Timeline
07/15/13:
- 21:47 Changeset [13563] by
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- ps/trunk/binaries/data/mods/public/simulation/ai/common-api-v3/entity.js
- 20:17 Ticket #1907 ([PATCH] Herding / Corralling) updated by
- yes, I expected this and I'd started implementing a solution without …
- 15:35 Ticket #2038 ([PATCH] Let units from siege tower ungarrison over walls) updated by
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Summary changed
- 15:35 Ticket #2038 ([PATCH] Let units from siege tower ungarrison over walls) created by
- With this patch, the spawn point for siege towers is set 15m in front …
- 11:35 Ticket #1988 ([PATCH] Implement the Anchor tag) updated by
- As it was discussed that the only_visual patch would fit best, I …
- 10:34 Ticket #1859 ([PATCH] Fix the caching of texture bindings in ModelRenderer.cpp) updated by
- New patch with a set maximum size of 4. It's currently explicitely …
- 09:55 Ticket #2012 ([PATCH] Cache GetPercentMapExplored) updated by
- Ah, and by the way, the function was called 31152 times in this game. …
- 09:40 Ticket #2006 ([PATCH] CModelDef slow/memory intensive load) updated by
- Some comments, though generally this sounds good to me, and looking at …
- 07:54 Ticket #2037 (Water shader errors related to refraction) closed by
- fixed: In 13562: […]
- 07:54 Changeset [13562] by
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- ps/trunk/binaries/data/mods/public/shaders/glsl/water_high.fs
- 07:48 Ticket #2017 (Vector subscript out of range in WaterManager::CreateSuperfancyInfo, ...) updated by
- There's no reason why this wouldn't work, the same code is used …
- 06:42 Ticket #1532 (GUI - Dropdown improvements) updated by
- Replying to wraitii: > In 13556: > {{{ > …
- 05:29 Ticket #2017 (Vector subscript out of range in WaterManager::CreateSuperfancyInfo, ...) updated by
- Replying to wraitii: > Probably fixed in [13555]… Indeed …
- 05:26 Ticket #2017 (Vector subscript out of range in WaterManager::CreateSuperfancyInfo, ...) closed by
- fixed: In 13561: […]
- 05:26 Changeset [13561] by
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- ps/trunk/source/renderer/TerrainRenderer.cpp
- ps/trunk/source/renderer/WaterManager.cpp
- 04:59 Ticket #2037 (Water shader errors related to refraction) created by
- After r13556, I get the following error loading a water map, with …
- 04:04 Ticket #2016 ([PATCH] Adaptive quadtree) updated by
- * Memory pool implementation. We have been working on a general …
- 03:55 Ticket #1089 ([PATCH] Properly serialize AI data in saved games) updated by
- Replying to wraitii: > Am I right in thinking this does a …
- 02:38 Ticket #1952 (Graphics card detection fails with NVIDIA Optimus on Windows) updated by
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Keywords changed
#2036 was a duplicate report. - 02:37 Ticket #2036 (Startup Crash detecting graphics card) closed by
- duplicate: Hi, that's a known incompatibility between the game and Nvidia Optimus …
07/14/13:
- 22:26 Ticket #2036 (Startup Crash detecting graphics card) created by
- Hello! The my alpha 13 keeps crashing on startup. I cant get the game …
- 19:47 Ticket #2012 ([PATCH] Cache GetPercentMapExplored) updated by
- Well, I proposed the change because GetPercentMapExplored was very …
- 17:41 Changeset [13560] by
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- ps/trunk/binaries/data/mods/public/art/actors/structures/persians/fortress.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/romans/siege_rock.xml
- ps/trunk/binaries/data/mods/public/audio/attack/siege/ballist_rome_attack.xml
- …
- 17:01 Changeset [13559] by
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- ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/immortals.json
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_crannog.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml
- …
- 16:15 Ticket #1089 ([PATCH] Properly serialize AI data in saved games) updated by
- Am I right in thinking this does a full through serialization of AI …
- 15:58 Changeset [13558] by
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- ps/trunk/binaries/data/mods/public/maps/scenarios/Mediterranean_Cove.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Persians.pmp
- 14:36 Changeset [13557] by
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- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 14:17 Ticket #1532 (GUI - Dropdown improvements) updated by
- In 13556: […]
- 14:17 Changeset [13556] by
-
- ps/trunk/binaries/data/mods/public/shaders/glsl/water_high.fs
- ps/trunk/source/gui/CDropDown.cpp
