22 Changeset [12334] by myconid
  • ps/trunk/source/renderer/DecalRData.cpp
  • ps/trunk/source/renderer/PatchRData.cpp
Bugfix- changed decal/terrain blending mode for the fixed renderpath
18:21 Ticket #1301 ([PATCH] Priest Praying) updated by historic_bruno
Replying to fcxSanya: > I don't like the idea of adding …
18:14 Ticket #1243 (WP Theming - Final Page/Post) closed by MishFTW
fixed
17:24 Changeset [12333] by wraitii
  • ps/trunk/binaries/data/mods/public/maps/random/oasis.js
Prevent chickens from spawning in the obstruction area of the civil centre.
12:33 Ticket #1301 ([PATCH] Priest Praying) updated by fcxSanya
I don't like the idea of adding unused features into the codebase just …
09:32 Ticket #1582 ([PATCH] Improve default player names.) updated by O.Davoodi
Milestone changed
As we have postponed the release, i think we can get this into alpha 11
08:28 Ticket #1301 ([PATCH] Priest Praying) updated by O.Davoodi
But as time passes, it would be harder to implement it's logic into …
08:09 Ticket #1587 (Warn about problems with island maps) closed by Deiz
fixed: Fixed in r12326.
06:50 Ticket #1301 ([PATCH] Priest Praying) updated by historic_bruno
For that case, I almost think we should toss it into a demo or …
06:02 Changeset [12332] by ben
  • ps/trunk/binaries/data/tools/atlas/lists.xml
Adds new texture names to actor editor choices
04:32 Changeset [12331] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Remove a bit of indirection in UnitAI.
02:55 Changeset [12330] by danschub
  • ps/trunk/binaries/data/mods/public/art/actors/geology/stone_scandiv_formation.xml
  • ps/trunk/binaries/data/mods/public/art/materials/rock_bump_spec_ao_test.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/gaia/rock_scandiv_01.dae
Committed AO Scandiv_formation textures & material.
02:14 Changeset [12329] by gregory
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/civic_centre.xml
01:29 Changeset [12328] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Condensed the sanity checks for the Gaia range query, per leper's …
01:11 Changeset [12327] by Deiz
  • ps/trunk/binaries/data/mods/public/maps/random/aegean_sea.json
  • ps/trunk/binaries/data/mods/public/maps/random/alpine_lakes.json
  • ps/trunk/binaries/data/mods/public/maps/random/alpine_valley.json
Removed triple and trailing newlines from random map descriptions.
01:10 Changeset [12326] by Deiz
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
Put a warning about the AI into the description of naval maps.
00:42 BasicAnimationImplementation edited by Zaggy1024
(diff)
00:41 BasicAnimationImplementation edited by Zaggy1024
(diff)

08/08/12:

23:55 BasicAnimationImplementation edited by Zaggy1024
(diff)
21:16 BasicAnimationImplementation edited by Zaggy1024
(diff)
21:08 Changeset [12325] by myconid
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/celts/corral_mud.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/celts/kennel_mud.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/celts/tavern_mud.xml
Bugfix- changed some decal materials and fixed decal blending mode
20:50 Changeset [12324] by gregory
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/elephant_african_forest.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/skeletal/elephant_african_forest.dae
20:30 Changeset [12323] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/acropolis_7.png
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 07.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 07.xml
20:27 Changeset [12322] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/deccan_plateau_01.png
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 07.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Deccan Plateau 01.pmp
Deccan Plateau map.
20:16 Changeset [12321] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/decals/celt_tavern.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/celts/mill.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/celts/tavern.xml
Fixed decals on Celt Tavern and Mill.
19:40 Changeset [12320] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/decals/celt_corral_mud.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/decals/rome_corral_mud.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/celts/plot_corral.xml
Fixed some corral decals.
19:31 Ticket #1301 ([PATCH] Priest Praying) updated by O.Davoodi
I know that we don't want priest praying, but maybe we can implement …
19:22 Changeset [12319] by Deiz
  • ps/trunk/source/gui/CDropDown.cpp
Remember scroll position when re-opening dropdown lists.
18:24 Ticket #1581 (Construction visual enhancement: Scaffolds during construction) updated by Erik Johansson
Ok, I just thought there might be parts of the "preview"/real entities …
18:06 Ticket #1581 (Construction visual enhancement: Scaffolds during construction) updated by historic_bruno
No, it's not related to that.
17:18 Ticket #1587 (Warn about problems with island maps) updated by fabio
See also #1305.
