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Timeline



08/15/13:

23:20 Ticket #1902 ([PATCH] Color hero icon based on health) updated by sanderd17
Next time it's better if you add a diff (a lot smaller, easier to …
23:17 hero_colors.diff attached to Ticket #1902 by sanderd17
23:09 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by historic_bruno
Summary changed
23:07 test1.zip attached to Ticket #1902 by MishFTW
Session.js and session.xml with lines added
23:06 Ticket #1902 ([PATCH] Color hero icon based on health) updated by MishFTW
Keywords, Milestone, Owner, Status changed
Sorry got back from vacation and was sorting through stuff. So this …
23:05 Ticket #1942 (Short/Vertex Pathfinder Rewrite) updated by historic_bruno
Description changed
23:04 Ticket #881 (Fix pathing mismatches between different path finding algorithms) closed by historic_bruno
duplicate: I'm going to close this as a duplicate of #1756 and #1942 (now that we …
22:56 Ticket #1822 ([PATCH] Batch-trained traders fail to arrive at market rally point) updated by historic_bruno
Keywords changed
22:56 Ticket #1207 ([PATCH] Trading Waypoints (2-parter)) updated by historic_bruno
Keywords, Summary changed
22:55 Ticket #1207 ([PATCH] Trading Waypoints (2-parter)) updated by historic_bruno
Keywords changed
22:55 Ticket #1207 ([PATCH] Trading Waypoints (2-parter)) updated by historic_bruno
Milestone, Owner changed
22:54 Ticket #1822 ([PATCH] Batch-trained traders fail to arrive at market rally point) updated by historic_bruno
Owner changed
22:54 Ticket #1821 (Lone traders fail to follow rally points) updated by historic_bruno
Owner changed
22:39 Ticket #1964 (AI can spawn units before the needed technologies are researched) updated by historic_bruno
Replying to leper: > The proper way of handling this would …
22:36 Ticket #2035 (OOM errors in Javascript force game to close) closed by historic_bruno
fixed: I'm going to resolve these as fixed, but if you get more JS OOM …
22:36 Ticket #1966 (JS OOM error in the simulation during multiplayer game) closed by historic_bruno
fixed: I'm going to resolve these as fixed, but if you get more JS OOM …
22:32 Ticket #1699 ([PATCH] Spartan females won't chase ranged units (Infinite Chase Bug)) updated by sanderd17
As you can read on IRC, I discussed this with historic_bruno. The …
22:26 Ticket #1902 ([PATCH] Color hero icon based on health) updated by historic_bruno
Owner, Status changed
22:25 Ticket #1902 ([PATCH] Color hero icon based on health) updated by historic_bruno
Milestone changed
22:25 Ticket #1699 ([PATCH] Spartan females won't chase ranged units (Infinite Chase Bug)) reopened by Kieran P
I disagree. The original bug may be fixed, but they intended behaviour …
22:23 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) reopened by Kieran P
No, #1871 is different functionality. This is showing total workers in …
22:22 Ticket #1699 ([PATCH] Spartan females won't chase ranged units (Infinite Chase Bug)) closed by sanderd17
fixed: As it works now (I don't know when it was fixed), we can close this issue.
22:22 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by leper
Milestone changed
22:19 Ticket #1816 ([Git] [Step 3] Create .gitattributes for Git code repo) updated by Kieran P
Milestone changed
22:19 Ticket #1814 ([Git] [Step 2] Create update.bat to sync windows binaries) updated by Kieran P
Milestone changed
22:19 Ticket #1819 ([Git] [Step 1] Update autobuild utility for git workflow) updated by Kieran P
Milestone changed
22:18 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by Kieran P
Milestone changed
22:18 Ticket #1719 ([PATCH] Attack notification) updated by Kieran P
Milestone, Type changed
22:18 Ticket #1923 ([PATCH] very performance basic non behaviour changing optimisations ...) updated by Kieran P
Milestone changed
22:17 Ticket #1995 ([PERFORMANCE] Memory allocation reduction) updated by Kieran P
Milestone changed
22:17 Ticket #2005 ([PATCH] CParser removed + Hotkey patch) updated by Kieran P
Milestone changed
22:17 Ticket #2006 ([PATCH] CModelDef slow/memory intensive load) updated by Kieran P
Milestone changed
