Timeline
08/24/12:
- 23:56 Ticket #1617 (Bug report Alpha 10 (for vacancy)) closed by
- invalid
- 20:52 Ticket #1617 (Bug report Alpha 10 (for vacancy)) updated by
- Not sure what you mean by "test job for vacancy"? >Unit until it …
- 20:20 Ticket #1617 (Bug report Alpha 10 (for vacancy)) updated by
- As this was a test job to vacancy, I wrote all in one ticket. For …
- 19:18 Ticket #1617 (Bug report Alpha 10 (for vacancy)) updated by
- Another thing for the future, it's generally a better idea to start …
- 19:17 Ticket #1617 (Bug report Alpha 10 (for vacancy)) updated by
- Please post reviews/discussions about the way something is implemented …
- 18:11 Ticket #1617 (Bug report Alpha 10 (for vacancy)) created by
- Windows 7 Ultimate 64. 8gb RAM, 8600 gt. Build: May 13 2012 - 11858 …
- 16:22 Ticket #919 (Fix rendering of territory boundaries at sharp corners) updated by
-
Description changed
- 16:20 Ticket #1229 (Territory Borders have Holes) updated by
-
Description changed
- 10:22 Changeset [12523] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 10:20 Ticket #1549 (Ubuntu 12.04: Impossible to start game: the mouse are unable to move ...) updated by
- I can reproduce it too. 1. Start in windowed mode --> Bottom of the …
- 09:24 Changeset [12522] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_champion_infantry.xml
- 09:14 Changeset [12521] by
-
- ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
- ps/trunk/binaries/data/mods/public/gui/session/utility_functions.js
- 09:08 Changeset [12520] by
-
- ps/trunk/binaries/data/mods/public/art/textures/skins/structural/rome_struct_2_norm.png
- ps/trunk/binaries/data/mods/public/art/textures/skins/structural/rome_struct_2_spec.png
08/23/12:
- 23:22 Changeset [12519] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Armour.js
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_kennel.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/celt_kennel.xml
- …
- 20:23 Ticket #1610 ([PATCH] Improve build restrictions for walls) updated by
- Assuming you mean only checking the center tile for each of the …
- 19:54 Changeset [12518] by
-
- ps/trunk/binaries/data/mods/public/maps/scenarios/Campaign Test Map 2 - heightmap.pmp
- ps/trunk/binaries/data/mods/public/maps/scenarios/Campaign Test Map 2 - heightmap.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Height Map Import - Demo (Fractal).xml
- 19:38 Changeset [12517] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_herd_domestic.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_hero_alexander.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_hero_demetrius.xml
- 19:12 Ticket #1599 (FinishOrder called when order queue is empty) updated by
- Fiddled around with various combinations of siege units and farmers to …
- 18:59 Ticket #1610 ([PATCH] Improve build restrictions for walls) updated by
- I've seen this before, but making walls placement check for the center …
- 18:54 Ticket #1610 ([PATCH] Improve build restrictions for walls) updated by
- I gave that a shot a while ago. The issue with that actually blocking …
- 18:20 Ticket #1616 ([NEEDS INFO] Support umlauts in all in-game fonts) updated by
- Umlauts should work in all the in game fonts, that's a very basic …
- 15:28 Ticket #1616 ([NEEDS INFO] Support umlauts in all in-game fonts) updated by
-
Description, Milestone, Summary changed
The game doesn't yet support translation (and it will probably be a … - 11:39 Ticket #1610 ([PATCH] Improve build restrictions for walls) updated by
- It seems like the easiest way would be to allow walls to be built on …
- 10:24 Ticket #1610 ([PATCH] Improve build restrictions for walls) updated by
- I'd like to do this for alpha 11. It seems like a logical bit of …
- 08:59 Changeset [12516] by
-
- ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.xml
- 08:04 Changeset [12515] by
-
- ps/trunk/binaries/data/mods/public/maps/scenarios/Height Map Import - Demo (Fractal).pmp
