Timeline
11/04/15:
- 23:51 Ticket #1786 (Use seed value for voice pitch randomization) updated by
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Keywords changed
- 22:30 Ticket #3155 ([PATCH] Allow the Developers Overlay only with cheats enabled) updated by
- See #3579.
- 22:27 Ticket #2676 ([PATCH] Prevent players in multiplayer games from sending commands for ...) updated by
- Blocked on #3579.
- 22:25 Ticket #3579 (Rethink Anti-Cheat) created by
- There's been a lot of discussion on how we should handle anti-cheat in …
- 22:08 Changeset [17181] by
-
- ps/trunk/binaries/data/mods/public/shaders/glsl/water_high.fs
- 21:36 Ticket #3566 ([PATCH] Visual Replay - everything invisible after replay) updated by
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Keywords changed
The patch was good and fixed the issue, but it exposed another bug in … - 21:33 Ticket #3566 ([PATCH] Visual Replay - everything invisible after replay) closed by
- fixed: In 17180: […]
- 21:33 Changeset [17180] by
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- ps/trunk/source/ps/Game.cpp
- 21:14 Changeset [17179] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/flora_tree_baobab.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/flora_tree_cretan_date_palm_patch.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/flora_tree_fig.xml
- …
- 20:49 Ticket #3577 (Fishing ships stuck at dock) closed by
- fixed: In 17178: […]
- 20:49 Changeset [17178] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml
- 20:26 Ticket #3255 ([PATCH] Prevent replay overwrites by using date and sequential ID) updated by
- In 17177: […]
- 20:26 Changeset [17177] by
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- ps/trunk/source/ps/Replay.cpp
- 20:04 Debugging edited by
- (diff)
- 20:01 Ticket #3578 ([PATCH] Seed random sounds) updated by
- I see. Thanks for the info, I'll keep it in mind for next time.
- 20:00 Ticket #3578 ([PATCH] Seed random sounds) updated by
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Owner changed
- 19:51 Ticket #3292 (OOS on rejoin with new pathfinder) closed by
- fixed: In 17176: […]
- 19:51 Changeset [17176] by
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- ps/trunk/source/simulation2/components/CCmpObstructionManager.cpp
- 18:44 Ticket #3578 ([PATCH] Seed random sounds) updated by
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Owner changed
- 18:38 Ticket #1786 (Use seed value for voice pitch randomization) updated by
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Milestone changed
- 18:37 Ticket #3578 ([PATCH] Seed random sounds) updated by
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Milestone, Owner changed
We are currently in feature freeze so this will be for next Alpha … - 18:34 Ticket #1786 (Use seed value for voice pitch randomization) closed by
- duplicate: Duplicate of #3578 I'm closing it as duplicate since ThomasdH …
- 18:18 Ticket #3292 (OOS on rejoin with new pathfinder) updated by
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Notice the patch needs to run with
hashStart = 97instead of 124 to … - 18:12 Ticket #3578 ([PATCH] Seed random sounds) created by
- Visual Actors now use the same seed for every sound. Closes #1786. …
- 15:07 Ticket #3565 (Units in formation ignore stop-command) updated by
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Milestone changed
...unless someone wants to patch it now - 14:43 Ticket #3574 ([PATCH] GUI Ordered list needs better doubleclick registration) updated by
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Keywords, Milestone, Summary changed
- 12:01 Ticket #3577 (Fishing ships stuck at dock) created by
- In an svn testgame, ycswyw experienced a bug where his fishing ships …
- 07:42 Ticket #3301 ([PATCH] Cinematic camera) updated by
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Description changed
- 03:31 Mod_Layout edited by
- Some updates for #3355. (diff)
- 02:10 Ticket #3569 (Improve the Options Menu) updated by
- What time should I look at in the logs?
- 00:47 Ticket #3292 (OOS on rejoin with new pathfinder) updated by
- My findings so far: The actual desynch happens on turn 112, because …
11/03/15:
- 23:25 Ticket #3255 ([PATCH] Prevent replay overwrites by using date and sequential ID) updated by
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Milestone changed
See comments on irc. - 23:16 Ticket #3559 (Shortrange-pathfinder allows to capture a tower without being in ...) updated by
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Milestone changed
Pushing to A20 for the tech change, as we already have r17167 which … - 21:47 Ticket #3546 ([PATCH] Enabling cheats should display a message in the gamesetup) updated by
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Keywords changed
Thanks for the patch. Depending on the translation of the text it … - 21:44 Ticket #3546 ([PATCH] Enabling cheats should display a message in the gamesetup) closed by
- fixed: In 17175: […]
- 21:44 Changeset [17175] by
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- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
- 21:35 Ticket #3576 ([PATCH] gathering techs for naval maps) created by
- We have no gathering techs for fishing which is an important part of …
- 21:14 Changeset [17174] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml
- 20:14 Ticket #3559 (Shortrange-pathfinder allows to capture a tower without being in ...) updated by
- Here is a possible patch to have this minRange change through a tech, …
- 19:51 Ticket #3292 (OOS on rejoin with new pathfinder) updated by
- I hacked simulation2.cpp to initialize the serialization on turn 124 …
- 19:46 Changeset [17173] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
- 19:37 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by
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Milestone changed
Replying to elexis: > All those proposed solutions sound … - 19:19 Changeset [17172] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
- 18:24 Ticket #3255 ([PATCH] Prevent replay overwrites by using date and sequential ID) updated by
- My comments: I think this can be committed as is, but I really …
- 17:32 Ticket #3241 ([PATCH] Kick / ban players from a match) updated by
- Replying to leper: > Replying to Josh: > > …
- 15:47 Ticket #3546 ([PATCH] Enabling cheats should display a message in the gamesetup) updated by
- Sample: …
- 15:39 Ticket #3546 ([PATCH] Enabling cheats should display a message in the gamesetup) updated by
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Keywords, Milestone, Priority, Summary, Type changed
- 14:47 Ticket #3575 ([PATCH] Allow hosting on different UDP ports) created by
- It would be nice to be able to host on different UDP ports. Once we …
- 12:28 Ticket #3292 (OOS on rejoin with new pathfinder) updated by
- bump
- 12:09 Ticket #3292 (OOS on rejoin with new pathfinder) updated by
- * The replay contains very few commands: create some units and let …
- 11:10 Ticket #2676 ([PATCH] Prevent players in multiplayer games from sending commands for ...) updated by
