Timeline
03/20/13:
- 23:53 Ticket #1504 ([PATCH] Multiplayer lobby) updated by
- I just pushed two sets of changes on github. The first one contains …
- 22:03 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by
- Added a new version that uses MT_TurnStart. With high FPS the change …
- 16:37 Ticket #1663 ([PATCH] Caching / texture loading issue with release data) updated by
-
Milestone changed
Replying to historic_bruno: > It's not fixed for decals, … - 15:05 Ticket #1796 (Doors stay open when garrisoned troops too close) updated by
- I can reproduce this consistently now: 1. Select a GROUP (i.e. …
- 14:59 Ticket #1796 (Doors stay open when garrisoned troops too close) updated by
-
Component changed
03/19/13:
- 20:09 Ticket #1828 (Serialization test fails during construction) updated by
- Replying to thomas: > I'm not sure if this is related, but …
- 19:45 Ticket #1874 (Some merchant ships can't reach their market) created by
- Some merchant ships seem are too big to be able to go within distance …
- 16:51 Ticket #1828 (Serialization test fails during construction) updated by
- Replying to historic_bruno: > And I don't understand why …
- 16:48 Ticket #1828 (Serialization test fails during construction) updated by
-
After discussing this with Philip, he found those values are
-NaN… - 16:06 Ticket #1828 (Serialization test fails during construction) updated by
- Replying to Yves: > BinarySerializer.cpp checks if the …
- 14:32 Ticket #1828 (Serialization test fails during construction) updated by
- I'm not sure if this is related, but I'm now getting a serialization …
- 10:58 Changeset [13319] by
-
- ps/trunk/binaries/data/mods/public/art/textures/skins/structural/maur_merch_ship.png
- 08:40 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by
- historic_bruno: I tried the approach using MT_TurnStart before I used …
- 07:43 Ticket #1828 (Serialization test fails during construction) updated by
- BinarySerializer.cpp checks if the double type fits into an integer …
- 06:06 Ticket #1663 ([PATCH] Caching / texture loading issue with release data) reopened by
- 06:05 Ticket #1663 ([PATCH] Caching / texture loading issue with release data) updated by
- Replying to k776: > Marking as fixed. Public releases …
- 05:55 Ticket #1828 (Serialization test fails during construction) updated by
-
Looked into this a bit more, doing a binary diff of
state.after.a… - 03:45 Ticket #1763 (Session tooltips disappear and music stops playing) updated by
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Priority changed
- 03:44 Ticket #1663 ([PATCH] Caching / texture loading issue with release data) closed by
- fixed: Marking as fixed. Public releases have a public.zip package which …
- 03:41 Ticket #1757 ([PATCH] Script to automatically change unit stats) updated by
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Milestone changed
- 03:41 Ticket #1691 ([PATCH] Changing the trading gain) updated by
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Milestone changed
- 03:41 Ticket #1859 ([PATCH] Fix the caching of texture bindings in ModelRenderer.cpp) updated by
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Milestone changed
- 03:40 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by
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Milestone changed
- 03:30 Ticket #1785 ([PATCH] Attack type icons in tooltips) updated by
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Milestone changed
- 03:29 Ticket #1724 ([PATCH] adding some collective behaviour of wild animals when attacked) updated by
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Milestone changed
- 03:28 Ticket #1807 ([PATCH] Garrison units inside allied buildings) updated by
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Milestone changed
- 03:28 Ticket #1802 ([PATCH] Hero button) updated by
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Milestone changed
- 03:26 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by
-
Priority changed
- 03:26 Ticket #1699 ([PATCH] Spartan females won't chase ranged units (Infinite Chase Bug)) updated by
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Milestone changed
- 03:00 Ticket #1646 ([PATCH] Show unmet requirements in technology icon tooltips) updated by
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Milestone changed
- 02:59 Ticket #1703 ([PATCH] farm management) updated by
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Milestone changed
- 02:59 Ticket #1504 ([PATCH] Multiplayer lobby) updated by
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Milestone changed
- 02:57 Ticket #1870 ([PATCH] Stop hotkey) updated by
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Milestone changed
- 02:55 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by
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Milestone changed
- 02:55 Ticket #785 ([PATCH] Implement variable game speed) updated by
-
Milestone changed
- 01:54 Ticket #1751 (Packed/packing siege tries to attack sometimes) updated by
- Fixed the only case of this I could find, if there are any more, …
- 01:53 Tickets #1751,1752 batch updated by
- In 13318: […]
- 01:53 Changeset [13318] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 00:15 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by
- About the second patch, could you use the MT_TurnStart message instead …
03/18/13:
- 17:20 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by
- I tested both patches and they both seem to fix the problem on my system.
