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Timeline



03/20/13:

23:53 Ticket #1504 ([PATCH] Multiplayer lobby) updated by Badmadblacksad-
I just pushed two sets of changes on github. The first one contains …
22:03 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by sbte
Added a new version that uses MT_TurnStart. With high FPS the change …
21:59 0002-Move-checking-for-reinterpolation-after-a-position-h.2.patch attached to Ticket #1865 by sbte
Version 2 of the patch using MT_TurnStart
16:37 Ticket #1663 ([PATCH] Caching / texture loading issue with release data) updated by historic_bruno
Milestone changed
Replying to historic_bruno: > It's not fixed for decals, …
15:12 quicksave-0531.0adsave attached to Ticket #1796 by zoot
Saved on this revision: …
15:05 Ticket #1796 (Doors stay open when garrisoned troops too close) updated by zoot
I can reproduce this consistently now: 1. Select a GROUP (i.e. …
14:59 Ticket #1796 (Doors stay open when garrisoned troops too close) updated by zoot
Component changed

03/19/13:

20:09 Ticket #1828 (Serialization test fails during construction) updated by historic_bruno
Replying to thomas: > I'm not sure if this is related, but …
19:45 Ticket #1874 (Some merchant ships can't reach their market) created by mimo
Some merchant ships seem are too big to be able to go within distance …
16:51 Ticket #1828 (Serialization test fails during construction) updated by historic_bruno
Replying to historic_bruno: > And I don't understand why …
16:48 Ticket #1828 (Serialization test fails during construction) updated by historic_bruno
After discussing this with Philip, he found those values are -NaN
16:06 Ticket #1828 (Serialization test fails during construction) updated by historic_bruno
Replying to Yves: > BinarySerializer.cpp checks if the …
14:32 Ticket #1828 (Serialization test fails during construction) updated by thomas
I'm not sure if this is related, but I'm now getting a serialization …
10:58 Changeset [13319] by enrique
  • ps/trunk/binaries/data/mods/public/art/textures/skins/structural/maur_merch_ship.png
Updated contributor Paperkat merch ship texture
08:40 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by sbte
historic_bruno: I tried the approach using MT_TurnStart before I used …
07:43 Ticket #1828 (Serialization test fails during construction) updated by Yves
BinarySerializer.cpp checks if the double type fits into an integer …
06:06 Ticket #1663 ([PATCH] Caching / texture loading issue with release data) reopened by historic_bruno
06:05 Ticket #1663 ([PATCH] Caching / texture loading issue with release data) updated by historic_bruno
Replying to k776: > Marking as fixed. Public releases …
05:55 Ticket #1828 (Serialization test fails during construction) updated by historic_bruno
Looked into this a bit more, doing a binary diff of state.after.a
03:45 Ticket #1763 (Session tooltips disappear and music stops playing) updated by Kieran P
Priority changed
03:44 Ticket #1663 ([PATCH] Caching / texture loading issue with release data) closed by Kieran P
fixed: Marking as fixed. Public releases have a public.zip package which …
03:41 Ticket #1757 ([PATCH] Script to automatically change unit stats) updated by Kieran P
Milestone changed
03:41 Ticket #1691 ([PATCH] Changing the trading gain) updated by Kieran P
Milestone changed
03:41 Ticket #1859 ([PATCH] Fix the caching of texture bindings in ModelRenderer.cpp) updated by Kieran P
Milestone changed
03:40 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by Kieran P
Milestone changed
03:30 Ticket #1785 ([PATCH] Attack type icons in tooltips) updated by Kieran P
Milestone changed
03:29 Ticket #1724 ([PATCH] adding some collective behaviour of wild animals when attacked) updated by Kieran P
Milestone changed
03:28 Ticket #1807 ([PATCH] Garrison units inside allied buildings) updated by Kieran P
Milestone changed
03:28 Ticket #1802 ([PATCH] Hero button) updated by Kieran P
Milestone changed
03:26 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by Kieran P
Priority changed
03:26 Ticket #1699 ([PATCH] Spartan females won't chase ranged units (Infinite Chase Bug)) updated by Kieran P
Milestone changed
03:00 Ticket #1646 ([PATCH] Show unmet requirements in technology icon tooltips) updated by Kieran P
Milestone changed
02:59 Ticket #1703 ([PATCH] farm management) updated by Kieran P
Milestone changed
02:59 Ticket #1504 ([PATCH] Multiplayer lobby) updated by Kieran P
Milestone changed
02:57 Ticket #1870 ([PATCH] Stop hotkey) updated by Kieran P
Milestone changed
02:55 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by Kieran P
Milestone changed
02:55 Ticket #785 ([PATCH] Implement variable game speed) updated by Kieran P
Milestone changed
01:54 Ticket #1751 (Packed/packing siege tries to attack sometimes) updated by historic_bruno
Fixed the only case of this I could find, if there are any more, …
01:53 Tickets #1751,​1752 batch updated by ben
In 13318: […]
01:53 Changeset [13318] by ben
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Fixes (un)packing siege units responding to attacks in violent stance, …
00:15 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by historic_bruno
About the second patch, could you use the MT_TurnStart message instead …

