Timeline
03/15/13:
- 22:59 Changeset [13292] by
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- ps/trunk/binaries/data/config/default.cfg
- 22:49 Changeset [13291] by
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- ps/trunk/binaries/system/AtlasUI.dll
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 22:46 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) closed by
- invalid: There was a plan to updated some gfx packages in 12.04, but usually …
- 22:42 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by
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Milestone changed
Indeed, that solves it. The game then works properly. But then how … - 22:06 Ticket #1870 ([PATCH] Stop hotkey) created by
- Adds a hotkey to stop the current selection. Equivalent to the little …
- 21:40 Ticket #1869 ([PATCH] Hotkey detection fails under heavy load) updated by
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Priority changed
- 21:35 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by
- Uploaded a (slightly) more sane version that completely removes the …
- 21:31 Ticket #1715 (OpenAL error displayed when you run the game without sound card) updated by
- Does this still happen? Can anyone confirm?
- 21:31 Ticket #1869 ([PATCH] Hotkey detection fails under heavy load) updated by
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Description changed
I imagine some kludgy use ofEngine.HotkeyIsPressed()is at fault … - 21:31 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by
- I'll give it another try tomorrow.
- 21:23 Ticket #1869 ([PATCH] Hotkey detection fails under heavy load) updated by
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Description changed
- 21:23 Ticket #1593 (Issue with fullscreen OS X retina display) updated by
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Milestone, Owner changed
- 21:23 Ticket #1869 ([PATCH] Hotkey detection fails under heavy load) created by
- Steps to reproduce (YMMV): 1. Start a match against 7 Aegis bots and …
- 21:21 Ticket #1712 ([PATCH][ATLAS] Music and ambient sounds keep playing after simulation test) updated by
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Milestone, Owner changed
- 21:20 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by
- wraitii, I tried setting the rally point probably a 1000 times on …
- 21:18 Ticket #1736 ([PATCH] Memory Leaks) closed by
- fixed
- 21:16 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by
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Summary, Description changed
- 21:09 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by
- HD4000 is too new for the old drivers in 12.04. You may want to update …
- 20:43 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by
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Milestone changed
- 20:43 Ticket #1844 (Change checkrefs.pl to pick up missing projectile attach points) updated by
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Milestone changed
- 20:42 Ticket #1816 ([Git] [Step 3] Create .gitattributes for Git code repo) updated by
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Milestone changed
- 20:42 Ticket #1814 ([Git] [Step 2] Create update.bat to sync windows binaries) updated by
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Milestone changed
- 20:42 Ticket #1819 ([Git] [Step 1] Update autobuild utility for git workflow) updated by
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Milestone changed
- 20:42 Ticket #657 (Waypoint Flags) updated by
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Milestone, Priority changed
- 20:42 Ticket #1380 ([PATCH] Water reflections bug on Mac w/ Intel HD 3000 graphics) updated by
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Milestone changed
- 20:41 Ticket #1496 ([PATCH] Ranged attack bugs when targeting garrisoning, formation, or ...) updated by
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Milestone changed
- 20:40 Ticket #1650 (Reduce AI JS runtime size) updated by
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Milestone changed
- 20:40 Ticket #1665 (Citizen soldiers attack gaia animals without provocation) updated by
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Milestone changed
- 20:40 Ticket #1751 (Packed/packing siege tries to attack sometimes) updated by
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Priority changed
- 20:39 Ticket #1767 ([PATCH] Team chat doesn't work for allies made using diplomacy) updated by
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Milestone changed
- 20:39 Ticket #1828 (Serialization test fails during construction) updated by
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Priority changed
- 20:38 Ticket #1832 (Entities should abandon chase if their target is in FOW) updated by
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Milestone, Summary changed