- 13:34 Changeset [13317] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/ashoka_pillar.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/ashoka_pillar_big_base_flowers.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/ashoka_pillar_big_base_struct.xml
- …
- 02:46 Changeset [13316] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/ashoka_pillar.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/ashoka_pillar_big_chakra.xml
- ps/trunk/binaries/data/mods/public/art/meshes/props/ashoka_pillar_chakra.dae
- …
- 02:33 Changeset [13315] by
-
- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/elephant_archer_a.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/elephant_archer_b.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/elephant_archer_e.xml
- …
- 00:16 Changeset [13314] by
-
- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/hero_maurya_r.xml
03/17/13:
- 23:53 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by
- Ok, now I'm a bit more into the code, I came up with a totally …
- 17:42 Ticket #1873 (Screensaver is activated after exiting game) created by
- On Ubuntu 12.10, if I leave a game unattended for a long period of …
- 15:27 Changeset [13313] by
-
- ps/trunk/binaries/data/mods/public/hwdetect/hwdetect.js
- 13:46 Changeset [13312] by
-
- ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/maur_hero_ashoka.png
- 13:34 Changeset [13311] by
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- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/barracks.xml
- 13:27 Changeset [13310] by
-
- ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_market_stalls_cloth.dae
- 12:53 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by
- The only other thing that I could come up with is using a …
- 12:53 Changeset [13309] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_ship_bireme.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_ship_fishing.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_ship_merchant.png
- …
- 12:48 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by
- Actually, the two approaches are totally different, because the …
- 11:10 Changeset [13308] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml
- 10:10 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by
- Seems like it's not exactly the same case, in fact, but your approach …
- 09:55 Changeset [13307] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/terrain-analysis-pathfinder.js
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/attack_plan.js
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/defence.js
- …
- 01:39 Changeset [13306] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/maur_hero_big_turban.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/parasol.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/hero_ashoka.xml
- …
- 01:35 Ticket #1871 ([PATCH] Display the number/max of gatherers when selecting a ResourceSupply) updated by
-
Milestone, Type changed
03/16/13:
- 23:59 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by
- Ok, I tried two different approaches, one being storing the entries in …
- 22:58 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by
- sbte: frankly, none. The real problem with using a vector without the …
- 21:55 Ticket #1872 ([ATLAS] Add default options for player settings) created by
- Currently in Atlas if you change one player setting, all the player …
- 20:48 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by
- You mean that I should get rid of the map? I think I concluded last …
- 20:38 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by
- I'm not too surprised, this sounds really similar to QUantumstate's …
- 20:32 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by
-
Description, Summary changed
- 18:39 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by
- I just did some profiling, and found out that a vector is a lot faster …
- 17:18 Ticket #1593 (Issue with fullscreen OS X retina display) updated by
- My resolution is 2880x1800. The last time I tried this wasn't that …
- 17:05 Changeset [13305] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/barracks.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/big_stupa.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/bireme.xml
- …
- 16:53 Changeset [13304] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/fort_struct_b.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/house_a_struct_b.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/house_b_struct_b.xml
- …
- 16:15 Ticket #1871 ([PATCH] Display the number/max of gatherers when selecting a ResourceSupply) updated by
-
Keywords changed
- 16:14 Ticket #1871 ([PATCH] Display the number/max of gatherers when selecting a ResourceSupply) created by
- Now that there is a max number of gatherers for the ResourceSupply, it …
- 13:55 Changeset [13303] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v2/entity.js
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/entity.js
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/terrain-analysis-pathfinder.js
- …
