Timeline
10/19/14:
- 22:59 Ticket #2271 (Support VC++ 2013) updated by
- The debug build worked, the release build did not work. I still got …
- 22:50 Ticket #2179 (Optimization of "gui sim update" needed when large groups of units are ...) updated by
- Keep it up. Do you think using Sets may improve performance further as …
- 22:41 Ticket #2881 (Unfinished Skirmish Maps (Tuscan Acropolis, Two Seas, Corinthian Isthmus)) updated by
-
Owner, Status changed
- 10:13 Ticket #2885 (zoom in/out) created by
- when i change the speed of the game it is not possible to zoom in/out …
- 04:27 Ticket #2705 (Graceful error on inability to allocate cache) updated by
- OpenTTD is an example of doing the right thing: it informs the user …
10/18/14:
- 23:08 Ticket #2884 (Features on play0ad) created by
- On http://play0ad.com/game-info/features/ under "Unit formations:" …
- 22:45 Ticket #2675 ([PATCH] x86_x64.cpp fails to build with -fpie on i386) updated by
- In 15890: […]
- 22:45 Changeset [15890] by
-
- ps/trunk/source/lib/sysdep/arch/x86_x64/x86_x64.cpp
- 22:04 Ticket #657 (Waypoint Flags) updated by
- Replying to rolf.sievers: > Leper, you mentioned: > With …
- 21:50 Ticket #2875 ([NEEDS INFO] Game Crashing When Launching Skirmish) updated by
- A few things about the config, you have "ugly water" enabled which is …
- 21:49 Ticket #657 (Waypoint Flags) updated by
- Leper, you mentioned: With the lines you have the choice of either …
- 19:13 Ticket #2843 (Split East Asian locale mod for memory saving) updated by
- Since we have separate supports for respective East Asian locales now …
- 18:37 Ticket #2179 (Optimization of "gui sim update" needed when large groups of units are ...) updated by
- In 15889: […]
- 18:37 Changeset [15889] by
-
- ps/trunk/binaries/data/mods/public/gui/session/unit_actions.js
- ps/trunk/binaries/data/mods/public/gui/session/unit_commands.js
- ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
- …
- 18:36 Ticket #2179 (Optimization of "gui sim update" needed when large groups of units are ...) updated by
- All buildable entities for all units are transfered (through the …
- 18:34 Ticket #2271 (Support VC++ 2013) updated by
- The biggest difference I see so far is that the build has a progress …
- 16:28 Changeset [15888] by
-
- ps/trunk/source/tools/XpartaMuPP/XpartaMuPP.py
- 11:22 Ticket #2875 ([NEEDS INFO] Game Crashing When Launching Skirmish) updated by
-
Summary changed
- 09:39 Ticket #2875 ([NEEDS INFO] Game Crashing When Launching Skirmish) updated by
- I'm used the newest verison 0.17 alpha
- 08:38 Ticket #2833 ([Integrated graphics] GUI breaks when hovering water inside the SoD) updated by
-
Description, Owner changed
- 08:35 Ticket #2883 (GUI text fields suddenly vanish--just empty spaces) closed by
- duplicate: This is a duplicate of #2833. To fix this, you should use another …
- 06:59 Changeset [15887] by
-
- ps/trunk/build/premake/extern_libs4.lua
- ps/trunk/libraries/source/valgrind/lib
- 05:10 Ticket #2675 ([PATCH] x86_x64.cpp fails to build with -fpie on i386) updated by
-
Keywords changed
Thanks! I used your patch and this ticket as inspiration, and combined … - 05:07 Ticket #2675 ([PATCH] x86_x64.cpp fails to build with -fpie on i386) closed by
- fixed: In 15886: […]
- 05:07 Changeset [15886] by
-
- ps/trunk/source/lib/sysdep/arch/x86_x64/x86_x64.cpp
- 03:56 Ticket #2858 ([PATCH] Error: Failed to load image from file "ICON_ScenarioEditor") updated by
-
Keywords changed
Thanks for the patch. I didn't like having to call SetIcon on each … - 03:53 Ticket #2858 ([PATCH] Error: Failed to load image from file "ICON_ScenarioEditor") closed by
- fixed: In 15885: […]
- 03:53 Changeset [15885] by
-
- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.cpp
- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.h
- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp
- …
- 03:05 Ticket #2883 (GUI text fields suddenly vanish--just empty spaces) updated by
- Replying to historic_bruno: > What are your config …
- 02:11 Ticket #2875 ([NEEDS INFO] Game Crashing When Launching Skirmish) updated by
- It's crashing in the ATI drivers, I'm inclined to consider this a …
- 01:07 Ticket #2271 (Support VC++ 2013) updated by
- Almost certainly not.
