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Timeline



09/13/12:

22:57 Ticket #1667 (add support for opus audio codec) updated by historic_bruno
I agree with Deiz, this isn't really something we want to pursue is …
22:07 Ticket #1668 ([PATCH] Add "Random" option to map selection dropdown) updated by historic_bruno
After applying the patch I get these errors after trying to play …
21:56 Ticket #1667 (add support for opus audio codec) updated by Deiz
There's not much point to re-encoding the existing audio. All of the …
21:54 Ticket #1668 ([PATCH] Add "Random" option to map selection dropdown) updated by historic_bruno
Keywords, Summary changed
Ah, that works :)
21:03 Changeset [12671] by ben
  • ps/trunk/LICENSE.txt
Removes obsolete reference to wxjs and adds Mongoose to LICENSE.txt
20:43 Ticket #1468 ([PATCH] Use the pathfinder to perform distance checks) updated by Deiz
The root issue being that the distance-to-target used is simply a …
20:22 Changeset [12670] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/structures/romans/triumphal_arch.xml
  • ps/trunk/binaries/data/mods/public/art/terrains/biome-desert/desert_city_tile.xml
  • ps/trunk/binaries/data/mods/public/art/terrains/biome-desert/desert_city_tile_plaza.xml
A bunch of stuff.
20:18 Ticket #1668 ([PATCH] Add "Random" option to map selection dropdown) updated by O.Davoodi
My patch already handles that. It selects a random map from the …
19:24 Changeset [12669] by michael
  • ps/trunk/binaries/data/mods/public/civs/athen.json
  • ps/trunk/binaries/data/mods/public/civs/mace.json
Some AI name stuffs.
19:23 Ticket #1668 ([PATCH] Add "Random" option to map selection dropdown) updated by historic_bruno
We could also add something like AOK's "Random land map" option, which …
19:13 Changeset [12668] by michael
  • ps/trunk/binaries/data/mods/public/civs/brit.json
  • ps/trunk/binaries/data/mods/public/civs/mace.json
15:28 Ticket #1488 (Ranged unit AI should use attack priorities) updated by FeXoR
The best way to solve this would be a attack move command. If you give …
15:26 Ticket #1468 ([PATCH] Use the pathfinder to perform distance checks) updated by FeXoR
It is not always the best to get the resource closest to the depleted …
15:13 maprandomselect.patch attached to Ticket #1668 by O.Davoodi
15:12 Ticket #1537 ([PATCH] Melee attack on a running target) updated by FeXoR
I don't think this will always help since the (ranged) unit to attack …
15:11 Ticket #1668 ([PATCH] Add "Random" option to map selection dropdown) created by O.Davoodi
Here is a patch. Notice that there is no such an option for scenarios …
14:45 hellenes_wall_tower_gate_on_wrong_side.jpg attached to Ticket #1217 by FeXoR
Screenshot of unrotated defense towers compared to the Hellenes wall …
14:44 Ticket #1217 ('hele_wall_tower' templates visual entrance differs from drop point) updated by FeXoR
historic_bruno changed the description (that's OK ofc.) but the thing …
12:04 Ticket #1667 (add support for opus audio codec) created by fabio
Opus audio codec was recently standardized as an IETF standard: …
08:22 Ticket #1582 ([PATCH] Improve default player names.) updated by O.Davoodi
Keywords changed
08:21 Changeset [12667] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/civs/mace.json
Fixing some tooltips from changeset 12665
08:18 Ticket #1582 ([PATCH] Improve default player names.) closed by O.Davoodi
fixed: In 12666: […]
08:18 Changeset [12666] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/gui/common/functions_utility.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
Default ai player names patch: Codes. Fixes #1582.
08:17 Changeset [12665] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/civs/athen.json
  • ps/trunk/binaries/data/mods/public/civs/brit.json
  • ps/trunk/binaries/data/mods/public/civs/cart.json
Default ai player names patch: Names
05:32 playernamespatch.3.patch attached to Ticket #1582 by O.Davoodi

09/12/12:

23:37 Changeset [12664] by Deiz
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
  • ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
Support appending and global selection via the 'find idle' keys.
23:36 Ticket #1665 (Citizen soldiers attack gaia animals without provocation) updated by historic_bruno
Replying to zoot: > Speaking of elephants and 'help' …
22:33 Ticket #1665 (Citizen soldiers attack gaia animals without provocation) updated by Deiz
That's a tricky problem to solve. I'm mostly thinking about Gaia …
20:56 Ticket #1666 (Don't crash when loading an incompatible saved game) created by historic_bruno
Currently it's possible and even likely to crash the game by loading a …
20:28 Ticket #1665 (Citizen soldiers attack gaia animals without provocation) updated by historic_bruno
Replying to Deiz: > My thinking is that there should be a …
10:04 Ticket #1338 ([PATCH] Add 'learn to play' item to in-game menu) updated by _vincent
Keywords, Milestone, Summary changed
10:02 learn_to_play_in_game.patch attached to Ticket #1338 by _vincent

