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Timeline



10/21/15:

21:38 Ticket #3542 ([PATCH] Flying celtic swordsmen) updated by elexis
Milestone changed
Yes, works for me too, thanks for the patch :) By searching for …
21:04 Ticket #3542 ([PATCH] Flying celtic swordsmen) updated by Stan
Keywords, Milestone, Owner, Status, Summary changed
21:04 3542.diff attached to Ticket #3542 by Stan
That fixes it for me.
20:33 Ticket #2577 ([PATCH] Turrets and/or sub-units) updated by elexis
Notice the men on the mauryan war chariots also walk when the …
20:30 Ticket #3543 ([PATCH] Ptolemian gate has no open animation) created by elexis
When you build a wall that has a gate with the ptolemian civ and order …
20:18 Ticket #3542 ([PATCH] Flying celtic swordsmen) updated by elexis
Description changed
20:16 flying_champs.gif attached to Ticket #3542 by elexis
20:16 Ticket #3542 ([PATCH] Flying celtic swordsmen) created by elexis
If you move sword champions in formation, some of them will run …
20:01 HotKeys edited by leper
Update for r16947. (diff)
19:21 Ticket #3541 ([PATCH] Optimize TestRayAASquare in Geometry.cpp) updated by elexis
Milestone, Priority changed
19:20 t3451_optimize_TestRayAASquare_v4.patch attached to Ticket #3541 by elexis
17:50 Ticket #3539 (Pathfinder - Women can't dropoff at worker elephant) updated by mimo
Looking a bit more at the code, the difference between obstructions in …
17:46 Ticket #3292 (OOS on rejoin with new pathfinder) updated by elexis
I'm suspecting bugs in the logic. This ticket might be actually a …
17:43 Ticket #3538 ([PATCH] OOS on rejoin, moving through new obstructions with ...) updated by elexis
Reproduce OOS: 1. Start match with late-observer-joins enabled, …
16:56 3451.4.diff attached to Ticket #3541 by Stan
A proposal to simplify further the code.
16:42 Ticket #3541 ([PATCH] Optimize TestRayAASquare in Geometry.cpp) updated by Stan
Here are the maths behind the changes as you can see there is not much …
16:41 3451.3.diff attached to Ticket #3541 by Stan
Assert the previous comments, though we cannot remove u and v for now.
15:28 Ticket #3541 ([PATCH] Optimize TestRayAASquare in Geometry.cpp) updated by elexis
Keywords, Summary changed
Yeah, that's the right direction in my understanding. * It would be …
14:39 3451.2.diff attached to Ticket #3541 by Stan
Replace some scalar computations by the value to save some …
13:10 3451.1.diff attached to Ticket #3541 by Stan
Documented Version of Above Patch
13:00 Ticket #3541 ([PATCH] Optimize TestRayAASquare in Geometry.cpp) updated by Stan
Owner, Status changed
12:59 3451.diff attached to Ticket #3541 by Stan
Fix the Todo.
12:58 Ticket #3541 ([PATCH] Optimize TestRayAASquare in Geometry.cpp) created by Stan
There is a todo line 244 of Geometry.cpp that says : […]
12:42 3488 - TestCase.patch attached to Ticket #3488 by Stan
A test case with the mauryan fortress.
12:42 3488.2.patch attached to Ticket #3488 by Stan
Make them allowed classes instead, on the input of …
12:03 Ticket #3410 ([PATCH] Units can go through obstructions) updated by elexis
Description changed
12:00 Ticket #3410 ([PATCH] Units can go through obstructions) updated by elexis
Description changed
11:56 units_in_formation_in_cc.gif attached to Ticket #3410 by elexis
Two units are sufficient to enter buildings in formation. They only …
09:24 Ticket #3490 ([PATCH] Historical names for british and gaul fishing ships) updated by Stan
Status changed
09:23 Ticket #3490 ([PATCH] Historical names for british and gaul fishing ships) updated by Stan
Status changed
00:22 Ticket #3538 ([PATCH] OOS on rejoin, moving through new obstructions with ...) updated by elexis
This bug, i.e. getting longpaths with the goal inside new buildings …

10/20/15:

19:20 Ticket #3415 ([PATCH] GUI - Dropdowns & Lists act as if scrollbar is visible, even ...) updated by mimo
Well, I tested it some time ago and was not fond of these narrower …
19:11 Ticket #3539 (Pathfinder - Women can't dropoff at worker elephant) reopened by mimo
It is not a dupplicate, even if the effect on UnitMotion is identical. …
16:33 Ticket #3292 (OOS on rejoin with new pathfinder) updated by Josh
I checked all the changes since the end of May, and it looks like no …
15:55 Ticket #3415 ([PATCH] GUI - Dropdowns & Lists act as if scrollbar is visible, even ...) updated by Josh
Keywords changed
Looks good. Someone should commit this.
11:58 Ticket #3538 ([PATCH] OOS on rejoin, moving through new obstructions with ...) updated by elexis
Summary changed
mimo correctly guessed that this is a serialization issue. This bug …
02:05 2577.diff attached to Ticket #2577 by Stan
This patch follows the order of the the parent, so it can capture, and …

10/19/15:

23:05 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) updated by elexis
Unfortunately we can't fix this bug by ignoring entities with …
23:03 Ticket #3539 (Pathfinder - Women can't dropoff at worker elephant) closed by elexis
duplicate: This indeed seems to be a duplicate of #3530 :-) Some debug_prints …
22:08 Ticket #3239 ([Formations] Testudo / Syntagma not working) closed by elexis
fixed: Fixed by r17028. Next time formations are disabled temporarily, we …
20:13 Ticket #3540 (Merchant ships travelling on land) updated by Stan
No problem, keep reporting, but look at the roadmaps tickets :)
20:05 Ticket #3540 (Merchant ships travelling on land) updated by Palaxin
Oh sorry I didn't find that ticket on a quick search…
19:59 Ticket #3540 (Merchant ships travelling on land) updated by leper
Milestone changed
19:57 Ticket #3540 (Merchant ships travelling on land) closed by Stan
duplicate: duplicate of #3410 thanks for reporting.
19:50 merchant_ship_with_incredible_climbing_skills.jpg attached to Ticket #3540 by Palaxin
19:49 merchant_ships_leaving_land.jpg attached to Ticket #3540 by Palaxin
19:49 merchant_ships_entering_land.jpg attached to Ticket #3540 by Palaxin
19:49 Ticket #3540 (Merchant ships travelling on land) created by Palaxin
When the harbour is jammed with merchant ships they sometimes tend to …
19:26 Ticket #3428 ([PATCH] Garrisoning traders in merchant ship is not profitable) updated by Palaxin
Trader garrisoning disadvantages: - a garrisoned merchant ship means a …
19:03 Ticket #2692 ([PATCH] Water turning red) updated by Stan
Keywords, Milestone, Owner, Status, Summary changed
@pendingchaos I tried your patch today and couldn't see any …
18:22 Ticket #3399 ([PATCH] OOS on rejoin - percentage of map controlled) updated by Stan
Owner, Status changed
17:54 Ticket #2568 (Unresponsive move/attack orders) updated by elexis
Is this a placeholder ticket? Can someone give a bug description or …
17:11 Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by Stan
Keywords, Milestone, Owner, Status, Summary changed
17:11 3488.patch attached to Ticket #3488 by Stan
You can now add a tag inside the garison point to restrict a certain …
17:02 Ticket #3539 (Pathfinder - Women can't dropoff at worker elephant) updated by elexis
Description changed
16:58 woman_stuck_in_elephant.gif attached to Ticket #3539 by elexis
16:50 commands_woman_stuck_in_elephant.txt attached to Ticket #3539 by elexis
Minimal replay for r17144.
16:49 Ticket #3539 (Pathfinder - Women can't dropoff at worker elephant) created by elexis
Reproduce: 1. Start match with mauryan civ 2. Move the worker …
14:24 Ticket #3538 ([PATCH] OOS on rejoin, moving through new obstructions with ...) updated by elexis
Description changed
14:20 path_too_long.jpg attached to Ticket #3538 by elexis
14:19 commands_path_too_long.txt attached to Ticket #3538 by elexis
Minimal replay for r17144 where a catapult was ordered to move near to …

10/18/15:

22:43 Changeset [17144] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build (new autobuilder).
22:32 Ticket #3405 ([PATCH] Animals do not flee anymore when wounded) updated by mimo
Keywords changed
Thanks Itms for the quick review. And if nobody disagree, i will …
22:23 Ticket #3405 ([PATCH] Animals do not flee anymore when wounded) updated by mimo
In 17143: […]
22:23 Changeset [17143] by mimo
  • ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
do the circle approximation also in INVERTED goals in UnitMotion, refs …
22:21 Ticket #3405 ([PATCH] Animals do not flee anymore when wounded) closed by mimo
fixed: In 17142: […]
22:21 Changeset [17142] by mimo
  • ps/trunk/source/simulation2/helpers/PathGoal.cpp
fix the INVERTED_CIRCLE and INVERTED_SQUARE PathGoal, fixes #3405
19:24 Ticket #3405 ([PATCH] Animals do not flee anymore when wounded) updated by elexis
Keywords, Summary changed
19:05 Ticket #3405 ([PATCH] Animals do not flee anymore when wounded) updated by Itms
Ah awesome catch! Sorry for the big mistake. Be careful of …
18:39 Ticket #3405 ([PATCH] Animals do not flee anymore when wounded) updated by mimo
The problem was in fact in some goal dependent computations in the …
18:33 ticket3405-improv.diff attached to Ticket #3405 by mimo
18:33 ticket3405-fix.diff attached to Ticket #3405 by mimo
17:20 Ticket #3410 ([PATCH] Units can go through obstructions) updated by elexis
Description changed
17:14 Ticket #3538 ([PATCH] OOS on rejoin, moving through new obstructions with ...) updated by elexis
Summary, Description changed
17:06 prebuilt_dock.jpg attached to Ticket #3538 by elexis
But if the dock existed when the game started, it works as expected …
17:05 newly_constructed_dock.jpg attached to Ticket #3538 by elexis
The ship receives a longpath with the goal inside the obstruction …
16:50 siege_inside_obstruction.gif attached to Ticket #3538 by elexis
16:31 Ticket #3538 ([PATCH] OOS on rejoin, moving through new obstructions with ...) created by elexis
Units can go through obstructions, as reported in #3410. This ticket …
12:17 Ticket #3522 ([PATCH] When a wonder is destroyed, the +50 pop bonus should disappear too) updated by Stan
I think it should be done with the aura since it is the best way to …
03:28 Ticket #3532 (Units can go through obstruction after long-path to the edge) updated by elexis
Description changed
03:23 after_longpath.jpg attached to Ticket #3532 by elexis
The opaque blue square is the goal of the longpath. The blue outlined …
02:25 t3530_unobstructive_corpses_v1.patch attached to Ticket #3530 by elexis
Duplicates the obstruction-removal code that corpses have when …
01:16 Ticket #3522 ([PATCH] When a wonder is destroyed, the +50 pop bonus should disappear too) updated by elexis
Keywords changed
After doing some testing it seems an aura doesn't work as Aura.js
00:54 Ticket #3537 ([PATCH] Persist Match Settings - Have a rated game with cheats enabled) created by elexis
Being able to load the previous gamesetup (presist-match-settings) has …
00:08 Ticket #3522 ([PATCH] When a wonder is destroyed, the +50 pop bonus should disappear too) updated by Stan
You can't access player.maxPop though …

10/17/15:

23:19 Ticket #3535 ([PATCH] Chat messages get drawn over the diplomacy window) updated by AlThePhoenix
Description changed
23:18 Ticket #3535 ([PATCH] Chat messages get drawn over the diplomacy window) updated by AlThePhoenix
Description changed
23:15 0AD_DiplomacyWindow_ChatWindow.jpg attached to Ticket #3535 by AlThePhoenix
23:15 0AD_Spam.jpg attached to Ticket #3535 by AlThePhoenix
23:14 Ticket #3535 ([PATCH] Chat messages get drawn over the diplomacy window) created by AlThePhoenix
When more than 12 chat messages are visible at the same time, they …
22:59 Ticket #3522 ([PATCH] When a wonder is destroyed, the +50 pop bonus should disappear too) updated by elexis
Keywords, Summary changed
Using a global aura for the max-popcap might work, see this global …
19:04 Changeset [17141] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/shared.js
do not assume a max number of players in the ai api
19:01 Changeset [17140] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/attackManager.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
Petra: some cleanups
18:57 Ticket #3533 ([PATCH] Remove GetBestAttack function in Attack.js) closed by mimo
fixed: fixed in r17139
18:55 Changeset [17139] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
remove orphan function after r17109, patch by stanislas69
18:17 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) updated by mimo
No, the UnitMotion does not work that way and you've misunderstood the …
16:48 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) updated by elexis
Keywords, Summary changed
Replying to mimo: > - why is it only apparent after r17132
15:08 Ticket #3486 ([PATCH] Sheeps keep making sounds after death) updated by Stan
Implodedok asked me to fix it :) So I submitted a patch :)
14:16 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) updated by mimo
Reading the logs on IRC, It seems that this bug raises some questions. …
12:06 Ticket #3486 ([PATCH] Sheeps keep making sounds after death) updated by historic_bruno
You mean sound when it's selected? I don't think that's a big deal, …
11:47 Ticket #3529 ([PATCH] Max distance build restriction Build restriction with min and ...) updated by historic_bruno
Keywords, Milestone changed
11:47 Ticket #3529 ([PATCH] Max distance build restriction Build restriction with min and ...) closed by ben
fixed: In 17138: […]
11:47 Changeset [17138] by ben
  • ps/trunk/binaries/data/mods/public/simulation/components/BuildRestrictions.js
Fixes incorrect build restriction message for MaxDistance, patch by …
11:45 Ticket #3534 (Pathfinder - Some unused constants) created by elexis
WAYPOINT_ADVANCE_MAX and SHORT_PATH_GOAL_RADIUS were both …
02:47 Ticket #3533 ([PATCH] Remove GetBestAttack function in Attack.js) updated by Stan
Description, Keywords, Milestone, Owner, Status, Summary changed
02:46 3533.diff attached to Ticket #3533 by Stan
A proposal
02:39 Ticket #3533 ([PATCH] Remove GetBestAttack function in Attack.js) created by Stan
r17109 commited a strange version of #3284 some parts were changed. As …

10/16/15:

23:57 testLine.patch attached to Ticket #3530 by mimo
23:56 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) updated by mimo
Corpses have clearance 0 and this seems to be not correctly dealt with …
23:47 Ticket #3532 (Units can go through obstruction after long-path to the edge) updated by elexis
Description changed
Notice once the unit has finished the long-path, it is already …
23:47 cav_inside_cc.gif attached to Ticket #3532 by elexis
Replay with the overlays enabled. The blue cell shows the goal of the …
23:37 commands_infantry_in_cc.txt attached to Ticket #3532 by elexis
Replay with only two commands (infantry inside CC, r17136)
23:36 commands_cav_in_cc.txt attached to Ticket #3532 by elexis
Replay with only two commands (cavalry inside CC, r17136)
23:35 Ticket #3532 (Units can go through obstruction after long-path to the edge) created by elexis
As reported in #3410, units can go through obstructions. This ticket …
20:13 Ticket #2577 ([PATCH] Turrets and/or sub-units) updated by elexis
Component changed
19:16 Ticket #3531 ([PATCH] Some obsolete code when compiling with DISABLE_PATHFINDER) updated by mimo
Keywords, Milestone changed
19:14 Ticket #3531 ([PATCH] Some obsolete code when compiling with DISABLE_PATHFINDER) closed by mimo
fixed: In 17137: […]
19:14 Changeset [17137] by mimo
  • ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
fix a moved function, fixes #3531
18:50 Ticket #3405 ([PATCH] Animals do not flee anymore when wounded) updated by mimo
After the changes during the last 3 weeks, the animals now flee but …
18:45 3531 - Fix DISABLE_PATHFINDER option.patch attached to Ticket #3531 by Stan
Rename it to long pathfinder as the short one isn't affected.
18:34 Ticket #3517 (Exploit spawning / ungarrisoning to climb impassable mountains) updated by mimo
I think the right solution here would be to use the maps of connected …
16:33 Ticket #3531 ([PATCH] Some obsolete code when compiling with DISABLE_PATHFINDER) updated by Itms
The equivalent function would be the long-range pathfinder's …
16:23 Ticket #3531 ([PATCH] Some obsolete code when compiling with DISABLE_PATHFINDER) updated by elexis
Keywords, Milestone changed
16:18 3531 - Remove DISABLE_PATHFINDER option.patch attached to Ticket #3531 by Stan
Updated Patch → I misunderstood what you meant.
16:14 Ticket #3531 ([PATCH] Some obsolete code when compiling with DISABLE_PATHFINDER) updated by elexis
Keywords changed
By removing I meant removing the functionality (compiling without the …
16:10 Ticket #2577 ([PATCH] Turrets and/or sub-units) updated by Stan
Status changed
16:10 Ticket #2577 ([PATCH] Turrets and/or sub-units) updated by Stan
Owner, Status changed
16:09 Ticket #2577 ([PATCH] Turrets and/or sub-units) updated by Stan
Remaining : * Atlas Todo (I need help) * Best way to get the attack * …
16:07 2577 Atlas Todo.patch attached to Ticket #2577 by Stan
Rebased version for r17136
16:04 Ticket #3531 ([PATCH] Some obsolete code when compiling with DISABLE_PATHFINDER) updated by Stan
Keywords, Owner, Status, Summary changed
We could also reinclude the function I can make the patch.
16:03 3531 - Remove last reference.patch attached to Ticket #3531 by Stan
Easy fix for it by removing the last reference.
14:24 Ticket #3531 ([PATCH] Some obsolete code when compiling with DISABLE_PATHFINDER) created by elexis
In CCmpUnitMotion::BeginPathing, the function …
12:42 commands.txt attached to Ticket #3530 by elexis
Only one command. Initially stuck without walk-animation. Entering the …
12:31 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) updated by elexis
Description changed
12:29 Ticket #3499 (OOS without rejoin - Pathfinder on OS X) updated by elexis
Testing revealed #3530. If you apply this changeset to previous …
12:26 chickendance.gif attached to Ticket #3530 by elexis
12:05 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) created by elexis
Since r17132 you can't hunt chicken or deer anymore. It fails about …

