Timeline
05/22/13:
- 23:40 Ticket #1852 ([PATCH] Checked sourcecode with cppcheck) updated by
- In 13419: […]
- 23:40 Changeset [13419] by
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- ps/trunk/source/graphics/ColladaManager.h
- ps/trunk/source/graphics/MapGenerator.h
- ps/trunk/source/graphics/TextureManager.h
- …
- 22:51 Ticket #1910 ([PATCH] Unit death damage) updated by
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Cc, Milestone, Priority changed
For this ticket I've been trying to set up a new "Damage" component … - 22:40 Ticket #1907 ([PATCH] Herding / Corralling) updated by
- Here are some points in favor of garrisoning: * Can reuse some …
- 22:39 Ticket #1907 ([PATCH] Herding / Corralling) updated by
- Replying to mimo: > The main reason for doing that is …
- 22:30 Ticket #67 ([PATCH] Internationalization) updated by
- For future reference, this might be a great start point: …
- 21:49 Ticket #1771 ([PATCH] Building previews casting overproportioned shadows) updated by
- There are a few problems in the patch: * In the new …
- 21:24 Ticket #846 ([PATCH] memleak in CJSObject::AddProperty) updated by
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According to IRC logs,
CJSObjectmay be going away with the next … - 21:20 Ticket #1907 ([PATCH] Herding / Corralling) updated by
- Replying to historic_bruno: > Tying this into garrisoning …
- 21:04 Ticket #67 ([PATCH] Internationalization) updated by
- Actually, I think i18n should start as soon as possible in the …
- 20:41 Tickets #1064,1852 batch updated by
- In 13418: […]
- 20:41 Changeset [13418] by
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- ps/trunk/source/renderer/OverlayRenderer.cpp
- ps/trunk/source/scriptinterface/DebuggingServer.cpp
- ps/trunk/source/scriptinterface/ThreadDebugger.cpp
- …
- 20:02 CodeQuality edited by
- Cleanup (diff)
- 18:12 Ticket #1936 (local.cfg not working) closed by
- invalid: Had a corrupted cfg file. Fixed by deleting and creating a new one.
- 17:59 Ticket #1936 (local.cfg not working) updated by
- I only have a user.cfg and console.txt in %appdata%\0ad\.
- 17:46 Ticket #1936 (local.cfg not working) updated by
- Do you have an empty local.cfg file in the path from GameDataPaths?
- 17:44 Ticket #1936 (local.cfg not working) updated by
- It says it loaded the local.cfg after it has set all of the settings, …
- 14:19 Ticket #1934 ([PATCH] memleak in CSoundManager::AddPlayListItem / JMusicList::Play) updated by
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Keywords changed
- 14:14 Ticket #1934 ([PATCH] memleak in CSoundManager::AddPlayListItem / JMusicList::Play) closed by
- fixed
- 14:13 Changeset [13417] by
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- ps/trunk/source/soundmanager/SoundManager.cpp
- ps/trunk/source/soundmanager/SoundManager.h
- ps/trunk/source/soundmanager/js/MusicList.cpp
- 14:09 Ticket #1936 (local.cfg not working) updated by
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Description changed
Is working here (r13416). What is mainlog.html telling you about a … - 10:20 Ticket #1936 (local.cfg not working) updated by
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Priority changed
- 09:10 Ticket #1936 (local.cfg not working) updated by
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Description changed
- 09:08 Ticket #1936 (local.cfg not working) updated by
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Description changed
- 09:00 Ticket #1936 (local.cfg not working) created by
- Local.cfg seems to have stopped working as it's expected it should. …
- 07:22 Ticket #1907 ([PATCH] Herding / Corralling) updated by
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Milestone changed
- 07:22 Ticket #1907 ([PATCH] Herding / Corralling) updated by
- Tying this into garrisoning doesn't seem like a good idea, logically …
- 01:50 Changeset [13416] by
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- ps/trunk/binaries/data/mods/public/simulation/components/Heal.js
- 01:46 Ticket #1930 ([PATCH] delayed build bug) updated by
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Keywords changed
