Timeline
11/14/13:
- 22:58 Changeset [14180] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
- 22:49 Changeset [14179] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
- …
- 22:15 Changeset [14178] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml
- 21:47 Changeset [14177] by
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- ps/trunk/source/lib/pch/pch_stdlib.h
- 21:36 Changeset [14176] by
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- ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_attack.json
- 21:33 Changeset [14175] by
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- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 21:30 Changeset [14174] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
- …
- 19:58 Changeset [14173] by
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- ps/trunk/binaries/data/mods/public/maps/random/northern_lights.js
- ps/trunk/binaries/data/mods/public/maps/random/rhine_marshlands.js
- ps/trunk/binaries/data/mods/public/maps/random/rmgen/mapgen.js
- …
- 18:23 Ticket #2265 (Lobby graphics issues with the new GUI) updated by
- 2px doesn't work, but 4 px works. I've adjusted the graphics which …
- 18:19 Ticket #2265 (Lobby graphics issues with the new GUI) closed by
- fixed: In 14172: […]
- 18:19 Changeset [14172] by
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- ps/trunk/binaries/data/mods/public/art/textures/ui/global/modern/gold-separator.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/global/modern/white-separator.png
- 17:26 Changeset [14171] by
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- ps/trunk/binaries/data/mods/public/art/meshes/props/hele_wall_tower_props.dae
- 17:09 Ticket #2263 (crashlog of 0ad-0.0.14-alpha-win32) updated by
- Also updated graphic drivers still same problem.
- 17:07 Ticket #2263 (crashlog of 0ad-0.0.14-alpha-win32) updated by
- I started 0Ad window opened with the error message
- 17:04 Ticket #2265 (Lobby graphics issues with the new GUI) updated by
- Does it work to scale it less (like to 2x1024 px)? You will also …
- 17:02 Ticket #2265 (Lobby graphics issues with the new GUI) updated by
- Scaling gold-separator.png from 1x1024 px to 8x1024 px solves the …
- 16:29 Ticket #2265 (Lobby graphics issues with the new GUI) updated by
- Probably Mesa acting up; it might not be a bad idea to check you have …
- 16:25 Ticket #2265 (Lobby graphics issues with the new GUI) updated by
- It works on Windows on the same machine that has the problems on Linux.
- 16:15 Ticket #2263 (crashlog of 0ad-0.0.14-alpha-win32) updated by
- To start, you should make sure you have the …
- 16:06 Ticket #2264 ([PATCH] Implement terrain flattening) updated by
- After quickly scrolling through the patch the only thing that struck …
- 15:50 Ticket #2265 (Lobby graphics issues with the new GUI) updated by
- Pretty sure this is related to your GPU/drivers, it might not like …
- 15:33 Ticket #2262 ([PATCH] Advanced graphical options in random maps) closed by
- fixed: In 14170: […]
- 15:33 Changeset [14170] by
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- ps/trunk/binaries/data/mods/public/maps/random/kerala.js
- ps/trunk/binaries/data/mods/public/maps/random/rmgen/environment.js
- ps/trunk/binaries/data/mods/public/maps/random/rmgen/mapgen.js
- …
- 15:26 Ticket #2265 (Lobby graphics issues with the new GUI) created by
- For me the lobby looks like on the screenshot. The lobby look OK on my …
- 15:13 Ticket #2264 ([PATCH] Implement terrain flattening) updated by
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Milestone changed
- 15:04 Ticket #2264 ([PATCH] Implement terrain flattening) created by
- I continued to work a bit on terrain flattening. Philip started that …
- 14:05 Ticket #2263 (crashlog of 0ad-0.0.14-alpha-win32) created by
- The game crashed. I am trying to help by attaching the logs.
