Timeline
09/13/12:
- 22:57 Ticket #1667 (add support for opus audio codec) updated by
- I agree with Deiz, this isn't really something we want to pursue is …
- 22:07 Ticket #1668 ([PATCH] Add "Random" option to map selection dropdown) updated by
- After applying the patch I get these errors after trying to play …
- 21:56 Ticket #1667 (add support for opus audio codec) updated by
- There's not much point to re-encoding the existing audio. All of the …
- 21:54 Ticket #1668 ([PATCH] Add "Random" option to map selection dropdown) updated by
-
Keywords, Summary changed
Ah, that works :) - 21:03 Changeset [12671] by
-
- ps/trunk/LICENSE.txt
- 20:43 Ticket #1468 ([PATCH] Use the pathfinder to perform distance checks) updated by
- The root issue being that the distance-to-target used is simply a …
- 20:22 Changeset [12670] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/romans/triumphal_arch.xml
- ps/trunk/binaries/data/mods/public/art/terrains/biome-desert/desert_city_tile.xml
- ps/trunk/binaries/data/mods/public/art/terrains/biome-desert/desert_city_tile_plaza.xml
- …
- 20:18 Ticket #1668 ([PATCH] Add "Random" option to map selection dropdown) updated by
- My patch already handles that. It selects a random map from the …
- 19:24 Changeset [12669] by
-
- ps/trunk/binaries/data/mods/public/civs/athen.json
- ps/trunk/binaries/data/mods/public/civs/mace.json
- 19:23 Ticket #1668 ([PATCH] Add "Random" option to map selection dropdown) updated by
- We could also add something like AOK's "Random land map" option, which …
- 19:13 Changeset [12668] by
-
- ps/trunk/binaries/data/mods/public/civs/brit.json
- ps/trunk/binaries/data/mods/public/civs/mace.json
- 15:28 Ticket #1488 (Ranged unit AI should use attack priorities) updated by
- The best way to solve this would be a attack move command. If you give …
- 15:26 Ticket #1468 ([PATCH] Use the pathfinder to perform distance checks) updated by
- It is not always the best to get the resource closest to the depleted …
- 15:12 Ticket #1537 ([PATCH] Melee attack on a running target) updated by
- I don't think this will always help since the (ranged) unit to attack …
- 15:11 Ticket #1668 ([PATCH] Add "Random" option to map selection dropdown) created by
- Here is a patch. Notice that there is no such an option for scenarios …
- 14:44 Ticket #1217 ('hele_wall_tower' templates visual entrance differs from drop point) updated by
- historic_bruno changed the description (that's OK ofc.) but the thing …
- 12:04 Ticket #1667 (add support for opus audio codec) created by
- Opus audio codec was recently standardized as an IETF standard: …
- 08:22 Ticket #1582 ([PATCH] Improve default player names.) updated by
-
Keywords changed
- 08:21 Changeset [12667] by
-
- ps/trunk/binaries/data/mods/public/civs/mace.json
- 08:18 Ticket #1582 ([PATCH] Improve default player names.) closed by
- fixed: In 12666: […]
- 08:18 Changeset [12666] by
-
- ps/trunk/binaries/data/mods/public/gui/common/functions_utility.js
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- 08:17 Changeset [12665] by
-
- ps/trunk/binaries/data/mods/public/civs/athen.json
- ps/trunk/binaries/data/mods/public/civs/brit.json
- ps/trunk/binaries/data/mods/public/civs/cart.json
- …
09/12/12:
- 23:37 Changeset [12664] by
-
- ps/trunk/binaries/data/mods/public/gui/session/input.js
- ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
- 23:36 Ticket #1665 (Citizen soldiers attack gaia animals without provocation) updated by
- Replying to zoot: > Speaking of elephants and 'help' …
- 22:33 Ticket #1665 (Citizen soldiers attack gaia animals without provocation) updated by
- That's a tricky problem to solve. I'm mostly thinking about Gaia …
- 20:56 Ticket #1666 (Don't crash when loading an incompatible saved game) created by
- Currently it's possible and even likely to crash the game by loading a …
- 20:28 Ticket #1665 (Citizen soldiers attack gaia animals without provocation) updated by
- Replying to Deiz: > My thinking is that there should be a …
- 10:04 Ticket #1338 ([PATCH] Add 'learn to play' item to in-game menu) updated by
-
Keywords, Milestone, Summary changed
09/11/12:
- 23:03 Changeset [12663] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
