Timeline
08/15/13:
- 23:20 Ticket #1902 ([PATCH] Color hero icon based on health) updated by
- Next time it's better if you add a diff (a lot smaller, easier to …
- 23:09 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by
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Summary changed
- 23:06 Ticket #1902 ([PATCH] Color hero icon based on health) updated by
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Keywords, Milestone, Owner, Status changed
Sorry got back from vacation and was sorting through stuff. So this … - 23:05 Ticket #1942 (Short/Vertex Pathfinder Rewrite) updated by
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Description changed
- 23:04 Ticket #881 (Fix pathing mismatches between different path finding algorithms) closed by
- duplicate: I'm going to close this as a duplicate of #1756 and #1942 (now that we …
- 22:56 Ticket #1822 ([PATCH] Batch-trained traders fail to arrive at market rally point) updated by
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Keywords changed
- 22:56 Ticket #1207 ([PATCH] Trading Waypoints (2-parter)) updated by
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Keywords, Summary changed
- 22:55 Ticket #1207 ([PATCH] Trading Waypoints (2-parter)) updated by
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Keywords changed
- 22:55 Ticket #1207 ([PATCH] Trading Waypoints (2-parter)) updated by
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Milestone, Owner changed
- 22:54 Ticket #1822 ([PATCH] Batch-trained traders fail to arrive at market rally point) updated by
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Owner changed
- 22:54 Ticket #1821 (Lone traders fail to follow rally points) updated by
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Owner changed
- 22:39 Ticket #1964 (AI can spawn units before the needed technologies are researched) updated by
- Replying to leper: > The proper way of handling this would …
- 22:36 Ticket #2035 (OOM errors in Javascript force game to close) closed by
- fixed: I'm going to resolve these as fixed, but if you get more JS OOM …
- 22:36 Ticket #1966 (JS OOM error in the simulation during multiplayer game) closed by
- fixed: I'm going to resolve these as fixed, but if you get more JS OOM …
- 22:32 Ticket #1699 ([PATCH] Spartan females won't chase ranged units (Infinite Chase Bug)) updated by
- As you can read on IRC, I discussed this with historic_bruno. The …
- 22:26 Ticket #1902 ([PATCH] Color hero icon based on health) updated by
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Owner, Status changed
- 22:25 Ticket #1902 ([PATCH] Color hero icon based on health) updated by
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Milestone changed
- 22:25 Ticket #1699 ([PATCH] Spartan females won't chase ranged units (Infinite Chase Bug)) reopened by
- I disagree. The original bug may be fixed, but they intended behaviour …
- 22:23 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) reopened by
- No, #1871 is different functionality. This is showing total workers in …
- 22:22 Ticket #1699 ([PATCH] Spartan females won't chase ranged units (Infinite Chase Bug)) closed by
- fixed: As it works now (I don't know when it was fixed), we can close this issue.
- 22:22 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by
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Milestone changed
- 22:19 Ticket #1816 ([Git] [Step 3] Create .gitattributes for Git code repo) updated by
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Milestone changed
- 22:19 Ticket #1814 ([Git] [Step 2] Create update.bat to sync windows binaries) updated by
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Milestone changed
- 22:19 Ticket #1819 ([Git] [Step 1] Update autobuild utility for git workflow) updated by
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Milestone changed
- 22:18 Ticket #1707 ([PATCH] CCmpRangeManager optimisation) updated by
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Milestone changed
- 22:18 Ticket #1719 ([PATCH] Attack notification) updated by
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Milestone, Type changed
- 22:18 Ticket #1923 ([PATCH] very performance basic non behaviour changing optimisations ...) updated by
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Milestone changed
- 22:17 Ticket #1995 ([PERFORMANCE] Memory allocation reduction) updated by
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Milestone changed
- 22:17 Ticket #2005 ([PATCH] CParser removed + Hotkey patch) updated by
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Milestone changed
- 22:17 Ticket #2006 ([PATCH] CModelDef slow/memory intensive load) updated by
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Milestone changed
- 22:17 Ticket #2007 ([PATCH] GuiManager TickObjects performance fix) updated by
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Milestone changed
- 22:16 Ticket #2020 ([PATCH] Memory Pool + Bucket Allocator) updated by
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Milestone changed
- 22:16 Ticket #2027 ([PATCH] TextRenderer allocation and cache fix) updated by
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Milestone changed
- 22:16 Ticket #2029 ([PATCH] ShaderDefines freaky cache fix) updated by
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Milestone changed
- 22:16 Ticket #1821 (Lone traders fail to follow rally points) updated by
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Milestone changed
- 22:15 Ticket #1899 ([PATCH] Cycle entities) updated by
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Milestone changed
- 22:15 Ticket #1973 ([PATCH] Regenerative resources) updated by
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Milestone changed
- 22:15 Ticket #2034 ([PATCH] escort order) updated by