(see IRC discussion for why we decided upon my patch) - 01:45 Ticket #1930 ([PATCH] delayed build bug) closed by
- fixed: In 13415: […]
- 01:45 Changeset [13415] by
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- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 01:22 Ticket #1907 ([PATCH] Herding / Corralling) updated by
- (pretty much copy-pasta from IRC after k776 told me to take a look at …
- 01:07 Ticket #1934 ([PATCH] memleak in CSoundManager::AddPlayListItem / JMusicList::Play) updated by
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Owner changed
- 01:03 Ticket #1931 ([PATCH] Pause production when the entity is garrisoned) updated by
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Keywords changed
(approved on irc) - 01:01 Ticket #1931 ([PATCH] Pause production when the entity is garrisoned) closed by
- fixed: In 13414: […]
- 01:01 Changeset [13414] by
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- ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
- ps/trunk/binaries/data/mods/public/simulation/components/ProductionQueue.js
- 00:53 Ticket #1931 ([PATCH] Pause production when the entity is garrisoned) updated by
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Milestone changed
- 00:12 Ticket #1935 ([PATCH] Gaul champion xml not found) updated by
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Keywords changed
- 00:11 Tickets #1923,1852 batch updated by
- In 13413: […]
- 00:11 Changeset [13413] by
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- ps/trunk/source/graphics/ObjectBase.cpp
- ps/trunk/source/graphics/Unit.cpp
- ps/trunk/source/gui/CGUI.cpp
- …
- 00:11 Ticket #1935 ([PATCH] Gaul champion xml not found) closed by
- fixed: In 13412: […]
- 00:11 Changeset [13412] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_barracks.xml
05/21/13:
- 20:28 Ticket #1907 ([PATCH] Herding / Corralling) updated by
- Iirc at least the original idea was that you'd only be able to keep …
- 19:39 Ticket #1891 ([PATCH] Memory leaks in WaterManager) updated by
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Keywords changed
- 17:09 Ticket #1935 ([PATCH] Gaul champion xml not found) updated by
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Keywords, Milestone, Summary changed
- 16:35 Ticket #171 (GL extension loading slightly incorrect on Linux) updated by
- We could add a comment that for xorg/x11 it will never return NULL. So …
- 13:16 Ticket #1935 ([PATCH] Gaul champion xml not found) updated by
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Summary changed
- 13:16 Ticket #1935 ([PATCH] Gaul champion xml not found) created by
- I get this error when selecting the barracks for the Gauls. ERROR: …
- 11:45 Ticket #846 ([PATCH] memleak in CJSObject::AddProperty) updated by
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Keywords, Milestone, Summary changed
- 10:56 Ticket #1891 ([PATCH] Memory leaks in WaterManager) closed by
- fixed: In 13411: […]
- 10:55 Changeset [13411] by
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- ps/trunk/source/renderer/WaterManager.cpp
- 10:32 Ticket #1919 ([PATCH] Packing and unpacking units into structure and vice versa) updated by
- Yes, currently the patch does not change the overall behaviour of the …
- 08:40 Ticket #1907 ([PATCH] Herding / Corralling) updated by
- Sure, that is foreseen. But as I don't really like the mockup which …
- 00:46 Ticket #1891 ([PATCH] Memory leaks in WaterManager) updated by
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Summary changed
- 00:46 Ticket #1891 ([PATCH] Memory leaks in WaterManager) updated by
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Keywords changed
- 00:46 Ticket #1852 ([PATCH] Checked sourcecode with cppcheck) updated by
-
Keywords, Summary changed
- 00:45 Ticket #1934 ([PATCH] memleak in CSoundManager::AddPlayListItem / JMusicList::Play) updated by
-
Keywords changed
- 00:45 Ticket #1933 ([PATCH] memleak in CVertexBuffer::Release) updated by
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Keywords changed
05/20/13:
- 23:39 Ticket #1891 ([PATCH] Memory leaks in WaterManager) updated by