- Elexis have right, the lobby is a huge feature, is the Multiplayer …
- 10:55 Ticket #2676 ([PATCH] Prevent players in multiplayer games from sending commands for ...) updated by
- Replying to Josh: > The lobby is not considered an …
- 10:26 Ticket #3564 (Siege should not attack when ordering a capture request) updated by
- But capturing houses... Is not great attractive in late game attacking …
- 10:21 Ticket #3564 (Siege should not attack when ordering a capture request) updated by
- Alternative proposal: ffm suggested that weakened buildings …
- 08:35 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by
- I was playing Rise of Nations , that have territory system ( …
- 08:33 Ticket #3568 (Lobby - no gamelist after logging in) updated by
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In case of the bug,
XmppClient::handleIqnever receives the … - 08:19 Ticket #3457 (Let user chose the default formation) updated by
- Closing as invalid since the default formation was changed and …
- 08:18 Ticket #646 (Units should detect if enemies are nearby) updated by
- Invalid because the original description no longer apply and unitAI …
- 08:12 Ticket #3570 ([PATCH] Change message for failed join to host.) updated by
- Most notably, people tend to blame something on their own side rather …
- 07:53 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by
- All those proposed solutions sound nice and sane, but consider this …
- 07:36 Ticket #3570 ([PATCH] Change message for failed join to host.) updated by
- It would be really awesome to add a notice about the host probably not …
- 07:28 Ticket #3569 (Improve the Options Menu) updated by
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Component, Keywords, Type changed
- 07:24 Ticket #3241 ([PATCH] Kick / ban players from a match) updated by
- In that case use attachment:t3241_kick_v6.5.patch. It uses …
- 02:08 Ticket #3301 ([PATCH] Cinematic camera) updated by
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Description changed
- 01:44 Ticket #3487 (AI stops doing anything after loading a game) updated by
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Milestone changed
- 01:37 Ticket #1123 (Render a marker when a unit is ordered to move) updated by
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Milestone changed
- 01:23 Ticket #3570 ([PATCH] Change message for failed join to host.) updated by
- Unknown reason is still the best we know. Adding something more about …
- 01:22 Ticket #3569 (Improve the Options Menu) updated by
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Milestone changed
Read yesterday's meeting log and fix it now. - 01:20 Ticket #3241 ([PATCH] Kick / ban players from a match) updated by
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Replying to Josh:
> * On
NetSession.cppline 181, you … - 01:16 Ticket #2676 ([PATCH] Prevent players in multiplayer games from sending commands for ...) reopened by
- Replying to historic_bruno: > That said, I think there …
11/02/15:
- 23:05 Ticket #3568 (Lobby - no gamelist after logging in) updated by
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Summary changed
- 22:59 Ticket #3568 (Lobby - no gamelist after logging in) reopened by
- Reproduce: Host a lobbied game with one instance and join the …
- 20:55 Ticket #3574 ([PATCH] GUI Ordered list needs better doubleclick registration) created by
- Since r17150 / #3557, doubleclicking is actually used in the GUI. In …
- 20:50 Ticket #3560 (Additional loading screen tips) updated by
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Description changed
- 20:40 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by
- If the tower is disconnected , the units inside can experiment …
- 20:17 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by
- A completely different possibility would be to implement a progressive …
- 18:39 Ticket #3322 (Ship stuck in unbuilt dock) closed by
- fixed: Definitely seems fixed to me, probably by a combination …
- 17:48 Ticket #3573 (GUI List / visual replay menu - sorting doesn't work properly) created by
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Although the given attributes in
replay_menu.xmlshould be correct, … - 17:45 Ticket #3301 ([PATCH] Cinematic camera) updated by
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Milestone changed
As discussed on IRC Vlad is still working on it, so I'm pushing this to A20 - 17:39 Ticket #1521 ([PATCH] Allow proper technology queueing) updated by
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Description, Owner changed
- 17:27 Ticket #2449 (Store more lobby user statistics into the database.) updated by
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Description, Owner, Status changed
- 17:23 Ticket #3570 ([PATCH] Change message for failed join to host.) updated by
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Description changed
- 17:22 Ticket #2038 ([PATCH] Let units from siege tower ungarrison over walls) updated by
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Owner, Description changed
- 17:21 Ticket #2010 ([PATCH] Improved BuildingAI + implemented different Attack tags for ...) updated by
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Description, Owner changed
- 17:15 Ticket #1670 ([PATCH] Gatherers do not drop off last batch of resources before next ...) updated by
- Reminds me of #1791 #3144 #3479 #3274
- 17:11 Ticket #3403 ([PATCH] Show graphs in the summary screen) updated by
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Milestone changed
Interested. The c++ GUI part might become somewhat tedious. - 17:05 Ticket #441 (Run the GC occasionally) closed by
- fixed: We have some heuristics to run GC from time to time now (actually …
- 17:04 Ticket #2431 ([PATCH] Calculate visible patches only when frustum changes) updated by
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Description, Owner changed
Unasigning for lack of updates. - 16:59 Ticket #2881 (Unfinished Skirmish Maps (Tuscan Acropolis, Two Seas, Corinthian Isthmus)) updated by
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Keywords, Milestone, Owner, Status changed
I will probably try to finish them for A20 - 16:58 Ticket #3447 (Sometimes units are stuck in a loop trying to pass left and right of ...) updated by
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Milestone changed
Replying to wraitii: > Bumping for A20 given the … - 16:57 Ticket #2881 (Unfinished Skirmish Maps (Tuscan Acropolis, Two Seas, Corinthian Isthmus)) updated by
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Owner, Status changed
- 16:56 Ticket #3115 (Allow to set rally points for allied buildings) updated by
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Owner, Status changed
- 16:55 Ticket #3403 ([PATCH] Show graphs in the summary screen) updated by
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Owner, Status changed
- 16:52 Ticket #3566 ([PATCH] Visual Replay - everything invisible after replay) updated by
- That's the same patch ?
