Timeline
04/10/13:
- 23:34 Ticket #1807 ([PATCH] Garrison units inside allied buildings) updated by
- Replying to mimo: > I agree with you than …
- 23:09 Ticket #1878 ([PATCH] Gui tick is really slow when a unit is selected) updated by
-
Keywords changed
- 23:05 Ticket #1878 ([PATCH] Gui tick is really slow when a unit is selected) closed by
- fixed: In 13354: […]
- 23:05 Changeset [13354] by
-
- ps/trunk/binaries/data/mods/public/gui/session/input.js
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
- …
- 15:17 Ticket #1722 (Update IPB to 3.4.5) updated by
- 3.4.4 released: …
- 14:03 Changeset [13353] by
-
- ps/trunk/source/ps/Globals.cpp
- ps/trunk/source/scripting/ScriptGlue.cpp
- 13:51 Changeset [13352] by
-
- ps/trunk/source/ps/Globals.cpp
- ps/trunk/source/soundmanager/SoundManager.cpp
- ps/trunk/source/soundmanager/items/CSoundBase.cpp
- …
- 11:11 Changeset [13351] by
-
- ps/trunk/binaries/data/mods/public/art/terrains/biome-desert/desert_sand_dunes_100_rotate.xml
- ps/trunk/binaries/data/mods/public/art/terrains/biome-desert/desert_sand_wet.xml
- ps/trunk/binaries/data/mods/public/art/textures/terrain/types/desert_city_tile_norm.png
- …
- 09:46 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by
- Replying to Philip: > Some thoughts on …
- 08:47 Ticket #1907 ([PATCH] Herding / Corralling) updated by
- Your rundown of features pretty much echoes my thoughts. I think …
- 08:43 Ticket #997 (Unit Conversion / Capturing) updated by
- I think there should be a distinction made between "capturing" which …
- 01:35 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by
-
Keywords changed
- 01:29 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by
- Some thoughts on …
- 01:05 Ticket #1757 ([PATCH] Script to automatically change unit stats) updated by
- Replying to historic_bruno: > I think this should be …
- 01:04 Ticket #1757 ([PATCH] Script to automatically change unit stats) updated by
-
Keywords, Milestone changed
- 00:47 Ticket #1900 ([NEEDS INFO] Segmentation fault loading nearly all scenarios) updated by
-
It says I'm using
3.0 Mesa 9.0.2; OpenGL 3.0 Mesa 9.0.2. - 00:40 Ticket #1900 ([NEEDS INFO] Segmentation fault loading nearly all scenarios) updated by
- Replying to zoot: > I'm using Ubuntu 12.10. How can I tell …
- 00:36 Ticket #1908 ([PATCH] Exponential armor) updated by
-
Priority changed
- 00:14 Ticket #1912 (Continuous damage after hit detection) created by
- A projectile produces damage for a short period once it has landed/hit …
- 00:12 Ticket #1911 (Delayed damage) created by
- A projectile hits the target/ground and only causes damage a few …
- 00:09 Ticket #1910 ([PATCH] Unit death damage) created by
- When a unit is destroyed the destruction causes damage to nearby …
- 00:06 Ticket #1909 (Projectile hit animation) created by
- When a projectile hits the target a particle animation is played. The …
04/09/13:
- 23:15 Ticket #1900 ([NEEDS INFO] Segmentation fault loading nearly all scenarios) updated by
- Installing NVIDIAs proprietary drivers broke my system, so I may try …
- 22:59 Ticket #1900 ([NEEDS INFO] Segmentation fault loading nearly all scenarios) updated by
- Replying to leper: > Do you have GLSL shaders enabled? I …
- 22:57 Ticket #1900 ([NEEDS INFO] Segmentation fault loading nearly all scenarios) updated by
- I'm using Ubuntu 12.10. How can I tell what drivers I am using? If I …
- 22:38 Ticket #1691 ([PATCH] Changing the trading gain) updated by
- Here is a new version of the patch, following …
- 22:19 Ticket #1902 ([PATCH] Color hero icon based on health) updated by
- Alternatively a health bar like this could be added: …
- 22:07 Ticket #1902 ([PATCH] Color hero icon based on health) updated by
- Replying to historic_bruno: > What about something …
- 22:04 Ticket #1908 ([PATCH] Exponential armor) created by
- This patch implements exponential armor, see …
- 21:50 Ticket #1902 ([PATCH] Color hero icon based on health) updated by
-
Component, Description, Keywords, Summary changed
- 21:32 Ticket #1907 ([PATCH] Herding / Corralling) updated by
-
Description changed
- 21:30 Ticket #1907 ([PATCH] Herding / Corralling) created by
- Corrals are currently fairly useless in the game, they are only used …
- 19:12 Ticket #1906 ([PATCH] Units turn at most 90 degrees when attacking) updated by
- I'll have a look Did a git bisect: …
- 18:41 Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by
- One thing that definitely needs improved is the "layer" or "order" …
- 09:53 Ticket #1906 ([PATCH] Units turn at most 90 degrees when attacking) updated by
-
Component changed
- 09:53 Ticket #1906 ([PATCH] Units turn at most 90 degrees when attacking) created by
- As described on the forum here: …
- 09:23 Ticket #1807 ([PATCH] Garrison units inside allied buildings) updated by
- I agree with you than GarrisonHolder.js can be improved. I'll have a …
- 02:00 Ticket #1318 (New Farmland Paradigm) updated by
- I added a tech modifier (ResourceSupply/DiminishingReturns) to control …
04/08/13:
- 23:21 Ticket #1881 (OOS during Multiplayer Game) updated by
- OOS was not exactly at turn 1700, but somewhere close to that.