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Milestone changed
- 22:14 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by
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Milestone changed
- 22:13 Ticket #1504 ([PATCH] Multiplayer lobby) updated by
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Milestone changed
- 22:13 Ticket #1822 ([PATCH] Batch-trained traders fail to arrive at market rally point) updated by
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Milestone changed
- 22:13 Ticket #1832 (Entities should abandon chase if their target is in FOW) updated by
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Milestone changed
- 22:13 Ticket #1859 ([PATCH] Fix the caching of texture bindings in ModelRenderer.cpp) updated by
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Milestone changed
- 22:12 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by
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Milestone changed
- 22:12 Ticket #1939 ([PATCH] Profiler got corrupted: showing all as unlogged) updated by
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Milestone changed
- 22:12 Ticket #1920 ([PATCH] Add the possibility to remove sorting by distance for ...) updated by
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Milestone changed
- 22:12 Ticket #1907 ([PATCH] Herding / Corralling) updated by
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Milestone changed
- 22:11 Ticket #657 (Waypoint Flags) updated by
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Milestone changed
- 22:11 Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by
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Milestone changed
- 22:10 Ticket #2061 (Mauryan Ox trader) updated by
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Milestone changed
- 22:10 Ticket #2042 (Crash if hotloading main menu while splash screen shown) closed by
- fixed
- 22:09 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) closed by
- duplicate: Duplicate of #1871 (well, in fact #1871 is a duplicate of this, but …
- 22:09 Ticket #1886 ([PATCH] Upgrade SpiderMonkey to v24) updated by
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Milestone changed
- 22:08 Ticket #1593 (Issue with fullscreen OS X retina display) updated by
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Milestone changed
- 22:08 Ticket #1665 (Citizen soldiers attack gaia animals without provocation) updated by
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Milestone changed
- 22:08 Ticket #1712 ([PATCH][ATLAS] Music and ambient sounds keep playing after simulation test) updated by
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Milestone changed
- 22:07 Ticket #1767 ([PATCH] Team chat doesn't work for allies made using diplomacy) updated by
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Milestone changed
- 22:07 Ticket #1844 (Change checkrefs.pl to pick up missing projectile attach points) updated by
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Milestone changed
- 22:04 Ticket #2039 (Implement caching of terrain normals) updated by
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Milestone changed
- 22:03 Ticket #1916 ([PATCH] Fullscreen doesn't work on multi-monitor setups with SDL1.2) updated by
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Milestone changed
- 22:03 Ticket #2026 ([PATCH] Skinning optimisations.) updated by
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Milestone changed
- 22:03 Ticket #2024 ([PATCH] branching in minimap texture filling) updated by
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Milestone changed
- 22:02 Ticket #2023 ([PATCH] Const arguments) updated by
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Milestone changed
- 22:02 Ticket #2022 ([PATCH] Territory Memory fragmentation) updated by
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Milestone changed
- 22:01 Ticket #1922 ([PATCH] Allow relative velocity for particles, allow growth in size ...) updated by
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Milestone changed
- 22:00 Ticket #1902 ([PATCH] Color hero icon based on health) updated by
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Milestone changed
- 22:00 Changeset [13667] by
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- ps/trunk/binaries/data/mods/public/gui/session/session.xml
- 22:00 Ticket #1890 (JS Debugger hooks are per runtime) updated by
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Milestone changed
- 21:59 Ticket #1869 ([PATCH] Hotkey detection fails under heavy load) updated by
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Milestone changed
- 21:58 Ticket #1724 ([PATCH] adding some collective behaviour of wild animals when attacked) updated by
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Milestone changed
- 21:55 Ticket #1699 ([PATCH] Spartan females won't chase ranged units (Infinite Chase Bug)) updated by
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Milestone changed
- 21:55 Ticket #1646 ([PATCH] Show unmet requirements in technology icon tooltips) updated by
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Milestone changed
- 21:54 Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by
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Milestone changed
- 21:34 Changeset [13666] by
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- ps/trunk/libraries/source/nvtt/patches/arm-fix.patch
- ps/trunk/libraries/source/nvtt/patches/cmake-noqt4.patch
- 21:27 Changeset [13665] by
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- ps/trunk/libraries/source/nvtt/README.txt
- ps/trunk/libraries/source/nvtt/patches
- ps/trunk/libraries/source/nvtt/patches/arm-fix.patch
- …
- 21:04 Ticket #769 ([PATCH] Projectiles occasionally bounce) updated by
- Thanks for the patch, it works as advertised.
