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Timeline



11/04/15:

23:51 Ticket #1786 (Use seed value for voice pitch randomization) updated by leper
Keywords changed
22:30 Ticket #3155 ([PATCH] Allow the Developers Overlay only with cheats enabled) updated by Josh
See #3579.
22:27 Ticket #2676 ([PATCH] Prevent players in multiplayer games from sending commands for ...) updated by Josh
Blocked on #3579.
22:25 Ticket #3579 (Rethink Anti-Cheat) created by Josh
There's been a lot of discussion on how we should handle anti-cheat in …
22:08 Changeset [17181] by wraitii
  • ps/trunk/binaries/data/mods/public/shaders/glsl/water_high.fs
I have noticed from walking on a bridge everyday to work that …
21:36 Ticket #3566 ([PATCH] Visual Replay - everything invisible after replay) updated by Josh
Keywords changed
The patch was good and fixed the issue, but it exposed another bug in …
21:33 Ticket #3566 ([PATCH] Visual Replay - everything invisible after replay) closed by JoshuaJB
fixed: In 17180: […]
21:33 Changeset [17180] by JoshuaJB
  • ps/trunk/source/ps/Game.cpp
Fix #3566 by fixing an off-by-one error in the final replay turn …
21:14 Changeset [17179] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/flora_tree_baobab.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/flora_tree_cretan_date_palm_patch.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/flora_tree_fig.xml
Change tree obstruction sizes following [17161] as it looks better and …
20:49 Ticket #3577 (Fishing ships stuck at dock) closed by wraitii
fixed: In 17178: […]
20:49 Changeset [17178] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml
Bump fishing ships gathering range since their obstruction size was …
20:26 Ticket #3255 ([PATCH] Prevent replay overwrites by using date and sequential ID) updated by wraitii
In 17177: […]
20:26 Changeset [17177] by wraitii
  • ps/trunk/source/ps/Replay.cpp
Prevent accidental overwriting of replays in very rare cases while we …
20:04 Debugging edited by wraitii
(diff)
20:01 Ticket #3578 ([PATCH] Seed random sounds) updated by Thomas
I see. Thanks for the info, I'll keep it in mind for next time.
20:00 Ticket #3578 ([PATCH] Seed random sounds) updated by Thomas
Owner changed
19:51 Ticket #3292 (OOS on rejoin with new pathfinder) closed by wraitii
fixed: In 17176: […]
19:51 Changeset [17176] by wraitii
  • ps/trunk/source/simulation2/components/CCmpObstructionManager.cpp
Fix an oversight in the obstruction manager that lead to possibly the …
18:44 Ticket #3578 ([PATCH] Seed random sounds) updated by Stan
Owner changed
18:38 Ticket #1786 (Use seed value for voice pitch randomization) updated by Stan
Milestone changed
18:37 Ticket #3578 ([PATCH] Seed random sounds) updated by Stan
Milestone, Owner changed
We are currently in feature freeze so this will be for next Alpha …
18:34 Ticket #1786 (Use seed value for voice pitch randomization) closed by Stan
duplicate: Duplicate of #3578 I'm closing it as duplicate since ThomasdH …
18:18 Ticket #3292 (OOS on rejoin with new pathfinder) updated by elexis
Notice the patch needs to run with hashStart = 97 instead of 124 to …
18:12 patch.patch attached to Ticket #3578 by Thomas
Patch
18:12 Ticket #3578 ([PATCH] Seed random sounds) created by Thomas
Visual Actors now use the same seed for every sound. Closes #1786. …
15:07 Ticket #3565 (Units in formation ignore stop-command) updated by elexis
Milestone changed
...unless someone wants to patch it now
14:43 Ticket #3574 ([PATCH] GUI Ordered list needs better doubleclick registration) updated by elexis
Keywords, Milestone, Summary changed
14:42 t3574_list_item_doubleclicks_v1.patch attached to Ticket #3574 by elexis
12:03 commands_maxticatrix.txt attached to Ticket #3577 by elexis
The bug appears minute 8 with the only two fishing ships on the map. r17175
12:01 Ticket #3577 (Fishing ships stuck at dock) created by elexis
In an svn testgame, ycswyw experienced a bug where his fishing ships …
07:42 Ticket #3301 ([PATCH] Cinematic camera) updated by Vladislav Belov
Description changed
03:31 Mod_Layout edited by leper
Some updates for #3355. (diff)
02:10 Ticket #3569 (Improve the Options Menu) updated by Josh
What time should I look at in the logs?
00:47 Ticket #3292 (OOS on rejoin with new pathfinder) updated by wraitii
My findings so far: The actual desynch happens on turn 112, because …

11/03/15:

23:25 Ticket #3255 ([PATCH] Prevent replay overwrites by using date and sequential ID) updated by leper
Milestone changed
See comments on irc.
23:16 Ticket #3559 (Shortrange-pathfinder allows to capture a tower without being in ...) updated by mimo
Milestone changed
Pushing to A20 for the tech change, as we already have r17167 which …
23:13 Net02.png attached to Ticket #3576 by Stan
23:13 Net01.png attached to Ticket #3576 by Stan
22:43 towerRange.patch attached to Ticket #3559 by mimo
patch with the minRange change with a tech
21:47 Ticket #3546 ([PATCH] Enabling cheats should display a message in the gamesetup) updated by leper
Keywords changed
Thanks for the patch. Depending on the translation of the text it …
21:44 Ticket #3546 ([PATCH] Enabling cheats should display a message in the gamesetup) closed by leper
fixed: In 17175: […]
21:44 Changeset [17175] by leper
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
Show a message about cheats being enabled in gamesetup. Patch by …
21:36 fishing.patch attached to Ticket #3576 by mimo
21:35 Ticket #3576 ([PATCH] gathering techs for naval maps) created by mimo
We have no gathering techs for fishing which is an important part of …
21:14 Changeset [17174] by scythetwirler
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml
Increases pierce armour of ranged siege.
20:58 OWe6Cw9.png attached to Ticket #3559 by Stan
Niektb's version
20:14 Ticket #3559 (Shortrange-pathfinder allows to capture a tower without being in ...) updated by mimo
Here is a possible patch to have this minRange change through a tech, …
19:52 serializationChange.patch attached to Ticket #3292 by wraitii
Hack simulation2.cpp to test
19:51 Ticket #3292 (OOS on rejoin with new pathfinder) updated by wraitii
I hacked simulation2.cpp to initialize the serialization on turn 124 …
19:46 Changeset [17173] by scythetwirler
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
Slight nerf reduction.
19:37 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by mimo
Milestone changed
Replying to elexis: > All those proposed solutions sound …
19:19 Changeset [17172] by scythetwirler
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
Reduces effectiveness of early camel rush
18:24 Ticket #3255 ([PATCH] Prevent replay overwrites by using date and sequential ID) updated by wraitii
My comments: I think this can be committed as is, but I really …
17:32 Ticket #3241 ([PATCH] Kick / ban players from a match) updated by Josh
Replying to leper: > Replying to Josh: > > …
15:47 Ticket #3546 ([PATCH] Enabling cheats should display a message in the gamesetup) updated by elexis
Sample: …
15:44 t3546_cheat_alert_v3.1.patch attached to Ticket #3546 by elexis
If we were honest, we would show the message if cheats are enabled or …
15:40 cheats_active.jpg attached to Ticket #3546 by elexis
15:39 Ticket #3546 ([PATCH] Enabling cheats should display a message in the gamesetup) updated by elexis
Keywords, Milestone, Priority, Summary, Type changed
15:36 t3546_cheat_alert_v3.patch attached to Ticket #3546 by elexis
14:47 Ticket #3575 ([PATCH] Allow hosting on different UDP ports) created by elexis
It would be nice to be able to host on different UDP ports. Once we …
12:28 Ticket #3292 (OOS on rejoin with new pathfinder) updated by elexis
bump
12:09 Ticket #3292 (OOS on rejoin with new pathfinder) updated by elexis
* The replay contains very few commands: create some units and let …
12:02 oos_tree_chopper.mp4 attached to Ticket #3292 by elexis
Video of turns 85-145. The turn number is displayed at the left. The …
11:10 Ticket #2676 ([PATCH] Prevent players in multiplayer games from sending commands for ...) updated by Lionkanzen
Elexis have right, the lobby is a huge feature, is the Multiplayer …
10:59 oosdumps_r17171.7z attached to Ticket #3292 by elexis
Again, OOS on rejoin (turn 139), but serializationtest shows no errors
10:55 Ticket #2676 ([PATCH] Prevent players in multiplayer games from sending commands for ...) updated by elexis
Replying to Josh: > The lobby is not considered an …
10:26 Ticket #3564 (Siege should not attack when ordering a capture request) updated by Lionkanzen
But capturing houses... Is not great attractive in late game attacking …
10:21 Ticket #3564 (Siege should not attack when ordering a capture request) updated by elexis
Alternative proposal: ffm suggested that weakened buildings …
08:35 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by Lionkanzen
I was playing Rise of Nations , that have territory system ( …
08:33 Ticket #3568 (Lobby - no gamelist after logging in) updated by elexis
In case of the bug, XmppClient::handleIq never receives the …
08:19 Ticket #3457 (Let user chose the default formation) updated by wraitii
Closing as invalid since the default formation was changed and …
08:18 Ticket #646 (Units should detect if enemies are nearby) updated by wraitii
Invalid because the original description no longer apply and unitAI …
08:12 Ticket #3570 ([PATCH] Change message for failed join to host.) updated by scythetwirler
Most notably, people tend to blame something on their own side rather …
07:53 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by elexis
All those proposed solutions sound nice and sane, but consider this …
07:44 t3241_kick_v6.5.2.patch attached to Ticket #3241 by elexis
Same with ARRAY_SIZE and 256
07:36 Ticket #3570 ([PATCH] Change message for failed join to host.) updated by elexis
It would be really awesome to add a notice about the host probably not …
07:28 Ticket #3569 (Improve the Options Menu) updated by elexis
Component, Keywords, Type changed
07:24 Ticket #3241 ([PATCH] Kick / ban players from a match) updated by elexis
In that case use attachment:t3241_kick_v6.5.patch. It uses …
02:08 Ticket #3301 ([PATCH] Cinematic camera) updated by Vladislav Belov
Description changed
02:03 cinematic_camera_core_v0.6.patch attached to Ticket #3301 by Vladislav Belov
01:44 Ticket #3487 (AI stops doing anything after loading a game) updated by leper
Milestone changed
01:37 Ticket #1123 (Render a marker when a unit is ordered to move) updated by leper
Milestone changed
01:23 Ticket #3570 ([PATCH] Change message for failed join to host.) updated by leper
Unknown reason is still the best we know. Adding something more about …
01:22 Ticket #3569 (Improve the Options Menu) updated by leper
Milestone changed
Read yesterday's meeting log and fix it now.
01:20 Ticket #3241 ([PATCH] Kick / ban players from a match) updated by leper
Replying to Josh: > * On NetSession.cpp line 181, you …
01:16 Ticket #2676 ([PATCH] Prevent players in multiplayer games from sending commands for ...) reopened by leper
Replying to historic_bruno: > That said, I think there …

11/02/15:

