Timeline
05/04/14:
- 23:38 Ticket #2528 (Traders in formation) updated by
- In 15111: […]
- 23:38 Changeset [15111] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_support_trader.xml
- 23:36 Ticket #2528 (Traders in formation) created by
- There was an issue in A16 with trader formation tasked to a trade …
- 23:27 SpiderMonkey created by
- Initial version - a place to direct all the wiki references to SpiderMonkey
- 23:02 Debugging edited by
- (diff)
- 22:35 Ticket #2524 (Clean obsolete / broken art files) updated by
- Replying to sanderd17: > I wonder if we should actually …
- 22:22 Changeset [15110] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 20:54 Ticket #2109 ([PATCH] Optimisation of Fixed Point Trigonometic Approximations) updated by
- They shouldn't be used then.
- 20:48 Ticket #2109 ([PATCH] Optimisation of Fixed Point Trigonometic Approximations) updated by
- To be correct, we're sure they're not consistent across platforms, as …
- 20:47 Ticket #2527 (0AD ctrl + number notworking) updated by
- Replying to leper: > Are you by any chance using an AZERTY …
- 19:52 Ticket #2527 (0AD ctrl + number notworking) updated by
- Are you by any chance using an AZERTY keyboard layout?
- 19:51 Ticket #2109 ([PATCH] Optimisation of Fixed Point Trigonometic Approximations) updated by
- Replying to Radagast: > I don't get the point of the …
- 19:48 Ticket #2109 ([PATCH] Optimisation of Fixed Point Trigonometic Approximations) updated by
- I don't get the point of the discussion here. Won't JavaScript finally …
- 19:39 Ticket #2517 ([PATCH] Register all component classes as global) updated by
- The hotloading is reloading all files/components. We in our case need …
- 19:32 Ticket #2527 (0AD ctrl + number notworking) created by
- Hi while playing 0AD, the definition of unit group or buildind with …
- 19:27 Ticket #2526 (OOS MP 2 players r15109) created by
- Deal with it :p
- 18:27 WikiStart edited by
- Add debugging (diff)
- 18:15 Ticket #2517 ([PATCH] Register all component classes as global) updated by
- I don't think Hotloading is a good idea, because that would bring more …
- 18:12 Ticket #2517 ([PATCH] Register all component classes as global) updated by
- Will remove TODO then. For part 2 I thought of splitting the C++ …
- 17:36 Ticket #2517 ([PATCH] Register all component classes as global) updated by
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Keywords changed
- 17:36 Ticket #2525 (OOS in MP game) updated by
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Summary changed
- 17:30 Ticket #2525 (OOS in MP game) created by
- OOS, 4-player, Volcanic Lands.
- 16:55 Ticket #2507 (QA for alpha17) updated by
- Replying to scythetwirler: > Replying to [ticket:2507 …
- 16:44 Ticket #2507 (QA for alpha17) updated by
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Description, Milestone, Summary changed
- 16:43 Ticket #2507 (QA for alpha17) updated by
- Replying to fabio: > it's not clear the difference …
- 16:41 Ticket #2507 (QA for alpha17) updated by
-
Description changed
- 16:29 Ticket #2521 (AfterBattle Music) updated by
- Probably just change the code.
- 16:28 Ticket #2521 (AfterBattle Music) updated by
-
Component changed
- 15:49 Ticket #2507 (QA for alpha17) updated by
-
Description changed
- 15:02 Ticket #2495 (Load Game Broken) updated by
- @historic_bruno Sure, save/load relies on users picking a capable …
- 14:07 CreatingNewUnits edited by
- Reverting some source links since these directories point to the … (diff)
- 13:50 Ticket #2329 ([PATCH] Simplify and improve x86/amd64 CPU build flags) updated by
-
Milestone changed
Better to postpone this after a new release. - 13:49 Ticket #2469 ([PATCH] link failure without not-used Boost.Signals library when ...) updated by
-
Milestone changed
Better to postpone this after a new release. - 11:26 Ticket #2517 ([PATCH] Register all component classes as global) updated by
- Looks good, the TODO is unnecessary (I think this will be quite …
- 11:25 Ticket #2524 (Clean obsolete / broken art files) updated by
- There are some obj files also which is a format like dae which doesńt …
- 10:44 Ticket #2524 (Clean obsolete / broken art files) updated by
- I wonder if we should actually delete those old art files, or what the …
- 10:35 Ticket #2524 (Clean obsolete / broken art files) updated by
- I don't want to commit this yet because it's so close to A16 release, …
- 10:29 Ticket #2524 (Clean obsolete / broken art files) created by
- This is more of a long term task: basically the art folders are a …
- 10:18 Ticket #2495 (Load Game Broken) updated by
- Replying to agentx: > #1089 is a 2 years old ticket for …
- 10:11 Ticket #2523 (Make skirmish entities more mod friendly) created by
- Currently, to adapt the skirmish entities to a mod that simply adds a …
- 10:08 Changeset [15109] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/structures/ptolemies/merchant_tent.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/ptolemies/dock.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/ptolemies/house.xml
- …
- 10:03 Ticket #2517 ([PATCH] Register all component classes as global) updated by
- Note i might have mistake in because the linker forced me to change …
- 10:01 Ticket #2517 ([PATCH] Register all component classes as global) updated by
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Keywords changed
- 08:00 Ticket #2521 (AfterBattle Music) updated by
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Keywords, Milestone changed
Are you wanting to compose after battle music, or write code to change … - 07:55 Ticket #2272 (Crash on start OSX 10.9: com.apple.CoreGraphics interpolate_table) updated by
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Milestone changed
I consider it "worked around" for now, but a better fix would be done … - 07:52 Changeset [15108] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_decorative.xml
- 07:49 Ticket #2515 (Taking big screenshot is crashing.) closed by
- fixed: In 15107: […]
- 07:49 Changeset [15107] by
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- ps/trunk/source/lib/tex/tex_codec.cpp
- 06:48 Exposed_VFS_Functions edited by
- Update (diff)
- 06:14 Finding_Your_Way_Around edited by
- Add link to JS debugging guide (diff)
- 06:08 AnimationExportTutorial edited by
- More wikification (diff)
- 05:50 CreatingNewUnits edited by
- wikify this a bit (diff)
- 05:32 Mod_Layout edited by
- (diff)
- 05:25 Mod_Layout edited by
- Add links for simulation/data subfolders (diff)
- 05:24 Cheat_Templates created by
- Initial version
- 05:00 TDD_FileFormats edited by
- (diff)
- 04:44 Changeset [15106] by
-
- ps/trunk/binaries/data/mods/public/gui/session/menu.js
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- 04:33 TerrainFileFormat edited by
- (diff)
- 04:27 Finding_Your_Way_Around edited by
- (diff)
- 04:21 Finding_Your_Way_Around edited by
- (diff)
- 04:18 Finding_Your_Way_Around edited by
- Update to latest SVN (diff)
- 03:51 Mod_Layout edited by
- Update to latest SVN (diff)
- 03:30 TDD_FileFormats edited by
- (diff)
- 03:29 TerrainFileFormat created by
- Initial version
- 03:13 Changeset [15105] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 02:43 Ticket #2356 (OS X Atlas crash in ...) updated by
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Cc changed
Doesn't look like wxWidgets will have a new release before A16, …
05/03/14:
- 23:44 Ticket #96 ([PATCH][Atlas] Copy-and-paste of entities) updated by
- It´d be nice if you could save those copy paste. Let´s say you have a …
- 22:14 Ticket #96 ([PATCH][Atlas] Copy-and-paste of entities) updated by
- Atlas uses wxWidgets, IMO it's best to start with what wxWidgets can …
- 21:06 Ticket #2522 (Upgrade tinygettext with STK changes) created by
- The SuperTuxKart team has been improving the tinygettext library on …
- 19:53 Changeset [15104] by
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- ps/trunk/binaries/data/mods/public/simulation/components/SkirmishReplacer.js
- 19:29 Changeset [15103] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/ProductionQueue.js
- 18:40 Ticket #2517 ([PATCH] Register all component classes as global) updated by
- oh ... yes .. I remember :D sorry.
