Timeline
05/14/16:
- 22:17 Changeset [18175] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/units/merc_thrace_swordsman.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml
- 20:25 Changeset [18174] by
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- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 18:01 Ticket #3570 ([PATCH] Change message for failed join to host.) updated by
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Keywords changed
- 16:20 Ticket #3897 ([PATCH] In gamesetup: Use a hotkey to start the game or get ready) updated by
- Actually that's quite nice to have that hotkey. * How about showing …
- 16:16 Ticket #3981 (Two hours late save) closed by
- duplicate: Duplicate of #3350
- 16:06 Ticket #3981 (Two hours late save) created by
- On my computer, saves are recorded with a two hours late timestamp …
- 16:00 Ticket #3000 ([PATCH] GUI: Hero icon area in upper left limited to one hero at a time) updated by
- Modified the hero display to place things in a horizontal panel, with …
- 15:34 Ticket #3000 ([PATCH] GUI: Hero icon area in upper left limited to one hero at a time) updated by
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Description, Owner, Status changed
- 15:10 Changeset [18173] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- ps/trunk/binaries/data/mods/public/gui/summary/summary.js
- 15:00 Ticket #3570 ([PATCH] Change message for failed join to host.) updated by
- Phrasing: * Generally -> often * port -> UDP port * It should first …
- 14:49 Ticket #3967 ([PATCH] Update workspaces fails with gcc 6) updated by
- And the above patch just fixes NVTT to work with GCC 6. Not sure what …
- 14:30 Ticket #3894 ([PATCH] We should be able to set a trade-route with a miraged market) updated by
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Keywords changed
- 14:27 Ticket #3894 ([PATCH] We should be able to set a trade-route with a miraged market) closed by
- fixed: In 18172: […]
- 14:27 Changeset [18172] by
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- ps/trunk/binaries/data/mods/public/simulation/components/Fogging.js
- ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
- ps/trunk/binaries/data/mods/public/simulation/components/Market.js
- …
- 14:25 Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) closed by
- invalid: Reinstalling apparently fixed the issue …
- 14:25 Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by
- MY ISSUE WAS RESOLVED, PEOPLE TRY TO REDOWNLOAD THE GAME AND REINSTALLING!!
- 14:15 Changeset [18171] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- 14:14 Changeset [18170] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/army.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/config.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
- …
- 14:08 Ticket #3980 ([PATCH] Remove naming inconsistencies in gamesetup) updated by
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Keywords changed
Thanks! Had been waiting long for that one actually :) - 14:07 Ticket #3980 ([PATCH] Remove naming inconsistencies in gamesetup) closed by
- fixed: In 18169: […]
- 14:07 Changeset [18169] by
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- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
- 14:06 Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by
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Keywords changed
Thanks for the patch - 14:04 Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) closed by
- fixed: In 18168: […]
- 14:04 Changeset [18168] by
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- ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api/entity.js
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api/gamestate.js
- …
- 13:26 Ticket #3143 ([PATCH] "Show Full Games" option hides games that are not full) updated by
- Since we want more information for lobby matches (#3476), better send …
- 13:23 GameplayFeatureStatus edited by
- (diff)
- 13:11 Ticket #3979 ([PATCH] Use actual playername in singleplayer instead of "You") updated by
- Furthermore if the user saves an empty string to the options field and …
- 12:58 Ticket #3979 ([PATCH] Use actual playername in singleplayer instead of "You") updated by
- If the user saves the settings with a blank playername, it will …
- 12:52 Ticket #3980 ([PATCH] Remove naming inconsistencies in gamesetup) updated by
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Keywords changed
- 12:41 Ticket #3980 ([PATCH] Remove naming inconsistencies in gamesetup) updated by
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Keywords changed
Due to the consistent naming of GUI objects, thehideControlcalls … - 12:25 Ticket #3143 ([PATCH] "Show Full Games" option hides games that are not full) updated by
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Description changed
Should game.nbp just be number of players without observers or should … - 12:19 Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by
-
Summary changed
- 12:16 Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by
- Can you come to our IRC channel? I may be easier to ask questions …
- 12:09 Ticket #3980 ([PATCH] Remove naming inconsistencies in gamesetup) created by
-
Most options follow the pattern:
foofor the control and … - 11:53 Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by
- Replying to elexis: > It says "Insufficient access rights …
- 11:50 Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by
- Replying to sanderd17: > Did you try rebooting your …
- 11:40 Ticket #3979 ([PATCH] Use actual playername in singleplayer instead of "You") created by
- r18161 caused multiple translation issues reported on transifex: …
- 11:17 Ticket #3930 ([PATCH] Modifications of Technology Resources Cost and Research Time.) updated by
- Done : ! - add a mandatory TechCostMultiplier in ProductionQueue …
- 11:05 Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by
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Component, Description changed
It says "Insufficient access rights to open a file". Since it only … - 10:49 Ticket #3686 (Lobby - Slow rating updates break rejoining) updated by
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Description changed
Still happens with #3022, just less frequently. - 09:11 Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by
- Did you try rebooting your computer?