- 01:06 Ticket #2883 (GUI text fields suddenly vanish--just empty spaces) updated by
-
Description changed
What are your config settings like, have you modified any, especially …
10/17/14:
- 23:56 Ticket #2883 (GUI text fields suddenly vanish--just empty spaces) updated by
- Ok thanks for the screenshot. I had something like that, but that's a …
- 23:43 Ticket #2883 (GUI text fields suddenly vanish--just empty spaces) updated by
- Jaison, The fields are there, just empty (black). Same with the …
- 23:37 Ticket #2875 ([NEEDS INFO] Game Crashing When Launching Skirmish) updated by
- i'm dont know is isn't work after i'm lunch the skirmish i'm want to …
- 23:04 Ticket #2883 (GUI text fields suddenly vanish--just empty spaces) updated by
- Are they completely gone or are they black? If so settings were …
- 23:00 Ticket #2883 (GUI text fields suddenly vanish--just empty spaces) updated by
- System Info Kernel : Linux 3.2.0-70-generic (x86_64) Compiled : …
- 22:57 Ticket #2883 (GUI text fields suddenly vanish--just empty spaces) updated by
- Could you take a screenshot of what it looks like? Also, please look …
- 22:51 Ticket #2883 (GUI text fields suddenly vanish--just empty spaces) created by
- Alpha 17 release: When playing any map the text in the static GUI …
- 20:37 Ticket #2271 (Support VC++ 2013) updated by
- Does it change anything performance wise or exe size wise ?
- 20:05 Changeset [15884] by
-
- ps/trunk/binaries/system/AtlasUI.dll
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 19:50 Ticket #2271 (Support VC++ 2013) closed by
- fixed: In 15883: […]
- 19:50 Changeset [15883] by
-
- ps/trunk/build/workspaces/update-workspaces.bat
- 19:47 Ticket #2271 (Support VC++ 2013) updated by
- Ok, the VS2013 build seems to work fine, so I'm going to revert …
- 19:33 Ticket #2271 (Support VC++ 2013) updated by
- In 15882: […]
- 19:33 Changeset [15882] by
-
- ps/trunk/libraries/win32/boost
- ps/trunk/libraries/win32/boost/include
- ps/trunk/libraries/win32/boost/include/boost
- …
- 19:27 Ticket #2271 (Support VC++ 2013) updated by
- In 15881: […]
- 19:27 Changeset [15881] by
-
- ps/trunk/libraries/win32/boost
- 19:17 Ticket #2271 (Support VC++ 2013) updated by
-
Milestone, Priority changed
Ok, I tried to update our Windows boost libraries to 1.56, using the … - 19:15 Changeset [15880] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/baseManager.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/config.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
- …
- 17:28 Ticket #2512 (Voting system) updated by
-
Description changed
How should a system like this handle players not responding at all? … - 17:04 Ticket #2400 ([PATCH / DISCUSSION] Handle players which leave a MP game and do not rejoin) updated by
- Replying to rolf.sievers: > When leaving leads to an …
- 17:03 Ticket #2400 ([PATCH / DISCUSSION] Handle players which leave a MP game and do not rejoin) updated by
- When leaving leads to an automatic loss, there should be an …
- 16:52 Ticket #2400 ([PATCH / DISCUSSION] Handle players which leave a MP game and do not rejoin) updated by
- A lot of possible solutions I'm thinking of would require #2305 to be …
- 16:24 Ticket #2880 ([NEEDS INFO] Windows Bug Problem Help!) updated by
-
Component changed
Hello, and thanks for that report. Could you take a look at the … - 16:19 Ticket #2830 ([PATCH] Tooltip should have their Counters line removed) closed by
- fixed: In 15879: […]
- 16:19 Changeset [15879] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_cavalry_archer_b.xml
- 15:21 Ticket #2882 ([PATCH] 200 FPS in main menu) updated by
- You can enable vsync in game options for that, it will also save power …
- 12:58 Ticket #2882 ([PATCH] 200 FPS in main menu) created by
- When starting the game, the FPS counter shows around 200 FPS in the …
- 07:33 Ticket #2649 (Atlas internationalization) updated by
-
Description changed
From a quick investigation, here are some of the issues with … - 06:44 Ticket #2876 ([PATCH] Celt tower has a misleading unit in it) updated by
-
Milestone changed
- 06:35 Ticket #2689 (Not able to get run 0ad from another account (0ad-0.0.16-alpha-osx64.dmg)) updated by
- New A17 bundle is uploaded.