17:18 Ticket #1305 (Add some informations about current game problems inside the game) updated by fabio
Description changed
17:17 Ticket #1305 (Add some informations about current game problems inside the game) updated by fabio
Description changed
17:08 Actors edited by historic_bruno
(diff)
16:46 Actor_Editor edited by historic_bruno
(diff)
15:53 Ticket #1586 ([PATCH] Annotate AIs by difficulty level) updated by O.Davoodi
I don't think we can call qBot "hard" anymore. It played better before …
15:42 Ticket #1587 (Warn about problems with island maps) created by Aviv
Island maps are available to users even though some components of the …
15:39 Ticket #1586 ([PATCH] Annotate AIs by difficulty level) updated by Aviv
Keywords changed
15:39 Ticket #1586 ([PATCH] Annotate AIs by difficulty level) created by Aviv
We are maintaining several AIs because they have different difficulty …
09:54 Ticket #1581 (Construction visual enhancement: Scaffolds during construction) updated by Erik Johansson
That's great Ben. Does the preview/final entity changes required for …
07:36 Changeset [12318] by Deiz
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
  • ps/trunk/binaries/data/mods/public/gui/session/utility_functions.js
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
Added a 'Stop' button to the GUI for immediately halting units.
07:32 Changeset [12317] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/components/BuildingAI.js
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Player.js
Substantially rework how Gaia is handled by UnitAI, BuildingAI. …
07:27 Changeset [12316] by Deiz
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Player.js
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
Seamlessly change a player's entities to be Gaia-owned when resigning.
07:18 Changeset [12315] by Deiz
  • ps/trunk/source/simulation2/components/CCmpOwnership.cpp
  • ps/trunk/source/simulation2/components/ICmpOwnership.cpp
  • ps/trunk/source/simulation2/components/ICmpOwnership.h
Added a 'quiet' version of SetOwner() that doesn't send a message, to …
02:29 Actor_Editor edited by historic_bruno
(diff)
02:28 textureeditor.png attached to Actor_Editor by historic_bruno
Screenshot of texture editor
02:27 Actor_Editor edited by historic_bruno
Updated with new texture editor / multiple textures per model; added … (diff)
02:26 Changeset [12314] by danschub
  • ps/trunk/binaries/data/mods/public/art/actors/geology/stone_scandiv_formation.xml
  • ps/trunk/binaries/data/mods/public/art/materials/rock_bump_spec_test.xml
  • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/stone_scandiv_template_norm.png
Committed fixed Normal Maps and materials for the Rock …
02:08 Actors edited by historic_bruno
Updated actor XML for multiple textures; updated actor editor screenshot (diff)
01:59 actoreditor.png attached to Actors by historic_bruno
Example of actor editor UI
01:52 MaterialSystem edited by historic_bruno
Link to actor page (diff)

08/07/12:

23:46 Changeset [12313] by omri
  • audio/trunk/music/Forging_a_City-State.wav
23:32 Changeset [12312] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/Forging_a_City-State.ogg
23:25 Changeset [12311] by omri
  • audio/trunk/music/Celtic_Pride.wav
23:16 Changeset [12310] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/Celtic_Pride.ogg
22:54 Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by historic_bruno
Replying to quonter: > -Added rubble template using …
22:41 Ticket #1585 (Theme Finalization - Install Cache Plugin) created by MishFTW
Wordpress creates a bunch of requests. Although our local images can …
22:33 Ticket #884 (VC2008 Express test failures) updated by historic_bruno
Summary changed
22:24 Ticket #1551 ([PATCH] Fix gate closing range for enemy units) updated by Deiz
I suspect that's not possible due to the simulation architecture. I.e. …
22:05 Changeset [12309] by fcxSanya
  • ps/trunk/binaries/system/ActorEditor.exe
  • ps/trunk/binaries/system/AtlasUI.dll
  • ps/trunk/binaries/system/Collada.dll
Manual build.
