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Timeline



11/14/13:

22:58 Changeset [14180] by peter
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
Remove unnecessary Territory element from the fortress and defense …
22:49 Changeset [14179] by peter
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
Build on r14174 based on discussion on IRC. Allow fortresses, towers, …
22:15 Changeset [14178] by peter
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml
Adjust siege ram. - Decrease attack from 50c with 2x vs buildings (3x …
21:47 Changeset [14177] by philip
  • ps/trunk/source/lib/pch/pch_stdlib.h
Remove unused includes of tr1/unordered_map etc. They cause build …
21:36 Changeset [14176] by peter
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_attack.json
Increase Advanced Siege tech from +3 crush to +5 crush.
21:33 Changeset [14175] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
21:30 Changeset [14174] by peter
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
Buff catapults slightly. - Add 'Siege' to the RestrictedClasses of …
19:58 Changeset [14173] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/northern_lights.js
  • ps/trunk/binaries/data/mods/public/maps/random/rhine_marshlands.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/mapgen.js
Increasing the generation speed of the maps: Northern Lights, Rhine …
18:23 Ticket #2265 (Lobby graphics issues with the new GUI) updated by Yves
2px doesn't work, but 4 px works. I've adjusted the graphics which …
18:19 Ticket #2265 (Lobby graphics issues with the new GUI) closed by Yves
fixed: In 14172: […]
18:19 Changeset [14172] by Yves
  • ps/trunk/binaries/data/mods/public/art/textures/ui/global/modern/gold-separator.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/global/modern/white-separator.png
Fixes a graphics issue on Linux (probably a driver bug) by scaling the …
17:26 Changeset [14171] by enrique
  • ps/trunk/binaries/data/mods/public/art/meshes/props/hele_wall_tower_props.dae
hellenic walltower door fixed
17:09 Ticket #2263 (crashlog of 0ad-0.0.14-alpha-win32) updated by touchofviper
Also updated graphic drivers still same problem.
17:08 mainlog.html attached to Ticket #2263 by touchofviper
17:07 Ticket #2263 (crashlog of 0ad-0.0.14-alpha-win32) updated by touchofviper
I started 0Ad window opened with the error message
17:04 Ticket #2265 (Lobby graphics issues with the new GUI) updated by Josh
Does it work to scale it less (like to 2x1024 px)? You will also …
17:02 Ticket #2265 (Lobby graphics issues with the new GUI) updated by Yves
Scaling gold-separator.png from 1x1024 px to 8x1024 px solves the …
16:29 Ticket #2265 (Lobby graphics issues with the new GUI) updated by Josh
Probably Mesa acting up; it might not be a bad idea to check you have …
16:25 Ticket #2265 (Lobby graphics issues with the new GUI) updated by Yves
It works on Windows on the same machine that has the problems on Linux.
16:15 Ticket #2263 (crashlog of 0ad-0.0.14-alpha-win32) updated by Josh
To start, you should make sure you have the …
16:06 Ticket #2264 ([PATCH] Implement terrain flattening) updated by Josh
After quickly scrolling through the patch the only thing that struck …
15:50 Ticket #2265 (Lobby graphics issues with the new GUI) updated by Josh
Pretty sure this is related to your GPU/drivers, it might not like …
15:33 Ticket #2262 ([PATCH] Advanced graphical options in random maps) closed by O.Davoodi
fixed: In 14170: […]
15:33 Changeset [14170] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/kerala.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/environment.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/mapgen.js
Adding advanced graphical features into random maps. Fixes #2262.
15:29 lobby_GUI_rendering.jpg attached to Ticket #2265 by Yves
15:27 system_info.txt attached to Ticket #2265 by Yves
From the system with problems (Linux)
15:26 Ticket #2265 (Lobby graphics issues with the new GUI) created by Yves
For me the lobby looks like on the screenshot. The lobby look OK on my …
15:13 Ticket #2264 ([PATCH] Implement terrain flattening) updated by sanderd17
Milestone changed
15:05 terrainflattening.patch attached to Ticket #2264 by sanderd17
15:04 Ticket #2264 ([PATCH] Implement terrain flattening) created by sanderd17
I continued to work a bit on terrain flattening. Philip started that …
14:07 crashlog.txt attached to Ticket #2263 by touchofviper
14:06 crashlog.dmp attached to Ticket #2263 by touchofviper
14:05 Ticket #2263 (crashlog of 0ad-0.0.14-alpha-win32) created by touchofviper
The game crashed. I am trying to help by attaching the logs.
13:27 Ticket #2258 (Atlas default player settings suboptimal for RMS) closed by O.Davoodi
fixed: In 14169: […]
13:27 Changeset [14169] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/library.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/wall_builder.js
  • ps/trunk/binaries/data/mods/public/maps/random/wall_demo.js
Committing the fix for undefined civs in atlas, and the problem with …
12:51 Ticket #2262 ([PATCH] Advanced graphical options in random maps) updated by O.Davoodi
It can easily be done. I had a short discussion with Mythos_ruler in …
11:47 Ticket #2258 (Atlas default player settings suboptimal for RMS) updated by FeXoR
Additionally added Ptolemaic Egypts to wall styles and wall_demo. …
11:40 wall_demo.js attached to Ticket #2258 by FeXoR
11:40 wall_builder.js attached to Ticket #2258 by FeXoR
Modified wall_builder.js (handle arguments more gratiously and sane, …
11:40 library.js attached to Ticket #2258 by FeXoR
11:39 undefined_civ_fex.diff attached to Ticket #2258 by FeXoR
SVN .diff including the modified wall_builder.js allongside with the …
10:55 Ticket #2258 (Atlas default player settings suboptimal for RMS) updated by FeXoR
This patch fixes: - getCivCode always returns a valid civ by adding a …
09:43 Ticket #2253 ([PATCH] Improve the MoveToTarget when the target is moving) updated by mimo
Keywords changed
09:39 Ticket #2262 ([PATCH] Advanced graphical options in random maps) updated by sanderd17
The Patch looks good, but before you add this to the SVN, and add it …
08:26 Ticket #2253 ([PATCH] Improve the MoveToTarget when the target is moving) closed by mimo
fixed: In 14168: […]
08:25 Changeset [14168] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
  • ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
Improve MoveToTarget when the target is moving, fixes #2253
07:18 RMSAdvGraphics.patch attached to Ticket #2262 by O.Davoodi
07:18 Ticket #2262 ([PATCH] Advanced graphical options in random maps) created by O.Davoodi
This patch allows our random map scripts to use the advanced graphical …
01:32 Changeset [14167] by leper
  • ps/trunk/source/lobby/glooxwrapper/glooxwrapper.cpp
Fix glooxwrapper build on gcc 4.2 and warning on clang.
01:10 Changeset [14166] by leper
  • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.cpp
  • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinematic
  • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Trigger
Remove Trigger and Cinematic sections from Atlas.
00:32 Ticket #2261 (BadWindow error on startup) created by Don
I've done an svn update, updated workspaces, and built the code …