09/11/12:

23:03 Changeset [12663] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
Prevent naval gatherers from trying to reach land drop sites.
08:15 Ticket #1659 ([PATCH] Insufficient population capacity tooltip) updated by Deiz
Keywords, Milestone changed
There's one small issue with making it all run on simulation update: …
04:07 Ticket #1665 (Citizen soldiers attack gaia animals without provocation) updated by zoot
Speaking of elephants and 'help' broadcasts, I always thought it was …
03:11 Ticket #1665 (Citizen soldiers attack gaia animals without provocation) updated by Deiz
There's also a related issue: "Dangerous" means aggressive or violent. …
02:56 Changeset [12662] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Turn formation Gather orders into GatherNearPosition if necessary.
00:33 Ticket #1586 ([PATCH] Annotate AIs by difficulty level) updated by Raymond
I also agree to make settings for the difficulty, like (adjust pop cap …

09/10/12:

22:34 Ticket #1662 (UnitAI error "InternalError: too much recursion") updated by historic_bruno
I believe there was an out of sync in that game, after a disconnect …
22:30 Ticket #1586 ([PATCH] Annotate AIs by difficulty level) closed by historic_bruno
wontfix: Thanks for the patch, but this isn't a great idea. All of our bots aim …
22:25 Ticket #1665 (Citizen soldiers attack gaia animals without provocation) created by historic_bruno
Idle soldiers now attack dangerous gaia animals for no reason. I can …
19:57 ReleaseProcess edited by Aviv
(diff)
19:56 ReleaseProcess edited by Aviv
(diff)
19:21 Changeset [12661] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 06.pmp
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 06.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Deccan Plateau 01.pmp
Map updates. Made "Reservoir" a demo map.
06:07 playernamespatch.2.patch attached to Ticket #1582 by O.Davoodi
A small fix
05:14 Ticket #1662 (UnitAI error "InternalError: too much recursion") updated by Deiz
Milestone changed
This is an odd one. As discussed, the 'fix' to the generic issue …
03:59 Ticket #1586 ([PATCH] Annotate AIs by difficulty level) updated by Cerridan
Keywords, Summary changed
03:50 Ticket #1586 ([PATCH] Annotate AIs by difficulty level) updated by Cerridan
There's my solution. The AI's now show up as AI: JuBot (Easy) AI: …
03:47 AI - Sorted and named by difficulty.patch attached to Ticket #1586 by Cerridan
AI's have gained a new "difficulty" attribute in order to sort them by …

09/09/12:

23:15 Changeset [12660] by myconid
  • ps/trunk/binaries/data/mods/public/maps/scenarios/reservoir.pmp
Reservoir test map.
22:46 Changeset [12659] by Pureon
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/gaia/special_treasure.png
New treasure icon
21:41 Changeset [12658] by Yves
  • ps/trunk/source/gui/CGUIScrollBarStyle.h
Removed unused file
21:05 ReleaseProcess edited by leper
Clarify non-pch (diff)
21:00 ReleaseProcess edited by historic_bruno
(diff)
20:55 ReleaseProcess edited by historic_bruno
(diff)
20:53 ReleaseProcess edited by historic_bruno
Updating some outdated info, add OS X bundle instructions (diff)
20:52 Changeset [12657] by Deiz
  • ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.xml
Removed out-of-date, often-forgotten civilization count.
16:53 Changeset [12656] by myconid
  • ps/trunk/binaries/data/mods/public/shaders/glsl/model_water.fs
  • ps/trunk/binaries/data/mods/public/shaders/glsl/model_waterfall.fs
Removing use of textureGrad function in shaders, as it requires too …
16:10 GettingStartedProgrammers edited by leper
Alpha 12 (diff)
15:54 Ticket #1664 (non-pch build broken in A11) updated by Julian Ospald
thanks
15:53 Ticket #1664 (non-pch build broken in A11) updated by leper
Cc, Milestone changed
I'm adding stwf to cc even though this bug is fixed as I don't really …
15:51 Ticket #1664 (non-pch build broken in A11) closed by leper
fixed: In 12655: […]
15:51 Changeset [12655] by leper
  • ps/trunk/source/soundmanager/js/MusicSound.cpp
  • ps/trunk/source/soundmanager/js/SoundPlayer.cpp
Fix non-pch build. Fixes #1664.
15:47 Ticket #1664 (non-pch build broken in A11) updated by Julian Ospald
<leper> hasufell: I suppose the easy solution to that would be to add …
15:10 Ticket #1664 (non-pch build broken in A11) updated by leper
Description changed
15:00 Ticket #1664 (non-pch build broken in A11) updated by Julian Ospald
works nicely with pch enabled though…
14:59 20120909-123823.log attached to Ticket #1664 by Julian Ospald
14:59 Ticket #1664 (non-pch build broken in A11) created by Julian Ospald
[…] See …
10:38 Changeset [12654] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/alpine_lakes.js
  • ps/trunk/binaries/data/mods/public/maps/random/alpine_valley.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/randombiome.js
Improving the layout of "Unknown" random map. Improving the random …
09:19 Changeset [12653] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/persian_highlands.js
  • ps/trunk/binaries/data/mods/public/maps/random/persian_highlands.json
Tweaking Persian Highlands random map.
06:28 Changeset [12652] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/art/actors/props/special/eyecandy/iceberg.xml
Fixing the texture parameter of iceberg.
05:40 Ticket #1582 ([PATCH] Improve default player names.) updated by O.Davoodi
Cleanup of the patch.
05:40 playernamespatch.patch attached to Ticket #1582 by O.Davoodi
02:52 Ticket #1633 (Use floats for entity health values instead of integers.) updated by Deiz
In 12651: […]
02:52 Changeset [12651] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
  • ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
Add support for non-integer GarrisonHolder regen rates; round health …
01:39 Changeset [12650] by michael
  • ps/trunk/binaries/data/mods/public/art/terrains/biome-tropic/tropic_cliff_b.xml
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/tropic_cliff_b_norm.png
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/tropic_cliff_b_spec.png
Normal and spec maps for Tropic Cliff B.
01:38 Changeset [12649] by ben
  • ps/trunk/binaries/system/ActorEditor.exe
  • ps/trunk/binaries/system/AtlasUI.dll
  • ps/trunk/binaries/system/Collada.dll
Manual build.