- 13:27 Ticket #2258 (Atlas default player settings suboptimal for RMS) closed by
- fixed: In 14169: […]
- 13:27 Changeset [14169] by
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- ps/trunk/binaries/data/mods/public/maps/random/rmgen/library.js
- ps/trunk/binaries/data/mods/public/maps/random/rmgen/wall_builder.js
- ps/trunk/binaries/data/mods/public/maps/random/wall_demo.js
- 12:51 Ticket #2262 ([PATCH] Advanced graphical options in random maps) updated by
- It can easily be done. I had a short discussion with Mythos_ruler in …
- 11:47 Ticket #2258 (Atlas default player settings suboptimal for RMS) updated by
- Additionally added Ptolemaic Egypts to wall styles and wall_demo. …
- 10:55 Ticket #2258 (Atlas default player settings suboptimal for RMS) updated by
- This patch fixes: - getCivCode always returns a valid civ by adding a …
- 09:43 Ticket #2253 ([PATCH] Improve the MoveToTarget when the target is moving) updated by
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Keywords changed
- 09:39 Ticket #2262 ([PATCH] Advanced graphical options in random maps) updated by
- The Patch looks good, but before you add this to the SVN, and add it …
- 08:26 Ticket #2253 ([PATCH] Improve the MoveToTarget when the target is moving) closed by
- fixed: In 14168: […]
- 08:25 Changeset [14168] by
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- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
- 07:18 Ticket #2262 ([PATCH] Advanced graphical options in random maps) created by
- This patch allows our random map scripts to use the advanced graphical …
- 01:32 Changeset [14167] by
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- ps/trunk/source/lobby/glooxwrapper/glooxwrapper.cpp
- 01:10 Changeset [14166] by
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- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.cpp
- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinematic
- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Trigger
- 00:32 Ticket #2261 (BadWindow error on startup) created by
- I've done an svn update, updated workspaces, and built the code …
11/13/13:
- 22:27 Changeset [14165] by
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- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 22:16 Changeset [14164] by
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- ps/trunk/build/premake/premake4/bin/release/premake4.exe
- 21:07 Ticket #2259 (Elephant Animation error) closed by
- fixed: Should be fixed in r14163. (I don't know how I managed to get two …
- 21:05 Changeset [14163] by
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- ps/trunk/source/graphics/ColladaManager.cpp
- 18:33 Ticket #2258 (Atlas default player settings suboptimal for RMS) updated by
- IMO, having a fallback to athen is enough. The random maps in Atlas …
- 18:23 Ticket #2259 (Elephant Animation error) updated by
- The fix was a change in a skeleton XML file: …
- 15:30 Changeset [14162] by
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- ps/trunk/binaries/data/mods/public/maps/random/unknown_land.js
- 14:36 Changeset [14161] by
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- ps/trunk/binaries/data/mods/public/maps/random/mainland.js
- ps/trunk/binaries/data/mods/public/maps/random/mainland.json
- 14:17 Changeset [14160] by
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- ps/trunk/binaries/data/mods/public/maps/random/archipelago.js
- ps/trunk/binaries/data/mods/public/maps/random/gulf_of_bothnia.js
- ps/trunk/binaries/data/mods/public/maps/random/lorraine_plain.js
- 11:20 Changeset [14159] by
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- ps/trunk/binaries/data/mods/public/maps/random/aegean_sea.js
- 11:18 Ticket #2258 (Atlas default player settings suboptimal for RMS) updated by
-
Description changed
- 09:07 Changeset [14158] by
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- ps/trunk/binaries/data/mods/public/maps/random/syria.js
11/12/13:
- 23:43 Ticket #2260 (Missing gloox/client.h) closed by
- invalid: Install gloox or gloox-devel or gloox-dev or whatever package has the …
- 23:35 Ticket #2260 (Missing gloox/client.h) created by
- I've done the following commands to update and build: […] All run …
- 23:24 Ticket #2259 (Elephant Animation error) updated by
- If it involved a change to skeletons.xml, models, and/or animations, …
- 22:50 Ticket #2259 (Elephant Animation error) updated by
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Milestone changed
Should be fixed now, but you'll need to delete your cache directory … - 22:30 Changeset [14157] by
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- ps/trunk/binaries/data/mods/public/art/skeletons/elephant_blender.xml
- 22:29 Ticket #2259 (Elephant Animation error) updated by
- We're working on it (at least Enrique is).