21:58 Ticket #1581 (Construction visual enhancement: Scaffolds during construction) updated by historic_bruno
Replying to historic_bruno: > there are a few visual …
20:59 Ticket #1551 ([PATCH] Fix gate closing range for enemy units) updated by historic_bruno
Ah, that almost seems like a flaw in the CmpTimer logic, shouldn't it …
20:49 Changeset [12308] by myconid
  • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp
  • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h
  • ps/trunk/source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp
Heightmap importing in Atlas
20:28 Changeset [12307] by myconid
  • ps/trunk/source/graphics/LOSTexture.cpp
Bugfix for smoothlos, a test routine was complaining because …
20:21 Changeset [12306] by myconid
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/art/actors/campaigns/labels/greece_argolis.xml
  • ps/trunk/binaries/data/mods/public/art/actors/campaigns/labels/greece_attica.xml
Terrain/decal materials (includes triplanar/normal/specular/emissive …
18:47 Ticket #1579 (shipwreck objects needs a water class) updated by historic_bruno
I agree, this would be a temporary workaround at best, until there is …
18:15 Ticket #1579 (shipwreck objects needs a water class) updated by michael
Shouldn't shipwrecks be placeable on the shore and in the water? …
18:12 Ticket #1582 ([PATCH] Improve default player names.) updated by O.Davoodi
Latest patch. "Chooses" the names randomly.
18:11 playernames.2.patch attached to Ticket #1582 by O.Davoodi
17:42 civs.3.zip attached to Ticket #1582 by O.Davoodi
Changed generic names into real ones.
17:40 Ticket #1582 ([PATCH] Improve default player names.) updated by O.Davoodi
New set of names. There are enough names for each civ now.
17:39 civs.2.zip attached to Ticket #1582 by O.Davoodi
15:38 Ticket #1223 ([PATCH] Redesign Sound System) updated by stwf
THis version fixes some compiler warnings and guards against a …
15:36 RealPatch2.diff attached to Ticket #1223 by stwf
Latest sound manager fixes
11:20 Ticket #1579 (shipwreck objects needs a water class) updated by wraitii
Shipwrecks accessible from the shore are not unheard of and should be …
10:08 Ticket #1579 (shipwreck objects needs a water class) updated by fcxSanya
Replying to rjs23: > Mark this as closed or invalid …
05:18 Ticket #1246 (Theme Finalization - Documentation and code cleanup) updated by MishFTW
Owner, Status changed
Code cleanup - most of its done :D
02:41 Changeset [12305] by Deiz
  • ps/trunk/binaries/data/mods/public/gui/session/selection.js
Avoid a rare error when a group has both renamed and deleted entities.
01:26 Ticket #1582 ([PATCH] Improve default player names.) updated by historic_bruno
And another Gallic chieftain: http://en.wikipedia.org/wiki/Viridovix
01:16 Ticket #1582 ([PATCH] Improve default player names.) updated by historic_bruno
In my opinion, yes we can choose other roles, most names to have …
00:52 Ticket #1584 (Require player to be assigned in single player games) updated by historic_bruno
Component, Summary changed
This is a known problem and very similar to #1054 and #700, but I'll …
00:38 Changeset [12304] by myconid
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/shaders/effects/los_interp.xml
  • ps/trunk/binaries/data/mods/public/shaders/glsl/los_interp.fs
smooth LOS
00:34 Changeset [12303] by danschub
  • ps/trunk/binaries/data/mods/public/art/actors/geology/stone_scandiv_formation.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/gaia/rock_scandiv_01.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/props/hele_fortress_up_gate.dae
*Small Greek Fortress Fixes *Added Scandinav-Rock formation by …
00:08 Changeset [12302] by Pureon
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/lake.png
  • ps/trunk/binaries/data/mods/public/maps/random/lorraine_plain.json
Adding some missing random map previews

08/06/12:

23:34 Changeset [12301] by myconid
  • ps/trunk/source/renderer/MikktspaceWrap.cpp
  • ps/trunk/source/renderer/MikktspaceWrap.h
  • ps/trunk/source/renderer/TimeManager.cpp
added licensing headers to some of the new files
23:29 Ticket #1579 (shipwreck objects needs a water class) updated by rjs23
AI would need this class to know if it's water based type, same thing …
23:21 Ticket #1584 (Require player to be assigned in single player games) created by rjs23
http://www.wildfiregames.com/forum/index.php?showtopic=16369&pid=246971
23:13 Ticket #1504 ([PATCH] Multiplayer lobby) updated by Badmadblacksad-
Yes, the debug build of gloox is probably only useful to its …
22:07 Ticket #1582 ([PATCH] Improve default player names.) updated by wraitii
Do names really have to be rulers? Couldn't we choose princes/whatever …
21:48 Ticket #1436 (JS out of memory error on very large Ardennes Forest rms) updated by zouip
Replying to historic_bruno: > Looks like you were playing …
21:35 Ticket #1551 ([PATCH] Fix gate closing range for enemy units) updated by Deiz
I changed it for behavioural consistency, mostly. 500ms is the turn …
21:24 Ticket #1582 ([PATCH] Improve default player names.) updated by O.Davoodi
Yeah I was also thinking of that shuffling.