- 12:18 Changeset [13302] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/ashoka_pillar.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/ashoka_pillar_big.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml
- 12:00 Changeset [13301] by
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- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/mill.xml
- ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_mill.dae
- ps/trunk/binaries/data/mods/public/art/textures/skins/structural/ao/maur_mill_ao.png
- 11:30 Changeset [13300] by
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- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/merchant_ship.xml
- ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_merchant.dae
- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_ship_merchant.xml
- 11:16 Changeset [13299] by
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- ps/trunk/binaries/data/mods/public/maps/scenarios/Punjab 01.xml
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/attack_plan.js
- 11:02 LatestReleaseLinux edited by
- fix radeon support of fglrx (diff)
- 10:59 Changeset [13298] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/shared.js
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/attack_plan.js
- …
- 10:56 Changeset [13297] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_ship_bireme.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_ship_fishing.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_ship_trireme.xml
- 10:12 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by
- Replying to historic_bruno: > I see this reported enough …
- 10:06 LatestReleaseLinux edited by
- add info about Updated and Optimized Open Graphics Drivers PPA (diff)
- 10:00 LatestReleaseLinux edited by
- add general info about graphic issues (diff)
- 07:26 MacBuildInstructions edited by
- (diff)
- 03:28 Ticket #1715 (OpenAL error displayed when you run the game without sound card) updated by
-
Milestone changed
- 02:54 Ticket #1593 (Issue with fullscreen OS X retina display) updated by
- I don't see this on my 13" retina macbook pro. I suppose you have the …
- 02:06 Changeset [13296] by
-
- ps/trunk/binaries/data/mods/public/art/textures/skins/props/maur_stalls.png
- 01:32 Changeset [13295] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/maur_hero_chanakya_head.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/scout_tower.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/wall_tower.xml
- …
- 01:16 Ticket #1684 (Offer debug symbols for bundled Windows libraries) updated by
- Another approach would be to split all the precompiled libs out of the …
- 01:04 Ticket #1147 ([NEEDS INFO] Fix malformed TOC linker error on OS X) closed by
- needsinfo
- 01:03 Ticket #1300 (Open default browser to profiler2 output when enabled) closed by
- duplicate: Duplicated by #1862 which has more info, so I'm closing this one.
- 01:00 Ticket #1828 (Serialization test fails during construction) updated by
-
Description changed
- 00:55 Ticket #1715 (OpenAL error displayed when you run the game without sound card) updated by
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Milestone, Owner changed
- 00:51 Ticket #1736 ([PATCH] Memory Leaks) updated by
-
Keywords changed
- 00:47 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by
-
Milestone changed
I see this reported enough that is seems worth mentioning on … - 00:39 Ticket #1715 (OpenAL error displayed when you run the game without sound card) updated by
- Yes, if I disable my sound card in device manager, I get errors like …
- 00:12 Ticket #785 ([PATCH] Implement variable game speed) updated by
-
Keywords changed
So after spending time making game speed controllable during … - 00:06 Changeset [13294] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- 00:02 Changeset [13293] by
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- ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 01.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 02.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 03.xml
- …
03/15/13:
- 22:59 Changeset [13292] by
-
- ps/trunk/binaries/data/config/default.cfg
- 22:49 Changeset [13291] by
-
- ps/trunk/binaries/system/AtlasUI.dll
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 22:46 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) closed by
- invalid: There was a plan to updated some gfx packages in 12.04, but usually …
- 22:42 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by
-
Milestone changed
Indeed, that solves it. The game then works properly. But then how … - 22:06 Ticket #1870 ([PATCH] Stop hotkey) created by
- Adds a hotkey to stop the current selection. Equivalent to the little …
- 21:40 Ticket #1869 ([PATCH] Hotkey detection fails under heavy load) updated by
-
Priority changed
- 21:35 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by
- Uploaded a (slightly) more sane version that completely removes the …
- 21:31 Ticket #1715 (OpenAL error displayed when you run the game without sound card) updated by
- Does this still happen? Can anyone confirm?
