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Timeline



10/19/14:

22:59 Ticket #2271 (Support VC++ 2013) updated by Timothy Hamlett
The debug build worked, the release build did not work. I still got …
22:50 Ticket #2179 (Optimization of "gui sim update" needed when large groups of units are ...) updated by Radagast
Keep it up. Do you think using Sets may improve performance further as …
22:41 Ticket #2881 (Unfinished Skirmish Maps (Tuscan Acropolis, Two Seas, Corinthian Isthmus)) updated by Josiah Hamlett
Owner, Status changed
10:13 Ticket #2885 (zoom in/out) created by grtop
when i change the speed of the game it is not possible to zoom in/out …
04:27 openttd-lowmem.png attached to Ticket #2705 by Anthony J. Bentley
screenshot: OpenTTD in low-memory situation
04:27 Ticket #2705 (Graceful error on inability to allocate cache) updated by Anthony J. Bentley
OpenTTD is an example of doing the right thing: it informs the user …

10/18/14:

23:08 Ticket #2884 (Features on play0ad) created by Raymond
On http://play0ad.com/game-info/features/ under "Unit formations:" …
22:45 Ticket #2675 ([PATCH] x86_x64.cpp fails to build with -fpie on i386) updated by ben
In 15890: […]
22:45 Changeset [15890] by ben
  • ps/trunk/source/lib/sysdep/arch/x86_x64/x86_x64.cpp
Reverts r15886 due to licensing issues (source/lib is MIT licensed) …
22:04 Ticket #657 (Waypoint Flags) updated by leper
Replying to rolf.sievers: > Leper, you mentioned: > With …
21:50 Ticket #2875 ([NEEDS INFO] Game Crashing When Launching Skirmish) updated by historic_bruno
A few things about the config, you have "ugly water" enabled which is …
21:49 Ticket #657 (Waypoint Flags) updated by Rolf Sievers
Leper, you mentioned: With the lines you have the choice of either …
19:13 Ticket #2843 (Split East Asian locale mod for memory saving) updated by llen_llen
Since we have separate supports for respective East Asian locales now …
18:37 Ticket #2179 (Optimization of "gui sim update" needed when large groups of units are ...) updated by mimo
In 15889: […]
18:37 Changeset [15889] by mimo
  • ps/trunk/binaries/data/mods/public/gui/session/unit_actions.js
  • ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
  • ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
improve gui performance, refs #2179 comment 28
18:36 Ticket #2179 (Optimization of "gui sim update" needed when large groups of units are ...) updated by mimo
All buildable entities for all units are transfered (through the …
18:34 Ticket #2271 (Support VC++ 2013) updated by Timothy Hamlett
The biggest difference I see so far is that the build has a progress …
16:28 Changeset [15888] by scythetwirler
  • ps/trunk/source/tools/XpartaMuPP/XpartaMuPP.py
Adds compatibility for XMPP differences between platforms that can …
11:22 Ticket #2875 ([NEEDS INFO] Game Crashing When Launching Skirmish) updated by Stan
Summary changed
09:39 Ticket #2875 ([NEEDS INFO] Game Crashing When Launching Skirmish) updated by alon768
I'm used the newest verison 0.17 alpha
09:33 system_info.2.txt attached to Ticket #2875 by alon768
09:33 mainlog.html attached to Ticket #2875 by alon768
08:38 Ticket #2833 ([Integrated graphics] GUI breaks when hovering water inside the SoD) updated by Itms
Description, Owner changed
08:35 Ticket #2883 (GUI text fields suddenly vanish--just empty spaces) closed by Itms
duplicate: This is a duplicate of #2833. To fix this, you should use another …
06:59 Changeset [15887] by ben
  • ps/trunk/build/premake/extern_libs4.lua
  • ps/trunk/libraries/source/valgrind/lib
Removes empty valgrind lib directory and linker setting from …
05:10 Ticket #2675 ([PATCH] x86_x64.cpp fails to build with -fpie on i386) updated by historic_bruno
Keywords changed
Thanks! I used your patch and this ticket as inspiration, and combined …
05:07 Ticket #2675 ([PATCH] x86_x64.cpp fails to build with -fpie on i386) closed by ben
fixed: In 15886: […]
05:07 Changeset [15886] by ben
  • ps/trunk/source/lib/sysdep/arch/x86_x64/x86_x64.cpp
Fixes cpuid to work with i386 CPUs and PIE/PIC, based on old GCC …
03:56 Ticket #2858 ([PATCH] Error: Failed to load image from file "ICON_ScenarioEditor") updated by historic_bruno
Keywords changed
Thanks for the patch. I didn't like having to call SetIcon on each …
03:53 Ticket #2858 ([PATCH] Error: Failed to load image from file "ICON_ScenarioEditor") closed by ben
fixed: In 15885: […]
03:53 Changeset [15885] by ben
  • ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.cpp
  • ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.h
  • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp
Fixes Atlas error when using the map open/save dialog on Linux, based …
03:05 Ticket #2883 (GUI text fields suddenly vanish--just empty spaces) updated by John
Replying to historic_bruno: > What are your config …
03:03 mainlog.html attached to Ticket #2883 by John
as requested
02:11 Ticket #2875 ([NEEDS INFO] Game Crashing When Launching Skirmish) updated by historic_bruno
It's crashing in the ATI drivers, I'm inclined to consider this a …
01:07 Ticket #2271 (Support VC++ 2013) updated by historic_bruno
Almost certainly not.
01:06 Ticket #2883 (GUI text fields suddenly vanish--just empty spaces) updated by historic_bruno
Description changed
What are your config settings like, have you modified any, especially …

