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Timeline



07/15/13:

21:47 Changeset [13563] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/entity.js
Fixes an issue with Aegis and the iberians
20:17 corral-v2.diff attached to Ticket #1907 by mimo
20:17 Ticket #1907 ([PATCH] Herding / Corralling) updated by mimo
yes, I expected this and I'd started implementing a solution without …
15:35 Ticket #2038 ([PATCH] Let units from siege tower ungarrison over walls) updated by sanderd17
Summary changed
15:35 spawn_point.diff attached to Ticket #2038 by sanderd17
15:35 Ticket #2038 ([PATCH] Let units from siege tower ungarrison over walls) created by sanderd17
With this patch, the spawn point for siege towers is set 15m in front …
11:35 Ticket #1988 ([PATCH] Implement the Anchor tag) updated by sanderd17
As it was discussed that the only_visual patch would fit best, I …
11:34 anchor_only_visual.diff attached to Ticket #1988 by sanderd17
10:34 Ticket #1859 ([PATCH] Fix the caching of texture bindings in ModelRenderer.cpp) updated by wraitii
New patch with a set maximum size of 4. It's currently explicitely …
10:33 ModelCache.2.patch attached to Ticket #1859 by wraitii
09:55 Ticket #2012 ([PATCH] Cache GetPercentMapExplored) updated by scroogie
Ah, and by the way, the function was called 31152 times in this game. …
09:40 Ticket #2006 ([PATCH] CModelDef slow/memory intensive load) updated by wraitii
Some comments, though generally this sounds good to me, and looking at …
07:54 Ticket #2037 (Water shader errors related to refraction) closed by wraitii
fixed: In 13562: […]
07:54 Changeset [13562] by wraitii
  • ps/trunk/binaries/data/mods/public/shaders/glsl/water_high.fs
Fixes #2037
07:48 Ticket #2017 (Vector subscript out of range in WaterManager::CreateSuperfancyInfo, ...) updated by wraitii
There's no reason why this wouldn't work, the same code is used …
06:42 Ticket #1532 (GUI - Dropdown improvements) updated by historic_bruno
Replying to wraitii: > In 13556: > {{{ > …
05:29 Ticket #2017 (Vector subscript out of range in WaterManager::CreateSuperfancyInfo, ...) updated by historic_bruno
Replying to wraitii: > Probably fixed in [13555]… Indeed …
05:26 Ticket #2017 (Vector subscript out of range in WaterManager::CreateSuperfancyInfo, ...) closed by ben
fixed: In 13561: […]
05:26 Changeset [13561] by ben
  • ps/trunk/source/renderer/TerrainRenderer.cpp
  • ps/trunk/source/renderer/WaterManager.cpp
Fixes possible memory leaks by only allocating wave vertex buffers …
04:59 Ticket #2037 (Water shader errors related to refraction) created by historic_bruno
After r13556, I get the following error loading a water map, with …
04:04 Ticket #2016 ([PATCH] Adaptive quadtree) updated by Jorma Rebane
* Memory pool implementation. We have been working on a general …
03:55 Ticket #1089 ([PATCH] Properly serialize AI data in saved games) updated by historic_bruno
Replying to wraitii: > Am I right in thinking this does a …
02:38 Ticket #1952 (Graphics card detection fails with NVIDIA Optimus on Windows) updated by historic_bruno
Keywords changed
#2036 was a duplicate report.
02:37 Ticket #2036 (Startup Crash detecting graphics card) closed by historic_bruno
duplicate: Hi, that's a known incompatibility between the game and Nvidia Optimus …

07/14/13:

22:28 crashlog.dmp attached to Ticket #2036 by Miha Kuhar
dmp file
22:28 crashlog.txt attached to Ticket #2036 by Miha Kuhar
Crashlog
22:26 Ticket #2036 (Startup Crash detecting graphics card) created by Miha Kuhar
Hello! The my alpha 13 keeps crashing on startup. I cant get the game …
19:47 Ticket #2012 ([PATCH] Cache GetPercentMapExplored) updated by scroogie
Well, I proposed the change because GetPercentMapExplored was very …
17:41 Changeset [13560] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/persians/fortress.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/siege_rock.xml
  • ps/trunk/binaries/data/mods/public/audio/attack/siege/ballist_rome_attack.xml
Applying stwf's sound attribute to ballista + pers fortress decals added
17:01 Changeset [13559] by michael
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/immortals.json
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_crannog.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml
Fix a few templates and techs.
16:15 Ticket #1089 ([PATCH] Properly serialize AI data in saved games) updated by wraitii
Am I right in thinking this does a full through serialization of AI …
15:58 Changeset [13558] by Pureon
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Mediterranean_Cove.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Persians.pmp
Med Cove and Persian sandbox map tweaks
14:36 Changeset [13557] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
14:17 Ticket #1532 (GUI - Dropdown improvements) updated by wraitii
In 13556: […]
14:17 Changeset [13556] by wraitii
  • ps/trunk/binaries/data/mods/public/shaders/glsl/water_high.fs
  • ps/trunk/source/gui/CDropDown.cpp
  • ps/trunk/source/gui/CDropDown.h
Make water specular more visible and fixes a few cases where it would …
13:07 Ticket #1651 (Minimum distance to enemy CCs.) updated by Pureon
wraitii and I discussed this ticket today and we agreed that this …
12:37 Ticket #1532 (GUI - Dropdown improvements) updated by Pureon
Keywords changed
12:36 Ticket #1532 (GUI - Dropdown improvements) updated by Pureon
I agree with feneur's suggestion. That's my preferred functionality …
11:05 Ticket #1960 ([PATCH] Elevation advantage for ranged units) updated by sanderd17
I reverted my latest change for the following reasons: * My original …
11:01 elevation_advantage_with_gui.diff attached to Ticket #1960 by sanderd17
update with svn
10:45 Ticket #1193 (Replace SpiderMonkey's Math functions with platform consistent versions) updated by sanderd17
I hope Math.round/ceil/floor don't give problems, as I use them for …
10:31 Ticket #1193 (Replace SpiderMonkey's Math functions with platform consistent versions) updated by wraitii
There are a few cases where Aegis and qBot use Math.sqrt, Math.round, …
10:07 Ticket #2017 (Vector subscript out of range in WaterManager::CreateSuperfancyInfo, ...) updated by wraitii
Probably fixed in [13555]
10:06 Ticket #2021 ([PATCH] UI Alarm for Tech Research Completion) reopened by wraitii
Sorry, managed to mess up my last commit…
10:06 Ticket #2021 ([PATCH] UI Alarm for Tech Research Completion) closed by wraitii
fixed: In 13555: […]
10:06 Changeset [13555] by wraitii
  • ps/trunk/source/renderer/WaterManager.cpp
Probably fixes #2021. Optimization for foam generation while I'm at it …
09:49 Ticket #1859 ([PATCH] Fix the caching of texture bindings in ModelRenderer.cpp) updated by wraitii
Further comments (replying to each point) * Allright, will change. …
02:42 Ticket #1907 ([PATCH] Herding / Corralling) updated by historic_bruno
Discussed this after today's …
00:43 Ticket #408 ([PATCH] Use exception strings instead of LOGERROR in (de)serializer) updated by historic_bruno
Cc, Type changed
00:43 Ticket #408 ([PATCH] Use exception strings instead of LOGERROR in (de)serializer) updated by historic_bruno
Not sure I care for the stringstream approach, it looks very strange …
00:15 Ticket #1197 ([PATCH] Incorrect aliasing of core/extension GLhandleARB shader functions) updated by historic_bruno
Milestone changed
00:14 Ticket #1859 ([PATCH] Fix the caching of texture bindings in ModelRenderer.cpp) updated by historic_bruno
Keywords changed

07/13/13:

22:59 Ticket #1987 ([PATCH] Better terrain normal calculation) updated by historic_bruno
Keywords changed
22:59 Ticket #1987 ([PATCH] Better terrain normal calculation) updated by historic_bruno
Priority changed
20:58 Ticket #2012 ([PATCH] Cache GetPercentMapExplored) updated by alpha123
I have tested this and it works fine (no behavioral change) but I …
17:30 Ticket #1691 ([PATCH] Changing the trading gain) updated by mimo
I've just tried again with a clean version and applying the patch, and …
16:45 Ticket #1010 (Error in BuildingAI FireArrows when a player with a tower is defeated) updated by sanderd17
I'm not able to reproduce this anymore, and if it's still …
16:17 Ticket #1691 ([PATCH] Changing the trading gain) updated by sanderd17
There seems to be something wrong with v3. It looks like it's no …
14:52 trader-v3.diff attached to Ticket #1691 by mimo
14:51 Ticket #1691 ([PATCH] Changing the trading gain) updated by mimo
I still believe it is quite inefficient to discuss tooltips at this …
14:44 saveAsv2.patch attached to Ticket #2030 by Crynux
updated patch
14:44 Ticket #2030 ([PATCH] "Save As" Function) updated by Crynux
I've made some changes to the patch. 1. Removed the "Save As" …
06:44 Ticket #514 ([PATCH] Implement dir_watch on OS X) updated by historic_bruno
Milestone, Priority, Summary changed
06:43 Ticket #514 ([PATCH] Implement dir_watch on OS X) updated by historic_bruno
Hi, I tried building on 10.7 but get the following errors: […] …
03:50 Changeset [13554] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/sahel_scenario.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Sahel.pmp
Sahel. wide open 2v2 scenario.
02:15 Ticket #2030 ([PATCH] "Save As" Function) updated by historic_bruno
What we probably want is to replace the current save option with the …

07/12/13:

15:19 Ticket #2030 ([PATCH] "Save As" Function) updated by Crynux
Keywords, Milestone, Owner, Status, Summary changed
Hello, I've created a patch for this ticket. It add a "Save As" …
15:14 saveAs.patch attached to Ticket #2030 by Crynux
patch file
14:02 Ticket #2033 ([PATCH] Adjustable props to the terrain profile) updated by sanderd17
Sorry for the MS VS bugs, it initialised fine when compiled with GCC.
07:25 Changeset [13553] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
07:14 Ticket #1691 ([PATCH] Changing the trading gain) updated by historic_bruno
Also it doesn't currently mention the 25% bonus, the user has to …
07:08 Ticket #1691 ([PATCH] Changing the trading gain) updated by historic_bruno
The patch seems to work correctly. I agree with sanderd17 that the UI …
05:46 Ticket #2033 ([PATCH] Adjustable props to the terrain profile) updated by ben
In 13552: […]
05:46 Changeset [13552] by ben
  • ps/trunk/source/graphics/ObjectEntry.h
Fixes assignment operator warning on MSVC by making CObjectEntry …
05:39 Ticket #2033 ([PATCH] Adjustable props to the terrain profile) updated by historic_bruno
There are build warnings on MSVC due to the patch: […] because of …
05:32 Ticket #2033 ([PATCH] Adjustable props to the terrain profile) updated by ben
In 13551: […]
05:32 Changeset [13551] by ben
  • ps/trunk/source/graphics/Model.h
  • ps/trunk/source/graphics/ObjectBase.h
Fixes prop bugs due to uninitialized variables on MSVC build, refs #2033
01:58 Changeset [13550] by leper
  • ps/trunk/source/graphics/Model.cpp
00:55 Ticket #2033 ([PATCH] Adjustable props to the terrain profile) updated by leper
Keywords, Milestone changed
Thanks for the patch.
00:53 Ticket #2033 ([PATCH] Adjustable props to the terrain profile) closed by leper
fixed: In 13549: […]
00:53 Changeset [13549] by leper
  • ps/trunk/binaries/data/mods/public/art/actors/structures/persians/stables.xml
  • ps/trunk/source/graphics/Model.cpp
  • ps/trunk/source/graphics/Model.h
Allow terrain aligned props. Patch by sanderd17. Fixes #2033.