- 18:06 Ticket #2521 (AfterBattle Music) updated by
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Owner changed
- 18:05 Ticket #2521 (AfterBattle Music) created by
- After the combat music is played during a battle, the music should …
- 15:05 Changeset [15102] by
-
- ps/trunk/binaries/data/mods/public/art/actors/units/ptolemies/hero_cleopatra.xml
- ps/trunk/binaries/data/mods/public/art/meshes/structural/ptol_corral.dae
- ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/ptol_cleopatra.png
- …
- 15:04 Changeset [15101] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/skirmish/units/default_infantry_ranged_b.xml
- 13:40 Ticket #2397 ([PATCH] CCmpAIManager documented and updated) updated by
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Cc, Keywords, Milestone changed
- 13:01 Ticket #96 ([PATCH][Atlas] Copy-and-paste of entities) updated by
- I'm just adding my diff in case it would be useful. My approach was …
- 11:47 Ticket #96 ([PATCH][Atlas] Copy-and-paste of entities) updated by
- I had to rebuild my workspaces (didn't expect that), but after that, …
- 11:21 Changeset [15100] by
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- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
- ps/trunk/binaries/data/mods/public/gui/splashscreen/splashscreen.xml
- 11:07 Changeset [15099] by
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- ps/trunk/binaries/data/mods/public/gui/savedgames/load.xml
- 10:59 Changeset [15098] by
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- ps/trunk/binaries/data/mods/public/gui/locale/locale_advanced.xml
- 10:53 Changeset [15097] by
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- ps/trunk/binaries/data/mods/public/gui/session/menu.js
- 10:45 Changeset [15096] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup_mp.xml
- ps/trunk/binaries/data/mods/public/gui/locale/locale.xml
- ps/trunk/binaries/data/mods/public/gui/locale/locale_advanced.xml
- …
- 08:09 Ticket #2517 ([PATCH] Register all component classes as global) updated by
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Keywords changed
Euhm, I'd like to see the RegisterComponentType method modified, … - 07:05 Ticket #96 ([PATCH][Atlas] Copy-and-paste of entities) updated by
- I added copy example, could you review if it is the right way please.
- 07:05 Ticket #96 ([PATCH][Atlas] Copy-and-paste of entities) updated by
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Keywords, Milestone, Summary changed
- 06:57 Ticket #942 ([PATCH] Improve Atlas toolbar) updated by
- hi historic_bruno, I fixed all you tell me, could you review once …
- 06:15 Ticket #96 ([PATCH][Atlas] Copy-and-paste of entities) updated by
- Do we have any cross-platform clipboard in the project? EDIT: …
- 06:00 Changeset [15095] by
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- ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Ptolemies 2.xml
- 05:38 Ticket #2517 ([PATCH] Register all component classes as global) updated by
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Summary changed
- 02:15 Ticket #2517 ([PATCH] Register all component classes as global) updated by
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Keywords changed
- 02:14 Ticket #2517 ([PATCH] Register all component classes as global) updated by
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Owner, Status, Summary changed
- 02:12 Ticket #2517 ([PATCH] Register all component classes as global) updated by
- Attached a patch. Still I'm not really sure about this. Because my …
- 02:07 Ticket #1663 ([PATCH] Caching / texture loading issue with release data) updated by
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Milestone changed
- 02:07 Ticket #1687 ([PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in ...) updated by
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Milestone changed
- 02:03 Ticket #2331 ([ENHANCEMENT] Age Phase Sound) updated by
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Milestone changed
- 02:02 Ticket #1939 ([PATCH] Profiler got corrupted: showing all as unlogged) updated by
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Milestone changed
- 02:01 Ticket #2010 ([PATCH] Improved BuildingAI + implemented different Attack tags for ...) updated by
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Milestone changed
05/02/14:
- 23:14 Changeset [15094] by
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- ps/trunk/binaries/data/mods/public/gui/locale/locale_advanced.js
- ps/trunk/binaries/data/mods/public/gui/locale/locale_advanced.xml
- 22:24 Ticket #2520 ((Skirmish?) maps without default camera position for the players crash) created by
- Maps without camera position defined in the map file crash badly. …
- 22:08 Changeset [15093] by
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- ps/trunk/binaries/data/mods/public/maps/skirmishes/Sicilia (2).xml
- 21:50 Ticket #2489 (Lobby subject should be translated.) updated by
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Milestone, Type changed
Since we are already in string and feature freeze, I'm pushing this. - 21:00 Ticket #2517 ([PATCH] Register all component classes as global) updated by
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Description changed
- 20:58 Ticket #2517 ([PATCH] Register all component classes as global) updated by
- The cheat isn't a component.