- 21:31 Ticket #1869 ([PATCH] Hotkey detection fails under heavy load) updated by
-
Description changed
I imagine some kludgy use ofEngine.HotkeyIsPressed()is at fault … - 21:31 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by
- I'll give it another try tomorrow.
- 21:23 Ticket #1869 ([PATCH] Hotkey detection fails under heavy load) updated by
-
Description changed
- 21:23 Ticket #1593 (Issue with fullscreen OS X retina display) updated by
-
Milestone, Owner changed
- 21:23 Ticket #1869 ([PATCH] Hotkey detection fails under heavy load) created by
- Steps to reproduce (YMMV): 1. Start a match against 7 Aegis bots and …
- 21:21 Ticket #1712 ([PATCH][ATLAS] Music and ambient sounds keep playing after simulation test) updated by
-
Milestone, Owner changed
- 21:20 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by
- wraitii, I tried setting the rally point probably a 1000 times on …
- 21:18 Ticket #1736 ([PATCH] Memory Leaks) closed by
- fixed
- 21:16 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by
-
Description, Summary changed
- 21:09 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by
- HD4000 is too new for the old drivers in 12.04. You may want to update …
- 20:43 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by
-
Milestone changed
- 20:43 Ticket #1844 (Change checkrefs.pl to pick up missing projectile attach points) updated by
-
Milestone changed
- 20:42 Ticket #1816 ([Git] [Step 3] Create .gitattributes for Git code repo) updated by
-
Milestone changed
- 20:42 Ticket #1814 ([Git] [Step 2] Create update.bat to sync windows binaries) updated by
-
Milestone changed
- 20:42 Ticket #1819 ([Git] [Step 1] Update autobuild utility for git workflow) updated by
-
Milestone changed
- 20:42 Ticket #657 (Waypoint Flags) updated by
-
Milestone, Priority changed
- 20:42 Ticket #1380 ([PATCH] Water reflections bug on Mac w/ Intel HD 3000 graphics) updated by
-
Milestone changed
- 20:41 Ticket #1496 ([PATCH] Ranged attack bugs when targeting garrisoning, formation, or ...) updated by
-
Milestone changed
- 20:40 Ticket #1650 (Reduce AI JS runtime size) updated by
-
Milestone changed
- 20:40 Ticket #1665 (Citizen soldiers attack gaia animals without provocation) updated by
-
Milestone changed
- 20:40 Ticket #1751 (Packed/packing siege tries to attack sometimes) updated by
-
Priority changed
- 20:39 Ticket #1767 ([PATCH] Team chat doesn't work for allies made using diplomacy) updated by
-
Milestone changed
- 20:39 Ticket #1828 (Serialization test fails during construction) updated by
-
Priority changed
- 20:38 Ticket #1832 (Entities should abandon chase if their target is in FOW) updated by
-
Milestone, Summary changed
- 20:37 Ticket #1852 ([PATCH] Checked sourcecode with cppcheck) updated by
-
Milestone, Priority changed
- 20:35 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by
-
Milestone changed
- 20:33 Ticket #1867 (Ungatherable resources) updated by
-
Milestone changed
- 19:12 Ticket #1867 (Ungatherable resources) closed by
- fixed: In 13290: […]
- 19:12 Changeset [13290] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 17:56 Ticket #1867 (Ungatherable resources) updated by
-
Summary changed
- 15:34 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by
-
Milestone, Description changed
- 15:32 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by
