Timeline
10/02/12:
- 21:45 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by
- Attached the current version, the patch should apply on current …
- 20:57 Ticket #1663 ([PATCH] Caching / texture loading issue with release data) updated by
- Right, so one solution might be to replace the CTexture::Prefetch() …
- 18:30 Ticket #1347 (Game does not exit properly after a game) closed by
- fixed: I am no longer able to reproduce it, supposing fixed. I'll reopen if …
- 17:56 Ticket #785 ([PATCH] Implement variable game speed) updated by
- My favorite is: gameSpeeds.list = ["Slow", "Normal", "Fast", "Very …
- 14:17 BuildInstructions edited by
- Remove fam/gamin as we're using inotify as of r12726. (diff)
- 14:15 premake edited by
- Remove fam/gamin as we're using inotify as of r12726. (diff)
- 10:31 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by
- Replying to historic_bruno: > I tried applying fcxSanya's …
- 09:48 Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) updated by
- Removed some typos (variable names), reviewed documentation to make …
- 08:43 GraphicsFeatureStatus edited by
- OpenGL ES 2.0 note (diff)
- 04:03 GraphicsFeatureStatus edited by
- (diff)
- 03:58 GraphicsFeatureStatus edited by
- (diff)
- 02:49 Ticket #1432 ([PATCH] Limit heroes to one living per player) updated by
- I tried applying fcxSanya's most recent patch but it doesn't apply …
- 02:03 Tickets #1316,1687 batch updated by
- In 12726: […]
- 02:03 Changeset [12726] by
-
- ps/trunk/build/premake/premake4.lua
- ps/trunk/source/lib/config2.h
- ps/trunk/source/lib/sysdep/os/linux/dir_watch_inotify.cpp
10/01/12:
- 22:36 GraphicsFeatureStatus edited by
- Adds some details, super fancy water (#1572) (diff)
- 22:25 Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) updated by
-
Milestone changed
- 22:25 Ticket #1680 ([PATCH] Variables recreation) closed by
- wontfix: I happen to agree with quantumstate on this, so I'm going to close …
- 20:55 GraphicsFeatureStatus edited by
- (diff)
- 20:52 GraphicsFeatureStatus created by
- Initial version. Needs tickets / links and checking for correctness
- 19:54 Ticket #1689 (NaN Resources) updated by
-
Component changed
- 19:54 Ticket #1689 (NaN Resources) updated by
-
I wonder if you can provide the
commands.txtfrom that game session? … - 19:03 Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) updated by
- My dear, yes! I forgot I added some deepcopies because some problems …
- 16:43 Ticket #1689 (NaN Resources) updated by
- Well, turns out the file is too big too be atached here. You can get …
- 16:38 Ticket #1689 (NaN Resources) created by
- I encountered a natural resource field, that contains NaN units of …
- 14:25 Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) updated by
-
Description, Keywords changed
From a quick look at the patch, I see at least two unnecessary … - 14:10 Ticket #1687 ([PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in ...) updated by
-
Description changed
Confirmed that the bug still occurs with the inotify patch from #1316 … - 13:57 Ticket #1688 ([PATCH] Add random map "Belgian Uplands" based on erosion) created by
- A random map with its heightmap generated by erosion. It will not be …
- 03:47 Changeset [12725] by
-
- ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/mace_hero_craterus_norm.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/oasis_11.png
- ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis 11.pmp
- …
- 03:11 Ticket #1316 ([PATCH] Use inotify instead of FAM/Gamin on Linux) updated by
- I've figured out why I couldn't get hotloading to work on Ubuntu (see …
- 02:33 Ticket #1687 ([PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in ...) updated by
-
Description changed
- 02:32 Ticket #1687 ([PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in ...) created by
- While troubleshooting hotloading/FAM on Ubuntu 12.04, I noticed that …
- 02:01 Changeset [12724] by
-
- ps/trunk/binaries/data/mods/public/art/actors/units/macedonians/craterus_norm.xml
- ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/mace_hero_craterus_norm.png
09/30/12:
- 23:41 Ticket #9 ([PATCH] Simulation - Game Record/Replay) updated by
-
Keywords changed
Attaching a work in progress patch for visual replay that uses the … - 20:40 Ticket #1685 (Carthaginian mill specfic name fix) updated by
-
Milestone changed
- 15:11 Ticket #1685 (Carthaginian mill specfic name fix) closed by
- wontfix: Wrong. Mills are for wood, stone and metal. Taḥanah means grain mill. …
- 11:28 Ticket #1588 ([PATCH] Make 0ad compile with clang/llvm) updated by