- 20:57 Ticket #2517 ([PATCH] Register all component classes as global) updated by
- Replying to Radagast: > That's strange. It didn't work for …
- 20:56 Ticket #2517 ([PATCH] Register all component classes as global) updated by
- That's strange. It didn't work for me. It rather was random. Did you …
- 20:51 Ticket #938 (Link together Atlas projects in XCode) updated by
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Component changed
- 20:51 Ticket #2188 (AlcInit failed when starting Atlas from main menu) updated by
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Component changed
- 20:50 Ticket #2129 (AIDiff undefined warnings in Atlas) updated by
-
Component changed
- 20:50 Ticket #2519 (problem in dock placement for random maps) created by
- In random maps (either islands or migration), the dock placement is …
- 20:49 Ticket #2114 ([ATLAS] Crash in CPatchRData::BuildWater - GeForce GTX 660 / win 7) updated by
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Component changed
- 20:49 Ticket #1321 ([ATLAS] Assertion failed: "m->imodeldef") updated by
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Component changed
- 20:48 Ticket #559 ([ATLAS] brush shapes and tile/vertex styles) updated by
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Component changed
- 20:47 Ticket #1696 ([PATCH] Some special entities can't be placed in Atlas) updated by
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Component changed
- 20:46 Ticket #1490 (TechnologyManager produces errors in Atlas under obscure conditions) updated by
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Component changed
- 20:45 Ticket #1404 (Add starting phase and max phase to map files and Atlas) updated by
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Component changed
- 20:45 Ticket #422 (Atlas entity editor) updated by
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Component changed
- 20:27 Ticket #2111 ([PATCH] hqdof.fs shader error with GeForce GTX 660 / Win 7) updated by
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Milestone changed
- 14:16 Ticket #1860 ([PATCH] Use a vector for iterating in the ComponentManager) updated by
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Milestone changed
- 14:11 Ticket #2038 ([PATCH] Let units from siege tower ungarrison over walls) updated by
-
Milestone changed
- 14:10 Ticket #2317 (Random CTD (segfaults) at startup on OSX) updated by
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Milestone changed
- 13:03 Changeset [15092] by
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- ps/trunk/binaries/data/mods/public/simulation/ai/petra/attackManager.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/attackPlan.js
- 12:32 Changeset [15091] by
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- ps/trunk/binaries/data/mods/public/gui/session/session.js
- 12:11 Ticket #2485 (javascript sprintf error since translation update) updated by
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Milestone changed
- 12:09 Ticket #2485 (javascript sprintf error since translation update) closed by
- fixed: In 15090: […]
- 12:09 Changeset [15090] by
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- ps/trunk/binaries/data/mods/public/gui/session/input.js
- ps/trunk/binaries/data/mods/public/simulation/components/BuildRestrictions.js
- ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
- …
- 10:58 Ticket #2111 ([PATCH] hqdof.fs shader error with GeForce GTX 660 / Win 7) updated by
- If the issue was the one above this is fixed if it is related to an …
- 09:34 Changeset [15089] by
-
- ps/trunk/binaries/data/mods/public/globalscripts/sprintf.js
- 09:27 Changeset [15088] by
-
- ps/trunk/binaries/data/mods/public/globalscripts/sprintf.js
- 06:19 Ticket #2495 (Load Game Broken) updated by
- #1089 is a 2 years old ticket for AIs not saving data. This is a …
- 01:13 Ticket #942 ([PATCH] Improve Atlas toolbar) updated by
- No problem, thank you for working on this! :) Atlas could use some …
- 01:09 Ticket #942 ([PATCH] Improve Atlas toolbar) updated by
- Hi historic_bruno, thx for your feedback, First I wanna say Im sorry , …
- 01:07 Ticket #2495 (Load Game Broken) updated by
- Replying to agentx: > A release which doesn't support …
- 00:46 Ticket #942 ([PATCH] Improve Atlas toolbar) updated by
-
Keywords, Milestone changed
- 00:46 Ticket #942 ([PATCH] Improve Atlas toolbar) updated by
-
There are a few minor formatting issues I noticed:
*
ToolButton.cpp…
05/01/14:
- 23:31 Ticket #2495 (Load Game Broken) updated by
- Did I misunderstand, or are you saying it worked with Alpha 15? What …
- 23:06 Changeset [15087] by
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- ps/trunk/binaries/data/mods/public/gui/session/menu.js
- 22:58 Ticket #2427 ([PATCH] AtlasUI does not open on on commandline Mavericks 10.9) updated by
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Milestone changed
- 22:43 Ticket #2430 (Improve the RangeManager (and other components) spatial subdivision system) updated by
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Milestone changed
- 22:38 Ticket #2431 ([PATCH] Calculate visible patches only when frustum changes) updated by
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Milestone changed
- 22:30 Ticket #404 (Makefile build system should have pyrogenesis/test targets depend on ...) updated by
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Milestone changed
- 22:29 Ticket #1380 ([PATCH] Water reflections bug on Mac w/ Intel HD 3000 graphics) updated by
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Milestone changed
- 22:18 Ticket #1646 ([PATCH] Show unmet requirements in technology icon tooltips) updated by
- It'd be nice to indicate which structures actually count as …
- 22:10 Ticket #2499 ([PATCH] Add slower speed options) updated by
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Milestone changed
Pushed due to string freeze, sorry for not getting this in earlier. - 21:28 Ticket #1149 ([PATCH] wcscasecmp does exist on OS X Lion) updated by
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Milestone changed
- 21:28 Ticket #1396 ([PATCH] Test UTF-8 handling of scripts and data) updated by
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Milestone changed
- 21:28 Ticket #2495 (Load Game Broken) updated by
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Milestone changed
A release which doesn't support save/load is hardly an Alpha, call it … - 21:26 Ticket #1646 ([PATCH] Show unmet requirements in technology icon tooltips) updated by
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Milestone changed
- 21:25 Ticket #2022 ([PATCH] Territory Memory fragmentation) updated by
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Milestone changed
- 21:25 Ticket #2026 ([PATCH] Skinning optimisations.) updated by
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Milestone changed
- 21:24 Ticket #2264 ([PATCH] Implement terrain flattening) updated by
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Milestone changed
- 21:24 Ticket #1540 ([PATCH] Disable "scenario editor" menu item when atlas is disabled) updated by
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Milestone changed
- 21:23 Ticket #2441 (AI stops gathering resources at certain point in game) updated by
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Milestone changed
- 21:22 Ticket #994 (Running / Charging Units) updated by
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Milestone changed
- 21:22 Ticket #2513 ([PATCH] 0ad crash when enabling "smoothing LOS" during game) updated by
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Milestone changed
- 21:22 Ticket #2514 (partially no image when enabling postprocessing) updated by
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Milestone changed
- 21:14 Ticket #2514 (partially no image when enabling postprocessing) updated by
- I have had the same issue aswell. Solution is to tick options and …
- 21:03 Ticket #2495 (Load Game Broken) updated by
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Milestone changed
So we shouldn't release any _alpha_ just because it doesn't support X? … - 20:58 Ticket #2495 (Load Game Broken) updated by
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Milestone changed
This is an engine bug, not an AI bug. Saving and loading is a feature … - 20:46 Ticket #2495 (Load Game Broken) updated by
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Milestone changed
Yes, but saving with AIs (be it the current or others that aren't even … - 19:43 Ticket #2495 (Load Game Broken) updated by
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Milestone changed
> AIs don't work with saved games, nothing new or extraordinary. … - 17:46 ReleaseProcess edited by
- (diff)
- 17:24 Ticket #2516 (Expand Rating System) updated by
- I don't think we should rate games with more than two teams; there's …
- 16:06 Ticket #2517 ([PATCH] Register all component classes as global) updated by
- Replying to sanderd17: > Apparently not But I extended …
- 15:31 Ticket #2517 ([PATCH] Register all component classes as global) updated by
- Apparently not
- 15:18 Ticket #2460 ([PATCH] Savanna Ravine scenario AI makes no units) updated by
- Indeed, that fixes it and the explanation makes sense too. Well done! …
- 15:14 Ticket #2460 ([PATCH] Savanna Ravine scenario AI makes no units) updated by
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Keywords changed
- 15:13 Ticket #2460 ([PATCH] Savanna Ravine scenario AI makes no units) closed by
- fixed: In 15086: […]
- 15:13 Changeset [15086] by
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- ps/trunk/binaries/data/mods/public/simulation/ai/aegis/headquarters.js
- 14:59 Changeset [15085] by
-
- ps/trunk/binaries/data/mods/public/gui/lobby/prelobby.xml
- 14:46 Ticket #2517 ([PATCH] Register all component classes as global) updated by
- Didn't it work already?