- ps/trunk/binaries/data/mods/public/maps/scenarios/Height Map Import - Demo (Fractal).xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Height Map Import Demo Image - Fractal.png
08/22/12:
- 18:38 Manual_Buildings edited by
- healers also supported (diff)
- 18:17 Manual_Buildings edited by
- Wall gates work now. (diff)
- 18:08 Ticket #1599 (FinishOrder called when order queue is empty) updated by
- This happened on a farm with unit gathering it. Farm was destroyed by …
- 17:30 Ticket #1616 ([NEEDS INFO] Support umlauts in all in-game fonts) updated by
- I transelate complete Game for German Players and when I use in …
- 17:20 Ticket #1616 ([NEEDS INFO] Support umlauts in all in-game fonts) updated by
- Where can't you use them? It should work just about anywhere where you …
- 17:04 Ticket #1616 ([NEEDS INFO] Support umlauts in all in-game fonts) created by
- To support translation into Germanic languages all in-game fonts …
- 11:21 Manual_Buildings edited by
- as previous (diff)
- 11:20 Manual_Buildings edited by
- a few questions answered by Deiz on IRC (diff)
- 10:04 Changeset [12514] by
-
- ps/trunk/source/ps/GameSetup/Config.h
- 09:32 Changeset [12513] by
-
- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/binaries/data/mods/public/gui/session/session.xml
- ps/trunk/source/ps/GameSetup/Config.cpp
- …
- 08:53 Changeset [12512] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_whale_fin.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_whale_humpback.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_fish.xml
- …
- 08:13 Changeset [12511] by
-
- ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
- 02:05 Ticket #1504 ([PATCH] Multiplayer lobby) updated by
- Thanks for your feedback Ben. Replying to [comment:22 …
- 00:00 Ticket #1593 (Issue with fullscreen OS X retina display) updated by
- Replying to mk12: > Yes, exactly. I'm not sure how …
08/21/12:
- 23:52 Ticket #1593 (Issue with fullscreen OS X retina display) updated by
- I just took a screenshot with command-shift-3, the OS X shortcut to …
- 23:47 Changeset [12510] by
-
- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinematic/Cinematic.cpp
- 23:45 Ticket #1593 (Issue with fullscreen OS X retina display) updated by
- Yes, exactly. I'm not sure how screenshot mechanism works in 0 A.D., I …
- 23:44 Ticket #1593 (Issue with fullscreen OS X retina display) updated by
- Wait, it looks correct when you take a screenshot but not on the …
- 23:18 Ticket #1593 (Issue with fullscreen OS X retina display) updated by
- I've just added a screenshot of the main menu taken in fullscreen with …
- 22:47 Ticket #1614 (Build failure in SoundManager.h) updated by
-
Owner, Status changed
- 22:32 Ticket #1000 (Please consider enabling https on trac and forum) updated by
-
Priority changed
- 22:13 Changeset [12509] by
-
- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp
- 22:08 Ticket #1614 (Build failure in SoundManager.h) updated by
-
Replying to historic_bruno:
> There's no
--without-sound… - 21:29 Ticket #698 (GUI - Better support for keyboard input) updated by
-
Keywords, Description changed
r12503 is somewhat related to this but not a general solution. - 21:18 Ticket #1470 (Unknown strange graphical bug) updated by
-
Description changed
- 21:17 Ticket #1380 ([PATCH] Water reflections bug on Mac w/ Intel HD 3000 graphics) updated by
-
Description changed
- 21:14 Ticket #1586 ([PATCH] Annotate AIs by difficulty level) updated by
- I think instead of doing this we should reevaluate the bundled AIs and …
- 21:12 Ticket #1615 (Data path verification) created by
- Currently we assume once the game starts, all expected paths and data …
- 21:11 Ticket #1380 ([PATCH] Water reflections bug on Mac w/ Intel HD 3000 graphics) updated by
- I'm not entirely sure what's being described, but if it's a black …
- 20:13 Changeset [12508] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/decals/celt_barracks.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/decals/celt_fortress.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/decals/dirt_1x1.xml
- …
- 20:04 Changeset [12507] by