- 16:48 Ticket #3568 (Lobby - no gamelist after logging in) updated by
- I could reproduce it myself. As we updated the lobby code in r16961, …
- 16:38 Ticket #3255 ([PATCH] Prevent replay overwrites by using date and sequential ID) updated by
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Milestone changed
The new patch addresses 3 issues: 1. prevents accidental … - 16:29 Ticket #1149 ([PATCH] wcscasecmp does exist on OS X Lion) updated by
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Milestone changed
OS 10.7 is now super old, might be time to reconsider. - 16:24 Ticket #3535 ([PATCH] Chat messages get drawn over the diplomacy window) updated by
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Keywords, Milestone changed
- 16:24 Ticket #3528 (Territory influence weight is inverted) updated by
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Milestone changed
- 16:23 Ticket #3522 ([PATCH] When a wonder is destroyed, the +50 pop bonus should disappear too) updated by
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Milestone changed
- 16:23 Ticket #3572 (OOS logs in non-visual replaymode are written to the wrong directory) created by
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CSimulation2Impl::DumpState()inSimulation2.cppdoesn't use the … - 16:22 Ticket #3512 ([PATCH] Send a phase up notification to your teammates) updated by
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Milestone changed
- 16:22 Ticket #3511 ([PATCH]Give the possibility not to save options for one session.) updated by
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Milestone changed
- 16:21 Ticket #3502 (Select all buildings of the same type of different civs) updated by
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Milestone changed
- 16:21 Ticket #3501 ([PATCH] Distinguish player resign and defeat message) updated by
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Milestone changed
- 16:19 Ticket #3487 (AI stops doing anything after loading a game) closed by
- invalid
- 16:19 Ticket #3476 ([PATCH] Add more information about lobby matches) updated by
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Milestone changed
- 16:18 Ticket #3472 (Ship not reacting correctly to garrison command.) updated by
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Milestone changed
- 16:18 Ticket #3469 (AI should not build docks in too tight rivers) updated by
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Cc, Milestone changed
- 16:17 Ticket #3457 (Let user chose the default formation) closed by
- invalid
- 16:15 Ticket #3381 (Archers outrange buildings despite having less attack range) updated by
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Milestone changed
I do believe this is somewhat counter-intuitive. this is partly why … - 16:14 Ticket #3322 (Ship stuck in unbuilt dock) updated by
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Cc, Description, Milestone, Owner, Status changed
I'll check if this still happens. - 16:09 Ticket #2303 (Update tutorials and increase their visibility) updated by
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Description, Milestone, Priority, Summary changed
- 16:04 Ticket #1731 (Mismatch between query and target range) updated by
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Description, Milestone changed
Is this still valid? - 16:04 Ticket #1580 ([PATCH] Change player color in the gamesetup) updated by
- Refs three bugs: #3415 #3431 #3571
- 16:04 Ticket #1720 ([PATCH] Patrol) updated by
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Milestone changed
I don't know if we already have this or not, but it seems interesting … - 16:03 Ticket #1670 ([PATCH] Gatherers do not drop off last batch of resources before next ...) updated by
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Milestone changed
Hasn't this been fixed? - 16:02 Ticket #1468 ([PATCH] Use the pathfinder to perform distance checks) updated by
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Description, Milestone changed
Bumping back, this could probably be fixed somewhat easily by using … - 16:02 Ticket #3571 ([PATCH] GUI Dropdown list breaks on screen resize with scrollbars=false) created by
- When you resize the window while being in gamesetup, the color picker …
- 15:59 Ticket #3155 ([PATCH] Allow the Developers Overlay only with cheats enabled) updated by
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Description changed
Changing the perspective has been limited to cheating in r17170 / … - 15:59 Ticket #1123 (Render a marker when a unit is ordered to move) closed by
- duplicate: This is mostly a duplicate of #657 given that adding a waypoint flag …
- 15:57 Ticket #997 (Unit Conversion / Capturing) updated by
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Keywords, Milestone changed
Bumping for interest. - 15:56 Ticket #646 (Units should detect if enemies are nearby) closed by
- invalid
- 15:55 Ticket #252 ([PATCH] Gameplay Scripting: Entity and Actor coding for Secondary Attacks) updated by
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Milestone changed
Bumping for interest. I still believe this is something we should … - 15:53 Ticket #131 (Building Damage / Destruction / Capture visual clue) updated by
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Cc, Milestone changed
Bumping for interest - 15:52 Ticket #29 (Automatic exploring / scouting) updated by
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Description, Milestone changed
Bumping back for A20 to try and see if this triggers interest - 15:51 Ticket #3517 (Exploit spawning / ungarrisoning to climb impassable mountains) updated by
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Milestone changed
Agree with mimo at first glance. - 15:50 Ticket #3479 (Formations - units stop their current order to get into formation) updated by
- Isn't this a duplicate of #1791?
