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Timeline



05/05/13:

23:07 Changeset [13397] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_female_maur_champ.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_maur_ashoka.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/maur_earrings_2.xml
Some art stuff: Scaffolds to other foundations, tweaking some Mauryan …
21:25 Ticket #1927 (Broken: Hero limits.) closed by michael
fixed: In 13396: […]
21:25 Changeset [13396] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml
Some armor changes. Also adds hero training restriction to hero …
20:59 TechModifications edited by leper
Fix wrong documentation (see r13394) (diff)
17:53 Ticket #599 ([PATCH] Hide changes to buildings in fog-of-war) updated by wraitii
I'm thinking this could be done in an easier way and with fewer edge …
17:42 Ticket #1871 ([PATCH] Display the number/max of gatherers when selecting a ResourceSupply) updated by wraitii
Showing this information only for stuff in LOS should be trivially …
17:33 Ticket #1919 ([PATCH] Packing and unpacking units into structure and vice versa) updated by wraitii
I find the idea interesting. It's certainly good for modders. I guess …
17:23 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by wraitii
I dislike the name of the InsertOrder function. It should be slightly …
15:54 Ticket #1820 (Dual technologies research bug) updated by leper
Milestone changed
15:54 Ticket #1820 (Dual technologies research bug) closed by leper
fixed: In 13395: […]
15:54 Changeset [13395] by leper
  • ps/trunk/binaries/data/mods/public/simulation/components/TechnologyManager.js
Check if one of the technologies in a pair is already in progress. …
15:13 Changeset [13394] by leper
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_ironaxes.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json
Make some gather techs work.
08:45 Ticket #1923 ([PATCH] very performance basic non behaviour changing optimisations ...) updated by tuan kuranes
Sorry about huge patch. A link where patch is discussed a bit : …
05:55 Changeset [13393] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
05:35 Ticket #1923 ([PATCH] very performance basic non behaviour changing optimisations ...) updated by historic_bruno
Keywords changed
As interesting as these patches may be, you've provided no numbers on …

05/04/13:

23:44 Changeset [13392] by leper
  • ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
Fix error when constructing with the first selected entity being a …
23:24 Ticket #1928 ([PATCH] Un-select All Units and Cancel Building Placement Using Esc) closed by leper
fixed: Fixed in r13391. Thanks for the patch.
23:02 Changeset [13391] by leper
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
Cancel building placement or reset selection on Esc. Patch by Josh. …
11:41 Coding_Conventions edited by tuan kuranes
(diff)
11:34 Ticket #1923 ([PATCH] very performance basic non behaviour changing optimisations ...) updated by tuan kuranes
The latest patch is a *very huge perf* gain here, having done all the …
10:05 Ticket #1859 ([PATCH] Fix the caching of texture bindings in ModelRenderer.cpp) updated by wraitii
Okay, after some work on the renderer I thinkI actually know what I'm …
10:04 ModelCache.patch attached to Ticket #1859 by wraitii
08:43 Ticket #1922 ([PATCH] Allow relative velocity for particles, allow growth in size ...) updated by wraitii
It is possible, however currently once the particles reach size "0" …
03:56 Ticket #1927 (Broken: Hero limits.) updated by Josh
Not reproducible here either.
02:44 v4_escape_cancel.diff attached to Ticket #1928 by Josh
First cancel building, then selection.

05/03/13:

06:57 v3_escape_cancel.diff attached to Ticket #1928 by Josh
Re-implemented to be more extendable.
04:49 v2_escape_cancel.diff attached to Ticket #1928 by Josh
Bug fixes
04:46 Ticket #1928 ([PATCH] Un-select All Units and Cancel Building Placement Using Esc) updated by Josh
Description, Milestone, Status, Summary changed
03:21 v1_escape_cancel.diff attached to Ticket #1928 by Josh
03:20 Ticket #1928 ([PATCH] Un-select All Units and Cancel Building Placement Using Esc) created by Josh
Most RTS/citybuilder games I am aware of allow using Esc to …
00:11 Ticket #902 (Allow setting rally points while constructing buildings) updated by Raymond
thanks

05/02/13:

22:29 Ticket #902 (Allow setting rally points while constructing buildings) updated by leper
Component, Milestone changed
Thanks for the patch.
22:29 Ticket #902 (Allow setting rally points while constructing buildings) closed by leper
fixed: In 13390: […]
22:29 Changeset [13390] by leper
  • ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
  • ps/trunk/source/simulation2/components/CCmpTemplateManager.cpp
Allow setting rally points for foundations. Patch by Josh. Fixes #902.
21:19 v3_rally_construct.diff attached to Ticket #902 by Josh
Bug fix
20:53 v2_rally_construct.diff attached to Ticket #902 by Josh
Now works with multiple rally points.
18:46 v1_rally_construct.diff attached to Ticket #902 by Josh
Patch to allow setting rally points for buildings in construction.
17:42 CGameView_without_CJSObject_1.diff attached to Ticket #1886 by Yves
just for reference and discussion in the associate thread
17:37 Ticket #1927 (Broken: Hero limits.) updated by leper
Description changed
Can't reproduce over here. Also that commit doesn't affect unit limits …
15:58 Changeset [13389] by stwf
  • ps/trunk/source/ps/Globals.cpp
  • ps/trunk/source/scripting/ScriptGlue.cpp
  • ps/trunk/source/soundmanager/js/MusicList.cpp
fix build when using --without-audio
09:53 Ticket #1927 (Broken: Hero limits.) created by michael
Hero limits are now not working. Maybe because of this commit: r13378 ?
09:32 Ticket #1902 ([PATCH] Color hero icon based on health) updated by michael
Something like this (top left) would be cool. …
05:05 Ticket #1899 ([PATCH] Cycle entities) updated by alpha123
I personally don't feel that it is at all yucky. I thought about …
02:58 Ticket #902 (Allow setting rally points while constructing buildings) updated by Josh
Owner, Status changed
02:16 Ticket #1899 ([PATCH] Cycle entities) updated by historic_bruno
For stables through prytaneion, it seems yucky to be adding …
01:32 Ticket #1922 ([PATCH] Allow relative velocity for particles, allow growth in size ...) updated by historic_bruno
Is it possible to have particles that shrink over time, with a …
01:17 Ticket #700 (Multiplayer - Server should better handle player assignments) updated by historic_bruno
#1926 was a report of this problem
01:16 Ticket #1926 (Hosting a game without partake) closed by historic_bruno
duplicate: Duplicate of #700

05/01/13:

22:24 Ticket #1926 (Hosting a game without partake) updated by leper
No, AIs also run on each client. The error you got is because you …
22:17 Ticket #1926 (Hosting a game without partake) updated by Reto
Steps to reproduce: - Host game - As soon someone has joined, remove …
22:16 Ticket #1926 (Hosting a game without partake) updated by Reto
btw. The game rocks. You have done a great job!
22:13 crashlog.txt attached to Ticket #1926 by Reto
crashlog from hosting machine
22:13 Ticket #1926 (Hosting a game without partake) updated by Reto
I think the error is very easy to reproduce. It displays me: "WARNING: …
21:53 Ticket #1926 (Hosting a game without partake) updated by leper
Error logs would be nice (see ReportingErrors). You do know that the …
21:43 Ticket #1926 (Hosting a game without partake) created by Reto
I tried hosting a game (to share the simulation load) on one ubuntu …
21:26 Ticket #1924 ([PATCH] Display entity limits for buildings in the GUI) updated by leper
Keywords, Milestone changed
Thanks for the patch.
21:25 Ticket #1924 ([PATCH] Display entity limits for buildings in the GUI) closed by leper
fixed: In 13388: […]
21:25 Changeset [13388] by leper
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
  • ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
Display entity limits for buildings. Patch by Josh. Fixes #1924.
20:34 Ticket #1749 (Tech effect: BuildRestrictions/Territory) closed by leper
fixed: Fixed in r13113.
18:48 Changeset [13387] by leper
  • ps/trunk/binaries/data/mods/public/gui/common/music.js
Future-proof the code for civ specific non-peace tracks.
08:47 Ticket #1925 (Atlas crashes with coastal waves enabled) closed by wraitii
fixed: In 13386: […]
08:47 Changeset [13386] by wraitii
  • ps/trunk/source/renderer/TerrainRenderer.cpp
Make sure to actually prevent Atlas from trying to render coastal …
03:51 Changeset [13385] by stwf
  • ps/trunk/binaries/data/mods/public/gui/common/music.js
clear peace tracks before reloading music from civ files
03:21 Ticket #1925 (Atlas crashes with coastal waves enabled) created by historic_bruno
Since r13374: […]
00:08 Ticket #1924 ([PATCH] Display entity limits for buildings in the GUI) updated by Josh
Keywords, Summary changed
I have attached a patch which fixes the problem (the diff is a little …
00:02 build limits v1.patch attached to Ticket #1924 by Josh
Version 1 patch to show build limits for buildings in GUI.