- 08:15 Ticket #1659 ([PATCH] Insufficient population capacity tooltip) updated by
-
Keywords, Milestone changed
There's one small issue with making it all run on simulation update: … - 04:07 Ticket #1665 (Citizen soldiers attack gaia animals without provocation) updated by
- Speaking of elephants and 'help' broadcasts, I always thought it was …
- 03:11 Ticket #1665 (Citizen soldiers attack gaia animals without provocation) updated by
- There's also a related issue: "Dangerous" means aggressive or violent. …
- 02:56 Changeset [12662] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 00:33 Ticket #1586 ([PATCH] Annotate AIs by difficulty level) updated by
- I also agree to make settings for the difficulty, like (adjust pop cap …
09/10/12:
- 22:34 Ticket #1662 (UnitAI error "InternalError: too much recursion") updated by
- I believe there was an out of sync in that game, after a disconnect …
- 22:30 Ticket #1586 ([PATCH] Annotate AIs by difficulty level) closed by
- wontfix: Thanks for the patch, but this isn't a great idea. All of our bots aim …
- 22:25 Ticket #1665 (Citizen soldiers attack gaia animals without provocation) created by
- Idle soldiers now attack dangerous gaia animals for no reason. I can …
- 19:57 ReleaseProcess edited by
- (diff)
- 19:56 ReleaseProcess edited by
- (diff)
- 19:21 Changeset [12661] by
-
- ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 06.pmp
- ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 06.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Deccan Plateau 01.pmp
- …
- 05:14 Ticket #1662 (UnitAI error "InternalError: too much recursion") updated by
-
Milestone changed
This is an odd one. As discussed, the 'fix' to the generic issue … - 03:59 Ticket #1586 ([PATCH] Annotate AIs by difficulty level) updated by
-
Keywords, Summary changed
- 03:50 Ticket #1586 ([PATCH] Annotate AIs by difficulty level) updated by
- There's my solution. The AI's now show up as AI: JuBot (Easy) AI: …
09/09/12:
- 23:15 Changeset [12660] by
-
- ps/trunk/binaries/data/mods/public/maps/scenarios/reservoir.pmp
- 22:46 Changeset [12659] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/gaia/special_treasure.png
- 21:41 Changeset [12658] by
-
- ps/trunk/source/gui/CGUIScrollBarStyle.h
- 21:05 ReleaseProcess edited by
- Clarify non-pch (diff)
- 21:00 ReleaseProcess edited by
- (diff)
- 20:55 ReleaseProcess edited by
- (diff)
- 20:53 ReleaseProcess edited by
- Updating some outdated info, add OS X bundle instructions (diff)
- 20:52 Changeset [12657] by
-
- ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.xml
- 16:53 Changeset [12656] by
-
- ps/trunk/binaries/data/mods/public/shaders/glsl/model_water.fs
- ps/trunk/binaries/data/mods/public/shaders/glsl/model_waterfall.fs
- 16:10 GettingStartedProgrammers edited by
- Alpha 12 (diff)
- 15:54 Ticket #1664 (non-pch build broken in A11) updated by
- thanks
- 15:53 Ticket #1664 (non-pch build broken in A11) updated by
-
Cc, Milestone changed
I'm adding stwf to cc even though this bug is fixed as I don't really … - 15:51 Ticket #1664 (non-pch build broken in A11) closed by
- fixed: In 12655: […]
- 15:51 Changeset [12655] by
-
- ps/trunk/source/soundmanager/js/MusicSound.cpp
- ps/trunk/source/soundmanager/js/SoundPlayer.cpp
- 15:47 Ticket #1664 (non-pch build broken in A11) updated by
- <leper> hasufell: I suppose the easy solution to that would be to add …
- 15:10 Ticket #1664 (non-pch build broken in A11) updated by
-
Description changed
- 15:00 Ticket #1664 (non-pch build broken in A11) updated by
- works nicely with pch enabled though…
- 14:59 Ticket #1664 (non-pch build broken in A11) created by
- […] See …
- 10:38 Changeset [12654] by
-
- ps/trunk/binaries/data/mods/public/maps/random/alpine_lakes.js
- ps/trunk/binaries/data/mods/public/maps/random/alpine_valley.js
- ps/trunk/binaries/data/mods/public/maps/random/rmgen/randombiome.js
- …
- 09:19 Changeset [12653] by
-
- ps/trunk/binaries/data/mods/public/maps/random/persian_highlands.js
- ps/trunk/binaries/data/mods/public/maps/random/persian_highlands.json
- 06:28 Changeset [12652] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/special/eyecandy/iceberg.xml
- 05:40 Ticket #1582 ([PATCH] Improve default player names.) updated by
- Cleanup of the patch.