- ps/trunk/source/gui/CDropDown.h
- …
- 13:07 Ticket #1651 (Minimum distance to enemy CCs.) updated by
- wraitii and I discussed this ticket today and we agreed that this …
- 12:37 Ticket #1532 (GUI - Dropdown improvements) updated by
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Keywords changed
- 12:36 Ticket #1532 (GUI - Dropdown improvements) updated by
- I agree with feneur's suggestion. That's my preferred functionality …
- 11:05 Ticket #1960 ([PATCH] Elevation advantage for ranged units) updated by
- I reverted my latest change for the following reasons: * My original …
- 10:45 Ticket #1193 (Replace SpiderMonkey's Math functions with platform consistent versions) updated by
- I hope Math.round/ceil/floor don't give problems, as I use them for …
- 10:31 Ticket #1193 (Replace SpiderMonkey's Math functions with platform consistent versions) updated by
- There are a few cases where Aegis and qBot use Math.sqrt, Math.round, …
- 10:07 Ticket #2017 (Vector subscript out of range in WaterManager::CreateSuperfancyInfo, ...) updated by
- Probably fixed in [13555]…
- 10:06 Ticket #2021 ([PATCH] UI Alarm for Tech Research Completion) reopened by
- Sorry, managed to mess up my last commit…
- 10:06 Ticket #2021 ([PATCH] UI Alarm for Tech Research Completion) closed by
- fixed: In 13555: […]
- 10:06 Changeset [13555] by
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- ps/trunk/source/renderer/WaterManager.cpp
- 09:49 Ticket #1859 ([PATCH] Fix the caching of texture bindings in ModelRenderer.cpp) updated by
- Further comments (replying to each point) * Allright, will change. …
- 02:42 Ticket #1907 ([PATCH] Herding / Corralling) updated by
- Discussed this after today's …
- 00:43 Ticket #408 ([PATCH] Use exception strings instead of LOGERROR in (de)serializer) updated by
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Cc, Type changed
- 00:43 Ticket #408 ([PATCH] Use exception strings instead of LOGERROR in (de)serializer) updated by
- Not sure I care for the stringstream approach, it looks very strange …
- 00:15 Ticket #1197 ([PATCH] Incorrect aliasing of core/extension GLhandleARB shader functions) updated by
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Milestone changed
- 00:14 Ticket #1859 ([PATCH] Fix the caching of texture bindings in ModelRenderer.cpp) updated by
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Keywords changed
07/13/13:
- 22:59 Ticket #1987 ([PATCH] Better terrain normal calculation) updated by
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Keywords changed
- 22:59 Ticket #1987 ([PATCH] Better terrain normal calculation) updated by
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Priority changed
- 20:58 Ticket #2012 ([PATCH] Cache GetPercentMapExplored) updated by
- I have tested this and it works fine (no behavioral change) but I …
- 17:30 Ticket #1691 ([PATCH] Changing the trading gain) updated by
- I've just tried again with a clean version and applying the patch, and …
- 16:45 Ticket #1010 (Error in BuildingAI FireArrows when a player with a tower is defeated) updated by
- I'm not able to reproduce this anymore, and if it's still …
- 16:17 Ticket #1691 ([PATCH] Changing the trading gain) updated by
- There seems to be something wrong with v3. It looks like it's no …
- 14:51 Ticket #1691 ([PATCH] Changing the trading gain) updated by
- I still believe it is quite inefficient to discuss tooltips at this …
- 14:44 Ticket #2030 ([PATCH] "Save As" Function) updated by
- I've made some changes to the patch. 1. Removed the "Save As" …
- 06:44 Ticket #514 ([PATCH] Implement dir_watch on OS X) updated by
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Milestone, Priority, Summary changed
- 06:43 Ticket #514 ([PATCH] Implement dir_watch on OS X) updated by
- Hi, I tried building on 10.7 but get the following errors: […] …
- 03:50 Changeset [13554] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/sahel_scenario.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies
- ps/trunk/binaries/data/mods/public/maps/scenarios/Sahel.pmp
- …
- 02:15 Ticket #2030 ([PATCH] "Save As" Function) updated by
- What we probably want is to replace the current save option with the …
07/12/13:
- 15:19 Ticket #2030 ([PATCH] "Save As" Function) updated by
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Keywords, Milestone, Owner, Status, Summary changed
Hello, I've created a patch for this ticket. It add a "Save As" … - 14:02 Ticket #2033 ([PATCH] Adjustable props to the terrain profile) updated by
- Sorry for the MS VS bugs, it initialised fine when compiled with GCC.