- 05:08 Ticket #2689 (Not able to get run 0ad from another account (0ad-0.0.16-alpha-osx64.dmg)) updated by
- Indeed the problem was the l10n folder not being copied to the bundle, …
- 04:59 Ticket #2689 (Not able to get run 0ad from another account (0ad-0.0.16-alpha-osx64.dmg)) closed by
- fixed: In 15878: […]
- 04:59 Changeset [15878] by
-
- ps/trunk/build/workspaces/build-osx-bundle.sh
- 04:48 Ticket #2881 (Unfinished Skirmish Maps (Tuscan Acropolis, Two Seas, Corinthian Isthmus)) created by
- There are several unfinished maps in the game. I recommend that a map …
- 03:39 Ticket #2689 (Not able to get run 0ad from another account (0ad-0.0.16-alpha-osx64.dmg)) updated by
-
Cc, Keywords, Milestone, Priority changed
- 03:32 Ticket #2689 (Not able to get run 0ad from another account (0ad-0.0.16-alpha-osx64.dmg)) updated by
- Looking at build-osx-bundle.sh, it never even copies the l10n …
- 02:29 Ticket #2880 ([NEEDS INFO] Windows Bug Problem Help!) created by
- Much to our regret we must report the program has encountered an …
10/16/14:
- 21:57 Ticket #2866 ([PATCH]Alignment error in German stats screen) updated by
-
Cc, Keywords, Milestone, Owner, Status, Summary changed
- 21:43 Ticket #2879 ([PATCH] Errors upon spectators using team chat.) updated by
-
Keywords changed
- 21:03 Ticket #2879 ([PATCH] Errors upon spectators using team chat.) created by
- Spectators using team chat will trigger errors on the actual players …
- 20:36 Ticket #2830 ([PATCH] Tooltip should have their Counters line removed) reopened by
- 19:38 Ticket #2858 ([PATCH] Error: Failed to load image from file "ICON_ScenarioEditor") updated by
- Replying to historic_bruno: > Replying to [comment:5 …
- 19:33 Ticket #2858 ([PATCH] Error: Failed to load image from file "ICON_ScenarioEditor") updated by
- Replying to Stan: > Replying to njm: > Does …
- 18:33 Ticket #2689 (Not able to get run 0ad from another account (0ad-0.0.16-alpha-osx64.dmg)) updated by
- The bug is still present in Alpha 17
- 17:25 Ticket #1756 (Long/Tile Pathfinder Rewrite) updated by
- Replying to Itms: > You should probably propose a pull …
- 16:48 Ticket #2877 ([PATCH] Entity limit depending on tech) updated by
- Great idea. I started working on a island map and wanted the players …
- 16:41 Ticket #2876 ([PATCH] Celt tower has a misleading unit in it) updated by
- Thanks for the udpate, I would prefer anyway to disable the inner unit …
- 14:49 Ticket #1756 (Long/Tile Pathfinder Rewrite) updated by
- Hello kanetaka. Just to keep you updated, wraitii is busy these weeks …
- 14:08 Ticket #2866 ([PATCH]Alignment error in German stats screen) updated by
- Hello Jaison, this is not the way contributors should propose …
- 14:03 Ticket #2877 ([PATCH] Entity limit depending on tech) updated by
- I really like the idea and the way it would allow to solve the …
- 13:55 Ticket #2878 ([PATCH] Valgrind warnings on game startup: ...) updated by