22:17 Ticket #2007 ([PATCH] GuiManager TickObjects performance fix) updated by Kieran P
Milestone changed
22:16 Ticket #2020 ([PATCH] Memory Pool + Bucket Allocator) updated by Kieran P
Milestone changed
22:16 Ticket #2027 ([PATCH] TextRenderer allocation and cache fix) updated by Kieran P
Milestone changed
22:16 Ticket #2029 ([PATCH] ShaderDefines freaky cache fix) updated by Kieran P
Milestone changed
22:16 Ticket #1821 (Lone traders fail to follow rally points) updated by Kieran P
Milestone changed
22:15 Ticket #1899 ([PATCH] Cycle entities) updated by Kieran P
Milestone changed
22:15 Ticket #1973 ([PATCH] Regenerative resources) updated by Kieran P
Milestone changed
22:15 Ticket #2034 ([PATCH] escort order) updated by Kieran P
Milestone changed
22:14 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by Kieran P
Milestone changed
22:13 Ticket #1504 ([PATCH] Multiplayer lobby) updated by Kieran P
Milestone changed
22:13 Ticket #1822 ([PATCH] Batch-trained traders fail to arrive at market rally point) updated by Kieran P
Milestone changed
22:13 Ticket #1832 (Entities should abandon chase if their target is in FOW) updated by Kieran P
Milestone changed
22:13 Ticket #1859 ([PATCH] Fix the caching of texture bindings in ModelRenderer.cpp) updated by Kieran P
Milestone changed
22:12 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by Kieran P
Milestone changed
22:12 Ticket #1939 ([PATCH] Profiler got corrupted: showing all as unlogged) updated by Kieran P
Milestone changed
22:12 Ticket #1920 ([PATCH] Add the possibility to remove sorting by distance for ...) updated by Kieran P
Milestone changed
22:12 Ticket #1907 ([PATCH] Herding / Corralling) updated by Kieran P
Milestone changed
22:11 Ticket #657 (Waypoint Flags) updated by Kieran P
Milestone changed
22:11 Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by Kieran P
Milestone changed
22:10 Ticket #2061 (Mauryan Ox trader) updated by Kieran P
Milestone changed
22:10 Ticket #2042 (Crash if hotloading main menu while splash screen shown) closed by Kieran P
fixed
22:09 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) closed by sanderd17
duplicate: Duplicate of #1871 (well, in fact #1871 is a duplicate of this, but …
22:09 Ticket #1886 ([PATCH] Upgrade SpiderMonkey to v24) updated by Kieran P
Milestone changed
22:08 Ticket #1593 (Issue with fullscreen OS X retina display) updated by Kieran P
Milestone changed
22:08 Ticket #1665 (Citizen soldiers attack gaia animals without provocation) updated by Kieran P
Milestone changed
22:08 Ticket #1712 ([PATCH][ATLAS] Music and ambient sounds keep playing after simulation test) updated by Kieran P
Milestone changed
22:07 Ticket #1767 ([PATCH] Team chat doesn't work for allies made using diplomacy) updated by Kieran P
Milestone changed
22:07 Ticket #1844 (Change checkrefs.pl to pick up missing projectile attach points) updated by Kieran P
Milestone changed
22:04 Ticket #2039 (Implement caching of terrain normals) updated by Kieran P
Milestone changed
22:03 Ticket #1916 ([PATCH] Fullscreen doesn't work on multi-monitor setups with SDL1.2) updated by Kieran P
Milestone changed
22:03 Ticket #2026 ([PATCH] Skinning optimisations.) updated by Kieran P
Milestone changed
22:03 Ticket #2024 ([PATCH] branching in minimap texture filling) updated by Kieran P
Milestone changed
22:02 Ticket #2023 ([PATCH] Const arguments) updated by Kieran P
Milestone changed
22:02 Ticket #2022 ([PATCH] Territory Memory fragmentation) updated by Kieran P
Milestone changed
22:01 Ticket #1922 ([PATCH] Allow relative velocity for particles, allow growth in size ...) updated by Kieran P
Milestone changed
22:00 Ticket #1902 ([PATCH] Color hero icon based on health) updated by Kieran P
Milestone changed
22:00 Changeset [13667] by sanderd17
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
fix line wrapping when big number of gatherers on one resource
22:00 Ticket #1890 (JS Debugger hooks are per runtime) updated by Kieran P
Milestone changed
21:59 Ticket #1869 ([PATCH] Hotkey detection fails under heavy load) updated by Kieran P
Milestone changed
