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Timeline



04/10/13:

23:34 Ticket #1807 ([PATCH] Garrison units inside allied buildings) updated by leper
Replying to mimo: > I agree with you than …
23:09 Ticket #1878 ([PATCH] Gui tick is really slow when a unit is selected) updated by leper
Keywords changed
23:05 Ticket #1878 ([PATCH] Gui tick is really slow when a unit is selected) closed by leper
fixed: In 13354: […]
23:05 Changeset [13354] by leper
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
  • ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
Reduce duplicate GuiInterfaceCalls some more. Patch by sbte. Fixes #1878.
15:17 Ticket #1722 (Update IPB to 3.4.5) updated by Raymond
3.4.4 released: …
14:03 Changeset [13353] by stwf
  • ps/trunk/source/ps/Globals.cpp
  • ps/trunk/source/scripting/ScriptGlue.cpp
double check that the sound manager has been created before using
13:51 Changeset [13352] by stwf
  • ps/trunk/source/ps/Globals.cpp
  • ps/trunk/source/soundmanager/SoundManager.cpp
  • ps/trunk/source/soundmanager/items/CSoundBase.cpp
fades music in and out when switching to background, also honors …
11:11 Changeset [13351] by michael
  • ps/trunk/binaries/data/mods/public/art/terrains/biome-desert/desert_sand_dunes_100_rotate.xml
  • ps/trunk/binaries/data/mods/public/art/terrains/biome-desert/desert_sand_wet.xml
  • ps/trunk/binaries/data/mods/public/art/textures/terrain/types/desert_city_tile_norm.png
09:46 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by sbte
Replying to Philip: > Some thoughts on …
08:54 corral-mockup-2013a.jpg attached to Ticket #1907 by michael
Animals gathered around their respective "corral" structures. They …
08:47 Ticket #1907 ([PATCH] Herding / Corralling) updated by michael
Your rundown of features pretty much echoes my thoughts. I think …
08:43 Ticket #997 (Unit Conversion / Capturing) updated by michael
I think there should be a distinction made between "capturing" which …
01:35 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by Kieran P
Keywords changed
01:29 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by Philip Taylor
Some thoughts on …
01:21 stop-hotkey.2.patch attached to Ticket #1870 by alpha123
Update manual to list the new hotkey.
01:16 location-hotkeys.4.patch attached to Ticket #1882 by alpha123
Update manual to list the new hotkeys.
01:05 Ticket #1757 ([PATCH] Script to automatically change unit stats) updated by alpha123
Replying to historic_bruno: > I think this should be …
01:04 Ticket #1757 ([PATCH] Script to automatically change unit stats) updated by alpha123
Keywords, Milestone changed
00:47 Ticket #1900 ([NEEDS INFO] Segmentation fault loading nearly all scenarios) updated by zoot
It says I'm using 3.0 Mesa 9.0.2; OpenGL 3.0 Mesa 9.0.2.
00:46 system_info.txt attached to Ticket #1900 by zoot
00:40 Ticket #1900 ([NEEDS INFO] Segmentation fault loading nearly all scenarios) updated by historic_bruno
Replying to zoot: > I'm using Ubuntu 12.10. How can I tell …
00:36 Ticket #1908 ([PATCH] Exponential armor) updated by Kieran P
Priority changed
00:14 Ticket #1912 (Continuous damage after hit detection) created by Pureon
A projectile produces damage for a short period once it has landed/hit …
00:12 Ticket #1911 (Delayed damage) created by Pureon
A projectile hits the target/ground and only causes damage a few …
00:09 Ticket #1910 ([PATCH] Unit death damage) created by Pureon
When a unit is destroyed the destruction causes damage to nearby …
00:06 Ticket #1909 (Projectile hit animation) created by Pureon
When a projectile hits the target a particle animation is played. The …

04/09/13:

23:15 Ticket #1900 ([NEEDS INFO] Segmentation fault loading nearly all scenarios) updated by zoot
Installing NVIDIAs proprietary drivers broke my system, so I may try …
22:59 Ticket #1900 ([NEEDS INFO] Segmentation fault loading nearly all scenarios) updated by zoot
Replying to leper: > Do you have GLSL shaders enabled? I …
22:57 Ticket #1900 ([NEEDS INFO] Segmentation fault loading nearly all scenarios) updated by zoot
I'm using Ubuntu 12.10. How can I tell what drivers I am using? If I …
22:39 trader.diff attached to Ticket #1691 by mimo
22:38 Ticket #1691 ([PATCH] Changing the trading gain) updated by mimo
Here is a new version of the patch, following …
22:19 Ticket #1902 ([PATCH] Color hero icon based on health) updated by fabio
Alternatively a health bar like this could be added: …
22:07 Ticket #1902 ([PATCH] Color hero icon based on health) updated by zoot
Replying to historic_bruno: > What about something …
22:05 exponential-armor.patch attached to Ticket #1908 by alpha123
22:04 Ticket #1908 ([PATCH] Exponential armor) created by alpha123
This patch implements exponential armor, see …
21:50 Ticket #1902 ([PATCH] Color hero icon based on health) updated by leper
Component, Description, Keywords, Summary changed
21:32 Ticket #1907 ([PATCH] Herding / Corralling) updated by historic_bruno
Description changed
21:30 Ticket #1907 ([PATCH] Herding / Corralling) created by historic_bruno
Corrals are currently fairly useless in the game, they are only used …
19:12 Ticket #1906 ([PATCH] Units turn at most 90 degrees when attacking) updated by sbte
I'll have a look Did a git bisect: …
18:41 Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by michael
One thing that definitely needs improved is the "layer" or "order" …
09:53 Ticket #1906 ([PATCH] Units turn at most 90 degrees when attacking) updated by sanderd17
Component changed
09:53 Ticket #1906 ([PATCH] Units turn at most 90 degrees when attacking) created by sanderd17
As described on the forum here: …
09:23 Ticket #1807 ([PATCH] Garrison units inside allied buildings) updated by mimo
I agree with you than GarrisonHolder.js can be improved. I'll have a …
02:01 infinite-farms.2.patch attached to Ticket #1318 by alpha123
Add tech modifier; changes outdated comment
02:00 Ticket #1318 (New Farmland Paradigm) updated by alpha123
I added a tech modifier (ResourceSupply/DiminishingReturns) to control …

04/08/13:

23:21 Ticket #1881 (OOS during Multiplayer Game) updated by hannibal218bc
OOS was not exactly at turn 1700, but somewhere close to that.
22:42 Ticket #1881 (OOS during Multiplayer Game) updated by Florian
Additional info: host was OSX, client Ubuntu Linux
22:41 xmirakulix_oos_dump_diff.txt attached to Ticket #1881 by Florian
22:40 xmirakulix_client_commands.txt attached to Ticket #1881 by Florian
22:40 xmirakulix_host_commands.txt attached to Ticket #1881 by Florian
22:40 xmirakulix_client_oos_dump.txt.7z attached to Ticket #1881 by Florian
22:39 xmirakulix_host_oos_dump.txt.7z attached to Ticket #1881 by Florian
22:31 Ticket #1881 (OOS during Multiplayer Game) updated by Florian
A friend and I played the current release (13332-release) yesterday …
18:13 Ticket #945 (Linux nVidia TwinView Malfunctions) updated by historic_bruno
#1790, #1863, #1905 duplicated this report. SDL 2.0 apparently has …
18:12 Ticket #1905 (Fullscreen on dualscreen) updated by historic_bruno
Keywords changed
18:11 Ticket #1905 (Fullscreen on dualscreen) closed by historic_bruno
duplicate: Duplicate of #945. SDL 2.0 apparently has multimonitor support, so …
18:11 Ticket #1790 (No control over how it displays on dual monitors) closed by historic_bruno
duplicate: Closing this as a duplicate of #945. SDL 2.0 apparently has …
16:17 Ticket #1905 (Fullscreen on dualscreen) created by aigleblanc
Hi, when I start 0ad, it starts in full screen on both screens at the …
10:27 Changeset [13350] by michael
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_wicker_baskets.json
Tech.
09:59 Changeset [13349] by michael
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_citizensoldiers_will.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_plough.json
New food gathering tech for village phase. Adjusted some food gather …
09:06 Civ:_Ptolemies edited by michael
(diff)
08:36 Ticket #1878 ([PATCH] Gui tick is really slow when a unit is selected) updated by sbte
It improves the performance even more because of the line […] …
08:21 Design_Document edited by michael
(diff)
06:50 Civ:_Ptolemies edited by michael
(diff)
06:46 Civ:_Ptolemies edited by michael
(diff)
05:36 Ticket #1878 ([PATCH] Gui tick is really slow when a unit is selected) updated by historic_bruno
Keywords changed
I seem to recall vaguely from years ago, there was some discussion of …
05:33 Civ:_Ptolemies edited by michael
(diff)
05:28 Ticket #539 ([PATCH] Game cursor state is not consistently reset) updated by historic_bruno
#1904 was a duplicate of this.
05:15 Civ:_Ptolemies edited by michael
(diff)
05:13 Ticket #1904 (Mouse cursor doesn't reset when the "VICTORIOUS!" dialog appears) closed by historic_bruno
duplicate: This is a duplicate of #539, which also contains some discussions of …
05:03 Ticket #1771 ([PATCH] Building previews casting overproportioned shadows) updated by Eric Bobbitt
DISABLE_RECEIVE_SHADOWS is now set
05:02 disable_casting_shadows_on_preview_models.patch attached to Ticket #1771 by Eric Bobbitt
04:50 Ticket #1902 ([PATCH] Color hero icon based on health) updated by historic_bruno
What about something blinking? That could be annoying if done …
04:43 Civ:_Ptolemies edited by michael
(diff)
04:32 Civ:_Ptolemies edited by michael
(diff)
03:36 Civ:_Ptolemies edited by michael
(diff)
03:22 Civ:_Ptolemies edited by michael
(diff)
03:11 Civ:_Ptolemies edited by michael
(diff)
03:10 Civ:_Ptolemies edited by michael
(diff)
03:02 XML.Entity.Actions.Move edited by michael
(diff)
01:08 Civ:_Athenians edited by michael
(diff)
00:48 Civ:_Mauryas edited by michael
(diff)
00:28 Changeset [13348] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/geology/metalmine_desert_slabs.xml
  • ps/trunk/binaries/data/mods/public/art/actors/geology/stonemine_desert_quarry.xml
  • ps/trunk/binaries/data/mods/public/art/terrains/biome-desert/desert_dirt_cracks.xml
Lots of normal maps and spec maps. Ongoing project. Added camel death …