- 07:25 Changeset [13553] by
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- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 07:14 Ticket #1691 ([PATCH] Changing the trading gain) updated by
- Also it doesn't currently mention the 25% bonus, the user has to …
- 07:08 Ticket #1691 ([PATCH] Changing the trading gain) updated by
- The patch seems to work correctly. I agree with sanderd17 that the UI …
- 05:46 Ticket #2033 ([PATCH] Adjustable props to the terrain profile) updated by
- In 13552: […]
- 05:46 Changeset [13552] by
-
- ps/trunk/source/graphics/ObjectEntry.h
- 05:39 Ticket #2033 ([PATCH] Adjustable props to the terrain profile) updated by
- There are build warnings on MSVC due to the patch: […] because of …
- 05:32 Ticket #2033 ([PATCH] Adjustable props to the terrain profile) updated by
- In 13551: […]
- 05:32 Changeset [13551] by
-
- ps/trunk/source/graphics/Model.h
- ps/trunk/source/graphics/ObjectBase.h
- 01:58 Changeset [13550] by
-
- ps/trunk/source/graphics/Model.cpp
- 00:55 Ticket #2033 ([PATCH] Adjustable props to the terrain profile) updated by
-
Keywords, Milestone changed
Thanks for the patch. - 00:53 Ticket #2033 ([PATCH] Adjustable props to the terrain profile) closed by
- fixed: In 13549: […]
- 00:53 Changeset [13549] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/persians/stables.xml
- ps/trunk/source/graphics/Model.cpp
- ps/trunk/source/graphics/Model.h
- …
07/11/13:
- 21:51 Ticket #2033 ([PATCH] Adjustable props to the terrain profile) updated by
-
Keywords, Summary changed
Cleaned up the patch and edited the persion stables actor file as … - 19:21 Ticket #1504 ([PATCH] Multiplayer lobby) updated by
- Replying to historic_bruno: > Hmm do you have a source …
- 15:32 Ticket #1504 ([PATCH] Multiplayer lobby) updated by
- Thanks for the patch, I committed it. I also removed the call to …
- 05:34 Ticket #1504 ([PATCH] Multiplayer lobby) updated by
-
I've tried the Github repo:
* The function
isServerOnLobbyin … - 05:02 Ticket #1504 ([PATCH] Multiplayer lobby) updated by
- Replying to leper: > Some more regarding the license: …
- 02:06 Ticket #2035 (OOM errors in Javascript force game to close) updated by
-
Description changed
- 01:18 Ticket #2035 (OOM errors in Javascript force game to close) updated by
-
Description changed
- 01:08 Ticket #1966 (JS OOM error in the simulation during multiplayer game) updated by
- #2035 may be similar.
- 01:03 Ticket #2035 (OOM errors in Javascript force game to close) updated by
-
Description changed
- 00:58 Ticket #2035 (OOM errors in Javascript force game to close) created by
- Alpha 13: MP game, 2v4. Could be a duplicate of #1966. […]
07/10/13:
- 21:19 Ticket #1504 ([PATCH] Multiplayer lobby) updated by
- Some more regarding the license: Releases up to and including 1.0.2 …
- 21:14 Ticket #1687 ([PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in ...) updated by
-
Keywords, Milestone changed
- 17:13 Ticket #2033 ([PATCH] Adjustable props to the terrain profile) updated by
- In the new patch, only the props that have a maxheight or minheight …
- 04:33 Ticket #1496 ([PATCH] Ranged attack bugs when targeting garrisoning, formation, or ...) updated by
- I haven't actually tried this patch (I can't really find a way to …
- 04:26 Ticket #1504 ([PATCH] Multiplayer lobby) updated by
- Replying to historic_bruno: > Maybe we could convince the …
- 04:23 Ticket #198 ([ATLAS] SIGINT, SIGTERM are ignored) updated by
- Hmm, yeah I don't really like that solution, it would have to work for …
- 03:13 Ticket #2034 ([PATCH] escort order) updated by
-
Milestone changed
There was already an open ticket for this, btw: #25 Alt-Gr isn't … - 02:27 Changeset [13548] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 02:08 Changeset [13547] by
-
- ps/trunk/source/simulation2/Simulation2.cpp
- 02:08 Changeset [13546] by
-
- ps/trunk/source/lib/path.h
- ps/trunk/source/ps/CacheLoader.cpp
- 01:51 Changeset [13545] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/mausoleum.xml
- ps/trunk/binaries/data/mods/public/art/meshes/structural/kart_mausoleum.dae
- ps/trunk/binaries/data/mods/public/art/textures/skins/structural/ao/kart_mausoleum.png
- 01:38 Ticket #1687 ([PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in ...) updated by
- As I've been touching that code (or rather code related to it) …
07/09/13:
- 23:46 Ticket #2034 ([PATCH] escort order) updated by
- The patch seems to be missing the Escort component.
