Timeline
11/11/13:
- 21:58 Ticket #1739 (Add a technology score) updated by
- A better place would be in the ProductionQueue component where you can …
- 21:40 Ticket #1739 (Add a technology score) updated by
- In TechnologyManager.js, you can find the researched techs with the …
- 20:23 BuildInstructions edited by
- Add gloox to OpenSUSE and Mandriva instructions (diff)
- 20:10 BuildInstructions edited by
- Add gloox-devel to Fedora instructions. (diff)
- 17:29 Changeset [14146] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/ProductionQueue.js
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 17:09 Changeset [14145] by
-
- ps/trunk/binaries/data/mods/public/civs/brit.json
- 16:44 Ticket #1044 ([PATCH] Autogarrison newly trained units in the production building) updated by
-
Keywords changed
- 16:42 Ticket #2257 (RallyPoint for garrisoning units often not visible) created by
- When the rallyPoint is for garrisoning units, the rallyPoint flag is …
- 16:37 Ticket #1044 ([PATCH] Autogarrison newly trained units in the production building) closed by
- fixed: In 14144: […]
- 16:37 Changeset [14144] by
-
- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/binaries/data/mods/public/gui/session/input.js
- ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
- …
- 16:28 premake edited by
- (diff)
- 16:12 Ticket #1739 (Add a technology score) updated by
- Replying to historic_bruno: > Do you have any idea where I …
- 16:03 Changeset [14143] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 15:05 Ticket #2154 ([PATCH] Add an alert button (kind of Town Bell)) updated by
-
Description, Summary changed
Hello, I corrected what you pointed out in the code. It allowed me to … - 14:57 premake edited by
- --with-c++11 flag (diff)
- 13:16 Ticket #1589 ([PATCH] Add access to entity templates for RMGEN/RMS) updated by
- Related tickets: #1901 #2192 Less related tickets that can be fixed …
- 13:14 Ticket #1901 (Chicken inside stone mine on neareastern badlands rms) updated by
- It's due to the lack of information available to RMS about …
- 13:08 Ticket #2192 (Initial iberian walls are coliding with trees) updated by
- historic_bruno: There is: #1589 There's also a forum topic: …
- 10:42 Ticket #2256 (PATCH] Need to improve the AI handling of bartering) updated by
- Interesting input. I think I haven't really rewrote bartering for the …
- 06:12 Ticket #2256 (PATCH] Need to improve the AI handling of bartering) updated by
-
Cc changed
- 05:41 Changeset [14142] by
-
- ps/trunk/build/premake/extern_libs4.lua
- ps/trunk/build/workspaces/update-workspaces.sh
- ps/trunk/libraries/osx/build-osx-libs.sh
- …
- 02:19 Changeset [14141] by
-
- ps/trunk/libraries/osx/build-osx-libs.sh
- ps/trunk/libraries/osx/patches/sdl-mavericks-quartz-fix.diff
- 01:11 Changeset [14140] by
-
- ps/trunk/source/lib/sysdep/os/osx/dir_watch.cpp
- ps/trunk/source/lib/sysdep/os/osx/osx.cpp
- ps/trunk/source/lib/sysdep/os/osx/osx_bundle.mm
- …
- 01:09 Changeset [14139] by
-
- ps/trunk/build/premake/premake4.lua
- ps/trunk/source/lib/sysdep/os/osx/osx_stl_fixes.h
- ps/trunk/source/lib/sysdep/stl.h
- 01:04 Changeset [14138] by
-
- ps/trunk/build/premake/extern_libs4.lua
- ps/trunk/build/workspaces/update-workspaces.sh
- ps/trunk/libraries/osx/build-osx-libs.sh
- …
11/10/13:
- 23:42 Changeset [14137] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- ps/trunk/binaries/data/mods/public/gui/lobby/prelobby.js
- 22:52 Changeset [14136] by
-
- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
