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Timeline



03/15/13:

22:59 Changeset [13292] by ben
  • ps/trunk/binaries/data/config/default.cfg
Replaces force attack hotkey with Ctrl+Alt (AltGr isn't available on …
22:49 Changeset [13291] by autobuild
  • ps/trunk/binaries/system/AtlasUI.dll
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
22:46 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) closed by fabio
invalid: There was a plan to updated some gfx packages in 12.04, but usually …
22:42 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by hadware
Milestone changed
Indeed, that solves it. The game then works properly. But then how …
22:06 stop-hotkey.patch attached to Ticket #1870 by alpha123
22:06 Ticket #1870 ([PATCH] Stop hotkey) created by alpha123
Adds a hotkey to stop the current selection. Equivalent to the little …
21:40 Ticket #1869 ([PATCH] Hotkey detection fails under heavy load) updated by zoot
Priority changed
21:35 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by wraitii
Uploaded a (slightly) more sane version that completely removes the …
21:34 rangeManagerOptimizations.patch attached to Ticket #1707 by wraitii
21:31 Ticket #1715 (OpenAL error displayed when you run the game without sound card) updated by stwf
Does this still happen? Can anyone confirm?
21:31 Ticket #1869 ([PATCH] Hotkey detection fails under heavy load) updated by zoot
Description changed
I imagine some kludgy use of Engine.HotkeyIsPressed() is at fault …
21:31 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by wraitii
I'll give it another try tomorrow.
21:23 Ticket #1869 ([PATCH] Hotkey detection fails under heavy load) updated by zoot
Description changed
21:23 Ticket #1593 (Issue with fullscreen OS X retina display) updated by stwf
Milestone, Owner changed
21:23 Ticket #1869 ([PATCH] Hotkey detection fails under heavy load) created by zoot
Steps to reproduce (YMMV): 1. Start a match against 7 Aegis bots and …
21:21 Ticket #1712 ([PATCH][ATLAS] Music and ambient sounds keep playing after simulation test) updated by stwf
Milestone, Owner changed
21:20 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by sbte
wraitii, I tried setting the rally point probably a 1000 times on …
21:18 Ticket #1736 ([PATCH] Memory Leaks) closed by stwf
fixed
21:16 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by historic_bruno
Summary, Description changed
21:09 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by fabio
HD4000 is too new for the old drivers in 12.04. You may want to update …
20:43 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by Kieran P
Milestone changed
20:43 Ticket #1844 (Change checkrefs.pl to pick up missing projectile attach points) updated by Kieran P
Milestone changed
20:42 Ticket #1816 ([Git] [Step 3] Create .gitattributes for Git code repo) updated by Kieran P
Milestone changed
20:42 Ticket #1814 ([Git] [Step 2] Create update.bat to sync windows binaries) updated by Kieran P
Milestone changed
20:42 Ticket #1819 ([Git] [Step 1] Update autobuild utility for git workflow) updated by Kieran P
Milestone changed
20:42 Ticket #657 (Waypoint Flags) updated by Kieran P
Milestone, Priority changed
20:42 Ticket #1380 ([PATCH] Water reflections bug on Mac w/ Intel HD 3000 graphics) updated by Kieran P
Milestone changed
20:41 Ticket #1496 ([PATCH] Ranged attack bugs when targeting garrisoning, formation, or ...) updated by Kieran P
Milestone changed
20:40 Ticket #1650 (Reduce AI JS runtime size) updated by Kieran P
Milestone changed
20:40 Ticket #1665 (Citizen soldiers attack gaia animals without provocation) updated by Kieran P
Milestone changed
20:40 Ticket #1751 (Packed/packing siege tries to attack sometimes) updated by Kieran P
Priority changed
20:39 Ticket #1767 ([PATCH] Team chat doesn't work for allies made using diplomacy) updated by Kieran P
Milestone changed
20:39 Ticket #1828 (Serialization test fails during construction) updated by Kieran P
Priority changed
20:38 Ticket #1832 (Entities should abandon chase if their target is in FOW) updated by Kieran P
Milestone, Summary changed
20:37 Ticket #1852 ([PATCH] Checked sourcecode with cppcheck) updated by Kieran P
Milestone, Priority changed
20:35 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by Kieran P
Milestone changed
20:33 Ticket #1867 (Ungatherable resources) updated by Kieran P
Milestone changed
19:12 Ticket #1867 (Ungatherable resources) closed by wraitii
fixed: In 13290: […]
19:12 Changeset [13290] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Makes sure to remove the entity from the Gatherer array of the …
17:56 Ticket #1867 (Ungatherable resources) updated by zoot
Summary changed
15:34 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by hadware
Description, Milestone changed
15:32 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by hadware
Okay i'll remove that from the ticket and change its status so it …
15:27 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by zoot
Replying to hadware: > My version appears to be apha 12 …
13:55 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by hadware
Description changed
13:54 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by hadware
Description changed
13:47 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) created by hadware
The game itself is very slow and laggy, despite a very recent (and …
13:35 Changeset [13289] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/attack_plan.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/config.js
Bug fixes and small improvements to Aegis. Change the "C" button into …
13:13 Ticket #1867 (Ungatherable resources) updated by zoot
Description changed
13:08 quicksave-0523.0adsave attached to Ticket #1867 by zoot
13:07 Ticket #1867 (Ungatherable resources) created by zoot
Steps to reproduce: 1. Load the attached savegame. 2. Ignore the …
11:26 Ticket #1387 ([PATCH] Limit gatherers per resource) updated by wraitii
In 13288: […]
11:26 Changeset [13288] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Improve workers' reactions when they find out that the resource they …
11:22 Changeset [13287] by wraitii
  • ps/trunk/binaries/data/mods/public/shaders/arb/particle.fp
  • ps/trunk/binaries/data/mods/public/shaders/arb/particle.vp
  • ps/trunk/binaries/data/mods/public/shaders/arb/particle.xml
Fix particle to correctly display in the FOW, and to adapt slightly to …
02:38 Ticket #1736 ([PATCH] Memory Leaks) updated by Cyrus Cousins
Valgrind says we are leak free (well, at least as far as the sound …
00:29 Ticket #1866 ([PATCH] Unit attack instability) updated by mimo
There is in fact an inconsistency for units in defensive stance like …
00:24 Changeset [13286] by Pureon
  • ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.xml
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
Update for release trailer recording
00:13 Changeset [13285] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/corral.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/farmstead.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_corral.dae
Mauryan Corral AO
00:12 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by sbte
I don't have time to look into this any further right now, but I can …