- 23:32 Ticket #2034 ([PATCH] escort order) created by
- It would be nice to add an escort order to be able to protect siege …
- 20:11 Ticket #514 ([PATCH] Implement dir_watch on OS X) updated by
-
Keywords, Summary changed
- 20:10 Ticket #514 ([PATCH] Implement dir_watch on OS X) updated by
- Thanks for all of the input. I think I've gotten everything added …
- 15:58 Ticket #2033 ([PATCH] Adjustable props to the terrain profile) updated by
- I added a small patch that alters all props to the terrain. This …
- 11:27 Ticket #2033 ([PATCH] Adjustable props to the terrain profile) created by
- By having props height adjusted to the terrain profile, artists have …
- 08:39 Ticket #1910 ([PATCH] Unit death damage) updated by
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Milestone changed
I'm not going to finish this for awhile, the attached files are … - 08:35 Ticket #2032 (Move Javascript vector math to global namespace) created by
- Currently there is JS vector math defined in a number of different …
- 08:31 Ticket #1911 (Delayed damage) updated by
-
Owner, Status changed
- 08:30 Ticket #1912 (Continuous damage after hit detection) updated by
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Owner, Status changed
- 01:38 Ticket #1692 (Small technology code cleanup) closed by
- fixed
- 01:31 Ticket #1692 (Small technology code cleanup) updated by
-
Milestone changed
07/08/13:
- 22:27 Ticket #190 (COLLADA: split skeleton definitions into moddable files) updated by
-
Milestone changed
Not cache-invalidating animations isn't possible without loading the … - 22:25 Ticket #190 (COLLADA: split skeleton definitions into moddable files) closed by
- fixed: In 13544: […]
- 22:25 Changeset [13544] by
-
- ps/trunk/binaries/data/mods/public/art/skeletons/ballista.xml
- ps/trunk/binaries/data/mods/public/art/skeletons/biped.xml
- ps/trunk/binaries/data/mods/public/art/skeletons/boar.xml
- …
- 22:00 Atlas_Tricks edited by
- Update for #1940. (diff)
- 18:22 Ticket #2031 (Change the terrain alignment when a unit is dead) updated by
-
Description changed
- 17:51 Ticket #2031 (Change the terrain alignment when a unit is dead) updated by
-
Description changed
- 17:49 Ticket #2031 (Change the terrain alignment when a unit is dead) created by
- When units are dead, their alignments are kept as they were. So if a …
- 17:13 Ticket #1731 (Mismatch between query and target range) updated by
- I updated my patch for #1960. As that patch split the logic for ranged …
- 17:07 Ticket #1960 ([PATCH] Elevation advantage for ranged units) updated by
- As this patch contained code that split ranged attacks from melee …
- 13:34 Ticket #1988 ([PATCH] Implement the Anchor tag) updated by
- So, after the IRC discussions, I added some hybrid solution, with …
- 06:59 Ticket #1873 (Screensaver is activated after exiting game) updated by
- Replying to historic_bruno: Yep, sounds right.
- 01:44 Changeset [13543] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 00:53 Ticket #1873 (Screensaver is activated after exiting game) updated by
- SDL2 has [http://wiki.libsdl.org/moin.fcg/SDL_DisableScreenSaver …
- 00:48 Ticket #1610 ([PATCH] Improve build restrictions for walls) updated by
- Thanks for the patch. :) I echo sanderd17's last comment, it doesn't …
- 00:44 Ticket #1610 ([PATCH] Improve build restrictions for walls) closed by
- fixed: In 13542: […]
- 00:44 Changeset [13542] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/BuildRestrictions.js
- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml
- …
- 00:15 Ticket #1871 ([PATCH] Display the number/max of gatherers when selecting a ResourceSupply) updated by
-
Keywords changed
Thanks for the patch. :) I included the foundation stuff as well since … - 00:14 Ticket #1871 ([PATCH] Display the number/max of gatherers when selecting a ResourceSupply) closed by
- fixed: In 13541: […]
- 00:13 Changeset [13541] by
-
- ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
- ps/trunk/binaries/data/mods/public/gui/session/session.xml
- ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
- …
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