23:05 Ticket #3568 (Lobby - no gamelist after logging in) updated by scythetwirler
Summary changed
22:59 Ticket #3568 (Lobby - no gamelist after logging in) reopened by elexis
Reproduce: Host a lobbied game with one instance and join the …
20:55 Ticket #3574 ([PATCH] GUI Ordered list needs better doubleclick registration) created by elexis
Since r17150 / #3557, doubleclicking is actually used in the GUI. In …
20:50 Ticket #3560 (Additional loading screen tips) updated by leper
Description changed
20:40 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by Lionkanzen
If the tower is disconnected , the units inside can experiment …
20:17 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by mimo
A completely different possibility would be to implement a progressive …
19:11 BoilingOil01.png attached to Ticket #3559 by Stan
icon proposal for the murder hole tech
18:39 Ticket #3322 (Ship stuck in unbuilt dock) closed by wraitii
fixed: Definitely seems fixed to me, probably by a combination …
17:48 Ticket #3573 (GUI List / visual replay menu - sorting doesn't work properly) created by elexis
Although the given attributes in replay_menu.xml should be correct, …
17:45 Ticket #3301 ([PATCH] Cinematic camera) updated by Stan
Milestone changed
As discussed on IRC Vlad is still working on it, so I'm pushing this to A20
17:39 Ticket #1521 ([PATCH] Allow proper technology queueing) updated by Stan
Description, Owner changed
17:27 Ticket #2449 (Store more lobby user statistics into the database.) updated by scythetwirler
Description, Owner, Status changed
17:23 Ticket #3570 ([PATCH] Change message for failed join to host.) updated by scythetwirler
Description changed
17:22 Ticket #2038 ([PATCH] Let units from siege tower ungarrison over walls) updated by Stan
Owner, Description changed
17:21 Ticket #2010 ([PATCH] Improved BuildingAI + implemented different Attack tags for ...) updated by Stan
Description, Owner changed
17:15 Ticket #1670 ([PATCH] Gatherers do not drop off last batch of resources before next ...) updated by elexis
Reminds me of #1791 #3144 #3479 #3274
17:11 Ticket #3403 ([PATCH] Show graphs in the summary screen) updated by elexis
Milestone changed
Interested. The c++ GUI part might become somewhat tedious.
17:09 t3566_correct_finalReplayTurn_v1.1.patch attached to Ticket #3566 by elexis
Fail, thx for noticing Stan.
17:05 Ticket #441 (Run the GC occasionally) closed by Yves
fixed: We have some heuristics to run GC from time to time now (actually …
17:04 Ticket #2431 ([PATCH] Calculate visible patches only when frustum changes) updated by Stan
Description, Owner changed
Unasigning for lack of updates.
16:59 Ticket #2881 (Unfinished Skirmish Maps (Tuscan Acropolis, Two Seas, Corinthian Isthmus)) updated by Stan
Keywords, Milestone, Owner, Status changed
I will probably try to finish them for A20
16:58 Ticket #3447 (Sometimes units are stuck in a loop trying to pass left and right of ...) updated by elexis
Milestone changed
Replying to wraitii: > Bumping for A20 given the …
16:57 Ticket #2881 (Unfinished Skirmish Maps (Tuscan Acropolis, Two Seas, Corinthian Isthmus)) updated by Stan
Owner, Status changed
16:56 Ticket #3115 (Allow to set rally points for allied buildings) updated by Stan
Owner, Status changed
16:55 Ticket #3403 ([PATCH] Show graphs in the summary screen) updated by Stan
Owner, Status changed
16:52 Ticket #3566 ([PATCH] Visual Replay - everything invisible after replay) updated by Stan
That's the same patch ?
16:48 Ticket #3568 (Lobby - no gamelist after logging in) updated by elexis
I could reproduce it myself. As we updated the lobby code in r16961, …
16:38 Ticket #3255 ([PATCH] Prevent replay overwrites by using date and sequential ID) updated by elexis
Milestone changed
The new patch addresses 3 issues: 1. prevents accidental …
16:35 t3255_prevent_replay_overwrites_v4.patch attached to Ticket #3255 by elexis
16:29 Ticket #1149 ([PATCH] wcscasecmp does exist on OS X Lion) updated by wraitii
Milestone changed
OS 10.7 is now super old, might be time to reconsider.
16:24 Ticket #3535 ([PATCH] Chat messages get drawn over the diplomacy window) updated by wraitii
Keywords, Milestone changed
16:24 Ticket #3528 (Territory influence weight is inverted) updated by wraitii
Milestone changed
16:23 Ticket #3522 ([PATCH] When a wonder is destroyed, the +50 pop bonus should disappear too) updated by wraitii
Milestone changed
16:23 Ticket #3572 (OOS logs in non-visual replaymode are written to the wrong directory) created by elexis
CSimulation2Impl::DumpState() in Simulation2.cpp doesn't use the …
16:22 Ticket #3512 ([PATCH] Send a phase up notification to your teammates) updated by wraitii
Milestone changed
16:22 Ticket #3511 ([PATCH]Give the possibility not to save options for one session.) updated by wraitii
Milestone changed
16:21 Ticket #3502 (Select all buildings of the same type of different civs) updated by wraitii
Milestone changed
16:21 Ticket #3501 ([PATCH] Distinguish player resign and defeat message) updated by wraitii
Milestone changed
16:19 Ticket #3487 (AI stops doing anything after loading a game) closed by wraitii
invalid
16:19 Ticket #3476 ([PATCH] Add more information about lobby matches) updated by wraitii
Milestone changed
16:18 Ticket #3472 (Ship not reacting correctly to garrison command.) updated by wraitii
Milestone changed
16:18 Ticket #3469 (AI should not build docks in too tight rivers) updated by wraitii
Cc, Milestone changed
16:17 Ticket #3457 (Let user chose the default formation) closed by wraitii
invalid
16:15 Ticket #3381 (Archers outrange buildings despite having less attack range) updated by wraitii
Milestone changed
I do believe this is somewhat counter-intuitive. this is partly why …
16:14 Ticket #3322 (Ship stuck in unbuilt dock) updated by wraitii
Cc, Description, Milestone, Owner, Status changed
I'll check if this still happens.
16:09 Ticket #2303 (Update tutorials and increase their visibility) updated by wraitii
Description, Milestone, Priority, Summary changed
16:04 Ticket #1731 (Mismatch between query and target range) updated by wraitii
Description, Milestone changed
Is this still valid?
16:04 Ticket #1580 ([PATCH] Change player color in the gamesetup) updated by elexis
Refs three bugs: #3415 #3431 #3571
16:04 Ticket #1720 ([PATCH] Patrol) updated by wraitii
Milestone changed
I don't know if we already have this or not, but it seems interesting …
16:03 Ticket #1670 ([PATCH] Gatherers do not drop off last batch of resources before next ...) updated by wraitii
Milestone changed
Hasn't this been fixed?
16:02 Ticket #1468 ([PATCH] Use the pathfinder to perform distance checks) updated by wraitii
Description, Milestone changed
Bumping back, this could probably be fixed somewhat easily by using …
16:02 Ticket #3571 ([PATCH] GUI Dropdown list breaks on screen resize with scrollbars=false) created by elexis
When you resize the window while being in gamesetup, the color picker …
15:59 Ticket #3155 ([PATCH] Allow the Developers Overlay only with cheats enabled) updated by elexis
Description changed
Changing the perspective has been limited to cheating in r17170 / …
15:59 Ticket #1123 (Render a marker when a unit is ordered to move) closed by wraitii