11/13/13:

22:27 Changeset [14165] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
22:16 Changeset [14164] by philip
  • ps/trunk/build/premake/premake4/bin/release/premake4.exe
Rebuild premake4.exe with VC++ 2008 again, so that it works on WinXP/2003
21:07 Ticket #2259 (Elephant Animation error) closed by leper
fixed: Should be fixed in r14163. (I don't know how I managed to get two …
21:05 Changeset [14163] by leper
  • ps/trunk/source/graphics/ColladaManager.cpp
Fix skeleton caching.
18:33 Ticket #2258 (Atlas default player settings suboptimal for RMS) updated by sanderd17
IMO, having a fallback to athen is enough. The random maps in Atlas …
18:31 undefined_civ.diff attached to Ticket #2258 by sanderd17
18:23 Ticket #2259 (Elephant Animation error) updated by sanderd17
The fix was a change in a skeleton XML file: …
15:30 Changeset [14162] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/unknown_land.js
Increasing the generation speed of the maps: Unknown Land
14:36 Changeset [14161] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/mainland.js
  • ps/trunk/binaries/data/mods/public/maps/random/mainland.json
New Random Map: Mainland. A simple map without any body of water. Also …
14:17 Changeset [14160] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/archipelago.js
  • ps/trunk/binaries/data/mods/public/maps/random/gulf_of_bothnia.js
  • ps/trunk/binaries/data/mods/public/maps/random/lorraine_plain.js
Increasing the generation speed of the maps: Archipelago, Gulf of …
11:20 Changeset [14159] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/aegean_sea.js
Increasing the generation speed of the maps: Aegean Sea
11:18 Ticket #2258 (Atlas default player settings suboptimal for RMS) updated by FeXoR
Description changed
09:07 Changeset [14158] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/syria.js
Increasing the generation speed of the maps: Syria

11/12/13:

23:43 Ticket #2260 (Missing gloox/client.h) closed by leper
invalid: Install gloox or gloox-devel or gloox-dev or whatever package has the …
23:35 Ticket #2260 (Missing gloox/client.h) created by Don
I've done the following commands to update and build: […] All run …
23:24 Ticket #2259 (Elephant Animation error) updated by historic_bruno
If it involved a change to skeletons.xml, models, and/or animations, …
22:50 Ticket #2259 (Elephant Animation error) updated by sanderd17
Milestone changed
Should be fixed now, but you'll need to delete your cache directory …
22:30 Changeset [14157] by enrique
  • ps/trunk/binaries/data/mods/public/art/skeletons/elephant_blender.xml
Trying to fix crazy elephant armature
22:29 Ticket #2259 (Elephant Animation error) updated by sanderd17
We're working on it (at least Enrique is).
22:25 Ticket #2259 (Elephant Animation error) created by Marcio
error with new animation or model, this happens only with Melee …
20:13 Changeset [14156] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/elephant_siege.xml
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_asian_armor_attack.dae
  • ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_asian_armor_death.dae
Upgraded asian elephant animations.
20:03 Changeset [14155] by sanderd17
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml
fix error when selecting multiple elephants
19:24 AndroidPort edited by Josh
Try to update the Android plans based on Philip's recent work. (diff)
14:57 Ticket #2258 (Atlas default player settings suboptimal for RMS) updated by FeXoR
Description changed
14:51 Ticket #2258 (Atlas default player settings suboptimal for RMS) updated by FeXoR
May be related to #1872 A fallback to Athens and a warning (handle …
10:46 Ticket #2128 ([PATCH] Let structures deploy units without any cost directly after ...) updated by FeXoR
Just referring to the negative population limit: This seams rather …
10:22 Ticket #2258 (Atlas default player settings suboptimal for RMS) updated by FeXoR
Description changed
09:50 Ticket #2258 (Atlas default player settings suboptimal for RMS) updated by FeXoR
Description changed
09:48 Ticket #2258 (Atlas default player settings suboptimal for RMS) updated by FeXoR
Description changed
09:47 Ticket #2258 (Atlas default player settings suboptimal for RMS) updated by FeXoR
Description changed
09:45 Ticket #2258 (Atlas default player settings suboptimal for RMS) updated by FeXoR
Description changed
09:36 Ticket #2258 (Atlas default player settings suboptimal for RMS) updated by FeXoR
Description changed
09:32 Ticket #2258 (Atlas default player settings suboptimal for RMS) created by FeXoR
Error description: Random maps don't generate properly (in some …
08:08 Ticket #1217 ('hele_wall_tower' templates visual entrance differs from drop point) updated by FeXoR
(I don't know why you set this ticket to fixed, historic_bruno. It …
04:51 Changeset [14154] by ben
  • ps/trunk/source/gui/tests
Sets svn:ignore property on generated cpp from new GUI tests
02:31 Changeset [14153] by ben
  • ps/trunk/binaries/data/mods/public/shaders/arb/minimap.xml
  • ps/trunk/binaries/data/mods/public/shaders/glsl/minimap.vs
  • ps/trunk/binaries/data/mods/public/shaders/glsl/minimap.xml
Partial fix of minimap rendering for GLES. Replaces glBegin/End with …
02:30 Changeset [14152] by ben
  • ps/trunk/binaries/data/mods/public/shaders/glsl/bloom.xml
  • ps/trunk/binaries/data/mods/public/shaders/glsl/hdr.vs
  • ps/trunk/binaries/data/mods/public/shaders/glsl/los_interp.vs
Some attempts to fix GLES build in smooth LOS and post proc manager. …
02:25 Changeset [14151] by ben
  • ps/trunk/source/renderer/TerrainRenderer.cpp
  • ps/trunk/source/renderer/WaterManager.cpp
Fixes fancy waves build on GLES (replaces GL_QUADS with GL_TRIANGLES)
02:24 Changeset [14150] by ben
  • ps/trunk/source/ps/KeyName.h
  • ps/trunk/source/ps/VideoMode.cpp
  • ps/trunk/source/renderer/PatchRData.cpp
Fixes basic water rendering on GLES (replaces GL_QUADS with …
02:17 Changeset [14149] by ben
  • ps/trunk/source/graphics/LOSTexture.cpp
  • ps/trunk/source/graphics/ShaderManager.cpp
  • ps/trunk/source/graphics/ShaderProgram.cpp
First pass at fixing GLES build - more to come
02:11 Changeset [14148] by ben
  • ps/trunk/source/graphics/TerritoryTexture.cpp
  • ps/trunk/source/gui/MiniMap.cpp
Replaces BGRA textures with RGBA textures supported by GLES
01:05 Changeset [14147] by enrique
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/hele_wall_tower.dae
hellenic walltower rotated 180 to match the droppoint with the wall RMS