21:58 Ticket #1724 ([PATCH] adding some collective behaviour of wild animals when attacked) updated by Kieran P
Milestone changed
21:55 Ticket #1699 ([PATCH] Spartan females won't chase ranged units (Infinite Chase Bug)) updated by Kieran P
Milestone changed
21:55 Ticket #1646 ([PATCH] Show unmet requirements in technology icon tooltips) updated by Kieran P
Milestone changed
21:54 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by Kieran P
Milestone changed
21:34 Changeset [13666] by ben
  • ps/trunk/libraries/source/nvtt/patches/arm-fix.patch
  • ps/trunk/libraries/source/nvtt/patches/cmake-noqt4.patch
21:27 Changeset [13665] by ben
  • ps/trunk/libraries/source/nvtt/README.txt
  • ps/trunk/libraries/source/nvtt/patches
  • ps/trunk/libraries/source/nvtt/patches/arm-fix.patch
Updates NVTT patches for r13634, moves patches to their own directory
21:04 Ticket #769 ([PATCH] Projectiles occasionally bounce) updated by sanderd17
Thanks for the patch, it works as advertised.
21:04 Ticket #2060 (geforce gt 720m driver 9.18.13.2049 error) updated by historic_bruno
Yes, please attach your crashlog.txt and dmp files if possible, they …
21:01 Ticket #2058 (starting the game not from a terminal) updated by historic_bruno
Component changed
21:01 Ticket #769 ([PATCH] Projectiles occasionally bounce) updated by sanderd17
Keywords changed
21:01 Ticket #2058 (starting the game not from a terminal) updated by historic_bruno
Are you starting the game in fullscreen (default)? What happens if …
21:01 Ticket #769 ([PATCH] Projectiles occasionally bounce) closed by sanderd17
fixed: In 13664: […]
21:01 Changeset [13664] by sanderd17
  • ps/trunk/source/simulation2/components/CCmpProjectileManager.cpp
fix bouncing projectiles, patch by Markus. Fixes #769
20:52 Ticket #2010 ([PATCH] Improved BuildingAI + implemented different Attack tags for ...) updated by historic_bruno
Owner changed
20:47 Ticket #2023 ([PATCH] Const arguments) updated by historic_bruno
Owner changed
20:46 Ticket #2024 ([PATCH] branching in minimap texture filling) updated by historic_bruno
Owner changed
20:46 Ticket #2022 ([PATCH] Territory Memory fragmentation) updated by historic_bruno
Owner changed
20:46 Ticket #1907 ([PATCH] Herding / Corralling) updated by historic_bruno
Keywords, Owner changed
20:45 Ticket #769 ([PATCH] Projectiles occasionally bounce) updated by historic_bruno
Owner changed
20:44 Ticket #2026 ([PATCH] Skinning optimisations.) updated by historic_bruno
Owner changed
20:43 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by historic_bruno
Owner changed
20:43 Ticket #9 ([PATCH] Simulation - Game Record/Replay) updated by historic_bruno
Keywords changed
20:41 Ticket #1687 ([PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in ...) updated by historic_bruno
Summary changed
20:40 Ticket #2048 ([PATCH] Implement Auras) updated by historic_bruno
Keywords, Milestone, Owner changed
20:39 Ticket #2047 ([PATCH] Improve hunter behaviour.) updated by historic_bruno
Milestone, Owner changed
20:39 Ticket #2038 ([PATCH] Let units from siege tower ungarrison over walls) updated by historic_bruno
Owner changed
20:38 Ticket #2034 ([PATCH] escort order) updated by historic_bruno
Owner changed
20:38 Ticket #2059 ([PATCH] [ATLAS] Non smooth terrain altering (good for making sharp ...) updated by historic_bruno
Owner changed
20:37 Ticket #2059 ([PATCH] [ATLAS] Non smooth terrain altering (good for making sharp ...) updated by historic_bruno
Milestone changed
20:32 Ticket #1852 ([PATCH] Checked sourcecode with cppcheck) updated by historic_bruno
Note: the unused code in TerrainRenderer.cpp was obviously an …
20:25 Ticket #1852 ([PATCH] Checked sourcecode with cppcheck) updated by ben
In 13663: […]
20:25 Changeset [13663] by ben
  • ps/trunk/source/graphics/MapReader.cpp
  • ps/trunk/source/gui/GUItext.cpp
  • ps/trunk/source/renderer/TerrainRenderer.cpp
Removes more unused variables, based on patch by Markus, refs #1852. …
19:48 Ticket #1939 ([PATCH] Profiler got corrupted: showing all as unlogged) updated by historic_bruno
Owner changed