- 22:25 Ticket #2259 (Elephant Animation error) created by
- error with new animation or model, this happens only with Melee …
- 20:13 Changeset [14156] by
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- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/elephant_siege.xml
- ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_asian_armor_attack.dae
- ps/trunk/binaries/data/mods/public/art/animation/quadraped/elephant_asian_armor_death.dae
- …
- 20:03 Changeset [14155] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml
- 19:24 AndroidPort edited by
- Try to update the Android plans based on Philip's recent work. (diff)
- 14:57 Ticket #2258 (Atlas default player settings suboptimal for RMS) updated by
-
Description changed
- 14:51 Ticket #2258 (Atlas default player settings suboptimal for RMS) updated by
- May be related to #1872 A fallback to Athens and a warning (handle …
- 10:46 Ticket #2128 ([PATCH] Let structures deploy units without any cost directly after ...) updated by
- Just referring to the negative population limit: This seams rather …
- 10:22 Ticket #2258 (Atlas default player settings suboptimal for RMS) updated by
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Description changed
- 09:50 Ticket #2258 (Atlas default player settings suboptimal for RMS) updated by
-
Description changed
- 09:48 Ticket #2258 (Atlas default player settings suboptimal for RMS) updated by
-
Description changed
- 09:47 Ticket #2258 (Atlas default player settings suboptimal for RMS) updated by
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Description changed
- 09:45 Ticket #2258 (Atlas default player settings suboptimal for RMS) updated by
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Description changed
- 09:36 Ticket #2258 (Atlas default player settings suboptimal for RMS) updated by
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Description changed
- 09:32 Ticket #2258 (Atlas default player settings suboptimal for RMS) created by
- Error description: Random maps don't generate properly (in some …
- 08:08 Ticket #1217 ('hele_wall_tower' templates visual entrance differs from drop point) updated by
- (I don't know why you set this ticket to fixed, historic_bruno. It …
- 04:51 Changeset [14154] by
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- ps/trunk/source/gui/tests
- 02:31 Changeset [14153] by
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- ps/trunk/binaries/data/mods/public/shaders/arb/minimap.xml
- ps/trunk/binaries/data/mods/public/shaders/glsl/minimap.vs
- ps/trunk/binaries/data/mods/public/shaders/glsl/minimap.xml
- …
- 02:30 Changeset [14152] by
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- ps/trunk/binaries/data/mods/public/shaders/glsl/bloom.xml
- ps/trunk/binaries/data/mods/public/shaders/glsl/hdr.vs
- ps/trunk/binaries/data/mods/public/shaders/glsl/los_interp.vs
- …
- 02:25 Changeset [14151] by
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- ps/trunk/source/renderer/TerrainRenderer.cpp
- ps/trunk/source/renderer/WaterManager.cpp
- 02:24 Changeset [14150] by
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- ps/trunk/source/ps/KeyName.h
- ps/trunk/source/ps/VideoMode.cpp
- ps/trunk/source/renderer/PatchRData.cpp
- 02:17 Changeset [14149] by
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- ps/trunk/source/graphics/LOSTexture.cpp
- ps/trunk/source/graphics/ShaderManager.cpp
- ps/trunk/source/graphics/ShaderProgram.cpp
- …
- 02:11 Changeset [14148] by
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- ps/trunk/source/graphics/TerritoryTexture.cpp
- ps/trunk/source/gui/MiniMap.cpp
- 01:05 Changeset [14147] by
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- ps/trunk/binaries/data/mods/public/art/meshes/structural/hele_wall_tower.dae
11/11/13:
- 21:58 Ticket #1739 (Add a technology score) updated by
- A better place would be in the ProductionQueue component where you can …
- 21:40 Ticket #1739 (Add a technology score) updated by
- In TechnologyManager.js, you can find the researched techs with the …
- 20:23 BuildInstructions edited by
- Add gloox to OpenSUSE and Mandriva instructions (diff)
- 20:10 BuildInstructions edited by
- Add gloox-devel to Fedora instructions. (diff)
- 17:29 Changeset [14146] by
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- ps/trunk/binaries/data/mods/public/simulation/components/ProductionQueue.js
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 17:09 Changeset [14145] by
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- ps/trunk/binaries/data/mods/public/civs/brit.json
- 16:44 Ticket #1044 ([PATCH] Autogarrison newly trained units in the production building) updated by
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Keywords changed
- 16:42 Ticket #2257 (RallyPoint for garrisoning units often not visible) created by
- When the rallyPoint is for garrisoning units, the rallyPoint flag is …
- 16:37 Ticket #1044 ([PATCH] Autogarrison newly trained units in the production building) closed by
- fixed: In 14144: […]
- 16:37 Changeset [14144] by
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- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/binaries/data/mods/public/gui/session/input.js
- ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
- …
- 16:28 premake edited by