11/11/13:

21:58 Ticket #1739 (Add a technology score) updated by leper
A better place would be in the ProductionQueue component where you can …
21:40 Ticket #1739 (Add a technology score) updated by sanderd17
In TechnologyManager.js, you can find the researched techs with the …
20:23 BuildInstructions edited by leper
Add gloox to OpenSUSE and Mandriva instructions (diff)
20:10 BuildInstructions edited by leper
Add gloox-devel to Fedora instructions. (diff)
17:29 Changeset [14146] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/components/ProductionQueue.js
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
fix tag 14144 which had unwanted changes
17:09 Changeset [14145] by michael
  • ps/trunk/binaries/data/mods/public/civs/brit.json
Removed Ostorius.
16:44 Ticket #1044 ([PATCH] Autogarrison newly trained units in the production building) updated by leper
Keywords changed
16:42 Ticket #2257 (RallyPoint for garrisoning units often not visible) created by mimo
When the rallyPoint is for garrisoning units, the rallyPoint flag is …
16:37 Ticket #1044 ([PATCH] Autogarrison newly trained units in the production building) closed by mimo
fixed: In 14144: […]
16:37 Changeset [14144] by mimo
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
  • ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
Allows autogarrison of newly trained units, fixes #1044
16:28 premake edited by leper
(diff)
16:12 Ticket #1739 (Add a technology score) updated by EMontana
Replying to historic_bruno: > Do you have any idea where I …
16:03 Changeset [14143] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
adds some needed protection
15:06 alarmalertred.ogg attached to Ticket #2154 by Itms
15:06 alarmalertend.ogg attached to Ticket #2154 by Itms
15:06 alarmalert.ogg attached to Ticket #2154 by Itms
15:06 patch_townbell.2.diff attached to Ticket #2154 by Itms
15:05 Ticket #2154 ([PATCH] Add an alert button (kind of Town Bell)) updated by Itms
Summary, Description changed
Hello, I corrected what you pointed out in the code. It allowed me to …
14:57 premake edited by Josh
--with-c++11 flag (diff)
13:16 Ticket #1589 ([PATCH] Add access to entity templates for RMGEN/RMS) updated by FeXoR
Related tickets: #1901 #2192 Less related tickets that can be fixed …
13:14 Ticket #1901 (Chicken inside stone mine on neareastern badlands rms) updated by FeXoR
It's due to the lack of information available to RMS about …
13:08 Ticket #2192 (Initial iberian walls are coliding with trees) updated by FeXoR
historic_bruno: There is: #1589 There's also a forum topic: …
10:42 Ticket #2256 (PATCH] Need to improve the AI handling of bartering) updated by wraitii
Interesting input. I think I haven't really rewrote bartering for the …
06:12 Ticket #2256 (PATCH] Need to improve the AI handling of bartering) updated by historic_bruno
Cc changed
05:41 Changeset [14142] by ben
  • ps/trunk/build/premake/extern_libs4.lua
  • ps/trunk/build/workspaces/update-workspaces.sh
  • ps/trunk/libraries/osx/build-osx-libs.sh
Adds gloox to OS X libs build script, with patch to fix build (fixed …
02:19 Changeset [14141] by ben
  • ps/trunk/libraries/osx/build-osx-libs.sh
  • ps/trunk/libraries/osx/patches/sdl-mavericks-quartz-fix.diff
Adds patch for SDL 1.2 build on OS X 10.9 (Mavericks), …
01:11 Changeset [14140] by ben
  • ps/trunk/source/lib/sysdep/os/osx/dir_watch.cpp
  • ps/trunk/source/lib/sysdep/os/osx/osx.cpp
  • ps/trunk/source/lib/sysdep/os/osx/osx_bundle.mm
A bunch of OS X SDK-related fixes. Adds runtime support for 10.5 APIs: …
01:09 Changeset [14139] by ben
  • ps/trunk/build/premake/premake4.lua
  • ps/trunk/source/lib/sysdep/os/osx/osx_stl_fixes.h
  • ps/trunk/source/lib/sysdep/stl.h
Fixes OS X STL incompatibilities when building against later SDKs and …
01:04 Changeset [14138] by ben
  • ps/trunk/build/premake/extern_libs4.lua
  • ps/trunk/build/workspaces/update-workspaces.sh
  • ps/trunk/libraries/osx/build-osx-libs.sh
Adds zlib, curl, iconv and libxml2 to OS X libs build script, to avoid …