19:17 Changeset [13662] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/blacksmith_bucket_water.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/blacksmith_shield_bell.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/blacksmith_shield_small.xml
Added mauryan blacksmith with AO. Updated mauryan struct textures
17:49 Ticket #1914 (Units often refuse to mine metal and stone) updated by sanderd17
I haven't seen this in any game anymore.
17:47 Ticket #1958 ([PATCH] Add tech mods for UnitMotion speeds) updated by sanderd17
Milestone changed
Ideally, it should * set the walk and run speed, and set m_Speed = …
17:26 Ticket #1699 ([PATCH] Spartan females won't chase ranged units (Infinite Chase Bug)) updated by sanderd17
I don't know what changed, but it seems to work now.
11:05 Ticket #2062 ([PATCH] Landing and Go-Around for Flying Units) updated by sanderd17
There is one rather annoying problem with the patch though. When you …
10:58 Ticket #2062 ([PATCH] Landing and Go-Around for Flying Units) updated by sanderd17
And of course I had to break the tests. Anyway, it works now.
10:56 Ticket #2062 ([PATCH] Landing and Go-Around for Flying Units) updated by sanderd17
In 13661: […]
10:56 Changeset [13661] by sanderd17
  • ps/trunk/source/simulation2/components/CCmpPosition.cpp
fix tests breaking caused by r13660. Refs #2062
10:50 Ticket #2062 ([PATCH] Landing and Go-Around for Flying Units) updated by sanderd17
Keywords changed
Ah, thanks, nice patch. I didn't like the "steps" a plane took when …
10:44 Ticket #2062 ([PATCH] Landing and Go-Around for Flying Units) updated by sanderd17
In 13660: […]
10:44 Changeset [13660] by sanderd17
  • ps/trunk/source/simulation2/components/CCmpPosition.cpp
interpollate y offset for smooth climbing and landing of flying …
07:26 Ticket #2035 (OOM errors in Javascript force game to close) updated by historic_bruno
And for what it's worth, the "salad bowl" cheat is very useful for …
07:22 Ticket #2035 (OOM errors in Javascript force game to close) updated by historic_bruno
I was able to reproduce the OOM errors in a 1v1 multiplayer match with …
07:15 Tickets #1966,​1436,​2035 batch updated by ben
In 13659: […]
07:15 Changeset [13659] by ben
  • ps/trunk/source/simulation2/system/ComponentManager.cpp
Increases simulation script runtime to 32 MB to reduce OOM errors, …
05:10 Ticket #2062 ([PATCH] Landing and Go-Around for Flying Units) closed by peter
fixed: In 13658: […]
05:10 Changeset [13658] by peter
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitMotionFlying.js
  • ps/trunk/binaries/data/mods/public/simulation/templates/other/plane.xml
Implement landing and go-around for UnitMotionFlying. Patch by …
03:23 Ticket #2064 (Flickering decals in-game when camera moves) created by historic_bruno
This has long been noticeable on the gold mines around player 1's base …
03:16 Ticket #1914 (Units often refuse to mine metal and stone) updated by historic_bruno
Is this fixed, can someone confirm?
03:16 Ticket #1914 (Units often refuse to mine metal and stone) updated by historic_bruno
Milestone changed
03:07 Ticket #2062 ([PATCH] Landing and Go-Around for Flying Units) updated by scythetwirler
Thanks for the great review! :) I've fixed all of them except your 6th …
03:06 landingFlyingUnits.diff attached to Ticket #2062 by scythetwirler
03:02 Ticket #1743 (Super fancy water problems in Atlas) updated by historic_bruno
Water is glitchy in Atlas now (#2063), it may or may not be related to …
02:58 Ticket #2063 (Reflection glitches in Atlas) updated by historic_bruno
Note: it works fine in A13, of course there have been a number of …
02:55 Ticket #2063 (Reflection glitches in Atlas) created by historic_bruno
The image shows how water looks in Atlas on my system with refractions …
02:06 Ticket #2062 ([PATCH] Landing and Go-Around for Flying Units) updated by alpha123
Functionality-wise, this works quite well and looks really cool. I'm …
01:27 Ticket #2062 ([PATCH] Landing and Go-Around for Flying Units) updated by scythetwirler
Description changed
01:26 Ticket #2062 ([PATCH] Landing and Go-Around for Flying Units) created by scythetwirler
I've implemented landing and a go around function for (mostly) the …