- 20:37 Ticket #1852 ([PATCH] Checked sourcecode with cppcheck) updated by
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Milestone, Priority changed
- 20:35 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by
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Milestone changed
- 20:33 Ticket #1867 (Ungatherable resources) updated by
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Milestone changed
- 19:12 Ticket #1867 (Ungatherable resources) closed by
- fixed: In 13290: […]
- 19:12 Changeset [13290] by
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- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 17:56 Ticket #1867 (Ungatherable resources) updated by
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Summary changed
- 15:34 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by
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Description, Milestone changed
- 15:32 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by
- Okay i'll remove that from the ticket and change its status so it …
- 15:27 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by
- Replying to hadware: > My version appears to be apha 12 …
- 13:55 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by
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Description changed
- 13:54 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by
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Description changed
- 13:47 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) created by
- The game itself is very slow and laggy, despite a very recent (and …
- 13:35 Changeset [13289] by
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- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/attack_plan.js
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/config.js
- …
- 13:13 Ticket #1867 (Ungatherable resources) updated by
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Description changed
- 13:07 Ticket #1867 (Ungatherable resources) created by
- Steps to reproduce: 1. Load the attached savegame. 2. Ignore the …
- 11:26 Ticket #1387 ([PATCH] Limit gatherers per resource) updated by
- In 13288: […]
- 11:26 Changeset [13288] by
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- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 11:22 Changeset [13287] by
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- ps/trunk/binaries/data/mods/public/shaders/arb/particle.fp
- ps/trunk/binaries/data/mods/public/shaders/arb/particle.vp
- ps/trunk/binaries/data/mods/public/shaders/arb/particle.xml
- …
- 02:38 Ticket #1736 ([PATCH] Memory Leaks) updated by
- Valgrind says we are leak free (well, at least as far as the sound …
- 00:29 Ticket #1866 ([PATCH] Unit attack instability) updated by
- There is in fact an inconsistency for units in defensive stance like …
- 00:24 Changeset [13286] by
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- ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.xml
- ps/trunk/binaries/data/mods/public/gui/session/session.xml
- 00:13 Changeset [13285] by
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- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/corral.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/farmstead.xml
- ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_corral.dae
- …
- 00:12 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by
- I don't have time to look into this any further right now, but I can …
03/14/13:
- 23:57 Changeset [13284] by
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- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_crenellations.json
- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
- 21:42 Ticket #1802 ([PATCH] Hero button) updated by
- If you place a Mill you get this error: […]
- 20:12 Ticket #1802 ([PATCH] Hero button) updated by
- I think it should display all heroes but do something smart if there …
- 19:38 Ticket #1657 ([PATCH] Session GUI: Unit panel improvements) updated by
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Summary changed
The submitted patch modifies bots' names during the game setup adding … - 18:11 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by
- My patch builds on Quantumstate's. Same approach but I replaced every …
- 16:21 Ticket #1802 ([PATCH] Hero button) updated by
- The patch keeps track of multiple heroes in Player component, however …
- 15:56 Ticket #1802 ([PATCH] Hero button) updated by
- I think it should support displaying multiple heros. Normal games are …
- 15:25 Ticket #1866 ([PATCH] Unit attack instability) updated by
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Description changed
- 15:24 Ticket #1866 ([PATCH] Unit attack instability) created by
- Steps to reproduce: 1. Start a match on the 'Combat Demo' scenario. …
- 12:43 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by
- Sbte said he'd also look at this.