- Okay i'll remove that from the ticket and change its status so it …
- 15:27 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by
- Replying to hadware: > My version appears to be apha 12 …
- 13:55 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by
-
Description changed
- 13:54 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by
-
Description changed
- 13:47 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) created by
- The game itself is very slow and laggy, despite a very recent (and …
- 13:35 Changeset [13289] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/attack_plan.js
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/config.js
- …
- 13:13 Ticket #1867 (Ungatherable resources) updated by
-
Description changed
- 13:07 Ticket #1867 (Ungatherable resources) created by
- Steps to reproduce: 1. Load the attached savegame. 2. Ignore the …
- 11:26 Ticket #1387 ([PATCH] Limit gatherers per resource) updated by
- In 13288: […]
- 11:26 Changeset [13288] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 11:22 Changeset [13287] by
-
- ps/trunk/binaries/data/mods/public/shaders/arb/particle.fp
- ps/trunk/binaries/data/mods/public/shaders/arb/particle.vp
- ps/trunk/binaries/data/mods/public/shaders/arb/particle.xml
- …
- 02:38 Ticket #1736 ([PATCH] Memory Leaks) updated by
- Valgrind says we are leak free (well, at least as far as the sound …
- 00:29 Ticket #1866 ([PATCH] Unit attack instability) updated by
- There is in fact an inconsistency for units in defensive stance like …
- 00:24 Changeset [13286] by
-
- ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.xml
- ps/trunk/binaries/data/mods/public/gui/session/session.xml
- 00:13 Changeset [13285] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/corral.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/farmstead.xml
- ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_corral.dae
- …
- 00:12 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by
- I don't have time to look into this any further right now, but I can …
03/14/13:
- 23:57 Changeset [13284] by
-
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_crenellations.json
- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
- 21:42 Ticket #1802 ([PATCH] Hero button) updated by
- If you place a Mill you get this error: […]
- 20:12 Ticket #1802 ([PATCH] Hero button) updated by
- I think it should display all heroes but do something smart if there …
- 19:38 Ticket #1657 ([PATCH] Session GUI: Unit panel improvements) updated by
-
Summary changed
The submitted patch modifies bots' names during the game setup adding … - 18:11 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by
- My patch builds on Quantumstate's. Same approach but I replaced every …
- 16:21 Ticket #1802 ([PATCH] Hero button) updated by
- The patch keeps track of multiple heroes in Player component, however …
- 15:56 Ticket #1802 ([PATCH] Hero button) updated by
- I think it should support displaying multiple heros. Normal games are …
- 15:25 Ticket #1866 ([PATCH] Unit attack instability) updated by
-
Description changed
- 15:24 Ticket #1866 ([PATCH] Unit attack instability) created by
- Steps to reproduce: 1. Start a match on the 'Combat Demo' scenario. …
- 12:43 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by
- Sbte said he'd also look at this.
