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Timeline



10/02/12:

21:45 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by fcxSanya
Attached the current version, the patch should apply on current …
21:24 one_hero_2012_10_02_v4.diff attached to Ticket #1432 by fcxSanya
Current WIP version
20:57 Ticket #1663 ([PATCH] Caching / texture loading issue with release data) updated by myconid
Right, so one solution might be to replace the CTexture::Prefetch() …
18:30 Ticket #1347 (Game does not exit properly after a game) closed by fabio
fixed: I am no longer able to reproduce it, supposing fixed. I'll reopen if …
17:56 Ticket #785 ([PATCH] Implement variable game speed) updated by Raymond
My favorite is: gameSpeeds.list = ["Slow", "Normal", "Fast", "Very …
14:17 BuildInstructions edited by leper
Remove fam/gamin as we're using inotify as of r12726. (diff)
14:15 premake edited by leper
Remove fam/gamin as we're using inotify as of r12726. (diff)
10:31 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by fcxSanya
Replying to historic_bruno: > I tried applying fcxSanya's …
09:51 belgian_uplands2012-10-2.diff attached to Ticket #1688 by FeXoR
The SVN .diff
09:51 belgian_uplands2012-10-2.zip attached to Ticket #1688 by FeXoR
All needed files in a ZIP archive (.js/.json/.gif)
09:48 Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) updated by FeXoR
Removed some typos (variable names), reviewed documentation to make …
08:43 GraphicsFeatureStatus edited by fabio
OpenGL ES 2.0 note (diff)
04:03 GraphicsFeatureStatus edited by historic_bruno
(diff)
03:58 GraphicsFeatureStatus edited by historic_bruno
(diff)
02:49 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by historic_bruno
I tried applying fcxSanya's most recent patch but it doesn't apply …
02:03 Tickets #1316,​1687 batch updated by ben
In 12726: […]
02:03 Changeset [12726] by ben
  • ps/trunk/build/premake/premake4.lua
  • ps/trunk/source/lib/config2.h
  • ps/trunk/source/lib/sysdep/os/linux/dir_watch_inotify.cpp
Replaces FAM file monitoring with inotify on Linux, based on patch by …
01:00 inotify2.patch attached to Ticket #1316 by historic_bruno

10/01/12:

22:36 GraphicsFeatureStatus edited by historic_bruno
Adds some details, super fancy water (#1572) (diff)
22:25 Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) updated by historic_bruno
Milestone changed
22:25 Ticket #1680 ([PATCH] Variables recreation) closed by historic_bruno
wontfix: I happen to agree with quantumstate on this, so I'm going to close …
20:55 GraphicsFeatureStatus edited by historic_bruno
(diff)
20:52 GraphicsFeatureStatus created by historic_bruno
Initial version. Needs tickets / links and checking for correctness
19:54 Ticket #1689 (NaN Resources) updated by historic_bruno
Component changed
19:54 Ticket #1689 (NaN Resources) updated by historic_bruno
I wonder if you can provide the commands.txt from that game session? …
19:04 belgian_uplands2012-10-1.diff attached to Ticket #1688 by FeXoR
The SVN .diff
19:04 belgian_uplands2012-10-1.zip attached to Ticket #1688 by FeXoR
All needed files in a ZIP archive (.js/.json/.gif)
19:03 Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) updated by FeXoR
My dear, yes! I forgot I added some deepcopies because some problems …
16:43 Ticket #1689 (NaN Resources) updated by Florian
Well, turns out the file is too big too be atached here. You can get …
16:38 Ticket #1689 (NaN Resources) created by Florian
I encountered a natural resource field, that contains NaN units of …
14:25 Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) updated by historic_bruno
Description, Keywords changed
From a quick look at the patch, I see at least two unnecessary …
14:10 Ticket #1687 ([PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in ...) updated by historic_bruno
Description changed
Confirmed that the bug still occurs with the inotify patch from #1316
13:57 Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) created by FeXoR
A random map with its heightmap generated by erosion. It will not be …
03:47 Changeset [12725] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/mace_hero_craterus_norm.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/oasis_11.png
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis 11.pmp
03:11 Ticket #1316 ([PATCH] Use inotify instead of FAM/Gamin on Linux) updated by historic_bruno
I've figured out why I couldn't get hotloading to work on Ubuntu (see …
02:33 Ticket #1687 ([PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in ...) updated by historic_bruno
Description changed
02:32 Ticket #1687 ([PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in ...) created by historic_bruno
While troubleshooting hotloading/FAM on Ubuntu 12.04, I noticed that …
02:01 Changeset [12724] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/units/macedonians/craterus_norm.xml
  • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/mace_hero_craterus_norm.png
A test normal map for units. Causes error though.

