Timeline
10/21/15:
- 21:38 Ticket #3542 ([PATCH] Flying celtic swordsmen) updated by
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Milestone changed
Yes, works for me too, thanks for the patch :) By searching for … - 21:04 Ticket #3542 ([PATCH] Flying celtic swordsmen) updated by
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Keywords, Milestone, Owner, Status, Summary changed
- 20:33 Ticket #2577 ([PATCH] Turrets and/or sub-units) updated by
- Notice the men on the mauryan war chariots also walk when the …
- 20:30 Ticket #3543 ([PATCH] Ptolemian gate has no open animation) created by
- When you build a wall that has a gate with the ptolemian civ and order …
- 20:18 Ticket #3542 ([PATCH] Flying celtic swordsmen) updated by
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Description changed
- 20:16 Ticket #3542 ([PATCH] Flying celtic swordsmen) created by
- If you move sword champions in formation, some of them will run …
- 20:01 HotKeys edited by
- Update for r16947. (diff)
- 19:21 Ticket #3541 ([PATCH] Optimize TestRayAASquare in Geometry.cpp) updated by
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Milestone, Priority changed
- 17:50 Ticket #3539 (Pathfinder - Women can't dropoff at worker elephant) updated by
- Looking a bit more at the code, the difference between obstructions in …
- 17:46 Ticket #3292 (OOS on rejoin with new pathfinder) updated by
- I'm suspecting bugs in the logic. This ticket might be actually a …
- 17:43 Ticket #3538 ([PATCH] OOS on rejoin, moving through new obstructions with ...) updated by
- Reproduce OOS: 1. Start match with late-observer-joins enabled, …
- 16:42 Ticket #3541 ([PATCH] Optimize TestRayAASquare in Geometry.cpp) updated by
- Here are the maths behind the changes as you can see there is not much …
- 15:28 Ticket #3541 ([PATCH] Optimize TestRayAASquare in Geometry.cpp) updated by
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Keywords, Summary changed
Yeah, that's the right direction in my understanding. * It would be … - 13:00 Ticket #3541 ([PATCH] Optimize TestRayAASquare in Geometry.cpp) updated by
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Owner, Status changed
- 12:58 Ticket #3541 ([PATCH] Optimize TestRayAASquare in Geometry.cpp) created by
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There is a todo line 244 of
Geometry.cppthat says : […] - 12:03 Ticket #3410 ([PATCH] Units can go through obstructions) updated by
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Description changed
- 12:00 Ticket #3410 ([PATCH] Units can go through obstructions) updated by
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Description changed
- 09:24 Ticket #3490 ([PATCH] Historical names for british and gaul fishing ships) updated by
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Status changed
- 09:23 Ticket #3490 ([PATCH] Historical names for british and gaul fishing ships) updated by
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Status changed
- 00:22 Ticket #3538 ([PATCH] OOS on rejoin, moving through new obstructions with ...) updated by
- This bug, i.e. getting longpaths with the goal inside new buildings …
10/20/15:
- 19:20 Ticket #3415 ([PATCH] GUI - Dropdowns & Lists act as if scrollbar is visible, even ...) updated by
- Well, I tested it some time ago and was not fond of these narrower …
- 19:11 Ticket #3539 (Pathfinder - Women can't dropoff at worker elephant) reopened by
- It is not a dupplicate, even if the effect on UnitMotion is identical. …
- 16:33 Ticket #3292 (OOS on rejoin with new pathfinder) updated by
- I checked all the changes since the end of May, and it looks like no …
- 15:55 Ticket #3415 ([PATCH] GUI - Dropdowns & Lists act as if scrollbar is visible, even ...) updated by
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Keywords changed
Looks good. Someone should commit this. - 11:58 Ticket #3538 ([PATCH] OOS on rejoin, moving through new obstructions with ...) updated by
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Summary changed
mimo correctly guessed that this is a serialization issue. This bug …
10/19/15:
- 23:05 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) updated by
- Unfortunately we can't fix this bug by ignoring entities with …
- 23:03 Ticket #3539 (Pathfinder - Women can't dropoff at worker elephant) closed by
- duplicate: This indeed seems to be a duplicate of #3530 :-) Some debug_prints …
- 22:08 Ticket #3239 ([Formations] Testudo / Syntagma not working) closed by
- fixed: Fixed by r17028. Next time formations are disabled temporarily, we …
- 20:13 Ticket #3540 (Merchant ships travelling on land) updated by
- No problem, keep reporting, but look at the roadmaps tickets :)
- 20:05 Ticket #3540 (Merchant ships travelling on land) updated by
- Oh sorry I didn't find that ticket on a quick search…
- 19:59 Ticket #3540 (Merchant ships travelling on land) updated by
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Milestone changed
- 19:57 Ticket #3540 (Merchant ships travelling on land) closed by
- duplicate: duplicate of #3410 thanks for reporting.