- 22:42 Ticket #1881 (OOS during Multiplayer Game) updated by
- Additional info: host was OSX, client Ubuntu Linux
- 22:31 Ticket #1881 (OOS during Multiplayer Game) updated by
- A friend and I played the current release (13332-release) yesterday …
- 18:13 Ticket #945 (Linux nVidia TwinView Malfunctions) updated by
- #1790, #1863, #1905 duplicated this report. SDL 2.0 apparently has …
- 18:12 Ticket #1905 (Fullscreen on dualscreen) updated by
-
Keywords changed
- 18:11 Ticket #1905 (Fullscreen on dualscreen) closed by
- duplicate: Duplicate of #945. SDL 2.0 apparently has multimonitor support, so …
- 18:11 Ticket #1790 (No control over how it displays on dual monitors) closed by
- duplicate: Closing this as a duplicate of #945. SDL 2.0 apparently has …
- 16:17 Ticket #1905 (Fullscreen on dualscreen) created by
- Hi, when I start 0ad, it starts in full screen on both screens at the …
- 10:27 Changeset [13350] by
-
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_wicker_baskets.json
- 09:59 Changeset [13349] by
-
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_citizensoldiers_will.json
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_plough.json
- …
- 09:06 Civ:_Ptolemies edited by
- (diff)
- 08:36 Ticket #1878 ([PATCH] Gui tick is really slow when a unit is selected) updated by
- It improves the performance even more because of the line […] …
- 08:21 Design_Document edited by
- (diff)
- 06:50 Civ:_Ptolemies edited by
- (diff)
- 06:46 Civ:_Ptolemies edited by
- (diff)
- 05:36 Ticket #1878 ([PATCH] Gui tick is really slow when a unit is selected) updated by
-
Keywords changed
I seem to recall vaguely from years ago, there was some discussion of … - 05:33 Civ:_Ptolemies edited by
- (diff)
- 05:28 Ticket #539 ([PATCH] Game cursor state is not consistently reset) updated by
- #1904 was a duplicate of this.
- 05:15 Civ:_Ptolemies edited by
- (diff)
- 05:13 Ticket #1904 (Mouse cursor doesn't reset when the "VICTORIOUS!" dialog appears) closed by
- duplicate: This is a duplicate of #539, which also contains some discussions of …
- 05:03 Ticket #1771 ([PATCH] Building previews casting overproportioned shadows) updated by
- DISABLE_RECEIVE_SHADOWS is now set
- 04:50 Ticket #1902 ([PATCH] Color hero icon based on health) updated by
- What about something blinking? That could be annoying if done …
- 04:43 Civ:_Ptolemies edited by
- (diff)
- 04:32 Civ:_Ptolemies edited by
- (diff)
- 03:36 Civ:_Ptolemies edited by
- (diff)
- 03:22 Civ:_Ptolemies edited by
- (diff)
- 03:11 Civ:_Ptolemies edited by
- (diff)
- 03:10 Civ:_Ptolemies edited by
- (diff)
- 03:02 XML.Entity.Actions.Move edited by
- (diff)
- 01:08 Civ:_Athenians edited by
- (diff)
- 00:48 Civ:_Mauryas edited by
- (diff)
- 00:28 Changeset [13348] by
-
- ps/trunk/binaries/data/mods/public/art/actors/geology/metalmine_desert_slabs.xml
- ps/trunk/binaries/data/mods/public/art/actors/geology/stonemine_desert_quarry.xml
- ps/trunk/binaries/data/mods/public/art/terrains/biome-desert/desert_dirt_cracks.xml
- …
04/07/13:
- 23:09 Ticket #1902 ([PATCH] Color hero icon based on health) updated by
-
Milestone changed
- 23:06 Ticket #1904 (Mouse cursor doesn't reset when the "VICTORIOUS!" dialog appears) updated by
-
Milestone, Priority changed
- 19:22 Ticket #1878 ([PATCH] Gui tick is really slow when a unit is selected) reopened by
- 19:07 Ticket #1904 (Mouse cursor doesn't reset when the "VICTORIOUS!" dialog appears) created by
- When an opponent resigns, and the cursor is over something that …
- 15:18 Ticket #1903 ([PATCH] change the way renamed entities are taken into account) updated by
-
Keywords changed
- 15:14 Ticket #1903 ([PATCH] change the way renamed entities are taken into account) created by
- May-be I missed something in the EntityRenamed logic in UnitAI, but I …
- 10:07 Ticket #1802 ([PATCH] Hero button) updated by
- See #1902.
