Timeline
11/05/14:
- 22:03 Changeset [15929] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/_petrabot.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/army.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/baseManager.js
- …
- 21:19 Ticket #2917 (Suggest: "Battle Tech" Balance Change.) created by
- Hi, I want to suggest the idea, that the balance tech at the fortress …
- 21:18 Ticket #2915 ([PATCH] Add hotloading for .po files) updated by
- Updated the patch to reload all GUI pages if a po file changes.
- 19:18 Ticket #2916 (add screen resolution to http://feedback.wildfiregames.com/) updated by
- Which is the maximum supported resolution.
- 19:18 Ticket #2916 (add screen resolution to http://feedback.wildfiregames.com/) updated by
- http://zaynar.co.uk/0ad-pub/resolutions-20140313.html
- 09:45 Ticket #2315 (trac.wildfiregames.com: upgrade Apache to latest 2.2.x or 2.4.x version) updated by
- There are fixes security issues in latest Apache version…
- 09:44 Ticket #2315 (trac.wildfiregames.com: upgrade Apache to latest 2.2.x or 2.4.x version) updated by
-
Summary changed
There are fixes security issues. - 08:35 Ticket #2866 ([PATCH]Alignment error in German stats screen) closed by
- fixed: Why would we do that? We still have a significant part of users that …
- 08:27 Ticket #2916 (add screen resolution to http://feedback.wildfiregames.com/) created by
- To better fit all menues in all languages like in discussion at …
- 08:21 Ticket #2866 ([PATCH]Alignment error in German stats screen) reopened by
- according to: https://www.netmarketshare.com/report.aspx?qprid=17 …
- 03:30 Ticket #2915 ([PATCH] Add hotloading for .po files) updated by
-
Keywords, Summary changed
Hotloading works with the attached patch, but one needs to get the GUI … - 01:55 Ticket #2915 ([PATCH] Add hotloading for .po files) created by
- Currently we do not hotload po files, so when translating the game you …
- 01:22 Changeset [15928] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/TechnologyManager.js
- ps/trunk/binaries/data/mods/public/simulation/helpers/ValueModification.js
- ps/trunk/source/simulation2/system/ComponentManager.cpp
- 01:22 Changeset [15927] by
-
- ps/trunk/binaries/data/mods/public/gui/summary/summary.js
- ps/trunk/binaries/data/mods/public/gui/summary/summary.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/special_units/cart_mechanical_siege_oxybeles_common.xml
- 01:17 Ticket #2866 ([PATCH]Alignment error in German stats screen) closed by
- fixed: Fixed by changing the translations a bit. The patch has some issues on …
11/04/14:
- 22:20 Changeset [15926] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 22:05 Ticket #2914 (OS stop suddently after a few minutes) created by
- I'm on ubuntu 14.10 I launch 0ad (version alpha 17) and start a …
- 21:55 Ticket #2913 ([PATCH] Better way to handle visibilities in the simulation) updated by
-
Description changed
- 21:53 Ticket #2913 ([PATCH] Better way to handle visibilities in the simulation) updated by
- In 15925: […]
- 21:53 Changeset [15925] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Visibility.js
- ps/trunk/binaries/data/mods/public/simulation/templates/template_gaia.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure.xml
- …
- 21:44 Ticket #2912 (Elephants and Siege Engines stop with the enviroment and builds) closed by
- invalid: Hello, unfortunately this is a side effect of our pathfinding …
- 21:35 Ticket #2913 ([PATCH] Better way to handle visibilities in the simulation) created by
- My work on #599 allowed me to work on the visibility systems …
- 20:47 Ticket #2912 (Elephants and Siege Engines stop with the enviroment and builds) created by
- Hello. Thank you for the time and for the great game you was make. Its …
- 17:43 Ticket #2627 ([PATCH] When garrisoning a hero, the selection ring is not cleared) updated by
- #2911 was a duplicate of this.
- 17:43 Ticket #2911 (The hero star beneath a hero is visible while the hero is garrisoned) closed by
- duplicate: Already reported as #2627.