- 15:49 Ticket #3447 (Sometimes units are stuck in a loop trying to pass left and right of ...) updated by
- Bumping for A20 given the pathfinder fixes: does this still happen? I …
- 15:49 Ticket #3406 ([PATCH] Units attack farms instead of capturing/ignoring them) updated by
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Milestone changed
- 15:47 Ticket #3271 ([PATCH] OOS on rejoin - different mirage order) updated by
- Might be related to #3375 ?
- 15:45 Ticket #2451 (Text-Based Options are not Automatically Saved) updated by
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Description, Milestone, Priority changed
This sounds like the kind of annoyance we should try to get rid of, … - 15:43 Ticket #2001 (Melee units with big maximum range can attack through walls) updated by
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Description, Milestone changed
New pathfinder has been added, this should be fixed. - 15:42 Ticket #1791 (Units command queue is reset when they enter new formation) updated by
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Milestone changed
- 15:41 Ticket #441 (Run the GC occasionally) updated by
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Milestone changed
We have, I'm bumping this to ask if it's still needed/already completed? - 13:36 Ticket #3549 (Secure authentication - prevent joins as a different player) updated by
- Extending comment:5: > Prohibit rejoins by IP for lobby games …
- 12:11 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by
- I actually lost to a tower rush yesterday, he captured my storehouse, …
- 12:04 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by
- TLDR -> Yes. ----- Replying to Josh: > Disable all …
- 10:02 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by
- I like disable option. The only way to protect your buildings is using …
- 08:43 Ticket #3566 ([PATCH] Visual Replay - everything invisible after replay) updated by
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Keywords changed
Why--currentTurninstead ofcurrentTurn - 1? - 08:38 Ticket #3568 (Lobby - no gamelist after logging in) closed by
- needsinfo: That code hasn't changed in years, and I've never heard of this issue …
- 08:35 Ticket #3399 ([PATCH] OOS on rejoin - percentage of map controlled) updated by
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Keywords changed
I decided to adopt #3525's fix over this one. Thanks for the patch anyway. - 08:33 Ticket #3525 ([PATCH] Percentage of mapcontrol not updated when phasing by cheat) updated by
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Keywords changed
Thanks for the patch - 08:32 Tickets #3399,3525 batch updated by
- fixed: In 17171: […]
- 08:32 Changeset [17171] by
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- ps/trunk/source/simulation2/components/CCmpTerritoryManager.cpp
- 08:14 Ticket #3525 ([PATCH] Percentage of mapcontrol not updated when phasing by cheat) updated by
- Really great research! Thank you for putting so much work into the …
- 08:04 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by
- Replying to stanislas69: > That means if you lose your CC …
- 06:52 Ticket #3570 ([PATCH] Change message for failed join to host.) updated by
- Not extremely urgent, but if we're breaking string freeze at the …
- 06:51 Ticket #3570 ([PATCH] Change message for failed join to host.) created by
- "Unknown reason" is hardly actually the case when one cannot join …
- 06:46 Ticket #3569 (Improve the Options Menu) created by
- The help text (what pops up when you hover) on ceasefire overlay and …
- 05:12 Ticket #3292 (OOS on rejoin with new pathfinder) updated by
- This issue is still prevalent with r17168. Contrary to the a18 OOSes …
- 04:31 Ticket #2676 ([PATCH] Prevent players in multiplayer games from sending commands for ...) updated by
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Keywords changed
Replying to elexis: > Replying to [comment:3 … - 04:29 Ticket #3241 ([PATCH] Kick / ban players from a match) updated by
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Keywords changed
Replying to Josh: > * OnNetSession.cppline 181, you … - 04:20 Ticket #2676 ([PATCH] Prevent players in multiplayer games from sending commands for ...) closed by
- fixed: In 17170: […]
- 04:20 Changeset [17170] by
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- ps/trunk/source/network/NetServer.cpp
- 03:56 Ticket #2676 ([PATCH] Prevent players in multiplayer games from sending commands for ...) updated by
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Priority changed
Replying to historic_bruno: > I don't see how it suddenly … - 03:26 Ticket #3559 (Shortrange-pathfinder allows to capture a tower without being in ...) reopened by
- This was discussed today. It would be better to have a "murder holes" …
- 02:52 Ticket #2676 ([PATCH] Prevent players in multiplayer games from sending commands for ...) updated by
- FWIW I thought it would be a quick change to add a new option, …
- 02:48 Ticket #2676 ([PATCH] Prevent players in multiplayer games from sending commands for ...) updated by
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Priority changed
It's not a new bug, so I don't see how it suddenly becomes a release … - 02:12 Ticket #2676 ([PATCH] Prevent players in multiplayer games from sending commands for ...) updated by
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Keywords, Milestone, Priority changed
See #3552: * The developer overlay has been abused often for: * … - 02:02 Ticket #3552 ([PATCH] Prohibit sending commands for other players in rated games) closed by
- duplicate: Complete duplicate of #2676 actually.