- 10:05 Ticket #1902 ([PATCH] Color hero icon based on health) created by
- It would be nice to have the hero icon become reddish when his health …
- 08:02 Ticket #1719 ([PATCH] Attack notification) updated by
- Sorry about that. In the new patch I have hopefully fixed the 3 …
- 07:49 Ticket #1901 (Chicken inside stone mine on neareastern badlands rms) created by
- Noticed this while testing something, the AI has a bunch of units …
- 07:04 Ticket #1771 ([PATCH] Building previews casting overproportioned shadows) updated by
- I forgot to mention that the model still receives shadows -- I …
- 07:02 Ticket #1771 ([PATCH] Building previews casting overproportioned shadows) updated by
-
Keywords, Summary changed
- 07:02 Ticket #1771 ([PATCH] Building previews casting overproportioned shadows) updated by
- This definitely needs review as I'm recursively removing flags from …
- 06:13 Changeset [13347] by
-
- ps/trunk/source/ps/Globals.cpp
- ps/trunk/source/scripting/ScriptGlue.cpp
- ps/trunk/source/soundmanager/SoundManager.cpp
- …
- 00:44 Ticket #1900 ([NEEDS INFO] Segmentation fault loading nearly all scenarios) updated by
- Which OS and which graphics drivers are you using? Did this map work …
- 00:01 Ticket #1900 ([NEEDS INFO] Segmentation fault loading nearly all scenarios) updated by
- Do you have GLSL shaders enabled? If yes could you try to narrow it …
04/06/13:
- 23:16 Ticket #1900 ([NEEDS INFO] Segmentation fault loading nearly all scenarios) updated by
- Since I only get it on standard scenario maps, could it perhaps be …
- 23:15 Ticket #1900 ([NEEDS INFO] Segmentation fault loading nearly all scenarios) updated by
-
Summary, Description changed
- 22:06 Ticket #1719 ([PATCH] Attack notification) updated by
-
Keywords, Milestone, Summary changed
Please read SubmittingPatches. (mostly the part about adding the … - 21:55 Ticket #1807 ([PATCH] Garrison units inside allied buildings) updated by
- Most of the patch is looking good, but I don't like the duplication of …
- 21:33 Ticket #1802 ([PATCH] Hero button) updated by
- A new ticket for that would be nice, maybe add something like …
- 21:32 Ticket #1802 ([PATCH] Hero button) updated by
- In 13346: […]
- 21:32 Changeset [13346] by
-
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- 18:42 Ticket #1719 ([PATCH] Attack notification) updated by
- Ok, so thanks to zoot and me :), we seem to have a preliminary …
- 15:36 Ticket #1878 ([PATCH] Gui tick is really slow when a unit is selected) updated by
- leper, something like the attached patch maybe? Edit: Moved updating …
- 14:02 Ticket #1802 ([PATCH] Hero button) updated by
- It would be nice to have the hero icon become reddish when his healt …
- 06:57 Civ:_Athenians edited by
- (diff)
- 04:23 Ticket #785 ([PATCH] Implement variable game speed) updated by
- Attached patch with multiplayer voting, uses network messages to …
- 04:20 Ticket #812 (Add new options to game setup) updated by
-
Description changed
- 02:32 Ticket #1898 (OpenAL error: (null): called from CSoundManadger::IdLeTask (line 507)) updated by
-
Owner, Status changed
- 02:12 Ticket #1900 ([NEEDS INFO] Segmentation fault loading nearly all scenarios) updated by
-
Description changed
- 02:11 Ticket #1900 ([NEEDS INFO] Segmentation fault loading nearly all scenarios) created by
- When starting a new match on "Punjab 1", just after the map finish …
04/05/13:
- 23:40 Changeset [13345] by
-
- ps/trunk/source/tools/dist/0ad.nsi
- 23:35 Ticket #1837 (Windows installer installs under user home dir) updated by
- Actually even if you install the game as an administrator, the …
- 23:00 Ticket #1898 (OpenAL error: (null): called from CSoundManadger::IdLeTask (line 507)) updated by
- Sorry, Alexandr, Trac has server issues sometimes, the password file …
- 07:10 Ticket #1802 ([PATCH] Hero button) updated by
- Figures. The one thing I didn't test.... :P Trivial fix though.