- 14:17 Installing_East_Asian_Locales edited by
- (diff)
- 12:45 Changeset [15924] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/civil_centre_shrubs_a.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/civil_centre_shrubs_b.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/civil_centre_shrubs_c.xml
- …
- 08:33 Ticket #2911 (The hero star beneath a hero is visible while the hero is garrisoned) created by
- (As reported on the forums: …
- 08:29 Ticket #2910 (Wrong worker rotation when the resource is directly at a drop-off point) created by
- (As reported on the forums: …
- 08:21 Ticket #2909 (VisualActor incorrectness when carrying resources) created by
- (As seen on the forums: …
- 02:16 Ticket #2908 ([PATCH] Use short pathfinder update when colliding with entities) updated by
-
Cc changed
11/03/14:
- 05:05 Ticket #2908 ([PATCH] Use short pathfinder update when colliding with entities) updated by
-
Cc changed
- 04:31 Ticket #1756 (Long/Tile Pathfinder Rewrite) updated by
-
Cc changed
11/02/14:
- 22:58 Changeset [15923] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/market_a_stall1.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/market_a_stall2.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/market_a_stall3.xml
- …
- 21:45 Changeset [15922] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/tradeManager.js
- 21:27 Changeset [15921] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/attackPlan.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/baseManager.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/entity-extend.js
- …
- 20:19 Ticket #2908 ([PATCH] Use short pathfinder update when colliding with entities) updated by
- I just added pathfix_async which is the turn based version of it. It …
- 20:08 Ticket #2908 ([PATCH] Use short pathfinder update when colliding with entities) updated by
- I haven't tried to queue it so I could try and see if it increase …
- 19:45 Ticket #2908 ([PATCH] Use short pathfinder update when colliding with entities) updated by
- Replying to ickylevel: > Instead of recalculating …
- 19:41 Ticket #2908 ([PATCH] Use short pathfinder update when colliding with entities) updated by
-
Keywords changed
- 18:25 Ticket #2908 ([PATCH] Use short pathfinder update when colliding with entities) created by
- The patch is not the final one, the code will have to be made cleaner. …
- 18:00 Changeset [15920] by
-
- ps/trunk/binaries/data/mods/public/art/textures/skins/structural/ao/rome_wall_short.png
- 12:46 TDD_AI edited by
- (diff)
11/01/14:
- 23:16 Ticket #2907 (VisualActor changes are not applied for building placement previews, ...) created by
- [http://www.wildfiregames.com/forum/index.php?showtopic=18229&p=300144 …
- 12:36 Changeset [15919] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/farmstead_cart.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/persians/farmstead_cart_big.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/persians/blacksmith.xml
- …
10/31/14:
- 19:42 Ticket #2906 (Some walls never finish or take extra-ordinary long) updated by
- Thanks for the quick confirmation! There seem to be 3 different …
- 19:31 Ticket #2087 ([PATCH] Scroll through loading screen tips) updated by
- Changed your last version of the patch a slightly, but while testing …
- 19:24 Ticket #2906 (Some walls never finish or take extra-ordinary long) updated by
- The problem is that you have a siege unit on the foundation, which …
- 18:58 Ticket #2906 (Some walls never finish or take extra-ordinary long) created by
- Save game attached, should give all details (you see numerious people …
- 18:22 Changeset [15918] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
- 11:58 Ticket #2087 ([PATCH] Scroll through loading screen tips) updated by
-
Some more comments:
*
tipImageis set twice. And the first … - 03:38 Ticket #2087 ([PATCH] Scroll through loading screen tips) updated by
- This new patch incorporates suggests from leper and historic bruno. …
- 02:44 Ticket #2087 ([PATCH] Scroll through loading screen tips) updated by