- 21:04 Ticket #2060 (geforce gt 720m driver 9.18.13.2049 error) updated by
- Yes, please attach your crashlog.txt and dmp files if possible, they …
- 21:01 Ticket #2058 (starting the game not from a terminal) updated by
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Component changed
- 21:01 Ticket #769 ([PATCH] Projectiles occasionally bounce) updated by
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Keywords changed
- 21:01 Ticket #2058 (starting the game not from a terminal) updated by
- Are you starting the game in fullscreen (default)? What happens if …
- 21:01 Ticket #769 ([PATCH] Projectiles occasionally bounce) closed by
- fixed: In 13664: […]
- 21:01 Changeset [13664] by
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- ps/trunk/source/simulation2/components/CCmpProjectileManager.cpp
- 20:52 Ticket #2010 ([PATCH] Improved BuildingAI + implemented different Attack tags for ...) updated by
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Owner changed
- 20:47 Ticket #2023 ([PATCH] Const arguments) updated by
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Owner changed
- 20:46 Ticket #2024 ([PATCH] branching in minimap texture filling) updated by
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Owner changed
- 20:46 Ticket #2022 ([PATCH] Territory Memory fragmentation) updated by
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Owner changed
- 20:46 Ticket #1907 ([PATCH] Herding / Corralling) updated by
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Keywords, Owner changed
- 20:45 Ticket #769 ([PATCH] Projectiles occasionally bounce) updated by
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Owner changed
- 20:44 Ticket #2026 ([PATCH] Skinning optimisations.) updated by
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Owner changed
- 20:43 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by
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Owner changed
- 20:43 Ticket #9 ([PATCH] Simulation - Game Record/Replay) updated by
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Keywords changed
- 20:41 Ticket #1687 ([PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in ...) updated by
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Summary changed
- 20:40 Ticket #2048 ([PATCH] Implement Auras) updated by
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Keywords, Milestone, Owner changed
- 20:39 Ticket #2047 ([PATCH] Improve hunter behaviour.) updated by
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Milestone, Owner changed
- 20:39 Ticket #2038 ([PATCH] Let units from siege tower ungarrison over walls) updated by
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Owner changed
- 20:38 Ticket #2034 ([PATCH] escort order) updated by
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Owner changed
- 20:38 Ticket #2059 ([PATCH] [ATLAS] Non smooth terrain altering (good for making sharp ...) updated by
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Owner changed
- 20:37 Ticket #2059 ([PATCH] [ATLAS] Non smooth terrain altering (good for making sharp ...) updated by
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Milestone changed
- 20:32 Ticket #1852 ([PATCH] Checked sourcecode with cppcheck) updated by
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Note: the unused code in
TerrainRenderer.cppwas obviously an … - 20:25 Ticket #1852 ([PATCH] Checked sourcecode with cppcheck) updated by
- In 13663: […]
- 20:25 Changeset [13663] by
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- ps/trunk/source/graphics/MapReader.cpp
- ps/trunk/source/gui/GUItext.cpp
- ps/trunk/source/renderer/TerrainRenderer.cpp
- …
- 19:48 Ticket #1939 ([PATCH] Profiler got corrupted: showing all as unlogged) updated by
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Owner changed
- 19:17 Changeset [13662] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/blacksmith_bucket_water.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/blacksmith_shield_bell.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/mauryans/blacksmith_shield_small.xml
- …
- 17:49 Ticket #1914 (Units often refuse to mine metal and stone) updated by
- I haven't seen this in any game anymore.