21:10 Changeset [12300] by myconid
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/aleppo_pine.xml
  • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/apple_bloom.xml
ao/parallax/normal/specular/emissive mapping; windy trees; time …
21:09 Ticket #1582 ([PATCH] Improve default player names.) updated by historic_bruno
Gauls: * http://en.wikipedia.org/wiki/Catuvolcus * …
20:52 Ticket #1582 ([PATCH] Improve default player names.) updated by O.Davoodi
It depends on our ability to find more rulers for britons, gauls and …
20:48 Ticket #1582 ([PATCH] Improve default player names.) updated by Doménique
I updated my patch so it works with the civ files of Spahbod, plus a …
20:42 civ_names.patch attached to Ticket #1582 by Doménique
Adds a piece of code that adjusts default player names, if possible …
20:15 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by historic_bruno
Summary changed
20:14 Ticket #1551 ([PATCH] Fix gate closing range for enemy units) updated by historic_bruno
Summary changed
Good enough for me! (Though I'm curious why you changed the timer to …
20:09 Ticket #1578 (Default map dropdown broken) closed by ben
fixed: In 12299: […]
20:09 Changeset [12299] by ben
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
Fixes default map names, closes #1578
19:47 Ticket #1582 ([PATCH] Improve default player names.) updated by O.Davoodi
It is almost impossible to find enough names for gauls, britons and …
19:40 Ticket #1582 ([PATCH] Improve default player names.) updated by historic_bruno
I'm not sure how we could detect and avoid name similarity or why we …
19:26 Ticket #1582 ([PATCH] Improve default player names.) updated by O.Davoodi
Well, there are not enough names for some civs. Also a player can …
19:17 Ticket #1582 ([PATCH] Improve default player names.) updated by historic_bruno
Keywords, Summary changed
Can't we just have at least 8 historical names per civ? That way they …
19:04 Ticket #1582 ([PATCH] Improve default player names.) updated by O.Davoodi
Added a patch. Ruler names are in civs.zip file. If it selects an …
18:58 civs.zip attached to Ticket #1582 by O.Davoodi
18:58 playernames.patch attached to Ticket #1582 by O.Davoodi
18:46 Changeset [12298] by ben
  • ps/trunk/source/simulation2/components/CCmpVisualActor.cpp
Use upper camel case for member variables
17:59 Ticket #1582 ([PATCH] Improve default player names.) updated by Doménique
I have attached a patch that adjust the player name, but only if it is …
17:51 Changeset [12297] by danschub
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/fortress_gate_up.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/fortress_props_up.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/fortress_shields_up.xml
Updated Greek Fortress by Gen.Kenobi. Finally fixed it. Enjoy!
15:50 Ticket #1582 ([PATCH] Improve default player names.) updated by Doménique
Funny, I had the same idea :) I will post a patch later today that …
13:46 Ticket #1582 ([PATCH] Improve default player names.) updated by wraitii
It seems more logical to put it in the civ's representative .json …
13:43 Ticket #1582 ([PATCH] Improve default player names.) updated by O.Davoodi
Milestone, Owner, Status changed
I wanted to do this in near future. Thank you for creating the ticket …
13:43 Changeset [12296] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_gate.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/other/wallset_palisade.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml
Fix some mistakes with class definition for stone/palisade gates and …
13:17 Ticket #1583 (Team/private chats for multiplayer games) created by fcxSanya
It would be nice to have team and private chats for multiplayer games.
10:55 Ticket #1579 (shipwreck objects needs a water class) updated by fcxSanya
Do you mean, ai needs this info to know, that this type of treasure …
09:20 Ticket #1582 ([PATCH] Improve default player names.) created by wraitii
The game uses the "Player X" template for player names when playing on …
05:07 Changeset [12295] by danschub
  • ps/trunk/binaries/data/mods/public/art/actors/geology/stone_desert_set_new_a.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/gaia/rock-set-desert-01.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/gaia/rock-set-desert-02.dae
Added new Rock-set-desert by Gen.Kenobi They might need re-scaling.
01:55 gate-close-3.patch attached to Ticket #1551 by Deiz
01:55 Ticket #1551 ([PATCH] Fix gate closing range for enemy units) updated by Deiz
I don't believe it's possible to avoid the exclude parameter without …
00:57 Ticket #1581 (Construction visual enhancement: Scaffolds during construction) updated by historic_bruno
I was just looking into the building rising part, right before you …
00:08 const_3.jpg attached to Ticket #1581 by michael
Building is nearly completed and is nearly 100% risen.