-
Keywords, Summary changed
- 13:54 Ticket #2878 ([PATCH] Valgrind warnings on game startup: ...) created by
- Valgrind reports the following conditional jump or move depends on …
- 04:31 Ticket #2866 ([PATCH]Alignment error in German stats screen) updated by
- I have fixed this ;-) Please check after this if further problems …
- 02:40 Ticket #2866 ([PATCH]Alignment error in German stats screen) updated by
- Replying to raymond: > buildings > "Verwaltungssitz" > …
10/15/14:
- 22:52 Changeset [15877] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/_petrabot.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/army.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/config.js
- …
- 22:38 Ticket #2877 ([PATCH] Entity limit depending on tech) created by
- It may-be useful to have entity limits which are removed when a …
- 21:27 Ticket #2842 ([PATCH] Allow ReRegistering a Global even when not hotloading.) updated by
-
Keywords, Milestone changed
- 21:09 Ticket #2842 ([PATCH] Allow ReRegistering a Global even when not hotloading.) closed by
- invalid
- 21:09 Ticket #2842 ([PATCH] Allow ReRegistering a Global even when not hotloading.) updated by
- Your words make sense. I did quickly throw this patch together when I …
- 21:08 Ticket #2876 ([PATCH] Celt tower has a misleading unit in it) updated by
- As a fighting unit or a prop ?
- 21:08 Ticket #2876 ([PATCH] Celt tower has a misleading unit in it) closed by
- fixed: In 15876: […]
- 21:08 Changeset [15876] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/gauls/scout_tower.xml
- ps/trunk/binaries/data/mods/public/art/meshes/structural/gaul_outpost2.dae
- 20:28 Ticket #2876 ([PATCH] Celt tower has a misleading unit in it) updated by
- I agree with Fabio here. Now with units showing when garrisoned on …
- 18:21 Ticket #2876 ([PATCH] Celt tower has a misleading unit in it) updated by
- I'll ask Enrique about it though I think we should use the engine as …
- 18:20 Changeset [15875] by
-
- ps/trunk/binaries/data/mods/public/art/textures/skins/structural/pers_struct.png
- 18:04 Changeset [15874] by
-
- ps/trunk/source/gui/CGUI.cpp
- ps/trunk/source/gui/COList.cpp
- ps/trunk/source/gui/GUIRenderer.cpp
- …
- 17:56 Ticket #2876 ([PATCH] Celt tower has a misleading unit in it) updated by
- Probably the best choice is to use a model without any support for …
- 17:34 Ticket #2552 (Upgrade miniupnpc to version 1.9) updated by
- In 15873: […]
- 17:34 Changeset [15873] by
-
- ps/trunk/build/workspaces/clean-workspaces.sh
- ps/trunk/build/workspaces/update-workspaces.sh
- 17:17 Ticket #2875 ([NEEDS INFO] Game Crashing When Launching Skirmish) updated by
- Hello, can you please provide more information about this crash (when …
- 17:16 Ticket #2876 ([PATCH] Celt tower has a misleading unit in it) updated by
- What do you suggest ? Removing it & adding the ability to garrison one ?