duplicate: This is mostly a duplicate of #657 given that adding a waypoint flag …
15:57 Ticket #997 (Unit Conversion / Capturing) updated by wraitii
Keywords, Milestone changed
Bumping for interest.
15:56 Ticket #646 (Units should detect if enemies are nearby) closed by wraitii
invalid
15:55 Ticket #252 ([PATCH] Gameplay Scripting: Entity and Actor coding for Secondary Attacks) updated by wraitii
Milestone changed
Bumping for interest. I still believe this is something we should …
15:53 Ticket #131 (Building Damage / Destruction / Capture visual clue) updated by wraitii
Cc, Milestone changed
Bumping for interest
15:52 Ticket #29 (Automatic exploring / scouting) updated by wraitii
Description, Milestone changed
Bumping back for A20 to try and see if this triggers interest
15:51 Ticket #3517 (Exploit spawning / ungarrisoning to climb impassable mountains) updated by wraitii
Milestone changed
Agree with mimo at first glance.
15:50 Ticket #3479 (Formations - units stop their current order to get into formation) updated by wraitii
Isn't this a duplicate of #1791?
15:49 Ticket #3447 (Sometimes units are stuck in a loop trying to pass left and right of ...) updated by wraitii
Bumping for A20 given the pathfinder fixes: does this still happen? I …
15:49 Ticket #3406 ([PATCH] Units attack farms instead of capturing/ignoring them) updated by wraitii
Milestone changed
15:47 Ticket #3271 ([PATCH] OOS on rejoin - different mirage order) updated by wraitii
Might be related to #3375 ?
15:45 Ticket #2451 (Text-Based Options are not Automatically Saved) updated by wraitii
Description, Milestone, Priority changed
This sounds like the kind of annoyance we should try to get rid of, …
15:43 Ticket #2001 (Melee units with big maximum range can attack through walls) updated by wraitii
Description, Milestone changed
New pathfinder has been added, this should be fixed.
15:42 Ticket #1791 (Units command queue is reset when they enter new formation) updated by wraitii
Milestone changed
15:41 Ticket #441 (Run the GC occasionally) updated by wraitii
Milestone changed
We have, I'm bumping this to ask if it's still needed/already completed?
13:36 Ticket #3549 (Secure authentication - prevent joins as a different player) updated by elexis
Extending comment:5: > Prohibit rejoins by IP for lobby games …
12:11 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by Stan
I actually lost to a tower rush yesterday, he captured my storehouse, …
12:04 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by elexis
TLDR -> Yes. ----- Replying to Josh: > Disable all …
10:02 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by Lionkanzen
I like disable option. The only way to protect your buildings is using …
08:43 Ticket #3566 ([PATCH] Visual Replay - everything invisible after replay) updated by Josh
Keywords changed
Why --currentTurn instead of currentTurn - 1?
08:38 Ticket #3568 (Lobby - no gamelist after logging in) closed by Josh
needsinfo: That code hasn't changed in years, and I've never heard of this issue …
08:35 Ticket #3399 ([PATCH] OOS on rejoin - percentage of map controlled) updated by Josh
Keywords changed
I decided to adopt #3525's fix over this one. Thanks for the patch anyway.
08:33 Ticket #3525 ([PATCH] Percentage of mapcontrol not updated when phasing by cheat) updated by Josh
Keywords changed
Thanks for the patch
08:32 Tickets #3399,​3525 batch updated by JoshuaJB
fixed: In 17171: […]
08:32 Changeset [17171] by JoshuaJB
  • ps/trunk/source/simulation2/components/CCmpTerritoryManager.cpp
Fix #3525 and #3399 by recalculating territories on request to …
08:14 Ticket #3525 ([PATCH] Percentage of mapcontrol not updated when phasing by cheat) updated by Josh
Really great research! Thank you for putting so much work into the …
08:04 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by Josh
Replying to stanislas69: > That means if you lose your CC …
06:52 Ticket #3570 ([PATCH] Change message for failed join to host.) updated by scythetwirler
Not extremely urgent, but if we're breaking string freeze at the …
06:51 Ticket #3570 ([PATCH] Change message for failed join to host.) created by scythetwirler
"Unknown reason" is hardly actually the case when one cannot join …
06:46 Ticket #3569 (Improve the Options Menu) created by Josh
The help text (what pops up when you hover) on ceasefire overlay and …
05:12 Ticket #3292 (OOS on rejoin with new pathfinder) updated by elexis
This issue is still prevalent with r17168. Contrary to the a18 OOSes …
04:55 t3241_kick_v6.6.patch attached to Ticket #3241 by elexis
Uses MAX_IP_LEN instead of 256.
04:31 Ticket #2676 ([PATCH] Prevent players in multiplayer games from sending commands for ...) updated by Josh
Keywords changed
Replying to elexis: > Replying to [comment:3
04:29 Ticket #3241 ([PATCH] Kick / ban players from a match) updated by elexis
Keywords changed
Replying to Josh: > * On NetSession.cpp line 181, you …
04:26 t3241_kick_v6.5.patch attached to Ticket #3241 by elexis
04:20 Ticket #2676 ([PATCH] Prevent players in multiplayer games from sending commands for ...) closed by JoshuaJB
fixed: In 17170: […]
04:20 Changeset [17170] by JoshuaJB
  • ps/trunk/source/network/NetServer.cpp
Fix #2676 by only acknowledging commands matching the sender's name if …
03:56 Ticket #2676 ([PATCH] Prevent players in multiplayer games from sending commands for ...) updated by elexis
Priority changed
Replying to historic_bruno: > I don't see how it suddenly …
03:26 Ticket #3559 (Shortrange-pathfinder allows to capture a tower without being in ...) reopened by historic_bruno
This was discussed today. It would be better to have a "murder holes" …
02:52 Ticket #2676 ([PATCH] Prevent players in multiplayer games from sending commands for ...) updated by historic_bruno
FWIW I thought it would be a quick change to add a new option, …
02:49 2676-patch-v2.patch attached to Ticket #2676 by historic_bruno
02:48 Ticket #2676 ([PATCH] Prevent players in multiplayer games from sending commands for ...) updated by historic_bruno
Priority changed
It's not a new bug, so I don't see how it suddenly becomes a release …
02:12 Ticket #2676 ([PATCH] Prevent players in multiplayer games from sending commands for ...) updated by elexis
Keywords, Milestone, Priority changed
See #3552: * The developer overlay has been abused often for: * …
02:02 Ticket #3552 ([PATCH] Prohibit sending commands for other players in rated games) closed by elexis
duplicate: Complete duplicate of #2676 actually.
01:35 Ticket #3568 (Lobby - no gamelist after logging in) created by elexis
Some people noticed this issue today. The gamelist was not loaded when …
01:11 Ticket #3560 (Additional loading screen tips) updated by elexis
Description changed
00:47 Ticket #3560 (Additional loading screen tips) updated by elexis
Description changed
00:45 Ticket #2087 ([PATCH] Scroll through loading screen tips) updated by leper
Keywords changed
The changes to default.cfg are broken. You should both add them to the …
00:38 Ticket #3560 (Additional loading screen tips) updated by leper
Summary, Description changed
00:11 Ticket #3277 ([PATCH] Trade cart unusable if origin market is destroyed before ...) updated by elexis
In case we go with the idea of stopping trade carts once the market is …