10/15/15:

23:58 0001-Show-max-distance-in-max-distance-building-restricti.patch attached to Ticket #3529 by Karamel
Fixing MinDistance by MaxDistance
23:57 Ticket #3529 ([PATCH] Max distance build restriction Build restriction with min and ...) created by Karamel
The wrong variable is used when displaying the user error message when …
22:35 Ticket #3505 (Pathfinder - Units in formation stuck frequently) updated by elexis
Since r17132 you can't hunt chicken & deer anymore (unless you get …
15:23 Ticket #3517 (Exploit spawning / ungarrisoning to climb impassable mountains) updated by ffm
In addition to limit the height difference of the spawningpoint to …
13:43 Ticket #3505 (Pathfinder - Units in formation stuck frequently) updated by Lionkanzen
You try changing several formations with a mixed units, I was …
13:07 Ticket #3505 (Pathfinder - Units in formation stuck frequently) updated by elexis
Description changed
13:06 choreography_lesson.gif attached to Ticket #3505 by elexis
Reproduce: Select 2 ranged + 2 melee units. Switch from …
12:57 Ticket #3505 (Pathfinder - Units in formation stuck frequently) updated by elexis
By adding debug output and/or enabling the …
09:52 Ticket #3528 (Territory influence weight is inverted) created by Karamel
Buildings with large territory influence have little weight compared …
06:22 Changeset [17136] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build (new autobuilder).
06:07 Ticket #3524 ([PATCH] Wrong button order when deleting replays) updated by historic_bruno
Keywords changed
06:07 Ticket #3524 ([PATCH] Wrong button order when deleting replays) closed by ben
fixed: In 17135: […]
06:07 Changeset [17135] by ben
  • ps/trunk/binaries/data/mods/public/gui/replaymenu/replay_actions.js
  • ps/trunk/binaries/data/mods/public/gui/savedgames/load.js
  • ps/trunk/binaries/data/mods/public/gui/savedgames/save.js
Fixes more dialog button order issues, based on patch by stanislas69, …
05:50 Ticket #3498 ([PATCH] OOS Sync Error dialog incorrectly displays Windows paths) closed by ben
fixed: In 17134: […]
05:50 Changeset [17134] by ben
  • ps/trunk/source/network/NetTurnManager.cpp
Fixes path formatting in Windows OOS error message, patch by elexis, …
05:49 Ticket #3498 ([PATCH] OOS Sync Error dialog incorrectly displays Windows paths) updated by historic_bruno
Keywords changed
05:34 Ticket #3108 ([PATCH] A18: Instant OOS between OS X 10.8 and other OSes) updated by historic_bruno
Keywords changed
05:31 Tickets #3108,​3109 batch updated by ben
In 17133: […]
05:31 Changeset [17133] by ben
  • ps/trunk/source/lib/file/common/trace.cpp
  • ps/trunk/source/simulation2/serialization/BinarySerializer.h
  • ps/trunk/source/simulation2/serialization/StdDeserializer.cpp
Fixes stream serialization bug on OS X 10.8 and older, which caused …
04:51 Ticket #3499 (OOS without rejoin - Pathfinder on OS X) closed by ben
fixed: In 17132: […]
04:51 Changeset [17132] by ben
  • ps/trunk/source/graphics/Terrain.cpp
  • ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
  • ps/trunk/source/simulation2/helpers/Pathfinding.h
Fixes global init order bug that caused OOS between OS X and other …
04:38 Ticket #3499 (OOS without rejoin - Pathfinder on OS X) updated by historic_bruno
This turned out to be an interesting problem. I noticed "goal hw" …