- 11:04 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by
- Tried this patch: on Combat Demo (Huge), this speeds up the …
- 09:53 Ticket #1743 (Super fancy water problems in Atlas) updated by
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Milestone, Owner, Priority, Status changed
So this has been "fixed" by not having the fancy water foam or waves … - 09:50 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by
- Sbte: gave it a shot. It seems to happen less often but still happens …
- 09:43 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by
- I've been playing with that patch (modified the Vec to List in the …
- 09:32 Ticket #1650 (Reduce AI JS runtime size) updated by
- Some update from my part: The AIs currently require 32MB to be any …
- 09:27 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by
- With the "Limit gatherer count per resource" patch now in, wouldn't it …
- 04:02 Ticket #1736 ([PATCH] Memory Leaks) reopened by
- 04:01 Ticket #1736 ([PATCH] Memory Leaks) closed by
- fixed: I think this eliminates all leaks but I'm not using valGrind (can I …
- 03:59 Changeset [13283] by
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- ps/trunk/source/soundmanager/SoundManager.cpp
- 01:48 Changeset [13282] by
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- ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/maur_elephant_archer_normal.png
- ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/maur_elephant_hero_normal.png
- ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/maur_elephant_siege_normal.png
- 01:05 Changeset [13281] by
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- ps/trunk/binaries/data/mods/public/art/actors/fauna/elephant_asian.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/maur_hero_chanakya_head.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/elephant_archer.xml
- …
- 00:58 Changeset [13280] by
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- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/farmstead.xml
- ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_farmstead.dae
- ps/trunk/binaries/data/mods/public/art/textures/skins/structural/ao/maur_farmstead_ao.png
03/13/13:
- 22:16 Ticket #1802 ([PATCH] Hero button) updated by
- Fps counter moved slightly down, just below time counter. Removed …
- 22:10 Changeset [13279] by
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- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 21:51 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by
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Component, Keywords, Milestone, Summary changed
- 21:50 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by
- Sorry for the amount of bugs my patch has caused. I hope the attached …
- 21:44 Changeset [13278] by
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- ps/trunk/binaries/data/mods/public/gui/aiconfig/aiconfig.js
- ps/trunk/binaries/data/mods/public/gui/aiconfig/aiconfig.xml
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- …
- 21:10 Ticket #1387 ([PATCH] Limit gatherers per resource) closed by
- fixed: In 13277: […]
- 21:10 Changeset [13277] by
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- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v2/entity.js
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot/worker.js
- ps/trunk/binaries/data/mods/public/simulation/components/AIProxy.js
- …
- 20:39 Ticket #1802 ([PATCH] Hero button) updated by
- The patch moves the framerate counter to the right top of the screen …
- 20:36 Ticket #1802 ([PATCH] Hero button) updated by
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Keywords, Summary changed
- 19:37 Ticket #1839 ([PATCH] Tribute enhancements) updated by
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Keywords changed
Thanks for the patch. - 19:37 Ticket #1839 ([PATCH] Tribute enhancements) closed by
- fixed: In 13276: […]
- 19:37 Changeset [13276] by
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- ps/trunk/binaries/data/mods/public/simulation/components/Player.js
- 19:18 Ticket #1827 ([PATCH] It's possible to camera-follow enemy units, even into the FoW) updated by
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Keywords changed
Thanks for the patch. - 19:17 Ticket #1827 ([PATCH] It's possible to camera-follow enemy units, even into the FoW) closed by
- fixed: In 13275: […]
- 19:17 Changeset [13275] by
-
- ps/trunk/source/graphics/GameView.cpp
- 17:47 Ticket #1739 (Add a technology score) updated by
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Owner, Status changed
- 17:23 Changeset [13274] by
-
- ps/trunk/source/soundmanager/js/SoundGroup.cpp
- ps/trunk/source/soundmanager/js/SoundGroup.h
- 17:22 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by
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Cc changed
I suspect this is caused by setting the rally point just before a new … - 14:21 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by
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Description changed
- 14:19 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) created by
- Steps to reproduce: 1. Select a civic center. 2. Repeatedly place a …
- 04:55 Changeset [13273] by
-
- ps/trunk/source/soundmanager/SoundManager.cpp
- 01:35 Ticket #1862 ([PATCH] profiler2: can't be disabled in game and other suggestions) updated by
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Keywords changed
- 01:35 Ticket #1862 ([PATCH] profiler2: can't be disabled in game and other suggestions) updated by
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Priority, Type changed
Ctrl+F11sounds good to me, with a warning/message notifying that … - 01:19 Ticket #1802 ([PATCH] Hero button) updated by