09/08/12:

23:50 Changeset [12648] by Pureon
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json
Ship tech and temple tech tweaks
23:44 Changeset [12647] by Pureon
  • ps/trunk/binaries/data/mods/public/art/textures/ui/global/tile/stone_background.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/global/tile/stone_background_light.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/global/tile/tile_dark.png
New background textures
23:13 Ticket #1663 ([PATCH] Caching / texture loading issue with release data) updated by myconid
All textures have CTexture::Prefetch() called on them, so the engine …
22:54 Ticket #1663 ([PATCH] Caching / texture loading issue with release data) created by historic_bruno
Mythos and I both notice this playing A11: when starting a new game, …
22:22 Changeset [12646] by Pureon
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_temple.json
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml
Garrison healing tech for temples
21:55 Ticket #1241 (WP Theming - Final Image Carousel) closed by MishFTW
fixed: Green light :)
21:48 Changeset [12645] by Pureon
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml
Small nerf to all warships. Less attack and range
21:20 Changeset [12644] by Pureon
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/armor_ship_bronze.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/armor_ship_gold.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/armor_ship_silver.png
Three new technologies for ships
20:56 Changeset [12643] by myconid
  • ps/trunk/binaries/data/mods/public/art/actors/temp/reservoir.xml
  • ps/trunk/binaries/data/mods/public/art/actors/temp/reservoir_water.xml
  • ps/trunk/binaries/data/mods/public/art/actors/temp/water_plane.xml
Water and waterfall shaders, materials and examples.
20:49 Ticket #1662 (UnitAI error "InternalError: too much recursion") created by historic_bruno
Happened during a game when a large army or several were on a rampage. …
20:33 system_info.txt attached to Ticket #1661 by historic_bruno
20:33 Ticket #1661 (Shadow bug after map revealed) created by historic_bruno
The last few times I've played in staff matches, after the map has …
19:56 crashlog.zip attached to Ticket #1660 by Vaikash
19:55 Ticket #1660 (Crash in CStreamItem::IdleTask() after resigning a match) created by Vaikash
It happened when i played 1vs1 with aegis bot on acropolis map... …
18:17 Changeset [12642] by Deiz
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
Respect the queued flag for garrison orders.
17:41 Manual_Settings edited by historic_bruno
(diff)
17:39 Manual_Settings edited by historic_bruno
OS X notes about windowed mode (diff)
17:00 Ticket #1659 ([PATCH] Insufficient population capacity tooltip) updated by leper
Keywords, Summary changed
Nice to see you using trac :-). Just for future patches: Please take a …
15:42 Ticket #1421 (Patch premake to not generate rpath) updated by pcpa
The problem happens again in my Fedora build, so I reinstantied the …
12:04 Changeset [12641] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/misc.js
Fixing the buggy passageMaker function. Smoothing the edges of the passes.
10:23 Ticket #1654 ([PATCH] Adjust random map "Fortress" now that gates work) updated by O.Davoodi
Keywords changed
10:20 Ticket #1654 ([PATCH] Adjust random map "Fortress" now that gates work) closed by O.Davoodi
fixed: In 12640: […]
10:20 Changeset [12640] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/fortress.js
Committing FeXoR's new fortress arrangement for Fortress random map. …
06:13 Ticket #1659 ([PATCH] Insufficient population capacity tooltip) updated by zoot
Updated patch per …
06:13 queuecapacitytweak3.diff attached to Ticket #1659 by zoot
05:29 Ticket #1658 (Sound problems on Arch Linux) updated by stwf
If someone with his problem can try it with the latest svn, there may …
04:54 Changeset [12639] by stwf
  • ps/trunk/source/soundmanager/data/OggData.cpp
zero out buffers before loading sounds
03:27 Ticket #1658 (Sound problems on Arch Linux) updated by historic_bruno
Similar report on Windows: …