08/14/13:

15:33 Ticket #2050 (Atlas crashes when modifying terrain elevation) updated by michael
Crash occurs when editing the terrain textures as well. Debug output …
14:25 Ticket #1919 ([PATCH] Packing and unpacking units into structure and vice versa) updated by sanderd17
Milestone changed
No problem, it's just nice to know the current situation. I'll push …
13:57 Ticket #1964 (AI can spawn units before the needed technologies are researched) updated by sanderd17
Milestone changed
Now the AI is broken, but it should certainly be fixed for A14. …
13:56 Ticket #1919 ([PATCH] Packing and unpacking units into structure and vice versa) updated by Doménique
Yes, there has been some progress but I haven't wrapped up the work in …
11:39 Ticket #1973 ([PATCH] Regenerative resources) updated by sanderd17
I just wonder, why all that juggling with timers? You can simply …
10:33 Changeset [13657] by sanderd17
  • ps/trunk/binaries/data/mods/public/simulation/components/Health.js
fix health regeneration for negative values (reported by Mythos_Ruler)
07:16 Changeset [13656] by peter
  • ps/trunk/binaries/data/mods/public/simulation/components/ResourceGatherer.js
Remove the old diminishing returns formula (I accidentally left it as …
07:14 Changeset [13655] by peter
  • ps/trunk/binaries/data/mods/public/simulation/components/ResourceGatherer.js
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml
Change the formula for diminishing returns to something less flawed. …
02:25 regenerative-resources-v2.patch attached to Ticket #1973 by alpha123
Change the formula for fish growth; clean some things up.
02:21 Ticket #1973 ([PATCH] Regenerative resources) updated by alpha123
I turned the berry regen down a bit, I think it was very high from me …

