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Timeline



05/22/13:

23:40 Ticket #1852 ([PATCH] Checked sourcecode with cppcheck) updated by ben
In 13419: […]
23:40 Changeset [13419] by ben
  • ps/trunk/source/graphics/ColladaManager.h
  • ps/trunk/source/graphics/MapGenerator.h
  • ps/trunk/source/graphics/TextureManager.h
Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
22:51 Ticket #1910 ([PATCH] Unit death damage) updated by Josh
Cc, Milestone, Priority changed
For this ticket I've been trying to set up a new "Damage" component …
22:40 Ticket #1907 ([PATCH] Herding / Corralling) updated by historic_bruno
Here are some points in favor of garrisoning: * Can reuse some …
22:39 Ticket #1907 ([PATCH] Herding / Corralling) updated by historic_bruno
Replying to mimo: > The main reason for doing that is …
22:30 Ticket #67 ([PATCH] Internationalization) updated by Adrián Chaves
For future reference, this might be a great start point: …
21:52 no_preview_shadows_05222013.patch attached to Ticket #1771 by historic_bruno
new modified version of ericb's patch
21:49 Ticket #1771 ([PATCH] Building previews casting overproportioned shadows) updated by historic_bruno
There are a few problems in the patch: * In the new …
21:24 Ticket #846 ([PATCH] memleak in CJSObject::AddProperty) updated by historic_bruno
According to IRC logs, CJSObject may be going away with the next …
21:20 Ticket #1907 ([PATCH] Herding / Corralling) updated by mimo
Replying to historic_bruno: > Tying this into garrisoning …
21:04 Ticket #67 ([PATCH] Internationalization) updated by Adrián Chaves
Actually, I think i18n should start as soon as possible in the …
20:41 Tickets #1064,​1852 batch updated by ben
In 13418: […]
20:41 Changeset [13418] by ben
  • ps/trunk/source/renderer/OverlayRenderer.cpp
  • ps/trunk/source/scriptinterface/DebuggingServer.cpp
  • ps/trunk/source/scriptinterface/ThreadDebugger.cpp
Use prefix increment operator for iterators (for consistency), refs …
20:02 CodeQuality edited by historic_bruno
Cleanup (diff)
18:12 Ticket #1936 (local.cfg not working) closed by michael
invalid: Had a corrupted cfg file. Fixed by deleting and creating a new one.
17:59 Ticket #1936 (local.cfg not working) updated by michael
I only have a user.cfg and console.txt in %appdata%\0ad\.
17:46 Ticket #1936 (local.cfg not working) updated by leper
Do you have an empty local.cfg file in the path from GameDataPaths?
17:44 Ticket #1936 (local.cfg not working) updated by michael
It says it loaded the local.cfg after it has set all of the settings, …
14:19 Ticket #1934 ([PATCH] memleak in CSoundManager::AddPlayListItem / JMusicList::Play) updated by leper
Keywords changed
14:14 Ticket #1934 ([PATCH] memleak in CSoundManager::AddPlayListItem / JMusicList::Play) closed by stwf
fixed
14:13 Changeset [13417] by stwf
  • ps/trunk/source/soundmanager/SoundManager.cpp
  • ps/trunk/source/soundmanager/SoundManager.h
  • ps/trunk/source/soundmanager/js/MusicList.cpp
fix memory leak in SoundManager, patch taken from ticket #1934
14:09 Ticket #1936 (local.cfg not working) updated by Markus
Description changed
Is working here (r13416). What is mainlog.html telling you about a …
10:56 Archive.zip attached to Ticket #1923 by tuan kuranes
latest all-in-one patch against latest svn (removed size_empty, added …
10:20 Ticket #1936 (local.cfg not working) updated by michael
Priority changed
09:10 Ticket #1936 (local.cfg not working) updated by michael
Description changed
09:08 Ticket #1936 (local.cfg not working) updated by michael
Description changed
09:00 Ticket #1936 (local.cfg not working) created by michael
Local.cfg seems to have stopped working as it's expected it should. …
07:22 Ticket #1907 ([PATCH] Herding / Corralling) updated by historic_bruno
Milestone changed
07:22 Ticket #1907 ([PATCH] Herding / Corralling) updated by historic_bruno
Tying this into garrisoning doesn't seem like a good idea, logically …
01:50 Changeset [13416] by leper
  • ps/trunk/binaries/data/mods/public/simulation/components/Heal.js
Small cleanup.
01:46 Ticket #1930 ([PATCH] delayed build bug) updated by leper
Keywords changed
(see IRC discussion for why we decided upon my patch)
01:45 Ticket #1930 ([PATCH] delayed build bug) closed by leper
fixed: In 13415: […]
01:45 Changeset [13415] by leper
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Check if a building is already at full health when trying to repair …
01:22 Ticket #1907 ([PATCH] Herding / Corralling) updated by leper
(pretty much copy-pasta from IRC after k776 told me to take a look at …
01:07 Ticket #1934 ([PATCH] memleak in CSoundManager::AddPlayListItem / JMusicList::Play) updated by Kieran P
Owner changed
01:03 Ticket #1931 ([PATCH] Pause production when the entity is garrisoned) updated by leper
Keywords changed
(approved on irc)
01:01 Ticket #1931 ([PATCH] Pause production when the entity is garrisoned) closed by leper
fixed: In 13414: […]
01:01 Changeset [13414] by leper
  • ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
  • ps/trunk/binaries/data/mods/public/simulation/components/ProductionQueue.js
Pause production if the producing entity is garrisoned. Fixes #1931.
00:53 Ticket #1931 ([PATCH] Pause production when the entity is garrisoned) updated by Kieran P
Milestone changed
00:12 Ticket #1935 ([PATCH] Gaul champion xml not found) updated by leper
Keywords changed
00:11 Tickets #1923,​1852 batch updated by leper
In 13413: […]
00:11 Changeset [13413] by leper
  • ps/trunk/source/graphics/ObjectBase.cpp
  • ps/trunk/source/graphics/Unit.cpp
  • ps/trunk/source/gui/CGUI.cpp
Change some size() > 0 to Based on patches by kuranes and Markus. Refs …
00:11 Ticket #1935 ([PATCH] Gaul champion xml not found) closed by leper
fixed: In 13412: […]
00:11 Changeset [13412] by leper
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml
Fix typo. Fixes #1935.

