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Timeline



08/24/12:

23:56 Ticket #1617 (Bug report Alpha 10 (for vacancy)) closed by historic_bruno
invalid
20:52 Ticket #1617 (Bug report Alpha 10 (for vacancy)) updated by Erik Johansson
Not sure what you mean by "test job for vacancy"? >Unit until it …
20:20 Ticket #1617 (Bug report Alpha 10 (for vacancy)) updated by Smith
As this was a test job to vacancy, I wrote all in one ticket. For …
19:18 Ticket #1617 (Bug report Alpha 10 (for vacancy)) updated by Erik Johansson
Another thing for the future, it's generally a better idea to start …
19:17 Ticket #1617 (Bug report Alpha 10 (for vacancy)) updated by Erik Johansson
Please post reviews/discussions about the way something is implemented …
18:11 Ticket #1617 (Bug report Alpha 10 (for vacancy)) created by Smith
Windows 7 Ultimate 64. 8gb RAM, 8600 gt. Build: May 13 2012 - 11858 …
16:22 Ticket #919 (Fix rendering of territory boundaries at sharp corners) updated by fabio
Description changed
16:20 Ticket #1229 (Territory Borders have Holes) updated by fabio
Description changed
10:22 Changeset [12523] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
EntityRenamed should be ignored if the old entity doesn't match.
10:20 Ticket #1549 (Ubuntu 12.04: Impossible to start game: the mouse are unable to move ...) updated by Yves
I can reproduce it too. 1. Start in windowed mode --> Bottom of the …
09:24 Changeset [12522] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml
Regular champions take 13 seconds to build, Persian Immortals …
09:14 Changeset [12521] by Deiz
  • ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
  • ps/trunk/binaries/data/mods/public/gui/session/utility_functions.js
Include the generic name in the tooltips when selecting multiple units.
09:08 Changeset [12520] by gregory
  • ps/trunk/binaries/data/mods/public/art/textures/skins/structural/rome_struct_2_norm.png
  • ps/trunk/binaries/data/mods/public/art/textures/skins/structural/rome_struct_2_spec.png
Updated Roman structure normal and specular maps.

08/23/12:

23:22 Changeset [12519] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/simulation/components/Armour.js
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_kennel.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_kennel.xml
Add a Foundation element to the Armour templates for structures.
20:23 Ticket #1610 ([PATCH] Improve build restrictions for walls) updated by Deiz
Assuming you mean only checking the center tile for each of the …
19:54 Changeset [12518] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Campaign Test Map 2 - heightmap.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Campaign Test Map 2 - heightmap.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Height Map Import - Demo (Fractal).xml
Height map test maps.
19:38 Changeset [12517] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_herd_domestic.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_hero_alexander.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_hero_demetrius.xml
Fixed some templates.
19:12 Ticket #1599 (FinishOrder called when order queue is empty) updated by Deiz
Fiddled around with various combinations of siege units and farmers to …
18:59 Ticket #1610 ([PATCH] Improve build restrictions for walls) updated by wraitii
I've seen this before, but making walls placement check for the center …
18:54 Ticket #1610 ([PATCH] Improve build restrictions for walls) updated by Deiz
I gave that a shot a while ago. The issue with that actually blocking …
18:20 Ticket #1616 ([NEEDS INFO] Support umlauts in all in-game fonts) updated by historic_bruno
Umlauts should work in all the in game fonts, that's a very basic …
15:28 Ticket #1616 ([NEEDS INFO] Support umlauts in all in-game fonts) updated by Erik Johansson
Description, Milestone, Summary changed
The game doesn't yet support translation (and it will probably be a …
11:39 Ticket #1610 ([PATCH] Improve build restrictions for walls) updated by wraitii
It seems like the easiest way would be to allow walls to be built on …
10:24 Ticket #1610 ([PATCH] Improve build restrictions for walls) updated by Deiz
I'd like to do this for alpha 11. It seems like a logical bit of …
08:59 Changeset [12516] by Deiz
  • ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.xml
s/IRC/Chat/, clarified tooltip.
08:04 Changeset [12515] by myconid
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Height Map Import - Demo (Fractal).pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Height Map Import - Demo (Fractal).xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Height Map Import Demo Image - Fractal.png
An extra heightmap and demo map

08/22/12:

18:38 Manual_Buildings edited by fabio
healers also supported (diff)
18:17 Manual_Buildings edited by Deiz
Wall gates work now. (diff)
18:08 Ticket #1599 (FinishOrder called when order queue is empty) updated by rjs23
This happened on a farm with unit gathering it.  Farm was destroyed by …
17:30 Ticket #1616 ([NEEDS INFO] Support umlauts in all in-game fonts) updated by Jan Wenzig
I transelate complete Game for German Players and when I use in …
17:20 Ticket #1616 ([NEEDS INFO] Support umlauts in all in-game fonts) updated by Erik Johansson
Where can't you use them? It should work just about anywhere where you …
17:04 Ticket #1616 ([NEEDS INFO] Support umlauts in all in-game fonts) created by Jan Wenzig
To support translation into Germanic languages all in-game fonts …
11:21 Manual_Buildings edited by Chris Burgess
as previous (diff)
11:20 Manual_Buildings edited by Chris Burgess
a few questions answered by Deiz on IRC (diff)
10:04 Changeset [12514] by myconid
  • ps/trunk/source/ps/GameSetup/Config.h
Forgot a semicolon :P
09:32 Changeset [12513] by myconid
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
  • ps/trunk/source/ps/GameSetup/Config.cpp
Sky toggling through config and with Alt+Z
08:53 Changeset [12512] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_whale_fin.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_whale_humpback.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_fish.xml
Tweaked a few fishing-related templates, removed ugly workaround.
08:13 Changeset [12511] by Deiz
  • ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
CCmpUnitMotion::MoveToPointRange should ignore unit radius, so it …
02:19 0ad-multiplayer-lobby-v22-08-2012.diff attached to Ticket #1504 by Badmadblacksad-
Minor bug fixes, displays minimaps.
02:05 Ticket #1504 ([PATCH] Multiplayer lobby) updated by Badmadblacksad-
Thanks for your feedback Ben. Replying to [comment:22
00:00 Ticket #1593 (Issue with fullscreen OS X retina display) updated by historic_bruno
Replying to mk12: > Yes, exactly. I'm not sure how …

08/21/12:

23:52 Ticket #1593 (Issue with fullscreen OS X retina display) updated by Mitchell K
I just took a screenshot with command-shift-3, the OS X shortcut to …
23:51 os-screenshot.jpg attached to Ticket #1593 by Mitchell K
os x screenshot with command-shift-3
23:47 Changeset [12510] by ben
  • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinematic/Cinematic.cpp
Fixes more overloaded-virtual warnings in clang.
23:45 Ticket #1593 (Issue with fullscreen OS X retina display) updated by Mitchell K
Yes, exactly. I'm not sure how screenshot mechanism works in 0 A.D., I …
23:44 Ticket #1593 (Issue with fullscreen OS X retina display) updated by historic_bruno
Wait, it looks correct when you take a screenshot but not on the …
23:18 Ticket #1593 (Issue with fullscreen OS X retina display) updated by Mitchell K
I've just added a screenshot of the main menu taken in fullscreen with …
23:17 screenshotF2.jpg attached to Ticket #1593 by Mitchell K
fullscreen screenshot with F2
22:47 Ticket #1614 (Build failure in SoundManager.h) updated by stwf
Owner, Status changed
22:32 Ticket #1000 (Please consider enabling https on trac and forum) updated by historic_bruno
Priority changed
22:13 Changeset [12509] by ben
  • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp
Fixes an overloaded-virtual warning in clang.
22:08 Ticket #1614 (Build failure in SoundManager.h) updated by DroppingIn
Replying to historic_bruno: > There's no --without-sound
21:29 Ticket #698 (GUI - Better support for keyboard input) updated by historic_bruno
Keywords, Description changed
r12503 is somewhat related to this but not a general solution.
21:18 Ticket #1470 (Unknown strange graphical bug) updated by historic_bruno
Description changed
21:17 Ticket #1380 ([PATCH] Water reflections bug on Mac w/ Intel HD 3000 graphics) updated by historic_bruno
Description changed
21:14 Ticket #1586 ([PATCH] Annotate AIs by difficulty level) updated by historic_bruno
I think instead of doing this we should reevaluate the bundled AIs and …
21:12 Ticket #1615 (Data path verification) created by historic_bruno
Currently we assume once the game starts, all expected paths and data …
21:11 Ticket #1380 ([PATCH] Water reflections bug on Mac w/ Intel HD 3000 graphics) updated by myconid
I'm not entirely sure what's being described, but if it's a black …
20:13 Changeset [12508] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/decals/celt_barracks.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/decals/celt_fortress.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/decals/dirt_1x1.xml
Normal maps for decals.
20:04 Changeset [12507] by myconid
  • ps/trunk/binaries/data/mods/public/shaders/arb/model_common.xml
Attempting to fix a graphical bug affecting ARB mode
18:44 Changeset [12506] by ben
  • ps/trunk/source/soundmanager/js/SoundGroup.cpp
Fixes GCC warning about passing NULL to non-pointer argument
18:40 Changeset [12505] by ben
  • ps/trunk/source/graphics/mikktspace.cpp
  • ps/trunk/source/graphics/weldmesh.cpp
  • ps/trunk/source/renderer/MikktspaceWrap.cpp
Disables useless MSVC warning in MikktspaceWrap. Cleans up a few …
18:28 Ticket #1612 (Terrain overlays bug with GLSL shaders) closed by myconid
fixed
18:28 Changeset [12504] by myconid
  • ps/trunk/source/renderer/TerrainOverlay.cpp
Ticket 1612: Fixed overlay z-fighting in GLSL mode
18:27 Ticket #1614 (Build failure in SoundManager.h) updated by historic_bruno
There's no --without-sound option :) Did you mean …
12:02 build.log attached to Ticket #1614 by DroppingIn
Build log
12:02 Ticket #1614 (Build failure in SoundManager.h) created by DroppingIn
Compilation has failed since the new sound system was …
08:33 Ticket #1319 ("Are you sure" dialog for deleting entities should accept a return ...) updated by Deiz
Milestone changed
08:30 Ticket #1319 ("Are you sure" dialog for deleting entities should accept a return ...) closed by Deiz
fixed: In 12503: […]
08:30 Changeset [12503] by Deiz
  • ps/trunk/binaries/data/mods/public/gui/msgbox/msgbox.xml
Handle exit and return hotkeys in message boxes. Fixes #1319.
04:03 Ticket #1321 ([ATLAS] Assertion failed: "m->imodeldef") updated by Kieran P
Milestone changed
04:03 Ticket #1496 ([PATCH] Ranged attack bugs when targeting garrisoning, formation, or ...) updated by Kieran P
Milestone changed
03:30 Ticket #1586 ([PATCH] Annotate AIs by difficulty level) updated by Kieran P
Milestone changed
03:03 Changeset [12502] by danschub
  • ps/trunk/binaries/data/mods/public/art/meshes/gaia/rock_stonemine_desert_bl01.dae
Fixed streched UV on Badland's rock.
02:07 Ticket #1114 (LLVM warning: Value stored to '*' is never read) updated by historic_bruno
Finally got around to that, I removed all of them except CInput.cpp
01:59 Ticket #1114 (LLVM warning: Value stored to '*' is never read) updated by ben
In 12501: […]
01:59 Changeset [12501] by ben
  • ps/trunk/source/network/NetServer.cpp
  • ps/trunk/source/ps/Game.cpp
  • ps/trunk/source/ps/GameSetup/GameSetup.cpp
Removes some unread variables reported by LLVM. Refs #1114
01:40 Ticket #1613 ([PATCH] Better handle missing textures required by material/shader) created by historic_bruno
It seems the behavior is currently not well defined, as an example, …
01:37 Changeset [12500] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v2/entity.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/entity.js
Hunt all domestic animals, not just very weak animals (<= 10 health).
01:25 Ticket #1612 (Terrain overlays bug with GLSL shaders) updated by historic_bruno
Description changed
01:24 terrainbrush.jpg attached to Ticket #1612 by historic_bruno
01:23 Ticket #1612 (Terrain overlays bug with GLSL shaders) created by historic_bruno
Known problem but there was no ticket for it :) See attached image for …
00:54 Ticket #1603 (LOSTexture breaks OS X 10.5 build) updated by historic_bruno
Thanks for the quick fix! :)
00:04 Changeset [12499] by ben
  • ps/trunk/binaries/system/ActorEditor.exe
  • ps/trunk/binaries/system/AtlasUI.dll
  • ps/trunk/binaries/system/Collada.dll
Manual build.

