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Timeline



05/14/16:

22:17 Changeset [18175] by sanderd17
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/merc_thrace_swordsman.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/spart_champion_infantry_sword.xml
Remove gather penalty from some more units (the penalty is added as …
20:25 Changeset [18174] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
fix r18172
18:01 Ticket #3570 ([PATCH] Change message for failed join to host.) updated by Stan
Keywords changed
17:50 3488.13.diff attached to Ticket #3488 by Stan
New version this time creating temporary objects as the game would …
16:20 Ticket #3897 ([PATCH] In gamesetup: Use a hotkey to start the game or get ready) updated by elexis
Actually that's quite nice to have that hotkey. * How about showing …
16:16 Ticket #3981 (Two hours late save) closed by sanderd17
duplicate: Duplicate of #3350
16:11 3488.12.diff attached to Ticket #3488 by Stan
Use mimo's way of sending messages.
16:06 Ticket #3981 (Two hours late save) created by usbduck
On my computer, saves are recorded with a two hours late timestamp …
16:00 Ticket #3000 ([PATCH] GUI: Hero icon area in upper left limited to one hero at a time) updated by Stephen Imhoff
Modified the hero display to place things in a horizontal panel, with …
15:49 3570.7.diff attached to Ticket #3570 by Stan
grammar fix.
15:34 Ticket #3000 ([PATCH] GUI: Hero icon area in upper left limited to one hero at a time) updated by Stephen Imhoff
Description, Owner, Status changed
15:30 3570.6.diff attached to Ticket #3570 by Stan
Should fix the above.
15:10 Changeset [18173] by elexis
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
  • ps/trunk/binaries/data/mods/public/gui/summary/summary.js
Summary screen cleanup. Few simplifications, newlines for sprintf calls.
15:00 Ticket #3570 ([PATCH] Change message for failed join to host.) updated by elexis
Phrasing: * Generally -> often * port -> UDP port * It should first …
14:49 Ticket #3967 ([PATCH] Update workspaces fails with gcc 6) updated by sanderd17
And the above patch just fixes NVTT to work with GCC 6. Not sure what …
14:49 alterNvtt.diff attached to Ticket #3967 by sanderd17
14:46 3488.10.diff attached to Ticket #3488 by Stan
Should fix most of the issues and be a little more clean.
14:30 Ticket #3894 ([PATCH] We should be able to set a trade-route with a miraged market) updated by mimo
Keywords changed
14:27 Ticket #3894 ([PATCH] We should be able to set a trade-route with a miraged market) closed by mimo
fixed: In 18172: […]
14:27 Changeset [18172] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/components/Fogging.js
  • ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Market.js
allow trade with mirage markets, fixes #3894
14:25 Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) closed by sanderd17
invalid: Reinstalling apparently fixed the issue …
14:25 Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by Norberto21
MY ISSUE WAS RESOLVED, PEOPLE TRY TO REDOWNLOAD THE GAME AND REINSTALLING!!
14:15 Changeset [18171] by elexis
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
Fix typo.