- 17:47 Ticket #1958 ([PATCH] Add tech mods for UnitMotion speeds) updated by
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Milestone changed
Ideally, it should * set the walk and run speed, and set m_Speed = … - 17:26 Ticket #1699 ([PATCH] Spartan females won't chase ranged units (Infinite Chase Bug)) updated by
- I don't know what changed, but it seems to work now.
- 11:05 Ticket #2062 ([PATCH] Landing and Go-Around for Flying Units) updated by
- There is one rather annoying problem with the patch though. When you …
- 10:58 Ticket #2062 ([PATCH] Landing and Go-Around for Flying Units) updated by
- And of course I had to break the tests. Anyway, it works now.
- 10:56 Ticket #2062 ([PATCH] Landing and Go-Around for Flying Units) updated by
- In 13661: […]
- 10:56 Changeset [13661] by
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- ps/trunk/source/simulation2/components/CCmpPosition.cpp
- 10:50 Ticket #2062 ([PATCH] Landing and Go-Around for Flying Units) updated by
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Keywords changed
Ah, thanks, nice patch. I didn't like the "steps" a plane took when … - 10:44 Ticket #2062 ([PATCH] Landing and Go-Around for Flying Units) updated by
- In 13660: […]
- 10:44 Changeset [13660] by
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- ps/trunk/source/simulation2/components/CCmpPosition.cpp
- 07:26 Ticket #2035 (OOM errors in Javascript force game to close) updated by
- And for what it's worth, the "salad bowl" cheat is very useful for …
- 07:22 Ticket #2035 (OOM errors in Javascript force game to close) updated by
- I was able to reproduce the OOM errors in a 1v1 multiplayer match with …
- 07:15 Tickets #1966,1436,2035 batch updated by
- In 13659: […]
- 07:15 Changeset [13659] by
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- ps/trunk/source/simulation2/system/ComponentManager.cpp
- 05:10 Ticket #2062 ([PATCH] Landing and Go-Around for Flying Units) closed by
- fixed: In 13658: […]
- 05:10 Changeset [13658] by
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- ps/trunk/binaries/data/mods/public/simulation/components/UnitMotionFlying.js
- ps/trunk/binaries/data/mods/public/simulation/templates/other/plane.xml
- 03:23 Ticket #2064 (Flickering decals in-game when camera moves) created by
- This has long been noticeable on the gold mines around player 1's base …
- 03:16 Ticket #1914 (Units often refuse to mine metal and stone) updated by
- Is this fixed, can someone confirm?
