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Timeline



04/14/15:

23:43 Changeset [16541] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build (new autobuilder).
23:36 Ticket #2430 (Improve the RangeManager (and other components) spatial subdivision system) updated by Itms
Keywords, Summary changed
Leaving the ticket open for more enhancements wrt the obstruction …
23:33 Ticket #2430 (Improve the RangeManager (and other components) spatial subdivision system) updated by Itms
In 16540: […]
23:33 Changeset [16540] by Itms
  • ps/trunk/source/simulation2/components/CCmpObstruction.cpp
  • ps/trunk/source/simulation2/components/CCmpRangeManager.cpp
  • ps/trunk/source/simulation2/components/ICmpObstruction.h
Add a new spatial subdivision, based on an old patch by wraitii. This …
22:35 Ticket #3173 (Petra is getting stuck on gathering when playing with low pop cap) updated by mimo
I believe the original problem with dock is something different, and …
22:23 Changeset [16539] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/components/AIInterface.js
fix an unfortunate typo affecting the AIs
22:21 Ticket #3172 (0 A.D 18 crashes on startup) updated by Blue
0 A.D is installed on Windows 7 only, from my admin user account which …
22:14 Changeset [16538] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/baseManager.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
Petra: follow-up on changes to deal with capture
21:39 Ticket #3173 (Petra is getting stuck on gathering when playing with low pop cap) updated by fcxSanya
Summary changed
21:33 Ticket #3173 (Petra is getting stuck on gathering when playing with low pop cap) updated by fcxSanya
Summary changed
21:28 savegame-0019.0adsave attached to Ticket #3173 by fcxSanya
Savegame file corresponding to the screenshot linked in the ticket …
21:26 Ticket #3173 (Petra is getting stuck on gathering when playing with low pop cap) created by fcxSanya
Screenshot representing the issue: http://i.imgur.com/T7zNBT6.jpg , …
20:45 Changeset [16537] by sanderd17
  • ps/trunk/binaries/data/mods/public/gui/structree/load.js
  • ps/trunk/binaries/data/mods/public/gui/structree/structree.js
  • ps/trunk/source/gui/GUIManager.cpp
Fix structure tree by allowing undefined templates in the productionqueue
20:41 Ticket #3172 (0 A.D 18 crashes on startup) updated by historic_bruno
Replying to sanderd17: > The files you provided seem to …
17:27 Ticket #996 ([PATCH] Capturing Buildings) updated by sanderd17
Keywords, Milestone, Summary changed
Version 3 is ready for review IMO. It should also be playable with the …
16:51 capture.3.diff attached to Ticket #996 by sanderd17
15:28 newSubdivision.2.patch attached to Ticket #2430 by Itms
Addressed style comments
12:32 Ticket #3172 (0 A.D 18 crashes on startup) updated by Blue
0 A.D is installed on the Windows 7 drive. No partitions. I have three …
10:11 JavascriptDebuggingServer edited by fcxSanya
Include link to #2973 into the warning at the top of the page; use … (diff)
10:06 JavascriptDebugging edited by fcxSanya
Include link to #2973 into the warning at the top of the page; use … (diff)

04/13/15:

23:59 Coding_Conventions edited by trompetin17
(diff)
23:58 Coding_Conventions edited by trompetin17
(diff)
23:42 Ticket #3172 (0 A.D 18 crashes on startup) updated by sanderd17
Right, sorry about the name mistake. But your setup isn't very clear. …
23:32 Ticket #3172 (0 A.D 18 crashes on startup) updated by Blue
No wonder I could not find it using Explorer. You said, "system.txt", …
23:28 system_info.txt attached to Ticket #3172 by Blue
system_info.txt
23:17 Ticket #3172 (0 A.D 18 crashes on startup) updated by sanderd17
It's all documented on our wiki: ReportingErrors
23:14 Ticket #3172 (0 A.D 18 crashes on startup) updated by Blue
it would be helpful if you listed the location of the, "system.txt", …
23:04 Changeset [16536] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_merc_b.xml
fix typo creating r16535
22:58 Ticket #3172 (0 A.D 18 crashes on startup) updated by sanderd17
The files you provided seem to say it fails on Rtl initialization, …
21:37 Ticket #3172 (0 A.D 18 crashes on startup) updated by Blue
Replying to sanderd17: > Is it correct that you use some …
19:07 Ticket #2430 (Improve the RangeManager (and other components) spatial subdivision system) updated by Itms
Keywords changed
19:06 Ticket #2430 (Improve the RangeManager (and other components) spatial subdivision system) updated by Itms
Description changed
Here is a patch adding a new spatial subdivision class to the …
15:35 Ticket #3172 (0 A.D 18 crashes on startup) updated by sanderd17
Priority changed
15:35 Ticket #3172 (0 A.D 18 crashes on startup) updated by sanderd17
Milestone changed
Is it correct that you use some Right-to-left system language (Hebrew, …
12:10 Changeset [16535] by sanderd17
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/queueplan-training.js
Add AI safety guard. I had a game with an undefined template, but that …
10:10 crashlog.dmp attached to Ticket #3172 by Blue
crashlog.dmp
10:10 crashlog.txt attached to Ticket #3172 by Blue
crashlog.txt
10:09 Ticket #3172 (0 A.D 18 crashes on startup) created by Blue
Can't suppress or continue, the error log stays up unlike in 17 when …