- 11:04 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by
- Tried this patch: on Combat Demo (Huge), this speeds up the …
- 09:53 Ticket #1743 (Super fancy water problems in Atlas) updated by
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Milestone, Owner, Priority, Status changed
So this has been "fixed" by not having the fancy water foam or waves … - 09:50 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by
- Sbte: gave it a shot. It seems to happen less often but still happens …
- 09:43 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by
- I've been playing with that patch (modified the Vec to List in the …
- 09:32 Ticket #1650 (Reduce AI JS runtime size) updated by
- Some update from my part: The AIs currently require 32MB to be any …
- 09:27 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by
- With the "Limit gatherer count per resource" patch now in, wouldn't it …
- 04:02 Ticket #1736 ([PATCH] Memory Leaks) reopened by
- 04:01 Ticket #1736 ([PATCH] Memory Leaks) closed by
- fixed: I think this eliminates all leaks but I'm not using valGrind (can I …
- 03:59 Changeset [13283] by
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- ps/trunk/source/soundmanager/SoundManager.cpp
- 01:48 Changeset [13282] by
-
- ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/maur_elephant_archer_normal.png
- ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/maur_elephant_hero_normal.png
- ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/maur_elephant_siege_normal.png
- 01:05 Changeset [13281] by
-
- ps/trunk/binaries/data/mods/public/art/actors/fauna/elephant_asian.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/maur_hero_chanakya_head.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/elephant_archer.xml
- …
- 00:58 Changeset [13280] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/farmstead.xml
- ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_farmstead.dae
- ps/trunk/binaries/data/mods/public/art/textures/skins/structural/ao/maur_farmstead_ao.png
03/13/13:
- 22:16 Ticket #1802 ([PATCH] Hero button) updated by
- Fps counter moved slightly down, just below time counter. Removed …
- 22:10 Changeset [13279] by
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- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 21:51 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by
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Component, Keywords, Milestone, Summary changed
- 21:50 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by
- Sorry for the amount of bugs my patch has caused. I hope the attached …
- 21:44 Changeset [13278] by
-
- ps/trunk/binaries/data/mods/public/gui/aiconfig/aiconfig.js
- ps/trunk/binaries/data/mods/public/gui/aiconfig/aiconfig.xml
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- …
- 21:10 Ticket #1387 ([PATCH] Limit gatherers per resource) closed by
- fixed: In 13277: […]
- 21:10 Changeset [13277] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v2/entity.js
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot/worker.js
- ps/trunk/binaries/data/mods/public/simulation/components/AIProxy.js
- …
- 20:39 Ticket #1802 ([PATCH] Hero button) updated by
- The patch moves the framerate counter to the right top of the screen …
- 20:36 Ticket #1802 ([PATCH] Hero button) updated by
-
Keywords, Summary changed
- 19:37 Ticket #1839 ([PATCH] Tribute enhancements) updated by
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Keywords changed
Thanks for the patch. - 19:37 Ticket #1839 ([PATCH] Tribute enhancements) closed by
- fixed: In 13276: […]
- 19:37 Changeset [13276] by
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- ps/trunk/binaries/data/mods/public/simulation/components/Player.js
- 19:18 Ticket #1827 ([PATCH] It's possible to camera-follow enemy units, even into the FoW) updated by
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Keywords changed
Thanks for the patch. - 19:17 Ticket #1827 ([PATCH] It's possible to camera-follow enemy units, even into the FoW) closed by
- fixed: In 13275: […]
- 19:17 Changeset [13275] by
-
- ps/trunk/source/graphics/GameView.cpp
- 17:47 Ticket #1739 (Add a technology score) updated by
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Owner, Status changed
- 17:23 Changeset [13274] by
-
- ps/trunk/source/soundmanager/js/SoundGroup.cpp
- ps/trunk/source/soundmanager/js/SoundGroup.h
- 17:22 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by
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Cc changed
I suspect this is caused by setting the rally point just before a new … - 14:21 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by
-
Description changed
- 14:19 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) created by
- Steps to reproduce: 1. Select a civic center. 2. Repeatedly place a …
- 04:55 Changeset [13273] by
-
- ps/trunk/source/soundmanager/SoundManager.cpp
- 01:35 Ticket #1862 ([PATCH] profiler2: can't be disabled in game and other suggestions) updated by
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Keywords changed
- 01:35 Ticket #1862 ([PATCH] profiler2: can't be disabled in game and other suggestions) updated by
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Priority, Type changed
Ctrl+F11sounds good to me, with a warning/message notifying that … - 01:19 Ticket #1802 ([PATCH] Hero button) updated by
- I have a wip patch but I'm wondering two issues: * Where should I …
- 00:06 Changeset [13272] by
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- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/fortress.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/scout_tower.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/temple.xml
- …
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