- 16:59 Ticket #2876 ([PATCH] Celt tower has a misleading unit in it) created by
- Celt tower is the only tower showing a unit inside it, this may …
- 16:57 Ticket #2875 ([NEEDS INFO] Game Crashing When Launching Skirmish) created by
- Much to our regret we must report the program has encountered an …
- 15:59 Changeset [15872] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/house_a_plants.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/house_c_plants.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/house_d_plants.xml
- …
- 06:33 Changeset [15871] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 06:33 Ticket #2870 (Water glitches and disappears with "ugly water" setting) reopened by
-
I can reproduce this problem with
waterugly=trueon Windows w/ … - 06:24 Mod_Layout edited by
- Updates for recent changes (diff)
- 06:15 Finding_Your_Way_Around edited by
- Updates for recent changes (diff)
- 06:11 Ticket #2870 (Water glitches and disappears with "ugly water" setting) updated by
- No, the settings I had changed afterward and found that it's the way …
- 06:07 premake edited by
- VS2005 is no longer supported, 2012 is (diff)
- 06:04 premake edited by
- Updates for new miniupnpc requirement as sytem lib (diff)
- 06:03 BuildInstructions edited by
- Updates for new miniupnpc requirement as sytem lib; removes confusing … (diff)
- 05:50 Ticket #2870 (Water glitches and disappears with "ugly water" setting) updated by
- Looks like a bug, fast and ugly water doesn't mean it should disappear …
- 05:47 Ticket #2552 (Upgrade miniupnpc to version 1.9) closed by
- fixed: In 15870: […]
- 05:47 Changeset [15870] by
-
- ps/trunk/binaries/system/miniupnpc.dll
- ps/trunk/binaries/system/miniupnpcd.dll
- ps/trunk/build/premake/extern_libs4.lua
- …
- 01:40 Ticket #2870 (Water glitches and disappears with "ugly water" setting) closed by
- invalid
- 01:29 Ticket #2870 (Water glitches and disappears with "ugly water" setting) updated by
- Can be closed! Fast & Ugly water was checked. Have I missed, sorry. …
- 01:25 Ticket #2539 ([PATCH] Port i18n scripts to Pology) updated by
-
Description, Owner, Status changed
- 01:08 Ticket #2675 ([PATCH] x86_x64.cpp fails to build with -fpie on i386) updated by
-
Owner, Status changed
- 01:08 Ticket #2552 (Upgrade miniupnpc to version 1.9) updated by
-
Owner, Status changed
- 00:21 Ticket #2870 (Water glitches and disappears with "ugly water" setting) updated by
- My System: System: Windows 8.1 Pro x64 Ram: 3GB Prozessor: Intel …
- 00:03 Ticket #2870 (Water glitches and disappears with "ugly water" setting) updated by
- Map:Zagros Mountains (2)
10/14/14:
- 23:58 Ticket #2871 (SDL2: Cursor invisible in fullscreen on some Windows systems) created by
- Reported on the forum: …
- 23:56 Ticket #2870 (Water glitches and disappears with "ugly water" setting) created by
- The color of the water changes to black when you zoom in closer with …
- 23:49 Ticket #2843 (Split East Asian locale mod for memory saving) updated by
- See …
- 23:37 Changeset [15869] by
-
- ps/trunk/source/lib/sysdep/os/win/wversion.cpp
- ps/trunk/source/lib/sysdep/os/win/wversion.h
- 23:08 Ticket #2842 ([PATCH] Allow ReRegistering a Global even when not hotloading.) updated by
- Hello Rada, your patch doesn't compile, you have forgotten to add the …
- 22:59 Random_Map_Generator_Internals edited by
- At last, added the reference for the most useful function added in r15306 (diff)
- 22:45 Ticket #2671 ([PATCH] Change a scope in the Attack component for more modding flexibility) updated by
-
Keywords changed
Thanks for the patch, and good modding! - 22:44 Ticket #2671 ([PATCH] Change a scope in the Attack component for more modding flexibility) closed by
- fixed: In 15868: […]
- 22:44 Changeset [15868] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
- 22:38 Ticket #2830 ([PATCH] Tooltip should have their Counters line removed) updated by
-
Keywords changed
Thanks for the patch, don't hesitate to reopen the ticket if someone … - 22:37 Ticket #2830 ([PATCH] Tooltip should have their Counters line removed) closed by
- fixed: In 15867: […]
- 22:37 Changeset [15867] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_hero_hannibal.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/units/merc_thrace_swordsman.xml
- …
- 21:43 Changeset [15866] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/attackManager.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/chatHelper.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/config.js
- …
- 20:58 Changeset [15865] by
-
- ps/trunk/binaries/data/mods/public/gui/session/messages.js
- ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
- 17:33 Ticket #1424 ([PATCH] Remove hardcoded paths for better Linux Packaging support) closed by