- 21:21 Changeset [14135] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml
- 20:24 Ticket #2256 (PATCH] Need to improve the AI handling of bartering) created by
- When playing with several AIs, bartering quite often lead to …
- 20:22 Changeset [14134] by
-
- ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Mauryans.xml
- 20:08 Changeset [14133] by
-
- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/cavalry_archer_b_archer1.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/cavalry_archer_b_archer2.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/cavalry_archer_b_archer3.xml
- …
- 18:39 Changeset [14132] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/units/maur_hero_howdah.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/elephant_archer_a.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/elephant_archer_b.xml
- …
- 18:29 Changeset [14131] by
-
- ps/trunk/binaries/data/mods/public/maps/random/alpine_lakes.js
- ps/trunk/binaries/data/mods/public/maps/random/continent.js
- ps/trunk/binaries/data/mods/public/maps/random/islands.js
- 17:24 Changeset [14130] by
-
- ps/trunk/source/lib/external_libraries/glext_funcs.h
- ps/trunk/source/ps/GameSetup/HWDetect.cpp
- 17:13 Changeset [14129] by
-
- ps/trunk/source/lib/sysdep/os/unix/udbg.cpp
- ps/trunk/source/scriptinterface/ScriptInterface.cpp
- 15:33 Ticket #2250 (Mesh Artwork not loading) updated by
-
Milestone changed
- 14:38 Ticket #2250 (Mesh Artwork not loading) closed by
- invalid: Replying to sanderd17: > Bug reports should normally be …
- 13:03 Ticket #2253 ([PATCH] Improve the MoveToTarget when the target is moving) updated by
-
Summary changed
- 11:54 Ticket #2254 (ShadowMap.cpp Segmentation fault) updated by
-
Milestone changed
- 11:50 Ticket #2254 (ShadowMap.cpp Segmentation fault) closed by
- fixed: Replying to historic_bruno: > That's a recent bug which …
- 11:41 Ticket #2180 (Aegis AI errors on Skirmish maps) updated by
- Haven't yet managed to give a look at this. You might be right, …
- 11:29 Ticket #2180 (Aegis AI errors on Skirmish maps) updated by
- I think the problem is bigger than just skipping turn 0. Even if you …
- 10:07 Ticket #2180 (Aegis AI errors on Skirmish maps) updated by
-
Cc changed
- 05:28 Changeset [14128] by
-
- ps/trunk/source/tools/XpartaMuPP/XpartaMuPP.py
- 05:09 Changeset [14127] by
-
- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
- 04:24 Changeset [14126] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Player.js
- 01:45 Changeset [14125] by
-
- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
- 01:40 Ticket #2255 (Atlas - Create terrain from elevation data) closed by
- invalid: There's the import height map feature, but you could also create a …
- 01:34 Ticket #2254 (ShadowMap.cpp Segmentation fault) updated by
- That's a recent bug which should be fixed in r14121
- 00:57 Changeset [14124] by
-
- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
- 00:26 Changeset [14123] by
-
- ps/trunk/source/gui/scripting/ScriptFunctions.cpp
- ps/trunk/source/lobby/XmppClient.cpp
- ps/trunk/source/scriptinterface/ScriptInterface.cpp
- …
11/09/13:
- 19:49 Changeset [14122] by
-
- ps/trunk/source/lib/res/h_mgr.cpp
- 19:39 Changeset [14121] by
-
- ps/trunk/source/lib/res/graphics/ogl_tex.cpp
- 19:38 Ticket #2253 ([PATCH] Improve the MoveToTarget when the target is moving) updated by
- The first patch fixes a bug, but is not enough to have a good …
- 18:18 Ticket #2255 (Atlas - Create terrain from elevation data) updated by