04/07/13:

23:09 Ticket #1902 ([PATCH] Color hero icon based on health) updated by Kieran P
Milestone changed
23:06 Ticket #1904 (Mouse cursor doesn't reset when the "VICTORIOUS!" dialog appears) updated by Kieran P
Milestone, Priority changed
19:22 Ticket #1878 ([PATCH] Gui tick is really slow when a unit is selected) reopened by fabio
19:07 Ticket #1904 (Mouse cursor doesn't reset when the "VICTORIOUS!" dialog appears) created by sbte
When an opponent resigns, and the cursor is over something that …
15:18 Ticket #1903 ([PATCH] change the way renamed entities are taken into account) updated by mimo
Keywords changed
15:16 entityRename.diff attached to Ticket #1903 by mimo
15:14 Ticket #1903 ([PATCH] change the way renamed entities are taken into account) created by mimo
May-be I missed something in the EntityRenamed logic in UnitAI, but I …
15:05 shipgarrison-v2.diff attached to Ticket #1391 by mimo
10:07 Ticket #1802 ([PATCH] Hero button) updated by fabio
See #1902.
10:05 Ticket #1902 ([PATCH] Color hero icon based on health) created by fabio
It would be nice to have the hero icon become reddish when his health …
08:02 Ticket #1719 ([PATCH] Attack notification) updated by madmax
Sorry about that. In the new patch I have hopefully fixed the 3 …
08:00 AttackNotificationApr072013.patch attached to Ticket #1719 by madmax
New Patch file
07:49 Ticket #1901 (Chicken inside stone mine on neareastern badlands rms) created by historic_bruno
Noticed this while testing something, the AI has a bunch of units …
07:04 Ticket #1771 ([PATCH] Building previews casting overproportioned shadows) updated by Eric Bobbitt
I forgot to mention that the model still receives shadows -- I …
07:02 Ticket #1771 ([PATCH] Building previews casting overproportioned shadows) updated by Eric Bobbitt
Keywords, Summary changed
07:02 Ticket #1771 ([PATCH] Building previews casting overproportioned shadows) updated by Eric Bobbitt
This definitely needs review as I'm recursively removing flags from …
06:13 Changeset [13347] by stwf
  • ps/trunk/source/ps/Globals.cpp
  • ps/trunk/source/scripting/ScriptGlue.cpp
  • ps/trunk/source/soundmanager/SoundManager.cpp
pause music and ambient sounds when game pauses
00:44 Ticket #1900 ([NEEDS INFO] Segmentation fault loading nearly all scenarios) updated by historic_bruno
Which OS and which graphics drivers are you using? Did this map work …
00:01 Ticket #1900 ([NEEDS INFO] Segmentation fault loading nearly all scenarios) updated by leper
Do you have GLSL shaders enabled? If yes could you try to narrow it …