09/30/12:

23:42 visualreplay-WIP-r12723.patch attached to Ticket #9 by historic_bruno
23:41 Ticket #9 ([PATCH] Simulation - Game Record/Replay) updated by historic_bruno
Keywords changed
Attaching a work in progress patch for visual replay that uses the …
20:40 Ticket #1685 (Carthaginian mill specfic name fix) updated by historic_bruno
Milestone changed
15:11 Ticket #1685 (Carthaginian mill specfic name fix) closed by Aviv
wontfix: Wrong. Mills are for wood, stone and metal. Taḥanah means grain mill. …
11:28 Ticket #1588 ([PATCH] Make 0ad compile with clang/llvm) updated by retrosnub
As a note: latest spidermonkey builds fine with clang. Could be a …
10:20 Ticket #1588 ([PATCH] Make 0ad compile with clang/llvm) updated by retrosnub
Using latest git for both llvm and clang I'm getting strange pragma …
04:34 Changeset [12723] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/structures/plot_field_fallow.xml
  • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_fallow.png
  • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_fallow_norm.png
Normal map for destroyed farm field rubble actor. Defense Towers …
04:08 Ticket #1686 ([PATCH] "Slaughter" attack type needs actor variation and animation ...) updated by michael
Description changed
04:02 Ticket #1686 ([PATCH] "Slaughter" attack type needs actor variation and animation ...) updated by michael
Description changed
04:01 cavalry_javelinist_b_r.xml attached to Ticket #1686 by michael
03:59 Ticket #1686 ([PATCH] "Slaughter" attack type needs actor variation and animation ...) created by michael
Now that we have a "slaughter" attack element for ranged units to use …
02:55 Changeset [12722] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/structures/plot_field_fallow.xml
  • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_fallow.png
  • ps/trunk/binaries/data/mods/public/civs/maur.json
Added heroes to Persians Sandbox.xml New farm field "rubble" actor. …
02:05 Changeset [12721] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/structures/plot_field_new.xml
  • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_norm.png
  • ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_spec.png
Spec and normal maps for farm fields.
00:42 Ticket #1685 (Carthaginian mill specfic name fix) created by Aviv
Specific name for the Carthaginian mill should be Taḥanah. …
00:16 Civ:_Mauryas edited by michael
Added Maiden Guard unit. (diff)

09/29/12:

23:45 Changeset [12720] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis 04.xml
23:43 Changeset [12719] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/decals/destruct_3x3.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/destruct_3x3.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/props/rubble_wood_3x3.dae
3x3 Destruction mesh for example purposes. Others will need to make …
03:07 Ticket #1681 (Serialization test fails due to projectiles) updated by historic_bruno
Milestone, Priority changed
03:01 Ticket #1681 (Serialization test fails due to projectiles) updated by historic_bruno
Cc changed
I'm thinking this is also the cause of OOS errors during rejoin (to …
00:20 Ticket #1197 ([PATCH] Incorrect aliasing of core/extension GLhandleARB shader functions) updated by historic_bruno
Priority changed
00:06 Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by ben
In 12718: […]
00:06 Changeset [12718] by ben
  • ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_gate.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_long.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_medium.xml
Adds rubble entities to most structures. This and r12717 based on …
00:02 Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) closed by ben
fixed: In 12717: […]
00:02 Changeset [12717] by ben
  • ps/trunk/binaries/data/mods/public/simulation/components/Health.js
  • ps/trunk/binaries/data/mods/public/simulation/templates/rubble
  • ps/trunk/binaries/data/mods/public/simulation/templates/rubble/rubble_1x1.xml
Implements SpawnEntityOnDeath property for entities (i.e. rubble). …

