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Timeline



11/05/14:

22:03 Changeset [15929] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/_petrabot.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/army.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/baseManager.js
some ai cleaning
21:19 Ticket #2917 (Suggest: "Battle Tech" Balance Change.) created by NiAypa
Hi, I want to suggest the idea, that the balance tech at the fortress …
21:18 Ticket #2915 ([PATCH] Add hotloading for .po files) updated by leper
Updated the patch to reload all GUI pages if a po file changes.
21:17 l10n_hotload.diff attached to Ticket #2915 by leper
Includes forced GUI reloading to update GUI pages
19:18 Ticket #2916 (add screen resolution to http://feedback.wildfiregames.com/) updated by leper
Which is the maximum supported resolution.
19:18 Ticket #2916 (add screen resolution to http://feedback.wildfiregames.com/) updated by leper
http://zaynar.co.uk/0ad-pub/resolutions-20140313.html
09:45 Ticket #2315 (trac.wildfiregames.com: upgrade Apache to latest 2.2.x or 2.4.x version) updated by Raymond
There are fixes security issues in latest Apache version…
09:44 Ticket #2315 (trac.wildfiregames.com: upgrade Apache to latest 2.2.x or 2.4.x version) updated by Raymond
Summary changed
There are fixes security issues.
08:35 Ticket #2866 ([PATCH]Alignment error in German stats screen) closed by Itms
fixed: Why would we do that? We still have a significant part of users that …
08:27 Ticket #2916 (add screen resolution to http://feedback.wildfiregames.com/) created by Raymond
To better fit all menues in all languages like in discussion at …
08:21 Ticket #2866 ([PATCH]Alignment error in German stats screen) reopened by Raymond
according to: https://www.netmarketshare.com/report.aspx?qprid=17
03:30 Ticket #2915 ([PATCH] Add hotloading for .po files) updated by leper
Keywords, Summary changed
Hotloading works with the attached patch, but one needs to get the GUI …
01:55 Ticket #2915 ([PATCH] Add hotloading for .po files) created by leper
Currently we do not hotload po files, so when translating the game you …
01:22 Changeset [15928] by leper
  • ps/trunk/binaries/data/mods/public/simulation/components/TechnologyManager.js
  • ps/trunk/binaries/data/mods/public/simulation/helpers/ValueModification.js
  • ps/trunk/source/simulation2/system/ComponentManager.cpp
Some cleanup. Fix a comment.
01:22 Changeset [15927] by leper
  • ps/trunk/binaries/data/mods/public/gui/summary/summary.js
  • ps/trunk/binaries/data/mods/public/gui/summary/summary.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/special_units/cart_mechanical_siege_oxybeles_common.xml
Translation fixes.
01:17 Ticket #2866 ([PATCH]Alignment error in German stats screen) closed by leper
fixed: Fixed by changing the translations a bit. The patch has some issues on …

11/04/14:

22:20 Changeset [15926] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
22:08 commands.txt attached to Ticket #2914 by Nicolas Lefebvre
22:07 mainlog.html attached to Ticket #2914 by Nicolas Lefebvre
22:07 interestinglog.html attached to Ticket #2914 by Nicolas Lefebvre
22:06 crashlog.txt attached to Ticket #2914 by Nicolas Lefebvre
22:06 system_info.txt attached to Ticket #2914 by Nicolas Lefebvre
22:05 Ticket #2914 (OS stop suddently after a few minutes) created by Nicolas Lefebvre
I'm on ubuntu 14.10 I launch 0ad (version alpha 17) and start a …
21:55 Ticket #2913 ([PATCH] Better way to handle visibilities in the simulation) updated by Itms
Description changed
21:53 Ticket #2913 ([PATCH] Better way to handle visibilities in the simulation) updated by Itms
In 15925: […]
21:53 Changeset [15925] by Itms
  • ps/trunk/binaries/data/mods/public/simulation/components/Visibility.js
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_gaia.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure.xml
Add a new Visibility component that will eventually allow scripted …
21:44 Ticket #2912 (Elephants and Siege Engines stop with the enviroment and builds) closed by Itms
invalid: Hello, unfortunately this is a side effect of our pathfinding …
21:35 Ticket #2913 ([PATCH] Better way to handle visibilities in the simulation) created by Itms
My work on #599 allowed me to work on the visibility systems …
20:47 Ticket #2912 (Elephants and Siege Engines stop with the enviroment and builds) created by BryentSerk
Hello. Thank you for the time and for the great game you was make. Its …
17:43 Ticket #2627 ([PATCH] When garrisoning a hero, the selection ring is not cleared) updated by leper
#2911 was a duplicate of this.
17:43 Ticket #2911 (The hero star beneath a hero is visible while the hero is garrisoned) closed by leper
duplicate: Already reported as #2627.
14:17 Installing_East_Asian_Locales edited by kanetaka
(diff)
12:45 Changeset [15924] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/civil_centre_shrubs_a.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/civil_centre_shrubs_b.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/civil_centre_shrubs_c.xml
Upgraded persian Civic centre. Added new shrubs. New pers_cc variation …
08:33 Ticket #2911 (The hero star beneath a hero is visible while the hero is garrisoned) created by AlThePhoenix
(As reported on the forums: …
08:29 Ticket #2910 (Wrong worker rotation when the resource is directly at a drop-off point) created by AlThePhoenix
(As reported on the forums: …
08:21 Ticket #2909 (VisualActor incorrectness when carrying resources) created by AlThePhoenix
(As seen on the forums: …
02:16 Ticket #2908 ([PATCH] Use short pathfinder update when colliding with entities) updated by bgamari
Cc changed