11/01/15:

23:35 Ticket #3241 ([PATCH] Kick / ban players from a match) updated by leper
Why /clientlist instead of just /list? The std::find() plus …
23:26 Ticket #3241 ([PATCH] Kick / ban players from a match) updated by Josh
Keywords, Owner changed
A few comments: * On NetSession.cpp line 181, you use ARRAY_SIZE
23:17 Ticket #3552 ([PATCH] Prohibit sending commands for other players in rated games) updated by leper
Partial dupe of #2676. Also only doing so for rated games seems like …
23:00 Ticket #3546 ([PATCH] Enabling cheats should display a message in the gamesetup) updated by leper
Milestone changed
22:38 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) updated by mimo
Keywords changed
22:37 Ticket #3567 ([PATCH] Allow maxFailCount to be set by random-map scripts placing objects) updated by Josh
Keywords changed
Looks good.
19:54 Changeset [17169] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/army.js
petra: fix a rare serialization bug where an entity inside an army was …
19:28 Ticket #3567 ([PATCH] Allow maxFailCount to be set by random-map scripts placing objects) updated by Stan
Keywords, Status changed
19:28 AllowMaxFailCounttobesetbytheuser.diff attached to Ticket #3567 by Stan
A proposal.
19:26 Ticket #3567 ([PATCH] Allow maxFailCount to be set by random-map scripts placing objects) created by Stan
Since we support default params in Js, it was easy to fix the TODO, …
19:14 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by Stan
That means if you lose your CC you lose the game. I think cc should be …
19:10 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by Josh
TL;DR: Disable all building in disconnected territory. It's simple and …
18:30 Changeset [17168] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build (new autobuilder).
18:22 Ticket #3559 (Shortrange-pathfinder allows to capture a tower without being in ...) closed by wraitii
fixed: In 17167: […]
18:22 Changeset [17167] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml
Lowers the minrange of towers and the briton fortress, which were too …
18:10 Tickets #3505,​3497,​3562,​3565 batch updated by wraitii
fixed: In 17166: […]
18:10 Changeset [17166] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_chicken.xml
Make "no formation" the default setting but keep formations activated …
18:09 Changeset [17165] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/defenseManager.js
petra: do not react to pseudo-attacks (recovering capture points) from …
17:47 Changeset [17164] by mimo
  • ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
fix some indentation of r17154
16:34 commands.txt attached to Ticket #3566 by elexis
Replay with only one turn for fast testing.
16:28 t3566_correct_finalReplayTurn_v1.patch attached to Ticket #3566 by elexis
16:26 Ticket #3566 ([PATCH] Visual Replay - everything invisible after replay) created by elexis
Reproduce: 1. Replay any commands.txt 2. Wait for it to finish …
16:24 Ticket #657 (Waypoint Flags) updated by wraitii
Milestone, Owner, Description changed
Bumping for A20, this patch sounds trivial enough with the long-range …
16:11 Ticket #3527 (Visual Replay doesn't process commands on turn 0) closed by elexis
wontfix: It's not an issue specific to visual replay. This behavior is …
15:52 Ticket #3565 (Units in formation ignore stop-command) created by elexis
Reproduce: 1. Select 2 or more units (they are in formation by …
14:38 Changeset [17163] by wraitii
  • ps/trunk/source/simulation2/components/CCmpObstructionManager.cpp
  • ps/trunk/source/simulation2/components/CCmpPathfinder.cpp
  • ps/trunk/source/simulation2/components/CCmpPathfinder_Vertex.cpp
Pathfinding changes: unit-unit collisions now allow for some overlap, …
12:08 Ticket #3562 (Decide whether resources/corpses should have an obstruction, and if so ...) updated by Itms
Keywords changed
12:08 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) updated by Itms
Ref #3562 for tracking future developments.
11:08 Changeset [17162] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build (new autobuilder).
11:01 Ticket #3562 (Decide whether resources/corpses should have an obstruction, and if so ...) updated by mimo
Description changed
10:57 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by mimo
The idea was to require a connected tile for buildings with only …
09:57 Ticket #3538 ([PATCH] OOS on rejoin, moving through new obstructions with ...) updated by Itms
Awesome. Thanks a lot for finding this!
08:28 Tickets #3471,​3505 batch updated by wraitii
In 17161: […]
08:28 Changeset [17161] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/data/pathfinder.xml
  • ps/trunk/source/simulation2/components/CCmpObstructionManager.cpp
  • ps/trunk/source/simulation2/components/CCmpPathfinder_Vertex.cpp
Fix more pathfinding issues. Change the way the long-range pathfinder …
07:08 Ticket #3562 (Decide whether resources/corpses should have an obstruction, and if so ...) updated by elexis
As mentioned in #3530, gatherable corpses are only one case where …
03:53 Ticket #3563 (Make capturing optional) updated by Lionkanzen
I agree, is very painful playing a capture tower game.
03:49 Ticket #3564 (Siege should not attack when ordering a capture request) updated by Lionkanzen
But is haré avoid, that, so, units not should perform a capture if …
02:58 Ticket #3471 (Units not detecting invalid path.) updated by elexis
Couldn't reproduce any stuck case with this patch, so it's promising …
02:23 Ticket #3561 (Summary screen - team totals wrong) updated by elexis
Milestone changed
02:21 Ticket #3564 (Siege should not attack when ordering a capture request) created by elexis
Since the introduction of capturing this has been one of the biggest …
01:59 Ticket #3563 (Make capturing optional) created by elexis
It would be nice if the host could chose to enable/disable capturing …

10/31/15:

22:30 Ticket #3509 ([PATCH] Grapes are indistinguishable from the ground texture on some maps) updated by Lionkanzen
Yeah, I'm playing without shadow but other graphic on.
22:20 Ticket #3537 ([PATCH] Persist Match Settings - Have a rated game with cheats enabled) updated by Josh
Keywords changed
Thanks for the patch.
22:19 Ticket #3537 ([PATCH] Persist Match Settings - Have a rated game with cheats enabled) closed by JoshuaJB
fixed: In 17160: […]
22:19 Changeset [17160] by JoshuaJB
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
Fix #3537 with better rating state enforcement. Patch by elexis.
22:18 Ticket #3537 ([PATCH] Persist Match Settings - Have a rated game with cheats enabled) updated by Josh
Keywords changed
Patch looks good. No additional code and cleaner logic. Also, note …
22:05 Ticket #3309 ([PATCH] Disappearing lag makes the game fast forward for all players) updated by Josh
Keywords changed
Thanks for the patch.
22:04 Ticket #3309 ([PATCH] Disappearing lag makes the game fast forward for all players) closed by JoshuaJB
fixed: In 17159: […]
22:04 Changeset [17159] by JoshuaJB
  • ps/trunk/source/network/NetTurnManager.cpp
Fix #3309 by capping m_DeltaSimTime in NetTurnManager.cpp. Patch by …
22:00 Ticket #3309 ([PATCH] Disappearing lag makes the game fast forward for all players) updated by elexis
> > Also notice Philip already reviewed it. > Which patch did Philip …
21:57 Ticket #3468 ([PATCH] Reimplement Stamina) updated by wraitii
I believe this should be on hold for running/charging until we decide …
21:52 Ticket #3509 ([PATCH] Grapes are indistinguishable from the ground texture on some maps) updated by wraitii
If you play without shadows (and even then) you won't have contrast …
21:52 Ticket #3309 ([PATCH] Disappearing lag makes the game fast forward for all players) updated by elexis
Priority changed
This bug is inacceptable, both for playing and replaying games. …
21:48 Ticket #3538 ([PATCH] OOS on rejoin, moving through new obstructions with ...) updated by wraitii
Keywords changed
21:47 Tickets #3292,​3538 batch updated by wraitii
fixed: In 17158: […]
21:47 Changeset [17158] by wraitii
  • ps/trunk/source/simulation2/components/CCmpPathfinder.cpp
  • ps/trunk/source/simulation2/helpers/HierarchicalPathfinder.cpp
Fix a logic error in the hierarchical pathfinder that resulted in it …
21:24 Ticket #3562 (Decide whether resources/corpses should have an obstruction, and if so ...) updated by elexis
* Player-created animals like sheep should not block, as the …
21:15 Ticket #3562 (Decide whether resources/corpses should have an obstruction, and if so ...) created by wraitii
This ticket follow #3530 and [17156] In [17156] I made it so that …
21:08 Ticket #2087 ([PATCH] Scroll through loading screen tips) updated by Stan
Description, Keywords, Milestone, Owner, Status changed
Is there something else to do ?
21:08 2087_Rebased.diff attached to Ticket #2087 by Stan
This patch fix the comments above (Weird Buttons and position on min …
21:02 Ticket #3538 ([PATCH] OOS on rejoin, moving through new obstructions with ...) updated by elexis
The patch gets an F (for fixed). Well done!
20:30 Ticket #3545 ([PATCH] Freeze the game using cheats) updated by elexis
I made some brief tests spawning units (which actually don't have a …
19:44 Ticket #3373 (Reduce latency by using multiple ENet channels) updated by elexis
Description changed
19:24 Ticket #3561 (Summary screen - team totals wrong) updated by leper
Replying to elexis: > 3. Map-exploration total is …
19:21 Ticket #3561 (Summary screen - team totals wrong) updated by Stan
refs #3150
19:21 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by leper
It should be noted that preventing all building in disconnected …
18:23 Ticket #3546 ([PATCH] Enabling cheats should display a message in the gamesetup) updated by Stan
Keywords, Owner, Status, Summary changed
Removing the assignement as I'm not able to do what is wanted. Ticket …
18:00 Ticket #3525 ([PATCH] Percentage of mapcontrol not updated when phasing by cheat) updated by s0600204
Josh, you're correct - CalculateTerritories is a fairly expensive …
17:57 Ticket #3545 ([PATCH] Freeze the game using cheats) updated by elexis
Replying to Josh: > Please don't take my comment out of …
17:50 Ticket #3546 ([PATCH] Enabling cheats should display a message in the gamesetup) updated by Stan
Keywords, Description changed
* Add a dialog popup * Add a boolean not to spam the user each time he …
17:49 3546.1.diff attached to Ticket #3546 by Stan
Use a popup instead of the red message.
17:47 Changeset [17157] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build (new autobuilder).
17:40 CheatPopup.png attached to Ticket #3546 by Stan
Current State, Patch Incoming
16:47 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by mimo
We know the fix, which is preventing building in a non connected zone. …
16:28 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) closed by wraitii
fixed: In 17156: […]
16:28 Changeset [17156] by wraitii
  • ps/trunk/source/ps/TemplateLoader.cpp
Make resources have a static, passable obstruction. Ought to be a …
16:27 Ticket #3373 (Reduce latency by using multiple ENet channels) updated by elexis
Description changed
16:19 FixStuckUnitsV2.patch attached to Ticket #3471 by wraitii
Fix the building issue I noticed.
16:10 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by elexis
Milestone changed
Replying to ffm: Only options remaining: > * being the …
15:45 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by ffm
This attack is too effective and too easy to make. To avoid it, the …
15:24 Ticket #3538 ([PATCH] OOS on rejoin, moving through new obstructions with ...) updated by wraitii
Above patch should fix the issue. The problem was a for/if inversion, …
15:23 HierachicalFix.patch attached to Ticket #3538 by wraitii
14:42 Changeset [17155] by mimo
  • ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
fix typo in r17154
14:37 Ticket #3539 (Pathfinder - Women can't dropoff at worker elephant) closed by mimo
fixed: In 17154: […]
14:37 Changeset [17154] by mimo
  • ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
fix obstruction of target entity not taken into account in short …
14:27 Ticket #3558 (Infinite territory capture loop with barracks) updated by mimo
Milestone changed
14:27 Ticket #3558 (Infinite territory capture loop with barracks) closed by mimo
fixed: In 17153: […]
14:26 Changeset [17153] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/components/TerritoryDecay.js
only decay towards connected tiles, fixes #3558
12:57 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) updated by Stan
There is a typo in this patch too 'the' instead of 'them':)
12:52 3545.3.diff attached to Ticket #3545 by Stan
Raise the limit to 600 if Tardis cheat is enabled, MaxPop + 100 otherwise.
12:45 Ticket #3545 ([PATCH] Freeze the game using cheats) updated by Stan
I will update the patch thank you Josh for looking into it.
12:24 invalidPath.png attached to Ticket #3471 by wraitii
12:24 FixStuckUnits.patch attached to Ticket #3471 by wraitii
12:23 Ticket #3471 (Units not detecting invalid path.) updated by wraitii
Priority changed
Attached patch should fix those cases. Needs to be tested. It's, …
12:16 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) updated by wraitii
Just realized I messed up previews in that patch, but that doesn't matter.
12:15 SaveTheChickenNotTheWhales.patch attached to Ticket #3530 by wraitii
Fixes the issue (this is a debug patch)