14:14 Changeset [18170] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/army.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/config.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
some cleanup in petra
14:08 Ticket #3980 ([PATCH] Remove naming inconsistencies in gamesetup) updated by elexis
Keywords changed
Thanks! Had been waiting long for that one actually :)
14:07 Ticket #3980 ([PATCH] Remove naming inconsistencies in gamesetup) closed by elexis
fixed: In 18169: […]
14:07 Changeset [18169] by elexis
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
Gamesetup cleanup. Patch by Imarok, fixes #3980. Rename GUI objects …
14:06 Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by mimo
Keywords changed
Thanks for the patch
14:04 Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) closed by mimo
fixed: In 18168: […]
14:04 Changeset [18168] by mimo
  • ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/entity.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/gamestate.js
remove the hardcoded gain in petra, fixes #3943, patch by LittleDev
14:01 gamesetup_naming_v4.2.patch attached to Ticket #3980 by Imarok
corrected typo
14:01 763.diff attached to Ticket #763 by Stan
Patch of the above zip
13:47 3570.5.diff attached to Ticket #3570 by Stan
Rebased
13:37 3488.9.diff attached to Ticket #3488 by Stan
Fix style and another typo
13:29 gamesetup_naming_v4.patch attached to Ticket #3980 by Imarok
Added some more loops
13:29 minimap_color (v3).zip attached to Ticket #763 by Niek
And the updated files
13:26 Ticket #3143 ([PATCH] "Show Full Games" option hides games that are not full) updated by elexis
Since we want more information for lobby matches (#3476), better send …
13:26 Minimap current state.png attached to Ticket #763 by Niek
This is the current state of the mod
13:23 GameplayFeatureStatus edited by fatherbushido
(diff)
13:13 t3979_no_you_dont_v1.patch attached to Ticket #3979 by elexis
13:11 Ticket #3979 ([PATCH] Use actual playername in singleplayer instead of "You") updated by elexis
Furthermore if the user saves an empty string to the options field and …
12:58 Ticket #3979 ([PATCH] Use actual playername in singleplayer instead of "You") updated by elexis
If the user saves the settings with a blank playername, it will …
12:52 Ticket #3980 ([PATCH] Remove naming inconsistencies in gamesetup) updated by Imarok
Keywords changed
12:49 gamesetup_naming_v3.patch attached to Ticket #3980 by Imarok
12:41 Ticket #3980 ([PATCH] Remove naming inconsistencies in gamesetup) updated by elexis
Keywords changed
Due to the consistent naming of GUI objects, the hideControl calls …
12:36 gamesetup_naming_v2.patch attached to Ticket #3980 by Imarok
dont use the name numPlayersControl
12:25 Ticket #3143 ([PATCH] "Show Full Games" option hides games that are not full) updated by Imarok
Description changed
Should game.nbp just be number of players without observers or should …
12:19 Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by Stan
Summary changed
12:16 Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by sanderd17
Can you come to our IRC channel? I may be easier to ask questions …
12:10 gamesetup_naming.patch attached to Ticket #3980 by Imarok
rename mapFilterSelection, mapTypeSelection and …
12:09 Ticket #3980 ([PATCH] Remove naming inconsistencies in gamesetup) created by Imarok
Most options follow the pattern: foo for the control and …
11:53 Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by Norberto21
Replying to elexis: > It says "Insufficient access rights …
11:50 Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by Norberto21
Replying to sanderd17: > Did you try rebooting your …
11:40 Ticket #3979 ([PATCH] Use actual playername in singleplayer instead of "You") created by elexis
r18161 caused multiple translation issues reported on transifex: …
11:17 Ticket #3930 ([PATCH] Modifications of Technology Resources Cost and Research Time.) updated by fatherbushido
Done : ! - add a mandatory TechCostMultiplier in ProductionQueue …
11:12 3930.7.diff attached to Ticket #3930 by fatherbushido
11:05 Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by elexis
Component, Description changed
It says "Insufficient access rights to open a file". Since it only …
10:49 Ticket #3686 (Lobby - Slow rating updates break rejoining) updated by elexis
Description changed
Still happens with #3022, just less frequently.
09:11 Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by sanderd17
Did you try rebooting your computer?