- 03:16 Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by
- and this is the error in question …
- 02:45 Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) created by
- [[Image(http://trac.wildfiregames.com/raw-attachment/ticket/3978/23688d …
- 00:20 Ticket #3977 (update libpng 1.6.19 to 1.6.21 due to security) updated by
- ...for using zlib
- 00:19 Ticket #3977 (update libpng 1.6.19 to 1.6.21 due to security) created by
- see: http://www.libpng.org/pub/png/libpng.html : "Virtually all …
05/13/16:
- 22:14 Changeset [18167] by
-
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json
- 18:12 Ticket #3930 ([PATCH] Modifications of Technology Resources Cost and Research Time.) updated by
-
Keywords changed
After discussions with mimo and sanderd17: - add a mandatory … - 17:36 Ticket #3138 ([PATCH] SDL 2.0.4 devel version breaks Windows build) updated by
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Description changed
r17658 introduced a bug for hotkeys, see #3870. - 17:26 Ticket #3870 (SDL 2.0.4 update broke hotkeys on windows (Opening team chat with key ...) updated by
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Description, Summary changed
- 16:57 Ticket #3870 (SDL 2.0.4 update broke hotkeys on windows (Opening team chat with key ...) updated by
- r17658 is responsible for this bug. (I tested that)
- 14:27 Tickets #3551,3467,3373 batch updated by
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Owner, Status changed
- 14:09 Ticket #3951 (Host quitting rated games) updated by
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Description changed
Notice there might be a good reason to kill a rated game. For example … - 11:56 Ticket #3397 (Option to select between generic and specific name or to select both) updated by
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Milestone, Type changed
Backlogging due to lack of progress. - 11:52 Ticket #3288 ([PATCH] Inconsistent display of researchable techs when several ...) updated by
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Keywords changed
(Someone could also try to replace that magic number in the … - 11:33 Ticket #3884 ([PATCH] Add current OS X version to build-osx-bundle.sh) updated by
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Keywords changed
- 11:21 Tickets #3637,3870 batch updated by
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Priority changed
Nominated for most annoying bugs of the last release. Doesn't need to … - 11:12 Ticket #3976 (Building damage sound) created by
- When siege (especially a catapult) damages a building, there should …
- 10:52 Ticket #3825 (Start using template strings) updated by
- It depends on the Spidermonkey upgrade, so it's indeed not for …
- 10:51 Tickets #3901,3643,3871,3915,3921,2087,3651,3676,3718,3724,3730,3761,3912,457 batch updated by
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Milestone changed
- 10:48 Tickets #3901,3643,3871,3915,3921,2087,3651,3676,3718,3724,3730,3761,3912,457 batch updated by
- Backlogging due to lack of progress.