- 01:35 Ticket #3568 (Lobby - no gamelist after logging in) created by
- Some people noticed this issue today. The gamelist was not loaded when …
- 01:11 Ticket #3560 (Additional loading screen tips) updated by
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Description changed
- 00:47 Ticket #3560 (Additional loading screen tips) updated by
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Description changed
- 00:45 Ticket #2087 ([PATCH] Scroll through loading screen tips) updated by
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Keywords changed
The changes to default.cfg are broken. You should both add them to the … - 00:38 Ticket #3560 (Additional loading screen tips) updated by
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Summary, Description changed
- 00:11 Ticket #3277 ([PATCH] Trade cart unusable if origin market is destroyed before ...) updated by
- In case we go with the idea of stopping trade carts once the market is …
11/01/15:
- 23:35 Ticket #3241 ([PATCH] Kick / ban players from a match) updated by
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Why
/clientlistinstead of just/list? Thestd::find()plus … - 23:26 Ticket #3241 ([PATCH] Kick / ban players from a match) updated by
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Keywords, Owner changed
A few comments: * OnNetSession.cppline 181, you useARRAY_SIZE… - 23:17 Ticket #3552 ([PATCH] Prohibit sending commands for other players in rated games) updated by
- Partial dupe of #2676. Also only doing so for rated games seems like …
- 23:00 Ticket #3546 ([PATCH] Enabling cheats should display a message in the gamesetup) updated by
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Milestone changed
- 22:38 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) updated by
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Keywords changed
- 22:37 Ticket #3567 ([PATCH] Allow maxFailCount to be set by random-map scripts placing objects) updated by
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Keywords changed
Looks good. - 19:54 Changeset [17169] by
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- ps/trunk/binaries/data/mods/public/simulation/ai/petra/army.js
- 19:28 Ticket #3567 ([PATCH] Allow maxFailCount to be set by random-map scripts placing objects) updated by
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Keywords, Status changed
- 19:26 Ticket #3567 ([PATCH] Allow maxFailCount to be set by random-map scripts placing objects) created by
- Since we support default params in Js, it was easy to fix the TODO, …
- 19:14 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by
- That means if you lose your CC you lose the game. I think cc should be …
- 19:10 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by
- TL;DR: Disable all building in disconnected territory. It's simple and …
- 18:30 Changeset [17168] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 18:22 Ticket #3559 (Shortrange-pathfinder allows to capture a tower without being in ...) closed by
- fixed: In 17167: […]
- 18:22 Changeset [17167] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml
- 18:10 Tickets #3505,3497,3562,3565 batch updated by
- fixed: In 17166: […]
- 18:10 Changeset [17166] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_chicken.xml
- …
- 18:09 Changeset [17165] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/defenseManager.js
- 17:47 Changeset [17164] by
-
- ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
- 16:26 Ticket #3566 ([PATCH] Visual Replay - everything invisible after replay) created by
- Reproduce: 1. Replay any commands.txt 2. Wait for it to finish …
- 16:24 Ticket #657 (Waypoint Flags) updated by
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Milestone, Owner, Description changed
Bumping for A20, this patch sounds trivial enough with the long-range … - 16:11 Ticket #3527 (Visual Replay doesn't process commands on turn 0) closed by
- wontfix: It's not an issue specific to visual replay. This behavior is …
- 15:52 Ticket #3565 (Units in formation ignore stop-command) created by
- Reproduce: 1. Select 2 or more units (they are in formation by …
- 14:38 Changeset [17163] by
-
- ps/trunk/source/simulation2/components/CCmpObstructionManager.cpp
- ps/trunk/source/simulation2/components/CCmpPathfinder.cpp
- ps/trunk/source/simulation2/components/CCmpPathfinder_Vertex.cpp
- …
- 12:08 Ticket #3562 (Decide whether resources/corpses should have an obstruction, and if so ...) updated by
-
Keywords changed
- 12:08 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) updated by
- Ref #3562 for tracking future developments.
- 11:08 Changeset [17162] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 11:01 Ticket #3562 (Decide whether resources/corpses should have an obstruction, and if so ...) updated by
-
Description changed
- 10:57 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by
- The idea was to require a connected tile for buildings with only …
- 09:57 Ticket #3538 ([PATCH] OOS on rejoin, moving through new obstructions with ...) updated by
- Awesome. Thanks a lot for finding this!
- 08:28 Tickets #3471,3505 batch updated by
- In 17161: […]
- 08:28 Changeset [17161] by
-
- ps/trunk/binaries/data/mods/public/simulation/data/pathfinder.xml
- ps/trunk/source/simulation2/components/CCmpObstructionManager.cpp
- ps/trunk/source/simulation2/components/CCmpPathfinder_Vertex.cpp
- …
- 07:08 Ticket #3562 (Decide whether resources/corpses should have an obstruction, and if so ...) updated by
- As mentioned in #3530, gatherable corpses are only one case where …
- 03:53 Ticket #3563 (Make capturing optional) updated by
- I agree, is very painful playing a capture tower game.