00:07 const_2.jpg attached to Ticket #1581 by michael
Builders begin building. Scaffold quickly rises (or pops) into place. …
00:06 const_1.jpg attached to Ticket #1581 by michael
Foundation placed (already a feature)

08/05/12:

23:52 Ticket #1581 (Construction visual enhancement: Scaffolds during construction) updated by michael
Description changed
23:46 Ticket #1581 (Construction visual enhancement: Scaffolds during construction) updated by michael
Description, Priority, Summary, Type changed
23:45 Ticket #1581 (Construction visual enhancement: Scaffolds during construction) updated by michael
Description changed
23:45 Ticket #1581 (Construction visual enhancement: Scaffolds during construction) created by michael
Currently, the player clicks the building icon in the unit UI, then …
23:19 Ticket #1577 (two Chicken spawning inside Civic Centre on Alpine Lake. AI ...) updated by Kieran P
Maybe we should add a warning for all RMS scripts when a unit is …
22:27 Ticket #1504 ([PATCH] Multiplayer lobby) updated by historic_bruno
That's true, at one point I had modified the debug build configuration …
21:59 Ticket #1551 ([PATCH] Fix gate closing range for enemy units) updated by historic_bruno
Works great, let's get this in A11 :) The only problem I noticed is …
21:08 Ticket #1352 (WP Theming - Typography) closed by MishFTW
fixed: This is pretty much done
21:07 Changeset [12294] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/acropolis_7.png
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 07.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_gaia_flora_tree.xml
Map preview for Acropolis 7. Made the status bar for trees a little …
20:07 Changeset [12293] by Deiz
  • ps/trunk/binaries/data/mods/public/gui/session/menu.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
Added a resign option (deletes all of a player's entities).
20:05 Changeset [12292] by Deiz
  • ps/trunk/binaries/data/mods/public/gui/session/messages.js
Slightly ugly fix for 'You has been defeated.' message in singleplayer.
18:46 Ticket #1577 (two Chicken spawning inside Civic Centre on Alpine Lake. AI ...) updated by historic_bruno
http://www.wildfiregames.com/forum/index.php?showtopic=16354&#entry2467
18:33 Ticket #1537 ([PATCH] Melee attack on a running target) updated by wraitii
We discussed it with Deiz on IRC, and came up with this for the …
18:32 Ticket #1537 ([PATCH] Melee attack on a running target) updated by historic_bruno
Although thinking about it, the siege unit in pursuit is not a big …
18:31 Changeset [12291] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/construction/scaffold_small.xml
Added small_scaffold actor
18:27 Changeset [12290] by enrique
  • ps/trunk/binaries/data/mods/public/art/meshes/props/scaffold_small.dae
Added scaffold_small.dae prop
18:24 Ticket #1537 ([PATCH] Melee attack on a running target) updated by historic_bruno
I was looking at this problem a few weeks ago. I think it's more …
18:00 Changeset [12289] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/theatron_marble.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/theatron_props.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/theatron_structb.xml
Added new theatron version to athenians civ. -Modified entity …
17:24 Changeset [12288] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/simulation/components/ProductionQueue.js
17:04 Changeset [12287] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/simulation/components/ResourceGatherer.js
Fixing an issue.
16:24 Changeset [12286] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/canyon.js
Fixing a bug
16:20 Changeset [12285] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/simulation/helpers/InitGame.js
16:13 Ticket #1580 ([PATCH] Change player color in the gamesetup) created by O.Davoodi
Discussion here …
16:04 Ticket #1537 ([PATCH] Melee attack on a running target) updated by wraitii
The attached patch should improve/fix the behavior of ranged units …
16:04 Ticket #1555 ([PATCH] Cheats) updated by O.Davoodi
Keywords changed
Removed "pandora's box" from the cheat list because it no longer …
16:04 rangedFix-example.patch attached to Ticket #1537 by wraitii
16:01 Ticket #1555 ([PATCH] Cheats) closed by O.Davoodi
fixed: In 12284: […]
16:01 Changeset [12284] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
  • ps/trunk/binaries/data/mods/public/gui/session/messages.js
Cheats ... fixes #1555.
13:45 Ticket #1537 ([PATCH] Melee attack on a running target) updated by wraitii
There is the same problem in some other cases, such as when a …
13:19 Changeset [12283] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/attack_plan.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/config.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/defence.js
General improvements to the attack plans and the defense manager. …
09:55 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
Replying to fabio: > Replying to FeXoR: > > …
07:41 Changeset [12282] by Deiz
  • ps/trunk/binaries/data/mods/public/gui/session/messages.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Player.js
Send chat notifications upon player defeat.