10/17/14:

23:56 Ticket #2883 (GUI text fields suddenly vanish--just empty spaces) updated by Jaison
Ok thanks for the screenshot. I had something like that, but that's a …
23:43 Ticket #2883 (GUI text fields suddenly vanish--just empty spaces) updated by John
Jaison, The fields are there, just empty (black). Same with the …
23:38 alpha17_notext.png attached to Ticket #2883 by John
The game GUI with no text fields
23:37 Ticket #2875 ([NEEDS INFO] Game Crashing When Launching Skirmish) updated by alon768
i'm dont know is isn't work after i'm lunch the skirmish i'm want to …
23:05 interestinglog.html attached to Ticket #2883 by John
An uninterestng "interestinglog"
23:04 system_info.txt attached to Ticket #2883 by John
As requested: system info dump
23:04 Ticket #2883 (GUI text fields suddenly vanish--just empty spaces) updated by Jaison
Are they completely gone or are they black? If so settings were …
23:00 Ticket #2883 (GUI text fields suddenly vanish--just empty spaces) updated by John
System Info Kernel : Linux 3.2.0-70-generic (x86_64) Compiled : …
22:57 Ticket #2883 (GUI text fields suddenly vanish--just empty spaces) updated by Erik Johansson
Could you take a screenshot of what it looks like? Also, please look …
22:51 Ticket #2883 (GUI text fields suddenly vanish--just empty spaces) created by John
Alpha 17 release: When playing any map the text in the static GUI …
20:37 Ticket #2271 (Support VC++ 2013) updated by Stan
Does it change anything performance wise or exe size wise ?
20:05 Changeset [15884] by autobuild
  • ps/trunk/binaries/system/AtlasUI.dll
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
19:50 Ticket #2271 (Support VC++ 2013) closed by Itms
fixed: In 15883: […]
19:50 Changeset [15883] by Itms
  • ps/trunk/build/workspaces/update-workspaces.bat
Add back the VS2013 project files to the files generated by …
19:47 Ticket #2271 (Support VC++ 2013) updated by Itms
Ok, the VS2013 build seems to work fine, so I'm going to revert …
19:33 Ticket #2271 (Support VC++ 2013) updated by Itms
In 15882: […]
19:33 Changeset [15882] by Itms
  • ps/trunk/libraries/win32/boost
  • ps/trunk/libraries/win32/boost/include
  • ps/trunk/libraries/win32/boost/include/boost
Add Boost 1.56 libs for Windows, libraries subset created using the …
19:27 Ticket #2271 (Support VC++ 2013) updated by Itms
In 15881: […]
19:27 Changeset [15881] by Itms
  • ps/trunk/libraries/win32/boost
Remove Boost 1.53 libs for Windows. Refs #2271.
19:17 Ticket #2271 (Support VC++ 2013) updated by Itms
Milestone, Priority changed
Ok, I tried to update our Windows boost libraries to 1.56, using the …
19:15 Changeset [15880] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/baseManager.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/config.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
various small petra tunings
17:28 Ticket #2512 (Voting system) updated by Rolf Sievers
Description changed
How should a system like this handle players not responding at all? …