- I have a wip patch but I'm wondering two issues: * Where should I …
- 00:06 Changeset [13272] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/fortress.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/scout_tower.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/temple.xml
- …
03/12/13:
- 22:58 Changeset [13271] by
-
- ps/trunk/binaries/data/mods/public/gui/session/messages.js
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/entity.js
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/gamestate.js
- …
- 22:55 Changeset [13270] by
-
- ps/trunk/binaries/data/mods/public/civs/athen.json
- ps/trunk/binaries/data/mods/public/civs/hele.json
- ps/trunk/binaries/data/mods/public/civs/mace.json
- …
- 22:48 Changeset [13269] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/emblems/emblem_mauryans.png
- 21:50 Ticket #1387 ([PATCH] Limit gatherers per resource) updated by
- ok thanks :) somehow that directory wasn't there when I checked out …
- 20:53 Ticket #1864 ([PATCH] Restrict builders to allowed structures) closed by
- wontfix: Thanks for the patch, but judging from some discussion on IRC this …
- 20:10 Ticket #1864 ([PATCH] Restrict builders to allowed structures) created by
- Female worker are in principle not able to build military structures, …
- 19:56 Ticket #1736 ([PATCH] Memory Leaks) updated by
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Owner changed
I'll take this over and try to get rid of those past few this week. … - 15:51 Ticket #1863 (Game is stretched accross two monitors) closed by
- duplicate: This is almost an exact duplicate of #1790 in fact :) For a …
- 15:26 Ticket #1862 ([PATCH] profiler2: can't be disabled in game and other suggestions) updated by
- Thinking at it again a good choice could be Alt+F11 or Ctrl+F11: * F11 …
- 15:15 Ticket #1862 ([PATCH] profiler2: can't be disabled in game and other suggestions) updated by
-
Description changed
- 11:07 Changeset [13268] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
- 09:22 Changeset [13267] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
- 03:13 Ticket #1863 (Game is stretched accross two monitors) updated by
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Keywords changed
- 02:54 Ticket #1863 (Game is stretched accross two monitors) created by
- I'm using two monitors positioned side-by-side: first is the original …
- 01:18 Ticket #1387 ([PATCH] Limit gatherers per resource) updated by
- Replying to crezax: > Good to know it wasn't that bad …
03/11/13:
- 21:48 Ticket #1387 ([PATCH] Limit gatherers per resource) updated by
- Good to know it wasn't that bad wraitii :) BTW, you mentioned JS …
- 21:08 Ticket #961 (Music Manager) updated by
-
Milestone changed
- 20:58 Changeset [13266] by
-
- ps/trunk/binaries/data/mods/public/gui/session/messages.js
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/base.js
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/entity.js
- …
- 20:45 Ticket #961 (Music Manager) updated by
-
Owner, Status changed
- 19:40 Ticket #1147 ([NEEDS INFO] Fix malformed TOC linker error on OS X) updated by
- I don't see this any more either, is it a specific kind of change that …
- 18:10 Changeset [13265] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 17:45 Ticket #1861 (Actor variation randomization broken) updated by
- Replying to michael: > <Actor seed="0"/> Could be the …
- 17:42 Ticket #1861 (Actor variation randomization broken) closed by
- fixed: In 13264: […]
- 17:42 Changeset [13264] by
-
- ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Britons.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Mauryans.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Persians.xml
- …
- 17:40 Ticket #1828 (Serialization test fails during construction) updated by
- Replying to thomas: > I'm not able to reproduce this. …
- 16:47 Ticket #1853 ([PATCH] Foundations should require 100% health for construction to be ...) closed by
- fixed: In 13263: […]
- 16:47 Changeset [13263] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
- 16:22 Ticket #1828 (Serialization test fails during construction) updated by
- I'm not able to reproduce this. Should I be seeing something in the …
- 14:34 Ticket #1387 ([PATCH] Limit gatherers per resource) updated by
- Thanks or the patch crezax. It seemed to work (pretty good for a …
- 14:15 Ticket #1862 ([PATCH] profiler2: can't be disabled in game and other suggestions) updated by
- It make sense.
- 13:28 Ticket #1862 ([PATCH] profiler2: can't be disabled in game and other suggestions) updated by
- What if you want the HTTP profiler enabled but not the in-game …
- 13:23 Ticket #1859 ([PATCH] Fix the caching of texture bindings in ModelRenderer.cpp) updated by
-
Cc changed
- 13:19 Ticket #1856 (PathPlacer.place function (in pathplacer.js) should not create ...) updated by
-
Milestone changed
r13004 is post alpha12, will be in alpha13. - 13:18 Changeset [13262] by
-
- audio/trunk/music/The_Hellespont.wav
- 13:15 Changeset [13261] by
-
- ps/trunk/binaries/data/mods/public/audio/music/The_Hellespont.ogg
- 12:39 Ticket #1856 (PathPlacer.place function (in pathplacer.js) should not create ...) closed by
- fixed: Already fixed in 13004
- 11:20 Ticket #1856 (PathPlacer.place function (in pathplacer.js) should not create ...) updated by
-
Description, Summary changed
- 11:13 Ticket #1862 ([PATCH] profiler2: can't be disabled in game and other suggestions) created by
- When pressing F11 HTTP profiler get enabled on port 8000 along with …
- 10:18 Ticket #1853 ([PATCH] Foundations should require 100% health for construction to be ...) updated by
- Patch seems fine. Commit?