- 06:27 Ticket #1802 ([PATCH] Hero button) updated by
- Bug Report
- 06:09 Ticket #1898 (OpenAL error: (null): called from CSoundManadger::IdLeTask (line 507)) updated by
- Sorry, my english is bad. I can't login on my account because it is …
- 05:59 Ticket #1593 (Issue with fullscreen OS X retina display) updated by
- The latest SDL 2.0 snapshot fixes the resolution bug I noticed, maybe …
- 05:48 Ticket #741 (Reload all GL state when toggling fullscreen on OS X) updated by
- SDL 2.0 fixes resizing and fullscreen toggling on OS X (so far …
- 05:18 Ticket #1898 (OpenAL error: (null): called from CSoundManadger::IdLeTask (line 507)) updated by
-
Cc, Component, Keywords changed
Hi thanks for reporting this, can you attach theinterestinglog.html… - 04:58 Ticket #935 ([PATCH] Use standard SDL in Windows (remove custom API)) updated by
- As SDL 2.0 is due to be [http://forums.libsdl.org/viewtopic.php?t=8968 …
- 04:52 Ticket #1887 ([PATCH] Set ownership on rubble entities) updated by
-
Keywords changed
- 04:52 Ticket #1887 ([PATCH] Set ownership on rubble entities) closed by
- fixed: In 13344: […]
- 04:52 Changeset [13344] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Health.js
- ps/trunk/binaries/data/mods/public/simulation/templates/template_rubble.xml
- 04:39 Changeset [13343] by
-
- ps/trunk/source/ps/Hotkey.cpp
- ps/trunk/source/ps/Joystick.cpp
- ps/trunk/source/ps/TouchInput.cpp
- …
- 03:30 Ticket #1887 ([PATCH] Set ownership on rubble entities) updated by
-
Keywords, Summary changed
04/04/13:
- 21:47 Ticket #1807 ([PATCH] Garrison units inside allied buildings) updated by
- There is a problem with the new AI Aegis in rel 13 which seems to …
- 20:58 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by
- My point was that, as the garrison order is a forced order and that …
- 20:56 Ticket #1837 (Windows installer installs under user home dir) updated by
- I wouldn't mind having a separate portable installer, but it would …
- 20:19 Ticket #1899 ([PATCH] Cycle entities) updated by
-
Type changed
- 20:10 Changeset [13342] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 18:02 Ticket #1899 ([PATCH] Cycle entities) created by
- This patch allows quick selection of training buildings by means of …
- 13:54 Ticket #1837 (Windows installer installs under user home dir) updated by
- Could you provide a patch to the 0ad installer?
- 11:53 Ticket #1898 (OpenAL error: (null): called from CSoundManadger::IdLeTask (line 507)) created by
- If the sound device is busy (occupied with other program) errors …
- 05:54 Ticket #1570 ([NEEDS INFO] Blank screen when starting game (v. r11863) in Linux Mint ...) updated by
- Same problem here (only mouse cursor visible). Seems to work if …
- 04:56 Ticket #1837 (Windows installer installs under user home dir) updated by
- I frequently see software projects offer two downloads: an installer …
- 01:48 GettingStartedProgrammers edited by
- Updated for A14 (diff)
- 01:28 Changeset [13341] by
-
- ps/trunk/binaries/data/mods/public/gui/session/session.xml
- 01:28 Ticket #785 ([PATCH] Implement variable game speed) updated by
-
Keywords changed
- 01:24 Ticket #785 ([PATCH] Implement variable game speed) closed by
- fixed: In 13340: […]
- 01:24 Changeset [13340] by
-
- ps/trunk/binaries/data/mods/public/gui/common/functions_utility.js
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
- …
- 01:09 Ticket #1320 (Implement error window on OS X) updated by
- On second thought, the OS X error report window is far more …
- 00:02 premake edited by
- Adds new premake options (diff)
04/03/13:
- 23:49 Ticket #1897 (Upgrade Boost and add VC++ 2012 libs and runtimes) created by
- I think this is the main obstacle to people building with VC++ 2012. …
- 23:29 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by
- I don't see how a garrison order can be non-forced. There is no code …
- 23:21 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by
- Ah, I see what you mean. But may-be we should test on the "forced" …
- 23:09 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by
- I'm talking about not using PushOrderFront when the ship being …
- 23:01 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by
- In that case, the force is not used (it's just a copy-and-paste). This …
- 22:45 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by
-
Milestone changed
I think you shouldn't use PushOrderFront if the current order is … - 22:36 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by
-
Keywords, Summary changed
- 22:34 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by
- I've made a patch which does that. In the present implementation, the …
- 21:12 BuildInstructions edited by
- (diff)
- 21:11 Finding_Your_Way_Around edited by
- (diff)
- 21:05 Ticket #1837 (Windows installer installs under user home dir) updated by
- Replying to dbolton: > NSIS certainly supports installing …
- 19:29 Ticket #1802 ([PATCH] Hero button) closed by
- fixed: Fixed in r13339. Thanks for the patches.