09/28/12:

22:56 Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by historic_bruno
Keywords changed
I've tested the patch and it works well. All I've had to is refactor a …
21:27 GameplayFeatureStatus edited by fabio
add savegame related tickets (diff)
21:21 Ticket #131 (Building Damage / Destruction / Capture visual clue) updated by historic_bruno
Description changed
21:16 Changeset [12716] by ben
  • ps/trunk/source/simulation2/components/CCmpSelectable.cpp
Fixes missing Atlas selection rings for decorative actors
21:15 Ticket #1090 ([PATCH] Improve load game UI) updated by historic_bruno
Description changed
#1683 was a duplicate.
21:13 Ticket #1683 (Better save/load game GUI) closed by historic_bruno
duplicate: This is a duplicate of #1090, I'll add some more info and link back to …
20:50 Ticket #1655 (Music stops playing) closed by Erik Johansson
fixed: Certainly seems fixed to me, I've had the game running in a window for …
20:20 Ticket #1562 ([PATCH] Water interferes with actor viewer rendering) updated by historic_bruno
Keywords changed
20:20 Ticket #1562 ([PATCH] Water interferes with actor viewer rendering) closed by ben
fixed: In 12715: […]
20:20 Changeset [12715] by ben
  • ps/trunk/source/ps/GameSetup/GameSetup.cpp
  • ps/trunk/source/renderer/DecalRData.cpp
  • ps/trunk/source/renderer/DecalRData.h
Fixes actor viewer bug where view was obstructed by map's water level. …
19:14 Ticket #785 ([PATCH] Implement variable game speed) updated by Erik Johansson
Yeah, while an in-game setting is a good thing to have, we need to …
19:10 Ticket #1528 ([PATCH] Implicit js->C++ type conversions are non-fatal) updated by historic_bruno
Relevant IRC log: …
14:19 Ticket #785 ([PATCH] Implement variable game speed) updated by historic_bruno
I don't agree that it's useless, for one thing it's a setting to agree …
06:49 Ticket #785 ([PATCH] Implement variable game speed) updated by fabio
My point was that having it in game is much more useful since one is …

09/27/12:

22:17 Ticket #1500 (WP Maintenance - Update to 3.4.1) updated by historic_bruno
Component changed
22:17 Ticket #1585 (Theme Finalization - Install Cache Plugin) updated by historic_bruno
Component changed
22:15 Ticket #785 ([PATCH] Implement variable game speed) updated by historic_bruno
Replying to fabio: > I think it would be changeable only …
20:06 Ticket #1239 (Add plugins and current theme to integration instance) closed by gerbilOFdoom
fixed: Completed, just add content
11:41 Ticket #1618 (Crash towards end of game) updated by Kieran P
Milestone changed
10:15 Changeset [12714] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/flora_tree_tamarix.xml
Fixing the name of tamarix tree.
10:04 Ticket #785 ([PATCH] Implement variable game speed) updated by fabio
I think it would be changeable only after game launch - it starts …
08:23 Changeset [12713] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
08:23 Changeset [12712] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/civs/maur.json
  • ps/trunk/binaries/data/mods/public/civs/theb.json
08:15 Changeset [12711] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/civs/mace.json
08:12 Changeset [12710] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/civs/athen.json
  • ps/trunk/binaries/data/mods/public/civs/brit.json
  • ps/trunk/binaries/data/mods/public/civs/cart.json
Adding cultures to the civs. Fixing the recent problem with random maps.
06:27 Ticket #1658 (Sound problems on Arch Linux) updated by stwf
I think this is fixed now
06:27 Ticket #1655 (Music stops playing) updated by stwf
Is this fixed now?
06:26 Ticket #1594 (Handle sound system errors more gracefully) updated by stwf
This should be fixed now
06:25 Ticket #1618 (Crash towards end of game) updated by stwf
I think this is fixed now
04:42 Changeset [12709] by stwf
  • ps/trunk/source/soundmanager/SoundManager.cpp
  • ps/trunk/source/soundmanager/SoundManager.h
  • ps/trunk/source/soundmanager/items/CSoundBase.cpp
new threaded soundmanager and proper distance roll off
00:42 Ticket #785 ([PATCH] Implement variable game speed) updated by historic_bruno
Keywords changed