11/03/14:

05:05 Ticket #2908 ([PATCH] Use short pathfinder update when colliding with entities) updated by Timothy Hamlett
Cc changed
04:31 Ticket #1756 (Long/Tile Pathfinder Rewrite) updated by Dave
Cc changed

11/02/14:

22:58 Changeset [15923] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/market_a_stall1.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/market_a_stall2.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/market_a_stall3.xml
Persian market variations upgrade. Added ao/normal/spec and made the …
21:45 Changeset [15922] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/tradeManager.js
petra: push priority of first market and remove some unnecessary ===
21:27 Changeset [15921] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/attackPlan.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/baseManager.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/entity-extend.js
simplify the way petra deals with worker
20:19 Ticket #2908 ([PATCH] Use short pathfinder update when colliding with entities) updated by ickylevel
I just added pathfix_async which is the turn based version of it. It …
20:18 pathfix_async.patch attached to Ticket #2908 by ickylevel
20:08 Ticket #2908 ([PATCH] Use short pathfinder update when colliding with entities) updated by ickylevel
I haven't tried to queue it so I could try and see if it increase …
19:45 Ticket #2908 ([PATCH] Use short pathfinder update when colliding with entities) updated by historic_bruno
Replying to ickylevel: > Instead of recalculating …
19:41 Ticket #2908 ([PATCH] Use short pathfinder update when colliding with entities) updated by historic_bruno
Keywords changed
18:26 pathfix.patch attached to Ticket #2908 by ickylevel
18:25 Ticket #2908 ([PATCH] Use short pathfinder update when colliding with entities) created by ickylevel
The patch is not the final one, the code will have to be made cleaner. …
18:00 Changeset [15920] by enrique
  • ps/trunk/binaries/data/mods/public/art/textures/skins/structural/ao/rome_wall_short.png
Fixed ao map for the roman short wall segment
12:46 TDD_AI edited by mimo
(diff)

11/01/14:

23:16 Ticket #2907 (VisualActor changes are not applied for building placement previews, ...) created by leper
[http://www.wildfiregames.com/forum/index.php?showtopic=18229&p=300144
12:36 Changeset [15919] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/farmstead_cart.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/farmstead_cart_big.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/persians/blacksmith.xml
Upgraded persian buildings: blacksmith, dock, farmstead, defense …

10/31/14:

19:42 Ticket #2906 (Some walls never finish or take extra-ordinary long) updated by Markus Raab
Thanks for the quick confirmation! There seem to be 3 different …
19:31 Ticket #2087 ([PATCH] Scroll through loading screen tips) updated by leper
Changed your last version of the patch a slightly, but while testing …
19:28 loading2_.diff attached to Ticket #2087 by leper
Some fixes to loading2.patch, still a slightly unrelated issue left.
19:24 Ticket #2906 (Some walls never finish or take extra-ordinary long) updated by mimo
The problem is that you have a siege unit on the foundation, which …
18:59 savegame-0002.0adsave attached to Ticket #2906 by Markus Raab
never ending walls
18:58 Ticket #2906 (Some walls never finish or take extra-ordinary long) created by Markus Raab
Save game attached, should give all details (you see numerious people …
18:22 Changeset [15918] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
prevent petra to build siege towers as it does not know how to use them
14:23 loading2.patch attached to Ticket #2087 by metis
Further editing
11:58 Ticket #2087 ([PATCH] Scroll through loading screen tips) updated by leper
Some more comments: * tipImage is set twice. And the first …
03:38 Ticket #2087 ([PATCH] Scroll through loading screen tips) updated by metis
This new patch incorporates suggests from leper and historic bruno. …
02:44 Ticket #2087 ([PATCH] Scroll through loading screen tips) updated by historic_bruno
A few minor points: * I would change the hotkeys to be nexttip and …