07:34 Changeset [12281] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/components/Player.js
Reveal the map for defeated players.
06:05 Ticket #1577 (two Chicken spawning inside Civic Centre on Alpine Lake. AI ...) updated by O.Davoodi
Owner, Status changed
Hmm, this is different from deep forest. I'll see to it.
06:03 Ticket #1578 (Default map dropdown broken) updated by O.Davoodi
It seems that Michael has changed the name of "Punjab III" into …
04:18 Changeset [12280] by Deiz
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
  • ps/trunk/binaries/data/mods/public/gui/summary/summary.js
Show multiplayer names in the summary screen, rather than the map's …
03:42 Ticket #1579 (shipwreck objects needs a water class) created by rjs23
Currently there is no class to for AI to identify shipwreck as the …

08/04/12:

22:55 Ticket #1578 (Default map dropdown broken) created by historic_bruno
The default maps show as "Acropolis 1" instead of what's listed in …
22:53 Changeset [12279] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wall_long.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wall_medium.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wall_short.xml
Made cart walls considerably longer to build time.
22:51 Ticket #1577 (two Chicken spawning inside Civic Centre on Alpine Lake. AI ...) updated by historic_bruno
Cc, Keywords changed
21:52 Ticket #1577 (two Chicken spawning inside Civic Centre on Alpine Lake. AI ...) created by rjs23
http://img1.uploadscreenshot.com/images/orig/8/21507302655-orig.jpg
21:48 RealPatch1.diff attached to Ticket #1223 by historic_bruno
21:30 Ticket #1576 ([PATCH] Adjusting length for new cart/celt/brit/gaul gate models in ...) updated by historic_bruno
Keywords, Milestone changed
21:29 Ticket #1576 ([PATCH] Adjusting length for new cart/celt/brit/gaul gate models in ...) closed by ben
fixed: In 12278: […]
21:29 Changeset [12278] by ben
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/wall_builder.js
Updates random map wall_builder with correct gate sizes, patch by …
20:54 Ticket #1574 ([PATCH] Show shallows (walkable water) on minimap.) closed by wraitii
fixed
20:54 Ticket #1574 ([PATCH] Show shallows (walkable water) on minimap.) updated by wraitii
Okay, committed in #12277.
20:52 Changeset [12277] by wraitii
  • ps/trunk/source/gui/MiniMap.cpp
  • ps/trunk/source/gui/MiniMap.h
Show shallows (walkable water) on the minimap in a lighter color.
20:44 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by historic_bruno
I think new tickets would be better than reusing this one as it's …
20:41 Ticket #1574 ([PATCH] Show shallows (walkable water) on minimap.) updated by historic_bruno
I think you can commit the patch, and indeed ICmpTerritoryManager is …
20:34 Ticket #1575 (Crash detecting graphics card on Windows 7 netbook) updated by historic_bruno
Are you using a netbook? I notice your processor is listed as an Intel …
19:01 Changeset [12276] by fcxSanya
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Manual build.
18:56 Changeset [12275] by Deiz
  • ps/trunk/source/simulation2/components/CCmpVisualActor.cpp
Uninitialized variable was causing nondeterministic weirdness in Atlas.
18:54 Ticket #1531 (It is impossible to replace wall towers) updated by fabio
This looks a duplicate of third point of #1566 (this is older but …
13:18 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by fabio
Replying to FeXoR: > Replying to Spahbod: > …
12:17 wall_builder2012-7-29.zip attached to Ticket #1576 by FeXoR
Changed files in a zip
12:16 wall_builder.js2012-7-29.patch attached to Ticket #1576 by FeXoR
SVN patch file
12:16 Ticket #1576 ([PATCH] Adjusting length for new cart/celt/brit/gaul gate models in ...) created by FeXoR
The models of the cart/celt/brit/gaul gate has been redone and now fit …
11:53 Ticket #1449 ([PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. ...) updated by FeXoR
Replying to Spahbod: > Unfortunately there seems to be no …
10:41 Changeset [12274] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/fortress.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/scout_tower.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_fortress.dae
Projectile actors for Mauryan defence structures
09:49 Ticket #1571 ([PATCH] Redden construction/training/research icons when not enough ...) updated by wraitii
Now handles bartering and gate upgrade cost.