11/10/13:

23:42 Changeset [14137] by leper
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
  • ps/trunk/binaries/data/mods/public/gui/lobby/prelobby.js
Fix crash when trying to join the lobby again if the host disconnected …
22:52 Changeset [14136] by peter
  • ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
Prohibit the user from picking the 'system' lobby name, as that's …
21:21 Changeset [14135] by peter
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml
Nerf/rebalance siege towers. - Armor changed from 2h/20p/10c to …
20:24 Ticket #2256 (PATCH] Need to improve the AI handling of bartering) created by mimo
When playing with several AIs, bartering quite often lead to …
20:22 Changeset [14134] by michael
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Mauryans.xml
Fixed this map.
20:08 Changeset [14133] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/cavalry_archer_b_archer1.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/cavalry_archer_b_archer2.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/cavalry_archer_b_archer3.xml
Elephant changes and tweaks.
18:39 Changeset [14132] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/maur_hero_howdah.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/elephant_archer_a.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/elephant_archer_b.xml
Added 3 idle animations and attack, death and walk animations for all …
18:29 Changeset [14131] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/alpine_lakes.js
  • ps/trunk/binaries/data/mods/public/maps/random/continent.js
  • ps/trunk/binaries/data/mods/public/maps/random/islands.js
Increasing the generation speed of the maps: Alpine Lakes
17:24 Changeset [14130] by philip
  • ps/trunk/source/lib/external_libraries/glext_funcs.h
  • ps/trunk/source/ps/GameSetup/HWDetect.cpp
Add GLX_MESA_query_renderer support to hwdetect
17:13 Changeset [14129] by philip
  • ps/trunk/source/lib/sysdep/os/unix/udbg.cpp
  • ps/trunk/source/scriptinterface/ScriptInterface.cpp
Fix Unicode in JS print() on Linux
15:33 Ticket #2250 (Mesh Artwork not loading) updated by leper
Milestone changed
14:38 Ticket #2250 (Mesh Artwork not loading) closed by Dileepa
invalid: Replying to sanderd17: > Bug reports should normally be …
13:03 Ticket #2253 ([PATCH] Improve the MoveToTarget when the target is moving) updated by mimo
Summary changed
13:02 improvedUnitMotion.diff attached to Ticket #2253 by mimo
some cleanings on the patch
11:54 Ticket #2254 (ShadowMap.cpp Segmentation fault) updated by fabio
Milestone changed
11:50 Ticket #2254 (ShadowMap.cpp Segmentation fault) closed by Dileepa
fixed: Replying to historic_bruno: > That's a recent bug which …
11:41 Ticket #2180 (Aegis AI errors on Skirmish maps) updated by wraitii
Haven't yet managed to give a look at this. You might be right, …
11:29 Ticket #2180 (Aegis AI errors on Skirmish maps) updated by sanderd17
I think the problem is bigger than just skipping turn 0. Even if you …
10:07 Ticket #2180 (Aegis AI errors on Skirmish maps) updated by Dileepa
Cc changed
05:28 Changeset [14128] by JoshuaJB
  • ps/trunk/source/tools/XpartaMuPP/XpartaMuPP.py
Print a traceback after an exception in the bot.
05:09 Changeset [14127] by JoshuaJB
  • ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
Fix some spidermonkey lobby complaints when run in strict mode.
04:24 Changeset [14126] by ben
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Player.js
Fixes tests
01:45 Changeset [14125] by leper
  • ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
Make filters work and add a skirmish map filter.
01:40 Ticket #2255 (Atlas - Create terrain from elevation data) closed by historic_bruno
invalid: There's the import height map feature, but you could also create a …
01:34 Ticket #2254 (ShadowMap.cpp Segmentation fault) updated by historic_bruno
That's a recent bug which should be fixed in r14121
00:57 Changeset [14124] by leper
  • ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
Fix warning when the hosted game is a random rms.
00:26 Changeset [14123] by philip
  • ps/trunk/source/gui/scripting/ScriptFunctions.cpp
  • ps/trunk/source/lobby/XmppClient.cpp
  • ps/trunk/source/scriptinterface/ScriptInterface.cpp
Fix Unicode support in lobby. Fix EncryptPassword being called with …

11/09/13:

19:49 Changeset [14122] by philip
  • ps/trunk/source/lib/res/h_mgr.cpp
...and increase HDATA_USER_SIZE so OglTex actually fits
19:39 Changeset [14121] by philip
  • ps/trunk/source/lib/res/graphics/ogl_tex.cpp
Fix error at startup on 64-bit builds. OglTex had a size_t added, …
19:38 Ticket #2253 ([PATCH] Improve the MoveToTarget when the target is moving) updated by mimo
The first patch fixes a bug, but is not enough to have a good …
18:18 Ticket #2255 (Atlas - Create terrain from elevation data) updated by sanderd17
There are tools to create height map pictures from elevation data, and …
17:00 Changeset [14120] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/continent.js
  • ps/trunk/binaries/data/mods/public/maps/random/islands.js
  • ps/trunk/binaries/data/mods/public/maps/random/lake.js
Increasing the generation speed of the maps: Continent
15:42 Changeset [14119] by michael
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_african_1.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/ptolemies/infantry_archer_b.xml
  • ps/trunk/binaries/data/mods/public/art/particles/cloud.xml
Basic Nubian archer textures. Map preview for Corsica and Sardinia.
14:36 Ticket #2255 (Atlas - Create terrain from elevation data) updated by Niek
Description changed
14:32 EE-AOC 2013-11-09 14-32-16-26.png attached to Ticket #2255 by Niek
A screenshot from EE
14:32 Ticket #2255 (Atlas - Create terrain from elevation data) created by Niek
It would be nice to create realistic terrains from geographical data …
12:53 Ticket #2250 (Mesh Artwork not loading) updated by sanderd17
Bug reports should normally be about the current SVN version. So we'll …
11:09 Changeset [14118] by sanderd17
  • ps/trunk/binaries/data/mods/public/simulation/components/EndGameManager.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Player.js
Fix problems with EndGameManager in Atlas by waiting for the first turn
06:00 Ticket #2250 (Mesh Artwork not loading) updated by Dileepa
Replying to historic_bruno: > Yeah, if you're going to use …
05:58 Ticket #2250 (Mesh Artwork not loading) updated by Dileepa
Replying to sanderd17: > Did you follow these steps? …
05:53 logs.tar.gz attached to Ticket #2254 by Dileepa
logs
05:52 Ticket #2254 (ShadowMap.cpp Segmentation fault) created by Dileepa
Following on from #2250, I have removed 0ad via apt-get and also …
03:57 Ticket #2249 (Problems with "--without-lobby") updated by ben
In 14117: […]
03:57 Changeset [14117] by ben
  • ps/trunk/build/premake/premake4.lua
  • ps/trunk/source/gui/scripting/ScriptFunctions.cpp
  • ps/trunk/source/lib/config2.h
Fixes --without-lobby for MSVC and clang, refs #2249. Cleans up some …
02:03 Changeset [14116] by philip
  • ps/trunk/source/graphics/TextureManager.cpp
  • ps/trunk/source/graphics/TextureManager.h
  • ps/trunk/source/lib/res/graphics/ogl_tex.cpp
Display texture memory usage in profiler's renderer stats
00:26 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by mimo
Keywords changed
00:23 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) closed by mimo
fixed: In 14115: […]
00:22 Changeset [14115] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
  • ps/trunk/binaries/data/mods/public/simulation/components/interfaces/UnitAI.js
Move ship to shoreline when tasking units to garrison inside, fixes #1391

11/08/13:

23:16 UnitMotion.diff attached to Ticket #2253 by mimo
23:16 Ticket #2253 ([PATCH] Improve the MoveToTarget when the target is moving) created by mimo
When the target has no obstruction, the MoveToTargetRange is replaced …
18:27 Changeset [14114] by leper
  • ps/trunk/source/lib/file/vfs/vfs_populate.cpp
Remove old and unused archive stats.
18:06 Ticket #2250 (Mesh Artwork not loading) updated by historic_bruno
Yeah, if you're going to use a prebuilt package, don't use SVN, but …
17:53 Ticket #2250 (Mesh Artwork not loading) updated by sanderd17
Did you follow these steps? …
17:33 Ticket #2250 (Mesh Artwork not loading) updated by Dileepa
Replying to historic_bruno: > That's strange, do you have …
17:21 Ticket #2251 (Multiplayer mode unable to win after defeating enemy) updated by historic_bruno
Milestone changed
17:20 Ticket #2250 (Mesh Artwork not loading) updated by historic_bruno
That's strange, do you have plenty of free disk space? I would …
17:15 Ticket #2251 (Multiplayer mode unable to win after defeating enemy) closed by Dileepa
invalid
17:15 Ticket #2251 (Multiplayer mode unable to win after defeating enemy) updated by Dileepa
Replying to leper: > Could be related, but you can eg use …
17:09 Ticket #2252 (Aegis Bot not playing in multiplayer mode) updated by historic_bruno
Milestone changed
16:55 Ticket #1518 (Submit premake modifications to upstream) updated by leper
r13970 and r14111 for VS2012 and VS2013 support.
16:28 Ticket #2249 (Problems with "--without-lobby") closed by leper
fixed: In 14113: […]
16:28 Changeset [14113] by leper
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup_mp.js
  • ps/trunk/binaries/data/mods/public/gui/session/menu.js
Fix building with --without-lobby. Fixes #2249.
16:28 Changeset [14112] by leper
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
;
16:14 BuildInstructions edited by fabio
minor cleanup (diff)
16:06 Ticket #2121 (ARM build issues) updated by fabio
You are right, only the precise build is failing, I missed that. It …
16:02 Ticket #2121 (ARM build issues) updated by Josh
Reviewing the build log, …
15:23 Ticket #2249 (Problems with "--without-lobby") updated by leper
Owner, Status changed
15:08 Changeset [14111] by Jorma Rebane
  • ps/trunk/build/premake/premake4.lua
  • ps/trunk/build/premake/premake4/bin/release/premake4.exe
  • ps/trunk/build/premake/premake4/scripts/release.lua
Updated premake to support VS2013. Also changed platform toolsets to …
14:06 Ticket #2250 (Mesh Artwork not loading) updated by sanderd17
There shouldn't be any difference between multiplayer and singleplayer …
14:02 Ticket #2252 (Aegis Bot not playing in multiplayer mode) closed by sanderd17
duplicate: This isn't related to multiplayer, but Aegis currently can't handle …
13:58 Ticket #2187 ([PATCH] Remove EntityLimitsChanger) updated by sanderd17
Keywords, Milestone changed
I opted to put it in a separate list, as IMO it wasn't nice to have a …
13:55 entityLimits.diff attached to Ticket #2187 by sanderd17
13:15 Ticket #2251 (Multiplayer mode unable to win after defeating enemy) updated by leper
Could be related, but you can eg use Alt+D to open the developer …
12:43 Ticket #2251 (Multiplayer mode unable to win after defeating enemy) updated by Dileepa
Replying to leper: > Are you sure that you killed every …
12:35 Ticket #2252 (Aegis Bot not playing in multiplayer mode) updated by leper
Cc, Component changed
12:33 Ticket #2251 (Multiplayer mode unable to win after defeating enemy) updated by leper
Are you sure that you killed every enemy unit? The AI likes to hide well…
12:32 Ticket #2121 (ARM build issues) reopened by fabio
After latest changes armhf failed to build in the PPA: …
12:20 Ticket #2252 (Aegis Bot not playing in multiplayer mode) updated by Dileepa
Milestone changed
12:20 Ticket #2251 (Multiplayer mode unable to win after defeating enemy) updated by Dileepa
Milestone changed
12:20 Ticket #2250 (Mesh Artwork not loading) updated by Dileepa
Milestone changed
12:07 Ticket #2252 (Aegis Bot not playing in multiplayer mode) updated by Dileepa
Description changed
12:05 logs.tar.gz attached to Ticket #2252 by Dileepa
logs for this game only
12:04 Selection_041.png attached to Ticket #2252 by Dileepa
screenshot showing bot not collecting resources
12:03 Ticket #2252 (Aegis Bot not playing in multiplayer mode) created by Dileepa
When playing against Aegis Bot in multiplayer mode, the bot does not …
11:55 Ticket #2251 (Multiplayer mode unable to win after defeating enemy) created by Dileepa
I have played the multiplayer mode several times with another human …
11:49 sim_log.tar.gz attached to Ticket #2250 by Dileepa
sim logs
11:48 logs.tar.gz attached to Ticket #2250 by Dileepa
all logs
11:36 Ticket #2250 (Mesh Artwork not loading) created by Dileepa
The following artwork is not loading when playing in multiplayer mode. …
10:54 Ticket #1568 (update bundled enet to 1.3.10) updated by fabio
Description, Summary changed
10:52 Changeset [14110] by sanderd17
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
Fix error message on starting game due to missing global variable.
10:49 Ticket #2249 (Problems with "--without-lobby") created by fabio
Building with "--without-lobby" is broken, it still requires gloox: …
09:04 Changeset [14109] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/tileclass.js
Fixing the revert by the previous commit.
09:02 Changeset [14108] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/islands.js
  • ps/trunk/binaries/data/mods/public/maps/random/lake.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/placer.js
Increasing the generation speed of the maps: Islands, Lake.
01:57 Changeset [14107] by JoshuaJB
  • ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
Fix some system message/spam filter bugs in the lobby.