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Cc changed
- 23:34 Ticket #1934 ([PATCH] memleak in CSoundManager::AddPlayListItem / JMusicList::Play) created by
- CSoundManager::AddPlayListItem takes a pointer. JMusicList::Play (the …
- 21:42 Ticket #1933 ([PATCH] memleak in CVertexBuffer::Release) created by
- In CVertexBuffer::Release the current chunk is coalesced with the …
- 20:03 Ticket #846 ([PATCH] memleak in CJSObject::AddProperty) updated by
- AddProperty is overwriting a pointer: …
- 04:41 Ticket #1930 ([PATCH] delayed build bug) updated by
- I think leper's patch would be the way to go here. Most other RTS …
05/19/13:
- 20:23 Ticket #1891 ([PATCH] Memory leaks in WaterManager) reopened by
- Actually [13374] removed part of the fix (delete[] waveForceHQ;)
- 10:24 Changeset [13410] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/special/player.xml
- 10:19 Changeset [13409] by
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- ps/trunk/binaries/data/mods/public/art/actors/fauna/camel.xml
- ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/animal_camel_dead.png
- ps/trunk/binaries/data/mods/public/simulation/components/BuildRestrictions.js
- …
- 09:58 Ticket #1919 ([PATCH] Packing and unpacking units into structure and vice versa) updated by
- Would this patch allow the player to upgrade individual structures, …
05/18/13:
- 18:57 Ticket #1907 ([PATCH] Herding / Corralling) updated by
- If animals are garrisoned in the corral they (or at least …
- 16:04 Ticket #1907 ([PATCH] Herding / Corralling) updated by
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Keywords, Summary changed
- 16:03 Ticket #1907 ([PATCH] Herding / Corralling) updated by
- I've made an implementation of a corral. This is the patch attached. …
05/16/13:
- 18:45 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by
- Could we go toward an "entityDB" template ? Where you store data per …
- 18:43 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by
- Tried the same kind of optimisation, but with Two std::vector<> and …
- 18:17 Changeset [13408] by
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- ps/trunk/binaries/data/mods/public/maps/random/corsica.js
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/economy.js
- ps/trunk/binaries/data/mods/public/simulation/ai/qbot-wc/military.js
- 15:23 Ticket #1923 ([PATCH] very performance basic non behaviour changing optimisations ...) updated by
- Yes, I noticed a small gain with the patch, but the first command.txt …
- 15:07 Ticket #1923 ([PATCH] very performance basic non behaviour changing optimisations ...) updated by
- @fabio strange, on your commands.txt time bench I get a consistent …
- 14:47 Ticket #1932 (Sound event trigger for sound effects) created by
- This is to use in cases where sound effects should start either before …
- 14:45 Ticket #1923 ([PATCH] very performance basic non behaviour changing optimisations ...) updated by
- I tried the "3" package and the performance now looks similar to stock …
- 01:43 Ticket #1931 ([PATCH] Pause production when the entity is garrisoned) created by
- When training units from a hero (Cyrus for example) and garrisoning …
05/15/13:
- 23:11 Ticket #1930 ([PATCH] delayed build bug) updated by
- My patch was to fix what was broken by ticket 1903 : when a foundation …
- 22:27 Ticket #1930 ([PATCH] delayed build bug) updated by
-
Component changed
I'm not sure which of the two solutions is the better one. Your … - 21:16 Ticket #1930 ([PATCH] delayed build bug) created by
- The bug reported in …
- 19:23 Ticket #1923 ([PATCH] very performance basic non behaviour changing optimisations ...) updated by
- Removed the problematic parts, fixing perf "timing" and hash. Posted …
- 10:11 Changeset [13407] by
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- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_citizensoldiers_will.json
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_levy_01.json
- …
- 06:07 Changeset [13406] by
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- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json
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