09/07/12:

23:31 LatestReleaseMac edited by historic_bruno
Update to Alpha 11 (diff)
23:30 LatestReleaseLinux edited by historic_bruno
Update to Alpha 11 (diff)
23:27 LatestReleaseWindows edited by historic_bruno
Update to Alpha 11 (diff)
22:56 queuecapacitytweak2.diff attached to Ticket #1659 by zoot
22:56 Ticket #1659 ([PATCH] Insufficient population capacity tooltip) created by zoot
Description of the feature: When you've added a training order to the …
22:35 Ticket #1658 (Sound problems on Arch Linux) created by historic_bruno
Strange squeaking/noisy sounds, reported by Almin on IRC. Arch …
20:44 Ticket #1655 (Music stops playing) updated by Erik Johansson
Owner changed
18:53 Ticket #1627 (Error when tryin to destroy the building before ending the research) closed by Erik Johansson
fixed: Just tested in Alpha 11 and it's fixed.
18:45 Manual_Cheats edited by Erik Johansson
(diff)
15:13 Ticket #1656 ([PATCH] Support for libxml2 2.9) updated by pcpa
Replying to historic_bruno: > Thanks for reporting this. …
15:10 0ad-libxml2.patch attached to Ticket #1656 by pcpa
Updated patch to follow api changes specified by upstream libxml2
14:05 Changeset [12638] by stwf
  • ps/trunk/source/soundmanager/data/OggData.cpp
  • ps/trunk/source/soundmanager/data/SoundData.cpp
  • ps/trunk/source/soundmanager/data/SoundData.h
silence repeated errors when buffers don't allocate, fix up reference …
11:47 0adManual edited by O.Davoodi
(diff)
05:47 Manual_Cheats edited by Erik Johansson
remove placeholder empty table rows (diff)
05:47 Manual_Cheats created by Erik Johansson
all current cheats, I've tested them so the descriptions should be …
04:46 Manual_SettingUpAGame edited by Erik Johansson
updated for Alpha 11 (and fixed a lot of small things as well) (diff)
04:02 Ticket #1656 ([PATCH] Support for libxml2 2.9) updated by historic_bruno
Component, Milestone changed
Thanks for reporting this. There's a message explaining the API change …
03:45 Ticket #1657 ([PATCH] Session GUI: Unit panel improvements) created by historic_bruno
* Show attack type in the attack/armor stats tooltip, there's …
03:43 Ticket #1315 ([NEEDS INFO] unhandled exception (Access violation reading 0x3280C010) ...) closed by historic_bruno
needsinfo
02:56 Ticket #1656 ([PATCH] Support for libxml2 2.9) created by pcpa
Testing a 0ad build in an up to date fedora rawhide fails due to …

09/06/12:

23:05 Changeset [12637] by myconid
  • ps/trunk/source/graphics/ObjectEntry.cpp
Putting a check for bad texture references, in case anyone tries to …
20:59 Manual_MainMenu edited by Erik Johansson
added link to main manual page (diff)
20:09 Playing0AD edited by Erik Johansson
(diff)
19:09 Manual_MainMenu edited by Erik Johansson
(diff)
18:24 Ticket #1654 ([PATCH] Adjust random map "Fortress" now that gates work) updated by leper
Keywords, Milestone changed
I sort of suggested this fix and I'd say it should be committed as …
18:05 Ticket #1655 (Music stops playing) created by Erik Johansson
After leaving the game running in a non-active window for a while …
17:42 Ticket #1654 ([PATCH] Adjust random map "Fortress" now that gates work) updated by fabio
Note: current approach is still useful for a testcase of #1566.
14:52 fortress.js.patch attached to Ticket #1654 by FeXoR
SVN patch of the changes
14:50 2012-9-5_adjust_fortress.zip attached to Ticket #1654 by FeXoR
ZIP file containing the changed file fortress.js
14:47 Ticket #1654 ([PATCH] Adjust random map "Fortress" now that gates work) created by FeXoR
With working gates there is no need to have an open entry and gates in …
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