04/12/15:

21:38 Ticket #3056 ([PATCH] Some missing newlines in debug_printf) updated by historic_bruno
Description, Keywords changed
21:38 Ticket #3056 ([PATCH] Some missing newlines in debug_printf) closed by ben
fixed: In 16534: […]
21:38 Changeset [16534] by ben
  • ps/trunk/source/graphics/CinemaTrack.cpp
  • ps/trunk/source/lib/file/file_system.cpp
  • ps/trunk/source/ps/Replay.cpp
Fixes missing newlines in debug_printf, patch by elexis, fixes #3056
20:58 Ticket #3165 ([PATCH] Persist Match Settings - Enabling Rated games breaks settings ...) updated by historic_bruno
Keywords changed
20:57 Ticket #3151 (OOS on rejoin - different visibilities for structures after resign) updated by historic_bruno
Priority changed
20:56 Ticket #3154 (Formations - Attack order fails by targeting the formation and not the ...) updated by historic_bruno
Milestone changed
20:55 Ticket #3051 ([PATCH] Allow the removal of hotkeys) updated by historic_bruno
Milestone changed
20:54 Ticket #3134 ([Formations] Units wont attack CC with line open / flank / skirmish ...) updated by historic_bruno
Milestone changed
20:54 Ticket #3143 ([PATCH] "Show Full Games" option hides games that are not full) updated by historic_bruno
Milestone changed
20:53 Ticket #3163 ([PATCH] XpartaMuPP readme misses some instructions) updated by historic_bruno
Keywords, Summary changed
Please add the patch and review keywords and update the summary when …
20:51 Ticket #3171 ([PATCH] Lobby - Player name appears twice in list) updated by historic_bruno
Milestone changed
Hi, please leave tickets for Backlog unless there is a patch (or they …
16:32 Ticket #3171 ([PATCH] Lobby - Player name appears twice in list) created by elexis
It frequently happens that a nickname is displayed multiple times in …
15:05 generic_wall_builder_rmgen2015-4-12.patch attached to Ticket #2944 by FeXoR
Patch for r16533
13:51 Ticket #3165 ([PATCH] Persist Match Settings - Enabling Rated games breaks settings ...) updated by elexis
Keywords, Summary changed
13:50 fix_persist_match_settings_rated_games_t3165_r16533.patch attached to Ticket #3165 by elexis
The second change in the patch is also required. Otherwise a new bug …
12:52 Ticket #2944 ([PATCH] Make RMGen wall placement more generic so no/less tweaking is ...) updated by FeXoR
Description changed
Adding simple patch for r16533
12:21 rejoined_message_v4.patch attached to Ticket #1949 by elexis
Cleaned 1 or 2 unnecessary whitespace changes in the previous patch. …
10:17 Ticket #3170 ([PATCH] [REVIEW] Aegean Sea RMS: the river is passable on some map ...) created by fcxSanya
Aegean Sea is marked as a naval map (and introducing it on forum …

04/11/15:

20:48 Ticket #3157 ([PATCH] Coordination of attack with an AI) updated by mimo
Keywords, Milestone changed
Thanks sanderd17 and leper for the reviews.
20:46 Ticket #3157 ([PATCH] Coordination of attack with an AI) closed by mimo
fixed: In 16533: […]
20:46 Changeset [16533] by mimo
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/attack-request.png
  • ps/trunk/binaries/data/mods/public/gui/session/diplomacy_window.xml
  • ps/trunk/binaries/data/mods/public/gui/session/menu.js
new button in diplomacy to request an attack to allies, works also for …
20:26 Changeset [16532] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/attackPlan.js
Petra: update the target of an attack when it has been captured
20:13 Ticket #3169 (Improve the command line options support for replays) updated by Itms
Description changed
20:12 Ticket #3169 (Improve the command line options support for replays) updated by Itms
In 16531: […]
20:12 Changeset [16531] by Itms
  • ps/trunk/source/main.cpp
  • ps/trunk/source/ps/Replay.cpp
  • ps/trunk/source/ps/Replay.h
Add the -ooslog support for replays. Refs #3169, see also r15547.
20:11 Ticket #3169 (Improve the command line options support for replays) created by Itms
r15547 and r16531 are a bit hacky and it would be fine to make the …
18:42 visualreplay-WIP-r16530.patch attached to Ticket #9 by elexis
This patch replays a commands.txt visually with the …
16:59 Ticket #3157 ([PATCH] Coordination of attack with an AI) updated by leper
/allies would be better than /team, wouldn't it? The tooltip in for …
16:53 Ticket #3157 ([PATCH] Coordination of attack with an AI) updated by mimo
Thanks for the comments. I agree for the icon, I'll copy it when …
16:21 Ticket #3168 ([PATCH] Let observer change perspective) updated by leper
Milestone changed
It might be nice to do so for observers, but doing so without ensuring …
15:41 Ticket #3168 ([PATCH] Let observer change perspective) created by elexis
Observers should be able to change the perspective, just like the …
14:49 Changeset [16530] by sanderd17
  • ps/trunk/binaries/data/mods/public/civs
Remove empty civs directory
11:59 Ticket #3151 (OOS on rejoin - different visibilities for structures after resign) updated by sanderd17
You could try with actually serializing the range in CcmpVision. …
10:57 Ticket #3157 ([PATCH] Coordination of attack with an AI) updated by sanderd17
Looks very good. The only thing I wonder is if the player name can be …

04/10/15:

20:39 Ticket #3157 ([PATCH] Coordination of attack with an AI) updated by mimo
I've just uploaded a new version of the patch in which a chat message …
20:32 attackRequest-v2.diff attached to Ticket #3157 by mimo
18:06 Ticket #3167 (Add Seleudics units to unit summary) closed by Itms
invalid: A great number of our wiki pages are outdated, you can take a look at …
17:58 Ticket #3167 (Add Seleudics units to unit summary) created by Kalle Richter
on http://trac.wildfiregames.com/wiki/Unit_Summary_Table
16:41 Ticket #3166 (Multiplayer Saving) updated by leper
Milestone changed
14:51 Ticket #3166 (Multiplayer Saving) closed by fcxSanya
duplicate: Duplicate of #1088
14:34 Ticket #3166 (Multiplayer Saving) created by Hypersycos
So far, multiplayer games can be saved, but then only loaded in Single …
13:58 Changeset [16529] by sanderd17
  • ps/trunk/binaries/data/mods/public/simulation/data/civs/mace.json
  • ps/trunk/binaries/data/mods/public/simulation/data/civs/ptol.json
Fix mace and ptol skirmish replacements
13:29 Ticket #3165 ([PATCH] Persist Match Settings - Enabling Rated games breaks settings ...) created by elexis
Reproduce: Host a lobby match with rated games enabled. Close. …
12:04 Ticket #3164 ((De)serialisation fails on nested Map objects) updated by tom
Using your patches, the problem has since been fixed.
11:29 nested_maps.diff attached to Ticket #3164 by sanderd17
Workaround for the Auramanager, though it should probably be fixed in …
11:13 Ticket #3164 ((De)serialisation fails on nested Map objects) updated by sanderd17
Ok, seems like it's a problem with the deserialization of nested Maps …
10:33 Ticket #3164 ((De)serialisation fails on nested Map objects) updated by sanderd17
Description changed
06:59 Ticket #3164 ((De)serialisation fails on nested Map objects) created by tom
An error occurred loading the game, the game crashes. I tested 16528, …
00:56 rejoined_message_v3.patch attached to Ticket #1949 by elexis
Removed braces in loading.js, moved c++ functions to more logical …
00:31 Ticket #3101 ([PATCH]Add structure tree to session menu) updated by leper
Any updates?