- 03:16 Ticket #1914 (Units often refuse to mine metal and stone) updated by
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Milestone changed
- 03:07 Ticket #2062 ([PATCH] Landing and Go-Around for Flying Units) updated by
- Thanks for the great review! :) I've fixed all of them except your 6th …
- 03:02 Ticket #1743 (Super fancy water problems in Atlas) updated by
- Water is glitchy in Atlas now (#2063), it may or may not be related to …
- 02:58 Ticket #2063 (Reflection glitches in Atlas) updated by
- Note: it works fine in A13, of course there have been a number of …
- 02:55 Ticket #2063 (Reflection glitches in Atlas) created by
- The image shows how water looks in Atlas on my system with refractions …
- 02:06 Ticket #2062 ([PATCH] Landing and Go-Around for Flying Units) updated by
- Functionality-wise, this works quite well and looks really cool. I'm …
- 01:27 Ticket #2062 ([PATCH] Landing and Go-Around for Flying Units) updated by
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Description changed
- 01:26 Ticket #2062 ([PATCH] Landing and Go-Around for Flying Units) created by
- I've implemented landing and a go around function for (mostly) the …
08/14/13:
- 15:33 Ticket #2050 (Atlas crashes when modifying terrain elevation) updated by
- Crash occurs when editing the terrain textures as well. Debug output …
- 14:25 Ticket #1919 ([PATCH] Packing and unpacking units into structure and vice versa) updated by
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Milestone changed
No problem, it's just nice to know the current situation. I'll push … - 13:57 Ticket #1964 (AI can spawn units before the needed technologies are researched) updated by
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Milestone changed
Now the AI is broken, but it should certainly be fixed for A14. … - 13:56 Ticket #1919 ([PATCH] Packing and unpacking units into structure and vice versa) updated by
- Yes, there has been some progress but I haven't wrapped up the work in …
- 11:39 Ticket #1973 ([PATCH] Regenerative resources) updated by
- I just wonder, why all that juggling with timers? You can simply …
- 10:33 Changeset [13657] by
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- ps/trunk/binaries/data/mods/public/simulation/components/Health.js
- 07:16 Changeset [13656] by
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- ps/trunk/binaries/data/mods/public/simulation/components/ResourceGatherer.js
- 07:14 Changeset [13655] by
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- ps/trunk/binaries/data/mods/public/simulation/components/ResourceGatherer.js
- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml
- 02:21 Ticket #1973 ([PATCH] Regenerative resources) updated by
- I turned the berry regen down a bit, I think it was very high from me …
08/13/13:
- 22:17 Ticket #2060 (geforce gt 720m driver 9.18.13.2049 error) updated by
- (You didn't attach the crashlog.txt and crashlog.dmp files) I suspect …
- 22:10 Ticket #2061 (Mauryan Ox trader) created by
- Cart model here: …
- 17:11 Changeset [13654] by
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- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 15:09 Ticket #2041 (SDL2 Support) updated by
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Description changed
- 14:59 Ticket #1919 ([PATCH] Packing and unpacking units into structure and vice versa) updated by
- dvangennip, any progress on this?
- 14:58 Ticket #2041 (SDL2 Support) updated by
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Description changed
- 14:41 Ticket #1936 (local.cfg not working) updated by
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Milestone changed
- 14:40 Ticket #1957 (Source files needed to resample sounds as mono) updated by
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Milestone changed
- 14:40 Ticket #1998 (Female citizens hacking away at thin air.) updated by
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Milestone changed
- 14:39 Ticket #846 ([PATCH] memleak in CJSObject::AddProperty) updated by
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Milestone changed
- 14:38 Ticket #2060 (geforce gt 720m driver 9.18.13.2049 error) created by
- Much to our regret we must report the program has encountered an …
- 14:10 Ticket #2059 ([PATCH] [ATLAS] Non smooth terrain altering (good for making sharp ...) created by
- Includes an extra button for non-smooth terrain altering.
- 02:55 Changeset [13653] by
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- ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Athenians.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Spartans.xml
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json
- 01:50 Changeset [13652] by
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- ps/trunk/binaries/data/mods/public/gui/manual/intro.txt
- 01:40 Changeset [13651] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/nopreview.png
- ps/trunk/binaries/data/mods/public/civs/spart.json
- 01:33 Ticket #2058 (starting the game not from a terminal) created by
- When starting 0ad in linux with anything other than a terminal I …
- 01:17 Changeset [13650] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
- 01:11 Changeset [13649] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml
08/12/13:
- 23:53 Changeset [13648] by
-
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_civil_centre.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml
- …
- 19:52 Ticket #2051 ([PATCH] Health regeneration) closed by
- fixed: fixed in r13647
- 19:45 Changeset [13647] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Health.js
- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_elephant_african_bush.xml
- …
- 18:34 Ticket #2051 ([PATCH] Health regeneration) updated by
- Cleaned up the code a bit, and added template changes * normal units …
- 13:17 HotKeys edited by
- Fix Shift-(0-9) hotkey description (diff)
- 10:41 Ticket #2052 (Sending mails) updated by
- Some times ago, a guy had a similar problem (read him on IRC). He did …
- 05:12 Changeset [13646] by
-
- ps/trunk/build/premake/premake4.lua
- 04:39 Ticket #2057 (CSoundManager::IdleTask error: path separator mismatch, Win XP) created by
- Error occurred while I was in game setup, after clicking a dropdown, …
08/11/13:
- 22:50 Ticket #2046 (Badly looking speed selection window) updated by
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Component, Milestone changed
- 22:49 Ticket #2046 (Badly looking speed selection window) closed by
- fixed: In 13645: […]
- 22:49 Changeset [13645] by
-
- ps/trunk/binaries/data/mods/public/gui/session/session.xml
- 14:09 Changeset [13644] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_palace.xml
- 14:02 Changeset [13643] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/persians/palace.xml
- ps/trunk/binaries/data/mods/public/art/meshes/structural/pers_palace.dae
- ps/trunk/binaries/data/mods/public/art/textures/skins/structural/ao/pers_palace.png
- …
- 10:59 Ticket #2055 ([PATCH] Implement: Allies share vision an unlocking technology) updated by
- I disagree. Discussion on http://www.wildfiregames.com/forum/index.php ?