08/20/12:

23:27 Ticket #1419 ([PATCH] Report nice error messages to Windows users with missing ...) updated by Mark Summers
Owner, Status changed
Started work on this - ETA 7 days (conservative estimate, it shouldn't …
22:22 Changeset [12498] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/simulation/components/Armour.js
Added rounding to armour changes (thanks Deiz)
21:53 Changeset [12497] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
cmpFoundation won't exist when repairing finished buildings.
21:52 Changeset [12496] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/simulation/components/Armour.js
Weaken foundation armour to 1/5th of standard.
20:02 Changeset [12495] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v2/base.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/base.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/jubot/gamestate.js
Added AI handling for 'resource|' pseudo-templates.
18:13 Ticket #1606 (Resizing the game window produces GL errors (when much smaller than ...) updated by Mikhail
Thanks for the explanation. That's all I wanted to know.
18:07 Changeset [12494] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_medium.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_short.xml
Don't sed templates at 5 AM without testing.
18:03 Ticket #1606 (Resizing the game window produces GL errors (when much smaller than ...) updated by historic_bruno
I think the scaling you're referring to is maintaining the (vertical?) …
17:57 Ticket #1606 (Resizing the game window produces GL errors (when much smaller than ...) updated by Mikhail
Yes, here they are.
17:56 scaling-after.jpg attached to Ticket #1606 by Mikhail
After resizing
17:56 scaling-before.jpg attached to Ticket #1606 by Mikhail
Before resizing
17:22 Ticket #1606 (Resizing the game window produces GL errors (when much smaller than ...) updated by historic_bruno
Can you attach screenshots of the scaling behavior? Preferably before …
17:20 Ticket #1594 (Handle sound system errors more gracefully) updated by stwf
Owner, Status changed
17:20 Ticket #1604 ([PATCH] Sound system breaks on archived data) updated by stwf
Owner, Status changed
17:19 Ticket #1609 (Sound system ignores disabled sound) updated by stwf
Owner, Status changed
17:15 Ticket #1611 (Show remaining building count for phase techs) updated by historic_bruno
Summary changed
17:15 Ticket #1611 (Show remaining building count for phase techs) updated by historic_bruno
Summary changed
17:14 Ticket #1350 ([NEEDS INFO] Cannot run 0ad-r11339, compiled from sources) updated by historic_bruno
Replying to fabio: > This is still missing on this ticket: …
16:14 Ticket #1566 (On wall expandibility) updated by fabio
Replying to Spahbod: > Nearly all games handle the second …
10:48 Changeset [12493] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_medium.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_short.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_wall_gate.xml
Adjusted wall sets so that all wall segments have the same health. …
10:29 Ticket #1350 ([NEEDS INFO] Cannot run 0ad-r11339, compiled from sources) updated by fabio
This is still missing on this ticket: > Rather than crashing it …
10:23 Changeset [12492] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
Reverted k776's not-suggestion from r12491, per k776's suggestion.
10:17 Ticket #1611 (Show remaining building count for phase techs) created by fabio
The tooltip for the Town Phase only show missing resources but not the …
09:48 Changeset [12491] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
Made citizen-soldiers build 25% faster than female citizens, per …
09:30 Changeset [12490] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Scale the build rate as 'builders0.7' rather than 'builders' (linear).
07:56 Ticket #1606 (Resizing the game window produces GL errors (when much smaller than ...) updated by Mikhail
Yes, I understand that screen resolution smaller than 1024x768 is not …
07:19 Ticket #1260 ([PATCH] The resource carrying animation is not displayed, or displayed ...) updated by Kieran P
Milestone changed
07:19 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by Kieran P
Milestone changed
07:16 Ticket #1557 (FCollada assertion fails on elephant_african_forest.dae) closed by Kieran P
fixed: Spahbod reports this issue has been fixed as of [12204]. Closing…
07:14 Ticket #1316 ([PATCH] Use inotify instead of FAM/Gamin on Linux) updated by Kieran P
Milestone changed
07:13 Ticket #1582 ([PATCH] Improve default player names.) updated by Kieran P
Milestone changed
07:01 Ticket #1537 ([PATCH] Melee attack on a running target) updated by Kieran P
Milestone changed
06:57 Ticket #1534 ([NEEDS INFO] Atlas editor crash) updated by Kieran P
Milestone changed
Pushing to Alpha 12 because we don't have enough information to fix it …
06:55 Ticket #1380 ([PATCH] Water reflections bug on Mac w/ Intel HD 3000 graphics) updated by Kieran P
Milestone changed
06:18 Walls created by Kieran P
05:32 Changeset [12489] by michael
  • ps/trunk/binaries/data/mods/public/art/terrains/biome-polar/polar_cliff_a.xml
  • ps/trunk/binaries/data/mods/public/art/terrains/biome-polar/polar_cliff_b.xml
  • ps/trunk/binaries/data/mods/public/art/terrains/biome-polar/polar_cliff_snow.xml
Made ALL cliff terrains triplanar.
04:39 Changeset [12488] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/structures/celts/stone_monument.xml
  • ps/trunk/binaries/data/mods/public/art/textures/skins/structural/celt_temple_norm.png
  • ps/trunk/binaries/data/mods/public/art/textures/skins/structural/celt_temple_spec.png
normal and spec mapping for Celtic "henge"
04:15 Ticket #1600 (Handle 'remain' corpses as discrete entities) updated by historic_bruno
Milestone changed
03:41 Changeset [12487] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Removed unused 'remain' corpse logic from UnitAI.
03:38 Ticket #1600 (Handle 'remain' corpses as discrete entities) closed by Deiz
fixed: In 12486: […]
03:38 Changeset [12486] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/components/BuildingAI.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Health.js
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Destroy dying 'remain' entities and replace them with …
03:30 Changeset [12485] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml
Made Mace fortress use the new actor and meshes.
02:51 Changeset [12484] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/loading/tips/spartan_hoplites.png
  • ps/trunk/binaries/data/mods/public/civs/mace.json
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Height Map Import - Demo (Greece-Small).xml
A better Spartan hoplites tip pic.
01:57 Civ:_Macedonians edited by michael
(diff)
01:57 Civ:_Macedonians edited by michael
(diff)
01:10 Ticket #1604 ([PATCH] Sound system breaks on archived data) updated by historic_bruno
Description changed
Philip says the VFS supported streaming at one time but it has since …
01:06 Ticket #1607 (Minimap LOS does not show up properly on Deep Forest) updated by rjs23
There is no LOS on my minimap on this map tho, is the bug I'm trying …
00:54 Civ:_Romans_Republican edited by michael
(diff)
00:51 Civ:_Celts edited by michael
(diff)
00:51 Civ:_Britons edited by michael
(diff)
00:51 Civ:_Gauls edited by michael
(diff)
00:05 Changeset [12483] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml
Removed stray cd from a template file.