- 10:07 Ticket #1859 ([PATCH] Fix the caching of texture bindings in ModelRenderer.cpp) updated by
- Uploaded a new patch... So basically I've given a good look at the …
- 04:44 Ticket #1861 (Actor variation randomization broken) updated by
- <Actor seed="0"/> Could be the problem.
- 03:57 Ticket #1861 (Actor variation randomization broken) updated by
-
Cc changed
- 03:29 Changeset [13260] by
-
- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/cavalry_swordsman_a.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/cavalry_swordsman_a_r.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/cavalry_swordsman_b.xml
- …
- 03:17 Changeset [13259] by
-
- ps/trunk/binaries/system/AtlasUI.dll
- ps/trunk/binaries/system/Collada.dll
- ps/trunk/binaries/system/pyrogenesis.exe
- …
- 02:08 Changeset [13258] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_wonder.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_wonder.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wonder.xml
- …
- 02:06 Changeset [13257] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_wall_long.xml
- 01:48 Changeset [13256] by
-
- ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Mauryans.xml
- 01:39 Ticket #1861 (Actor variation randomization broken) updated by
-
Description changed
- 01:38 Ticket #1861 (Actor variation randomization broken) created by
- Open up any scenario and look at the trees or your starting units. You …
- 01:35 Changeset [13255] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_hero_chandragupta.png
- 01:10 Changeset [13254] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_wall_long.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_wall_medium.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_wall_short.xml
- …
- 00:08 Changeset [13253] by
-
- ps/trunk/source/scriptinterface/ThreadDebugger.cpp
- ps/trunk/source/scriptinterface/ThreadDebugger.h
03/10/13:
- 22:17 Ticket #1853 ([PATCH] Foundations should require 100% health for construction to be ...) updated by
- Yes. (Already cleared that up on IRC, but I'm adding it here to so …
- 21:49 Ticket #1853 ([PATCH] Foundations should require 100% health for construction to be ...) updated by
- Is the "sinking" actually wanted?
- 21:37 SubmittingPatches edited by
- (diff)
- 21:31 Ticket #1854 ([PATCH] Simplify construction of the transformation matrix in ...) closed by
- fixed: In 13252: […]
- 21:31 Changeset [13252] by
-
- ps/trunk/source/simulation2/components/CCmpPosition.cpp
- 21:28 Ticket #1858 ([PATCH] Improve detection of whether we have to interpolate) closed by
- fixed: In 13251: […]
- 21:28 Changeset [13251] by
-
- ps/trunk/source/simulation2/components/CCmpPosition.cpp
- 20:46 Ticket #1858 ([PATCH] Improve detection of whether we have to interpolate) updated by
- This seems to work for me.