-
- ps/trunk/binaries/data/mods/public/shaders/arb/model_common.xml
- 18:44 Changeset [12506] by
-
- ps/trunk/source/soundmanager/js/SoundGroup.cpp
- 18:40 Changeset [12505] by
-
- ps/trunk/source/graphics/mikktspace.cpp
- ps/trunk/source/graphics/weldmesh.cpp
- ps/trunk/source/renderer/MikktspaceWrap.cpp
- …
- 18:28 Ticket #1612 (Terrain overlays bug with GLSL shaders) closed by
- fixed
- 18:28 Changeset [12504] by
-
- ps/trunk/source/renderer/TerrainOverlay.cpp
- 18:27 Ticket #1614 (Build failure in SoundManager.h) updated by
-
There's no
--without-soundoption :) Did you mean … - 12:02 Ticket #1614 (Build failure in SoundManager.h) created by
- Compilation has failed since the new sound system was …
- 08:33 Ticket #1319 ("Are you sure" dialog for deleting entities should accept a return ...) updated by
-
Milestone changed
- 08:30 Ticket #1319 ("Are you sure" dialog for deleting entities should accept a return ...) closed by
- fixed: In 12503: […]
- 08:30 Changeset [12503] by
-
- ps/trunk/binaries/data/mods/public/gui/msgbox/msgbox.xml
- 04:03 Ticket #1321 ([ATLAS] Assertion failed: "m->imodeldef") updated by
-
Milestone changed
- 04:03 Ticket #1496 ([PATCH] Ranged attack bugs when targeting garrisoning, formation, or ...) updated by
-
Milestone changed
- 03:30 Ticket #1586 ([PATCH] Annotate AIs by difficulty level) updated by
-
Milestone changed
- 03:03 Changeset [12502] by
-
- ps/trunk/binaries/data/mods/public/art/meshes/gaia/rock_stonemine_desert_bl01.dae
- 02:07 Ticket #1114 (LLVM warning: Value stored to '*' is never read) updated by
-
Finally got around to that, I removed all of them except
CInput.cpp… - 01:59 Ticket #1114 (LLVM warning: Value stored to '*' is never read) updated by
- In 12501: […]
- 01:59 Changeset [12501] by
-
- ps/trunk/source/network/NetServer.cpp
- ps/trunk/source/ps/Game.cpp
- ps/trunk/source/ps/GameSetup/GameSetup.cpp
- 01:40 Ticket #1613 ([PATCH] Better handle missing textures required by material/shader) created by
- It seems the behavior is currently not well defined, as an example, …
- 01:37 Changeset [12500] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v2/entity.js
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api/entity.js
- 01:25 Ticket #1612 (Terrain overlays bug with GLSL shaders) updated by
-
Description changed
- 01:23 Ticket #1612 (Terrain overlays bug with GLSL shaders) created by
- Known problem but there was no ticket for it :) See attached image for …
- 00:54 Ticket #1603 (LOSTexture breaks OS X 10.5 build) updated by
- Thanks for the quick fix! :)
- 00:04 Changeset [12499] by
-
- ps/trunk/binaries/system/ActorEditor.exe
- ps/trunk/binaries/system/AtlasUI.dll
- ps/trunk/binaries/system/Collada.dll
- …
08/20/12:
- 23:27 Ticket #1419 ([PATCH] Report nice error messages to Windows users with missing ...) updated by
-
Owner, Status changed
Started work on this - ETA 7 days (conservative estimate, it shouldn't … - 22:22 Changeset [12498] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Armour.js
- 21:53 Changeset [12497] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 21:52 Changeset [12496] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Armour.js
- 20:02 Changeset [12495] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v2/base.js
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api/base.js
- ps/trunk/binaries/data/mods/public/simulation/ai/jubot/gamestate.js
- …
- 18:13 Ticket #1606 (Resizing the game window produces GL errors (when much smaller than ...) updated by
- Thanks for the explanation. That's all I wanted to know.
- 18:07 Changeset [12494] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_medium.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_short.xml
- 18:03 Ticket #1606 (Resizing the game window produces GL errors (when much smaller than ...) updated by
- I think the scaling you're referring to is maintaining the (vertical?) …
- 17:57 Ticket #1606 (Resizing the game window produces GL errors (when much smaller than ...) updated by
- Yes, here they are.