03/14/13:

23:57 Changeset [13284] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_crenellations.json
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
Make towers weaker by reducing range fro 80 to 70 and decreasing the …
21:42 Ticket #1802 ([PATCH] Hero button) updated by Yves
If you place a Mill you get this error: […]
20:12 Ticket #1802 ([PATCH] Hero button) updated by Yves
I think it should display all heroes but do something smart if there …
19:38 Ticket #1657 ([PATCH] Session GUI: Unit panel improvements) updated by Luis Román
Summary changed
The submitted patch modifies bots' names during the game setup adding …
19:34 1657_AINameAddedToAIPlayerName.patch attached to Ticket #1657 by Luis Román
18:47 visualreplay-WIP-r13278.patch attached to Ticket #9 by alpha123
Update for a newer SVN version.
18:11 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by wraitii
My patch builds on Quantumstate's. Same approach but I replaced every …
16:21 Ticket #1802 ([PATCH] Hero button) updated by Manuel Núñez
The patch keeps track of multiple heroes in Player component, however …
15:56 Ticket #1802 ([PATCH] Hero button) updated by Yves
I think it should support displaying multiple heros. Normal games are …
15:25 Ticket #1866 ([PATCH] Unit attack instability) updated by zoot
Description changed
15:24 instability.gif attached to Ticket #1866 by zoot
15:24 Ticket #1866 ([PATCH] Unit attack instability) created by zoot
Steps to reproduce: 1. Start a match on the 'Combat Demo' scenario. …
12:43 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by B. Guns
Sbte said he'd also look at this.
11:04 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by wraitii
Tried this patch: on Combat Demo (Huge), this speeds up the …
09:53 Ticket #1743 (Super fancy water problems in Atlas) updated by wraitii
Milestone, Owner, Priority, Status changed
So this has been "fixed" by not having the fancy water foam or waves …
09:50 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by wraitii
Sbte: gave it a shot. It seems to happen less often but still happens …
09:43 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by wraitii
I've been playing with that patch (modified the Vec to List in the …
09:32 Ticket #1650 (Reduce AI JS runtime size) updated by wraitii
Some update from my part: The AIs currently require 32MB to be any …
09:27 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by wraitii
With the "Limit gatherer count per resource" patch now in, wouldn't it …
04:02 Ticket #1736 ([PATCH] Memory Leaks) reopened by stwf
04:01 Ticket #1736 ([PATCH] Memory Leaks) closed by stwf
fixed: I think this eliminates all leaks but I'm not using valGrind (can I …
03:59 Changeset [13283] by stwf
  • ps/trunk/source/soundmanager/SoundManager.cpp
elimate small memory leaks in SoundManager
01:48 Changeset [13282] by enrique
  • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/maur_elephant_archer_normal.png
  • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/maur_elephant_hero_normal.png
  • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/maur_elephant_siege_normal.png
Fixed inverted green channel in elephants normal maps (fixed normals)
01:05 Changeset [13281] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/elephant_asian.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/maur_hero_chanakya_head.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/elephant_archer.xml
Added mauryan hero chanakya and mauryan elephants static meshes.
00:58 Changeset [13280] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/farmstead.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_farmstead.dae
  • ps/trunk/binaries/data/mods/public/art/textures/skins/structural/ao/maur_farmstead_ao.png
Mauryan farmstead AO stuff