07/11/13:

21:51 Ticket #2033 ([PATCH] Adjustable props to the terrain profile) updated by sanderd17
Keywords, Summary changed
Cleaned up the patch and edited the persion stables actor file as …
21:47 prop_alignment.diff attached to Ticket #2033 by sanderd17
19:21 Ticket #1504 ([PATCH] Multiplayer lobby) updated by leper
Replying to historic_bruno: > Hmm do you have a source …
15:32 Ticket #1504 ([PATCH] Multiplayer lobby) updated by Badmadblacksad-
Thanks for the patch, I committed it. I also removed the call to …
07:23 Damagev4.diff attached to Ticket #1496 by Josh
Latest version, fixed issues found by alpha123.
05:34 Ticket #1504 ([PATCH] Multiplayer lobby) updated by historic_bruno
I've tried the Github repo: * The function isServerOnLobby in …
05:02 Ticket #1504 ([PATCH] Multiplayer lobby) updated by historic_bruno
Replying to leper: > Some more regarding the license: …
02:06 Ticket #2035 (OOM errors in Javascript force game to close) updated by leper
Description changed
01:18 Ticket #2035 (OOM errors in Javascript force game to close) updated by scythetwirler
Description changed
01:08 Ticket #1966 (JS OOM error in the simulation during multiplayer game) updated by scythetwirler
#2035 may be similar.
01:04 commands.txt attached to Ticket #2035 by scythetwirler
01:03 Ticket #2035 (OOM errors in Javascript force game to close) updated by scythetwirler
Description changed
01:00 mainlog.html.tar.7z attached to Ticket #2035 by scythetwirler
00:59 interestinglog.html attached to Ticket #2035 by scythetwirler
00:58 Ticket #2035 (OOM errors in Javascript force game to close) created by scythetwirler
Alpha 13: MP game, 2v4. Could be a duplicate of #1966. […]

07/10/13:

21:19 Ticket #1504 ([PATCH] Multiplayer lobby) updated by leper
Some more regarding the license: Releases up to and including 1.0.2 …
21:14 Ticket #1687 ([PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in ...) updated by leper
Keywords, Milestone changed
21:13 hotloading.patch attached to Ticket #1687 by leper
Rough prototype
17:13 Ticket #2033 ([PATCH] Adjustable props to the terrain profile) updated by sanderd17
In the new patch, only the props that have a maxheight or minheight …
08:17 escort.diff attached to Ticket #2034 by mimo
oups, i forgot the svn add ! here it is
04:33 Ticket #1496 ([PATCH] Ranged attack bugs when targeting garrisoning, formation, or ...) updated by alpha123
I haven't actually tried this patch (I can't really find a way to …
04:26 Ticket #1504 ([PATCH] Multiplayer lobby) updated by historic_bruno
Replying to historic_bruno: > Maybe we could convince the …
04:23 Ticket #198 ([ATLAS] SIGINT, SIGTERM are ignored) updated by historic_bruno
Hmm, yeah I don't really like that solution, it would have to work for …
03:13 Ticket #2034 ([PATCH] escort order) updated by historic_bruno
Milestone changed
There was already an open ticket for this, btw: #25 Alt-Gr isn't …
02:27 Changeset [13548] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
02:08 Changeset [13547] by leper
  • ps/trunk/source/simulation2/Simulation2.cpp
Small cleanup.
02:08 Changeset [13546] by leper
  • ps/trunk/source/lib/path.h
  • ps/trunk/source/ps/CacheLoader.cpp
Include mod path in the cache path.
01:51 Changeset [13545] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/mausoleum.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/kart_mausoleum.dae
  • ps/trunk/binaries/data/mods/public/art/textures/skins/structural/ao/kart_mausoleum.png
Update to the Carthaginian wonder/mausoleum
01:38 Ticket #1687 ([PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in ...) updated by leper
As I've been touching that code (or rather code related to it) …

07/09/13:

23:46 Ticket #2034 ([PATCH] escort order) updated by leper
The patch seems to be missing the Escort component.
23:32 Ticket #2034 ([PATCH] escort order) created by mimo
It would be nice to add an escort order to be able to protect siege …
20:11 Ticket #514 ([PATCH] Implement dir_watch on OS X) updated by stwf
Keywords, Summary changed
20:10 next_mac_wdir.patch attached to Ticket #514 by stwf
newest version of patch to add mac file notifications
20:10 Ticket #514 ([PATCH] Implement dir_watch on OS X) updated by stwf
Thanks for all of the input. I think I've gotten everything added …
15:58 Ticket #2033 ([PATCH] Adjustable props to the terrain profile) updated by sanderd17
I added a small patch that alters all props to the terrain. This …
11:27 Ticket #2033 ([PATCH] Adjustable props to the terrain profile) created by sanderd17
By having props height adjusted to the terrain profile, artists have …
08:39 Ticket #1910 ([PATCH] Unit death damage) updated by Josh
Milestone changed
I'm not going to finish this for awhile, the attached files are …
08:35 Ticket #2032 (Move Javascript vector math to global namespace) created by Josh
Currently there is JS vector math defined in a number of different …
08:31 Ticket #1911 (Delayed damage) updated by Josh
Owner, Status changed
08:30 Ticket #1912 (Continuous damage after hit detection) updated by Josh
Owner, Status changed
01:38 Ticket #1692 (Small technology code cleanup) closed by leper
fixed
01:31 Ticket #1692 (Small technology code cleanup) updated by leper
Milestone changed

07/08/13:

23:03 Damagev3.diff attached to Ticket #1496 by Josh
Latest version; no recompile needed.
22:27 Ticket #190 (COLLADA: split skeleton definitions into moddable files) updated by leper
Milestone changed
Not cache-invalidating animations isn't possible without loading the …
22:25 Ticket #190 (COLLADA: split skeleton definitions into moddable files) closed by leper
fixed: In 13544: […]
22:25 Changeset [13544] by leper
  • ps/trunk/binaries/data/mods/public/art/skeletons/ballista.xml
  • ps/trunk/binaries/data/mods/public/art/skeletons/biped.xml
  • ps/trunk/binaries/data/mods/public/art/skeletons/boar.xml
Split skeleton definitions into multiple files, adds hotloading …
22:00 Atlas_Tricks edited by leper
Update for #1940. (diff)
18:22 Ticket #2031 (Change the terrain alignment when a unit is dead) updated by fabio
Description changed
17:51 Ticket #2031 (Change the terrain alignment when a unit is dead) updated by sanderd17
Description changed
17:49 Ticket #2031 (Change the terrain alignment when a unit is dead) created by sanderd17
When units are dead, their alignments are kept as they were. So if a …
17:13 Ticket #1731 (Mismatch between query and target range) updated by sanderd17
I updated my patch for #1960. As that patch split the logic for ranged …
17:07 Ticket #1960 ([PATCH] Elevation advantage for ranged units) updated by sanderd17
As this patch contained code that split ranged attacks from melee …
13:34 Ticket #1988 ([PATCH] Implement the Anchor tag) updated by sanderd17
So, after the IRC discussions, I added some hybrid solution, with …
13:33 anchor_hybrid.diff attached to Ticket #1988 by sanderd17
06:59 Ticket #1873 (Screensaver is activated after exiting game) updated by zoot
Replying to historic_bruno: Yep, sounds right.
02:53 Damagev2_Updated.diff attached to Ticket #1496 by Josh
Diff updated to latest SVN + small fixes
01:44 Changeset [13543] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
00:53 Ticket #1873 (Screensaver is activated after exiting game) updated by historic_bruno
SDL2 has [http://wiki.libsdl.org/moin.fcg/SDL_DisableScreenSaver
00:48 Ticket #1610 ([PATCH] Improve build restrictions for walls) updated by alpha123
Thanks for the patch. :) I echo sanderd17's last comment, it doesn't …
00:44 Ticket #1610 ([PATCH] Improve build restrictions for walls) closed by peter
fixed: In 13542: […]
00:44 Changeset [13542] by peter
  • ps/trunk/binaries/data/mods/public/simulation/components/BuildRestrictions.js
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml
Allow building walls along the shore. Patch by sanderd17. Fix #1610.
00:15 Ticket #1871 ([PATCH] Display the number/max of gatherers when selecting a ResourceSupply) updated by alpha123
Keywords changed
Thanks for the patch. :) I included the foundation stuff as well since …
00:14 Ticket #1871 ([PATCH] Display the number/max of gatherers when selecting a ResourceSupply) closed by peter
fixed: In 13541: […]
00:13 Changeset [13541] by peter
  • ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
  • ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
Display current/max gatherers or builders when a resource or …
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