03:16 Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) updated by Norberto21
and this is the error in question …
02:47 23688d3ebba6082625a37f6af9dbad1e.png attached to Ticket #3978 by Norberto21
02:45 Ticket #3978 (Game crashes when choosing a battle or a multiplayer option) created by Norberto21
[[Image(http://trac.wildfiregames.com/raw-attachment/ticket/3978/23688d
00:20 Ticket #3977 (update libpng 1.6.19 to 1.6.21 due to security) updated by Raymond
...for using zlib
00:19 Ticket #3977 (update libpng 1.6.19 to 1.6.21 due to security) created by Raymond
see: http://www.libpng.org/pub/png/libpng.html : "Virtually all …

05/13/16:

22:14 Changeset [18167] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json
fix r18165
19:09 3806_player_gamesetup_v0.6.patch attached to Ticket #3806 by Imarok
still WIP, changed PlayersCanChange to GuestSettings
18:40 3930.6.diff attached to Ticket #3930 by fatherbushido
i forgot to add the 2 auras
18:12 Ticket #3930 ([PATCH] Modifications of Technology Resources Cost and Research Time.) updated by fatherbushido
Keywords changed
After discussions with mimo and sanderd17: - add a mandatory …
18:04 3930.5.diff attached to Ticket #3930 by fatherbushido
17:36 Ticket #3138 ([PATCH] SDL 2.0.4 devel version breaks Windows build) updated by elexis
Description changed
r17658 introduced a bug for hotkeys, see #3870.
17:26 Ticket #3870 (SDL 2.0.4 update broke hotkeys on windows (Opening team chat with key ...) updated by elexis
Description, Summary changed
16:57 Ticket #3870 (SDL 2.0.4 update broke hotkeys on windows (Opening team chat with key ...) updated by Imarok
r17658 is responsible for this bug. (I tested that)
14:27 Tickets #3551,​3467,​3373 batch updated by elexis
Owner, Status changed
14:09 Ticket #3951 (Host quitting rated games) updated by elexis
Description changed
Notice there might be a good reason to kill a rated game. For example …
11:56 Ticket #3397 (Option to select between generic and specific name or to select both) updated by elexis
Milestone, Type changed
Backlogging due to lack of progress.
11:52 Ticket #3288 ([PATCH] Inconsistent display of researchable techs when several ...) updated by elexis
Keywords changed
(Someone could also try to replace that magic number in the …
11:51 selection_panels_v2.patch attached to Ticket #3288 by elexis
11:38 templateTradingGain3943.2.diff attached to Ticket #3943 by LittleDev
11:33 Ticket #3884 ([PATCH] Add current OS X version to build-osx-bundle.sh) updated by elexis
Keywords changed
11:21 Tickets #3637,​3870 batch updated by elexis
Priority changed
Nominated for most annoying bugs of the last release. Doesn't need to …
11:12 Ticket #3976 (Building damage sound) created by elexis
When siege (especially a catapult) damages a building, there should …
10:52 Ticket #3825 (Start using template strings) updated by sanderd17
It depends on the Spidermonkey upgrade, so it's indeed not for …
10:51 Tickets #3901,​3643,​3871,​3915,​3921,​2087,​3651,​3676,​3718,​3724,​3730,​3761,​3912,​457 batch updated by elexis
Milestone changed
10:48 Tickets #3901,​3643,​3871,​3915,​3921,​2087,​3651,​3676,​3718,​3724,​3730,​3761,​3912,​457 batch updated by elexis
Backlogging due to lack of progress.
10:44 Ticket #3640 ([PATCH] Shader preprocessor improvements) updated by elexis
Keywords, Milestone changed
Tagging as simple as apparently only few things of the existing patch …
10:41 Ticket #3825 (Start using template strings) updated by elexis
Milestone, Description changed
Had seen those things in php and shellcode and never liked them (maybe …
10:27 Ticket #3013 (Gamesetup - Improve match setup support for special (trigger) map) updated by elexis
Summary, Description changed
Backlogging due to lack of progress.
10:19 Ticket #3858 (Make AI serialization fully "reproducible") updated by elexis
Description, Milestone changed
Correct me if you are planning to work on this in the near future.
10:16 Ticket #3866 ([PATCH] When a ship sinks/building destroys without space to unload ...) updated by elexis
Keywords, Milestone changed
Backlogging due to lack of progress.