03/18/13:

17:20 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by fabio
I tested both patches and they both seem to fix the problem on my system.
13:34 Changeset [13317] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/ashoka_pillar.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/ashoka_pillar_big_base_flowers.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/ashoka_pillar_big_base_struct.xml
Added a base with flowers and playercolor to mauryan pillars. Added …
02:46 Changeset [13316] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/ashoka_pillar.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/ashoka_pillar_big_chakra.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/props/ashoka_pillar_chakra.dae
Added chakra wheel to ashoka pillar 4 lions variation-
02:33 Changeset [13315] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/elephant_archer_a.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/elephant_archer_b.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/elephant_archer_e.xml
Skirms bonus vs. elephants reduced from 1.5x to 1.25x. Some new …
00:16 Changeset [13314] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/hero_maurya_r.xml
removes chandragupta normal texture line from his actor

03/17/13:

23:53 0002-Move-checking-for-reinterpolation-after-a-position-h.patch attached to Ticket #1865 by sbte
23:53 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by sbte
Ok, now I'm a bit more into the code, I came up with a totally …
17:42 Ticket #1873 (Screensaver is activated after exiting game) created by zoot
On Ubuntu 12.10, if I leave a game unattended for a long period of …
15:27 Changeset [13313] by philip
  • ps/trunk/binaries/data/mods/public/hwdetect/hwdetect.js
Disable fancy water rendering on all Intel devices, since it appears …
13:46 Changeset [13312] by enrique
  • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/maur_hero_ashoka.png
Maur hero Ashoka skin tone change
13:34 Changeset [13311] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/barracks.xml
maur barracks death variation semi-fix
13:27 Changeset [13310] by enrique
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_market_stalls_cloth.dae
maur market stalls cloth small fix
12:53 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by sbte
The only other thing that I could come up with is using a …
12:53 Changeset [13309] by Pureon
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_ship_bireme.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_ship_fishing.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/maur_ship_merchant.png
Mauryan ship icons
12:48 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by sbte
Actually, the two approaches are totally different, because the …
11:10 Changeset [13308] by Pureon
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml
Chanakya hero template
10:10 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by wraitii
Seems like it's not exactly the same case, in fact, but your approach …
09:55 Changeset [13307] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/terrain-analysis-pathfinder.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/attack_plan.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/defence.js
A few final fixes to some AI logic in attack and defense.
01:39 Changeset [13306] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/maur_hero_big_turban.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/parasol.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/hero_ashoka.xml
Hero ashoka added. Fixed maiden holding parasol in chariot. Added hero …
01:35 Ticket #1871 ([PATCH] Display the number/max of gatherers when selecting a ResourceSupply) updated by Kieran P
Milestone, Type changed

03/16/13:

23:59 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by sbte
Ok, I tried two different approaches, one being storing the entries in …
22:58 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by wraitii
sbte: frankly, none. The real problem with using a vector without the …
21:55 Ticket #1872 ([ATLAS] Add default options for player settings) created by historic_bruno
Currently in Atlas if you change one player setting, all the player …
20:48 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by sbte
You mean that I should get rid of the map? I think I concluded last …
20:38 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by wraitii
I'm not too surprised, this sounds really similar to QUantumstate's …
20:32 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by sbte
Description, Summary changed
20:31 0001-Iterate-over-a-vector-instead-of-a-map-in-the-Compon.patch attached to Ticket #1860 by sbte
18:39 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by sbte
I just did some profiling, and found out that a vector is a lot faster …
17:18 Ticket #1593 (Issue with fullscreen OS X retina display) updated by Mitchell K
My resolution is 2880x1800. The last time I tried this wasn't that …
17:05 Changeset [13305] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/barracks.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/big_stupa.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/bireme.xml
Mauryan actor indent cleanup
16:53 Changeset [13304] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/fort_struct_b.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/house_a_struct_b.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/house_b_struct_b.xml
Ambient occlusion for Mauryan houses
16:15 Ticket #1871 ([PATCH] Display the number/max of gatherers when selecting a ResourceSupply) updated by mimo
Keywords changed
16:15 numworker.diff attached to Ticket #1871 by mimo
16:14 Ticket #1871 ([PATCH] Display the number/max of gatherers when selecting a ResourceSupply) created by mimo
Now that there is a max number of gatherers for the ResourceSupply, it …
13:55 Changeset [13303] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v2/entity.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/entity.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/terrain-analysis-pathfinder.js
Fixes a few changes in my previous commit. Makes "Medium" the default …
12:18 Changeset [13302] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/ashoka_pillar.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/ashoka_pillar_big.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml
Ashoka pillar variations and footprint fix
12:00 Changeset [13301] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/mill.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_mill.dae
  • ps/trunk/binaries/data/mods/public/art/textures/skins/structural/ao/maur_mill_ao.png
Mauryan mill ambient occlusion
11:30 Changeset [13300] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/merchant_ship.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_merchant.dae
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_ship_merchant.xml
Placeholder Mauryan merchant ship
11:16 Changeset [13299] by wraitii
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Punjab 01.xml
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/attack_plan.js
Change Punjab 1 water settings. Fix a little mess-up on my last commit.
11:02 LatestReleaseLinux edited by fabio
fix radeon support of fglrx (diff)
10:59 Changeset [13298] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/shared.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/attack_plan.js
Clean-up of Aegis scripts. Most deprecated functions have been …
10:56 Changeset [13297] by Pureon
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_ship_bireme.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_ship_fishing.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_ship_trireme.xml
Mauryan ship footprints
10:12 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by fabio
Replying to historic_bruno: > I see this reported enough …
10:06 LatestReleaseLinux edited by fabio
add info about Updated and Optimized Open Graphics Drivers PPA (diff)
10:00 LatestReleaseLinux edited by fabio
add general info about graphic issues (diff)
07:26 MacBuildInstructions edited by historic_bruno
(diff)
03:28 Ticket #1715 (OpenAL error displayed when you run the game without sound card) updated by Kieran P
Milestone changed
02:54 Ticket #1593 (Issue with fullscreen OS X retina display) updated by stwf
I don't see this on my 13" retina macbook pro. I suppose you have the …
02:06 Changeset [13296] by enrique
  • ps/trunk/binaries/data/mods/public/art/textures/skins/props/maur_stalls.png
Fixed mauryan market stall color.
01:32 Changeset [13295] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/maur_hero_chanakya_head.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/scout_tower.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/wall_tower.xml
Added specular map for Chanakya hero. Fixed defense tower shields when …
01:16 Ticket #1684 (Offer debug symbols for bundled Windows libraries) updated by historic_bruno
Another approach would be to split all the precompiled libs out of the …
01:04 Ticket #1147 ([NEEDS INFO] Fix malformed TOC linker error on OS X) closed by historic_bruno
needsinfo
01:03 Ticket #1300 (Open default browser to profiler2 output when enabled) closed by historic_bruno
duplicate: Duplicated by #1862 which has more info, so I'm closing this one.
01:00 Ticket #1828 (Serialization test fails during construction) updated by historic_bruno
Description changed
00:55 Ticket #1715 (OpenAL error displayed when you run the game without sound card) updated by stwf
Milestone, Owner changed
00:51 Ticket #1736 ([PATCH] Memory Leaks) updated by historic_bruno
Keywords changed
00:47 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by historic_bruno
Milestone changed
I see this reported enough that is seems worth mentioning on …
00:39 Ticket #1715 (OpenAL error displayed when you run the game without sound card) updated by historic_bruno
Yes, if I disable my sound card in device manager, I get errors like …
00:12 Ticket #785 ([PATCH] Implement variable game speed) updated by historic_bruno
Keywords changed
So after spending time making game speed controllable during …
00:06 Changeset [13294] by ben
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
Changes default scenarios to Punjab 1
00:02 Changeset [13293] by ben
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 01.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 02.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Acropolis 03.xml
Resets most land scenarios to default AIs, so they'll use Aegis Bot. …

03/15/13:

22:59 Changeset [13292] by ben
  • ps/trunk/binaries/data/config/default.cfg
Replaces force attack hotkey with Ctrl+Alt (AltGr isn't available on …
22:49 Changeset [13291] by autobuild
  • ps/trunk/binaries/system/AtlasUI.dll
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
22:46 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) closed by fabio
invalid: There was a plan to updated some gfx packages in 12.04, but usually …
22:42 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by hadware
Milestone changed
Indeed, that solves it. The game then works properly. But then how …
22:06 stop-hotkey.patch attached to Ticket #1870 by alpha123
22:06 Ticket #1870 ([PATCH] Stop hotkey) created by alpha123
Adds a hotkey to stop the current selection. Equivalent to the little …
21:40 Ticket #1869 ([PATCH] Hotkey detection fails under heavy load) updated by zoot
Priority changed
21:35 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by wraitii
Uploaded a (slightly) more sane version that completely removes the …
21:34 rangeManagerOptimizations.patch attached to Ticket #1707 by wraitii
21:31 Ticket #1715 (OpenAL error displayed when you run the game without sound card) updated by stwf
Does this still happen? Can anyone confirm?
21:31 Ticket #1869 ([PATCH] Hotkey detection fails under heavy load) updated by zoot
Description changed
I imagine some kludgy use of Engine.HotkeyIsPressed() is at fault …
21:31 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by wraitii
I'll give it another try tomorrow.
21:23 Ticket #1869 ([PATCH] Hotkey detection fails under heavy load) updated by zoot
Description changed
21:23 Ticket #1593 (Issue with fullscreen OS X retina display) updated by stwf
Milestone, Owner changed
21:23 Ticket #1869 ([PATCH] Hotkey detection fails under heavy load) created by zoot
Steps to reproduce (YMMV): 1. Start a match against 7 Aegis bots and …
21:21 Ticket #1712 ([PATCH][ATLAS] Music and ambient sounds keep playing after simulation test) updated by stwf
Milestone, Owner changed
21:20 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by sbte
wraitii, I tried setting the rally point probably a 1000 times on …
21:18 Ticket #1736 ([PATCH] Memory Leaks) closed by stwf
fixed
21:16 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by historic_bruno
Description, Summary changed
21:09 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by fabio
HD4000 is too new for the old drivers in 12.04. You may want to update …
20:43 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by Kieran P
Milestone changed
20:43 Ticket #1844 (Change checkrefs.pl to pick up missing projectile attach points) updated by Kieran P
Milestone changed
20:42 Ticket #1816 ([Git] [Step 3] Create .gitattributes for Git code repo) updated by Kieran P
Milestone changed
20:42 Ticket #1814 ([Git] [Step 2] Create update.bat to sync windows binaries) updated by Kieran P
Milestone changed
20:42 Ticket #1819 ([Git] [Step 1] Update autobuild utility for git workflow) updated by Kieran P
Milestone changed
20:42 Ticket #657 (Waypoint Flags) updated by Kieran P
Milestone, Priority changed
20:42 Ticket #1380 ([PATCH] Water reflections bug on Mac w/ Intel HD 3000 graphics) updated by Kieran P
Milestone changed
20:41 Ticket #1496 ([PATCH] Ranged attack bugs when targeting garrisoning, formation, or ...) updated by Kieran P
Milestone changed
20:40 Ticket #1650 (Reduce AI JS runtime size) updated by Kieran P
Milestone changed
20:40 Ticket #1665 (Citizen soldiers attack gaia animals without provocation) updated by Kieran P
Milestone changed
20:40 Ticket #1751 (Packed/packing siege tries to attack sometimes) updated by Kieran P
Priority changed
20:39 Ticket #1767 ([PATCH] Team chat doesn't work for allies made using diplomacy) updated by Kieran P
Milestone changed
20:39 Ticket #1828 (Serialization test fails during construction) updated by Kieran P
Priority changed
20:38 Ticket #1832 (Entities should abandon chase if their target is in FOW) updated by Kieran P
Milestone, Summary changed
20:37 Ticket #1852 ([PATCH] Checked sourcecode with cppcheck) updated by Kieran P
Milestone, Priority changed
20:35 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by Kieran P
Milestone changed
20:33 Ticket #1867 (Ungatherable resources) updated by Kieran P
Milestone changed
19:12 Ticket #1867 (Ungatherable resources) closed by wraitii
fixed: In 13290: […]
19:12 Changeset [13290] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Makes sure to remove the entity from the Gatherer array of the …
17:56 Ticket #1867 (Ungatherable resources) updated by zoot
Summary changed
15:34 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by hadware
Milestone, Description changed
15:32 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by hadware
Okay i'll remove that from the ticket and change its status so it …
15:27 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by zoot
Replying to hadware: > My version appears to be apha 12 …
13:55 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by hadware
Description changed
13:54 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) updated by hadware
Description changed
13:47 Ticket #1868 (Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04) created by hadware
The game itself is very slow and laggy, despite a very recent (and …
13:35 Changeset [13289] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/attack_plan.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/config.js
Bug fixes and small improvements to Aegis. Change the "C" button into …
13:13 Ticket #1867 (Ungatherable resources) updated by zoot
Description changed
13:08 quicksave-0523.0adsave attached to Ticket #1867 by zoot
13:07 Ticket #1867 (Ungatherable resources) created by zoot
Steps to reproduce: 1. Load the attached savegame. 2. Ignore the …
11:26 Ticket #1387 ([PATCH] Limit gatherers per resource) updated by wraitii
In 13288: […]
11:26 Changeset [13288] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Improve workers' reactions when they find out that the resource they …
11:22 Changeset [13287] by wraitii
  • ps/trunk/binaries/data/mods/public/shaders/arb/particle.fp
  • ps/trunk/binaries/data/mods/public/shaders/arb/particle.vp
  • ps/trunk/binaries/data/mods/public/shaders/arb/particle.xml
Fix particle to correctly display in the FOW, and to adapt slightly to …
02:38 Ticket #1736 ([PATCH] Memory Leaks) updated by Cyrus Cousins
Valgrind says we are leak free (well, at least as far as the sound …
00:29 Ticket #1866 ([PATCH] Unit attack instability) updated by mimo
There is in fact an inconsistency for units in defensive stance like …
00:24 Changeset [13286] by Pureon
  • ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.xml
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
Update for release trailer recording
00:13 Changeset [13285] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/corral.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/farmstead.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_corral.dae
Mauryan Corral AO
00:12 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by sbte
I don't have time to look into this any further right now, but I can …