- 17:22 Ticket #1606 (Resizing the game window produces GL errors (when much smaller than ...) updated by
- Can you attach screenshots of the scaling behavior? Preferably before …
- 17:20 Ticket #1594 (Handle sound system errors more gracefully) updated by
-
Owner, Status changed
- 17:20 Ticket #1604 ([PATCH] Sound system breaks on archived data) updated by
-
Owner, Status changed
- 17:19 Ticket #1609 (Sound system ignores disabled sound) updated by
-
Owner, Status changed
- 17:15 Ticket #1611 (Show remaining building count for phase techs) updated by
-
Summary changed
- 17:15 Ticket #1611 (Show remaining building count for phase techs) updated by
-
Summary changed
- 17:14 Ticket #1350 ([NEEDS INFO] Cannot run 0ad-r11339, compiled from sources) updated by
- Replying to fabio: > This is still missing on this ticket: …
- 16:14 Ticket #1566 (On wall expandibility) updated by
- Replying to Spahbod: > Nearly all games handle the second …
- 10:48 Changeset [12493] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_medium.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_short.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_wall_gate.xml
- …
- 10:29 Ticket #1350 ([NEEDS INFO] Cannot run 0ad-r11339, compiled from sources) updated by
- This is still missing on this ticket: > Rather than crashing it …
- 10:23 Changeset [12492] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
- 10:17 Ticket #1611 (Show remaining building count for phase techs) created by
- The tooltip for the Town Phase only show missing resources but not the …
- 09:48 Changeset [12491] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
- 09:30 Changeset [12490] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 07:56 Ticket #1606 (Resizing the game window produces GL errors (when much smaller than ...) updated by
- Yes, I understand that screen resolution smaller than 1024x768 is not …
- 07:19 Ticket #1260 ([PATCH] The resource carrying animation is not displayed, or displayed ...) updated by
-
Milestone changed
- 07:19 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by
-
Milestone changed
- 07:16 Ticket #1557 (FCollada assertion fails on elephant_african_forest.dae) closed by
- fixed: Spahbod reports this issue has been fixed as of [12204]. Closing…
- 07:14 Ticket #1316 ([PATCH] Use inotify instead of FAM/Gamin on Linux) updated by
-
Milestone changed
- 07:13 Ticket #1582 ([PATCH] Improve default player names.) updated by
-
Milestone changed
- 07:01 Ticket #1537 ([PATCH] Melee attack on a running target) updated by
-
Milestone changed
- 06:57 Ticket #1534 ([NEEDS INFO] Atlas editor crash) updated by
-
Milestone changed
Pushing to Alpha 12 because we don't have enough information to fix it … - 06:55 Ticket #1380 ([PATCH] Water reflections bug on Mac w/ Intel HD 3000 graphics) updated by
-
Milestone changed
- 06:18 Walls created by
- 05:32 Changeset [12489] by
-
- ps/trunk/binaries/data/mods/public/art/terrains/biome-polar/polar_cliff_a.xml
- ps/trunk/binaries/data/mods/public/art/terrains/biome-polar/polar_cliff_b.xml
- ps/trunk/binaries/data/mods/public/art/terrains/biome-polar/polar_cliff_snow.xml
- …
- 04:39 Changeset [12488] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/celts/stone_monument.xml
- ps/trunk/binaries/data/mods/public/art/textures/skins/structural/celt_temple_norm.png
- ps/trunk/binaries/data/mods/public/art/textures/skins/structural/celt_temple_spec.png
- 04:15 Ticket #1600 (Handle 'remain' corpses as discrete entities) updated by
-
Milestone changed
- 03:41 Changeset [12487] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 03:38 Ticket #1600 (Handle 'remain' corpses as discrete entities) closed by
- fixed: In 12486: […]
- 03:38 Changeset [12486] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/BuildingAI.js
- ps/trunk/binaries/data/mods/public/simulation/components/Health.js
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- …
- 03:30 Changeset [12485] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml
- 02:51 Changeset [12484] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/loading/tips/spartan_hoplites.png
- ps/trunk/binaries/data/mods/public/civs/mace.json
- ps/trunk/binaries/data/mods/public/maps/scenarios/Height Map Import - Demo (Greece-Small).xml
- …