- fixed: To quote you from the linked ticket > /usr/games is by default …
- 06:18 Ticket #2868 (settings not changing after i change them) updated by
- yes i click to change the setting may it be to make it windowed or the …
- 05:52 Ticket #1424 ([PATCH] Remove hardcoded paths for better Linux Packaging support) reopened by
- There's recently been another bug report from an Ubuntu user about the …
- 03:25 Changeset [15864] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/tests/test_GuiInterface.js
- 00:55 Ticket #2869 (Problems on 1024×600 resolution) closed by
- invalid: 1024x768 is the minimum supported resolution. See …
- 00:49 Ticket #2869 (Problems on 1024×600 resolution) created by
- Some parts of 0ad don’t work well on a 1024×600 screen. In particular, …
10/13/14:
- 23:59 Ticket #2868 (settings not changing after i change them) updated by
- If you're talking about sound levels, you have to hit Enter to save …
- 23:56 Ticket #2868 (settings not changing after i change them) created by
- hello love the game an all types like this but i cant change any …
- 23:53 Ticket #2865 (Alignment error in German stats screen) closed by
- duplicate: #2866
- 21:55 Changeset [15863] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
- 21:52 Changeset [15862] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api/gamestate.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/baseManager.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
- …
- 19:49 Ticket #2609 (increase maximum selection count of units) updated by
-
Description changed
For Alpha 18: please upgrade to maximum selection of 250 units. - 19:22 Ticket #2867 (Keyboard blocks on multiplayers games when remove, put fullscreen) updated by
- * Yes, I always leave the game in windowed mode. * I don’t have that …
- 19:13 Ticket #2867 (Keyboard blocks on multiplayers games when remove, put fullscreen) updated by
- About my bullet points: * I was meaning "leave" as in "leave it how it …
- 19:07 Ticket #2867 (Keyboard blocks on multiplayers games when remove, put fullscreen) updated by
- It also happend on solo games against bots. * I quit the game with the …
- 18:53 Ticket #2867 (Keyboard blocks on multiplayers games when remove, put fullscreen) updated by
-
Component changed
Hello, can you confirm it happens only when playing online? And is … - 18:43 Ticket #2867 (Keyboard blocks on multiplayers games when remove, put fullscreen) created by
- When I start a muliplayer game online. I stopped my music by removing, …
- 17:37 Ticket #2495 (Load Game Broken) updated by
- Is it possible that we have a different understanding of the role of …
- 17:01 Ticket #2830 ([PATCH] Tooltip should have their Counters line removed) updated by
- About the current patch: * Leave the "Can run amok" for the two first …
- 08:40 Ticket #2865 (Alignment error in German stats screen) updated by
- invalid, please remove.
- 08:34 Ticket #2866 ([PATCH]Alignment error in German stats screen) created by
- buildings > "Verwaltungssitz" market > "Tauscheffizienz" and …
- 08:34 Ticket #2865 (Alignment error in German stats screen) created by
- buildings > "Verwaltungssitz" market > "Hauscheffizienz" and …
- 02:18 Ticket #2858 ([PATCH] Error: Failed to load image from file "ICON_ScenarioEditor") updated by
- Replying to njm: Does this mean that if I want the fix …
- 01:40 Changeset [15861] by
-
- ps/trunk/build/premake/premake4.lua
- 01:16 Ticket #2748 ([PATCH] Fix incorrect garrisoning tooltips in-game in regards to ...) updated by
-
Keywords changed
Thanks, also tell your editor not to save BOMs in utf8 files. - 01:15 Ticket #2748 ([PATCH] Fix incorrect garrisoning tooltips in-game in regards to ...) closed by
- fixed: In 15860: […]
- 01:15 Changeset [15860] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_temple.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_fortress.xml
- …
- 00:59 Ticket #2748 ([PATCH] Fix incorrect garrisoning tooltips in-game in regards to ...) reopened by
- 00:18 ReleaseProcessDraft edited by
- (diff)
- 00:12 Changeset [15859] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/diplomacyManager.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
- 00:08 Ticket #2858 ([PATCH] Error: Failed to load image from file "ICON_ScenarioEditor") updated by
- Replying to njm: > This error appears in the dialog but …
- 00:00 Changeset [15858] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/AIInterface.js
- ps/trunk/binaries/data/mods/public/simulation/components/Player.js
- ps/trunk/binaries/data/mods/public/simulation/components/interfaces/Messages.js
10/12/14:
- 23:47 LatestReleaseLinux edited by
- (diff)
- 23:42 BuildInstructions edited by