04/30/13:

17:22 Ticket #1886 ([PATCH] Upgrade SpiderMonkey to v24) updated by Yves
I asked about the JIT topic and Ion-Monkey in the jsapi IRC channel. …
10:36 Changeset [13384] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_african_bush.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_african_infant.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_asian.xml
More armor adjustments.
09:57 Ticket #1908 ([PATCH] Exponential armor) closed by michael
fixed: Fixed in r13381
07:03 Ticket #1924 ([PATCH] Display entity limits for buildings in the GUI) updated by Josh
Cc, Owner, Status changed
06:33 HotKeys edited by Josh
Moved open console shortcut from always to devtools/overlays (diff)
05:30 HotKeys edited by Josh
Add shortcut to open js console. (diff)
01:00 Ticket #1902 ([PATCH] Color hero icon based on health) updated by MishFTW
Need to upload a patch now. Was a trivial change in session.xml and …
00:59 Ticket #1096 (Clean out DB) updated by MishFTW
Owner, Status changed
00:53 Ticket #1924 ([PATCH] Display entity limits for buildings in the GUI) created by leper
Some buildings have a limit of how many of that kind can be …

04/29/13:

23:51 Changeset [13383] by leper
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
Enforce technology restrictions when training units.
20:33 Changeset [13382] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml
Snuck through without armor changes. Fixed now.
09:51 Changeset [13381] by michael
  • ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
  • ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
  • ps/trunk/binaries/data/mods/public/gui/session/utility_functions.js
Exponential Armor patch by Alpha123, with new updated armor values. …
06:01 Ticket #1897 (Upgrade Boost and add VC++ 2012 libs and runtimes) updated by historic_bruno
Premake has added support for VS2012 workspaces: …
04:46 Changeset [13380] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_wonder.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_wonder.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wonder.xml
Wonder support for civs currently with Wonders.
04:36 Changeset [13379] by michael
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
Resetting 'default' maps.
02:36 Changeset [13378] by leper
  • ps/trunk/binaries/data/mods/public/simulation/components/EntityLimits.js
Fix entity limits for buildings.
00:51 Changeset [13377] by michael
  • ps/trunk/binaries/data/mods/public/simulation/components/BuildRestrictions.js
  • ps/trunk/binaries/data/mods/public/simulation/components/EntityLimits.js
  • ps/trunk/binaries/data/mods/public/simulation/templates/special/player.xml
Cavalry are a bit faster. Attempting to add Wonders, but no success …

04/28/13:

18:56 Ticket #1923 ([PATCH] very performance basic non behaviour changing optimisations ...) updated by tuan kuranes
- Const is foremost a compile-time safety and code safety, useful for …
18:09 Ticket #1923 ([PATCH] very performance basic non behaviour changing optimisations ...) updated by Philip Taylor
I believe const should not affect the code generated by the compiler …
12:18 EngineProfiling edited by tuan kuranes
(diff)
12:10 Ticket #1923 ([PATCH] very performance basic non behaviour changing optimisations ...) created by tuan kuranes
Done only on very hot CPU intensive code, using very sleepy profiler …
11:54 CodeQuality edited by tuan kuranes
(diff)
07:34 Ticket #1920 ([PATCH] Add the possibility to remove sorting by distance for ...) updated by wraitii
Indeed, forgot a file. This should go in shaders/effects
07:33 model_transparent_nosort.xml attached to Ticket #1920 by wraitii
03:50 BuildInstructions edited by historic_bruno
Adds note about VS2012 (diff)
03:47 BuildInstructions edited by historic_bruno
Adds note about MSVC debug heap (diff)
03:43 Changeset [13376] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
03:05 Ticket #1920 ([PATCH] Add the possibility to remove sorting by distance for ...) updated by historic_bruno
Hmm is that patch complete, I don't see where the "no-sorting" comes …
00:43 Changeset [13375] by ben
  • ps/trunk/source/renderer/WaterManager.cpp
Fixes MSVC build error and warning
00:02 Ticket #1532 (GUI - Dropdown improvements) updated by historic_bruno
Replying to wraitii: > Some comments on said patch: …
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