Timeline
05/05/13:
- 23:07 Changeset [13397] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_female_maur_champ.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_maur_ashoka.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/maur_earrings_2.xml
- …
- 21:25 Ticket #1927 (Broken: Hero limits.) closed by
- fixed: In 13396: […]
- 21:25 Changeset [13396] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml
- …
- 20:59 TechModifications edited by
- Fix wrong documentation (see r13394) (diff)
- 17:53 Ticket #599 ([PATCH] Hide changes to buildings in fog-of-war) updated by
- I'm thinking this could be done in an easier way and with fewer edge …
- 17:42 Ticket #1871 ([PATCH] Display the number/max of gatherers when selecting a ResourceSupply) updated by
- Showing this information only for stuff in LOS should be trivially …
- 17:33 Ticket #1919 ([PATCH] Packing and unpacking units into structure and vice versa) updated by
- I find the idea interesting. It's certainly good for modders. I guess …
- 17:23 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by
- I dislike the name of the InsertOrder function. It should be slightly …
- 15:54 Ticket #1820 (Dual technologies research bug) updated by
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Milestone changed
- 15:54 Ticket #1820 (Dual technologies research bug) closed by
- fixed: In 13395: […]
- 15:54 Changeset [13395] by
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- ps/trunk/binaries/data/mods/public/simulation/components/TechnologyManager.js
- 15:13 Changeset [13394] by
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- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_lumbering_ironaxes.json
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json
- …
- 08:45 Ticket #1923 ([PATCH] very performance basic non behaviour changing optimisations ...) updated by
- Sorry about huge patch. A link where patch is discussed a bit : …
- 05:55 Changeset [13393] by
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- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 05:35 Ticket #1923 ([PATCH] very performance basic non behaviour changing optimisations ...) updated by
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Keywords changed
As interesting as these patches may be, you've provided no numbers on …
05/04/13:
- 23:44 Changeset [13392] by
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- ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
- 23:24 Ticket #1928 ([PATCH] Un-select All Units and Cancel Building Placement Using Esc) closed by
- fixed: Fixed in r13391. Thanks for the patch.
- 23:02 Changeset [13391] by
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- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/binaries/data/mods/public/gui/session/input.js
- ps/trunk/binaries/data/mods/public/gui/session/session.xml
- 11:41 Coding_Conventions edited by
- (diff)
- 11:34 Ticket #1923 ([PATCH] very performance basic non behaviour changing optimisations ...) updated by
- The latest patch is a *very huge perf* gain here, having done all the …
- 10:05 Ticket #1859 ([PATCH] Fix the caching of texture bindings in ModelRenderer.cpp) updated by
- Okay, after some work on the renderer I thinkI actually know what I'm …
- 08:43 Ticket #1922 ([PATCH] Allow relative velocity for particles, allow growth in size ...) updated by
- It is possible, however currently once the particles reach size "0" …
- 03:56 Ticket #1927 (Broken: Hero limits.) updated by
- Not reproducible here either.
05/03/13:
- 04:46 Ticket #1928 ([PATCH] Un-select All Units and Cancel Building Placement Using Esc) updated by
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Description, Milestone, Status, Summary changed
- 03:20 Ticket #1928 ([PATCH] Un-select All Units and Cancel Building Placement Using Esc) created by
- Most RTS/citybuilder games I am aware of allow using Esc to …
- 00:11 Ticket #902 (Allow setting rally points while constructing buildings) updated by
- thanks
05/02/13:
- 22:29 Ticket #902 (Allow setting rally points while constructing buildings) updated by
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Component, Milestone changed
Thanks for the patch. - 22:29 Ticket #902 (Allow setting rally points while constructing buildings) closed by
- fixed: In 13390: […]
- 22:29 Changeset [13390] by
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- ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
- ps/trunk/source/simulation2/components/CCmpTemplateManager.cpp
- 17:37 Ticket #1927 (Broken: Hero limits.) updated by
-
Description changed
Can't reproduce over here. Also that commit doesn't affect unit limits … - 15:58 Changeset [13389] by
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- ps/trunk/source/ps/Globals.cpp
- ps/trunk/source/scripting/ScriptGlue.cpp
- ps/trunk/source/soundmanager/js/MusicList.cpp
- 09:53 Ticket #1927 (Broken: Hero limits.) created by
- Hero limits are now not working. Maybe because of this commit: r13378 ?
- 09:32 Ticket #1902 ([PATCH] Color hero icon based on health) updated by
- Something like this (top left) would be cool. …
- 05:05 Ticket #1899 ([PATCH] Cycle entities) updated by
- I personally don't feel that it is at all yucky. I thought about …
- 02:58 Ticket #902 (Allow setting rally points while constructing buildings) updated by
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Owner, Status changed
- 02:16 Ticket #1899 ([PATCH] Cycle entities) updated by
- For stables through prytaneion, it seems yucky to be adding …
- 01:32 Ticket #1922 ([PATCH] Allow relative velocity for particles, allow growth in size ...) updated by
- Is it possible to have particles that shrink over time, with a …
- 01:17 Ticket #700 (Multiplayer - Server should better handle player assignments) updated by
- #1926 was a report of this problem
- 01:16 Ticket #1926 (Hosting a game without partake) closed by
- duplicate: Duplicate of #700
05/01/13:
- 22:24 Ticket #1926 (Hosting a game without partake) updated by
- No, AIs also run on each client. The error you got is because you …
- 22:17 Ticket #1926 (Hosting a game without partake) updated by
- Steps to reproduce: - Host game - As soon someone has joined, remove …
- 22:16 Ticket #1926 (Hosting a game without partake) updated by
- btw. The game rocks. You have done a great job!