- As a note: latest spidermonkey builds fine with clang. Could be a …
- 10:20 Ticket #1588 ([PATCH] Make 0ad compile with clang/llvm) updated by
- Using latest git for both llvm and clang I'm getting strange pragma …
- 04:34 Changeset [12723] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/plot_field_fallow.xml
- ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_fallow.png
- ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_fallow_norm.png
- …
- 04:08 Ticket #1686 ([PATCH] "Slaughter" attack type needs actor variation and animation ...) updated by
-
Description changed
- 04:02 Ticket #1686 ([PATCH] "Slaughter" attack type needs actor variation and animation ...) updated by
-
Description changed
- 03:59 Ticket #1686 ([PATCH] "Slaughter" attack type needs actor variation and animation ...) created by
- Now that we have a "slaughter" attack element for ranged units to use …
- 02:55 Changeset [12722] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/plot_field_fallow.xml
- ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_fallow.png
- ps/trunk/binaries/data/mods/public/civs/maur.json
- …
- 02:05 Changeset [12721] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/plot_field_new.xml
- ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_norm.png
- ps/trunk/binaries/data/mods/public/art/textures/skins/gaia/decal_farmland_spec.png
- 00:42 Ticket #1685 (Carthaginian mill specfic name fix) created by
- Specific name for the Carthaginian mill should be Taḥanah. …
- 00:16 Civ:_Mauryas edited by
- Added Maiden Guard unit. (diff)
09/29/12:
- 23:45 Changeset [12720] by
-
- ps/trunk/binaries/data/mods/public/maps/scenarios/Oasis 04.xml
- 23:43 Changeset [12719] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/decals/destruct_3x3.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/destruct_3x3.xml
- ps/trunk/binaries/data/mods/public/art/meshes/props/rubble_wood_3x3.dae
- …
- 03:07 Ticket #1681 (Serialization test fails due to projectiles) updated by
-
Milestone, Priority changed
- 03:01 Ticket #1681 (Serialization test fails due to projectiles) updated by
-
Cc changed
I'm thinking this is also the cause of OOS errors during rejoin (to … - 00:20 Ticket #1197 ([PATCH] Incorrect aliasing of core/extension GLhandleARB shader functions) updated by
-
Priority changed
- 00:06 Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by
- In 12718: […]
- 00:06 Changeset [12718] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_gate.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_long.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_medium.xml
- …
- 00:02 Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) closed by
- fixed: In 12717: […]
- 00:02 Changeset [12717] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Health.js
- ps/trunk/binaries/data/mods/public/simulation/templates/rubble
- ps/trunk/binaries/data/mods/public/simulation/templates/rubble/rubble_1x1.xml
- …
09/28/12:
- 22:56 Ticket #1166 ([PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building ...) updated by
-
Keywords changed
I've tested the patch and it works well. All I've had to is refactor a … - 21:27 GameplayFeatureStatus edited by
- add savegame related tickets (diff)
- 21:21 Ticket #131 (Building Damage / Destruction / Capture visual clue) updated by
-
Description changed
- 21:16 Changeset [12716] by
-
- ps/trunk/source/simulation2/components/CCmpSelectable.cpp
- 21:15 Ticket #1090 ([PATCH] Improve load game UI) updated by
-
Description changed
#1683 was a duplicate. - 21:13 Ticket #1683 (Better save/load game GUI) closed by
- duplicate: This is a duplicate of #1090, I'll add some more info and link back to …
- 20:50 Ticket #1655 (Music stops playing) closed by
- fixed: Certainly seems fixed to me, I've had the game running in a window for …
- 20:20 Ticket #1562 ([PATCH] Water interferes with actor viewer rendering) updated by
-
Keywords changed
- 20:20 Ticket #1562 ([PATCH] Water interferes with actor viewer rendering) closed by
- fixed: In 12715: […]
- 20:20 Changeset [12715] by
-
- ps/trunk/source/ps/GameSetup/GameSetup.cpp
- ps/trunk/source/renderer/DecalRData.cpp
- ps/trunk/source/renderer/DecalRData.h
- …
- 19:14 Ticket #785 ([PATCH] Implement variable game speed) updated by
- Yeah, while an in-game setting is a good thing to have, we need to …
- 19:10 Ticket #1528 ([PATCH] Implicit js->C++ type conversions are non-fatal) updated by
- Relevant IRC log: …
- 14:19 Ticket #785 ([PATCH] Implement variable game speed) updated by
- I don't agree that it's useless, for one thing it's a setting to agree …