04/09/15:

21:53 Changeset [16528] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
add a missing protection following changes for capture
21:42 Ticket #3054 (Rendering slowdown on Deep Forest with AMD cards) updated by Yves
I've figured out why glDrawElements is much slower than …
19:50 Ticket #3161 (Game saved in 0.0.17 fails to open in 0.0.18 due to "TypeError: ...) updated by historic_bruno
Replying to leper: > If I try to load the above save I get …
19:48 Ticket #3160 (Open second window with bug report draft with version filled in when ...) updated by Kalle Richter
> though it would be necessary to log into Trac first and possibly to …
19:36 Changeset [16527] by sanderd17
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_marine_archer_b.xml
Fix athen archer selection
19:34 Ticket #3160 (Open second window with bug report draft with version filled in when ...) updated by historic_bruno
Do you mean have the game pre-populate a new Trac ticket with some …
19:29 Ticket #3161 (Game saved in 0.0.17 fails to open in 0.0.18 due to "TypeError: ...) updated by Kalle Richter
BUT AFTER THE GAMES ALREADY BEEN SAVED IN A PREVIOUS VERSION. Giving up.
19:28 Ticket #3161 (Game saved in 0.0.17 fails to open in 0.0.18 due to "TypeError: ...) updated by leper
If I try to load the above save I get a few JS errors, then get thrown …
19:27 Ticket #2813 (Garrison flag disappears when helepolis is moving) closed by sanderd17
duplicate: Duplicate of #2125
19:23 Ticket #3161 (Game saved in 0.0.17 fails to open in 0.0.18 due to "TypeError: ...) updated by Kalle Richter
> The fact that it tries to load them and then fails with random …
19:20 Ticket #3161 (Game saved in 0.0.17 fails to open in 0.0.18 due to "TypeError: ...) updated by historic_bruno
It would be better if the games weren't listed in the load games …
19:14 Ticket #3161 (Game saved in 0.0.17 fails to open in 0.0.18 due to "TypeError: ...) updated by Kalle Richter
My point is not the change - obviously. It's the warning about it.
19:12 Ticket #3161 (Game saved in 0.0.17 fails to open in 0.0.18 due to "TypeError: ...) updated by sanderd17
I wouldn't know why you expect saved games to be supported. There's so …
18:46 XpartaMuPP_readme_wip_v1.patch attached to Ticket #3163 by elexis
18:44 Ticket #3163 ([PATCH] XpartaMuPP readme misses some instructions) created by elexis
While trying to debug the multiplayer lobby, I setup a local instance …
18:31 Ticket #3162 (add an icon representing the garnisoning capacities of a building) updated by Lionkanzen
Component, Keywords, Type changed
18:23 Ticket #3162 (add an icon representing the garnisoning capacities of a building) created by Kalle Richter
This should avoid the need to select a unit and order garnisoning and …
18:18 Ticket #3161 (Game saved in 0.0.17 fails to open in 0.0.18 due to "TypeError: ...) updated by Kalle Richter
This definitely needs to go on top of the list of known issues …
18:14 Ticket #3161 (Game saved in 0.0.17 fails to open in 0.0.18 due to "TypeError: ...) closed by sanderd17
wontfix: Saved games are not forward nor backward compatible with other …
18:12 savegame-0001.0adsave attached to Ticket #3161 by Kalle Richter
game saved in 0.0.17
18:11 Ticket #3161 (Game saved in 0.0.17 fails to open in 0.0.18 due to "TypeError: ...) created by Kalle Richter
interestinglog.html: <!DOCTYPE html> <meta charset="utf-8"> …
17:59 Ticket #3160 (Open second window with bug report draft with version filled in when ...) created by Kalle Richter
The opening of bug reporting guidelines should be kept the way it is, …
14:27 Changeset [16526] by sanderd17
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/navalManager.js
Adapt naval manager to deal with structures from different civs. …
11:45 Ticket #2614 ([PATCH] Clean up productionQueue in preparation for capturing) updated by sanderd17
Keywords changed
11:44 Ticket #2614 ([PATCH] Clean up productionQueue in preparation for capturing) closed by sanderd17
fixed: In 16525: […]
11:44 Changeset [16525] by sanderd17
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_fortress.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml
Make all champion, hero and siege producing buildings ready for …
10:22 Ticket #2614 ([PATCH] Clean up productionQueue in preparation for capturing) updated by sanderd17
In 16524: […]
10:22 Changeset [16524] by sanderd17
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_dock.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_dock.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_dock.xml
Make docks ready to capture. Refs #2614
10:08 Changeset [16523] by sanderd17
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Ptolemies 2.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Seleucids.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml
Rename Seleucid mercenary units to reflect their mercenary state
09:44 Changeset [16522] by sanderd17
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Ptolemies 2.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml
Rename ptolemaic mercenary units to reflect their mercenary state
09:15 Ticket #2614 ([PATCH] Clean up productionQueue in preparation for capturing) updated by sanderd17
In 16521: […]
09:15 Changeset [16521] by sanderd17
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_barracks.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_barracks.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_barracks.xml
Make barracks ready to capture. Refs #2614
04:32 Ticket #3159 (Blank screen in menu and gameplay) updated by historic_bruno
Which version of the game, and is this an official package or did you …
04:00 Ticket #3155 ([PATCH] Allow the Developers Overlay only with cheats enabled) updated by historic_bruno
In short, there's no clear line between testers and players when the …
03:46 Ticket #3155 ([PATCH] Allow the Developers Overlay only with cheats enabled) closed by historic_bruno
wontfix: I'm not only talking about developers testing the game. On a number of …
00:19 variations.2.diff attached to Ticket #118 by trompetin17