10/30/14:

21:16 Changeset [15917] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/tradeManager.js
fix a JS error
19:24 Ticket #2905 ([PATCH] Units on Walls sometimes dont auto attack) updated by NiAypa
PS: this is not due to their stance, they were in aggressive stance as …
19:22 Ticket #2905 ([PATCH] Units on Walls sometimes dont auto attack) created by NiAypa
Hello, I dont know wether this is a known bug already... I noticed …
18:11 Ticket #2897 (Function call failed: return value was -100033 (Not enough memory)) updated by Erik Johansson
>Nice to hear back. >I'll start with the game settings. >*I removed …
10:06 Ticket #2904 (Update Valgrind headers to 3.10.0) created by Raymond
Changelog: http://valgrind.org/docs/manual/dist.news.html
09:39 Ticket #2903 (Update libxml2 to v2.9.2) created by Raymond
See security and bugfixes on: http://xmlsoft.org/news.html
09:28 Ticket #2902 (Update libpng to 1.6.14) created by Raymond
See http://libpng.sourceforge.net/index.html
09:25 Ticket #2901 (Update libcurl to 7.38.0) created by Raymond
See SECURITY ADVISORY on changelog: http://curl.haxx.se/changes.html
01:37 Ticket #2087 ([PATCH] Scroll through loading screen tips) updated by metis
Keywords changed
In loading2.patch: 1. AmazingDreams' patch is updated to work with …
00:28 Ticket #2859 ([PATCH] sprintf.js - Out of date) updated by Itms
Component, Keywords changed
Thanks for carrying out that update, Shane! I only updated the version …
00:23 Ticket #2859 ([PATCH] sprintf.js - Out of date) closed by Itms
fixed: In 15916: […]
00:23 Changeset [15916] by Itms
  • ps/trunk/binaries/data/mods/mod/globalscripts/sprintf.js
Update sprintf.js to the latest version 1.0.2 …
00:11 2819_III.2.patch attached to Ticket #2819 by trompetin17

10/29/14:

23:48 Changeset [15915] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_newhead.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/new
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/new/head_female_test.xml
New unit mesh variations and heads with some example animations and …
23:45 Ticket #2642 ([PATCH] Add Copy and Paste to the Edit menu in Atlas) updated by Itms
Keywords changed
Hello stilz, your patch seems to work well. However: * The "Paste" …
23:41 Ticket #2819 ([PATCH][ATLAS]Add a unsaved changes check on exiting Atlas) updated by trompetin17
Done, could you review again please :)
23:41 2819_III.patch attached to Ticket #2819 by trompetin17
22:39 Ticket #2819 ([PATCH][ATLAS]Add a unsaved changes check on exiting Atlas) updated by Itms
Keywords changed
After looking more closely at the code, I think niektb's suggestion is …
21:52 Ticket #2087 ([PATCH] Scroll through loading screen tips) updated by metis
Picking this up as a getting-feet-wet project. My plan is to start …
21:48 Ticket #2087 ([PATCH] Scroll through loading screen tips) updated by metis
Description, Owner, Status changed
20:43 rotarymillaura.patch attached to Ticket #2900 by Niek
patch that implement aura and removes obsolete tech
20:43 Ticket #2900 ([PATCH] Implement Rotary Mill Aura) created by Niek
Attached patch implements the planned rotary mill aura by bonusing …
17:46 Ticket #2896 (Game crash at startup - Solved by removing mods) closed by Itms
invalid: Ok, explains things. I'm going to close the ticket as invalid, thanks …
17:43 Ticket #2896 (Game crash at startup - Solved by removing mods) updated by funisfun8
Yes I did. The MLP mod and a mod I was trying (and somewhat failing) …
16:07 Ticket #2899 (Add very easy and nightmare AI difficulty level) created by Raymond
- sandbox: AI has a gathering rate factor of 0.33, does not …
14:03 Ticket #2898 ([PATCH] audio notification system when your nick is mentioned in chat) created by Moul
Get a notification system when someone talk to you (write exactely the …
13:05 Ticket #2896 (Game crash at startup - Solved by removing mods) updated by Itms
Did you have any mod installed in that folder? Just to understand …
10:35 Ticket #2895 (Add the number of rated players) updated by Moul
It could be something like that "number of rated players/number of …
03:36 Changeset [15914] by ben
  • ps/trunk/source/renderer/OverlayRenderer.cpp
  • ps/trunk/source/renderer/PostprocManager.cpp
  • ps/trunk/source/renderer/WaterManager.cpp
Fixes GLES build
02:05 Ticket #2896 (Game crash at startup - Solved by removing mods) updated by funisfun8
FIXED! I removed my 0 ad folder in my games... *facepalm* Thanks for …
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