10:14 Ticket #3570 ([PATCH] Change message for failed join to host.) updated by elexis
Description changed
IIRC the only thing to be changed in the patch uploaded by Stan is the …
10:00 Ticket #3739 ([PATCH] Lobby - late-observer-join flag) updated by elexis
Milestone, Description changed
Not going to change the lobbybot until #3022 and configuring my local …
09:15 Changeset [18166] by autobuild
  • ps/trunk/binaries/data/mods/public/l10n/gl.public-gui-gamesetup.po
  • ps/trunk/binaries/data/mods/public/l10n/gl.public-gui-ingame.po
  • ps/trunk/binaries/data/mods/public/l10n/gl.public-gui-lobby.po
[i18n] Updated POT and PO files.
02:01 Ticket #3975 (Player has won message) created by elexis
Currently there are only chat messages shown for players who were …
01:45 Ticket #3421 (Chatting while waiting for other players to connect) updated by elexis
Description changed
(Refs #4375 to show which clients are still in the loading screen)

05/12/16:

21:04 Changeset [18165] by sanderd17
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json
Fix issue with elite units not being able to gather anything
19:42 Changeset [18164] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/components/AuraManager.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Trader.js
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
remove some unused var
19:38 Changeset [18163] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/gamestate.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/map-module.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/shared.js
ai cleanup, mainly trailing spaces
19:36 marketVisibility-v3.1.patch attached to Ticket #3894 by mimo
with fixes of elexis comments
19:25 Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by mimo
the patch looks good to me (i've not yet tested it, will do it this …
18:08 Changeset [18162] by elexis
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
  • ps/trunk/binaries/data/mods/public/gui/session/messages.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
GUI cleanup. A commit against colored spaces. Use helper function to …
17:31 Ticket #3956 ([PATCH] Chat addressee dropdown selects "Everyone" if someone joins/leaves) updated by elexis
Keywords changed
Adding the placeholder dropdown item should be done as it is simple …
17:24 ReleaseProcessDraft edited by elexis
Fixed development deadline. (diff)
17:20 ReleaseProcessDraft edited by elexis
Reset for alpha 21 release. Added candidates. (diff)
17:00 Ticket #3818 ([PATCH] Number type problem with relative templates.) updated by elexis
Description changed
16:58 Ticket #3908 (Relative template resource cost rounding) closed by elexis
duplicate: It is an error in #2936, not just a GUI round missing as in #3817: …
16:52 templateTradingGain3943.diff attached to Ticket #3943 by LittleDev
16:09 Alpha21 edited by elexis
Updated to r18161 (diff)
16:07 Ticket #3501 ([PATCH] Distinguish player resign and defeat message) updated by elexis
Keywords changed
Thanks for the patch and staying with us throughout all the …
16:02 Ticket #3501 ([PATCH] Distinguish player resign and defeat message) closed by elexis
fixed: In 18161: […]
16:02 Changeset [18161] by elexis
  • ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
  • ps/trunk/binaries/data/mods/public/gui/session/messages.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
Distinguish resign- and defeat-chatmessage. Patch by dpiquet, fixes …
14:32 Alpha21 edited by elexis
Updated to r18160. (diff)
14:14 Changeset [18160] by elexis
  • ps/trunk/binaries/data/mods/public/gui/savedgames/load.js
  • ps/trunk/binaries/data/mods/public/gui/savedgames/save.js
Savegame cleanup. Simplify the error message for savegames with …
13:48 Changeset [18159] by elexis
  • ps/trunk/binaries/data/mods/public/gui/replaymenu/replay_actions.js
Replay menu cleanup Add the version number to the incompatibility …
13:27 Changeset [18158] by elexis
  • ps/trunk/source/ps/SavedGame.cpp
Remove trailing whitespace.