- 14:17 Ticket #2460 ([PATCH] Savanna Ravine scenario AI makes no units) updated by
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Cc, Milestone changed
Feature freeze doesn't mean commit freeze (bugfixes are still … - 14:07 Ticket #2460 ([PATCH] Savanna Ravine scenario AI makes no units) updated by
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Keywords, Milestone, Summary changed
Sent ticket into review queue for Alpha 17 (according to IRC, Alpha 16 … - 14:04 Ticket #2460 ([PATCH] Savanna Ravine scenario AI makes no units) updated by
- I did a rough port of testbot to the new common-api and it does not …
- 13:38 Changeset [15084] by
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- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.xml
- 13:18 Ticket #2518 (Pasting with middle mouse button) created by
- Pasting in textInputs doesn't work for the middle mouse
- 11:25 CreatingNewUnits edited by
- Final (diff)
- 10:15 Ticket #2517 ([PATCH] Register all component classes as global) created by
- When someone makes a mod now, they have to copy the entire component …
- 10:11 ReleaseProcess edited by
- (diff)
- 09:31 Changeset [15083] by
-
- ps/trunk/binaries/data/l10n/ca.engine.po
- ps/trunk/binaries/data/l10n/de.engine.po
- ps/trunk/binaries/data/l10n/es_CL.engine.po
- …
- 08:21 Ticket #942 ([PATCH] Improve Atlas toolbar) updated by
- Good icon, listed under cc-by, so we only need to mention her …
- 08:09 Ticket #2516 (Expand Rating System) updated by
- Any player count without fixed teams should also be seen as a …
- 06:55 Ticket #2516 (Expand Rating System) updated by
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Owner changed
It'd be nice if you spelled the owner as scythetwirler instead of … - 06:19 Ticket #2109 ([PATCH] Optimisation of Fixed Point Trigonometic Approximations) updated by
- Replying to leper: > Replying to Josh: > > …
- 06:01 Ticket #942 ([PATCH] Improve Atlas toolbar) updated by
- Image from http://shlyapnikova.deviantart.com Toolbar Icon Set
- 05:38 Ticket #2495 (Load Game Broken) updated by
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Milestone, Priority changed
Replying to Josh: > How much does this impact normal game … - 05:32 Ticket #2109 ([PATCH] Optimisation of Fixed Point Trigonometic Approximations) updated by
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Keywords changed
Replying to Josh: > FeXoR: Could you please look at … - 05:09 Ticket #2495 (Load Game Broken) updated by
- How much does this impact normal game use? Does this only affect the …
- 05:06 Ticket #2276 ([PATCH]Opening the developer overlay doesn't work in games started ...) closed by
- fixed: Remaining issues moved to #2516.
- 05:05 Ticket #2516 (Expand Rating System) created by
- Currently only 1 vs. 1 games started through the multiplayer lobby are …
- 04:58 Ticket #2109 ([PATCH] Optimisation of Fixed Point Trigonometic Approximations) updated by
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Keywords, Milestone changed
FeXoR: Could you please look at committing this? - 03:22 Changeset [15082] by
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- ps/trunk/binaries/data/l10n/engine.pot
- ps/trunk/binaries/data/mods/public/l10n/public.pot
- ps/trunk/binaries/data/mods/public/simulation/ai/aegis/data.json
- 02:44 Changeset [15081] by
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- ps/trunk/binaries/data/l10n/engine.pot
- ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.xml
- ps/trunk/binaries/data/mods/public/gui/session/session.xml
- …
- 02:37 ReleaseProcess edited by
- (diff)
- 02:35 ReleaseProcess edited by
- (diff)
- 01:41 Changeset [15080] by
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- ps/trunk/binaries/data/l10n/engine.pot
- ps/trunk/binaries/data/mods/public/l10n/public.pot
- 01:25 Internationalization edited by
- (diff)
- 01:24 Changeset [15079] by
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- ps/trunk/binaries/data/mods/public/gui/lobby/Terms_of_Use.txt
- 01:21 Implementation_of_Internationalization_and_Localization edited by
- (diff)
- 00:33 Changeset [15078] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.xml
- ps/trunk/source/gui/CGUI.cpp
- …
04/30/14:
- 21:53 Ticket #2515 (Taking big screenshot is crashing.) updated by
-
Description changed
- 21:52 Ticket #2515 (Taking big screenshot is crashing.) updated by
-
Cc changed
- 21:47 Ticket #2515 (Taking big screenshot is crashing.) updated by
-
Description changed
- 21:46 Ticket #2515 (Taking big screenshot is crashing.) created by
- GDB backtrace: http://pastebin.com/ppvmCRC9 Crashlog and dmp from …
- 20:59 CreatingNewUnits created by
- Creation tutorial part 1, part 2 + images will follow
- 20:52 Modding_Guide edited by
- (diff)
- 20:51 Modding_Guide edited by
- (diff)
- 20:51 Modding_Guide edited by
- (diff)
- 20:49 Modding_Guide edited by
- (diff)
- 19:53 Changeset [15077] by
-
- ps/trunk/binaries/data/config/default.cfg
- 19:22 Changeset [15076] by
-
- ps/trunk/binaries/data/mods/public/gui/common/common_styles.xml
- 18:48 Ticket #2507 (QA for alpha17) updated by
- I meant the typos stuff :)
- 18:39 Ticket #2507 (QA for alpha17) updated by
- Replying to sanderd17: > Replying to [comment:12 …
- 17:32 Ticket #2507 (QA for alpha17) updated by
- Replying to stanislas69: > But why is this ticket a so …
- 14:39 Ticket #2507 (QA for alpha17) updated by
- Ragequit, that´s nearly all if the moms asks him to stop he could …
- 12:26 Ticket #2507 (QA for alpha17) updated by
- Replying to sanderd17: > AFAIK, the resign resigns you …
- 12:24 Ticket #2507 (QA for alpha17) updated by
- Replying to Josh: > In 15074: > {{{ > …
- 10:53 Ticket #2314 ([PATCH] Simplify the gates) closed by
- invalid: So, guess that's settled.
- 10:16 Ticket #2507 (QA for alpha17) updated by
- Replying to Josh: > Also correct some capitalization The …
- 08:47 Ticket #2513 ([PATCH] 0ad crash when enabling "smoothing LOS" during game) updated by
- I have tested it again, the bug appear only, when I activate …
- 08:30 Ticket #2507 (QA for alpha17) updated by
- In 15074: […]
- 08:29 Changeset [15075] by
-
- ps/trunk/binaries/data/config/default.cfg
- 08:28 Changeset [15074] by
-
- ps/trunk/binaries/data/mods/public/gui/session/menu.js
- 08:21 Ticket #2324 ([PATCH] Actor format update) updated by
-
Cc, Milestone changed
- 08:20 Ticket #2400 ([PATCH / DISCUSSION] Handle players which leave a MP game and do not rejoin) updated by
-
Keywords, Milestone changed
- 08:18 Ticket #2513 ([PATCH] 0ad crash when enabling "smoothing LOS" during game) updated by
- Do you have GLSL enabled?
- 08:17 Ticket #2486 (Error in the aegis AI, Path to target.) updated by
-
Cc changed
- 08:15 Ticket #2314 ([PATCH] Simplify the gates) updated by
- Replying to feneur: > As far as I know all other games …
- 08:11 Ticket #2451 (Text-Based Options are not Automatically Saved) updated by
-
Description, Milestone, Owner, Summary changed
Fixing this (unfortunately) will be non-trivial. - 08:03 Ticket #2479 (tex_dds.cpp(466): Invalid/unsupported texture format) closed by
- fixed: Seems to be fixed now.