- 20:45 Ticket #1854 ([PATCH] Simplify construction of the transformation matrix in ...) updated by
- @k776, there's a patch for it in #1858
- 20:43 Ticket #1854 ([PATCH] Simplify construction of the transformation matrix in ...) updated by
- I see the same thing on the latest SVN, so not related to this patch, …
- 18:15 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) created by
- Using a vector in the ComponentManager instead of a map speeds up …
- 17:12 Changeset [13250] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/calipers.png
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_wall_medium.xml
- 13:39 Ticket #1854 ([PATCH] Simplify construction of the transformation matrix in ...) updated by
-
Component, Milestone changed
- 13:39 Ticket #1858 ([PATCH] Improve detection of whether we have to interpolate) updated by
-
Component, Milestone changed
- 13:04 Changeset [13249] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/wall_gate.xml
- ps/trunk/binaries/data/mods/public/art/animation/mechanical/maur_wall_gate_closed.dae
- ps/trunk/binaries/data/mods/public/art/animation/mechanical/maur_wall_gate_closing.dae
- …
- 12:30 Ticket #1859 ([PATCH] Fix the caching of texture bindings in ModelRenderer.cpp) created by
- Was looking at ModelRenderer.cpp and noticed that contrarily to what …
- 12:09 Ticket #1858 ([PATCH] Improve detection of whether we have to interpolate) created by
- Fixes angle interpolation in a nicer way and also fixed case where a …
- 09:29 Ticket #1854 ([PATCH] Simplify construction of the transformation matrix in ...) updated by
- sbte: some tidbit of info: it seems to only happen when I run the …
- 08:37 Changeset [13248] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/attack_plan.js
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/economy.js
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/military.js
- …
- 04:54 MacBuildInstructions edited by
- (diff)
- 04:53 MacBuildInstructions edited by
- (diff)
- 00:00 Ticket #1387 ([PATCH] Limit gatherers per resource) updated by
-
Milestone changed
03/09/13:
- 23:11 Ticket #1857 (Restrict unit spawning for some structures) created by
- Currently when a unit is trained or ungarrisoned, the game's unit …
- 22:49 Ticket #1217 ('hele_wall_tower' templates visual entrance differs from drop point) closed by
- fixed
- 21:43 Ticket #1387 ([PATCH] Limit gatherers per resource) updated by
-
Keywords changed
- 21:34 Ticket #1387 ([PATCH] Limit gatherers per resource) updated by
-
Summary changed
- 21:33 Ticket #1387 ([PATCH] Limit gatherers per resource) updated by
- Attached diff, that allows limiting amount of workers per resource …
- 17:01 Ticket #1853 ([PATCH] Foundations should require 100% health for construction to be ...) updated by
- The patch also makes the building preview animation consistent with …
- 16:59 Ticket #1853 ([PATCH] Foundations should require 100% health for construction to be ...) updated by
-
Keywords, Summary changed
- 15:09 Changeset [13247] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/entity.js
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/gamestate.js
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/terrain-analysis-pathfinder.js
- …
- 00:47 Ticket #1855 ([PATCH] Add Mauryan wall style to RMGEN wall_builder lib) updated by
-
Keywords, Milestone changed
Thanks for the patch. - 00:46 Ticket #1855 ([PATCH] Add Mauryan wall style to RMGEN wall_builder lib) closed by
- fixed: In 13246: […]
- 00:46 Changeset [13246] by
-
- ps/trunk/binaries/data/mods/public/maps/random/rmgen/wall_builder.js
- ps/trunk/binaries/data/mods/public/maps/random/wall_demo.js
- ps/trunk/binaries/data/mods/public/maps/random/wall_demo.json
- 00:46 Changeset [13245] by
-
- ps/trunk/source/scriptinterface/ThreadDebugger.h
03/08/13:
- 21:13 Ticket #1698 ([NEEDS INFO] segmentation fault (linux 3.6.2 / archlinux / mesa 9)) updated by
-
Summary changed
- 21:01 Ticket #1846 ([PATCH] Sim interpolation optimization) updated by
- In 13244: […]
- 21:01 Changeset [13244] by
-
- ps/trunk/source/simulation2/components/CCmpPosition.cpp
- 20:42 Ticket #1504 ([PATCH] Multiplayer lobby) updated by
- Not really :( I just fixed a few things though. I forked 0ad on github …
- 20:35 Ticket #1846 ([PATCH] Sim interpolation optimization) updated by
- In 13243: […]
- 20:34 Changeset [13243] by
-
- ps/trunk/source/simulation2/components/CCmpPosition.cpp
- 10:41 Ticket #1856 (PathPlacer.place function (in pathplacer.js) should not create ...) created by
- See the discussion on the forum starting around at: …
- 10:30 Ticket #1698 ([NEEDS INFO] segmentation fault (linux 3.6.2 / archlinux / mesa 9)) closed by
- needsinfo
- 08:35 Ticket #1855 ([PATCH] Add Mauryan wall style to RMGEN wall_builder lib) created by
- Now that Mauryan walls are available I added them to the the RMGEN lib …
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