- A few minor points: * I would change the hotkeys to be nexttip and …
10/30/14:
- 21:16 Changeset [15917] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/tradeManager.js
- 19:24 Ticket #2905 ([PATCH] Units on Walls sometimes dont auto attack) updated by
- PS: this is not due to their stance, they were in aggressive stance as …
- 19:22 Ticket #2905 ([PATCH] Units on Walls sometimes dont auto attack) created by
- Hello, I dont know wether this is a known bug already... I noticed …
- 18:11 Ticket #2897 (Function call failed: return value was -100033 (Not enough memory)) updated by
- >Nice to hear back. >I'll start with the game settings. >*I removed …
- 10:06 Ticket #2904 (Update Valgrind headers to 3.10.0) created by
- Changelog: http://valgrind.org/docs/manual/dist.news.html
- 09:39 Ticket #2903 (Update libxml2 to v2.9.2) created by
- See security and bugfixes on: http://xmlsoft.org/news.html
- 09:28 Ticket #2902 (Update libpng to 1.6.14) created by
- See http://libpng.sourceforge.net/index.html
- 09:25 Ticket #2901 (Update libcurl to 7.38.0) created by
- See SECURITY ADVISORY on changelog: http://curl.haxx.se/changes.html
- 01:37 Ticket #2087 ([PATCH] Scroll through loading screen tips) updated by
-
Keywords changed
In loading2.patch: 1. AmazingDreams' patch is updated to work with … - 00:28 Ticket #2859 ([PATCH] sprintf.js - Out of date) updated by
-
Component, Keywords changed
Thanks for carrying out that update, Shane! I only updated the version … - 00:23 Ticket #2859 ([PATCH] sprintf.js - Out of date) closed by
- fixed: In 15916: […]
- 00:23 Changeset [15916] by
-
- ps/trunk/binaries/data/mods/mod/globalscripts/sprintf.js
10/29/14:
- 23:48 Changeset [15915] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/head_newhead.xml
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/new
- ps/trunk/binaries/data/mods/public/art/actors/props/units/heads/new/head_female_test.xml
- …
- 23:45 Ticket #2642 ([PATCH] Add Copy and Paste to the Edit menu in Atlas) updated by
-
Keywords changed
Hello stilz, your patch seems to work well. However: * The "Paste" … - 23:41 Ticket #2819 ([PATCH][ATLAS]Add a unsaved changes check on exiting Atlas) updated by
- Done, could you review again please :)
- 22:39 Ticket #2819 ([PATCH][ATLAS]Add a unsaved changes check on exiting Atlas) updated by
-
Keywords changed
After looking more closely at the code, I think niektb's suggestion is … - 21:52 Ticket #2087 ([PATCH] Scroll through loading screen tips) updated by
- Picking this up as a getting-feet-wet project. My plan is to start …
- 21:48 Ticket #2087 ([PATCH] Scroll through loading screen tips) updated by
-
Description, Owner, Status changed
- 20:43 Ticket #2900 ([PATCH] Implement Rotary Mill Aura) created by
- Attached patch implements the planned rotary mill aura by bonusing …
- 17:46 Ticket #2896 (Game crash at startup - Solved by removing mods) closed by
- invalid: Ok, explains things. I'm going to close the ticket as invalid, thanks …
- 17:43 Ticket #2896 (Game crash at startup - Solved by removing mods) updated by
- Yes I did. The MLP mod and a mod I was trying (and somewhat failing) …
- 16:07 Ticket #2899 (Add very easy and nightmare AI difficulty level) created by
- - sandbox: AI has a gathering rate factor of 0.33, does not …
- 14:03 Ticket #2898 ([PATCH] audio notification system when your nick is mentioned in chat) created by
- Get a notification system when someone talk to you (write exactely the …
- 13:05 Ticket #2896 (Game crash at startup - Solved by removing mods) updated by
- Did you have any mod installed in that folder? Just to understand …
- 10:35 Ticket #2895 (Add the number of rated players) updated by
- It could be something like that "number of rated players/number of …
- 03:36 Changeset [15914] by
-
- ps/trunk/source/renderer/OverlayRenderer.cpp
- ps/trunk/source/renderer/PostprocManager.cpp
- ps/trunk/source/renderer/WaterManager.cpp
- 02:05 Ticket #2896 (Game crash at startup - Solved by removing mods) updated by
- FIXED! I removed my 0 ad folder in my games... *facepalm* Thanks for …
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