17:04 Ticket #2400 ([PATCH / DISCUSSION] Handle players which leave a MP game and do not rejoin) updated by scythetwirler
Replying to rolf.sievers: > When leaving leads to an …
17:03 Ticket #2400 ([PATCH / DISCUSSION] Handle players which leave a MP game and do not rejoin) updated by Rolf Sievers
When leaving leads to an automatic loss, there should be an …
16:52 Ticket #2400 ([PATCH / DISCUSSION] Handle players which leave a MP game and do not rejoin) updated by scythetwirler
A lot of possible solutions I'm thinking of would require #2305 to be …
16:24 Ticket #2880 ([NEEDS INFO] Windows Bug Problem Help!) updated by Itms
Component changed
Hello, and thanks for that report. Could you take a look at the …
16:19 Ticket #2830 ([PATCH] Tooltip should have their Counters line removed) closed by Itms
fixed: In 15879: […]
16:19 Changeset [15879] by Itms
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_b.xml
Remove another leftover "Counter" string, see also r15867. Patch by …
15:21 Ticket #2882 ([PATCH] 200 FPS in main menu) updated by fabio
You can enable vsync in game options for that, it will also save power …
13:00 screenshot.jpg attached to Ticket #2882 by Salesome
see FPS counter
12:58 Ticket #2882 ([PATCH] 200 FPS in main menu) created by Salesome
When starting the game, the FPS counter shows around 200 FPS in the …
07:33 Ticket #2649 (Atlas internationalization) updated by historic_bruno
Description changed
From a quick investigation, here are some of the issues with …
07:11 atlas-l10n-wip.patch attached to Ticket #2649 by historic_bruno
06:44 Ticket #2876 ([PATCH] Celt tower has a misleading unit in it) updated by Stan
Milestone changed
06:35 Ticket #2689 (Not able to get run 0ad from another account (0ad-0.0.16-alpha-osx64.dmg)) updated by historic_bruno
New A17 bundle is uploaded.
05:08 Ticket #2689 (Not able to get run 0ad from another account (0ad-0.0.16-alpha-osx64.dmg)) updated by historic_bruno
Indeed the problem was the l10n folder not being copied to the bundle, …
04:59 Ticket #2689 (Not able to get run 0ad from another account (0ad-0.0.16-alpha-osx64.dmg)) closed by ben
fixed: In 15878: […]
04:59 Changeset [15878] by ben
  • ps/trunk/build/workspaces/build-osx-bundle.sh
Adds missing l10n folder to OS X bundle build script, fixes #2689
04:48 Ticket #2881 (Unfinished Skirmish Maps (Tuscan Acropolis, Two Seas, Corinthian Isthmus)) created by Timothy Hamlett
There are several unfinished maps in the game. I recommend that a map …
03:39 Ticket #2689 (Not able to get run 0ad from another account (0ad-0.0.16-alpha-osx64.dmg)) updated by historic_bruno
Cc, Keywords, Milestone, Priority changed
03:32 Ticket #2689 (Not able to get run 0ad from another account (0ad-0.0.16-alpha-osx64.dmg)) updated by historic_bruno
Looking at build-osx-bundle.sh, it never even copies the l10n …
02:29 Ticket #2880 ([NEEDS INFO] Windows Bug Problem Help!) created by Kyle
Much to our regret we must report the program has encountered an …

10/16/14:

21:57 Ticket #2866 ([PATCH]Alignment error in German stats screen) updated by Jaison
Cc, Keywords, Milestone, Owner, Status, Summary changed
21:43 Ticket #2879 ([PATCH] Errors upon spectators using team chat.) updated by leper
Keywords changed
21:03 Ticket #2879 ([PATCH] Errors upon spectators using team chat.) created by scythetwirler
Spectators using team chat will trigger errors on the actual players …
20:37 sele_cavalry_archer_b.xml.patch attached to Ticket #2830 by Timothy Hamlett
20:36 Ticket #2830 ([PATCH] Tooltip should have their Counters line removed) reopened by Timothy Hamlett
19:38 Ticket #2858 ([PATCH] Error: Failed to load image from file "ICON_ScenarioEditor") updated by njm
Replying to historic_bruno: > Replying to [comment:5
19:33 Ticket #2858 ([PATCH] Error: Failed to load image from file "ICON_ScenarioEditor") updated by njm
Replying to Stan: > Replying to njm: > Does …
18:33 Ticket #2689 (Not able to get run 0ad from another account (0ad-0.0.16-alpha-osx64.dmg)) updated by Ludovic Rousseau
The bug is still present in Alpha 17
17:25 Ticket #1756 (Long/Tile Pathfinder Rewrite) updated by kanetaka
Replying to Itms: > You should probably propose a pull …
16:48 Ticket #2877 ([PATCH] Entity limit depending on tech) updated by agentx
Great idea. I started working on a island map and wanted the players …
16:41 Ticket #2876 ([PATCH] Celt tower has a misleading unit in it) updated by fabio
Thanks for the udpate, I would prefer anyway to disable the inner unit …
14:59 summary.js.patch attached to Ticket #2866 by Jaison
I have add summary patch.
14:49 Ticket #1756 (Long/Tile Pathfinder Rewrite) updated by Itms
Hello kanetaka. Just to keep you updated, wraitii is busy these weeks …
14:08 Ticket #2866 ([PATCH]Alignment error in German stats screen) updated by Itms
Hello Jaison, this is not the way contributors should propose …
14:03 Ticket #2877 ([PATCH] Entity limit depending on tech) updated by Itms
I really like the idea and the way it would allow to solve the …
13:57 fix2878-uninitialised-buffer.patch attached to Ticket #2878 by Echelon9
Proposed patch
13:55 Ticket #2878 ([PATCH] Valgrind warnings on game startup: ...) updated by Echelon9
Keywords, Summary changed
13:54 Ticket #2878 ([PATCH] Valgrind warnings on game startup: ...) created by Echelon9
Valgrind reports the following conditional jump or move depends on …
04:33 summary.js attached to Ticket #2866 by Jaison
Fixed version of Summary.js
04:31 Ticket #2866 ([PATCH]Alignment error in German stats screen) updated by Jaison
I have fixed this ;-) Please check after this if further problems …
02:40 Ticket #2866 ([PATCH]Alignment error in German stats screen) updated by Jaison
Replying to raymond: > buildings > "Verwaltungssitz" > …

10/15/14:

23:35 pology.diff attached to Ticket #2539 by leper
WIP, still needs potter.util's relpath
22:52 Changeset [15877] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/_petrabot.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/army.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/config.js
cleaning of the Petra configuration
22:39 limit.diff attached to Ticket #2877 by mimo
22:38 Ticket #2877 ([PATCH] Entity limit depending on tech) created by mimo
It may-be useful to have entity limits which are removed when a …
21:27 Ticket #2842 ([PATCH] Allow ReRegistering a Global even when not hotloading.) updated by leper
Keywords, Milestone changed
21:09 Ticket #2842 ([PATCH] Allow ReRegistering a Global even when not hotloading.) closed by Radagast
invalid
21:09 Ticket #2842 ([PATCH] Allow ReRegistering a Global even when not hotloading.) updated by Radagast
Your words make sense. I did quickly throw this patch together when I …
21:08 Ticket #2876 ([PATCH] Celt tower has a misleading unit in it) updated by Stan
As a fighting unit or a prop ?
21:08 Ticket #2876 ([PATCH] Celt tower has a misleading unit in it) closed by enrique
fixed: In 15876: […]
21:08 Changeset [15876] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/structures/gauls/scout_tower.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/gaul_outpost2.dae
Prevents gaul defense_tower_a from showing a unit when not garrisoned. …
20:28 Ticket #2876 ([PATCH] Celt tower has a misleading unit in it) updated by Enrique
I agree with Fabio here. Now with units showing when garrisoned on …
18:21 Ticket #2876 ([PATCH] Celt tower has a misleading unit in it) updated by Stan
I'll ask Enrique about it though I think we should use the engine as …
18:20 Changeset [15875] by enrique
  • ps/trunk/binaries/data/mods/public/art/textures/skins/structural/pers_struct.png
Upgraded persian struct texture missing in previous commit.
18:04 Changeset [15874] by leper
  • ps/trunk/source/gui/CGUI.cpp
  • ps/trunk/source/gui/COList.cpp
  • ps/trunk/source/gui/GUIRenderer.cpp
Change L10n code to use ps/Singleton, so that we can recreate it. This …
17:56 Ticket #2876 ([PATCH] Celt tower has a misleading unit in it) updated by fabio
Probably the best choice is to use a model without any support for …
17:34 Ticket #2552 (Upgrade miniupnpc to version 1.9) updated by leper
In 15873: […]
17:34 Changeset [15873] by leper
  • ps/trunk/build/workspaces/clean-workspaces.sh
  • ps/trunk/build/workspaces/update-workspaces.sh
Remove leftovers from bundled miniupnpc. Refs #2552. Fix cleanup of SM24.
17:17 Ticket #2875 ([NEEDS INFO] Game Crashing When Launching Skirmish) updated by Itms
Hello, can you please provide more information about this crash (when …
17:16 Ticket #2876 ([PATCH] Celt tower has a misleading unit in it) updated by Stan
What do you suggest ? Removing it & adding the ability to garrison one ?
16:59 system_info.txt attached to Ticket #2875 by alon768
16:59 crashlog.txt attached to Ticket #2875 by alon768
16:59 Ticket #2876 ([PATCH] Celt tower has a misleading unit in it) created by fabio
Celt tower is the only tower showing a unit inside it, this may …
16:59 crashlog.dmp attached to Ticket #2875 by alon768
16:57 Ticket #2875 ([NEEDS INFO] Game Crashing When Launching Skirmish) created by alon768
Much to our regret we must report the program has encountered an …
15:59 Changeset [15872] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/house_a_plants.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/house_c_plants.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/house_d_plants.xml
Upgraded persian houses and palace with normal and AO. Upgraded …
06:33 Changeset [15871] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
06:33 Ticket #2870 (Water glitches and disappears with "ugly water" setting) reopened by historic_bruno
I can reproduce this problem with waterugly=true on Windows w/ …
06:24 Mod_Layout edited by historic_bruno
Updates for recent changes (diff)
06:15 Finding_Your_Way_Around edited by historic_bruno
Updates for recent changes (diff)
06:11 Ticket #2870 (Water glitches and disappears with "ugly water" setting) updated by Jaison
No, the settings I had changed afterward and found that it's the way …
06:07 premake edited by historic_bruno
VS2005 is no longer supported, 2012 is (diff)
06:04 premake edited by historic_bruno
Updates for new miniupnpc requirement as sytem lib (diff)
06:03 BuildInstructions edited by historic_bruno
Updates for new miniupnpc requirement as sytem lib; removes confusing … (diff)
05:50 Ticket #2870 (Water glitches and disappears with "ugly water" setting) updated by historic_bruno
Looks like a bug, fast and ugly water doesn't mean it should disappear …
05:47 Ticket #2552 (Upgrade miniupnpc to version 1.9) closed by ben
fixed: In 15870: […]
05:47 Changeset [15870] by ben
  • ps/trunk/binaries/system/miniupnpc.dll
  • ps/trunk/binaries/system/miniupnpcd.dll
  • ps/trunk/build/premake/extern_libs4.lua
Removes bundled MiniUPnPc source, it is now a required system library …
01:40 Ticket #2870 (Water glitches and disappears with "ugly water" setting) closed by leper
invalid
01:29 Ticket #2870 (Water glitches and disappears with "ugly water" setting) updated by Jaison
Can be closed! Fast & Ugly water was checked. Have I missed, sorry. …
01:25 Ticket #2539 ([PATCH] Port i18n scripts to Pology) updated by leper
Description, Owner, Status changed
01:08 Ticket #2675 ([PATCH] x86_x64.cpp fails to build with -fpie on i386) updated by historic_bruno
Owner, Status changed
01:08 Ticket #2552 (Upgrade miniupnpc to version 1.9) updated by historic_bruno
Owner, Status changed
00:21 Ticket #2870 (Water glitches and disappears with "ugly water" setting) updated by Jaison
My System: System: Windows 8.1 Pro x64 Ram: 3GB Prozessor: Intel …
00:03 Ticket #2870 (Water glitches and disappears with "ugly water" setting) updated by Jaison
Map:Zagros Mountains (2)
00:01 mainlog.html attached to Ticket #2870 by Jaison
00:00 screenshot0006.png attached to Ticket #2870 by Jaison