09/26/12:

20:06 Ticket #1684 (Offer debug symbols for bundled Windows libraries) created by historic_bruno
Currently if there's a suspected bug in one of our bundled Windows …
18:45 gamespeed.diff attached to Ticket #785 by smarlowe
18:40 Ticket #785 ([PATCH] Implement variable game speed) updated by smarlowe
Keywords, Milestone, Summary changed
Added an option to set game speed to slow (0.5) or fast (1.5) before …
17:08 Ticket #1683 (Better save/load game GUI) created by fabio
It would be nice to improve save and load game GUI in 0 A.D.. …
14:18 GameplayFeatureStatus edited by historic_bruno
(diff)
12:31 Ticket #201 (COLLADA: report errors more helpfully) updated by Erik Johansson
http://www.wildfiregames.com/forum/index.php?showtopic=11673 Should be …
01:36 Ticket #1682 ([PATCH] Minor updates to LICENSE.txt) updated by pcpa
Cc, Keywords, Summary changed
01:33 license-linux.patch attached to Ticket #1682 by pcpa
license-linux.patch
01:32 Ticket #1682 ([PATCH] Minor updates to LICENSE.txt) created by pcpa
It is desirable to have a more descriptive LICENSE.txt for Linux …

09/25/12:

21:31 Ticket #1239 (Add plugins and current theme to integration instance) updated by gerbilOFdoom
Status changed
21:31 Ticket #1239 (Add plugins and current theme to integration instance) updated by gerbilOFdoom
Owner, Status changed
Taking over at the request of Geek
20:17 Ticket #201 (COLLADA: report errors more helpfully) updated by historic_bruno
Replying to Gallaecio: > The link to the forums is broken …
07:31 Ticket #399 ([NEEDS INFO] Valgrind error in tex_transform_to) updated by Adrián Chaves
I could not reproduce this issue in 0.0.11 with the following …
07:19 Ticket #248 (Transparent Alpha Channel rendering problem for farms.) updated by Adrián Chaves
This never happened to me (NVIDIA GeForce 8800 GT), and currently the …
07:11 Ticket #201 (COLLADA: report errors more helpfully) updated by Adrián Chaves
The link to the forums is broken :(
07:08 Ticket #171 (GL extension loading slightly incorrect on Linux) updated by Adrián Chaves
“So I don't think there's anything we should actually do, except be …
07:04 Ticket #170 (Failures handled inelegantly on Linux) updated by Adrián Chaves
With 0 A.D. 0.11, I am getting: - A console-like error message about …
05:14 Ticket #1677 (Remove WP Minify Conflicts) closed by MishFTW
fixed
01:37 Ticket #1680 ([PATCH] Variables recreation) updated by pragma
Thanks for your comment, I hurried to make a ticket, because on forums …
00:37 Changeset [12708] by ben
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Manual build.
00:27 Changeset [12707] by ben
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
  • ps/trunk/source/simulation2/MessageTypes.h
  • ps/trunk/source/simulation2/TypeList.h
Implements Vision/Range tech modification
Note: See TracTimeline for information about the timeline view.