- 03:49 Ticket #3564 (Siege should not attack when ordering a capture request) updated by
- But is haré avoid, that, so, units not should perform a capture if …
- 02:58 Ticket #3471 (Units not detecting invalid path.) updated by
- Couldn't reproduce any stuck case with this patch, so it's promising …
- 02:23 Ticket #3561 (Summary screen - team totals wrong) updated by
-
Milestone changed
- 02:21 Ticket #3564 (Siege should not attack when ordering a capture request) created by
- Since the introduction of capturing this has been one of the biggest …
- 01:59 Ticket #3563 (Make capturing optional) created by
- It would be nice if the host could chose to enable/disable capturing …
10/31/15:
- 22:30 Ticket #3509 ([PATCH] Grapes are indistinguishable from the ground texture on some maps) updated by
- Yeah, I'm playing without shadow but other graphic on.
- 22:20 Ticket #3537 ([PATCH] Persist Match Settings - Have a rated game with cheats enabled) updated by
-
Keywords changed
Thanks for the patch. - 22:19 Ticket #3537 ([PATCH] Persist Match Settings - Have a rated game with cheats enabled) closed by
- fixed: In 17160: […]
- 22:19 Changeset [17160] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- 22:18 Ticket #3537 ([PATCH] Persist Match Settings - Have a rated game with cheats enabled) updated by
-
Keywords changed
Patch looks good. No additional code and cleaner logic. Also, note … - 22:05 Ticket #3309 ([PATCH] Disappearing lag makes the game fast forward for all players) updated by
-
Keywords changed
Thanks for the patch. - 22:04 Ticket #3309 ([PATCH] Disappearing lag makes the game fast forward for all players) closed by
- fixed: In 17159: […]
- 22:04 Changeset [17159] by
-
- ps/trunk/source/network/NetTurnManager.cpp
- 22:00 Ticket #3309 ([PATCH] Disappearing lag makes the game fast forward for all players) updated by
- > > Also notice Philip already reviewed it. > Which patch did Philip …
- 21:57 Ticket #3468 ([PATCH] Reimplement Stamina) updated by
- I believe this should be on hold for running/charging until we decide …
- 21:52 Ticket #3509 ([PATCH] Grapes are indistinguishable from the ground texture on some maps) updated by
- If you play without shadows (and even then) you won't have contrast …
- 21:52 Ticket #3309 ([PATCH] Disappearing lag makes the game fast forward for all players) updated by
-
Priority changed
This bug is inacceptable, both for playing and replaying games. … - 21:48 Ticket #3538 ([PATCH] OOS on rejoin, moving through new obstructions with ...) updated by
-
Keywords changed
- 21:47 Tickets #3292,3538 batch updated by
- fixed: In 17158: […]
- 21:47 Changeset [17158] by
-
- ps/trunk/source/simulation2/components/CCmpPathfinder.cpp
- ps/trunk/source/simulation2/helpers/HierarchicalPathfinder.cpp
- 21:24 Ticket #3562 (Decide whether resources/corpses should have an obstruction, and if so ...) updated by
- * Player-created animals like sheep should not block, as the …
- 21:15 Ticket #3562 (Decide whether resources/corpses should have an obstruction, and if so ...) created by
- This ticket follow #3530 and [17156] In [17156] I made it so that …
- 21:08 Ticket #2087 ([PATCH] Scroll through loading screen tips) updated by
-
Description, Keywords, Milestone, Owner, Status changed
Is there something else to do ? - 21:02 Ticket #3538 ([PATCH] OOS on rejoin, moving through new obstructions with ...) updated by
- The patch gets an F (for fixed). Well done!
- 20:30 Ticket #3545 ([PATCH] Freeze the game using cheats) updated by
- I made some brief tests spawning units (which actually don't have a …
- 19:44 Ticket #3373 (Reduce latency by using multiple ENet channels) updated by
-
Description changed
- 19:24 Ticket #3561 (Summary screen - team totals wrong) updated by
- Replying to elexis: > 3. Map-exploration total is …
- 19:21 Ticket #3561 (Summary screen - team totals wrong) updated by
- refs #3150
- 19:21 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by
- It should be noted that preventing all building in disconnected …
- 18:23 Ticket #3546 ([PATCH] Enabling cheats should display a message in the gamesetup) updated by
-
Keywords, Owner, Status, Summary changed
Removing the assignement as I'm not able to do what is wanted. Ticket … - 18:00 Ticket #3525 ([PATCH] Percentage of mapcontrol not updated when phasing by cheat) updated by
-
Josh, you're correct -
CalculateTerritoriesis a fairly expensive … - 17:57 Ticket #3545 ([PATCH] Freeze the game using cheats) updated by
- Replying to Josh: > Please don't take my comment out of …
- 17:50 Ticket #3546 ([PATCH] Enabling cheats should display a message in the gamesetup) updated by
-
Keywords, Description changed
* Add a dialog popup * Add a boolean not to spam the user each time he … - 17:47 Changeset [17157] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 16:47 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by
- We know the fix, which is preventing building in a non connected zone. …
- 16:28 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) closed by
- fixed: In 17156: […]
- 16:28 Changeset [17156] by
-
- ps/trunk/source/ps/TemplateLoader.cpp
- 16:27 Ticket #3373 (Reduce latency by using multiple ENet channels) updated by
-
Description changed
- 16:10 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by
-
Milestone changed
Replying to ffm: Only options remaining: > * being the … - 15:45 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by
- This attack is too effective and too easy to make. To avoid it, the …
- 15:24 Ticket #3538 ([PATCH] OOS on rejoin, moving through new obstructions with ...) updated by
- Above patch should fix the issue. The problem was a for/if inversion, …
- 14:42 Changeset [17155] by
-
- ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
- 14:37 Ticket #3539 (Pathfinder - Women can't dropoff at worker elephant) closed by
- fixed: In 17154: […]
- 14:37 Changeset [17154] by
-
- ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
- 14:27 Ticket #3558 (Infinite territory capture loop with barracks) updated by
-
Milestone changed
- 14:27 Ticket #3558 (Infinite territory capture loop with barracks) closed by
- fixed: In 17153: […]
- 14:26 Changeset [17153] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/TerritoryDecay.js
- 12:57 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) updated by
- There is a typo in this patch too 'the' instead of 'them':)
- 12:45 Ticket #3545 ([PATCH] Freeze the game using cheats) updated by
- I will update the patch thank you Josh for looking into it.