- 22:13 Ticket #1926 (Hosting a game without partake) updated by
- I think the error is very easy to reproduce. It displays me: "WARNING: …
- 21:53 Ticket #1926 (Hosting a game without partake) updated by
- Error logs would be nice (see ReportingErrors). You do know that the …
- 21:43 Ticket #1926 (Hosting a game without partake) created by
- I tried hosting a game (to share the simulation load) on one ubuntu …
- 21:26 Ticket #1924 ([PATCH] Display entity limits for buildings in the GUI) updated by
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Keywords, Milestone changed
Thanks for the patch. - 21:25 Ticket #1924 ([PATCH] Display entity limits for buildings in the GUI) closed by
- fixed: In 13388: […]
- 21:25 Changeset [13388] by
-
- ps/trunk/binaries/data/mods/public/gui/session/input.js
- ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
- 20:34 Ticket #1749 (Tech effect: BuildRestrictions/Territory) closed by
- fixed: Fixed in r13113.
- 18:48 Changeset [13387] by
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- ps/trunk/binaries/data/mods/public/gui/common/music.js
- 08:47 Ticket #1925 (Atlas crashes with coastal waves enabled) closed by
- fixed: In 13386: […]
- 08:47 Changeset [13386] by
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- ps/trunk/source/renderer/TerrainRenderer.cpp
- 03:51 Changeset [13385] by
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- ps/trunk/binaries/data/mods/public/gui/common/music.js
- 03:21 Ticket #1925 (Atlas crashes with coastal waves enabled) created by
- Since r13374: […]
- 00:08 Ticket #1924 ([PATCH] Display entity limits for buildings in the GUI) updated by
-
Keywords, Summary changed
I have attached a patch which fixes the problem (the diff is a little …
04/30/13:
- 17:22 Ticket #1886 ([PATCH] Upgrade SpiderMonkey to v24) updated by
- I asked about the JIT topic and Ion-Monkey in the jsapi IRC channel. …
- 10:36 Changeset [13384] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_african_bush.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_african_infant.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_asian.xml
- …
- 09:57 Ticket #1908 ([PATCH] Exponential armor) closed by
- fixed: Fixed in r13381
- 07:03 Ticket #1924 ([PATCH] Display entity limits for buildings in the GUI) updated by
-
Cc, Owner, Status changed
- 06:33 HotKeys edited by
- Moved open console shortcut from always to devtools/overlays (diff)
- 05:30 HotKeys edited by
- Add shortcut to open js console. (diff)
- 01:00 Ticket #1902 ([PATCH] Color hero icon based on health) updated by
- Need to upload a patch now. Was a trivial change in session.xml and …
- 00:59 Ticket #1096 (Clean out DB) updated by
-
Owner, Status changed
- 00:53 Ticket #1924 ([PATCH] Display entity limits for buildings in the GUI) created by
- Some buildings have a limit of how many of that kind can be …
04/29/13:
- 23:51 Changeset [13383] by
-
- ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
- 20:33 Changeset [13382] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/units/pers_infantry_spearman_b.xml
- 09:51 Changeset [13381] by
-
- ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
- ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
- ps/trunk/binaries/data/mods/public/gui/session/utility_functions.js
- …
- 06:01 Ticket #1897 (Upgrade Boost and add VC++ 2012 libs and runtimes) updated by
- Premake has added support for VS2012 workspaces: …
- 04:46 Changeset [13380] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_wonder.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_wonder.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_wonder.xml
- …
- 04:36 Changeset [13379] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- 02:36 Changeset [13378] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/EntityLimits.js
- 00:51 Changeset [13377] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/BuildRestrictions.js
- ps/trunk/binaries/data/mods/public/simulation/components/EntityLimits.js
- ps/trunk/binaries/data/mods/public/simulation/templates/special/player.xml
- …
04/28/13:
- 18:56 Ticket #1923 ([PATCH] very performance basic non behaviour changing optimisations ...) updated by
- - Const is foremost a compile-time safety and code safety, useful for …
- 18:09 Ticket #1923 ([PATCH] very performance basic non behaviour changing optimisations ...) updated by
- I believe const should not affect the code generated by the compiler …
- 12:18 EngineProfiling edited by
- (diff)
- 12:10 Ticket #1923 ([PATCH] very performance basic non behaviour changing optimisations ...) created by
- Done only on very hot CPU intensive code, using very sleepy profiler …
- 11:54 CodeQuality edited by
- (diff)
- 07:34 Ticket #1920 ([PATCH] Add the possibility to remove sorting by distance for ...) updated by
- Indeed, forgot a file. This should go in shaders/effects
- 03:50 BuildInstructions edited by
- Adds note about VS2012 (diff)
- 03:47 BuildInstructions edited by
- Adds note about MSVC debug heap (diff)
- 03:43 Changeset [13376] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 03:05 Ticket #1920 ([PATCH] Add the possibility to remove sorting by distance for ...) updated by
- Hmm is that patch complete, I don't see where the "no-sorting" comes …
- 00:43 Changeset [13375] by
-
- ps/trunk/source/renderer/WaterManager.cpp
- 00:02 Ticket #1532 (GUI - Dropdown improvements) updated by
- Replying to wraitii: > Some comments on said patch: …
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