03/14/13:

23:57 Changeset [13284] by Jonathan Waller
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_tower_crenellations.json
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
Make towers weaker by reducing range fro 80 to 70 and decreasing the …
21:42 Ticket #1802 ([PATCH] Hero button) updated by Yves
If you place a Mill you get this error: […]
20:12 Ticket #1802 ([PATCH] Hero button) updated by Yves
I think it should display all heroes but do something smart if there …
19:38 Ticket #1657 ([PATCH] Session GUI: Unit panel improvements) updated by Luis Román
Summary changed
The submitted patch modifies bots' names during the game setup adding …
19:34 1657_AINameAddedToAIPlayerName.patch attached to Ticket #1657 by Luis Román
18:47 visualreplay-WIP-r13278.patch attached to Ticket #9 by alpha123
Update for a newer SVN version.
18:11 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by wraitii
My patch builds on Quantumstate's. Same approach but I replaced every …
16:21 Ticket #1802 ([PATCH] Hero button) updated by Manuel Núñez
The patch keeps track of multiple heroes in Player component, however …
15:56 Ticket #1802 ([PATCH] Hero button) updated by Yves
I think it should support displaying multiple heros. Normal games are …
15:25 Ticket #1866 ([PATCH] Unit attack instability) updated by zoot
Description changed
15:24 instability.gif attached to Ticket #1866 by zoot
15:24 Ticket #1866 ([PATCH] Unit attack instability) created by zoot
Steps to reproduce: 1. Start a match on the 'Combat Demo' scenario. …
12:43 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by B. Guns
Sbte said he'd also look at this.
11:04 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by wraitii
Tried this patch: on Combat Demo (Huge), this speeds up the …
09:53 Ticket #1743 (Super fancy water problems in Atlas) updated by wraitii
Milestone, Owner, Priority, Status changed
So this has been "fixed" by not having the fancy water foam or waves …
09:50 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by wraitii
Sbte: gave it a shot. It seems to happen less often but still happens …
09:43 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by wraitii
I've been playing with that patch (modified the Vec to List in the …
09:32 Ticket #1650 (Reduce AI JS runtime size) updated by wraitii
Some update from my part: The AIs currently require 32MB to be any …
09:27 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by wraitii
With the "Limit gatherer count per resource" patch now in, wouldn't it …
04:02 Ticket #1736 ([PATCH] Memory Leaks) reopened by stwf
04:01 Ticket #1736 ([PATCH] Memory Leaks) closed by stwf
fixed: I think this eliminates all leaks but I'm not using valGrind (can I …
03:59 Changeset [13283] by stwf
  • ps/trunk/source/soundmanager/SoundManager.cpp
elimate small memory leaks in SoundManager
01:48 Changeset [13282] by enrique
  • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/maur_elephant_archer_normal.png
  • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/maur_elephant_hero_normal.png
  • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/maur_elephant_siege_normal.png
Fixed inverted green channel in elephants normal maps (fixed normals)
01:05 Changeset [13281] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/elephant_asian.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/maur_hero_chanakya_head.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/elephant_archer.xml
Added mauryan hero chanakya and mauryan elephants static meshes.
00:58 Changeset [13280] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/farmstead.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/maur_farmstead.dae
  • ps/trunk/binaries/data/mods/public/art/textures/skins/structural/ao/maur_farmstead_ao.png
Mauryan farmstead AO stuff