08/19/12:

23:53 Ticket #1610 ([PATCH] Improve build restrictions for walls) created by historic_bruno
* Walls should be placeable on shores and even into shallow water, …
23:10 Ticket #1609 (Sound system ignores disabled sound) created by historic_bruno
Starting the game with -nosound or -quickstart options should …
23:02 Ticket #1594 (Handle sound system errors more gracefully) updated by historic_bruno
Milestone changed
22:50 Ticket #1607 (Minimap LOS does not show up properly on Deep Forest) updated by historic_bruno
Description changed
Hmm, how do you mean? There should be a distinction between LOS and …
22:45 Changeset [12482] by ben
  • ps/trunk/source/main.cpp
Adds warning when OS X users try to toggle fullscreen since it's disabled
22:37 Ticket #1608 (Can't lower resolution) closed by historic_bruno
invalid: Hi Rudloff, you need to adjust the [wiki:Manual_Settings config …
22:28 Changeset [12481] by ben
  • ps/trunk/source/graphics/mikktspace.cpp
  • ps/trunk/source/graphics/weldmesh.cpp
  • ps/trunk/source/graphics/weldmesh.h
Fixes some warnings in mikktspace and weldmesh
22:26 Ticket #1608 (Can't lower resolution) created by Pierre Rudloff
The game automatically runs in 1280x800px, which seems to be too much …
22:20 Changeset [12480] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/no_heroes.json
Fixed syntax error in new technology.
22:16 Changeset [12479] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/no_heroes.json
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml
Don't allow people to train heroes because they are not balanced.
22:13 Ticket #1607 (Minimap LOS does not show up properly on Deep Forest) created by rjs23
[[Image(http://img1.uploadscreenshot.com/images/orig/8/23106440263-orig
21:57 Changeset [12478] by ben
  • ps/trunk/source/graphics/weldmesh.cpp
Fixes weldmesh build on *BSD
21:16 Ticket #1604 ([PATCH] Sound system breaks on archived data) updated by historic_bruno
Apparently this method of using file handles to load sound data was …
20:58 Ticket #1606 (Resizing the game window produces GL errors (when much smaller than ...) updated by historic_bruno
Summary, Description changed
20:55 Ticket #1606 (Resizing the game window produces GL errors (when much smaller than ...) updated by Erik Johansson
Summary changed
The game is really not meant to be played on a screen smaller than at …
20:49 Changeset [12477] by ben
  • ps/trunk/build/premake/premake4/build/gmake.bsd
  • ps/trunk/build/premake/premake4/build/gmake.bsd/Makefile
  • ps/trunk/build/premake/premake4/build/gmake.bsd/Premake4.make
Removes yucky sed commands from update-workspaces.sh to avoid …
20:46 premake edited by historic_bruno
(diff)
20:43 premake edited by historic_bruno
Notes about autogenerated Premake makefiles (diff)
19:40 Ticket #1606 (Resizing the game window produces GL errors (when much smaller than ...) updated by Mikhail
Summary changed
19:34 mainlog.html attached to Ticket #1606 by Mikhail
Game log
19:34 hud_screen1.png attached to Ticket #1606 by Mikhail
SCreenshot 2
19:34 hud_screen.png attached to Ticket #1606 by Mikhail
Screenshot 1
19:33 Ticket #1606 (Resizing the game window produces GL errors (when much smaller than ...) created by Mikhail
There are 2 issues I've noticed recently: 1. Main menu becomes …
19:11 Ticket #1350 ([NEEDS INFO] Cannot run 0ad-r11339, compiled from sources) closed by historic_bruno
needsinfo
17:34 Changeset [12476] by Pureon