- 10:44 Ticket #3640 ([PATCH] Shader preprocessor improvements) updated by
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Keywords, Milestone changed
Tagging as simple as apparently only few things of the existing patch … - 10:41 Ticket #3825 (Start using template strings) updated by
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Milestone, Description changed
Had seen those things in php and shellcode and never liked them (maybe … - 10:27 Ticket #3013 (Gamesetup - Improve match setup support for special (trigger) map) updated by
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Summary, Description changed
Backlogging due to lack of progress. - 10:19 Ticket #3858 (Make AI serialization fully "reproducible") updated by
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Description, Milestone changed
Correct me if you are planning to work on this in the near future. - 10:16 Ticket #3866 ([PATCH] When a ship sinks/building destroys without space to unload ...) updated by
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Keywords, Milestone changed
Backlogging due to lack of progress. - 10:14 Ticket #3570 ([PATCH] Change message for failed join to host.) updated by
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Description changed
IIRC the only thing to be changed in the patch uploaded by Stan is the … - 10:00 Ticket #3739 ([PATCH] Lobby - late-observer-join flag) updated by
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Milestone, Description changed
Not going to change the lobbybot until #3022 and configuring my local … - 09:15 Changeset [18166] by
-
- ps/trunk/binaries/data/mods/public/l10n/gl.public-gui-gamesetup.po
- ps/trunk/binaries/data/mods/public/l10n/gl.public-gui-ingame.po
- ps/trunk/binaries/data/mods/public/l10n/gl.public-gui-lobby.po
- …
- 02:01 Ticket #3975 (Player has won message) created by
- Currently there are only chat messages shown for players who were …
- 01:45 Ticket #3421 (Chatting while waiting for other players to connect) updated by
-
Description changed
(Refs #4375 to show which clients are still in the loading screen)
05/12/16:
- 21:04 Changeset [18165] by
-
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json
- 19:42 Changeset [18164] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/AuraManager.js
- ps/trunk/binaries/data/mods/public/simulation/components/Trader.js
- ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
- 19:38 Changeset [18163] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api/gamestate.js
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api/map-module.js
- ps/trunk/binaries/data/mods/public/simulation/ai/common-api/shared.js
- …
- 19:25 Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by
- the patch looks good to me (i've not yet tested it, will do it this …
- 18:08 Changeset [18162] by
-
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- ps/trunk/binaries/data/mods/public/gui/session/messages.js
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- 17:31 Ticket #3956 ([PATCH] Chat addressee dropdown selects "Everyone" if someone joins/leaves) updated by
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Keywords changed
Adding the placeholder dropdown item should be done as it is simple … - 17:24 ReleaseProcessDraft edited by
- Fixed development deadline. (diff)
- 17:20 ReleaseProcessDraft edited by
- Reset for alpha 21 release. Added candidates. (diff)
- 17:00 Ticket #3818 ([PATCH] Number type problem with relative templates.) updated by
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Description changed
- 16:58 Ticket #3908 (Relative template resource cost rounding) closed by
- duplicate: It is an error in #2936, not just a GUI round missing as in #3817: …
- 16:09 Alpha21 edited by
- Updated to r18161 (diff)
- 16:07 Ticket #3501 ([PATCH] Distinguish player resign and defeat message) updated by
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Keywords changed
Thanks for the patch and staying with us throughout all the … - 16:02 Ticket #3501 ([PATCH] Distinguish player resign and defeat message) closed by
- fixed: In 18161: […]
- 16:02 Changeset [18161] by
-
- ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
- ps/trunk/binaries/data/mods/public/gui/session/messages.js
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- …
- 14:32 Alpha21 edited by
- Updated to r18160. (diff)
- 14:14 Changeset [18160] by
-
- ps/trunk/binaries/data/mods/public/gui/savedgames/load.js
- ps/trunk/binaries/data/mods/public/gui/savedgames/save.js
- 13:48 Changeset [18159] by
-
- ps/trunk/binaries/data/mods/public/gui/replaymenu/replay_actions.js
- 13:27 Changeset [18158] by
-
- ps/trunk/source/ps/SavedGame.cpp
- 08:24 Ticket #3973 ([PATCH] Capturerate threshold) updated by
- As it is made a "simple" ticket, better to be precise in the …
- 00:41 Ticket #3908 (Relative template resource cost rounding) updated by
-
Keywords changed
- 00:32 Changeset [18157] by
-
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city.json
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town.json
- …
- 00:21 Ticket #3974 (Loyalty aura for all buildings) created by
- All buildings could receive an aura that increases the base …
- 00:13 Ticket #3973 ([PATCH] Capturerate threshold) created by