- 12:23 Ticket #3471 (Units not detecting invalid path.) updated by
-
Priority changed
Attached patch should fix those cases. Needs to be tested. It's, … - 12:16 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) updated by
- Just realized I messed up previews in that patch, but that doesn't matter.
- 12:14 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) updated by
- I've thought about this a bit, here is my definitive take: -Clearance …
- 11:44 Ticket #3525 ([PATCH] Percentage of mapcontrol not updated when phasing by cheat) updated by
-
Keywords changed
(Patch reviewed by s0600204 in comment:3) > Replying to Josh: > … - 11:34 Ticket #3551 ([PATCH] Prohibit developer overlay cheats in non-cheated games) updated by
-
Keywords changed
Replying to Josh: > See my comment on #3552 for a … - 11:26 Ticket #3552 ([PATCH] Prohibit sending commands for other players in rated games) updated by
-
Keywords changed
Replying to Josh: > That patch contains way too many … - 09:50 Ticket #3410 ([PATCH] Units can go through obstructions) closed by
- fixed: I am marking this ticket as fixed and suggest reopening a new ticket …
- 09:46 Ticket #3450 ([PATCH] OOS on rejoin - UnitMotion - passability map changed recently) updated by
-
Keywords changed
FYI this has been fixed by removing the message entirely, the core … - 09:43 Tickets #3450,3538,3532 batch updated by
- In 17152: […]
- 09:43 Changeset [17152] by
-
- ps/trunk/source/simulation2/MessageTypes.h
- ps/trunk/source/simulation2/TypeList.h
- ps/trunk/source/simulation2/components/CCmpPathfinder.cpp
- …
- 08:24 Ticket #3551 ([PATCH] Prohibit developer overlay cheats in non-cheated games) updated by
- See my comment on #3552 for a temporary solution.
- 08:23 Ticket #3309 ([PATCH] Disappearing lag makes the game fast forward for all players) updated by
-
Priority changed
- 08:21 Ticket #3553 ([PATCH] Prevent spamming the lobby with map-not-found warnings) updated by
-
Keywords changed
Thanks for the patch. - 08:21 Ticket #3553 ([PATCH] Prevent spamming the lobby with map-not-found warnings) closed by
- fixed: In 17151: […]
- 08:21 Changeset [17151] by
-
- ps/trunk/binaries/data/mods/public/gui/common/functions_utility.js
- 08:19 Ticket #3553 ([PATCH] Prevent spamming the lobby with map-not-found warnings) updated by
-
Keywords, Owner changed
Solution is fine and only removes strings so it can be included with A19. - 08:14 Ticket #3552 ([PATCH] Prohibit sending commands for other players in rated games) updated by
- Optionally, a hard kill of the developer overlay and console for …
- 07:41 Ticket #3545 ([PATCH] Freeze the game using cheats) updated by
- Replying to elexis: > Replying to Josh: > > …
- 07:18 Ticket #3546 ([PATCH] Enabling cheats should display a message in the gamesetup) updated by
-
Keywords changed
- 07:18 Ticket #3546 ([PATCH] Enabling cheats should display a message in the gamesetup) updated by
- The warning needs to be in a location where it does not overlap other …
- 07:07 Ticket #3557 ([PATCH] Doubleclicking on a game should result in joining it) updated by
-
Keywords, Milestone changed
Because the patch was already reviewed and contained no string or … - 07:05 Ticket #3557 ([PATCH] Doubleclicking on a game should result in joining it) closed by
- fixed: In 17150: […]
- 07:05 Changeset [17150] by
-
- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.xml
- ps/trunk/binaries/data/mods/public/gui/replaymenu/replay_menu.xml
- 06:57 Ticket #2606 (multiplayer host game doesn't work when enabled MASQUERADE in system) closed by
- invalid: Replying to i.gnatenko.brain: > Replying to [comment:1 …
- 06:50 Ticket #3309 ([PATCH] Disappearing lag makes the game fast forward for all players) updated by
- Replying to elexis: > Reproduce the unwanted …
- 06:43 Ticket #3415 ([PATCH] GUI - Dropdowns & Lists act as if scrollbar is visible, even ...) updated by
-
Keywords changed
Thanks for the patch! - 06:40 Ticket #3415 ([PATCH] GUI - Dropdowns & Lists act as if scrollbar is visible, even ...) closed by
- fixed: In 17149: […]
- 06:40 Changeset [17149] by
-
- ps/trunk/source/gui/CDropDown.cpp
- ps/trunk/source/gui/CGUIScrollBarVertical.cpp
- ps/trunk/source/gui/CList.cpp
- …
- 06:06 Ticket #3552 ([PATCH] Prohibit sending commands for other players in rated games) updated by
-
Keywords changed
That patch contains way too many different changes and is not really … - 05:59 Ticket #3559 (Shortrange-pathfinder allows to capture a tower without being in ...) updated by
- Replying to wraitii: > This one is WAD, I suspect the new …
- 05:45 Ticket #3525 ([PATCH] Percentage of mapcontrol not updated when phasing by cheat) updated by
- Replying to s0600204: > As far as I can tell, the issue …
- 05:32 Ticket #3271 ([PATCH] OOS on rejoin - different mirage order) updated by
- How is the list of mirages created being stored? It sounds like the …