  • ps/trunk/binaries/data/mods/public/art/meshes/props/hele_scout_tower_f.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/props/hele_scout_tower_p.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/hele_scout_tower.dae
Fixed rotation of hele tower models
14:08 Changeset [12475] by Amish Coelho
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/corral.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/dock.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/embassy.xml
Carthaginian buildings now showcase AO, spec and normal maps. Room for …
13:50 Ticket #1566 (On wall expandibility) updated by O.Davoodi
Nearly all games handle the second point by destroying the attached …
13:31 Ticket #1596 (JuBot JavaScript error message) updated by fabio
Milestone changed
12:33 Ticket #1605 (Add a "Used" section to each of the resources in the stats screen) created by Erik Johansson
It would be really nice to be able to see how much of each resource …
11:49 Changeset [12474] by Amish Coelho
  • ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/dock.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/farmstead.xml
  • ps/trunk/binaries/data/mods/public/art/textures/skins/structural/iber_struct_spec.png
Fixed farmstead AO map and added specularity to the roof tiles.
09:36 Changeset [12473] by gregory
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/celt_broch_wall.dae
Fixed some artifacts on the Broch wall.
09:06 Ticket #1603 (LOSTexture breaks OS X 10.5 build) closed by myconid
fixed: There's me mixing in older code :/
09:05 Changeset [12472] by myconid
  • ps/trunk/source/graphics/LOSTexture.cpp
Ticket 1603: Using GL extension defines to avoid compiler errors on …
08:43 Ticket #1604 ([PATCH] Sound system breaks on archived data) created by historic_bruno
Found this error while testing a 10.5 bundle but it also occurs on …
07:23 Ticket #1603 (LOSTexture breaks OS X 10.5 build) created by historic_bruno
While test building an OS X 10.5 bundle, I encountered a few errors in …
06:13 Changeset [12471] by gregory
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/celts/broch_top.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/celts/broch_wall.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/celts/fortress_briton.xml
Added normal mapping to the Broch.
04:12 Changeset [12470] by danschub
  • ps/trunk/binaries/data/mods/public/art/actors/geology/decal_stone_desert_a.xml
  • ps/trunk/binaries/data/mods/public/art/actors/geology/stonemine_desert_badlands_small_new.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/gaia/rock_stone_bl01.dae
Small Badland rocks committed.
03:47 Changeset [12469] by danschub
  • ps/trunk/binaries/data/mods/public/art/actors/geology/decal_stone_medit_a.xml
  • ps/trunk/binaries/data/mods/public/art/actors/geology/stonemine_temperate_small.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/gaia/geo_rock_set_02_temperate_stone_01.dae
Committed Temperate_Small_stonemine.
02:28 Changeset [12468] by Deiz
  • ps/trunk/binaries/data/mods/public/gui/session/menu.js
Have toggleChat (enter by default) send a chat message if the input …
01:56 Ticket #1602 (Do engine- and mod version checks when connecting to direct MP games) updated by historic_bruno
Just want to mention that an OOS could still occur if it's a bug in …
01:51 Ticket #1602 (Do engine- and mod version checks when connecting to direct MP games) created by Pureon
When setting up a multiplayer game, those who have connected should be …
01:47 Ticket #1601 (Show attacking units outside LOS) created by historic_bruno
It's too much disadvantage IMO when units or even structures are …