- There are tools to create height map pictures from elevation data, and …
- 17:00 Changeset [14120] by
-
- ps/trunk/binaries/data/mods/public/maps/random/continent.js
- ps/trunk/binaries/data/mods/public/maps/random/islands.js
- ps/trunk/binaries/data/mods/public/maps/random/lake.js
- …
- 15:42 Changeset [14119] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_african_1.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/ptolemies/infantry_archer_b.xml
- ps/trunk/binaries/data/mods/public/art/particles/cloud.xml
- …
- 14:36 Ticket #2255 (Atlas - Create terrain from elevation data) updated by
-
Description changed
- 14:32 Ticket #2255 (Atlas - Create terrain from elevation data) created by
- It would be nice to create realistic terrains from geographical data …
- 12:53 Ticket #2250 (Mesh Artwork not loading) updated by
- Bug reports should normally be about the current SVN version. So we'll …
- 11:09 Changeset [14118] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/EndGameManager.js
- ps/trunk/binaries/data/mods/public/simulation/components/Player.js
- 06:00 Ticket #2250 (Mesh Artwork not loading) updated by
- Replying to historic_bruno: > Yeah, if you're going to use …
- 05:58 Ticket #2250 (Mesh Artwork not loading) updated by
- Replying to sanderd17: > Did you follow these steps? …
- 05:52 Ticket #2254 (ShadowMap.cpp Segmentation fault) created by
- Following on from #2250, I have removed 0ad via apt-get and also …
- 03:57 Ticket #2249 (Problems with "--without-lobby") updated by
- In 14117: […]
- 03:57 Changeset [14117] by
-
- ps/trunk/build/premake/premake4.lua
- ps/trunk/source/gui/scripting/ScriptFunctions.cpp
- ps/trunk/source/lib/config2.h
- …
- 02:03 Changeset [14116] by
-
- ps/trunk/source/graphics/TextureManager.cpp
- ps/trunk/source/graphics/TextureManager.h
- ps/trunk/source/lib/res/graphics/ogl_tex.cpp
- …
- 00:26 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by
-
Keywords changed
- 00:23 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) closed by
- fixed: In 14115: […]
- 00:22 Changeset [14115] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- ps/trunk/binaries/data/mods/public/simulation/components/interfaces/UnitAI.js
- …
11/08/13:
- 23:16 Ticket #2253 ([PATCH] Improve the MoveToTarget when the target is moving) created by
- When the target has no obstruction, the MoveToTargetRange is replaced …
- 18:27 Changeset [14114] by
-
- ps/trunk/source/lib/file/vfs/vfs_populate.cpp
- 18:06 Ticket #2250 (Mesh Artwork not loading) updated by
- Yeah, if you're going to use a prebuilt package, don't use SVN, but …
- 17:53 Ticket #2250 (Mesh Artwork not loading) updated by
- Did you follow these steps? …
- 17:33 Ticket #2250 (Mesh Artwork not loading) updated by
- Replying to historic_bruno: > That's strange, do you have …
- 17:21 Ticket #2251 (Multiplayer mode unable to win after defeating enemy) updated by
-
Milestone changed
- 17:20 Ticket #2250 (Mesh Artwork not loading) updated by
- That's strange, do you have plenty of free disk space? I would …
- 17:15 Ticket #2251 (Multiplayer mode unable to win after defeating enemy) closed by
- invalid
- 17:15 Ticket #2251 (Multiplayer mode unable to win after defeating enemy) updated by
- Replying to leper: > Could be related, but you can eg use …
- 17:09 Ticket #2252 (Aegis Bot not playing in multiplayer mode) updated by
-
Milestone changed
- 16:55 Ticket #1518 (Submit premake modifications to upstream) updated by
- r13970 and r14111 for VS2012 and VS2013 support.