- 08:01 GUI_-_Coding_Conventions edited by
- Remove some duplication and increase readability. (diff)
- 07:46 TDD_GUI edited by
- Move non-maintained pages to an archive section (diff)
- 07:36 Changeset [15073] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/global/button/button_stone_unselected.png
- 07:32 Ticket #2507 (QA for alpha17) updated by
-
Description changed
- 07:31 Ticket #2507 (QA for alpha17) updated by
- In 15072: […]
- 07:31 Changeset [15072] by
-
- ps/trunk/binaries/data/mods/public/gui/options/options.js
- ps/trunk/binaries/data/mods/public/gui/options/options.xml
- ps/trunk/binaries/data/mods/public/gui/session/menu.js
- 07:08 Ticket #2507 (QA for alpha17) updated by
-
Description changed
In 15071: […] - 07:04 Ticket #2500 (Update Aegis’s description) closed by
- fixed: In 15071: […]
- 07:04 Changeset [15071] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/global/button/button_stone_unselected.png
- ps/trunk/binaries/data/mods/public/gui/common/common_styles.xml
- ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.xml
- …
- 06:54 Ticket #2426 ([PATCH] Resolve always failing TestNetComms::test_basic_DISABLED()) updated by
-
Milestone changed
As #2488 will not be completed by A16, I'm moving this to A17. - 06:44 Ticket #2397 ([PATCH] CCmpAIManager documented and updated) updated by
- Replying to wraitii: > I'd suggest you write the comments …
- 06:42 Ticket #2357 ([PATCH] Notify user when workers are out-of-work) updated by
-
Milestone changed
- 06:38 Changeset [15070] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/global/modern/tick-disabled.png
- ps/trunk/binaries/data/mods/public/gui/common/modern/setup.xml
- ps/trunk/binaries/data/mods/public/gui/common/modern/sprites.xml
- …
- 05:12 Ticket #973 ([PATCH] Add naval / water map support to AIs) updated by
- I am not sure that I am interpreting you correctly, but I was …
- 02:49 Ticket #2439 (Lobby ToS Visibility) closed by
- fixed: Fixed in r15069.
- 02:47 Ticket #2312 ([PATCH] Redesign Lobby Login UI) updated by
-
Keywords, Milestone, Priority changed
- 02:46 Ticket #2312 ([PATCH] Redesign Lobby Login UI) updated by
- In 15069: […]
- 02:46 Changeset [15069] by
-
- ps/trunk/binaries/data/mods/public/gui/common/modern/sprites.xml
- ps/trunk/binaries/data/mods/public/gui/lobby/prelobby.js
- ps/trunk/binaries/data/mods/public/gui/lobby/prelobby.xml
- …
- 02:08 Ticket #973 ([PATCH] Add naval / water map support to AIs) updated by
- it's possible to get somewhat like builds being used by the players of …
- 01:09 Ticket #2514 (partially no image when enabling postprocessing) updated by
- GLSL has to be enabled first.
04/29/14:
- 23:45 Ticket #2507 (QA for alpha17) updated by
- In 15068: […]
- 23:45 Changeset [15068] by
-
- ps/trunk/binaries/data/mods/public/gui/savedgames/save.xml
- 21:42 Ticket #2514 (partially no image when enabling postprocessing) created by
- If I set "postprocessing" in the settings, I'm doesn't see anything of …
- 21:39 Ticket #2512 (Voting system) updated by
- Offering draws (especially in team games), kicking verbally abusive …
- 21:38 Ticket #2513 ([PATCH] 0ad crash when enabling "smoothing LOS" during game) created by
- If I set "smoothing LOS" in the settings, and start a map like …
- 20:51 Ticket #2512 (Voting system) updated by
- Voting for what? (I'm not familiar with Savage XR)
- 19:47 Ticket #1663 ([PATCH] Caching / texture loading issue with release data) updated by
- Replying to Josh: > Is this still a valid issue? I …
- 18:47 Changeset [15067] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 17:08 Ticket #2512 (Voting system) created by
- A voting system (as used in Savage XR) would be very flexible and …
- 17:00 Ticket #2510 (Support inline link tag) updated by
-
Description changed
- 16:59 Ticket #2439 (Lobby ToS Visibility) updated by
- Replying to scythetwirler: > The different widths of the …
- 16:58 Ticket #2510 (Support inline link tag) created by
- It would be nice to be able to support XMPP subjects in the lobby …
- 16:51 Changeset [15066] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
- ps/trunk/binaries/data/mods/public/simulation/ai/tutorial-ai/economic_walkthrough.js
- 16:47 Ticket #2507 (QA for alpha17) updated by
- AFAIK, the resign resigns you immediately, while the exit gives you …
- 16:31 Ticket #2439 (Lobby ToS Visibility) updated by
- The different widths of the textfields kinda bothers me.
- 16:29 Ticket #2507 (QA for alpha17) updated by
- I'll take care of the first bullet when I get home in a couple hours.
- 16:07 Ticket #2509 ([PATCH] Separate mod config from global config) created by
- Currently the VFS mounts all config folders under config/, including a …
- 15:55 Ticket #2507 (QA for alpha17) updated by
- I think you should automatically resign when exiting. Unless that …
- 15:44 Ticket #2507 (QA for alpha17) created by
-
Some minor issues testing current SVN:
*
the save game menu still … - 15:10 Changeset [15065] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
- 14:08 Ticket #1000 (Please consider enabling https on trac and forum) updated by
- I'd be nice to get this fixed. Right now https://play0ad.com somehow …
- 13:46 Ticket #1000 (Please consider enabling https on trac and forum) updated by
- There are also free signed Class 1 Certificates available: …
- 13:10 Ticket #2439 (Lobby ToS Visibility) updated by
- Good point on the checkboxes. I'll concate those, but I think we need …
- 13:04 Ticket #2439 (Lobby ToS Visibility) updated by
- I think one button + one checkmark to show both is enough
- 09:15 Changeset [15064] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Armour.js
- 08:03 Ticket #2494 (Split the POT file of the public mod in more manageable POTs) updated by
- IMO, the name of the mod (public) should stay part of the po file …
- 07:22 Ticket #942 ([PATCH] Improve Atlas toolbar) updated by
- I think it would be nice to have some visual distinction between the …
- 06:48 Ticket #942 ([PATCH] Improve Atlas toolbar) updated by
-
Keywords, Summary changed
- 03:45 Ticket #2439 (Lobby ToS Visibility) updated by
- I've mostly drafted the GUI: [[Image(...)]]
- 02:07 Changeset [15063] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/global/modern/button
- ps/trunk/binaries/data/mods/public/art/textures/ui/global/modern/button/red-unselected-center-bottom.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/global/modern/button/red-unselected-center-center.png
- …
- 01:32 Ticket #2449 (Store more lobby user statistics into the database.) updated by
- Also linked to this is #2504.
- 00:39 Ticket #2506 ([PATCH] GLSL requires GenTangents) updated by
-
Description, Milestone, Owner, Priority, Summary changed
- 00:30 Ticket #2501 ([WIP PATCH] Help to translate button) updated by
- In 15062: […]
- 00:30 Changeset [15062] by
-
- ps/trunk/binaries/data/mods/public/gui/common/functions_global_object.js
- ps/trunk/binaries/data/mods/public/gui/manual/manual.xml
- ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.xml
- …
- 00:30 Ticket #2505 (0ad crash on various maps when GLSL is enabled) closed by
- fixed: In 15061: […]
- 00:30 Changeset [15061] by
-
- ps/trunk/binaries/data/mods/public/gui/options/options.js
- ps/trunk/source/renderer/Renderer.cpp
- ps/trunk/source/renderer/Renderer.h
- …
04/28/14:
- 23:54 Ticket #2506 ([PATCH] GLSL requires GenTangents) created by
- GLSL should not require GenTangents. See discussion at …
- 22:19 Changeset [15060] by
-
- ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.xml
- 22:17 Ticket #2501 ([WIP PATCH] Help to translate button) closed by
- fixed: In 15059: […]
- 22:17 Changeset [15059] by
-
- ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.xml
- 22:14 Ticket #2505 (0ad crash on various maps when GLSL is enabled) updated by
-
Summary changed
- 22:05 Ticket #2215 (Structure: Ptolemies: Corral) updated by
-
Owner changed
- 21:28 Ticket #1663 ([PATCH] Caching / texture loading issue with release data) updated by
- Replying to Josh: > Is this still a valid issue? Yes.