03/13/13:

22:16 Ticket #1802 ([PATCH] Hero button) updated by Manuel Núñez
Fps counter moved slightly down, just below time counter. Removed …
22:15 hero_button.patch attached to Ticket #1802 by Manuel Núñez
22:10 Changeset [13279] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
21:51 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by sbte
Component, Keywords, Milestone, Summary changed
21:50 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by sbte
Sorry for the amount of bugs my patch has caused. I hope the attached …
21:50 0004-Always-wait-for-at-least-one-interpolation-before-sk.patch attached to Ticket #1865 by sbte
21:44 Changeset [13278] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/aiconfig/aiconfig.js
  • ps/trunk/binaries/data/mods/public/gui/aiconfig/aiconfig.xml
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
Many small bugfixes for AIs. Adds support for difficulty (and along …
21:10 Ticket #1387 ([PATCH] Limit gatherers per resource) closed by wraitii
fixed: In 13277: […]
21:10 Changeset [13277] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v2/entity.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot/worker.js
  • ps/trunk/binaries/data/mods/public/simulation/components/AIProxy.js
Limit the number of gatherer per resource, as described in #1387. …
20:39 Ticket #1802 ([PATCH] Hero button) updated by Manuel Núñez
The patch moves the framerate counter to the right top of the screen …
20:36 Ticket #1802 ([PATCH] Hero button) updated by Manuel Núñez
Keywords, Summary changed
19:37 Ticket #1839 ([PATCH] Tribute enhancements) updated by leper
Keywords changed
Thanks for the patch.
19:37 Ticket #1839 ([PATCH] Tribute enhancements) closed by leper
fixed: In 13276: […]
19:37 Changeset [13276] by leper
  • ps/trunk/binaries/data/mods/public/simulation/components/Player.js
Add notification for missing resources when tributing. Patch by …
19:18 Ticket #1827 ([PATCH] It's possible to camera-follow enemy units, even into the FoW) updated by leper
Keywords changed
Thanks for the patch.
19:17 Ticket #1827 ([PATCH] It's possible to camera-follow enemy units, even into the FoW) closed by leper
fixed: In 13275: […]
19:17 Changeset [13275] by leper
  • ps/trunk/source/graphics/GameView.cpp
Stop following units into FoW. Patch by crezax. Fixes #1827.
17:47 Ticket #1739 (Add a technology score) updated by EMontana
Owner, Status changed
17:23 Changeset [13274] by leper
  • ps/trunk/source/soundmanager/js/SoundGroup.cpp
  • ps/trunk/source/soundmanager/js/SoundGroup.h
Fix signed/unsigned comparison warning.
17:22 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by leper
Cc changed
I suspect this is caused by setting the rally point just before a new …
14:21 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by zoot
Description changed
14:20 screenshot0260.jpeg attached to Ticket #1865 by zoot
14:19 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) created by zoot
Steps to reproduce: 1. Select a civic center. 2. Repeatedly place a …
04:55 Changeset [13273] by stwf
  • ps/trunk/source/soundmanager/SoundManager.cpp
remove log entries concerning sound manager distress mode
01:35 Ticket #1862 ([PATCH] profiler2: can't be disabled in game and other suggestions) updated by historic_bruno
Keywords changed
01:35 Ticket #1862 ([PATCH] profiler2: can't be disabled in game and other suggestions) updated by historic_bruno
Priority, Type changed
Ctrl+F11 sounds good to me, with a warning/message notifying that …
01:19 Ticket #1802 ([PATCH] Hero button) updated by Manuel Núñez
I have a wip patch but I'm wondering two issues: * Where should I …
00:06 Changeset [13272] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/fortress.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/scout_tower.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/temple.xml
fixes death variation for mauryan walls, fortress, defense tower, and …