- 10:49 Changeset [13642] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/blacksmith_props_a.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/blacksmith_struct.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/blacksmith.xml
- …
- 00:52 Ticket #2056 (Assertion failure in CHeightMipmap::BilinearUpdate, modifying terrain ...) created by
- Reported by Pureon …
08/10/13:
- 19:55 Ticket #2055 ([PATCH] Implement: Allies share vision an unlocking technology) updated by
- Replying to leper: > Do both players have to research this …
- 18:46 Ticket #1816 ([Git] [Step 3] Create .gitattributes for Git code repo) updated by
-
[…]
The above would be my initial proposal for a
.gitattributes… - 18:30 Ticket #2016 ([PATCH] Adaptive quadtree) updated by
- Don's commenting style follows Doxygen guidelines. See …
- 16:14 Ticket #2016 ([PATCH] Adaptive quadtree) updated by
- A remark: you seem to use an other commenting style than the one …
- 16:04 Ticket #1504 ([PATCH] Multiplayer lobby) updated by
- For anyone who wasn't aware, the current changes are all on github. …
- 15:27 Ticket #2048 ([PATCH] Implement Auras) updated by
-
Description changed
- 15:23 Ticket #2048 ([PATCH] Implement Auras) updated by
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Description, Keywords changed
- 15:20 Ticket #2055 ([PATCH] Implement: Allies share vision an unlocking technology) updated by
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Component, Keywords changed
Do both players have to research this for it to work (I think so but … - 14:13 Ticket #2048 ([PATCH] Implement Auras) updated by
- Split the patch up in three parts for easy review * auras_temlates > …
- 10:38 Ticket #2048 ([PATCH] Implement Auras) updated by
-
Description changed
- 09:43 Ticket #2048 ([PATCH] Implement Auras) updated by
- Replying to michael: > I don't like how the Athenian, …
- 03:23 Civ:_Romans_Republican edited by
- (diff)
- 03:10 Ticket #2055 ([PATCH] Implement: Allies share vision an unlocking technology) created by
- I would like to make Allied shared vision an unlocking technology …
- 03:06 Civ:_Spartans edited by
- (diff)
- 03:03 Ticket #2048 ([PATCH] Implement Auras) updated by
- Changed some of the descriptions. Added the Roman hero bonuses. I …
- 03:01 Ticket #2048 ([PATCH] Implement Auras) updated by
-
Description changed
- 02:18 Ticket #2016 ([PATCH] Adaptive quadtree) updated by
- Updated patch is now attached. (Wow. Where did my summer go?) The …
- 01:30 Ticket #2054 (Technology Enhancement: Tech affecting allies, enemies, etc.) updated by
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Keywords changed
- 01:29 Ticket #2054 (Technology Enhancement: Tech affecting allies, enemies, etc.) created by
- As indicated in this changeset: …
- 00:37 Changeset [13641] by
-
- ps/trunk/binaries/data/mods/public/civs/athen.json
- ps/trunk/binaries/data/mods/public/civs/maur.json
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/teambonus_athen_delian_league.json
- …
- 00:21 Ticket #2050 (Atlas crashes when modifying terrain elevation) updated by
- Was discussed on IRC …
08/09/13:
- 23:44 Ticket #1816 ([Git] [Step 3] Create .gitattributes for Git code repo) updated by
- Replying to zoot: > Replying to [comment:3 …
- 23:26 Civ:_Athenians edited by
- (diff)
- 22:12 Civ:_Romans_Republican edited by
- (diff)
- 22:10 Civ:_Romans_Republican edited by
- (diff)
- 21:47 Civ:_Mauryas edited by
- (diff)
- 16:41 Ticket #2048 ([PATCH] Implement Auras) updated by
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Description changed
- 14:53 Ticket #2048 ([PATCH] Implement Auras) updated by