- 01:57 Civ:_Macedonians edited by
- (diff)
- 01:57 Civ:_Macedonians edited by
- (diff)
- 01:10 Ticket #1604 ([PATCH] Sound system breaks on archived data) updated by
-
Description changed
Philip says the VFS supported streaming at one time but it has since … - 01:06 Ticket #1607 (Minimap LOS does not show up properly on Deep Forest) updated by
- There is no LOS on my minimap on this map tho, is the bug I'm trying …
- 00:54 Civ:_Romans_Republican edited by
- (diff)
- 00:51 Civ:_Celts edited by
- (diff)
- 00:51 Civ:_Britons edited by
- (diff)
- 00:51 Civ:_Gauls edited by
- (diff)
- 00:05 Changeset [12483] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml
08/19/12:
- 23:53 Ticket #1610 ([PATCH] Improve build restrictions for walls) created by
- * Walls should be placeable on shores and even into shallow water, …
- 23:10 Ticket #1609 (Sound system ignores disabled sound) created by
-
Starting the game with
-nosoundor-quickstartoptions should … - 23:02 Ticket #1594 (Handle sound system errors more gracefully) updated by
-
Milestone changed
- 22:50 Ticket #1607 (Minimap LOS does not show up properly on Deep Forest) updated by
-
Description changed
Hmm, how do you mean? There should be a distinction between LOS and … - 22:45 Changeset [12482] by
-
- ps/trunk/source/main.cpp
- 22:37 Ticket #1608 (Can't lower resolution) closed by
- invalid: Hi Rudloff, you need to adjust the [wiki:Manual_Settings config …
- 22:28 Changeset [12481] by
-
- ps/trunk/source/graphics/mikktspace.cpp
- ps/trunk/source/graphics/weldmesh.cpp
- ps/trunk/source/graphics/weldmesh.h
- 22:26 Ticket #1608 (Can't lower resolution) created by
- The game automatically runs in 1280x800px, which seems to be too much …
- 22:20 Changeset [12480] by
-
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/no_heroes.json
- 22:16 Changeset [12479] by
-
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/no_heroes.json
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml
- …
- 22:13 Ticket #1607 (Minimap LOS does not show up properly on Deep Forest) created by
- [[Image(http://img1.uploadscreenshot.com/images/orig/8/23106440263-orig …
- 21:57 Changeset [12478] by
-
- ps/trunk/source/graphics/weldmesh.cpp
- 21:16 Ticket #1604 ([PATCH] Sound system breaks on archived data) updated by
- Apparently this method of using file handles to load sound data was …
- 20:58 Ticket #1606 (Resizing the game window produces GL errors (when much smaller than ...) updated by
-
Summary, Description changed
- 20:55 Ticket #1606 (Resizing the game window produces GL errors (when much smaller than ...) updated by
-
Summary changed
The game is really not meant to be played on a screen smaller than at … - 20:49 Changeset [12477] by
-
- ps/trunk/build/premake/premake4/build/gmake.bsd
- ps/trunk/build/premake/premake4/build/gmake.bsd/Makefile
- ps/trunk/build/premake/premake4/build/gmake.bsd/Premake4.make
- …
- 20:46 premake edited by
- (diff)
- 20:43 premake edited by
- Notes about autogenerated Premake makefiles (diff)
- 19:40 Ticket #1606 (Resizing the game window produces GL errors (when much smaller than ...) updated by
-
Summary changed
- 19:33 Ticket #1606 (Resizing the game window produces GL errors (when much smaller than ...) created by
-
There are 2 issues I've noticed recently:
1.
Main menu becomes … - 19:11 Ticket #1350 ([NEEDS INFO] Cannot run 0ad-r11339, compiled from sources) closed by
- needsinfo
- 17:34 Changeset [12476] by
-
- ps/trunk/binaries/data/mods/public/art/meshes/props/hele_scout_tower_f.dae
- ps/trunk/binaries/data/mods/public/art/meshes/props/hele_scout_tower_p.dae
- ps/trunk/binaries/data/mods/public/art/meshes/structural/hele_scout_tower.dae
- 14:08 Changeset [12475] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/corral.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/dock.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/embassy.xml
- …
- 13:50 Ticket #1566 (On wall expandibility) updated by
- Nearly all games handle the second point by destroying the attached …
- 13:31 Ticket #1596 (JuBot JavaScript error message) updated by
-
Milestone changed
- 12:33 Ticket #1605 (Add a "Used" section to each of the resources in the stats screen) created by
- It would be really nice to be able to see how much of each resource …