- Currently the capturerate depends linearily on the health-points of …
05/11/16:
- 22:02 Ticket #3930 ([PATCH] Modifications of Technology Resources Cost and Research Time.) updated by
-
Keywords changed
- 21:48 Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by
- tradeManager: - lines 396 and 397: these temporary variables are only …
- 18:18 Ticket #3966 ([PATCH] Empty simlog directories) updated by
-
Cc, Keywords, Summary changed
The uploaded patch fixes the empty direcory bug reported by Vladislav … - 17:42 Ticket #3403 ([PATCH] Show graphs in the summary screen) updated by
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Priority, Description changed
- 15:42 Ticket #3903 (Brush cursor preview size doesn't always fit the area changed when applied) updated by
-
Description changed
Somehow related to #559 - 15:01 Ticket #3414 (New Atlas UI) updated by
-
Description changed
Thanks trompetin17 for working on this. Just to make sure we are on … - 14:59 Alpha21 edited by
- (diff)
- 13:16 Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by
- Thanks for working on the patch. in programming.json, the list is in …
- 12:18 Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by
- While cleaning whitespaces is good I guess you shouldn't be doing it …
- 11:47 Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by
-
Keywords, Summary changed
- 11:35 Changeset [18156] by
-
- ps/trunk/binaries/data/mods/public/globalscripts/Templates.js
- 02:55 Alpha21 edited by
- Updated and split Gameplay and Balancing to distinguish qualitative … (diff)
- 02:42 Changeset [18155] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml
- 02:09 Ticket #3113 ([PATCH] Provide information about carried resources of a selection) updated by
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Keywords changed
Thanks for the patch. I changed few characters: -whitespace around … - 02:07 Ticket #3113 ([PATCH] Provide information about carried resources of a selection) closed by
- fixed: In 18154: […]
- 02:07 Changeset [18154] by
-
- ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
- ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
- ps/trunk/binaries/data/mods/public/gui/session/selection_panels.js
- …
- 01:23 Ticket #3894 ([PATCH] We should be able to set a trade-route with a miraged market) updated by
- Syntax check only: * `cmpTrader ? cmpTrader.GetFirstMarket() : …
05/10/16:
- 22:53 Ticket #3696 ([PATCH] Sheep-shield - different kinds of population limits) updated by
-
Description, Keywords changed
I propose 1. Limit max number of sheep to something reasonable like … - 21:01 Actors edited by
- fix typo (diff)
- 20:27 Ticket #3894 ([PATCH] We should be able to set a trade-route with a miraged market) updated by
- I've just uploaded v3 which improves the UnitAI behaviour. When a …
- 19:08 Ticket #3113 ([PATCH] Provide information about carried resources of a selection) updated by
-
Keywords changed
- 17:23 Ticket #3963 (Rejoined clients should be able to download the full replay from the host) updated by
- On the implementation: A 2mb replay file is zip-compressed to …
- 16:12 Ticket #3806 ([PATCH] Gamesetup - Optionally allow players to setup the game) updated by
-
PlayersCanChange->GuestSettings?Color & Civilization & Team… - 13:56 Ticket #3512 ([PATCH] Send a phase up notification to your teammates) updated by
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Keywords changed
Any updates? (I saw your working copy works again). There are several … - 13:38 Ticket #3904 ([PATCH] Mauryans Yudhpot ship garrison number limit number doesn't ...) updated by
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Keywords, Milestone changed
* To fix the fundamentally broken mechanism of hardcoding numbers in … - 13:20 Ticket #3972 (Tooltips and loading screen tips should not hardcode the numbers but ...) created by
- #3904 is one of many examples of tooltips being wrong due to hardcoded …
- 13:07 Ticket #3113 ([PATCH] Provide information about carried resources of a selection) updated by
-
Keywords changed
* 2 revisions changed that code, the patch doesn't apply anymore * … - 12:40 Ticket #3113 ([PATCH] Provide information about carried resources of a selection) updated by
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Keywords changed
- 11:33 Ticket #3904 ([PATCH] Mauryans Yudhpot ship garrison number limit number doesn't ...) updated by
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Keywords, Summary changed
- 11:33 Ticket #3904 ([PATCH] Mauryans Yudhpot ship garrison number limit number doesn't ...) updated by
-
Description changed
It comes from r17882. I checked other templates which could have been … - 11:03 Ticket #3039 (SpiderMonkey 31 compilation error with Ubuntu PPA) closed by
- fixed: In 18153: […]
- 11:02 Changeset [18153] by
-
- ps/trunk/source/scriptinterface/ScriptTypes.h
- 09:53 Ticket #3971 (Hidden civs - start the game with enemies not knowing the chosen ...) updated by
- I CC me to this ticket
- 09:44 Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by
-
Owner changed
- 09:37 Actors edited by
- More detailed description (diff)
- 06:51 Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by
- Why is resumegame calling itself ?