09:29 3488.8.diff attached to Ticket #3488 by Stan
Fix dumb typo
08:24 Ticket #3973 ([PATCH] Capturerate threshold) updated by mimo
As it is made a "simple" ticket, better to be precise in the …
00:41 Ticket #3908 (Relative template resource cost rounding) updated by elexis
Keywords changed
00:32 Changeset [18157] by elexis
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town.json
Balance garrisoned regeneration rate as proposed by mimo and …
00:21 Ticket #3974 (Loyalty aura for all buildings) created by elexis
All buildings could receive an aura that increases the base …
00:13 Ticket #3973 ([PATCH] Capturerate threshold) created by elexis
Currently the capturerate depends linearily on the health-points of …

05/11/16:

23:11 3501-7.patch attached to Ticket #3501 by Damien PIQUET
don't break translations detection
22:02 Ticket #3930 ([PATCH] Modifications of Technology Resources Cost and Research Time.) updated by fatherbushido
Keywords changed
21:48 Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by mimo
tradeManager: - lines 396 and 397: these temporary variables are only …
21:38 3501-6.patch attached to Ticket #3501 by Damien PIQUET
Merged formatResignMessage and formatDefeatMessage functions
19:02 3501-5.patch attached to Ticket #3501 by Damien PIQUET
18:18 Ticket #3966 ([PATCH] Empty simlog directories) updated by elexis
Cc, Keywords, Summary changed
The uploaded patch fixes the empty direcory bug reported by Vladislav …
18:14 t3966_no_empty_simlog_directories_v1.patch attached to Ticket #3966 by elexis
17:42 Ticket #3403 ([PATCH] Show graphs in the summary screen) updated by elexis
Priority, Description changed
15:42 Ticket #3903 (Brush cursor preview size doesn't always fit the area changed when applied) updated by FeXoR
Description changed
Somehow related to #559
15:01 Ticket #3414 (New Atlas UI) updated by FeXoR
Description changed
Thanks trompetin17 for working on this. Just to make sure we are on …
14:59 Alpha21 edited by fatherbushido
(diff)
13:16 Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by mimo
Thanks for working on the patch. in programming.json, the list is in …
12:18 Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by Stan
While cleaning whitespaces is good I guess you shouldn't be doing it …
11:47 Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by LittleDev
Keywords, Summary changed
11:35 Changeset [18156] by sanderd17
  • ps/trunk/binaries/data/mods/public/globalscripts/Templates.js
Fix small issue discovered by fatherbushido
11:32 patch.diff attached to Ticket #3943 by LittleDev
02:55 Alpha21 edited by elexis
Updated and split Gameplay and Balancing to distinguish qualitative … (diff)
02:42 Changeset [18155] by elexis
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml
Train naked fanatics in town phase to promote rushing, completes r18025.
02:21 3501-4.patch attached to Ticket #3501 by elexis
Added credits entry.
02:09 Ticket #3113 ([PATCH] Provide information about carried resources of a selection) updated by elexis
Keywords changed
Thanks for the patch. I changed few characters: -whitespace around …
02:07 Ticket #3113 ([PATCH] Provide information about carried resources of a selection) closed by elexis
fixed: In 18154: […]
02:07 Changeset [18154] by elexis
  • ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
  • ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
  • ps/trunk/binaries/data/mods/public/gui/session/selection_panels.js
Display the carried resources when selecting a group of units. Patch …
01:23 Ticket #3894 ([PATCH] We should be able to set a trade-route with a miraged market) updated by elexis
Syntax check only: * `cmpTrader ? cmpTrader.GetFirstMarket() : …

05/10/16:

22:53 Ticket #3696 ([PATCH] Sheep-shield - different kinds of population limits) updated by elexis
Description, Keywords changed
I propose 1. Limit max number of sheep to something reasonable like …
21:01 Actors edited by sanderd17
fix typo (diff)
20:28 marketVisibility-v3.patch attached to Ticket #3894 by mimo