- (diff)
- 16:12 Ticket #1739 (Add a technology score) updated by
- Replying to historic_bruno: > Do you have any idea where I …
- 16:03 Changeset [14143] by
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- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 15:05 Ticket #2154 ([PATCH] Add an alert button (kind of Town Bell)) updated by
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Summary, Description changed
Hello, I corrected what you pointed out in the code. It allowed me to … - 14:57 premake edited by
- --with-c++11 flag (diff)
- 13:16 Ticket #1589 ([PATCH] Add access to entity templates for RMGEN/RMS) updated by
- Related tickets: #1901 #2192 Less related tickets that can be fixed …
- 13:14 Ticket #1901 (Chicken inside stone mine on neareastern badlands rms) updated by
- It's due to the lack of information available to RMS about …
- 13:08 Ticket #2192 (Initial iberian walls are coliding with trees) updated by
- historic_bruno: There is: #1589 There's also a forum topic: …
- 10:42 Ticket #2256 (PATCH] Need to improve the AI handling of bartering) updated by
- Interesting input. I think I haven't really rewrote bartering for the …
- 06:12 Ticket #2256 (PATCH] Need to improve the AI handling of bartering) updated by
-
Cc changed
- 05:41 Changeset [14142] by
-
- ps/trunk/build/premake/extern_libs4.lua
- ps/trunk/build/workspaces/update-workspaces.sh
- ps/trunk/libraries/osx/build-osx-libs.sh
- …
- 02:19 Changeset [14141] by
-
- ps/trunk/libraries/osx/build-osx-libs.sh
- ps/trunk/libraries/osx/patches/sdl-mavericks-quartz-fix.diff
- 01:11 Changeset [14140] by
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- ps/trunk/source/lib/sysdep/os/osx/dir_watch.cpp
- ps/trunk/source/lib/sysdep/os/osx/osx.cpp
- ps/trunk/source/lib/sysdep/os/osx/osx_bundle.mm
- …
- 01:09 Changeset [14139] by
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- ps/trunk/build/premake/premake4.lua
- ps/trunk/source/lib/sysdep/os/osx/osx_stl_fixes.h
- ps/trunk/source/lib/sysdep/stl.h
- 01:04 Changeset [14138] by
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- ps/trunk/build/premake/extern_libs4.lua
- ps/trunk/build/workspaces/update-workspaces.sh
- ps/trunk/libraries/osx/build-osx-libs.sh
- …
11/10/13:
- 23:42 Changeset [14137] by
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- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- ps/trunk/binaries/data/mods/public/gui/lobby/prelobby.js
- 22:52 Changeset [14136] by
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- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
- 21:21 Changeset [14135] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml
- 20:24 Ticket #2256 (PATCH] Need to improve the AI handling of bartering) created by
- When playing with several AIs, bartering quite often lead to …
- 20:22 Changeset [14134] by
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- ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Mauryans.xml
- 20:08 Changeset [14133] by
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- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/cavalry_archer_b_archer1.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/cavalry_archer_b_archer2.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/cavalry_archer_b_archer3.xml
- …
- 18:39 Changeset [14132] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/units/maur_hero_howdah.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/elephant_archer_a.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/mauryans/elephant_archer_b.xml
- …
- 18:29 Changeset [14131] by
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- ps/trunk/binaries/data/mods/public/maps/random/alpine_lakes.js
- ps/trunk/binaries/data/mods/public/maps/random/continent.js
- ps/trunk/binaries/data/mods/public/maps/random/islands.js
- 17:24 Changeset [14130] by
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- ps/trunk/source/lib/external_libraries/glext_funcs.h
- ps/trunk/source/ps/GameSetup/HWDetect.cpp
- 17:13 Changeset [14129] by
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- ps/trunk/source/lib/sysdep/os/unix/udbg.cpp
- ps/trunk/source/scriptinterface/ScriptInterface.cpp
- 15:33 Ticket #2250 (Mesh Artwork not loading) updated by
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Milestone changed
- 14:38 Ticket #2250 (Mesh Artwork not loading) closed by
- invalid: Replying to sanderd17: > Bug reports should normally be …
- 13:03 Ticket #2253 ([PATCH] Improve the MoveToTarget when the target is moving) updated by
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Summary changed
- 11:54 Ticket #2254 (ShadowMap.cpp Segmentation fault) updated by
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Milestone changed
- 11:50 Ticket #2254 (ShadowMap.cpp Segmentation fault) closed by
- fixed: Replying to historic_bruno: > That's a recent bug which …
- 11:41 Ticket #2180 (Aegis AI errors on Skirmish maps) updated by
- Haven't yet managed to give a look at this. You might be right, …
- 11:29 Ticket #2180 (Aegis AI errors on Skirmish maps) updated by
- I think the problem is bigger than just skipping turn 0. Even if you …
- 10:07 Ticket #2180 (Aegis AI errors on Skirmish maps) updated by
-
Cc changed
- 05:28 Changeset [14128] by
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- ps/trunk/source/tools/XpartaMuPP/XpartaMuPP.py