08/13/13:

22:17 Ticket #2060 (geforce gt 720m driver 9.18.13.2049 error) updated by leper
(You didn't attach the crashlog.txt and crashlog.dmp files) I suspect …
22:10 Ticket #2061 (Mauryan Ox trader) created by Enrique
Cart model here: …
17:11 Changeset [13654] by sanderd17
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
clean UnitAI move to attack range code + fix possible bug
15:09 Ticket #2041 (SDL2 Support) updated by fabio
Description changed
14:59 Ticket #1919 ([PATCH] Packing and unpacking units into structure and vice versa) updated by sanderd17
dvangennip, any progress on this?
14:58 Ticket #2041 (SDL2 Support) updated by fabio
Description changed
14:41 Ticket #1936 (local.cfg not working) updated by fabio
Milestone changed
14:40 Ticket #1957 (Source files needed to resample sounds as mono) updated by fabio
Milestone changed
14:40 Ticket #1998 (Female citizens hacking away at thin air.) updated by fabio
Milestone changed
14:39 Ticket #846 ([PATCH] memleak in CJSObject::AddProperty) updated by fabio
Milestone changed
14:38 Ticket #2060 (geforce gt 720m driver 9.18.13.2049 error) created by k
Much to our regret we must report the program has encountered an …
14:10 Ticket #2059 ([PATCH] [ATLAS] Non smooth terrain altering (good for making sharp ...) created by sanderd17
Includes an extra button for non-smooth terrain altering.
02:55 Changeset [13653] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Athenians.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Spartans.xml
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json
Fixed the portrait for this tech. Adjusted water a little bit for …
01:50 Changeset [13652] by ben
  • ps/trunk/binaries/data/mods/public/gui/manual/intro.txt
Clarifies control group HotKeys
01:40 Changeset [13651] by michael
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/nopreview.png
  • ps/trunk/binaries/data/mods/public/civs/spart.json
01:33 Ticket #2058 (starting the game not from a terminal) created by wobbol
When starting 0ad in linux with anything other than a terminal I …
01:17 Changeset [13650] by peter
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
Increase farming speed by 46% for females and 42% for males. Combined …
01:11 Changeset [13649] by peter
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml
Enable diminishing returns for farms. (Yeah yeah, somehow I forgot …

08/12/13:

23:53 Changeset [13648] by michael
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_civil_centre.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml
Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center. Unit …
19:52 Ticket #2051 ([PATCH] Health regeneration) closed by sanderd17
fixed: fixed in r13647
19:45 Changeset [13647] by sanderd17
  • ps/trunk/binaries/data/mods/public/simulation/components/Health.js
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_african_bush.xml
health regeneration
18:34 Ticket #2051 ([PATCH] Health regeneration) updated by sanderd17
Cleaned up the code a bit, and added template changes * normal units …
18:33 regeneration.diff attached to Ticket #2051 by sanderd17
13:17 HotKeys edited by Jonathan Waller
Fix Shift-(0-9) hotkey description (diff)
10:41 Ticket #2052 (Sending mails) updated by lsdh
Some times ago, a guy had a similar problem (read him on IRC). He did …
05:12 Changeset [13646] by peter
  • ps/trunk/build/premake/premake4.lua
Fix compiling tests on ARM. Patch by Josh.
05:04 git-test-fix-arm.diff attached to Ticket #2049 by Josh
Fix compiling tests on ARM
04:39 Ticket #2057 (CSoundManager::IdleTask error: path separator mismatch, Win XP) created by historic_bruno
Error occurred while I was in game setup, after clicking a dropdown, …

08/11/13:

22:50 Ticket #2046 (Badly looking speed selection window) updated by historic_bruno
Component, Milestone changed
22:49 Ticket #2046 (Badly looking speed selection window) closed by ben
fixed: In 13645: […]
22:49 Changeset [13645] by ben
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
Adjusts session game speed dropdown, fixes #2046
14:09 Changeset [13644] by Pureon
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_palace.xml
Template tweaks to palace
14:02 Changeset [13643] by Pureon
  • ps/trunk/binaries/data/mods/public/art/actors/structures/persians/palace.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/pers_palace.dae
  • ps/trunk/binaries/data/mods/public/art/textures/skins/structural/ao/pers_palace.png
Persian Palace structure
10:59 Ticket #2055 ([PATCH] Implement: Allies share vision an unlocking technology) updated by Raymond
I disagree. Discussion on http://www.wildfiregames.com/forum/index.php ?
10:49 Changeset [13642] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/blacksmith_props_a.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/blacksmith_struct.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/blacksmith.xml
Added helle_struct_b parallax/normal map and specular. Applied on …
00:52 Ticket #2056 (Assertion failure in CHeightMipmap::BilinearUpdate, modifying terrain ...) created by historic_bruno
Reported by Pureon …