09:48 redIcons.2.patch attached to Ticket #1571 by wraitii
08:58 Ticket #1574 ([PATCH] Show shallows (walkable water) on minimap.) updated by wraitii
Changed the code to explicitly handle the case where there is no …
08:57 shallowsOnMinimap.2.patch attached to Ticket #1574 by wraitii
08:19 Changeset [12273] by fcxSanya
  • ps/trunk/binaries/system/ActorEditor.exe
  • ps/trunk/binaries/system/AtlasUI.dll
  • ps/trunk/binaries/system/Collada.dll
Manual build.
05:18 Ticket #1566 (On wall expandibility) updated by Deiz
Milestone changed
I'm not going to implement this for alpha 11 but having looked at how …
03:02 crashlog.txt attached to Ticket #1575 by david
03:01 crashlog.dmp attached to Ticket #1575 by david
02:59 Ticket #1575 (Crash detecting graphics card on Windows 7 netbook) created by david
The game crashes after launch it, then after close the error message, …
02:02 Changeset [12272] by gregory
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_african_walk.dae

08/03/12:

23:07 Ticket #1571 ([PATCH] Redden construction/training/research icons when not enough ...) updated by Deiz
Keywords changed
There's also the market case (insufficient resources to barter), gate …
22:09 GameplayFeatureStatus edited by fabio
add a couple of ticket to relevant features (diff)
18:49 Ticket #1355 ([PATCH] Hardware cursors should be disabled before SDL shutdown) updated by Deiz
Keywords changed
Committed it with your suggested change.
18:48 Ticket #1355 ([PATCH] Hardware cursors should be disabled before SDL shutdown) closed by Deiz
fixed: In 12271: […]
18:48 Changeset [12271] by Deiz
  • ps/trunk/source/lib/res/graphics/cursor.cpp
  • ps/trunk/source/lib/res/graphics/cursor.h
  • ps/trunk/source/lib/res/h_mgr.cpp
Free cursors before shutting down SDL. Fixes #1355.
18:41 Ticket #1529 (Walls can be constructed on top of existing walls) updated by Deiz
Milestone, Summary changed
The root cause of this is unrelated to gates; it actually occurred …
18:38 Ticket #1529 (Walls can be constructed on top of existing walls) closed by Deiz
fixed: In 12270: […]
18:38 Changeset [12270] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
Do a second check when trying to place wall pieces with two control …
18:36 Ticket #1529 (Walls can be constructed on top of existing walls) updated by Deiz
In 12269: […]
18:36 Changeset [12269] by Deiz
  • ps/trunk/source/simulation2/components/CCmpObstruction.cpp
  • ps/trunk/source/simulation2/components/ICmpObstruction.cpp
  • ps/trunk/source/simulation2/components/ICmpObstruction.h
Added a function for finding colliding entities with identical control …
18:12 Changeset [12268] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/attack_plan.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/defence.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/economy.js
Forgot to fix a few things before committing.
17:54 Ticket #1574 ([PATCH] Show shallows (walkable water) on minimap.) updated by historic_bruno
Nice idea, it seems to work correctly. Looks like …
17:52 Changeset [12267] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/_init.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/attackMoveToCC.js
Adding an experimental version of qBot. This is half a crossover with …
17:19 Ticket #1355 ([PATCH] Hardware cursors should be disabled before SDL shutdown) updated by historic_bruno
I would pull cursor_shutdown out of ShutdownSDL and make it a …
15:17 Changeset [12266] by omri
  • audio/trunk/music/You_are_Victorious!.wav
15:09 Changeset [12265] by omri
  • audio/trunk/music/An_old_Warhorse_goes_to_Pasture.wav
  • audio/trunk/music/Celtic_Pride.wav
  • audio/trunk/music/Dried_Tears.wav
13:30 Changeset [12264] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/You_are_Victorious!.ogg
12:55 Changeset [12263] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/Dried_Tears.ogg
  • ps/trunk/binaries/data/mods/public/audio/music/You_are_Victorious!.ogg
11:37 shallowsOnMinimap.patch attached to Ticket #1574 by wraitii
11:37 Ticket #1574 ([PATCH] Show shallows (walkable water) on minimap.) created by wraitii
I couldn't find any post discussing why this wasn't in the game yet, …
09:23 Ticket #1566 (On wall expandibility) updated by fabio
Description changed
02:35 free-cursors.patch attached to Ticket #1355 by Deiz
02:35 Ticket #1355 ([PATCH] Hardware cursors should be disabled before SDL shutdown) updated by Deiz
Keywords, Owner, Status, Summary changed
Pretty straight-forward fix. From what I gather, only …
01:54 Ticket #1504 ([PATCH] Multiplayer lobby) updated by Badmadblacksad-
I'm saying the opposite, there is an issue with the debug build …
00:17 Ticket #1343 (Add minimap screenshot to map info section (match setup screen)) closed by historic_bruno
fixed

08/02/12:

23:30 Changeset [12262] by fcxSanya
  • ps/trunk/binaries/system/ActorEditor.exe
  • ps/trunk/binaries/system/AtlasUI.dll
  • ps/trunk/binaries/system/Collada.dll
Manual build attempt.