05/21/13:

21:34 Damage.diff attached to Ticket #1910 by Josh
Diff of all changes including test functions
20:28 Ticket #1907 ([PATCH] Herding / Corralling) updated by Erik Johansson
Iirc at least the original idea was that you'd only be able to keep …
19:39 Ticket #1891 ([PATCH] Memory leaks in WaterManager) updated by leper
Keywords changed
17:09 Ticket #1935 ([PATCH] Gaul champion xml not found) updated by Markus
Keywords, Milestone, Summary changed
17:08 fix-gaul-champion-cavalry.patch attached to Ticket #1935 by Markus
Correct typo
16:35 Ticket #171 (GL extension loading slightly incorrect on Linux) updated by Markus
We could add a comment that for xorg/x11 it will never return NULL. So …
13:16 Ticket #1935 ([PATCH] Gaul champion xml not found) updated by sanderd17
Summary changed
13:16 Ticket #1935 ([PATCH] Gaul champion xml not found) created by sanderd17
I get this error when selecting the barracks for the Gauls. ERROR: …
11:45 Ticket #846 ([PATCH] memleak in CJSObject::AddProperty) updated by Markus
Keywords, Milestone, Summary changed
11:43 memleak-scriptableobject.patch attached to Ticket #846 by Markus
Delete already existing property before adding new one.
10:56 Ticket #1891 ([PATCH] Memory leaks in WaterManager) closed by wraitii
fixed: In 13411: […]
10:55 Changeset [13411] by wraitii
  • ps/trunk/source/renderer/WaterManager.cpp
Fixes a fix about a fix on the waterManager. Fixes #1891
10:32 Ticket #1919 ([PATCH] Packing and unpacking units into structure and vice versa) updated by Doménique
Yes, currently the patch does not change the overall behaviour of the …
08:42 corral_inside.jpg attached to Ticket #1907 by mimo
08:40 Ticket #1907 ([PATCH] Herding / Corralling) updated by mimo
Sure, that is foreseen. But as I don't really like the mockup which …
00:46 Ticket #1891 ([PATCH] Memory leaks in WaterManager) updated by Markus
Summary changed
00:46 Ticket #1891 ([PATCH] Memory leaks in WaterManager) updated by Markus
Keywords changed
00:46 Ticket #1852 ([PATCH] Checked sourcecode with cppcheck) updated by Markus
Keywords, Summary changed
00:45 Ticket #1934 ([PATCH] memleak in CSoundManager::AddPlayListItem / JMusicList::Play) updated by Markus
Keywords changed
00:45 Ticket #1933 ([PATCH] memleak in CVertexBuffer::Release) updated by Markus
Keywords changed

05/20/13:

23:39 Ticket #1891 ([PATCH] Memory leaks in WaterManager) updated by Markus
Cc changed
23:34 memleak-soundmanager.patch attached to Ticket #1934 by Markus
23:34 Ticket #1934 ([PATCH] memleak in CSoundManager::AddPlayListItem / JMusicList::Play) created by Markus
CSoundManager::AddPlayListItem takes a pointer. JMusicList::Play (the …
21:43 memleak-vertexbuffer.patch attached to Ticket #1933 by Markus
21:42 Ticket #1933 ([PATCH] memleak in CVertexBuffer::Release) created by Markus
In CVertexBuffer::Release the current chunk is coalesced with the …
20:03 Ticket #846 ([PATCH] memleak in CJSObject::AddProperty) updated by Markus
AddProperty is overwriting a pointer: …
04:41 Ticket #1930 ([PATCH] delayed build bug) updated by Josh
I think leper's patch would be the way to go here. Most other RTS …
02:37 remove-unused.patch attached to Ticket #1852 by Markus
02:21 memleak-sectionlayout.patch attached to Ticket #1852 by Markus
01:35 wrong-operator-signature.patch attached to Ticket #1852 by Markus
01:35 use-stl-empty-not-size.patch attached to Ticket #1852 by Markus
01:34 mark-noncopyable-to-prevent-memleak.patch attached to Ticket #1852 by Markus
01:34 catch-exception-by-ref.patch attached to Ticket #1852 by Markus

05/19/13:

20:24 memleak.patch attached to Ticket #1891 by Markus
Readd delete[] waveForceHQ;
20:23 Ticket #1891 ([PATCH] Memory leaks in WaterManager) reopened by Markus
Actually [13374] removed part of the fix (delete[] waveForceHQ;)
10:24 Changeset [13410] by michael
  • ps/trunk/binaries/data/mods/public/simulation/templates/special/player.xml
Persian Apadana build limit.
10:19 Changeset [13409] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/fauna/camel.xml
  • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_camel_dead.png
  • ps/trunk/binaries/data/mods/public/simulation/components/BuildRestrictions.js
Bloody dead camel. New wall technologies (research at Wall Tower, …
09:58 Ticket #1919 ([PATCH] Packing and unpacking units into structure and vice versa) updated by michael
Would this patch allow the player to upgrade individual structures, …

05/18/13:

18:57 Ticket #1907 ([PATCH] Herding / Corralling) updated by Erik Johansson
If animals are garrisoned in the corral they (or at least …
16:09 corral.diff attached to Ticket #1907 by mimo
16:04 Ticket #1907 ([PATCH] Herding / Corralling) updated by mimo
Keywords, Summary changed
16:03 Ticket #1907 ([PATCH] Herding / Corralling) updated by mimo
I've made an implementation of a corral. This is the patch attached. …

05/16/13:

21:28 playerMgr.diff attached to Ticket #1910 by Josh
Diff of simulation/components/PlayerManager.js
18:45 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by tuan kuranes
Could we go toward an "entityDB" template ? Where you store data per …
18:43 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by tuan kuranes
Tried the same kind of optimisation, but with Two std::vector<> and …
18:17 Changeset [13408] by leper
  • ps/trunk/binaries/data/mods/public/maps/random/corsica.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/economy.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/military.js
Some more vars
15:23 Ticket #1923 ([PATCH] very performance basic non behaviour changing optimisations ...) updated by fabio
Yes, I noticed a small gain with the patch, but the first command.txt …
15:07 Ticket #1923 ([PATCH] very performance basic non behaviour changing optimisations ...) updated by tuan kuranes
@fabio strange, on your commands.txt time bench I get a consistent …
14:47 Ticket #1932 (Sound event trigger for sound effects) created by Pureon
This is to use in cases where sound effects should start either before …
14:45 Ticket #1923 ([PATCH] very performance basic non behaviour changing optimisations ...) updated by fabio
I tried the "3" package and the performance now looks similar to stock …
01:44 garrisoned_productionqueue.patch attached to Ticket #1931 by leper
01:43 Ticket #1931 ([PATCH] Pause production when the entity is garrisoned) created by leper
When training units from a hero (Cyrus for example) and garrisoning …

05/15/13:

23:11 Ticket #1930 ([PATCH] delayed build bug) updated by mimo
My patch was to fix what was broken by ticket 1903 : when a foundation …
22:27 Ticket #1930 ([PATCH] delayed build bug) updated by leper
Component changed
I'm not sure which of the two solutions is the better one. Your …
22:21 delayed_fix.patch attached to Ticket #1930 by leper
alternate solution
21:17 delayedbuild.diff attached to Ticket #1930 by mimo
21:16 Ticket #1930 ([PATCH] delayed build bug) created by mimo
The bug reported in …
19:23 Ticket #1923 ([PATCH] very performance basic non behaviour changing optimisations ...) updated by tuan kuranes
Removed the problematic parts, fixing perf "timing" and hash. Posted …
10:11 Changeset [13407] by michael
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_citizensoldiers_will.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_levy_01.json
New train time techs. For most factions, you choose either faster …
06:07 Changeset [13406] by michael
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json
Renamed this tech.
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