- 19:49 Ticket #3540 (Merchant ships travelling on land) created by
- When the harbour is jammed with merchant ships they sometimes tend to …
- 19:26 Ticket #3428 ([PATCH] Garrisoning traders in merchant ship is not profitable) updated by
- Trader garrisoning disadvantages: - a garrisoned merchant ship means a …
- 19:03 Ticket #2692 ([PATCH] Water turning red) updated by
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Keywords, Milestone, Owner, Status, Summary changed
@pendingchaos I tried your patch today and couldn't see any … - 18:22 Ticket #3399 ([PATCH] OOS on rejoin - percentage of map controlled) updated by
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Owner, Status changed
- 17:54 Ticket #2568 (Unresponsive move/attack orders) updated by
- Is this a placeholder ticket? Can someone give a bug description or …
- 17:11 Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by
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Keywords, Milestone, Owner, Status, Summary changed
- 17:02 Ticket #3539 (Pathfinder - Women can't dropoff at worker elephant) updated by
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Description changed
- 16:49 Ticket #3539 (Pathfinder - Women can't dropoff at worker elephant) created by
- Reproduce: 1. Start match with mauryan civ 2. Move the worker …
- 14:24 Ticket #3538 ([PATCH] OOS on rejoin, moving through new obstructions with ...) updated by
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Description changed
10/18/15:
- 22:43 Changeset [17144] by
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- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 22:32 Ticket #3405 ([PATCH] Animals do not flee anymore when wounded) updated by
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Keywords changed
Thanks Itms for the quick review. And if nobody disagree, i will … - 22:23 Ticket #3405 ([PATCH] Animals do not flee anymore when wounded) updated by
- In 17143: […]
- 22:23 Changeset [17143] by
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- ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
- 22:21 Ticket #3405 ([PATCH] Animals do not flee anymore when wounded) closed by
- fixed: In 17142: […]
- 22:21 Changeset [17142] by
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- ps/trunk/source/simulation2/helpers/PathGoal.cpp
- 19:24 Ticket #3405 ([PATCH] Animals do not flee anymore when wounded) updated by
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Keywords, Summary changed
- 19:05 Ticket #3405 ([PATCH] Animals do not flee anymore when wounded) updated by
- Ah awesome catch! Sorry for the big mistake. Be careful of …
- 18:39 Ticket #3405 ([PATCH] Animals do not flee anymore when wounded) updated by
- The problem was in fact in some goal dependent computations in the …
- 17:20 Ticket #3410 ([PATCH] Units can go through obstructions) updated by
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Description changed
- 17:14 Ticket #3538 ([PATCH] OOS on rejoin, moving through new obstructions with ...) updated by
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Summary, Description changed
- 16:31 Ticket #3538 ([PATCH] OOS on rejoin, moving through new obstructions with ...) created by
- Units can go through obstructions, as reported in #3410. This ticket …
- 12:17 Ticket #3522 ([PATCH] When a wonder is destroyed, the +50 pop bonus should disappear too) updated by
- I think it should be done with the aura since it is the best way to …
- 03:28 Ticket #3532 (Units can go through obstruction after long-path to the edge) updated by
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Description changed
- 01:16 Ticket #3522 ([PATCH] When a wonder is destroyed, the +50 pop bonus should disappear too) updated by
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Keywords changed
After doing some testing it seems an aura doesn't work asAura.js… - 00:54 Ticket #3537 ([PATCH] Persist Match Settings - Have a rated game with cheats enabled) created by
- Being able to load the previous gamesetup (presist-match-settings) has …
- 00:08 Ticket #3522 ([PATCH] When a wonder is destroyed, the +50 pop bonus should disappear too) updated by
- You can't access player.maxPop though …
10/17/15:
- 23:19 Ticket #3535 ([PATCH] Chat messages get drawn over the diplomacy window) updated by
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Description changed
- 23:18 Ticket #3535 ([PATCH] Chat messages get drawn over the diplomacy window) updated by
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Description changed
- 23:14 Ticket #3535 ([PATCH] Chat messages get drawn over the diplomacy window) created by
- When more than 12 chat messages are visible at the same time, they …
- 22:59 Ticket #3522 ([PATCH] When a wonder is destroyed, the +50 pop bonus should disappear too) updated by
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Keywords, Summary changed
Using a global aura for the max-popcap might work, see this global … - 19:04 Changeset [17141] by
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- ps/trunk/binaries/data/mods/public/simulation/ai/common-api/shared.js
- 19:01 Changeset [17140] by
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- ps/trunk/binaries/data/mods/public/simulation/ai/petra/attackManager.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