- 05:25 Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by
-
Description, Keywords changed
- 05:19 Ticket #3971 (Hidden civs - start the game with enemies not knowing the chosen ...) created by
- A new gamesetup option could be added that allows players to pick …
- 05:14 Changeset [18152] by
-
- ps/trunk/binaries/data/mods/public/gui/session/menu.js
- 05:05 Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by
-
Keywords changed
Patch seemed to work, but the existing and newly added JS code is as … - 04:35 Changeset [18151] by
-
- ps/trunk/binaries/data/mods/public/gui/common/network.js
- ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
- 02:15 Alpha21 edited by
- Updated to r18150 and fixed a comment (diff)
- 00:45 Changeset [18150] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/seleucids/market.xml
- ps/trunk/binaries/data/mods/public/art/meshes/structural/sele_market.dae
- ps/trunk/binaries/data/mods/public/art/textures/skins/structural/ao/sele_market_AO.png
- …
05/09/16:
- 22:05 Alpha21 edited by
- (diff)
- 22:02 Changeset [18149] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege.xml
- …
- 18:51 Ticket #3963 (Rejoined clients should be able to download the full replay from the host) updated by
- I just write this comment to cc me ;)
- 11:38 Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by
-
Style:
* still one
if(*if (visibleGarrisonPoint)and `if … - 10:24 Ticket #3952 ([PATCH] Allow simulation to set actor variation selection) updated by
- New patch which should be safer WRT serialization. Now the variants …
- 09:14 Changeset [18148] by
-
- ps/trunk/binaries/data/l10n/lt.engine.po
- ps/trunk/binaries/data/mods/mod/l10n/lt.mod-selector.po
- ps/trunk/binaries/data/mods/public/l10n/de.public-simulation-technologies.po
- …
- 08:59 Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by
- Replying to stanislas69: > It sends true if the unit is …
- 07:40 Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by
- It sends true if the unit is visible false otherwise =) Entity is the …
- 07:31 Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by
- L746 : I don't understand what is sent in the Message. What is entity …
- 03:21 Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by
-
Style things:
*
IsVisiblyGarrisonnedshould use the array-function … - 03:11 Ticket #3501 ([PATCH] Distinguish player resign and defeat message) updated by
- In addition to bb's comments you should also fix the following: * …
- 03:00 Changeset [18147] by
-
- ps/trunk/binaries/data/mods/public/gui/session/messages.js
- 02:44 Ticket #3970 ([PATCH] Last man standing - gamesetup option to disable allied victory) created by
- Diplomacy games (teams not locked) would become more entertaining if …
05/08/16:
- 23:24 Ticket #3501 ([PATCH] Distinguish player resign and defeat message) updated by
-
Milestone changed
A21 is next release so putted milestone on that. From a quick look at … - 22:26 Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by
-
Description, Keywords, Milestone changed
- 20:50 Ticket #2324 ([PATCH] Actor format update) updated by
- Note, update documentation after this patch. F.e. the Actors page …
- 20:44 Ticket #3501 ([PATCH] Distinguish player resign and defeat message) updated by
-
Cc, Description, Keywords, Milestone, Owner, Status, Summary changed
That's my first patch attempt. It may need rework as i'm not used to … - 20:23 Ticket #3969 (Inopportune active screen corners on OSX) created by
- OSX active corners are not disabled during the game, so when scrolling …
- 20:16 Changeset [18146] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 19:32 Ticket #3894 ([PATCH] We should be able to set a trade-route with a miraged market) updated by
- r18145 has fixed the obstruction problems of mirages, so the hack in …
- 19:28 Ticket #3957 ([PATCH] mirages should have a non blocking obstruction) updated by
-
Keywords changed