08/18/12:

23:35 Changeset [12467] by Deiz
  • ps/trunk/binaries/data/mods/public/gui/session/menu.js
Remove focus when closing the chat window via the escape key.
23:21 Ticket #1072 (SpiderMonkey does not compile on Mac OS Lion - patch attached) closed by historic_bruno
wontfix: The workaround has been mentioned in the BuildInstructions and that's …
23:07 Changeset [12466] by brian
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/stop.png
Export stop.png in GIMP to fix strange crash
22:33 Ticket #1600 (Handle 'remain' corpses as discrete entities) updated by Deiz
In 12465: […]
22:33 Changeset [12465] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/components/Health.js
Set ownership to Gaia when units that remain on death are killed. Refs …
22:30 Ticket #1600 (Handle 'remain' corpses as discrete entities) created by Deiz
Per IRC discussion, the current way 'remain' corpses are handled …
22:21 Ticket #1406 (Units walk over foundations waiting to be constructed) updated by Kieran P
If not done already, can we also give foundations a …
22:05 Ticket #1326 (Implement copy/paste on OS X) updated by fabio
Milestone changed
22:03 Ticket #1599 (FinishOrder called when order queue is empty) updated by Erik Johansson
Iirc those errors appear when a building is destroyed which has units …
21:53 Ticket #1599 (FinishOrder called when order queue is empty) created by historic_bruno
Getting a few of these errors in multiplayer matches, I haven't looked …
21:47 Ticket #1326 (Implement copy/paste on OS X) closed by ben
fixed: In 12464: […]
21:47 Changeset [12464] by ben
  • ps/trunk/source/lib/sysdep/os/osx/osx.cpp
  • ps/trunk/source/lib/sysdep/os/osx/osx_pasteboard.h
  • ps/trunk/source/lib/sysdep/os/osx/osx_pasteboard.mm
Implements copy/paste for OS X using NSPasteboard including pre-10.6 …
20:44 Changeset [12463] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/components/Player.js
0-population units (e.g. sheep) should never have production blocked.
18:36 Ticket #1596 (JuBot JavaScript error message) closed by Deiz
duplicate: Duplicate of #1535 (fixed in SVN).
18:08 Ticket #1119 (64 bits compile fails on OS X) closed by historic_bruno
wontfix: Closing this as a build environment problem, see …
17:40 Ticket #1597 (An issue attacking enemy farms by resource-harvesting forces) closed by historic_bruno
duplicate: This is by design but we'll have an attack override hotkey: #1489
16:31 Ticket #1598 (Selecting only the same type of workers) created by Dmitry
It would be nice to have an opportunity to select only …
16:23 Ticket #1597 (An issue attacking enemy farms by resource-harvesting forces) created by Dmitry
When attacking enemy farms by a group of units containing …
16:08 Ticket #1046 ([PATCH] Setting rally point on attackable entities) updated by Dmitry
It would be nice if it could be a possibility to set a rally point of …
15:53 JuBot_error.png attached to Ticket #1596 by Dmitry
15:50 Ticket #1596 (JuBot JavaScript error message) created by Dmitry
When I was playing a game vs JuBot I had JavaScript message appeared …
10:19 Ticket #1406 (Units walk over foundations waiting to be constructed) updated by Deiz
Component changed
Solution in r12462 is rather brute-force, but it's very effective. I …
10:13 Ticket #1406 (Units walk over foundations waiting to be constructed) closed by Deiz
fixed: In 12462: […]
10:13 Changeset [12462] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Have UnitAI respect the LeaveFoundation order unless in combat. Fixes …
08:19 Ticket #863 (When changing player the old one is "Unassigned" rather than "JuBot") closed by Deiz
fixed: Fixed indirectly in r12457 (when moving a player from one slot to …
07:40 Changeset [12461] by Amish Coelho
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/barracks.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/civil_centre.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/barracks.xml
Added AO, norm and spec maps for all Iberian buildings except the …
04:17 Ticket #1595 (Retrieve Windows sound driver versions on Vista+) created by historic_bruno
Currently this is broken, as the following comment in …
04:09 Ticket #1594 (Handle sound system errors more gracefully) created by historic_bruno
I've added some logging to the new sound system so at least we can see …
02:15 Ticket #1588 ([PATCH] Make 0ad compile with clang/llvm) updated by historic_bruno
Hmm that first error seems like it could be NVTT/Squish not properly …
01:59 Ticket #1592 (Game (and Atlas) crashes when selecting an entity.) closed by historic_bruno
fixed: Updating OpenAL Soft seems to have fixed it, see …
01:49 Ticket #1197 ([PATCH] Incorrect aliasing of core/extension GLhandleARB shader functions) updated by historic_bruno
Milestone changed
01:44 Changeset [12460] by ben
  • ps/trunk/binaries/system/ActorEditor.exe
  • ps/trunk/binaries/system/AtlasUI.dll
  • ps/trunk/binaries/system/Collada.dll
Manual build.
01:31 Tickets #1223,​864 batch updated by ben
In 12459: […]
01:30 Changeset [12459] by ben
  • ps/trunk/binaries/system/OpenAL32.dll
  • ps/trunk/libraries/openal/include/AL/al.h
  • ps/trunk/libraries/openal/include/AL/alc.h
Updates bundled win32 OpenAL Soft to v1.14, seems to fix Windows …
01:00 Changeset [12458] by ben
  • ps/trunk/source/ps/GameSetup/Config.cpp
Adds sensible default sound gains, when the config file(s) omit them