- 18:57 Ticket #3533 ([PATCH] Remove GetBestAttack function in Attack.js) closed by
- fixed: fixed in r17139
- 18:55 Changeset [17139] by
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- ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
- 18:17 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) updated by
- No, the UnitMotion does not work that way and you've misunderstood the …
- 16:48 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) updated by
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Keywords, Summary changed
Replying to mimo: > - why is it only apparent after r17132 … - 15:08 Ticket #3486 ([PATCH] Sheeps keep making sounds after death) updated by
- Implodedok asked me to fix it :) So I submitted a patch :)
- 14:16 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) updated by
- Reading the logs on IRC, It seems that this bug raises some questions. …
- 12:06 Ticket #3486 ([PATCH] Sheeps keep making sounds after death) updated by
- You mean sound when it's selected? I don't think that's a big deal, …
- 11:47 Ticket #3529 ([PATCH] Max distance build restriction Build restriction with min and ...) updated by
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Keywords, Milestone changed
- 11:47 Ticket #3529 ([PATCH] Max distance build restriction Build restriction with min and ...) closed by
- fixed: In 17138: […]
- 11:47 Changeset [17138] by
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- ps/trunk/binaries/data/mods/public/simulation/components/BuildRestrictions.js
- 11:45 Ticket #3534 (Pathfinder - Some unused constants) created by
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WAYPOINT_ADVANCE_MAXandSHORT_PATH_GOAL_RADIUSwere both … - 02:47 Ticket #3533 ([PATCH] Remove GetBestAttack function in Attack.js) updated by
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Description, Keywords, Milestone, Owner, Status, Summary changed
- 02:39 Ticket #3533 ([PATCH] Remove GetBestAttack function in Attack.js) created by
- r17109 commited a strange version of #3284 some parts were changed. As …
10/16/15:
- 23:56 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) updated by
- Corpses have clearance 0 and this seems to be not correctly dealt with …
- 23:47 Ticket #3532 (Units can go through obstruction after long-path to the edge) updated by
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Description changed
Notice once the unit has finished the long-path, it is already … - 23:35 Ticket #3532 (Units can go through obstruction after long-path to the edge) created by
- As reported in #3410, units can go through obstructions. This ticket …
- 20:13 Ticket #2577 ([PATCH] Turrets and/or sub-units) updated by
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Component changed
- 19:16 Ticket #3531 ([PATCH] Some obsolete code when compiling with DISABLE_PATHFINDER) updated by
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Keywords, Milestone changed
- 19:14 Ticket #3531 ([PATCH] Some obsolete code when compiling with DISABLE_PATHFINDER) closed by
- fixed: In 17137: […]
- 19:14 Changeset [17137] by
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- ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
- 18:50 Ticket #3405 ([PATCH] Animals do not flee anymore when wounded) updated by
- After the changes during the last 3 weeks, the animals now flee but …
- 18:34 Ticket #3517 (Exploit spawning / ungarrisoning to climb impassable mountains) updated by
- I think the right solution here would be to use the maps of connected …
- 16:33 Ticket #3531 ([PATCH] Some obsolete code when compiling with DISABLE_PATHFINDER) updated by
- The equivalent function would be the long-range pathfinder's …
- 16:23 Ticket #3531 ([PATCH] Some obsolete code when compiling with DISABLE_PATHFINDER) updated by
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Keywords, Milestone changed
- 16:14 Ticket #3531 ([PATCH] Some obsolete code when compiling with DISABLE_PATHFINDER) updated by
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Keywords changed
By removing I meant removing the functionality (compiling without the … - 16:10 Ticket #2577 ([PATCH] Turrets and/or sub-units) updated by
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Status changed
- 16:10 Ticket #2577 ([PATCH] Turrets and/or sub-units) updated by
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Owner, Status changed
- 16:09 Ticket #2577 ([PATCH] Turrets and/or sub-units) updated by
- Remaining : * Atlas Todo (I need help) * Best way to get the attack * …
- 16:04 Ticket #3531 ([PATCH] Some obsolete code when compiling with DISABLE_PATHFINDER) updated by
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Keywords, Owner, Status, Summary changed
We could also reinclude the function I can make the patch. - 14:24 Ticket #3531 ([PATCH] Some obsolete code when compiling with DISABLE_PATHFINDER) created by
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In
CCmpUnitMotion::BeginPathing, the function … - 12:31 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) updated by
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Description changed
- 12:29 Ticket #3499 (OOS without rejoin - Pathfinder on OS X) updated by
- Testing revealed #3530. If you apply this changeset to previous …