- 11:49 Changeset [12474] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/dock.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/farmstead.xml
- ps/trunk/binaries/data/mods/public/art/textures/skins/structural/iber_struct_spec.png
- 09:36 Changeset [12473] by
-
- ps/trunk/binaries/data/mods/public/art/meshes/structural/celt_broch_wall.dae
- 09:06 Ticket #1603 (LOSTexture breaks OS X 10.5 build) closed by
- fixed: There's me mixing in older code :/
- 09:05 Changeset [12472] by
-
- ps/trunk/source/graphics/LOSTexture.cpp
- 08:43 Ticket #1604 ([PATCH] Sound system breaks on archived data) created by
- Found this error while testing a 10.5 bundle but it also occurs on …
- 07:23 Ticket #1603 (LOSTexture breaks OS X 10.5 build) created by
- While test building an OS X 10.5 bundle, I encountered a few errors in …
- 06:13 Changeset [12471] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/celts/broch_top.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/celts/broch_wall.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/celts/fortress_briton.xml
- …
- 04:12 Changeset [12470] by
-
- ps/trunk/binaries/data/mods/public/art/actors/geology/decal_stone_desert_a.xml
- ps/trunk/binaries/data/mods/public/art/actors/geology/stonemine_desert_badlands_small_new.xml
- ps/trunk/binaries/data/mods/public/art/meshes/gaia/rock_stone_bl01.dae
- …
- 03:47 Changeset [12469] by
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- ps/trunk/binaries/data/mods/public/art/actors/geology/decal_stone_medit_a.xml
- ps/trunk/binaries/data/mods/public/art/actors/geology/stonemine_temperate_small.xml
- ps/trunk/binaries/data/mods/public/art/meshes/gaia/geo_rock_set_02_temperate_stone_01.dae
- …
- 02:28 Changeset [12468] by
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- ps/trunk/binaries/data/mods/public/gui/session/menu.js
- 01:56 Ticket #1602 (Do engine- and mod version checks when connecting to direct MP games) updated by
- Just want to mention that an OOS could still occur if it's a bug in …
- 01:51 Ticket #1602 (Do engine- and mod version checks when connecting to direct MP games) created by
- When setting up a multiplayer game, those who have connected should be …
- 01:47 Ticket #1601 (Show attacking units outside LOS) created by
- It's too much disadvantage IMO when units or even structures are …
08/18/12:
- 23:35 Changeset [12467] by
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- ps/trunk/binaries/data/mods/public/gui/session/menu.js
- 23:21 Ticket #1072 (SpiderMonkey does not compile on Mac OS Lion - patch attached) closed by
- wontfix: The workaround has been mentioned in the BuildInstructions and that's …
- 23:07 Changeset [12466] by
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- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/stop.png
- 22:33 Ticket #1600 (Handle 'remain' corpses as discrete entities) updated by
- In 12465: […]
- 22:33 Changeset [12465] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Health.js
- 22:30 Ticket #1600 (Handle 'remain' corpses as discrete entities) created by
- Per IRC discussion, the current way 'remain' corpses are handled …
- 22:21 Ticket #1406 (Units walk over foundations waiting to be constructed) updated by
- If not done already, can we also give foundations a …
- 22:05 Ticket #1326 (Implement copy/paste on OS X) updated by
-
Milestone changed
- 22:03 Ticket #1599 (FinishOrder called when order queue is empty) updated by
- Iirc those errors appear when a building is destroyed which has units …
- 21:53 Ticket #1599 (FinishOrder called when order queue is empty) created by
- Getting a few of these errors in multiplayer matches, I haven't looked …
- 21:47 Ticket #1326 (Implement copy/paste on OS X) closed by
- fixed: In 12464: […]
- 21:47 Changeset [12464] by
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- ps/trunk/source/lib/sysdep/os/osx/osx.cpp
- ps/trunk/source/lib/sysdep/os/osx/osx_pasteboard.h
- ps/trunk/source/lib/sysdep/os/osx/osx_pasteboard.mm
- 20:44 Changeset [12463] by
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- ps/trunk/binaries/data/mods/public/simulation/components/Player.js
- 18:36 Ticket #1596 (JuBot JavaScript error message) closed by
- duplicate: Duplicate of #1535 (fixed in SVN).