- 05:09 Changeset [14127] by
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- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
- 04:24 Changeset [14126] by
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- ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Player.js
- 01:45 Changeset [14125] by
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- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
- 01:40 Ticket #2255 (Atlas - Create terrain from elevation data) closed by
- invalid: There's the import height map feature, but you could also create a …
- 01:34 Ticket #2254 (ShadowMap.cpp Segmentation fault) updated by
- That's a recent bug which should be fixed in r14121
- 00:57 Changeset [14124] by
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- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
- 00:26 Changeset [14123] by
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- ps/trunk/source/gui/scripting/ScriptFunctions.cpp
- ps/trunk/source/lobby/XmppClient.cpp
- ps/trunk/source/scriptinterface/ScriptInterface.cpp
- …
11/09/13:
- 19:49 Changeset [14122] by
-
- ps/trunk/source/lib/res/h_mgr.cpp
- 19:39 Changeset [14121] by
-
- ps/trunk/source/lib/res/graphics/ogl_tex.cpp
- 19:38 Ticket #2253 ([PATCH] Improve the MoveToTarget when the target is moving) updated by
- The first patch fixes a bug, but is not enough to have a good …
- 18:18 Ticket #2255 (Atlas - Create terrain from elevation data) updated by
- There are tools to create height map pictures from elevation data, and …
- 17:00 Changeset [14120] by
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- ps/trunk/binaries/data/mods/public/maps/random/continent.js
- ps/trunk/binaries/data/mods/public/maps/random/islands.js
- ps/trunk/binaries/data/mods/public/maps/random/lake.js
- …
- 15:42 Changeset [14119] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_african_1.xml
- ps/trunk/binaries/data/mods/public/art/actors/units/ptolemies/infantry_archer_b.xml
- ps/trunk/binaries/data/mods/public/art/particles/cloud.xml
- …
- 14:36 Ticket #2255 (Atlas - Create terrain from elevation data) updated by
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Description changed
- 14:32 Ticket #2255 (Atlas - Create terrain from elevation data) created by
- It would be nice to create realistic terrains from geographical data …
- 12:53 Ticket #2250 (Mesh Artwork not loading) updated by
- Bug reports should normally be about the current SVN version. So we'll …
- 11:09 Changeset [14118] by
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- ps/trunk/binaries/data/mods/public/simulation/components/EndGameManager.js
- ps/trunk/binaries/data/mods/public/simulation/components/Player.js
- 06:00 Ticket #2250 (Mesh Artwork not loading) updated by
- Replying to historic_bruno: > Yeah, if you're going to use …
- 05:58 Ticket #2250 (Mesh Artwork not loading) updated by
- Replying to sanderd17: > Did you follow these steps? …
- 05:52 Ticket #2254 (ShadowMap.cpp Segmentation fault) created by
- Following on from #2250, I have removed 0ad via apt-get and also …
- 03:57 Ticket #2249 (Problems with "--without-lobby") updated by
- In 14117: […]
- 03:57 Changeset [14117] by
-
- ps/trunk/build/premake/premake4.lua
- ps/trunk/source/gui/scripting/ScriptFunctions.cpp
- ps/trunk/source/lib/config2.h
- …
- 02:03 Changeset [14116] by
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- ps/trunk/source/graphics/TextureManager.cpp
- ps/trunk/source/graphics/TextureManager.h
- ps/trunk/source/lib/res/graphics/ogl_tex.cpp
- …
- 00:26 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) updated by
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Keywords changed
- 00:23 Ticket #1391 ([PATCH] Move ship to shoreline when tasking units to garrison inside) closed by
- fixed: In 14115: […]
- 00:22 Changeset [14115] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- ps/trunk/binaries/data/mods/public/simulation/components/interfaces/UnitAI.js
- …
11/08/13:
- 23:16 Ticket #2253 ([PATCH] Improve the MoveToTarget when the target is moving) created by
- When the target has no obstruction, the MoveToTargetRange is replaced …
- 18:27 Changeset [14114] by
-
- ps/trunk/source/lib/file/vfs/vfs_populate.cpp
- 18:06 Ticket #2250 (Mesh Artwork not loading) updated by
- Yeah, if you're going to use a prebuilt package, don't use SVN, but …
- 17:53 Ticket #2250 (Mesh Artwork not loading) updated by
- Did you follow these steps? …
- 17:33 Ticket #2250 (Mesh Artwork not loading) updated by
- Replying to historic_bruno: > That's strange, do you have …
- 17:21 Ticket #2251 (Multiplayer mode unable to win after defeating enemy) updated by
-
Milestone changed
- 17:20 Ticket #2250 (Mesh Artwork not loading) updated by
- That's strange, do you have plenty of free disk space? I would …
- 17:15 Ticket #2251 (Multiplayer mode unable to win after defeating enemy) closed by
- invalid
- 17:15 Ticket #2251 (Multiplayer mode unable to win after defeating enemy) updated by
- Replying to leper: > Could be related, but you can eg use …
- 17:09 Ticket #2252 (Aegis Bot not playing in multiplayer mode) updated by
-
Milestone changed
- 16:55 Ticket #1518 (Submit premake modifications to upstream) updated by
- r13970 and r14111 for VS2012 and VS2013 support.