- 21:23 Ticket #2501 ([WIP PATCH] Help to translate button) updated by
-
Description, Summary changed
- 21:19 Ticket #1663 ([PATCH] Caching / texture loading issue with release data) updated by
- I don't think so, It only happens on SVN since textures are not cached.
- 21:18 Ticket #2505 (0ad crash on various maps when GLSL is enabled) updated by
- Same here on windows 8.1 64bits. Only workaround I've found is to …
- 21:16 Ticket #2505 (0ad crash on various maps when GLSL is enabled) created by
- If I set "prefere GLSL" in the settings, and start a map like …
- 20:54 Ticket #1663 ([PATCH] Caching / texture loading issue with release data) updated by
- Is this still a valid issue? I haven't noticed any particularly slow …
- 20:45 Ticket #2233 (Unit: Ship: Ptolemies: Juggernaut) updated by
-
Milestone changed
Pushed to A17 due to lack of activity in the art developpement. - 20:45 Ticket #2463 (Multiplayer : Lobby enhancement) closed by
- duplicate: I'm going to close this as a duplicate of #2504 and #2448.
- 20:45 Ticket #2227 (Structure: Gauls: Rotary Mill) updated by
-
Milestone changed
- 20:45 Ticket #2227 (Structure: Gauls: Rotary Mill) updated by
- Pushed to A17 due to lack of activity in the art developpement. …
- 20:44 Ticket #2225 (Structure: Romans: Wonder: Temple of Capitoline Jupiter) updated by
-
Milestone changed
Pushed to A17 due to lack of activity in the art developpement. - 20:44 Ticket #2504 ([PATCH] Add individual player detail in lobby) created by
- When clicking on a player name in the lobby playerlist, additional …
- 20:44 Ticket #2224 (Structure: Persians: Wonder: Gate of all Nations) updated by
-
Milestone changed
Pushed to A17 due to lack of activity in the art developpement. - 20:43 Ticket #2223 (Structure: Texture: Mauryans: Wonder: Big Stupa) updated by
-
Milestone changed
Pushed to A17 due to lack of activity in the art developpement. - 20:43 Ticket #2221 (Structure: Iberians: Barracks) updated by
-
Milestone changed
Pushed to A17 due to lack of activity in the art developpement. - 20:43 Ticket #2216 (Structure: Ptolemies: Blacksmith) updated by
-
Milestone changed
Pushed to A17 due to lack of activity in the art developpement. - 20:39 Ticket #2448 (Display gameplay statistics from the lobby on a website) updated by
- #2463 mentioned it might be nice to show currently running games as …
- 20:22 Ticket #2293 ("Agema" helmet.) updated by
-
Milestone changed
Waiting for Sighvatr Input moving to A17 - 20:22 Ticket #2061 (Mauryan Ox trader) updated by
-
Type changed
- 20:21 Ticket #2292 ("Thracian Cap" helmet) updated by
-
Milestone changed
Waiting for Sighvatr Input moving to A17 - 20:21 Ticket #2289 ("Cataphract" helmet) updated by
-
Milestone changed
Waiting for Sighvatr Input moving to A17 - 20:20 Ticket #2288 ("Officer Helmet") updated by
-
Milestone changed
Waiting for Sighvatr Input moving to A17 - 20:20 Ticket #2215 (Structure: Ptolemies: Corral) updated by
-
Milestone changed
Missing some tweaks pushing to A17 - 20:18 Ticket #2061 (Mauryan Ox trader) updated by
-
Milestone changed
- 20:16 Ticket #2061 (Mauryan Ox trader) updated by
- Moving to A17 thread is here …
- 19:59 Changeset [15058] by
-
- ps/trunk/binaries/data/mods/public/gui/text/quotes.txt
- 19:19 Ticket #2116 ([PATCH] Allow resetting splash screen) updated by
-
Keywords changed
- 19:18 Ticket #2116 ([PATCH] Allow resetting splash screen) closed by
- fixed: In 15057: […]
- 19:18 Changeset [15057] by
-
- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/binaries/data/mods/public/gui/options/options.js
- ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.js
- …
- 19:13 Ticket #2503 (Different idle/walk stances with enemies around) created by
- It would be nice to have two idle/walk state for animations. One for …
- 18:55 Ticket #2502 (Show icons when at the end of a line) updated by
-
Description changed
- 18:45 Ticket #2502 (Show icons when at the end of a line) created by
- Our GUI engine does not show icons if they are at the end of a line. …
- 17:54 Changeset [15056] by
-
- ps/trunk/binaries/data/mods/public/gui/summary/summary.js
- 17:35 Ticket #1419 ([PATCH] Report nice error messages to Windows users with missing ...) updated by
-
Milestone changed
SDL 1.2 is not fully supported yet so pushing it to A17 - 17:33 Ticket #2501 ([WIP PATCH] Help to translate button) created by
- Often someone asks me : 'how can I help translating the game. It would …
- 17:17 Ticket #2497 ([PATCH] Display how many remaining buildings are needed to advance phase) closed by
- fixed: In 15055: […]
- 17:17 Changeset [15055] by
-
- ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
- ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
- 15:05 Ticket #2496 (Need to send units to attack twice) closed by
- fixed: In 15054: […]
- 15:05 Changeset [15054] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Formation.js
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 14:31 Changeset [15053] by
-
- ps/trunk/binaries/data/l10n/ar.engine.po
- ps/trunk/binaries/data/l10n/bg.engine.po
- ps/trunk/binaries/data/l10n/br.engine.po
- …
- 14:23 Ticket #1712 ([PATCH][ATLAS] Music and ambient sounds keep playing after simulation test) updated by
-
Milestone changed
- 14:23 Ticket #1973 ([PATCH] Regenerative resources) updated by
-
Milestone changed
- 13:59 Ticket #2441 (AI stops gathering resources at certain point in game) updated by
- Not sure what the attachment is doing here, it seems to belong to …
- 13:54 Ticket #2109 ([PATCH] Optimisation of Fixed Point Trigonometic Approximations) updated by
- Pushing to A17 to have time to implement it in JS and to test it.
- 13:48 Ticket #2343 ([PATCH] Attack preference based on bonus) updated by
-
Milestone changed
Moving it to A17 not enough time to test. - 12:11 Changeset [15052] by
-
- ps/trunk/binaries/data/mods/public/gui/options/options.js
- ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.xml
- 10:44 Ticket #2466 (Gauls fortress destruction) updated by
-
Milestone changed
- 10:40 Ticket #2497 ([PATCH] Display how many remaining buildings are needed to advance phase) updated by
- Ok, I'm finding my way around the internationalization system! And the …
- 10:13 Ticket #2500 (Update Aegis’s description) created by
- Reported by the Italian translator Fabio …
- 09:32 Ticket #2492 (Have a bot regenerate POT files on string changes) updated by
-
Description changed
You are right, and it makes perfect sense with Transifex downloading … - 07:52 Ticket #2499 ([PATCH] Add slower speed options) updated by
- Couldn't figure out how to delete duplicate attachments.