08/10/13:

19:55 Ticket #2055 ([PATCH] Implement: Allies share vision an unlocking technology) updated by historic_bruno
Replying to leper: > Do both players have to research this …
18:46 Ticket #1816 ([Git] [Step 3] Create .gitattributes for Git code repo) updated by zoot
[…] The above would be my initial proposal for a .gitattributes
18:30 Ticket #2016 ([PATCH] Adaptive quadtree) updated by Jorma Rebane
Don's commenting style follows Doxygen guidelines. See …
16:14 Ticket #2016 ([PATCH] Adaptive quadtree) updated by sanderd17
A remark: you seem to use an other commenting style than the one …
16:04 Ticket #1504 ([PATCH] Multiplayer lobby) updated by Josh
For anyone who wasn't aware, the current changes are all on github. …
15:27 Ticket #2048 ([PATCH] Implement Auras) updated by sanderd17
Description changed
15:23 Ticket #2048 ([PATCH] Implement Auras) updated by sanderd17
Description, Keywords changed
15:20 Ticket #2055 ([PATCH] Implement: Allies share vision an unlocking technology) updated by leper
Component, Keywords changed
Do both players have to research this for it to work (I think so but …
15:01 auras_templates.diff attached to Ticket #2048 by sanderd17
14:13 Ticket #2048 ([PATCH] Implement Auras) updated by sanderd17
Split the patch up in three parts for easy review * auras_temlates > …
14:09 auras_cpp.diff attached to Ticket #2048 by sanderd17
10:38 Ticket #2048 ([PATCH] Implement Auras) updated by sanderd17
Description changed
09:43 Ticket #2048 ([PATCH] Implement Auras) updated by sanderd17
Replying to michael: > I don't like how the Athenian, …
03:23 Civ:_Romans_Republican edited by michael
(diff)
03:10 Ticket #2055 ([PATCH] Implement: Allies share vision an unlocking technology) created by michael
I would like to make Allied shared vision an unlocking technology …
03:06 Civ:_Spartans edited by michael
(diff)
03:03 Ticket #2048 ([PATCH] Implement Auras) updated by michael
Changed some of the descriptions. Added the Roman hero bonuses. I …
03:01 Ticket #2048 ([PATCH] Implement Auras) updated by michael
Description changed
02:18 Ticket #2016 ([PATCH] Adaptive quadtree) updated by Don
Updated patch is now attached. (Wow. Where did my summer go?) The …
02:00 quadtree.diff attached to Ticket #2016 by Don
Contains updated quadtree code, plus an octree with almost identical …
01:30 Ticket #2054 (Technology Enhancement: Tech affecting allies, enemies, etc.) updated by michael
Keywords changed
01:29 Ticket #2054 (Technology Enhancement: Tech affecting allies, enemies, etc.) created by michael
As indicated in this changeset: …
00:37 Changeset [13641] by michael
  • ps/trunk/binaries/data/mods/public/civs/athen.json
  • ps/trunk/binaries/data/mods/public/civs/maur.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/teambonus_athen_delian_league.json
Added the Athenian civ bonus "Silver Owls" which gives them +10% metal …
00:21 Ticket #2050 (Atlas crashes when modifying terrain elevation) updated by historic_bruno
Was discussed on IRC …

08/09/13:

23:44 Ticket #1816 ([Git] [Step 3] Create .gitattributes for Git code repo) updated by historic_bruno
Replying to zoot: > Replying to [comment:3
23:26 Civ:_Athenians edited by michael
(diff)
22:12 Civ:_Romans_Republican edited by michael
(diff)
22:10 Civ:_Romans_Republican edited by michael
(diff)
21:47 Civ:_Mauryas edited by michael
(diff)
16:41 Ticket #2048 ([PATCH] Implement Auras) updated by sanderd17
Description changed
14:53 Ticket #2048 ([PATCH] Implement Auras) updated by sanderd17
Description changed
14:50 Ticket #1907 ([PATCH] Herding / Corralling) updated by michael
mimo, your hotkeys add a confusing solution to a really trivial …
14:31 Civ:_Ptolemies edited by michael
(diff)
14:30 Changeset [13640] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/archipelago.js
  • ps/trunk/binaries/data/mods/public/maps/random/english_channel.js
  • ps/trunk/binaries/data/mods/public/maps/random/islands.js
Polishing thePolishing the Random Maps: Archipelago, English Channel, …
14:10 Ticket #2048 ([PATCH] Implement Auras) updated by sanderd17
Description, Keywords changed
11:42 Ticket #1816 ([Git] [Step 3] Create .gitattributes for Git code repo) updated by zoot
Replying to historic_bruno: > To experiment, try checking …
09:01 Ticket #2052 (Sending mails) updated by Dimaver
Mail server is working fine for many years, but maybe there were some …
03:12 Ticket #1816 ([Git] [Step 3] Create .gitattributes for Git code repo) updated by zoot
Hmm. Do we want all files to be binary-identical (for the sake of …
02:13 Ticket #2052 (Sending mails) updated by historic_bruno
Sounds like a problem with the mail server you're using, unless other …
02:03 Changeset [13639] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Cycladic Archipelago 02.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Cycladic Archipelago 03.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Cycladic Archipelago 04.xml
01:55 Changeset [13638] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/blacksmith.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_a.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_e.xml
Hellenic building bonus deleted from templates and moved to a tech. …
00:57 Ticket #1816 ([Git] [Step 3] Create .gitattributes for Git code repo) updated by historic_bruno
Owner changed
Replying to k776: > Create a .gitattributes file for the …
00:45 Ticket #1814 ([Git] [Step 2] Create update.bat to sync windows binaries) updated by historic_bruno
Latest plan is to have autobuilt binaries stored in SVN (see #1819), …
00:33 Ticket #1819 ([Git] [Step 1] Update autobuild utility for git workflow) updated by historic_bruno
Latest plan is to have "our" own autobuild server running Jenkins, as …
00:19 Ticket #422 (Atlas entity editor) updated by historic_bruno
Old mockup from Michael via #94 (a property sheet is probably easier …
00:09 Ticket #1959 ([NEEDSINFO] Actor Editor error 3 on launch) updated by historic_bruno
Component, Summary, Description changed
00:00 celt_temple_spec.png attached to Ticket #2053 by michael
Specular map
00:00 celt_temple_norm.png attached to Ticket #2053 by michael
Normal and Parallax map

08/08/13:

23:59 celt_temple.png attached to Ticket #2053 by michael
Diffuse map
23:59 Ticket #2053 (Structure: Wonder: Britons: Stonehenge) created by michael
FORUM DISCUSSION: …
23:50 Civ:_Britons edited by michael
(diff)
20:44 Ticket #2048 ([PATCH] Implement Auras) updated by sanderd17
Description, Keywords, Summary changed
20:40 Ticket #2048 ([PATCH] Implement Auras) updated by sanderd17
Description changed
20:26 Ticket #2048 ([PATCH] Implement Auras) updated by sanderd17
Description changed
16:34 Ticket #2048 ([PATCH] Implement Auras) updated by sanderd17
I think we're getting there. Now you can choose between * Radius auras …
09:50 Ticket #2052 (Sending mails) updated by Dimaver
Priority changed
Sorry for quick posting, I`ve got mail into my first mailbox, but I …
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