- 19:27 Changeset [13339] by
-
- ps/trunk/binaries/data/mods/public/gui/common/global.xml
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- ps/trunk/binaries/data/mods/public/gui/session/session.xml
- …
- 16:29 Ticket #1837 (Windows installer installs under user home dir) updated by
- The NSIS script is here: [source:/ps/trunk/source/tools/dist/0ad.nsi …
- 16:19 Ticket #1837 (Windows installer installs under user home dir) updated by
- NSIS certainly supports installing to C:\Program Files. 0 A.D. is the …
- 14:26 Finding_Your_Way_Around edited by
- Remove simulation dir as that was removed in r10903 (diff)
- 14:12 Ticket #1877 (r13313 unnecessarily disable water effects on Win 7) updated by
- Confirmed also adding the variables to the config file. Almost no …
- 13:15 Finding_Your_Way_Around edited by
- note textureconv removal. (diff)
- 12:31 GamePerformance edited by
- (diff)
- 12:28 Ticket #1896 ([NEEDS INFO] Shaders not working with Intel 3rd gen graphics on Ubuntu) updated by
- Please read here: LatestReleaseLinux#Ubuntu
- 12:13 Ticket #1878 ([PATCH] Gui tick is really slow when a unit is selected) updated by
- The GUI code runs in a different script context from the simulation …
- 08:48 Changeset [13338] by
-
- ps/trunk/binaries/data/mods/public/art/actors/flora/trees/palm_cretan_date.xml
- ps/trunk/binaries/data/mods/public/art/actors/flora/trees/palm_cretan_date_patch.xml
- ps/trunk/binaries/data/mods/public/art/actors/flora/trees/palm_cretan_date_short.xml
- …
- 06:18 Ticket #1896 ([NEEDS INFO] Shaders not working with Intel 3rd gen graphics on Ubuntu) updated by
-
Cc changed
- 06:17 Ticket #1896 ([NEEDS INFO] Shaders not working with Intel 3rd gen graphics on Ubuntu) created by
- Shading is not working for me with default settings, and I set …
- 05:46 Ticket #1894 (NVTT OptimalOptions.cmake assumes x86_64 implies athlon64) updated by
-
Description changed
This should be reported upstream as well: … - 05:37 Ticket #1878 ([PATCH] Gui tick is really slow when a unit is selected) updated by
- Yes, if threadsafe and serializable, I think we could try push data …
- 05:30 Ticket #1891 ([PATCH] Memory leaks in WaterManager) updated by
-
Milestone changed
- 05:30 Tickets #1891,1852 batch updated by
- In 13337: […]
- 05:30 Changeset [13337] by
-
- ps/trunk/source/renderer/WaterManager.cpp
- 05:28 Ticket #1895 (Default installation directory should be Program Files on Windows) closed by
- duplicate: Duplicate of #1837 (also it's not really a bug).
- 04:17 Ticket #1895 (Default installation directory should be Program Files on Windows) created by
- Steps to reproduce: 1. Run installer. Expected behavior: 0 A.D. …
- 01:06 Ticket #1894 (NVTT OptimalOptions.cmake assumes x86_64 implies athlon64) created by
- As in summary; …
- 00:46 Modding_Guide edited by
- (diff)
- 00:42 Modding_Guide edited by
- (diff)
- 00:31 Modding_Guide edited by
- (diff)
- 00:16 BuildInstructions edited by
- Clarifies some OS X build instructions (diff)
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