04/08/15:

23:26 variations.diff attached to Ticket #118 by trompetin17
20:41 Ticket #3159 (Blank screen in menu and gameplay) updated by kepinpin
Description, Keywords changed
20:34 Screenshot - 04092015 - 01:25:40 AM.png attached to Ticket #3159 by kepinpin
20:34 Ticket #3159 (Blank screen in menu and gameplay) created by kepinpin
I am using xubuntu 14.04 with NVIDIA Driver version 304. I can see …
18:31 Changeset [16520] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build (new autobuilder).
18:30 Ticket #2614 ([PATCH] Clean up productionQueue in preparation for capturing) updated by mimo
Replying to sanderd17: > In 16506: > {{{ > …
18:23 Changeset [16519] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/entity.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/filters.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/gamestate.js
adapt the AI API to deal with structures from different civs for capture
10:15 Changeset [16518] by sanderd17
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Combat_demo.xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Combat_demo_(huge).xml
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Death Canyon - Invasion Force.xml
Fix entity names in map files.
07:31 Changeset [16517] by JoshuaJB
  • ps/trunk/binaries/system/glooxwrapper_dbg.dll
  • ps/trunk/binaries/system/glooxwrapper_dbg.lib
  • ps/trunk/binaries/system/glooxwrapper_dbg.pdb
Also fix the precompiled debug libs.
07:16 Changeset [16516] by JoshuaJB
  • ps/trunk/binaries/system/glooxwrapper.dll
  • ps/trunk/binaries/system/glooxwrapper.lib
  • ps/trunk/binaries/system/glooxwrapper.pdb
Fix previous precomplied glooxwrapper lib.
07:06 Ticket #3158 (Svn16507 Error.) updated by Josh
Alright, I just committed the updated precompiled version. It should …
07:04 Changeset [16515] by JoshuaJB
  • ps/trunk/binaries/system/gloox-1.0.dll
  • ps/trunk/binaries/system/gloox-1.0d.dll
  • ps/trunk/binaries/system/glooxwrapper.dll
Update precompiled win32 gloox lib to 1.0.13 and rebuild glooxwrapper …
02:57 Ticket #3158 (Svn16507 Error.) closed by Josh
invalid: You need to build the glooxwrapper as well, the precompiled version …
01:38 Ticket #3158 (Svn16507 Error.) created by gameboy
Today I tested the SVN16507, I use VS2013 to compile it, errors, …

04/07/15:

22:23 Changeset [16514] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/filters.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/gamestate.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/attackManager.js
Petra: start changes needed to support capture
15:34 Changeset [16513] by sanderd17
  • ps/trunk/binaries/data/mods/public/simulation/components/AuraManager.js
Fix typo
11:52 Ticket #2684 (3rd macedinian war scenario gives an error in AuraManager) updated by sanderd17
In 16512: […]
11:52 Changeset [16512] by sanderd17
  • ps/trunk/binaries/data/mods/public/simulation/components/AuraManager.js
Use Maps instead of Objects in the Auramanager to improve performance. …
09:37 Ticket #2614 ([PATCH] Clean up productionQueue in preparation for capturing) updated by sanderd17
In 16511: […]
09:37 Changeset [16511] by sanderd17
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_civil_centre.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_civil_centre.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml
Modify ProductionQueue of Civil Centres in preparation of capturing. …
09:15 Changeset [16510] by sanderd17
  • ps/trunk/binaries/data/mods/public/simulation/components/Player.js
  • ps/trunk/binaries/data/mods/public/simulation/components/ProductionQueue.js
Style fixes
00:43 Changeset [16509] by leper
  • ps/trunk/binaries/data/mods/public/simulation/data/cheats/createUnits.json
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Cheat.js
Some cheat code cleanup.
00:25 Ticket #3157 ([PATCH] Coordination of attack with an AI) updated by leper
Don't we have the isAI data in the GUI? We could just use that to …
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