12:14 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) updated by wraitii
I've thought about this a bit, here is my definitive take: -Clearance …
11:44 Ticket #3525 ([PATCH] Percentage of mapcontrol not updated when phasing by cheat) updated by elexis
Keywords changed
(Patch reviewed by s0600204 in comment:3) > Replying to Josh: > …
11:34 Ticket #3551 ([PATCH] Prohibit developer overlay cheats in non-cheated games) updated by elexis
Keywords changed
Replying to Josh: > See my comment on #3552 for a …
11:26 Ticket #3552 ([PATCH] Prohibit sending commands for other players in rated games) updated by elexis
Keywords changed
Replying to Josh: > That patch contains way too many …
09:50 Ticket #3410 ([PATCH] Units can go through obstructions) closed by wraitii
fixed: I am marking this ticket as fixed and suggest reopening a new ticket …
09:46 Ticket #3450 ([PATCH] OOS on rejoin - UnitMotion - passability map changed recently) updated by wraitii
Keywords changed
FYI this has been fixed by removing the message entirely, the core …
09:43 Tickets #3450,​3538,​3532 batch updated by wraitii
In 17152: […]
09:43 Changeset [17152] by wraitii
  • ps/trunk/source/simulation2/MessageTypes.h
  • ps/trunk/source/simulation2/TypeList.h
  • ps/trunk/source/simulation2/components/CCmpPathfinder.cpp
Revert the logic change in r16998. This commit removed the checks in …
08:24 Ticket #3551 ([PATCH] Prohibit developer overlay cheats in non-cheated games) updated by Josh
See my comment on #3552 for a temporary solution.
08:23 Ticket #3309 ([PATCH] Disappearing lag makes the game fast forward for all players) updated by Josh
Priority changed
08:21 Ticket #3553 ([PATCH] Prevent spamming the lobby with map-not-found warnings) updated by Josh
Keywords changed
Thanks for the patch.
08:21 Ticket #3553 ([PATCH] Prevent spamming the lobby with map-not-found warnings) closed by JoshuaJB
fixed: In 17151: […]
08:21 Changeset [17151] by JoshuaJB
  • ps/trunk/binaries/data/mods/public/gui/common/functions_utility.js
Fix #3553 by removing a superfluous warning. Patch by elexis.
08:19 Ticket #3553 ([PATCH] Prevent spamming the lobby with map-not-found warnings) updated by Josh
Keywords, Owner changed
Solution is fine and only removes strings so it can be included with A19.
08:14 Ticket #3552 ([PATCH] Prohibit sending commands for other players in rated games) updated by Josh
Optionally, a hard kill of the developer overlay and console for …
07:41 Ticket #3545 ([PATCH] Freeze the game using cheats) updated by Josh
Replying to elexis: > Replying to Josh: > > …
07:18 Ticket #3546 ([PATCH] Enabling cheats should display a message in the gamesetup) updated by Josh
Keywords changed
07:18 Ticket #3546 ([PATCH] Enabling cheats should display a message in the gamesetup) updated by Josh
The warning needs to be in a location where it does not overlap other …
07:14 screenshot0005.png attached to Ticket #3546 by Josh
Warning overlap
07:07 Ticket #3557 ([PATCH] Doubleclicking on a game should result in joining it) updated by Josh
Keywords, Milestone changed
Because the patch was already reviewed and contained no string or …
07:05 Ticket #3557 ([PATCH] Doubleclicking on a game should result in joining it) closed by JoshuaJB
fixed: In 17150: […]
07:05 Changeset [17150] by JoshuaJB
  • ps/trunk/binaries/data/mods/public/gui/lobby/lobby.xml
  • ps/trunk/binaries/data/mods/public/gui/replaymenu/replay_menu.xml
Double-click to join game/load replay. Fixes #3557. Patch by elexis.
06:57 Ticket #2606 (multiplayer host game doesn't work when enabled MASQUERADE in system) closed by Josh
invalid: Replying to i.gnatenko.brain: > Replying to [comment:1
06:50 Ticket #3309 ([PATCH] Disappearing lag makes the game fast forward for all players) updated by Josh
Replying to elexis: > Reproduce the unwanted …
06:43 Ticket #3415 ([PATCH] GUI - Dropdowns & Lists act as if scrollbar is visible, even ...) updated by Josh
Keywords changed
Thanks for the patch!
06:40 Ticket #3415 ([PATCH] GUI - Dropdowns & Lists act as if scrollbar is visible, even ...) closed by JoshuaJB
fixed: In 17149: […]
06:40 Changeset [17149] by JoshuaJB
  • ps/trunk/source/gui/CDropDown.cpp
  • ps/trunk/source/gui/CGUIScrollBarVertical.cpp
  • ps/trunk/source/gui/CList.cpp
Fix #3415. Removes 'ghost' scrollbar bounding to enable extreme-right …
06:06 Ticket #3552 ([PATCH] Prohibit sending commands for other players in rated games) updated by Josh
Keywords changed
That patch contains way too many different changes and is not really …
05:59 Ticket #3559 (Shortrange-pathfinder allows to capture a tower without being in ...) updated by Josh
Replying to wraitii: > This one is WAD, I suspect the new …
05:45 Ticket #3525 ([PATCH] Percentage of mapcontrol not updated when phasing by cheat) updated by Josh
Replying to s0600204: > As far as I can tell, the issue …
05:32 Ticket #3271 ([PATCH] OOS on rejoin - different mirage order) updated by Josh
How is the list of mirages created being stored? It sounds like the …
05:25 Ticket #3551 ([PATCH] Prohibit developer overlay cheats in non-cheated games) updated by Josh
Keywords changed
Looks good. I would recommend a few more validation checks in …
05:17 Ticket #3549 (Secure authentication - prevent joins as a different player) updated by Josh
Keywords, Milestone, Owner, Summary changed
Patched in r17147. Doesn't fix the root issue, but repairs a …
05:12 Ticket #3542 ([PATCH] Flying celtic swordsmen) closed by JoshuaJB
fixed: In 17148: […]
05:12 Changeset [17148] by JoshuaJB
  • ps/trunk/binaries/data/mods/public/art/actors/units/celts/champion_unit_3.xml
Correct celtic champion swordsman running animation speed. Fixes …
05:10 Changeset [17147] by JoshuaJB
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup_mp.js
Hotfix #3549 for A19. Don't save ip and player name during …
03:16 t3556_dedicated_server_WIP_v0.2.patch attached to Ticket #3556 by elexis
No more useless windows, only command line. Takes a fraction of a …
02:01 Ticket #3410 ([PATCH] Units can go through obstructions) updated by elexis
wraitii's patch (reverting r16998) affects the behavior of the bugs: * …
01:53 t3561_fix_summary_screen_meh_WIP_v0.1.patch attached to Ticket #3561 by elexis
Not finished, but addresses most of the issues partially.
01:52 Ticket #3561 (Summary screen - team totals wrong) updated by elexis
Summary changed
There are actually multiple issues here: 1. The team percentage …
01:31 Ticket #3549 (Secure authentication - prevent joins as a different player) updated by elexis
Notice the rating is part of the playername and can be faked too …
01:16 Ticket #3549 (Secure authentication - prevent joins as a different player) updated by Josh
I'll commit this later tonight if there are no objections.
01:16 Ticket #3549 (Secure authentication - prevent joins as a different player) updated by Josh
Keywords, Owner, Summary changed
01:15 no-save-lobby-ips.diff attached to Ticket #3549 by Josh
Don't save the host ip or player name if joining through the lobby
01:06 Ticket #3545 ([PATCH] Freeze the game using cheats) updated by elexis
Replying to Josh: > How about we limit it to 100 Then you …
01:04 Ticket #3549 (Secure authentication - prevent joins as a different player) updated by Josh
Quick fix for A19: Don't save lobby IPs. It's bad practice to expose …
00:55 Ticket #3545 ([PATCH] Freeze the game using cheats) updated by Josh
How about we limit it to 100 over the maximum population? That should …
00:37 Ticket #3557 ([PATCH] Doubleclicking on a game should result in joining it) updated by Josh
Keywords changed
Looks good.