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Description changed
- 14:50 Ticket #1907 ([PATCH] Herding / Corralling) updated by
- mimo, your hotkeys add a confusing solution to a really trivial …
- 14:31 Civ:_Ptolemies edited by
- (diff)
- 14:30 Changeset [13640] by
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- ps/trunk/binaries/data/mods/public/maps/random/archipelago.js
- ps/trunk/binaries/data/mods/public/maps/random/english_channel.js
- ps/trunk/binaries/data/mods/public/maps/random/islands.js
- …
- 14:10 Ticket #2048 ([PATCH] Implement Auras) updated by
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Description, Keywords changed
- 11:42 Ticket #1816 ([Git] [Step 3] Create .gitattributes for Git code repo) updated by
- Replying to historic_bruno: > To experiment, try checking …
- 09:01 Ticket #2052 (Sending mails) updated by
- Mail server is working fine for many years, but maybe there were some …
- 03:12 Ticket #1816 ([Git] [Step 3] Create .gitattributes for Git code repo) updated by
- Hmm. Do we want all files to be binary-identical (for the sake of …
- 02:13 Ticket #2052 (Sending mails) updated by
- Sounds like a problem with the mail server you're using, unless other …
- 02:03 Changeset [13639] by
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- ps/trunk/binaries/data/mods/public/maps/scenarios/Cycladic Archipelago 02.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Cycladic Archipelago 03.xml
- ps/trunk/binaries/data/mods/public/maps/scenarios/Cycladic Archipelago 04.xml
- …
- 01:55 Changeset [13638] by
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- ps/trunk/binaries/data/mods/public/art/actors/structures/hellenes/blacksmith.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_a.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_e.xml
- …
- 00:57 Ticket #1816 ([Git] [Step 3] Create .gitattributes for Git code repo) updated by
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Owner changed
Replying to k776: > Create a .gitattributes file for the … - 00:45 Ticket #1814 ([Git] [Step 2] Create update.bat to sync windows binaries) updated by
- Latest plan is to have autobuilt binaries stored in SVN (see #1819), …
- 00:33 Ticket #1819 ([Git] [Step 1] Update autobuild utility for git workflow) updated by
- Latest plan is to have "our" own autobuild server running Jenkins, as …
- 00:19 Ticket #422 (Atlas entity editor) updated by
- Old mockup from Michael via #94 (a property sheet is probably easier …
- 00:09 Ticket #1959 ([NEEDSINFO] Actor Editor error 3 on launch) updated by
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Component, Summary, Description changed
08/08/13:
- 23:59 Ticket #2053 (Structure: Wonder: Britons: Stonehenge) created by
- FORUM DISCUSSION: …
- 23:50 Civ:_Britons edited by
- (diff)
- 20:44 Ticket #2048 ([PATCH] Implement Auras) updated by
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Description, Keywords, Summary changed
- 20:40 Ticket #2048 ([PATCH] Implement Auras) updated by
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Description changed
- 20:26 Ticket #2048 ([PATCH] Implement Auras) updated by
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Description changed
- 16:34 Ticket #2048 ([PATCH] Implement Auras) updated by
- I think we're getting there. Now you can choose between * Radius auras …
- 09:50 Ticket #2052 (Sending mails) updated by
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Priority changed
Sorry for quick posting, I`ve got mail into my first mailbox, but I …
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