- 05:25 Ticket #3551 ([PATCH] Prohibit developer overlay cheats in non-cheated games) updated by
-
Keywords changed
Looks good. I would recommend a few more validation checks in … - 05:17 Ticket #3549 (Secure authentication - prevent joins as a different player) updated by
-
Keywords, Milestone, Owner, Summary changed
Patched in r17147. Doesn't fix the root issue, but repairs a … - 05:12 Ticket #3542 ([PATCH] Flying celtic swordsmen) closed by
- fixed: In 17148: […]
- 05:12 Changeset [17148] by
-
- ps/trunk/binaries/data/mods/public/art/actors/units/celts/champion_unit_3.xml
- 05:10 Changeset [17147] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup_mp.js
- 02:01 Ticket #3410 ([PATCH] Units can go through obstructions) updated by
- wraitii's patch (reverting r16998) affects the behavior of the bugs: * …
- 01:52 Ticket #3561 (Summary screen - team totals wrong) updated by
-
Summary changed
There are actually multiple issues here: 1. The team percentage … - 01:31 Ticket #3549 (Secure authentication - prevent joins as a different player) updated by
- Notice the rating is part of the playername and can be faked too …
- 01:16 Ticket #3549 (Secure authentication - prevent joins as a different player) updated by
- I'll commit this later tonight if there are no objections.
- 01:16 Ticket #3549 (Secure authentication - prevent joins as a different player) updated by
-
Keywords, Owner, Summary changed
- 01:06 Ticket #3545 ([PATCH] Freeze the game using cheats) updated by
- Replying to Josh: > How about we limit it to 100 Then you …
- 01:04 Ticket #3549 (Secure authentication - prevent joins as a different player) updated by
- Quick fix for A19: Don't save lobby IPs. It's bad practice to expose …
- 00:55 Ticket #3545 ([PATCH] Freeze the game using cheats) updated by
- How about we limit it to 100 over the maximum population? That should …
- 00:37 Ticket #3557 ([PATCH] Doubleclicking on a game should result in joining it) updated by
-
Keywords changed
Looks good.
10/30/15:
- 20:49 Ticket #3561 (Summary screen - team totals wrong) created by
- If you have match with a lot of trade, you will see that the value of …
- 20:45 Ticket #3560 (Additional loading screen tips) updated by
- * 'Barter efficiency also needs a tooltip!: * Market profits can …
- 17:17 Ticket #3559 (Shortrange-pathfinder allows to capture a tower without being in ...) updated by
- This one is WAD, I suspect the new pathfinder simply allows getting …
- 10:34 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) updated by
- If I understand this correctly, obstruction size 0 means that the unit …
- 01:41 Ticket #3560 (Additional loading screen tips) updated by
- The looting related parts could be one tip, that also explains #2732.
10/29/15:
- 22:23 Ticket #3560 (Additional loading screen tips) created by
- There are some game features that even experienced players don't know …
- 20:46 Ticket #3559 (Shortrange-pathfinder allows to capture a tower without being in ...) created by
- Sometimes when your units capture a tower, they are standing so close …
- 19:36 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by
-
Milestone changed
yep, won't be in A19 as it will also require some changes in the way … - 19:23 Ticket #3525 ([PATCH] Percentage of mapcontrol not updated when phasing by cheat) updated by
-
Keywords changed
As far as I can tell, the issue was caused by a race condition, with … - 13:42 Ticket #3558 (Infinite territory capture loop with barracks) created by
- Reproduce: 1. Build house 2. Build house, barracks or fort 3. …
- 11:23 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by
-
Milestone changed
I'll have a look. Can be pushed to a20 if we don't find a suitable … - 11:04 Ticket #3509 ([PATCH] Grapes are indistinguishable from the ground texture on some maps) updated by
- Why shadows are notcomputed ?
- 10:49 Ticket #3509 ([PATCH] Grapes are indistinguishable from the ground texture on some maps) updated by
- A betterfix for this would be to add a shadow decal.
- 01:24 Ticket #3557 ([PATCH] Doubleclicking on a game should result in joining it) updated by
-
Description, Keywords, Milestone, Summary changed
10/28/15:
- 23:42 Ticket #3557 ([PATCH] Doubleclicking on a game should result in joining it) created by
- If you doubleclick a game in the lobby, the player should join that …
- 11:02 Ticket #3241 ([PATCH] Kick / ban players from a match) updated by
-
Milestone, Priority changed
We have continous attacks on many lobby games since some weeks. Since … - 10:41 Ticket #3552 ([PATCH] Prohibit sending commands for other players in rated games) updated by
- Hotfix for a18. Same as …
- 10:23 Ticket #3556 ([PATCH] Dedicated server) created by
- == Requirements == * A dedicated host is a gameserver running from …
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