- 19:26 Tickets #2951,3957 batch updated by
- fixed: In 18145: […]
- 19:26 Changeset [18145] by
-
- ps/trunk/source/ps/TemplateLoader.cpp
- 18:44 Ticket #3944 (Consider not including XML files in Release) updated by
- Replying to stanislas69: > AFAIK public.zip isn't …
- 18:31 Changeset [18144] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 18:25 Ticket #3953 ([PATCH] Network cleanup - IP address conversion) updated by
- In 18143: […]
- 18:25 Changeset [18143] by
-
- ps/trunk/source/network/NetServer.cpp
- ps/trunk/source/network/NetServer.h
- ps/trunk/source/network/NetSession.cpp
- …
- 17:15 Ticket #3968 ([PATCH] Remove duplicat of getDistance) closed by
- fixed: In 18142: […]
- 17:15 Changeset [18142] by
-
- ps/trunk/binaries/data/mods/public/maps/random/rmgen2/setup.js
- 17:13 Ticket #3968 ([PATCH] Remove duplicat of getDistance) updated by
-
Keywords, Milestone changed
yes please - 17:08 Ticket #3968 ([PATCH] Remove duplicat of getDistance) created by
- Removing function euclid_distance and replace the (single) use of it …
- 17:05 Ticket #3764 ([PATCH] Add heightmap manipulation library for random maps) updated by
-
Keywords changed
- 16:58 Ticket #3764 ([PATCH] Add heightmap manipulation library for random maps) closed by
- fixed: In 18141: […]
- 16:58 Changeset [18141] by
-
- ps/trunk/binaries/data/mods/public/maps/random/belgian_uplands.js
- ps/trunk/binaries/data/mods/public/maps/random/heightmap
- ps/trunk/binaries/data/mods/public/maps/random/heightmap/heightmap.js
- …
- 15:35 Ticket #252 ([PATCH] Gameplay Scripting: Entity and Actor coding for Secondary Attacks) updated by
- GetChangeDistance can be simplified to {{{return …
- 15:16 Ticket #3967 ([PATCH] Update workspaces fails with gcc 6) updated by
-
Summary changed
- 14:48 Ticket #3764 ([PATCH] Add heightmap manipulation library for random maps) updated by
-
The last out of scope usage was revealed by using
let. Tested again … - 14:31 Ticket #3967 ([PATCH] Update workspaces fails with gcc 6) updated by
-
Milestone changed
- 14:29 Ticket #3967 ([PATCH] Update workspaces fails with gcc 6) created by
- Using gcc 6, running update_workspaces.sh fails on compilation of nvtt …
- 14:20 Ticket #3966 ([PATCH] Empty simlog directories) created by
- #3255 changed the directory structure of replays, simlogs and oosdumps …
- 13:53 Ticket #3953 ([PATCH] Network cleanup - IP address conversion) updated by
-
Cc, Keywords changed
Big thanks to Philip for discussing thoroughly on 2016-05-01 which … - 13:46 Tickets #2854,3241,3953 batch updated by
- In 18140: […]
- 13:46 Changeset [18140] by
-
- ps/trunk/source/gui/scripting/ScriptFunctions.cpp
- ps/trunk/source/network/NetClient.cpp
- ps/trunk/source/network/NetClient.h
- …
- 11:32 Ticket #3826 ([PATCH] Improve FindIdleUnits of GUIInterface) updated by
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Keywords, Milestone changed
- 11:32 Ticket #3826 ([PATCH] Improve FindIdleUnits of GUIInterface) closed by
- fixed: In 18139: […]
- 11:32 Changeset [18139] by
-
- ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
- ps/trunk/binaries/data/mods/public/gui/session/input.js
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- …
- 10:50 Ticket #3964 (Flickering fields - Z buffer issue) updated by
- Probably not driver related as I experience similar issues. OS: Arch …
- 10:39 Ticket #3913 (Flying wonder) updated by
-
Description changed
Those mountains are passable, which is not really a problem with other … - 10:34 Ticket #3965 (Meaningless error if the Seed was not set) created by
- The attached replay (r18136) triggers a warning before the first turn, …
- 10:28 Ticket #3964 (Flickering fields - Z buffer issue) updated by
-
Description changed
- 10:22 Ticket #3964 (Flickering fields - Z buffer issue) created by
- When zooming in or out, the new field models and the (old) grass tufts …
- 10:12 Ticket #3963 (Rejoined clients should be able to download the full replay from the host) created by