08/17/12:

23:22 Changeset [12457] by Deiz
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
Made player slot reassignment in the game setup screen swap slot …
21:24 Ticket #1556 (Properly handle UTF-8 files in reference check tool) updated by ben
In 12456: […]
21:24 Changeset [12456] by ben
  • ps/trunk/source/tools/entity/checkrefs.pl
Adds UTF-8 BOM stripping to checkrefs.pl when using JSON files, patch …
20:52 Ticket #1556 (Properly handle UTF-8 files in reference check tool) updated by retrosnub
Either remove all BOMs and never use them again (they are not …
20:51 utf8-bom.patch attached to Ticket #1556 by retrosnub
20:33 Changeset [12455] by Jonathan Waller
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/source/graphics/GameView.cpp
Added camera movement speed modifier keys.
20:26 Changeset [12454] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Height Map Import - Demo (Greece-Small).pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Height Map Import - Demo (Greece-Small).xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Height Map Import Demo Image 512x512.png
Another height map demo map and image.
19:45 Ticket #1581 (Construction visual enhancement: Scaffolds during construction) updated by historic_bruno
I've had to reanalyze my approach. At first I thought to use a local …
18:34 Ticket #1593 (Issue with fullscreen OS X retina display) updated by Mitchell K
*to run
18:33 2880x1800.jpg attached to Ticket #1593 by Mitchell K
Used SetResX ro run at 2880x1800
18:32 Ticket #1593 (Issue with fullscreen OS X retina display) updated by Mitchell K
Hmmm. This is interesting. I used SetResX to run my display at the …
18:16 Ticket #1593 (Issue with fullscreen OS X retina display) updated by Mitchell K
It doesn't look like it to me anyway... They don't say anything about …
11:01 Ticket #1593 (Issue with fullscreen OS X retina display) updated by fabio
Maybe related to #1549?
04:35 Ticket #1216 (Theme Finalization - Move non-standard CSS) updated by Brian Stempin
I agree
04:33 Ticket #1216 (Theme Finalization - Move non-standard CSS) closed by MishFTW
worksforme: Ticket 1585 took care of combining the external CSS. And …
04:17 Changeset [12453] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/athenians/gym_decor.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/athenians/gym_props.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/athenians/gym_shields.xml
Committed updated theatron and updated gymnasion for athenians
03:28 Changeset [12452] by danschub
  • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/ao/stonequarry_temperate_rock01_ao.png
02:28 Ticket #1504 ([PATCH] Multiplayer lobby) updated by historic_bruno
OK there's good and bad news. The good news is I rebuilt gloox with VC …
01:21 Ticket #1504 ([PATCH] Multiplayer lobby) updated by historic_bruno
I tried this again making sure to use the release DLL which is the …
01:18 Changeset [12451] by danschub
  • ps/trunk/binaries/data/mods/public/art/materials/terrain_norm_test.xml
  • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/ao/stone_scandiv_template_ao.png
  • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/decal_stone_desert_01_norm.png
Fixed Spec for the Temperate Rock Formation. Added parallax mapping …
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