- 16:28 Ticket #2249 (Problems with "--without-lobby") closed by
- fixed: In 14113: […]
- 16:28 Changeset [14113] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup_mp.js
- ps/trunk/binaries/data/mods/public/gui/session/menu.js
- …
- 16:28 Changeset [14112] by
-
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- 16:14 BuildInstructions edited by
- minor cleanup (diff)
- 16:06 Ticket #2121 (ARM build issues) updated by
- You are right, only the precise build is failing, I missed that. It …
- 16:02 Ticket #2121 (ARM build issues) updated by
- Reviewing the build log, …
- 15:23 Ticket #2249 (Problems with "--without-lobby") updated by
-
Owner, Status changed
- 15:08 Changeset [14111] by
-
- ps/trunk/build/premake/premake4.lua
- ps/trunk/build/premake/premake4/bin/release/premake4.exe
- ps/trunk/build/premake/premake4/scripts/release.lua
- …
- 14:06 Ticket #2250 (Mesh Artwork not loading) updated by
- There shouldn't be any difference between multiplayer and singleplayer …
- 14:02 Ticket #2252 (Aegis Bot not playing in multiplayer mode) closed by
- duplicate: This isn't related to multiplayer, but Aegis currently can't handle …
- 13:58 Ticket #2187 ([PATCH] Remove EntityLimitsChanger) updated by
-
Keywords, Milestone changed
I opted to put it in a separate list, as IMO it wasn't nice to have a … - 13:15 Ticket #2251 (Multiplayer mode unable to win after defeating enemy) updated by
- Could be related, but you can eg use Alt+D to open the developer …
- 12:43 Ticket #2251 (Multiplayer mode unable to win after defeating enemy) updated by
- Replying to leper: > Are you sure that you killed every …
- 12:35 Ticket #2252 (Aegis Bot not playing in multiplayer mode) updated by
-
Cc, Component changed
- 12:33 Ticket #2251 (Multiplayer mode unable to win after defeating enemy) updated by
- Are you sure that you killed every enemy unit? The AI likes to hide well…
- 12:32 Ticket #2121 (ARM build issues) reopened by
- After latest changes armhf failed to build in the PPA: …
- 12:20 Ticket #2252 (Aegis Bot not playing in multiplayer mode) updated by
-
Milestone changed
- 12:20 Ticket #2251 (Multiplayer mode unable to win after defeating enemy) updated by
-
Milestone changed
- 12:20 Ticket #2250 (Mesh Artwork not loading) updated by
-
Milestone changed
- 12:07 Ticket #2252 (Aegis Bot not playing in multiplayer mode) updated by
-
Description changed
- 12:03 Ticket #2252 (Aegis Bot not playing in multiplayer mode) created by
- When playing against Aegis Bot in multiplayer mode, the bot does not …
- 11:55 Ticket #2251 (Multiplayer mode unable to win after defeating enemy) created by
- I have played the multiplayer mode several times with another human …
- 11:36 Ticket #2250 (Mesh Artwork not loading) created by
- The following artwork is not loading when playing in multiplayer mode. …
- 10:54 Ticket #1568 (update bundled enet to 1.3.10) updated by
-
Description, Summary changed
- 10:52 Changeset [14110] by
-
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- 10:49 Ticket #2249 (Problems with "--without-lobby") created by
- Building with "--without-lobby" is broken, it still requires gloox: …
- 09:04 Changeset [14109] by
-
- ps/trunk/binaries/data/mods/public/maps/random/rmgen/tileclass.js
- 09:02 Changeset [14108] by
-