- 12:05 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) created by
- Since r17132 you can't hunt chicken or deer anymore. It fails about …
10/15/15:
- 23:57 Ticket #3529 ([PATCH] Max distance build restriction Build restriction with min and ...) created by
- The wrong variable is used when displaying the user error message when …
- 22:35 Ticket #3505 (Pathfinder - Units in formation stuck frequently) updated by
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Since r17132 you can't hunt chicken & deer anymore (unless you get … - 15:23 Ticket #3517 (Exploit spawning / ungarrisoning to climb impassable mountains) updated by
- In addition to limit the height difference of the spawningpoint to …
- 13:43 Ticket #3505 (Pathfinder - Units in formation stuck frequently) updated by
- You try changing several formations with a mixed units, I was …
- 13:07 Ticket #3505 (Pathfinder - Units in formation stuck frequently) updated by
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Description changed
- 12:57 Ticket #3505 (Pathfinder - Units in formation stuck frequently) updated by
- By adding debug output and/or enabling the …
- 09:52 Ticket #3528 (Territory influence weight is inverted) created by
- Buildings with large territory influence have little weight compared …
- 06:22 Changeset [17136] by
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- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 06:07 Ticket #3524 ([PATCH] Wrong button order when deleting replays) updated by
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Keywords changed
- 06:07 Ticket #3524 ([PATCH] Wrong button order when deleting replays) closed by
- fixed: In 17135: […]
- 06:07 Changeset [17135] by
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- ps/trunk/binaries/data/mods/public/gui/replaymenu/replay_actions.js
- ps/trunk/binaries/data/mods/public/gui/savedgames/load.js
- ps/trunk/binaries/data/mods/public/gui/savedgames/save.js
- …
- 05:50 Ticket #3498 ([PATCH] OOS Sync Error dialog incorrectly displays Windows paths) closed by
- fixed: In 17134: […]
- 05:50 Changeset [17134] by
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- ps/trunk/source/network/NetTurnManager.cpp
- 05:49 Ticket #3498 ([PATCH] OOS Sync Error dialog incorrectly displays Windows paths) updated by
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Keywords changed
- 05:34 Ticket #3108 ([PATCH] A18: Instant OOS between OS X 10.8 and other OSes) updated by
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Keywords changed
- 05:31 Tickets #3108,3109 batch updated by
- In 17133: […]
- 05:31 Changeset [17133] by
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- ps/trunk/source/lib/file/common/trace.cpp
- ps/trunk/source/simulation2/serialization/BinarySerializer.h
- ps/trunk/source/simulation2/serialization/StdDeserializer.cpp
- …
- 04:51 Ticket #3499 (OOS without rejoin - Pathfinder on OS X) closed by
- fixed: In 17132: […]
- 04:51 Changeset [17132] by
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- ps/trunk/source/graphics/Terrain.cpp
- ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
- ps/trunk/source/simulation2/helpers/Pathfinding.h
- 04:38 Ticket #3499 (OOS without rejoin - Pathfinder on OS X) updated by
- This turned out to be an interesting problem. I noticed "goal hw" …
10/14/15:
- 17:37 Ticket #3527 (Visual Replay doesn't process commands on turn 0) created by
- Trivial to reproduce. Refs #9
- 17:19 Ticket #3526 ([PATCH] Build a tower in enemy territory) created by
- Reproduce: 1. Capture any kind of enemy building 2. Quickly …
- 17:01 Ticket #3399 ([PATCH] OOS on rejoin - percentage of map controlled) updated by
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Keywords, Priority, Summary changed
- 16:50 Ticket #3525 ([PATCH] Percentage of mapcontrol not updated when phasing by cheat) updated by
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Keywords, Milestone, Summary changed
Also fixes the one issue found in #3399. - 16:27 Ticket #3525 ([PATCH] Percentage of mapcontrol not updated when phasing by cheat) created by
- Reproduce: 1. Start a game with cheats enabled on the default …
- 16:21 Ticket #3447 (Sometimes units are stuck in a loop trying to pass left and right of ...) updated by
- Might be easier to fix by implementing #3442. If two colliding units …
- 16:15 Ticket #3447 (Sometimes units are stuck in a loop trying to pass left and right of ...) updated by
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Description changed
- 15:53 Ticket #3524 ([PATCH] Wrong button order when deleting replays) updated by
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Owner, Status changed
- 15:50 Ticket #3524 ([PATCH] Wrong button order when deleting replays) updated by
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Description changed
- 15:42 Ticket #3524 ([PATCH] Wrong button order when deleting replays) created by
- Yet another one...Refs #2636 #2837, #3200 #3483 The convention is to …
- 13:37 Ticket #3399 ([PATCH] OOS on rejoin - percentage of map controlled) reopened by
- Couldn't reproduce the error by phasing without cheats (yet?). […]
- 07:44 Ticket #3499 (OOS without rejoin - Pathfinder on OS X) updated by
- I made a minimal test map, empty except for two enemy infantry. The …
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