- 18:08 Ticket #1119 (64 bits compile fails on OS X) closed by
- wontfix: Closing this as a build environment problem, see …
- 17:40 Ticket #1597 (An issue attacking enemy farms by resource-harvesting forces) closed by
- duplicate: This is by design but we'll have an attack override hotkey: #1489
- 16:31 Ticket #1598 (Selecting only the same type of workers) created by
- It would be nice to have an opportunity to select only …
- 16:23 Ticket #1597 (An issue attacking enemy farms by resource-harvesting forces) created by
- When attacking enemy farms by a group of units containing …
- 16:08 Ticket #1046 ([PATCH] Setting rally point on attackable entities) updated by
- It would be nice if it could be a possibility to set a rally point of …
- 15:50 Ticket #1596 (JuBot JavaScript error message) created by
- When I was playing a game vs JuBot I had JavaScript message appeared …
- 10:19 Ticket #1406 (Units walk over foundations waiting to be constructed) updated by
-
Component changed
Solution in r12462 is rather brute-force, but it's very effective. I … - 10:13 Ticket #1406 (Units walk over foundations waiting to be constructed) closed by
- fixed: In 12462: […]
- 10:13 Changeset [12462] by
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- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 08:19 Ticket #863 (When changing player the old one is "Unassigned" rather than "JuBot") closed by
- fixed: Fixed indirectly in r12457 (when moving a player from one slot to …
- 07:40 Changeset [12461] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/barracks.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/civil_centre.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/iberians/barracks.xml
- …
- 04:17 Ticket #1595 (Retrieve Windows sound driver versions on Vista+) created by
- Currently this is broken, as the following comment in …
- 04:09 Ticket #1594 (Handle sound system errors more gracefully) created by
- I've added some logging to the new sound system so at least we can see …
- 02:15 Ticket #1588 ([PATCH] Make 0ad compile with clang/llvm) updated by
- Hmm that first error seems like it could be NVTT/Squish not properly …
- 01:59 Ticket #1592 (Game (and Atlas) crashes when selecting an entity.) closed by
- fixed: Updating OpenAL Soft seems to have fixed it, see …
- 01:49 Ticket #1197 ([PATCH] Incorrect aliasing of core/extension GLhandleARB shader functions) updated by
-
Milestone changed
- 01:44 Changeset [12460] by
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- ps/trunk/binaries/system/ActorEditor.exe
- ps/trunk/binaries/system/AtlasUI.dll
- ps/trunk/binaries/system/Collada.dll
- …
- 01:31 Tickets #1223,864 batch updated by
- In 12459: […]
- 01:30 Changeset [12459] by
-
- ps/trunk/binaries/system/OpenAL32.dll
- ps/trunk/libraries/openal/include/AL/al.h
- ps/trunk/libraries/openal/include/AL/alc.h
- …
- 01:00 Changeset [12458] by
-
- ps/trunk/source/ps/GameSetup/Config.cpp
08/17/12:
- 23:22 Changeset [12457] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- 21:24 Ticket #1556 (Properly handle UTF-8 files in reference check tool) updated by
- In 12456: […]
- 21:24 Changeset [12456] by
-
- ps/trunk/source/tools/entity/checkrefs.pl
- 20:52 Ticket #1556 (Properly handle UTF-8 files in reference check tool) updated by
- Either remove all BOMs and never use them again (they are not …
- 20:33 Changeset [12455] by
-
- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/source/graphics/GameView.cpp
- 20:26 Changeset [12454] by
-
- ps/trunk/binaries/data/mods/public/maps/scenarios/Height Map Import - Demo (Greece-Small).pmp
- ps/trunk/binaries/data/mods/public/maps/scenarios/Height Map Import - Demo (Greece-Small).xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Height Map Import Demo Image 512x512.png
- 19:45 Ticket #1581 (Construction visual enhancement: Scaffolds during construction) updated by
- I've had to reanalyze my approach. At first I thought to use a local …
- 18:34 Ticket #1593 (Issue with fullscreen OS X retina display) updated by
- *to run
- 18:32 Ticket #1593 (Issue with fullscreen OS X retina display) updated by
- Hmmm. This is interesting. I used SetResX to run my display at the …
- 18:16 Ticket #1593 (Issue with fullscreen OS X retina display) updated by
- It doesn't look like it to me anyway... They don't say anything about …
- 11:01 Ticket #1593 (Issue with fullscreen OS X retina display) updated by
- Maybe related to #1549?
- 04:35 Ticket #1216 (Theme Finalization - Move non-standard CSS) updated by
- I agree
- 04:33 Ticket #1216 (Theme Finalization - Move non-standard CSS) closed by
- worksforme: Ticket 1585 took care of combining the external CSS. And …
- 04:17 Changeset [12453] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/athenians/gym_decor.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/athenians/gym_props.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/athenians/gym_shields.xml
- …
- 03:28 Changeset [12452] by
-
- ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/ao/stonequarry_temperate_rock01_ao.png
- 02:28 Ticket #1504 ([PATCH] Multiplayer lobby) updated by
- OK there's good and bad news. The good news is I rebuilt gloox with VC …
- 01:21 Ticket #1504 ([PATCH] Multiplayer lobby) updated by
- I tried this again making sure to use the release DLL which is the …
- 01:18 Changeset [12451] by
-
- ps/trunk/binaries/data/mods/public/art/materials/terrain_norm_test.xml
- ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/ao/stone_scandiv_template_ao.png
- ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/decal_stone_desert_01_norm.png
- …
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