- ps/trunk/binaries/data/mods/public/maps/random/islands.js
- ps/trunk/binaries/data/mods/public/maps/random/lake.js
- ps/trunk/binaries/data/mods/public/maps/random/rmgen/placer.js
- …
- 01:57 Changeset [14107] by
-
- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
11/07/13:
- 23:20 Changeset [14106] by
-
- ps/trunk/build/workspaces/update-workspaces-with-atlas.bat
- 23:07 Changeset [14105] by
-
- ps/trunk/binaries/data/mods/public/gui/lobby/prelobby.js
- 23:03 Changeset [14104] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 22:45 Changeset [14103] by
-
- ps/trunk/source/tools/autobuild2/build.pl
- ps/trunk/source/tools/autobuild2/manage.cgi
- 22:20 BuildInstructions edited by
- Lobby. (diff)
- 22:19 premake edited by
- Lobby. (diff)
- 22:06 Ticket #2241 ([PATCH] Remove g_ScriptingHost and implement global to compartment 1 ...) updated by
- In 14102: […]
- 22:06 Changeset [14102] by
-
- ps/trunk/binaries/system/readme.txt
- ps/trunk/source/lib/file/archive/archive_builder.cpp
- ps/trunk/source/lib/file/archive/archive_builder.h
- …
- 22:02 Changeset [14101] by
-
- ps/trunk/source/ps/scripting/JSInterface_ConfigDB.cpp
- 21:59 Changeset [14100] by
-
- ps/trunk/binaries/system/glooxwrapper.dll
- ps/trunk/binaries/system/glooxwrapper.lib
- ps/trunk/binaries/system/glooxwrapper.pdb
- …
- 21:50 BuildInstructions edited by
- (diff)
- 21:50 BuildInstructions edited by
- Add gloox dependency. (diff)
- 21:17 Ticket #1504 ([PATCH] Multiplayer lobby) closed by
- fixed: Fixed in r14098
- 21:10 Changeset [14099] by
-
- ps/trunk/build/premake/premake4.lua
- 21:07 Changeset [14098] by
-
- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/binaries/data/mods/public/art/textures/ui/global/modern
- ps/trunk/binaries/data/mods/public/art/textures/ui/global/modern/background.png
- …
- 20:38 Changeset [14097] by
-
- ps/trunk/build/premake/premake4.lua
- ps/trunk/build/workspaces/update-workspaces.bat
- ps/trunk/source/lobby
- …
- 20:04 Changeset [14096] by
-
- ps/trunk/build/premake/extern_libs4.lua
- ps/trunk/libraries/win32/gloox
- ps/trunk/libraries/win32/gloox/include
- …
- 20:02 Changeset [14095] by
-
- ps/trunk/binaries/data/mods/public/maps/random/islands.js
- ps/trunk/binaries/data/mods/public/maps/random/persian_highlands.js
- ps/trunk/binaries/data/mods/public/maps/random/rmgen/placer.js
- 19:50 Changeset [14094] by
-
- ps/trunk/libraries/win32/cryptopp
- ps/trunk/source/lib/external_libraries/cryptopp.h
- 19:49 Changeset [14093] by
-
- ps/trunk/build/premake/extern_libs4.lua
- 19:06 Changeset [14092] by
-
- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- 15:50 Changeset [14091] by
-
- ps/trunk/binaries/data/mods/public/maps/random/persian_highlands.js
- ps/trunk/binaries/data/mods/public/maps/random/rmgen/placer.js
- 15:22 Ticket #1649 (Add more victory conditions / Gamemodes) updated by
- Lol, forgot to add a check for the gametype, so every gametype was …
- 14:21 Ticket #1649 (Add more victory conditions / Gamemodes) updated by
- New version, this time with a countdown. It is rather playable IMO …
- 13:38 Changeset [14090] by
-
- ps/trunk/binaries/data/mods/public/maps/random/islands.js
- 13:00 Changeset [14089] by
-
- ps/trunk/binaries/data/mods/public/maps/random/islands.js
Note:
See TracTimeline
for information about the timeline view.