03/13/13:

22:16 Ticket #1802 ([PATCH] Hero button) updated by Manuel Núñez
Fps counter moved slightly down, just below time counter. Removed …
22:15 hero_button.patch attached to Ticket #1802 by Manuel Núñez
22:10 Changeset [13279] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
21:51 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by sbte
Component, Keywords, Milestone, Summary changed
21:50 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by sbte
Sorry for the amount of bugs my patch has caused. I hope the attached …
21:50 0004-Always-wait-for-at-least-one-interpolation-before-sk.patch attached to Ticket #1865 by sbte
21:44 Changeset [13278] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/aiconfig/aiconfig.js
  • ps/trunk/binaries/data/mods/public/gui/aiconfig/aiconfig.xml
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
Many small bugfixes for AIs. Adds support for difficulty (and along …
21:10 Ticket #1387 ([PATCH] Limit gatherers per resource) closed by wraitii
fixed: In 13277: […]
21:10 Changeset [13277] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v2/entity.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot/worker.js
  • ps/trunk/binaries/data/mods/public/simulation/components/AIProxy.js
Limit the number of gatherer per resource, as described in #1387. …
20:39 Ticket #1802 ([PATCH] Hero button) updated by Manuel Núñez
The patch moves the framerate counter to the right top of the screen …
20:36 Ticket #1802 ([PATCH] Hero button) updated by Manuel Núñez
Keywords, Summary changed
19:37 Ticket #1839 ([PATCH] Tribute enhancements) updated by leper
Keywords changed
Thanks for the patch.
19:37 Ticket #1839 ([PATCH] Tribute enhancements) closed by leper
fixed: In 13276: […]
19:37 Changeset [13276] by leper
  • ps/trunk/binaries/data/mods/public/simulation/components/Player.js
Add notification for missing resources when tributing. Patch by …
19:18 Ticket #1827 ([PATCH] It's possible to camera-follow enemy units, even into the FoW) updated by leper
Keywords changed
Thanks for the patch.
19:17 Ticket #1827 ([PATCH] It's possible to camera-follow enemy units, even into the FoW) closed by leper
fixed: In 13275: […]
19:17 Changeset [13275] by leper
  • ps/trunk/source/graphics/GameView.cpp
Stop following units into FoW. Patch by crezax. Fixes #1827.
17:47 Ticket #1739 (Add a technology score) updated by EMontana
Owner, Status changed
17:23 Changeset [13274] by leper
  • ps/trunk/source/soundmanager/js/SoundGroup.cpp
  • ps/trunk/source/soundmanager/js/SoundGroup.h
Fix signed/unsigned comparison warning.
17:22 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by leper
Cc changed
I suspect this is caused by setting the rally point just before a new …
14:21 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) updated by zoot
Description changed
14:20 screenshot0260.jpeg attached to Ticket #1865 by zoot
14:19 Ticket #1865 ([PATCH] Rally point marker detached from rally point line) created by zoot
Steps to reproduce: 1. Select a civic center. 2. Repeatedly place a …
04:55 Changeset [13273] by stwf
  • ps/trunk/source/soundmanager/SoundManager.cpp
remove log entries concerning sound manager distress mode
01:35 Ticket #1862 ([PATCH] profiler2: can't be disabled in game and other suggestions) updated by historic_bruno
Keywords changed
01:35 Ticket #1862 ([PATCH] profiler2: can't be disabled in game and other suggestions) updated by historic_bruno
Priority, Type changed
Ctrl+F11 sounds good to me, with a warning/message notifying that …
01:19 Ticket #1802 ([PATCH] Hero button) updated by Manuel Núñez
I have a wip patch but I'm wondering two issues: * Where should I …
00:06 Changeset [13272] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/fortress.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/scout_tower.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/mauryans/temple.xml
fixes death variation for mauryan walls, fortress, defense tower, and …
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