03/12/13:

22:58 Changeset [13271] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/session/messages.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/entity.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/gamestate.js
Fix messages.js for "/team" messages when no teams were set. Change to …
22:55 Changeset [13270] by Pureon
  • ps/trunk/binaries/data/mods/public/civs/athen.json
  • ps/trunk/binaries/data/mods/public/civs/hele.json
  • ps/trunk/binaries/data/mods/public/civs/mace.json
Added Omri's latest track to the Hellenic civs
22:48 Changeset [13269] by Pureon
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/emblems/emblem_mauryans.png
New Mauryan emblem
21:50 Ticket #1387 ([PATCH] Limit gatherers per resource) updated by Maciej Piekarz
ok thanks :) somehow that directory wasn't there when I checked out …
20:53 Ticket #1864 ([PATCH] Restrict builders to allowed structures) closed by leper
wontfix: Thanks for the patch, but judging from some discussion on IRC this …
20:11 repair.diff attached to Ticket #1864 by mimo
20:10 Ticket #1864 ([PATCH] Restrict builders to allowed structures) created by mimo
Female worker are in principle not able to build military structures, …
19:56 Ticket #1736 ([PATCH] Memory Leaks) updated by stwf
Owner changed
I'll take this over and try to get rid of those past few this week. …
15:51 Ticket #1863 (Game is stretched accross two monitors) closed by historic_bruno
duplicate: This is almost an exact duplicate of #1790 in fact :) For a …
15:26 Ticket #1862 ([PATCH] profiler2: can't be disabled in game and other suggestions) updated by fabio
Thinking at it again a good choice could be Alt+F11 or Ctrl+F11: * F11 …
15:15 Ticket #1862 ([PATCH] profiler2: can't be disabled in game and other suggestions) updated by fabio
Description changed
12:27 collectiveBehavior-v4.diff attached to Ticket #1724 by mimo
basically the same as previous patch, but some cleanings added
11:07 Changeset [13268] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
Fix my previous commit where if you had enough units buildings would …
10:01 garrison-v2.diff attached to Ticket #1807 by mimo
new version after changes in Command.js following leper's worries
09:22 Changeset [13267] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
Fix a bug with the foundation changes that caused buildings to be …
03:13 Ticket #1863 (Game is stretched accross two monitors) updated by zoot
Keywords changed
02:54 Ticket #1863 (Game is stretched accross two monitors) created by krab
I'm using two monitors positioned side-by-side: first is the original …
01:18 Ticket #1387 ([PATCH] Limit gatherers per resource) updated by zoot
Replying to crezax: > Good to know it wasn't that bad …

03/11/13:

21:48 Ticket #1387 ([PATCH] Limit gatherers per resource) updated by Maciej Piekarz
Good to know it wasn't that bad wraitii :) BTW, you mentioned JS …
21:16 tribute-insufficient-resources.2.patch attached to Ticket #1839 by alpha123
Refactored to not use TrySubtractResources.
21:08 Ticket #961 (Music Manager) updated by stwf
Milestone changed
20:58 Changeset [13266] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/session/messages.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/base.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/entity.js
A few bugfixes, slight change in logic for smoother play. Makes Aegis …
20:45 Ticket #961 (Music Manager) updated by stwf
Owner, Status changed
19:40 Ticket #1147 ([NEEDS INFO] Fix malformed TOC linker error on OS X) updated by stwf
I don't see this any more either, is it a specific kind of change that …
18:10 Changeset [13265] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
17:45 Ticket #1861 (Actor variation randomization broken) updated by historic_bruno
Replying to michael: > <Actor seed="0"/> Could be the …
17:42 Ticket #1861 (Actor variation randomization broken) closed by ben
fixed: In 13264: […]
17:42 Changeset [13264] by ben
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Britons.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Mauryans.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Persians.xml
Fixes bug in map reader that caused actor variations to default to …
17:40 Ticket #1828 (Serialization test fails during construction) updated by historic_bruno
Replying to thomas: > I'm not able to reproduce this. …
16:47 Ticket #1853 ([PATCH] Foundations should require 100% health for construction to be ...) closed by wraitii
fixed: In 13263: […]
16:47 Changeset [13263] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
Foundations now require 100% health for construction to be completed. …
16:22 Ticket #1828 (Serialization test fails during construction) updated by thomas
I'm not able to reproduce this. Should I be seeing something in the …
14:34 Ticket #1387 ([PATCH] Limit gatherers per resource) updated by wraitii
Thanks or the patch crezax. It seemed to work (pretty good for a …
14:30 GathererLimits.patch attached to Ticket #1387 by wraitii
14:15 Ticket #1862 ([PATCH] profiler2: can't be disabled in game and other suggestions) updated by fabio
It make sense.
13:28 Ticket #1862 ([PATCH] profiler2: can't be disabled in game and other suggestions) updated by historic_bruno
What if you want the HTTP profiler enabled but not the in-game …
13:23 Ticket #1859 ([PATCH] Fix the caching of texture bindings in ModelRenderer.cpp) updated by historic_bruno
Cc changed
13:19 Ticket #1856 (PathPlacer.place function (in pathplacer.js) should not create ...) updated by fabio
Milestone changed
r13004 is post alpha12, will be in alpha13.
13:18 Changeset [13262] by omri
  • audio/trunk/music/The_Hellespont.wav
New Hellenic track - The Hellespont, A13.
13:15 Changeset [13261] by omri
  • ps/trunk/binaries/data/mods/public/audio/music/The_Hellespont.ogg
New Hellenic track - The Hallespont, A13.
12:39 Ticket #1856 (PathPlacer.place function (in pathplacer.js) should not create ...) closed by O.Davoodi
fixed: Already fixed in 13004
11:20 Ticket #1856 (PathPlacer.place function (in pathplacer.js) should not create ...) updated by fabio
Description, Summary changed
11:13 Ticket #1862 ([PATCH] profiler2: can't be disabled in game and other suggestions) created by fabio
When pressing F11 HTTP profiler get enabled on port 8000 along with …
10:18 Ticket #1853 ([PATCH] Foundations should require 100% health for construction to be ...) updated by wraitii
Patch seems fine. Commit?
10:07 Ticket #1859 ([PATCH] Fix the caching of texture bindings in ModelRenderer.cpp) updated by wraitii
Uploaded a new patch... So basically I've given a good look at the …
04:44 Ticket #1861 (Actor variation randomization broken) updated by michael
<Actor seed="0"/> Could be the problem.
03:57 Ticket #1861 (Actor variation randomization broken) updated by historic_bruno
Cc changed
03:29 Changeset [13260] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/cavalry_swordsman_a.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/cavalry_swordsman_a_r.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/cavalry_swordsman_b.xml
Mauryans now have a cavalry swordsman.
03:17 Changeset [13259] by autobuild
  • ps/trunk/binaries/system/AtlasUI.dll
  • ps/trunk/binaries/system/Collada.dll
  • ps/trunk/binaries/system/pyrogenesis.exe
Automated build.
02:08 Changeset [13258] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_wonder.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_wonder.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wonder.xml
Renamed some wonder templates. Let us know if it breaks anything.
02:06 Changeset [13257] by Pureon
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_wall_long.xml
Mauryan long wall template edit
01:48 Changeset [13256] by Pureon
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Mauryans.xml
Updated sandbox with latest Mauryan units
01:39 Ticket #1861 (Actor variation randomization broken) updated by michael
Description changed
01:38 Ticket #1861 (Actor variation randomization broken) created by michael
Open up any scenario and look at the trees or your starting units. You …
01:35 Changeset [13255] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_hero_chandragupta.png
01:10 Changeset [13254] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_wall_long.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_wall_medium.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_wall_short.xml
Mauryan walls cost wood and have roughly 25% less health than stone walls.
00:08 Changeset [13253] by leper
  • ps/trunk/source/scriptinterface/ThreadDebugger.cpp
  • ps/trunk/source/scriptinterface/ThreadDebugger.h
Use pimpl idiom for ThreadDebugger.