10/14/15:

17:46 commands_2_stuck_men.txt attached to Ticket #3505 by elexis
Very short replay. Two men stuck after building houses. r17131
17:37 Ticket #3527 (Visual Replay doesn't process commands on turn 0) created by elexis
Trivial to reproduce. Refs #9
17:19 Ticket #3526 ([PATCH] Build a tower in enemy territory) created by elexis
Reproduce: 1. Capture any kind of enemy building 2. Quickly …
17:01 Ticket #3399 ([PATCH] OOS on rejoin - percentage of map controlled) updated by elexis
Keywords, Priority, Summary changed
16:58 t3399_serialize_mapcontrol_trigger_v1.patch attached to Ticket #3399 by elexis
Fixes the OOS in case we would not commit #3525. If we commit that, …
16:50 Ticket #3525 ([PATCH] Percentage of mapcontrol not updated when phasing by cheat) updated by elexis
Keywords, Milestone, Summary changed
Also fixes the one issue found in #3399.
16:43 t3525_always_compute_territory_v1.patch attached to Ticket #3525 by elexis
CalculateTerritories(); is called in …
16:27 Ticket #3525 ([PATCH] Percentage of mapcontrol not updated when phasing by cheat) created by elexis
Reproduce: 1. Start a game with cheats enabled on the default …
16:21 Ticket #3447 (Sometimes units are stuck in a loop trying to pass left and right of ...) updated by elexis
Might be easier to fix by implementing #3442. If two colliding units …
16:15 Ticket #3447 (Sometimes units are stuck in a loop trying to pass left and right of ...) updated by elexis
Description changed
16:14 commands_stuck_men.txt attached to Ticket #3447 by elexis
Replay as seen on the gif above, r17131
16:06 dance.gif attached to Ticket #3447 by elexis
Getting humans stuck is rather rare as they have a small radius.
16:02 3524.2.diff attached to Ticket #3524 by Stan
Fix the order in session.js
15:54 3524.diff attached to Ticket #3524 by Stan
Should fix all the inconsistencies
15:53 Ticket #3524 ([PATCH] Wrong button order when deleting replays) updated by Stan
Owner, Status changed
15:50 Ticket #3524 ([PATCH] Wrong button order when deleting replays) updated by elexis
Description changed
15:42 Ticket #3524 ([PATCH] Wrong button order when deleting replays) created by elexis
Yet another one...Refs #2636 #2837, #3200 #3483 The convention is to …
13:37 Ticket #3399 ([PATCH] OOS on rejoin - percentage of map controlled) reopened by elexis
Couldn't reproduce the error by phasing without cheats (yet?). […]
13:31 commands_cheatphase.txt attached to Ticket #3399 by elexis
Uses cheat to change phase on turn 0, serializationtest error on turn …
07:44 Ticket #3499 (OOS without rejoin - Pathfinder on OS X) updated by historic_bruno
I made a minimal test map, empty except for two enemy infantry. The …
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