- 16:28 Ticket #2249 (Problems with "--without-lobby") closed by
- fixed: In 14113: […]
- 16:28 Changeset [14113] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup_mp.js
- ps/trunk/binaries/data/mods/public/gui/session/menu.js
- …
- 16:28 Changeset [14112] by
-
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- 16:14 BuildInstructions edited by
- minor cleanup (diff)
- 16:06 Ticket #2121 (ARM build issues) updated by
- You are right, only the precise build is failing, I missed that. It …
- 16:02 Ticket #2121 (ARM build issues) updated by
- Reviewing the build log, …
- 15:23 Ticket #2249 (Problems with "--without-lobby") updated by
-
Owner, Status changed
- 15:08 Changeset [14111] by
-
- ps/trunk/build/premake/premake4.lua
- ps/trunk/build/premake/premake4/bin/release/premake4.exe
- ps/trunk/build/premake/premake4/scripts/release.lua
- …
- 14:06 Ticket #2250 (Mesh Artwork not loading) updated by
- There shouldn't be any difference between multiplayer and singleplayer …
- 14:02 Ticket #2252 (Aegis Bot not playing in multiplayer mode) closed by
- duplicate: This isn't related to multiplayer, but Aegis currently can't handle …
- 13:58 Ticket #2187 ([PATCH] Remove EntityLimitsChanger) updated by
-
Keywords, Milestone changed
I opted to put it in a separate list, as IMO it wasn't nice to have a … - 13:15 Ticket #2251 (Multiplayer mode unable to win after defeating enemy) updated by
- Could be related, but you can eg use Alt+D to open the developer …
- 12:43 Ticket #2251 (Multiplayer mode unable to win after defeating enemy) updated by
- Replying to leper: > Are you sure that you killed every …
- 12:35 Ticket #2252 (Aegis Bot not playing in multiplayer mode) updated by
-
Cc, Component changed
- 12:33 Ticket #2251 (Multiplayer mode unable to win after defeating enemy) updated by
- Are you sure that you killed every enemy unit? The AI likes to hide well…
- 12:32 Ticket #2121 (ARM build issues) reopened by
- After latest changes armhf failed to build in the PPA: …
- 12:20 Ticket #2252 (Aegis Bot not playing in multiplayer mode) updated by
-
Milestone changed
- 12:20 Ticket #2251 (Multiplayer mode unable to win after defeating enemy) updated by
-
Milestone changed
- 12:20 Ticket #2250 (Mesh Artwork not loading) updated by
-
Milestone changed
- 12:07 Ticket #2252 (Aegis Bot not playing in multiplayer mode) updated by
-
Description changed
- 12:03 Ticket #2252 (Aegis Bot not playing in multiplayer mode) created by
- When playing against Aegis Bot in multiplayer mode, the bot does not …
- 11:55 Ticket #2251 (Multiplayer mode unable to win after defeating enemy) created by
- I have played the multiplayer mode several times with another human …
- 11:36 Ticket #2250 (Mesh Artwork not loading) created by
- The following artwork is not loading when playing in multiplayer mode. …
- 10:54 Ticket #1568 (update bundled enet to 1.3.10) updated by
-
Description, Summary changed
- 10:52 Changeset [14110] by
-
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- 10:49 Ticket #2249 (Problems with "--without-lobby") created by
- Building with "--without-lobby" is broken, it still requires gloox: …
- 09:04 Changeset [14109] by
-
- ps/trunk/binaries/data/mods/public/maps/random/rmgen/tileclass.js
- 09:02 Changeset [14108] by
-
- ps/trunk/binaries/data/mods/public/maps/random/islands.js
- ps/trunk/binaries/data/mods/public/maps/random/lake.js
- ps/trunk/binaries/data/mods/public/maps/random/rmgen/placer.js
- …
- 01:57 Changeset [14107] by
-
- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
11/07/13:
- 23:20 Changeset [14106] by
-
- ps/trunk/build/workspaces/update-workspaces-with-atlas.bat
- 23:07 Changeset [14105] by
-
- ps/trunk/binaries/data/mods/public/gui/lobby/prelobby.js
- 23:03 Changeset [14104] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 22:45 Changeset [14103] by
-
- ps/trunk/source/tools/autobuild2/build.pl
- ps/trunk/source/tools/autobuild2/manage.cgi
- 22:20 BuildInstructions edited by
- Lobby. (diff)
- 22:19 premake edited by
- Lobby. (diff)
- 22:06 Ticket #2241 ([PATCH] Remove g_ScriptingHost and implement global to compartment 1 ...) updated by