03/10/13:

22:17 Ticket #1853 ([PATCH] Foundations should require 100% health for construction to be ...) updated by leper
Yes. (Already cleared that up on IRC, but I'm adding it here to so …
21:49 Ticket #1853 ([PATCH] Foundations should require 100% health for construction to be ...) updated by wraitii
Is the "sinking" actually wanted?
21:37 SubmittingPatches edited by Erik Johansson
(diff)
21:31 Ticket #1854 ([PATCH] Simplify construction of the transformation matrix in ...) closed by wraitii
fixed: In 13252: […]
21:31 Changeset [13252] by wraitii
  • ps/trunk/source/simulation2/components/CCmpPosition.cpp
Simplify construction of the transformation matrix in …
21:28 Ticket #1858 ([PATCH] Improve detection of whether we have to interpolate) closed by wraitii
fixed: In 13251: […]
21:28 Changeset [13251] by wraitii
  • ps/trunk/source/simulation2/components/CCmpPosition.cpp
Improve detection of when a component needs to be interpolated. Patch …
20:46 Ticket #1858 ([PATCH] Improve detection of whether we have to interpolate) updated by wraitii
This seems to work for me.
20:45 Ticket #1854 ([PATCH] Simplify construction of the transformation matrix in ...) updated by sbte
@k776, there's a patch for it in #1858
20:43 Ticket #1854 ([PATCH] Simplify construction of the transformation matrix in ...) updated by Kieran P
I see the same thing on the latest SVN, so not related to this patch, …
18:15 0003-Iterate-over-a-list-instead-of-a-map-in-the-Componen.patch attached to Ticket #1860 by sbte
18:15 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) created by sbte
Using a vector in the ComponentManager instead of a map speeds up …
17:12 Changeset [13250] by Pureon
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/calipers.png
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_wall_medium.xml
caliper icon and Mauryan wall tweak
13:39 Ticket #1854 ([PATCH] Simplify construction of the transformation matrix in ...) updated by sbte
Component, Milestone changed
13:39 Ticket #1858 ([PATCH] Improve detection of whether we have to interpolate) updated by sbte
Component, Milestone changed
13:04 Changeset [13249] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/wall_gate.xml
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/maur_wall_gate_closed.dae
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/maur_wall_gate_closing.dae
Animations for Mauryan wall gate
12:30 Ticket #1859 ([PATCH] Fix the caching of texture bindings in ModelRenderer.cpp) created by wraitii
Was looking at ModelRenderer.cpp and noticed that contrarily to what …
12:09 0002-Improve-detection-of-whether-we-have-to-interpolate.patch attached to Ticket #1858 by sbte
12:09 Ticket #1858 ([PATCH] Improve detection of whether we have to interpolate) created by sbte
Fixes angle interpolation in a nicer way and also fixed case where a …
09:29 Ticket #1854 ([PATCH] Simplify construction of the transformation matrix in ...) updated by wraitii
sbte: some tidbit of info: it seems to only happen when I run the …
08:37 Changeset [13248] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/attack_plan.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/economy.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/military.js
Fix bugs in the attack manager, fix reparations in enemy territory, …
04:54 MacBuildInstructions edited by MishFTW
(diff)
04:53 MacBuildInstructions edited by MishFTW
(diff)
00:00 Ticket #1387 ([PATCH] Limit gatherers per resource) updated by historic_bruno
Milestone changed