04/06/13:

23:16 Ticket #1900 ([NEEDS INFO] Segmentation fault loading nearly all scenarios) updated by zoot
Since I only get it on standard scenario maps, could it perhaps be …
23:15 Ticket #1900 ([NEEDS INFO] Segmentation fault loading nearly all scenarios) updated by zoot
Summary, Description changed
22:06 Ticket #1719 ([PATCH] Attack notification) updated by leper
Keywords, Milestone, Summary changed
Please read SubmittingPatches. (mostly the part about adding the …
21:55 Ticket #1807 ([PATCH] Garrison units inside allied buildings) updated by leper
Most of the patch is looking good, but I don't like the duplication of …
21:33 Ticket #1802 ([PATCH] Hero button) updated by leper
A new ticket for that would be nice, maybe add something like …
21:32 Ticket #1802 ([PATCH] Hero button) updated by leper
In 13346: […]
21:32 Changeset [13346] by leper
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
Fix errors when the hero is garrisoned. Patch by alpha123. Refs #1802.
18:42 Ticket #1719 ([PATCH] Attack notification) updated by madmax
Ok, so thanks to zoot and me :), we seem to have a preliminary …
18:40 AttackNotificationApr062013.patch attached to Ticket #1719 by madmax
The patch file for adding attack notification to 0AD
15:55 0002-Do-some-more-caching-in-the-gui.patch attached to Ticket #1878 by sbte
15:36 Ticket #1878 ([PATCH] Gui tick is really slow when a unit is selected) updated by sbte
leper, something like the attached patch maybe? Edit: Moved updating …
14:02 Ticket #1802 ([PATCH] Hero button) updated by fabio
It would be nice to have the hero icon become reddish when his healt …
06:57 Civ:_Athenians edited by michael
(diff)
04:23 Ticket #785 ([PATCH] Implement variable game speed) updated by historic_bruno
Attached patch with multiplayer voting, uses network messages to …
04:21 gamespeed-03152013.patch attached to Ticket #785 by historic_bruno
WIP patch with multiplayer voting, etc.
04:20 Ticket #812 (Add new options to game setup) updated by historic_bruno
Description changed
02:32 Ticket #1898 (OpenAL error: (null): called from CSoundManadger::IdLeTask (line 507)) updated by stwf
Owner, Status changed
02:12 Ticket #1900 ([NEEDS INFO] Segmentation fault loading nearly all scenarios) updated by zoot
Description changed
02:11 Ticket #1900 ([NEEDS INFO] Segmentation fault loading nearly all scenarios) created by zoot
When starting a new match on "Punjab 1", just after the map finish …

04/05/13:

23:40 Changeset [13345] by ben
  • ps/trunk/source/tools/dist/0ad.nsi
Adds forgotten OpenLogsFolder.vbs to Windows uninstaller
23:35 Ticket #1837 (Windows installer installs under user home dir) updated by historic_bruno
Actually even if you install the game as an administrator, the …
23:00 Ticket #1898 (OpenAL error: (null): called from CSoundManadger::IdLeTask (line 507)) updated by historic_bruno
Sorry, Alexandr, Trac has server issues sometimes, the password file …
07:11 hero-button-fix-garrisoned.patch attached to Ticket #1802 by alpha123
Fix errors when attempting to center on a garrisoned hero
07:10 Ticket #1802 ([PATCH] Hero button) updated by alpha123
Figures. The one thing I didn't test.... :P Trivial fix though.
06:27 Ticket #1802 ([PATCH] Hero button) updated by historic_bruno
Bug Report
06:09 Ticket #1898 (OpenAL error: (null): called from CSoundManadger::IdLeTask (line 507)) updated by Alexandr.Zoriy2
Sorry, my english is bad. I can't login on my account because it is …
06:06 Error.zip attached to Ticket #1898 by Alexandr.Zoriy2
05:59 Ticket #1593 (Issue with fullscreen OS X retina display) updated by historic_bruno
The latest SDL 2.0 snapshot fixes the resolution bug I noticed, maybe …
05:48 Ticket #741 (Reload all GL state when toggling fullscreen on OS X) updated by historic_bruno
SDL 2.0 fixes resizing and fullscreen toggling on OS X (so far …
05:18 Ticket #1898 (OpenAL error: (null): called from CSoundManadger::IdLeTask (line 507)) updated by historic_bruno
Cc, Component, Keywords changed
Hi thanks for reporting this, can you attach the interestinglog.html
04:58 Ticket #935 ([PATCH] Use standard SDL in Windows (remove custom API)) updated by historic_bruno
As SDL 2.0 is due to be [http://forums.libsdl.org/viewtopic.php?t=8968
04:52 Ticket #1887 ([PATCH] Set ownership on rubble entities) updated by historic_bruno
Keywords changed
04:52 Ticket #1887 ([PATCH] Set ownership on rubble entities) closed by ben
fixed: In 13344: […]
04:52 Changeset [13344] by ben
  • ps/trunk/binaries/data/mods/public/simulation/components/Health.js
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_rubble.xml
Adds player color to rubble entities, thanks to ericb for the patch, …
04:39 Changeset [13343] by ben
  • ps/trunk/source/ps/Hotkey.cpp
  • ps/trunk/source/ps/Joystick.cpp
  • ps/trunk/source/ps/TouchInput.cpp
Improves SDL 2.0 support
03:30 Ticket #1887 ([PATCH] Set ownership on rubble entities) updated by Eric Bobbitt
Keywords, Summary changed
03:28 rubble_ownership.patch attached to Ticket #1887 by Eric Bobbitt
Patch to set ownership on rubble entities

04/04/13:

21:47 Ticket #1807 ([PATCH] Garrison units inside allied buildings) updated by mimo
There is a problem with the new AI Aegis in rel 13 which seems to …
21:41 garrison-v3.diff attached to Ticket #1807 by mimo
20:58 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by mimo
My point was that, as the garrison order is a forced order and that …
20:56 Ticket #1837 (Windows installer installs under user home dir) updated by historic_bruno
I wouldn't mind having a separate portable installer, but it would …
20:19 Ticket #1899 ([PATCH] Cycle entities) updated by alpha123
Type changed
20:10 Changeset [13342] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
18:02 cycle-entities.patch attached to Ticket #1899 by alpha123
18:02 Ticket #1899 ([PATCH] Cycle entities) created by alpha123
This patch allows quick selection of training buildings by means of …
13:54 Ticket #1837 (Windows installer installs under user home dir) updated by fabio
Could you provide a patch to the 0ad installer?
11:54 error.jpg attached to Ticket #1898 by Alexandr.Zoriy
Print Screen
11:53 Ticket #1898 (OpenAL error: (null): called from CSoundManadger::IdLeTask (line 507)) created by Alexandr.Zoriy
If the sound device is busy (occupied with other program) errors …
05:54 Ticket #1570 ([NEEDS INFO] Blank screen when starting game (v. r11863) in Linux Mint ...) updated by ixiandinvatican
Same problem here (only mouse cursor visible). Seems to work if …
04:56 Ticket #1837 (Windows installer installs under user home dir) updated by dbolton
I frequently see software projects offer two downloads: an installer …
01:48 GettingStartedProgrammers edited by historic_bruno
Updated for A14 (diff)
01:28 Changeset [13341] by ben
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
01:28 Ticket #785 ([PATCH] Implement variable game speed) updated by historic_bruno
Keywords changed
01:24 Ticket #785 ([PATCH] Implement variable game speed) closed by ben
fixed: In 13340: […]
01:24 Changeset [13340] by ben
  • ps/trunk/binaries/data/mods/public/gui/common/functions_utility.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
Adds game speed option to match setup, adds in-game control for single …
01:09 Ticket #1320 (Implement error window on OS X) updated by historic_bruno
On second thought, the OS X error report window is far more …
00:02 premake edited by historic_bruno
Adds new premake options (diff)

04/03/13:

23:49 Ticket #1897 (Upgrade Boost and add VC++ 2012 libs and runtimes) created by historic_bruno
I think this is the main obstacle to people building with VC++ 2012. …
23:29 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by leper
I don't see how a garrison order can be non-forced. There is no code …
23:21 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by mimo
Ah, I see what you mean. But may-be we should test on the "forced" …
23:09 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by leper
I'm talking about not using PushOrderFront when the ship being …
23:01 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by mimo
In that case, the force is not used (it's just a copy-and-paste). This …
22:45 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by leper
Milestone changed
I think you shouldn't use PushOrderFront if the current order is …
22:45 shipgarrison.diff attached to Ticket #1391 by mimo
22:36 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by mimo
Keywords, Summary changed
22:34 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by mimo
I've made a patch which does that. In the present implementation, the …
21:12 BuildInstructions edited by historic_bruno
(diff)
21:11 Finding_Your_Way_Around edited by historic_bruno
(diff)
21:05 Ticket #1837 (Windows installer installs under user home dir) updated by historic_bruno
Replying to dbolton: > NSIS certainly supports installing …
19:29 Ticket #1802 ([PATCH] Hero button) closed by leper
fixed: Fixed in r13339. Thanks for the patches.
19:27 Changeset [13339] by leper
  • ps/trunk/binaries/data/mods/public/gui/common/global.xml
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
Hero button. Based on patch by Malcom and edits to that by alpha123. …
16:29 Ticket #1837 (Windows installer installs under user home dir) updated by fabio
The NSIS script is here: [source:/ps/trunk/source/tools/dist/0ad.nsi
16:19 Ticket #1837 (Windows installer installs under user home dir) updated by dbolton
NSIS certainly supports installing to C:\Program Files. 0 A.D. is the …
14:26 Finding_Your_Way_Around edited by leper
Remove simulation dir as that was removed in r10903 (diff)
14:12 Ticket #1877 (r13313 unnecessarily disable water effects on Win 7) updated by fabio
Confirmed also adding the variables to the config file. Almost no …
13:15 Finding_Your_Way_Around edited by fabio
note textureconv removal. (diff)
12:31 GamePerformance edited by fabio
(diff)
12:28 Ticket #1896 ([NEEDS INFO] Shaders not working with Intel 3rd gen graphics on Ubuntu) updated by fabio
Please read here: LatestReleaseLinux#Ubuntu
12:13 Ticket #1878 ([PATCH] Gui tick is really slow when a unit is selected) updated by leper
The GUI code runs in a different script context from the simulation …
08:48 Changeset [13338] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/palm_cretan_date.xml
  • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/palm_cretan_date_patch.xml
  • ps/trunk/binaries/data/mods/public/art/actors/flora/trees/palm_cretan_date_short.xml
"Oh myyyyy" -- George Takei. Lots of stuff: - Town Phase cost …
06:18 Ticket #1896 ([NEEDS INFO] Shaders not working with Intel 3rd gen graphics on Ubuntu) updated by Josh
Cc changed
06:17 Ticket #1896 ([NEEDS INFO] Shaders not working with Intel 3rd gen graphics on Ubuntu) created by Josh
Shading is not working for me with default settings, and I set …
05:46 Ticket #1894 (NVTT OptimalOptions.cmake assumes x86_64 implies athlon64) updated by historic_bruno
Description changed
This should be reported upstream as well: …
05:37 Ticket #1878 ([PATCH] Gui tick is really slow when a unit is selected) updated by Kieran P
Yes, if threadsafe and serializable, I think we could try push data …
05:30 Ticket #1891 ([PATCH] Memory leaks in WaterManager) updated by historic_bruno
Milestone changed
05:30 Tickets #1891,​1852 batch updated by ben
In 13337: […]
05:30 Changeset [13337] by ben
  • ps/trunk/source/renderer/WaterManager.cpp
Fixes memory leak and removes unused code in WaterManager, fixes …
05:28 Ticket #1895 (Default installation directory should be Program Files on Windows) closed by historic_bruno
duplicate: Duplicate of #1837 (also it's not really a bug).
04:18 setup.png attached to Ticket #1895 by dbolton
04:17 Ticket #1895 (Default installation directory should be Program Files on Windows) created by dbolton
Steps to reproduce: 1. Run installer. Expected behavior: 0 A.D. …
01:06 Ticket #1894 (NVTT OptimalOptions.cmake assumes x86_64 implies athlon64) created by Francis Herne
As in summary; …
00:46 Modding_Guide edited by historic_bruno
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00:42 Modding_Guide edited by historic_bruno
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00:31 Modding_Guide edited by historic_bruno
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00:16 BuildInstructions edited by historic_bruno
Clarifies some OS X build instructions (diff)
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