10/30/15:

20:51 revert_16998.patch attached to Ticket #3410 by elexis
Patch by wraitii.
20:49 Ticket #3561 (Summary screen - team totals wrong) created by elexis
If you have match with a lot of trade, you will see that the value of …
20:45 Ticket #3560 (Additional loading screen tips) updated by elexis
* 'Barter efficiency also needs a tooltip!: * Market profits can …
17:17 Ticket #3559 (Shortrange-pathfinder allows to capture a tower without being in ...) updated by wraitii
This one is WAD, I suspect the new pathfinder simply allows getting …
10:34 Ticket #3530 ([PATCH] Pathfinder - can't hunt chicken anymore) updated by wraitii
If I understand this correctly, obstruction size 0 means that the unit …
01:41 Ticket #3560 (Additional loading screen tips) updated by leper
The looting related parts could be one tip, that also explains #2732.

10/29/15:

22:44 t3556_dedicated_server_WIP_v0.1.patch attached to Ticket #3556 by elexis
Proof of concept. Server running and chat working. Still opens an …
22:23 Ticket #3560 (Additional loading screen tips) created by elexis
There are some game features that even experienced players don't know …
20:47 short_vs_long.jpg attached to Ticket #3559 by elexis
20:46 Ticket #3559 (Shortrange-pathfinder allows to capture a tower without being in ...) created by elexis
Sometimes when your units capture a tower, they are standing so close …
19:36 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by mimo
Milestone changed
yep, won't be in A19 as it will also require some changes in the way …
19:31 decay.patch attached to Ticket #3558 by mimo
I faced a similar problem some months ago, and made a patch, but never …
19:23 Ticket #3525 ([PATCH] Percentage of mapcontrol not updated when phasing by cheat) updated by s0600204
Keywords changed
As far as I can tell, the issue was caused by a race condition, with …
13:42 Ticket #3558 (Infinite territory capture loop with barracks) created by elexis
Reproduce: 1. Build house 2. Build house, barracks or fort 3. …
11:23 Ticket #3526 ([PATCH] Build a tower in enemy territory) updated by elexis
Milestone changed
I'll have a look. Can be pushed to a20 if we don't find a suitable …
11:04 Ticket #3509 ([PATCH] Grapes are indistinguishable from the ground texture on some maps) updated by Stan
Why shadows are notcomputed ?
10:49 Ticket #3509 ([PATCH] Grapes are indistinguishable from the ground texture on some maps) updated by wraitii
A betterfix for this would be to add a shadow decal.
01:24 Ticket #3557 ([PATCH] Doubleclicking on a game should result in joining it) updated by elexis
Description, Keywords, Milestone, Summary changed
01:23 t3557_doubleclick_join_v1.patch attached to Ticket #3557 by elexis

10/28/15:

23:42 Ticket #3557 ([PATCH] Doubleclicking on a game should result in joining it) created by elexis
If you doubleclick a game in the lobby, the player should join that …
11:02 Ticket #3241 ([PATCH] Kick / ban players from a match) updated by elexis
Milestone, Priority changed
We have continous attacks on many lobby games since some weeks. Since …
10:43 visual_replay_a18_megapatch_strict_server.patch attached to Ticket #3552 by elexis
see above.
10:41 Ticket #3552 ([PATCH] Prohibit sending commands for other players in rated games) updated by elexis
Hotfix for a18. Same as …
10:23 Ticket #3556 ([PATCH] Dedicated server) created by elexis
== Requirements == * A dedicated host is a gameserver running from …
Note: See TracTimeline for information about the timeline view.