- 07:51 Ticket #2499 ([PATCH] Add slower speed options) updated by
- Thanks, fixed spelling for Leisurely and changed unhurried to Relaxed.
- 07:39 Changeset [15051] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup_mp.js
- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
- 07:02 Ticket #2401 (Toggling the wireframe mode works in rated games) updated by
-
Milestone changed
- 07:02 Ticket #2401 (Toggling the wireframe mode works in rated games) closed by
- fixed: In 15050: […]
- 07:02 Changeset [15050] by
-
- ps/trunk/source/graphics/GameView.cpp
- 05:51 Ticket #2497 ([PATCH] Display how many remaining buildings are needed to advance phase) updated by
- Extra whitespace on line 714.
- 05:49 Ticket #2499 ([PATCH] Add slower speed options) updated by
- I think it's spelled "Leisurely". IMO, "Relaxed" would be a more …
- 03:10 BuildInstructions edited by
- Add ICU package to install command for remaining linux distributions. (diff)
- 02:48 Ticket #2497 ([PATCH] Display how many remaining buildings are needed to advance phase) updated by
- It would probably be a good idea to display a different text if we …
- 01:48 Changeset [15049] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/global/button/button_stone_unselected.png
- 01:42 Changeset [15048] by
-
- ps/trunk/source/tools/XpartaMuPP/ELO.py
- 01:13 Changeset [15047] by
-
- ps/trunk/source/tools/XpartaMuPP/ELO.py
- 00:23 Ticket #2492 (Have a bot regenerate POT files on string changes) updated by
- It would probably be better (less noisy) if we only ran the bot once a …
- 00:01 Ticket #2499 ([PATCH] Add slower speed options) updated by
-
Keywords changed
04/27/14:
- 23:59 Ticket #2499 ([PATCH] Add slower speed options) updated by
-
Milestone changed
- 23:14 Ticket #2499 ([PATCH] Add slower speed options) updated by
-
Summary changed
- 23:13 Ticket #2499 ([PATCH] Add slower speed options) updated by
-
Summary changed
- 22:57 Ticket #2499 ([PATCH] Add slower speed options) created by
- Add slower speed options. …
- 22:30 Ticket #2498 (Add support for GUI testing) created by
- There are some circumstances that require us to test the GUI code. …
- 22:24 Changeset [15046] by
-
- ps/trunk/binaries/data/l10n/engine.pot
- ps/trunk/binaries/data/mods/public/gui/common/functions_utility.js
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- …
- 22:09 Ticket #2272 (Crash on start OSX 10.9: com.apple.CoreGraphics interpolate_table) updated by
- Is this fixed ?
- 22:01 Ticket #2444 (Implement hero auras for ptolemaic and Seleucid heroes.) updated by
-
Milestone changed
Missing Ptolemy IV, Cleopatra + One sele Hero. Pushing it to A17 - 21:54 Ticket #2444 (Implement hero auras for ptolemaic and Seleucid heroes.) updated by
- Nothing, the xml and json data schema gets recognised by the messages …
- 21:50 BuildInstructions edited by
- debian/ubuntu cleanup (diff)
- 21:49 Ticket #2444 (Implement hero auras for ptolemaic and Seleucid heroes.) updated by
- What is needed for it to be compatible with transifex ?
- 21:48 BuildInstructions edited by
- (diff)
- 21:47 Ticket #2087 ([PATCH] Scroll through loading screen tips) updated by
-
Milestone changed
Isn't the ready word a bit long in certain languages ? Maybe a click … - 21:45 BuildInstructions edited by
- cmake should noto be needed with system nvtt (diff)
- 21:26 Changeset [15045] by
-
- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
- 21:10 Changeset [15044] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- 21:06 BuildInstructions edited by
- Update for ubuntu 14.04. Mostly just a rewording. (diff)
- 21:06 Changeset [15043] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- 21:03 Changeset [15042] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- 20:41 Changeset [15041] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
- 20:30 Changeset [15040] by
-
- ps/trunk/binaries/data/mods/public/gui/common/modern/sprites.xml
- ps/trunk/binaries/data/mods/public/gui/splashscreen/splashscreen.xml
- 20:23 Changeset [15039] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
- 20:18 Changeset [15038] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
- 20:14 Ticket #2496 (Need to send units to attack twice) updated by
- I think it has to do with priorities. F.e. when you move your soldiers …
- 20:10 Ticket #2446 (Rounding problem in AI maxHitpoints for hele civs, making some units idle) updated by
-
Milestone changed
Okay, Alway good to see new hacks :) Pushing it to A17. - 20:05 Ticket #2446 (Rounding problem in AI maxHitpoints for hele civs, making some units idle) updated by
- stan That would have been a possibility, but I've seen cases where …
- 19:59 Ticket #2446 (Rounding problem in AI maxHitpoints for hele civs, making some units idle) updated by
- Should we push it to A17 ?
- 19:54 Ticket #2446 (Rounding problem in AI maxHitpoints for hele civs, making some units idle) updated by
- I'm pretty sure this is a problem with technologies being wrongly …
- 19:49 Ticket #2497 ([PATCH] Display how many remaining buildings are needed to advance phase) created by
- This simple patch displays in the tooltip how many buildings more are …
- 19:38 Changeset [15037] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- 19:36 Ticket #2446 (Rounding problem in AI maxHitpoints for hele civs, making some units idle) updated by
- Well instead of this isHurt: function() { return (this.hitpoints() …
- 19:24 Ticket #2496 (Need to send units to attack twice) created by
- https://www.youtube.com/watch?v=6wx_CawlUkw I select my units, …
- 19:24 Changeset [15036] by
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- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
- 19:01 Ticket #2460 ([PATCH] Savanna Ravine scenario AI makes no units) updated by
- Yves, I don't think so. The problem with #2446 is with all hele civs …
- 18:44 Ticket #2460 ([PATCH] Savanna Ravine scenario AI makes no units) updated by
- Could be the issue described in #2446.
- 18:42 Ticket #2446 (Rounding problem in AI maxHitpoints for hele civs, making some units idle) updated by
- I'm quite sure #2460 has the same cause.