- 02:52 Ticket #1633 (Use floats for entity health values instead of integers.) updated by
- In 12651: […]
- 02:52 Changeset [12651] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
- ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
- 01:39 Changeset [12650] by
-
- ps/trunk/binaries/data/mods/public/art/terrains/biome-tropic/tropic_cliff_b.xml
- ps/trunk/binaries/data/mods/public/art/textures/terrain/types/tropic_cliff_b_norm.png
- ps/trunk/binaries/data/mods/public/art/textures/terrain/types/tropic_cliff_b_spec.png
- 01:38 Changeset [12649] by
-
- ps/trunk/binaries/system/ActorEditor.exe
- ps/trunk/binaries/system/AtlasUI.dll
- ps/trunk/binaries/system/Collada.dll
- …
09/08/12:
- 23:50 Changeset [12648] by
-
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json
- …
- 23:44 Changeset [12647] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/global/tile/stone_background.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/global/tile/stone_background_light.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/global/tile/tile_dark.png
- 23:13 Ticket #1663 ([PATCH] Caching / texture loading issue with release data) updated by
- All textures have CTexture::Prefetch() called on them, so the engine …
- 22:54 Ticket #1663 ([PATCH] Caching / texture loading issue with release data) created by
- Mythos and I both notice this playing A11: when starting a new game, …
- 22:22 Changeset [12646] by
-
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_temple.json
- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
- 21:55 Ticket #1241 (WP Theming - Final Image Carousel) closed by
- fixed: Green light :)
- 21:48 Changeset [12645] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml
- 21:20 Changeset [12644] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/armor_ship_bronze.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/armor_ship_gold.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/armor_ship_silver.png
- …
- 20:56 Changeset [12643] by
-
- ps/trunk/binaries/data/mods/public/art/actors/temp/reservoir.xml
- ps/trunk/binaries/data/mods/public/art/actors/temp/reservoir_water.xml
- ps/trunk/binaries/data/mods/public/art/actors/temp/water_plane.xml
- …
- 20:49 Ticket #1662 (UnitAI error "InternalError: too much recursion") created by
- Happened during a game when a large army or several were on a rampage. …
- 20:33 Ticket #1661 (Shadow bug after map revealed) created by
- The last few times I've played in staff matches, after the map has …
- 19:55 Ticket #1660 (Crash in CStreamItem::IdleTask() after resigning a match) created by
- It happened when i played 1vs1 with aegis bot on acropolis map... …
- 18:17 Changeset [12642] by
-
- ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
- 17:41 Manual_Settings edited by
- (diff)
- 17:39 Manual_Settings edited by
- OS X notes about windowed mode (diff)
- 17:00 Ticket #1659 ([PATCH] Insufficient population capacity tooltip) updated by
-
Keywords, Summary changed
Nice to see you using trac :-). Just for future patches: Please take a … - 15:42 Ticket #1421 (Patch premake to not generate rpath) updated by
- The problem happens again in my Fedora build, so I reinstantied the …
- 12:04 Changeset [12641] by
-
- ps/trunk/binaries/data/mods/public/maps/random/rmgen/misc.js
- 10:23 Ticket #1654 ([PATCH] Adjust random map "Fortress" now that gates work) updated by
-
Keywords changed
- 10:20 Ticket #1654 ([PATCH] Adjust random map "Fortress" now that gates work) closed by