03/09/13:

23:11 Ticket #1857 (Restrict unit spawning for some structures) created by historic_bruno
Currently when a unit is trained or ungarrisoned, the game's unit …
22:49 Ticket #1217 ('hele_wall_tower' templates visual entrance differs from drop point) closed by historic_bruno
fixed
21:43 Ticket #1387 ([PATCH] Limit gatherers per resource) updated by leper
Keywords changed
21:34 Ticket #1387 ([PATCH] Limit gatherers per resource) updated by Maciej Piekarz
Summary changed
21:33 Ticket #1387 ([PATCH] Limit gatherers per resource) updated by Maciej Piekarz
Attached diff, that allows limiting amount of workers per resource …
21:28 Gatherers3.patch attached to Ticket #1387 by Maciej Piekarz
17:01 Ticket #1853 ([PATCH] Foundations should require 100% health for construction to be ...) updated by Manuel Núñez
The patch also makes the building preview animation consistent with …
16:59 Ticket #1853 ([PATCH] Foundations should require 100% health for construction to be ...) updated by Manuel Núñez
Keywords, Summary changed
16:58 Foundation.patch attached to Ticket #1853 by Manuel Núñez
15:09 Changeset [13247] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/entity.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/gamestate.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/terrain-analysis-pathfinder.js
Add support for -autostart-civ to set civilizations when …
00:47 Ticket #1855 ([PATCH] Add Mauryan wall style to RMGEN wall_builder lib) updated by leper
Keywords, Milestone changed
Thanks for the patch.
00:46 Ticket #1855 ([PATCH] Add Mauryan wall style to RMGEN wall_builder lib) closed by leper
fixed: In 13246: […]
00:46 Changeset [13246] by leper
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/wall_builder.js
  • ps/trunk/binaries/data/mods/public/maps/random/wall_demo.js
  • ps/trunk/binaries/data/mods/public/maps/random/wall_demo.json
Add support for mauryan walls to the rmgen wall builder. Patch by …
00:46 Changeset [13245] by leper
  • ps/trunk/source/scriptinterface/ThreadDebugger.h
Fix non-pch build. Maybe use pimpl idiom instead.

03/08/13:

21:13 Ticket #1698 ([NEEDS INFO] segmentation fault (linux 3.6.2 / archlinux / mesa 9)) updated by historic_bruno
Summary changed
21:01 Ticket #1846 ([PATCH] Sim interpolation optimization) updated by Jonathan Waller
In 13244: […]
21:01 Changeset [13244] by Jonathan Waller
  • ps/trunk/source/simulation2/components/CCmpPosition.cpp
Better fix for the angle interolation issue. Thanks sbte for spotting …
20:42 Ticket #1504 ([PATCH] Multiplayer lobby) updated by Badmadblacksad-
Not really :( I just fixed a few things though. I forked 0ad on github …
20:35 Ticket #1846 ([PATCH] Sim interpolation optimization) updated by Jonathan Waller
In 13243: […]
20:34 Changeset [13243] by Jonathan Waller
  • ps/trunk/source/simulation2/components/CCmpPosition.cpp
Fix rotation interpolation. Refs #1846.
10:41 Ticket #1856 (PathPlacer.place function (in pathplacer.js) should not create ...) created by fabio
See the discussion on the forum starting around at: …
10:30 Ticket #1698 ([NEEDS INFO] segmentation fault (linux 3.6.2 / archlinux / mesa 9)) closed by fabio
needsinfo
08:37 addMauryanWallStyleToRmgen.zip attached to Ticket #1855 by FeXoR
All changed files in a zip
08:36 addMauryanWallStyleToRmgen.patch attached to Ticket #1855 by FeXoR
The SVN patch
08:35 Ticket #1855 ([PATCH] Add Mauryan wall style to RMGEN wall_builder lib) created by FeXoR
Now that Mauryan walls are available I added them to the the RMGEN lib …
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