- 18:37 Ticket #2446 (Rounding problem in AI maxHitpoints for hele civs, making some units idle) updated by
- What do you mean exactly ? - if a fix to simulation ? can you be …
- 18:28 Changeset [15035] by
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- ps/trunk/binaries/data/mods/public/gui/common/modern/styles.xml
- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.xml
- 17:56 Changeset [15034] by
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- ps/trunk/binaries/data/mods/public/gui/session/input.js
- 17:32 Ticket #2447 ([PATCH] Require that all users confirm game settings before host can ...) updated by
- In 15033: […]
- 17:32 Changeset [15033] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- 16:52 Changeset [15032] by
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- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.xml
- 16:14 Ticket #2492 (Have a bot regenerate POT files on string changes) updated by
-
Component changed
- 16:14 Ticket #2494 (Split the POT file of the public mod in more manageable POTs) updated by
-
Component changed
- 16:01 Changeset [15031] by
-
- ps/trunk/binaries/data/l10n/ar.engine.po
- ps/trunk/binaries/data/l10n/bg.engine.po
- ps/trunk/binaries/data/l10n/br.engine.po
- …
- 15:58 Ticket #2493 (Add an internationalization and localization component to Trac) closed by
- fixed: Done
- 15:52 Ticket #2372 (Fix Javascript warnings showing up with the new SpiderMonkey) updated by
-
Description changed
- 15:51 Ticket #2372 (Fix Javascript warnings showing up with the new SpiderMonkey) updated by
- In 15030: […]
- 15:51 Changeset [15030] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- ps/trunk/binaries/data/mods/public/gui/session/input.js
- 15:41 Ticket #2372 (Fix Javascript warnings showing up with the new SpiderMonkey) updated by
-
Description changed
- 15:38 Changeset [15029] by
-
- ps/trunk/binaries/data/mods/public/gui/session/messages.js
- 15:37 Changeset [15028] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
- 15:33 Changeset [15027] by
-
- ps/trunk/binaries/data/mods/public/gui/session/messages.js
- ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
- ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
- …
- 15:28 Changeset [15026] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- 15:11 Changeset [15025] by
-
- ps/trunk/binaries/data/mods/public/maps/skirmishes/Belgian Bog (2).xml
- 15:10 Changeset [15024] by
-
- ps/trunk/binaries/data/mods/public/maps/skirmishes/Belgian Bog (2).xml
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_03.json
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_04.json
- …
- 14:41 Changeset [15023] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 14:28 Ticket #2331 ([ENHANCEMENT] Age Phase Sound) updated by
-
Summary changed
- 14:27 Ticket #2331 ([ENHANCEMENT] Age Phase Sound) updated by
-
Description changed
- 14:26 Ticket #2331 ([ENHANCEMENT] Age Phase Sound) updated by
-
Type, Description changed
- 14:18 Ticket #2441 (AI stops gathering resources at certain point in game) updated by
- According to those line Aegis counts the number of farms it has : If …
- 13:58 Ticket #1699 ([PATCH] Spartan females won't chase ranged units (Infinite Chase Bug)) updated by
-
Summary changed
- 13:46 Ticket #2495 (Load Game Broken) updated by
-
Description changed
- 13:41 Ticket #2495 (Load Game Broken) updated by
- To make it clear, this has nothing to do with …
- 13:31 Ticket #2495 (Load Game Broken) created by
- The API doesn't continue loaded games. OnUpdate of a bot is called, …
- 12:02 Changeset [15022] by
-
- ps/trunk/binaries/data/mods/public/gui/lobby/Terms_of_Use.txt
- ps/trunk/binaries/data/mods/public/l10n/public.pot
- 11:13 Changeset [15021] by
-
- ps/trunk/binaries/data/mods/public/l10n/messages.json
- ps/trunk/binaries/data/mods/public/l10n/public.pot
- 11:02 Ticket #2492 (Have a bot regenerate POT files on string changes) updated by
-
Description changed
- 11:00 Ticket #2492 (Have a bot regenerate POT files on string changes) updated by
- Certainly.
- 10:56 Ticket #2446 (Rounding problem in AI maxHitpoints for hele civs, making some units idle) updated by
- can't you just use Math.round((this.hitpoints()) ?
- 10:54 Ticket #2372 (Fix Javascript warnings showing up with the new SpiderMonkey) updated by
- there is a warning with cmd.metadata being undefined line 223 in …
- 10:46 Ticket #1419 ([PATCH] Report nice error messages to Windows users with missing ...) updated by
- There is an implemented function in the SDL to this crossplatforms I …
- 10:24 Ticket #2494 (Split the POT file of the public mod in more manageable POTs) updated by
-
Owner changed
- 10:24 Ticket #2494 (Split the POT file of the public mod in more manageable POTs) created by
- == Reasons == We should do this because it makes the life of …
- 10:03 Ticket #2490 (Training heros with no attack triggers errors.) closed by
- fixed: In 15020: […]
- 10:03 Changeset [15020] by
-
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- 09:47 Ticket #2492 (Have a bot regenerate POT files on string changes) updated by
- Could the tool download the po files, and commit it in one commit with …
- 09:38 Ticket #2492 (Have a bot regenerate POT files on string changes) updated by
-
Description changed
- 09:36 Ticket #2492 (Have a bot regenerate POT files on string changes) updated by
-
Description changed
- 09:34 Ticket #2493 (Add an internationalization and localization component to Trac) created by
- We should have an “I18n & L10n” component.
- 09:33 Ticket #2492 (Have a bot regenerate POT files on string changes) updated by
-
Description changed
- 09:32 Ticket #2492 (Have a bot regenerate POT files on string changes) updated by
-
Description changed
- 09:31 Ticket #2492 (Have a bot regenerate POT files on string changes) created by
- Once a day, the bot should: 1. Save a copy of each of the (two) …
- 08:12 Ticket #2439 (Lobby ToS Visibility) updated by
- Initial versions of the lobby Terms of Service and Terms of Use were …
- 08:10 Ticket #2453 (0AD crashes when Chinese characters are used) closed by
- fixed: There have been substantial internationalization changes to the font …
- 07:59 Changeset [15019] by
-
- ps/trunk/binaries/data/mods/public/gui/lobby/Terms_of_Service.txt
- ps/trunk/binaries/data/mods/public/gui/lobby/Terms_of_Use.txt
- 07:40 BuildInstructions edited by
- Include a missing dependency. (diff)
- 07:37 Ticket #2491 ([PATCH] Keep XMPP connections alive) closed by
- fixed: In 15018: […]
- 07:37 Changeset [15018] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
- ps/trunk/binaries/data/mods/public/gui/lobby/prelobby.js
- …
- 05:59 Ticket #2491 ([PATCH] Keep XMPP connections alive) updated by
-
Keywords, Summary changed
- 05:40 Ticket #2491 ([PATCH] Keep XMPP connections alive) created by
- Wake up gloox periodically to make sure no XMPP connections timeout.
- 05:38 Ticket #2490 (Training heros with no attack triggers errors.) updated by
-
Description changed
- 05:38 Ticket #2490 (Training heros with no attack triggers errors.) updated by
-
Summary changed
- 05:38 Ticket #2490 (Training heros with no attack triggers errors.) created by
- Upon training of a hero without an attack (such as the Mauryan hero …
- 05:26 Changeset [15017] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/tutorial-ai/tutorial.js
- 05:22 Changeset [15016] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/tutorial-ai/introductory_tutorial.js
- ps/trunk/binaries/data/mods/public/simulation/ai/tutorial-ai/tutorial.js
- 05:16 Ticket #2489 (Lobby subject should be translated.) updated by
- The ideal solution would be with …
- 02:26 Ticket #2489 (Lobby subject should be translated.) updated by
-
Description changed
- 02:26 Ticket #2489 (Lobby subject should be translated.) created by
- XMPP lobby subject should be translated for i18n. (and also implemented).
- 02:23 Changeset [15015] by
-
- ps/trunk/binaries/data/mods/public/gui/aiconfig/aiconfig.js
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- ps/trunk/binaries/data/mods/public/l10n/public.pot
- 02:07 Changeset [15014] by
-
- ps/trunk/binaries/data/mods/public/gui/common/modern/sprites.xml
- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.xml
- 01:39 Ticket #2314 ([PATCH] Simplify the gates) updated by
- Replying to Gallaecio: > What good is it to have an …
- 00:49 Changeset [15013] by
-
- ps/trunk/binaries/data/mods/public/art/actors/particle/seeds.xml
- ps/trunk/binaries/data/mods/public/art/particles/seeds.xml
- ps/trunk/binaries/data/mods/public/art/particles/smoke.xml
- …
- 00:45 Changeset [15012] by
-
- ps/trunk/binaries/data/mods/public/gui/common/modern/setup.xml
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
Note:
See TracTimeline
for information about the timeline view.