23:07 Ticket #1253 (Can't use the "Post moderation" options) closed by Brian Stempin
fixed: Closed it is!
21:41 Changeset [12261] by ben
  • ps/trunk/binaries/logs/readme.txt
Updates logs readme with link to Trac, to replace confusing outdated info
20:23 Ticket #1253 (Can't use the "Post moderation" options) updated by Erik Johansson
The things I've tried so far since the last upgrade seems to work, so …
19:31 Ticket #1569 (Art Assets) updated by MishFTW
The download button is done, just need the PSD so merged Ticket #1177
19:31 Ticket #1177 (WP Themeing - Download Button Art) closed by MishFTW
fixed: This small task has been merged with #1569
19:18 Ticket #1570 ([NEEDS INFO] Blank screen when starting game (v. r11863) in Linux Mint ...) updated by kidcharles
Replying to historic_bruno: > Also, do you have a single …
19:17 Ticket #1573 (Migrate posts from IP to WP) updated by Brian Stempin
Owner, Status changed
Discussion thread …
19:16 Ticket #1573 (Migrate posts from IP to WP) created by Brian Stempin
We don't want to lose all of our front-page content when we move to …
19:15 Ticket #1570 ([NEEDS INFO] Blank screen when starting game (v. r11863) in Linux Mint ...) updated by kidcharles
Replying to historic_bruno: > That message is probably …
18:42 Ticket #1253 (Can't use the "Post moderation" options) updated by Brian Stempin
I was able to check some topics and use the window that appeared to …
15:01 Ticket #1570 ([NEEDS INFO] Blank screen when starting game (v. r11863) in Linux Mint ...) updated by historic_bruno
Also, do you have a single monitor or some more unusual setup?
15:00 Manual_Settings edited by historic_bruno
Some formatting cleanup (diff)
15:00 Ticket #1572 ([PATCH] Water effects enhancements.) updated by wraitii
Done. They should go in …
14:59 shore_wave.png attached to Ticket #1572 by wraitii
14:59 foam.png attached to Ticket #1572 by wraitii
14:56 Ticket #1570 ([NEEDS INFO] Blank screen when starting game (v. r11863) in Linux Mint ...) updated by historic_bruno
That message is probably caused by #1355 and is harmless if it occurs …
14:49 Ticket #1572 ([PATCH] Water effects enhancements.) updated by historic_bruno
Component, Keywords, Milestone, Description changed
Can you attach the textures separately?
08:53 Ticket #1568 (update bundled enet to 1.3.10) updated by fabio
Description, Summary changed
08:50 Ticket #1568 (update bundled enet to 1.3.10) updated by fabio
Replying to historic_bruno: > Please don't set every …
08:47 Ticket #1571 ([PATCH] Redden construction/training/research icons when not enough ...) updated by wraitii
Owner changed
08:37 water.patch attached to Ticket #1572 by wraitii
08:34 Ticket #1572 ([PATCH] Water effects enhancements.) created by wraitii
(creating a ticket since it seems more convenient and Kieran …
08:16 redIcons.patch attached to Ticket #1571 by wraitii
08:16 Ticket #1571 ([PATCH] Redden construction/training/research icons when not enough ...) created by wraitii
Per [http://www.wildfiregames.com/forum/index.php?showtopic=16001/
07:25 Ticket #1555 ([PATCH] Cheats) updated by Kieran P
Quick note: cheats.6.patch seems to include a bunch of changes for …
06:18 Ticket #1570 ([NEEDS INFO] Blank screen when starting game (v. r11863) in Linux Mint ...) created by kidcharles
A blank black screen is all that loads when the game is started. The …
03:28 Ticket #1564 (ERROR when destroying gate) closed by Deiz
fixed: Fixed in r12255.
02:03 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by Maegereg
Replying to fcxSanya: > They are not implemented and …
Note: See TracTimeline for information about the timeline view.