- If someone rejoins a game, the replay will end with the disconnect and …
- 02:15 Ticket #3962 ([PATCH] Hotkey - force delete buildings with shift+delete) created by
- Often a player wants to delete a building before it is captured. …
- 02:09 Ticket #3961 (Replay filter - number of teams, locked teams) created by
- It would be nice to find free-for-all games or only games with 2 teams …
- 02:02 Ticket #3960 (Rating and textual description of replays) created by
- It should be possible to give a rate the quality of a game and add a …
05/07/16:
- 21:34 Changeset [18138] by
-
- art_source/trunk/art/meshes and animations/skeletal/animals/Fox/New fox mesh texture and animations
- art_source/trunk/art/meshes and animations/skeletal/animals/Fox/New fox mesh texture and animations/fox.blend
- art_source/trunk/art/meshes and animations/skeletal/units/New units blends/New horse and rider with animations.blend
- …
- 21:14 Changeset [18137] by
-
- art_source/trunk/art/meshes and animations/skeletal/units/New units blends
- art_source/trunk/art/meshes and animations/skeletal/units/New units blends/New horse and rider with animations.blend
- art_source/trunk/art/meshes and animations/skeletal/units/New units blends/New units armored version with animations.blend
- …
- 20:23 Ticket #252 ([PATCH] Gameplay Scripting: Entity and Actor coding for Secondary Attacks) updated by
- Replying to stanislas69: > line …
- 19:57 Ticket #3956 ([PATCH] Chat addressee dropdown selects "Everyone" if someone joins/leaves) updated by
- Replying to stanislas69: > Is that second variable really …
- 17:39 Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by
-
Keywords changed
- 17:29 Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by
- New patch should fix the issues pointed out by elexis and reorders …
- 13:08 Ticket #3925 ([PATCH] Stop-gap optimizations in the Vertex Pathfinder) updated by
- Looking at the TerrainEdges patch. Why did you take some type …
- 12:27 Ticket #3944 (Consider not including XML files in Release) updated by
- Okay, thanks for your time. I added another question to the forum.
- 12:19 Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by
-
Replying to elexis:
> * Why was
resumeGame()changed? … - 12:18 Ticket #3944 (Consider not including XML files in Release) closed by
- wontfix: > So it loads XMB and then search for uncached files ? How does he …
- 11:29 Ticket #3944 (Consider not including XML files in Release) updated by
- AFAIK public.zip isn't compressed. So it loads XMB and then search for …
- 04:46 Ticket #3944 (Consider not including XML files in Release) updated by
- Is 60MB of disk space a big deal nowadays? When compressed like the …
- 03:44 Ticket #3190 ([PATCH] Update cppformat) updated by
- * I tested your patches with MSVC, and while the build succeeds, it's …
- 03:36 Ticket #3753 (TestCppformat runtime check failures in Windows debug build) updated by
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Description changed
Unfortunately, the errors still occur with the patches on #3190. This … - 03:14 Alpha21 edited by
- Revert the addition of the duplicates ordered by component. Those were … (diff)
- 02:54 Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by
-
Keywords changed
Thanks for the patch and the work you have put into this so far! This … - 01:14 Ticket #3925 ([PATCH] Stop-gap optimizations in the Vertex Pathfinder) updated by
- The first patch mainly makes AddTerrainEdges look nicer. The "Squares" …
- 00:17 Ticket #252 ([PATCH] Gameplay Scripting: Entity and Actor coding for Secondary Attacks) updated by
-
* Those arguments for
PostNetworkCommandandPostCommandshould be … - 00:01 Ticket #252 ([PATCH] Gameplay Scripting: Entity and Actor coding for Secondary Attacks) updated by
- line 94,96,127,129,635,637,646,649 of unit_action.js why not let ? …
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