- In 14102: […]
- 22:06 Changeset [14102] by
-
- ps/trunk/binaries/system/readme.txt
- ps/trunk/source/lib/file/archive/archive_builder.cpp
- ps/trunk/source/lib/file/archive/archive_builder.h
- …
- 22:02 Changeset [14101] by
-
- ps/trunk/source/ps/scripting/JSInterface_ConfigDB.cpp
- 21:59 Changeset [14100] by
-
- ps/trunk/binaries/system/glooxwrapper.dll
- ps/trunk/binaries/system/glooxwrapper.lib
- ps/trunk/binaries/system/glooxwrapper.pdb
- …
- 21:50 BuildInstructions edited by
- (diff)
- 21:50 BuildInstructions edited by
- Add gloox dependency. (diff)
- 21:17 Ticket #1504 ([PATCH] Multiplayer lobby) closed by
- fixed: Fixed in r14098
- 21:10 Changeset [14099] by
-
- ps/trunk/build/premake/premake4.lua
- 21:07 Changeset [14098] by
-
- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/binaries/data/mods/public/art/textures/ui/global/modern
- ps/trunk/binaries/data/mods/public/art/textures/ui/global/modern/background.png
- …
- 20:38 Changeset [14097] by
-
- ps/trunk/build/premake/premake4.lua
- ps/trunk/build/workspaces/update-workspaces.bat
- ps/trunk/source/lobby
- …
- 20:04 Changeset [14096] by
-
- ps/trunk/build/premake/extern_libs4.lua
- ps/trunk/libraries/win32/gloox
- ps/trunk/libraries/win32/gloox/include
- …
- 20:02 Changeset [14095] by
-
- ps/trunk/binaries/data/mods/public/maps/random/islands.js
- ps/trunk/binaries/data/mods/public/maps/random/persian_highlands.js
- ps/trunk/binaries/data/mods/public/maps/random/rmgen/placer.js
- 19:50 Changeset [14094] by
-
- ps/trunk/libraries/win32/cryptopp
- ps/trunk/source/lib/external_libraries/cryptopp.h
- 19:49 Changeset [14093] by
-
- ps/trunk/build/premake/extern_libs4.lua
- 19:06 Changeset [14092] by
-
- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- 15:50 Changeset [14091] by
-
- ps/trunk/binaries/data/mods/public/maps/random/persian_highlands.js
- ps/trunk/binaries/data/mods/public/maps/random/rmgen/placer.js
- 15:22 Ticket #1649 (Add more victory conditions / Gamemodes) updated by
- Lol, forgot to add a check for the gametype, so every gametype was …
- 14:21 Ticket #1649 (Add more victory conditions / Gamemodes) updated by
- New version, this time with a countdown. It is rather playable IMO …
- 13:38 Changeset [14090] by
-
- ps/trunk/binaries/data/mods/public/maps/random/islands.js
- 13:00 Changeset [14089] by
-
- ps/trunk/binaries/data/mods/public/maps/random/islands.js
11/06/13:
- 22:33 Ticket #96 ([PATCH][Atlas] Copy-and-paste of entities) updated by
-
Owner, Status changed
- 22:07 Ticket #2248 (Traders should remember the last market in which they've loaded goods) closed by
- fixed: In 14088: […]
- 22:07 Changeset [14088] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Trader.js
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 22:03 Ticket #2248 (Traders should remember the last market in which they've loaded goods) created by
- When ordering trade between two markets, we always start going to the …
11/05/13:
- 20:41 Ticket #2130 ([PATCH] Clean up endGameManager code) updated by
-
Keywords changed
- 20:40 Ticket #2130 ([PATCH] Clean up endGameManager code) closed by
- fixed: In 14087: […]
- 20:40 Changeset [14087] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/EndGameManager.js
- ps/trunk/binaries/data/mods/public/simulation/components/Player.js
- ps/trunk/binaries/data/mods/public/simulation/helpers/Setup.js
- 18:45 Changeset [14086] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Health.js
- 17:12 Changeset [14085] by
-
- ps/trunk/binaries/data/mods/public/maps/skirmishes/Corsica and Sardinia (4).pmp
- ps/trunk/binaries/data/mods/public/maps/skirmishes/Corsica and Sardinia (4).xml
- 08:07 Changeset [14084] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Health.js
11/04/13:
- 22:00 Ticket #2247 ([PATCH] quotes.txt) updated by
-
Description changed
- 20:24 Ticket #2247 ([PATCH] quotes.txt) created by
- Actually there are two ways of separating the Quote from the speaker. …
- 14:59 Ticket #2094 ([PATCH] Optimize Move() in CcmpUnitMotion) updated by
- Right. This new version should be adapted to use .CompareLength, no …
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