- 06:49 Ticket #785 ([PATCH] Implement variable game speed) updated by
- My point was that having it in game is much more useful since one is …
09/27/12:
- 22:17 Ticket #1500 (WP Maintenance - Update to 3.4.1) updated by
-
Component changed
- 22:17 Ticket #1585 (Theme Finalization - Install Cache Plugin) updated by
-
Component changed
- 22:15 Ticket #785 ([PATCH] Implement variable game speed) updated by
- Replying to fabio: > I think it would be changeable only …
- 20:06 Ticket #1239 (Add plugins and current theme to integration instance) closed by
- fixed: Completed, just add content
- 11:41 Ticket #1618 (Crash towards end of game) updated by
-
Milestone changed
- 10:15 Changeset [12714] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/flora_tree_tamarix.xml
- 10:04 Ticket #785 ([PATCH] Implement variable game speed) updated by
- I think it would be changeable only after game launch - it starts …
- 08:23 Changeset [12713] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- 08:23 Changeset [12712] by
-
- ps/trunk/binaries/data/mods/public/civs/maur.json
- ps/trunk/binaries/data/mods/public/civs/theb.json
- 08:15 Changeset [12711] by
-
- ps/trunk/binaries/data/mods/public/civs/mace.json
- 08:12 Changeset [12710] by
-
- ps/trunk/binaries/data/mods/public/civs/athen.json
- ps/trunk/binaries/data/mods/public/civs/brit.json
- ps/trunk/binaries/data/mods/public/civs/cart.json
- …
- 06:27 Ticket #1658 (Sound problems on Arch Linux) updated by
- I think this is fixed now
- 06:27 Ticket #1655 (Music stops playing) updated by
- Is this fixed now?
- 06:26 Ticket #1594 (Handle sound system errors more gracefully) updated by
- This should be fixed now
- 06:25 Ticket #1618 (Crash towards end of game) updated by
- I think this is fixed now
- 04:42 Changeset [12709] by
-
- ps/trunk/source/soundmanager/SoundManager.cpp
- ps/trunk/source/soundmanager/SoundManager.h
- ps/trunk/source/soundmanager/items/CSoundBase.cpp
- …
- 00:42 Ticket #785 ([PATCH] Implement variable game speed) updated by
-
Keywords changed
09/26/12:
- 20:06 Ticket #1684 (Offer debug symbols for bundled Windows libraries) created by
- Currently if there's a suspected bug in one of our bundled Windows …
- 18:40 Ticket #785 ([PATCH] Implement variable game speed) updated by
-
Keywords, Milestone, Summary changed
Added an option to set game speed to slow (0.5) or fast (1.5) before … - 17:08 Ticket #1683 (Better save/load game GUI) created by
- It would be nice to improve save and load game GUI in 0 A.D.. …
- 14:18 GameplayFeatureStatus edited by
- (diff)
- 12:31 Ticket #201 (COLLADA: report errors more helpfully) updated by
- http://www.wildfiregames.com/forum/index.php?showtopic=11673 Should be …
- 01:36 Ticket #1682 ([PATCH] Minor updates to LICENSE.txt) updated by
-
Cc, Keywords, Summary changed
- 01:32 Ticket #1682 ([PATCH] Minor updates to LICENSE.txt) created by
- It is desirable to have a more descriptive LICENSE.txt for Linux …
09/25/12:
- 21:31 Ticket #1239 (Add plugins and current theme to integration instance) updated by
-
Status changed
- 21:31 Ticket #1239 (Add plugins and current theme to integration instance) updated by
-
Owner, Status changed
Taking over at the request of Geek - 20:17 Ticket #201 (COLLADA: report errors more helpfully) updated by
- Replying to Gallaecio: > The link to the forums is broken …
- 07:31 Ticket #399 ([NEEDS INFO] Valgrind error in tex_transform_to) updated by
- I could not reproduce this issue in 0.0.11 with the following …
- 07:19 Ticket #248 (Transparent Alpha Channel rendering problem for farms.) updated by
- This never happened to me (NVIDIA GeForce 8800 GT), and currently the …
- 07:11 Ticket #201 (COLLADA: report errors more helpfully) updated by
- The link to the forums is broken :(
- 07:08 Ticket #171 (GL extension loading slightly incorrect on Linux) updated by
- “So I don't think there's anything we should actually do, except be …
- 07:04 Ticket #170 (Failures handled inelegantly on Linux) updated by
- With 0 A.D. 0.11, I am getting: - A console-like error message about …
- 05:14 Ticket #1677 (Remove WP Minify Conflicts) closed by
- fixed
- 01:37 Ticket #1680 ([PATCH] Variables recreation) updated by
- Thanks for your comment, I hurried to make a ticket, because on forums …
- 00:37 Changeset [12708] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 00:27 Changeset [12707] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- ps/trunk/source/simulation2/MessageTypes.h
- ps/trunk/source/simulation2/TypeList.h
- …
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