10/14/14:

23:59 screenshot0004.png attached to Ticket #2870 by Jaison
23:58 system_info.txt attached to Ticket #2871 by historic_bruno
23:58 Ticket #2871 (SDL2: Cursor invisible in fullscreen on some Windows systems) created by historic_bruno
Reported on the forum: …
23:58 screenshot0003.png attached to Ticket #2870 by Jaison
23:56 Ticket #2870 (Water glitches and disappears with "ugly water" setting) created by Jaison
The color of the water changes to black when you zoom in closer with …
23:49 Ticket #2843 (Split East Asian locale mod for memory saving) updated by leper
See …
23:37 Changeset [15869] by ben
  • ps/trunk/source/lib/sysdep/os/win/wversion.cpp
  • ps/trunk/source/lib/sysdep/os/win/wversion.h
Updates Windows version strings for 8.1 and 10 (technical preview)
23:08 Ticket #2842 ([PATCH] Allow ReRegistering a Global even when not hotloading.) updated by Itms
Hello Rada, your patch doesn't compile, you have forgotten to add the …
22:59 Random_Map_Generator_Internals edited by Itms
At last, added the reference for the most useful function added in r15306 (diff)
22:45 Ticket #2671 ([PATCH] Change a scope in the Attack component for more modding flexibility) updated by Itms
Keywords changed
Thanks for the patch, and good modding!
22:44 Ticket #2671 ([PATCH] Change a scope in the Attack component for more modding flexibility) closed by Itms
fixed: In 15868: […]
22:44 Changeset [15868] by Itms
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
Change a scope for a bunch of variables in the Attack component. This …
22:38 Ticket #2830 ([PATCH] Tooltip should have their Counters line removed) updated by Itms
Keywords changed
Thanks for the patch, don't hesitate to reopen the ticket if someone …
22:37 Ticket #2830 ([PATCH] Tooltip should have their Counters line removed) closed by Itms
fixed: In 15867: […]
22:37 Changeset [15867] by Itms
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_hero_hannibal.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/merc_thrace_swordsman.xml
Remove some "Counters/Countered by" tooltips as the hard counters …
21:43 Changeset [15866] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/attackManager.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/chatHelper.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/config.js
internationalization of ai chat messages
20:58 Changeset [15865] by mimo
  • ps/trunk/binaries/data/mods/public/gui/session/messages.js
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
fix translation of ai chat messages (allowing for parameters)
17:33 Ticket #1424 ([PATCH] Remove hardcoded paths for better Linux Packaging support) closed by leper
fixed: To quote you from the linked ticket > /usr/games is by default …
06:18 Ticket #2868 (settings not changing after i change them) updated by Nathan Allen Keel
yes i click to change the setting may it be to make it windowed or the …
05:52 Ticket #1424 ([PATCH] Remove hardcoded paths for better Linux Packaging support) reopened by Vincent Cheng
There's recently been another bug report from an Ubuntu user about the …
03:49 removecountertooltips2.patch attached to Ticket #2830 by Timothy Hamlett
Updated the patch.
03:25 Changeset [15864] by leper
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_GuiInterface.js
Fix broken tests.
00:55 Ticket #2869 (Problems on 1024×600 resolution) closed by leper
invalid: 1024x768 is the minimum supported resolution. See …
00:52 map-selection-screen.png attached to Ticket #2869 by Anthony J. Bentley
00:52 initial-game-screen.png attached to Ticket #2869 by Anthony J. Bentley
00:51 history-window.png attached to Ticket #2869 by Anthony J. Bentley
00:49 Ticket #2869 (Problems on 1024×600 resolution) created by Anthony J. Bentley
Some parts of 0ad don’t work well on a 1024×600 screen. In particular, …

10/13/14:

23:59 Ticket #2868 (settings not changing after i change them) updated by Itms
If you're talking about sound levels, you have to hit Enter to save …
23:56 Ticket #2868 (settings not changing after i change them) created by Nathan Allen Keel
hello love the game an all types like this but i cant change any …
23:53 Ticket #2865 (Alignment error in German stats screen) closed by leper
duplicate: #2866
21:55 Changeset [15863] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
fix previous commit
21:52 Changeset [15862] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/gamestate.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/baseManager.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
prevent the AI from using disabled templates
19:49 Ticket #2609 (increase maximum selection count of units) updated by Raymond
Description changed
For Alpha 18: please upgrade to maximum selection of 250 units.
19:22 Ticket #2867 (Keyboard blocks on multiplayers games when remove, put fullscreen) updated by Moul
* Yes, I always leave the game in windowed mode. * I don’t have that …
19:13 Ticket #2867 (Keyboard blocks on multiplayers games when remove, put fullscreen) updated by Itms
About my bullet points: * I was meaning "leave" as in "leave it how it …
19:07 Ticket #2867 (Keyboard blocks on multiplayers games when remove, put fullscreen) updated by Moul
It also happend on solo games against bots. * I quit the game with the …
18:53 Ticket #2867 (Keyboard blocks on multiplayers games when remove, put fullscreen) updated by Itms
Component changed
Hello, can you confirm it happens only when playing online? And is …
18:43 Ticket #2867 (Keyboard blocks on multiplayers games when remove, put fullscreen) created by Moul
When I start a muliplayer game online. I stopped my music by removing, …
17:37 Ticket #2495 (Load Game Broken) updated by agentx
Is it possible that we have a different understanding of the role of …
17:01 Ticket #2830 ([PATCH] Tooltip should have their Counters line removed) updated by Itms
About the current patch: * Leave the "Can run amok" for the two first …
08:40 Ticket #2865 (Alignment error in German stats screen) updated by Raymond
invalid, please remove.
08:35 stats2.jpg attached to Ticket #2866 by Raymond
08:34 stats1.jpg attached to Ticket #2866 by Raymond
08:34 Ticket #2866 ([PATCH]Alignment error in German stats screen) created by Raymond
buildings > "Verwaltungssitz" market > "Tauscheffizienz" and …
08:34 Ticket #2865 (Alignment error in German stats screen) created by Raymond
buildings > "Verwaltungssitz" market > "Hauscheffizienz" and …
02:18 Ticket #2858 ([PATCH] Error: Failed to load image from file "ICON_ScenarioEditor") updated by StanW
Replying to njm: Does this mean that if I want the fix …
01:40 Changeset [15861] by leper
  • ps/trunk/build/premake/premake4.lua
Sync minimal-flags with what Gentoo uses.
01:16 Ticket #2748 ([PATCH] Fix incorrect garrisoning tooltips in-game in regards to ...) updated by leper
Keywords changed
Thanks, also tell your editor not to save BOMs in utf8 files.
01:15 Ticket #2748 ([PATCH] Fix incorrect garrisoning tooltips in-game in regards to ...) closed by leper
fixed: In 15860: […]
01:15 Changeset [15860] by leper
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_temple.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml
Change tooltips with incorrect garrison count. Patch by thamlett. …
01:00 garrison15.patch attached to Ticket #2748 by Timothy Hamlett
00:59 Ticket #2748 ([PATCH] Fix incorrect garrisoning tooltips in-game in regards to ...) reopened by Timothy Hamlett
00:18 ReleaseProcessDraft edited by Erik Johansson
(diff)
00:12 Changeset [15859] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/diplomacyManager.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
Petra now send (if enough resources) tributes to allies in difficulty
00:08 Ticket #2858 ([PATCH] Error: Failed to load image from file "ICON_ScenarioEditor") updated by historic_bruno
Replying to njm: > This error appears in the dialog but …
00:00 Changeset [15858] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/components/AIInterface.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Player.js
  • ps/trunk/binaries/data/mods/public/simulation/components/interfaces/Messages.js
let the AIs know when a tribute is sent

10/12/14:

23:47 LatestReleaseLinux edited by historic_bruno
(diff)
23:42 BuildInstructions edited by historic_bruno
(diff)
23:29 Ticket #2858 ([PATCH] Error: Failed to load image from file "ICON_ScenarioEditor") updated by njm
Replying to agentx: > Great, does the colorpicker work …
22:53 Changeset [15857] by Itms
  • ps/trunk/source/tools/dist/build.sh
Fix a typo in the packaging scripts.
22:27 Ticket #2835 ([PATCH] Stop "queue-building" structures when resources exhausted) updated by leper
Keywords changed
22:21 Changeset [15856] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/navalManager.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/queueplan-building.js
redesign of the trading for Petra, should me more efficient and …
22:09 Ticket #2835 ([PATCH] Stop "queue-building" structures when resources exhausted) closed by mimo
fixed: In 15855: […]
22:09 Changeset [15855] by mimo
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
stop trying to build when not enough resources, fixes #2835
21:56 Changeset [15854] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/components/RallyPoint.js
update correctly the tradeRoute set on market foundations
21:55 Changeset [15853] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
enable test on tech for AI
21:44 Ticket #2862 ([PATCH] Valgrind warnings on game shutdown) updated by leper
Keywords changed
Thanks for the patch.
21:27 Changeset [15852] by leper
  • ps/trunk/source/tools/fontbuilder2/fontbuilder.py
Fix path in fontbuilder.
21:27 Ticket #2862 ([PATCH] Valgrind warnings on game shutdown) closed by leper
fixed: In 15851: […]
21:27 Changeset [15851] by leper
  • ps/trunk/source/graphics/LOSTexture.cpp
Initialize some variables. Patch by Echelon9. Fixes #2862.
21:27 Changeset [15850] by leper
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/mod.json
  • ps/trunk/source/lobby/XmppClient.cpp
Switch lobby room. Update mod version.
19:20 Ticket #2809 (Pressed keys persist in game past when they are released) updated by mimo
I'm on Linux (kubuntu 14.04) and just run a new test: in the attached …
19:17 commands.txt attached to Ticket #2809 by mimo
19:08 Ticket #2809 (Pressed keys persist in game past when they are released) updated by historic_bruno
Replying to mimo: > I've just noticed that commands are …
18:52 Ticket #2809 (Pressed keys persist in game past when they are released) updated by mimo
I've just noticed that commands are quite often sent several times to …
18:47 oos_dump (2).zip attached to Ticket #2864 by Mario
18:42 commands.zip attached to Ticket #2864 by scythetwirler
18:41 oos_dump.zip attached to Ticket #2864 by scythetwirler
18:39 Ticket #2864 (Multiplayer OOS) created by scythetwirler
1v1 with 1 spec. No disconnects or rejoining, seemed to happen after …
18:24 Ticket #2432 (Menu button rollover works but with no response) closed by Josh
fixed: Fixed in r15799 "Sets OS X build to use SDL2 by default, refs #2041".
18:10 ReleaseProcessDraft edited by Erik Johansson
(diff)
18:09 ReleaseProcessDraft edited by Erik Johansson
(diff)
17:39 Ticket #2432 (Menu button rollover works but with no response) updated by s0600204
Keywords changed
I have tried to reproduce this bug in the new A17 release on OSX …
12:03 Ticket #2495 (Load Game Broken) updated by agentx
> Can you guarantee that your AI will behave 100% identically... No, …
05:21 Milestone Alpha 17 completed
Huge balance changes, Hidden Changes in Fog of War, Improved Fancy …
04:50 Ticket #2844 (Multiplayer OOS (changedEntityTemplateInfo)) updated by historic_bruno
Milestone, Priority changed
04:44 Ticket #1000 (Please consider enabling https on trac and forum) updated by historic_bruno
Owner, Status changed
04:43 Ticket #2585 (current screenshots on http://play0ad.com/media/screenshots/) updated by historic_bruno
Owner changed
04:43 Ticket #2853 (OS X: requirement 10.7 or 10.8?) closed by historic_bruno
fixed
04:30 LatestReleaseLinux edited by historic_bruno
Moved compiling details to play0ad.com (diff)
04:09 ReleaseProcessDraft edited by historic_bruno
(diff)
04:07 LatestReleaseLinux edited by historic_bruno
Updated links for A17 (diff)
01:45 Ticket #2495 (Load Game Broken) updated by historic_bruno
Can you guarantee that your AI will behave 100% identically if it …
00:40 Ticket #2725 ([PATCH] Long range pathfinder performance improvements in AtGoal()) updated by Itms
Description, Milestone changed
00:38 Ticket #2331 ([ENHANCEMENT] Age Phase Sound) updated by Itms
Description, Keywords, Milestone changed
00:06 Ticket #2487 ([PATCH] Gather mod informations and configuration) closed by leper
duplicate: Most of what this ticket tried to solve is done using the mod.json …
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