- fixed: In 12640: […]
- 10:20 Changeset [12640] by
-
- ps/trunk/binaries/data/mods/public/maps/random/fortress.js
- 06:13 Ticket #1659 ([PATCH] Insufficient population capacity tooltip) updated by
- Updated patch per …
- 05:29 Ticket #1658 (Sound problems on Arch Linux) updated by
- If someone with his problem can try it with the latest svn, there may …
- 04:54 Changeset [12639] by
-
- ps/trunk/source/soundmanager/data/OggData.cpp
- 03:27 Ticket #1658 (Sound problems on Arch Linux) updated by
- Similar report on Windows: …
09/07/12:
- 23:31 LatestReleaseMac edited by
- Update to Alpha 11 (diff)
- 23:30 LatestReleaseLinux edited by
- Update to Alpha 11 (diff)
- 23:27 LatestReleaseWindows edited by
- Update to Alpha 11 (diff)
- 22:56 Ticket #1659 ([PATCH] Insufficient population capacity tooltip) created by
- Description of the feature: When you've added a training order to the …
- 22:35 Ticket #1658 (Sound problems on Arch Linux) created by
- Strange squeaking/noisy sounds, reported by Almin on IRC. Arch …
- 20:44 Ticket #1655 (Music stops playing) updated by
-
Owner changed
- 18:53 Ticket #1627 (Error when tryin to destroy the building before ending the research) closed by
- fixed: Just tested in Alpha 11 and it's fixed.
- 18:45 Manual_Cheats edited by
- (diff)
- 15:13 Ticket #1656 ([PATCH] Support for libxml2 2.9) updated by
- Replying to historic_bruno: > Thanks for reporting this. …
- 14:05 Changeset [12638] by
-
- ps/trunk/source/soundmanager/data/OggData.cpp
- ps/trunk/source/soundmanager/data/SoundData.cpp
- ps/trunk/source/soundmanager/data/SoundData.h
- …
- 11:47 0adManual edited by
- (diff)
- 05:47 Manual_Cheats edited by
- remove placeholder empty table rows (diff)
- 05:47 Manual_Cheats created by
- all current cheats, I've tested them so the descriptions should be …
- 04:46 Manual_SettingUpAGame edited by
- updated for Alpha 11 (and fixed a lot of small things as well) (diff)
- 04:02 Ticket #1656 ([PATCH] Support for libxml2 2.9) updated by
-
Component, Milestone changed
Thanks for reporting this. There's a message explaining the API change … - 03:45 Ticket #1657 ([PATCH] Session GUI: Unit panel improvements) created by
-
*
Show attack type in the attack/armor stats tooltip, there's … - 03:43 Ticket #1315 ([NEEDS INFO] unhandled exception (Access violation reading 0x3280C010) ...) closed by
- needsinfo
- 02:56 Ticket #1656 ([PATCH] Support for libxml2 2.9) created by
- Testing a 0ad build in an up to date fedora rawhide fails due to …
09/06/12:
- 23:05 Changeset [12637] by
-
- ps/trunk/source/graphics/ObjectEntry.cpp
- 20:59 Manual_MainMenu edited by
- added link to main manual page (diff)
- 20:09 Playing0AD edited by
- (diff)
- 19:09 Manual_MainMenu edited by
- (diff)
- 18:24 Ticket #1654 ([PATCH] Adjust random map "Fortress" now that gates work) updated by
-
Keywords, Milestone changed
I sort of suggested this fix and I'd say it should be committed as … - 18:05 Ticket #1655 (Music stops playing) created by
- After leaving the game running in a non-active window for a while …
- 17:42 Ticket #1654 ([PATCH] Adjust random map "Fortress" now that gates work) updated by
- Note: current approach is still useful for a testcase of #1566.
- 14:47 Ticket #1654 ([PATCH] Adjust random map "Fortress" now that gates work) created by
- With working gates there is no need to have an open entry and gates in …
Note:
See TracTimeline
for information about the timeline view.