11/07/13:

23:20 Changeset [14106] by philip
  • ps/trunk/build/workspaces/update-workspaces-with-atlas.bat
Remove broken build script
23:07 Changeset [14105] by JoshuaJB
  • ps/trunk/binaries/data/mods/public/gui/lobby/prelobby.js
Fix lobby registration errors.
23:03 Changeset [14104] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
22:45 Changeset [14103] by philip
  • ps/trunk/source/tools/autobuild2/build.pl
  • ps/trunk/source/tools/autobuild2/manage.cgi
Add autobuilder support for glooxwrapper
22:20 BuildInstructions edited by leper
Lobby. (diff)
22:19 premake edited by leper
Lobby. (diff)
22:06 Ticket #2241 ([PATCH] Remove g_ScriptingHost and implement global to compartment 1 ...) updated by Yves
In 14102: […]
22:06 Changeset [14102] by Yves
  • ps/trunk/binaries/system/readme.txt
  • ps/trunk/source/lib/file/archive/archive_builder.cpp
  • ps/trunk/source/lib/file/archive/archive_builder.h
Remove the old and no longer used archive builder that rebuilt the …
22:02 Changeset [14101] by JoshuaJB
  • ps/trunk/source/ps/scripting/JSInterface_ConfigDB.cpp
Change the LOGWARNING when a config setting doesn't exist to a LOGMESSAGE.
21:59 Changeset [14100] by philip
  • ps/trunk/binaries/system/glooxwrapper.dll
  • ps/trunk/binaries/system/glooxwrapper.lib
  • ps/trunk/binaries/system/glooxwrapper.pdb
Add binaries for glooxwrapper, built with VS2010 to be compatible with …
21:50 BuildInstructions edited by Josh
(diff)
21:50 BuildInstructions edited by Josh
Add gloox dependency. (diff)
21:17 Ticket #1504 ([PATCH] Multiplayer lobby) closed by Josh
fixed: Fixed in r14098
21:10 Changeset [14099] by JoshuaJB
  • ps/trunk/build/premake/premake4.lua
Fix error that slipped into the lobby commit.
21:07 Changeset [14098] by JoshuaJB
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/art/textures/ui/global/modern
  • ps/trunk/binaries/data/mods/public/art/textures/ui/global/modern/background.png
Multiplayer lobby based on the XmPP protocol. Special thanks to …
20:38 Changeset [14097] by JoshuaJB
  • ps/trunk/build/premake/premake4.lua
  • ps/trunk/build/workspaces/update-workspaces.bat
  • ps/trunk/source/lobby
glooxwrapper by Philip to support building gloox on Windows.
20:04 Changeset [14096] by JoshuaJB
  • ps/trunk/build/premake/extern_libs4.lua
  • ps/trunk/libraries/win32/gloox
  • ps/trunk/libraries/win32/gloox/include
Add gloox library files.
20:02 Changeset [14095] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/islands.js
  • ps/trunk/binaries/data/mods/public/maps/random/persian_highlands.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/placer.js
Again increasing the generation speed of Islands random map by using …
19:50 Changeset [14094] by JoshuaJB
  • ps/trunk/libraries/win32/cryptopp
  • ps/trunk/source/lib/external_libraries/cryptopp.h
Remove the unused crypto++ library files.
19:49 Changeset [14093] by JoshuaJB
  • ps/trunk/build/premake/extern_libs4.lua
Remove the unused crypto++ library.
19:06 Changeset [14092] by sanderd17
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
allow enabling the game clock as a persistent setting
15:50 Changeset [14091] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/persian_highlands.js
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen/placer.js
Added a new "placer" function for the rmgen library. This new placer …
15:22 Ticket #1649 (Add more victory conditions / Gamemodes) updated by sanderd17
Lol, forgot to add a check for the gametype, so every gametype was …
15:21 wonderVictory.4.diff attached to Ticket #1649 by sanderd17
15:18 wonderVictory.3.diff attached to Ticket #1649 by sanderd17
14:21 Ticket #1649 (Add more victory conditions / Gamemodes) updated by sanderd17
New version, this time with a countdown. It is rather playable IMO …
14:20 wonderVictory.2.diff attached to Ticket #1649 by sanderd17
13:38 Changeset [14090] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/islands.js
Cleanup
13:00 Changeset [14089] by O.Davoodi
  • ps/trunk/binaries/data/mods/public/maps/random/islands.js
Decreasing the generation time of Islands random map to about 2/3 of …
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