- (diff)
- 23:29 Ticket #2858 ([PATCH] Error: Failed to load image from file "ICON_ScenarioEditor") updated by
- Replying to agentx: > Great, does the colorpicker work …
- 22:53 Changeset [15857] by
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- ps/trunk/source/tools/dist/build.sh
- 22:27 Ticket #2835 ([PATCH] Stop "queue-building" structures when resources exhausted) updated by
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Keywords changed
- 22:21 Changeset [15856] by
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- ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/navalManager.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/queueplan-building.js
- …
- 22:09 Ticket #2835 ([PATCH] Stop "queue-building" structures when resources exhausted) closed by
- fixed: In 15855: […]
- 22:09 Changeset [15855] by
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- ps/trunk/binaries/data/mods/public/gui/session/input.js
- 21:56 Changeset [15854] by
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- ps/trunk/binaries/data/mods/public/simulation/components/RallyPoint.js
- 21:55 Changeset [15853] by
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- ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
- 21:44 Ticket #2862 ([PATCH] Valgrind warnings on game shutdown) updated by
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Keywords changed
Thanks for the patch. - 21:27 Changeset [15852] by
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- ps/trunk/source/tools/fontbuilder2/fontbuilder.py
- 21:27 Ticket #2862 ([PATCH] Valgrind warnings on game shutdown) closed by
- fixed: In 15851: […]
- 21:27 Changeset [15851] by
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- ps/trunk/source/graphics/LOSTexture.cpp
- 21:27 Changeset [15850] by
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- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/binaries/data/mods/public/mod.json
- ps/trunk/source/lobby/XmppClient.cpp
- 19:20 Ticket #2809 (Pressed keys persist in game past when they are released) updated by
- I'm on Linux (kubuntu 14.04) and just run a new test: in the attached …
- 19:08 Ticket #2809 (Pressed keys persist in game past when they are released) updated by
- Replying to mimo: > I've just noticed that commands are …
- 18:52 Ticket #2809 (Pressed keys persist in game past when they are released) updated by
- I've just noticed that commands are quite often sent several times to …
- 18:39 Ticket #2864 (Multiplayer OOS) created by
- 1v1 with 1 spec. No disconnects or rejoining, seemed to happen after …
- 18:24 Ticket #2432 (Menu button rollover works but with no response) closed by
- fixed: Fixed in r15799 "Sets OS X build to use SDL2 by default, refs #2041".
- 18:10 ReleaseProcessDraft edited by
- (diff)
- 18:09 ReleaseProcessDraft edited by
- (diff)
- 17:39 Ticket #2432 (Menu button rollover works but with no response) updated by
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Keywords changed
I have tried to reproduce this bug in the new A17 release on OSX … - 12:03 Ticket #2495 (Load Game Broken) updated by
- > Can you guarantee that your AI will behave 100% identically... No, …
- 05:21 Milestone Alpha 17 completed
- Huge balance changes, Hidden Changes in Fog of War, Improved Fancy …
- 04:50 Ticket #2844 (Multiplayer OOS (changedEntityTemplateInfo)) updated by
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Milestone, Priority changed
- 04:44 Ticket #1000 (Please consider enabling https on trac and forum) updated by
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Owner, Status changed
- 04:43 Ticket #2585 (current screenshots on http://play0ad.com/media/screenshots/) updated by
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Owner changed
- 04:43 Ticket #2853 (OS X: requirement 10.7 or 10.8?) closed by
- fixed
- 04:30 LatestReleaseLinux edited by
- Moved compiling details to play0ad.com (diff)
- 04:09 ReleaseProcessDraft edited by
- (diff)
- 04:07 LatestReleaseLinux edited by
- Updated links for A17 (diff)
- 01:45 Ticket #2495 (Load Game Broken) updated by
- Can you guarantee that your AI will behave 100% identically if it …
- 00:40 Ticket #2725 ([PATCH] Long range pathfinder performance improvements in AtGoal()) updated by
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Description, Milestone changed
- 00:38 Ticket #2331 ([ENHANCEMENT] Age Phase Sound) updated by
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Description, Keywords, Milestone changed
- 00:06 Ticket #2487 ([PATCH] Gather mod informations and configuration) closed by
- duplicate: Most of what this ticket tried to solve is done using the mod.json …
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