20:27 Ticket #3894 ([PATCH] We should be able to set a trade-route with a miraged market) updated by mimo
I've just uploaded v3 which improves the UnitAI behaviour. When a …
19:15 3501-3.patch attached to Ticket #3501 by Damien PIQUET
Improvements to 3501-2.patch
19:08 Ticket #3113 ([PATCH] Provide information about carried resources of a selection) updated by Imarok
Keywords changed
19:07 total_carried_resources_v1.7.1.patch attached to Ticket #3113 by Imarok
followed the suggestions of comment:17
17:23 Ticket #3963 (Rejoined clients should be able to download the full replay from the host) updated by elexis
On the implementation: A 2mb replay file is zip-compressed to …
16:12 Ticket #3806 ([PATCH] Gamesetup - Optionally allow players to setup the game) updated by elexis
PlayersCanChange -> GuestSettings ? Color & Civilization & Team
13:56 Ticket #3512 ([PATCH] Send a phase up notification to your teammates) updated by elexis
Keywords changed
Any updates? (I saw your working copy works again). There are several …
13:38 Ticket #3904 ([PATCH] Mauryans Yudhpot ship garrison number limit number doesn't ...) updated by elexis
Keywords, Milestone changed
* To fix the fundamentally broken mechanism of hardcoding numbers in …
13:20 Ticket #3972 (Tooltips and loading screen tips should not hardcode the numbers but ...) created by elexis
#3904 is one of many examples of tooltips being wrong due to hardcoded …
13:07 Ticket #3113 ([PATCH] Provide information about carried resources of a selection) updated by elexis
Keywords changed
* 2 revisions changed that code, the patch doesn't apply anymore * …
12:40 Ticket #3113 ([PATCH] Provide information about carried resources of a selection) updated by Imarok
Keywords changed
11:33 Ticket #3904 ([PATCH] Mauryans Yudhpot ship garrison number limit number doesn't ...) updated by fatherbushido
Keywords, Summary changed
11:33 Ticket #3904 ([PATCH] Mauryans Yudhpot ship garrison number limit number doesn't ...) updated by fatherbushido
Description changed
It comes from r17882. I checked other templates which could have been …
11:31 3904.diff attached to Ticket #3904 by fatherbushido
11:03 Ticket #3039 (SpiderMonkey 31 compilation error with Ubuntu PPA) closed by fabio
fixed: In 18153: […]
11:02 Changeset [18153] by fabio
  • ps/trunk/source/scriptinterface/ScriptTypes.h
Support building with mozjs 31.5 used in Ubuntu PPA. Fixes #3039.
09:53 Ticket #3971 (Hidden civs - start the game with enemies not knowing the chosen ...) updated by Imarok
I CC me to this ticket
09:44 Ticket #3943 ([PATCH] Remove the hardcoded trading gain in petra) updated by LittleDev
Owner changed
09:37 Actors edited by sanderd17
More detailed description (diff)
06:51 Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by Stan
Why is resumegame calling itself ?
05:25 Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by elexis
Description, Keywords changed
05:19 Ticket #3971 (Hidden civs - start the game with enemies not knowing the chosen ...) created by elexis
A new gamesetup option could be added that allows players to pick …
05:14 Changeset [18152] by elexis
  • ps/trunk/binaries/data/mods/public/gui/session/menu.js
Session cleanup. Use colorizePlayernameByID instead of replica.
05:07 pausing_3_wip.patch attached to Ticket #1950 by elexis
Rewrote all JS code to be less ugly. Needs the removal of XML …
05:05 Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by elexis
Keywords changed
Patch seemed to work, but the existing and newly added JS code is as …
04:35 Changeset [18151] by elexis
  • ps/trunk/binaries/data/mods/public/gui/common/network.js
  • ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
GUI cleanup. Remove a wrong translation comment. Nuke duplicate calls.
02:15 Alpha21 edited by elexis
Updated to r18150 and fixed a comment (diff)
01:24 manualgenerator.7z attached to Ticket #1840 by Stan
While I was in England I had a look at the above python script, and I …
00:45 Changeset [18150] by Johnathan Good
  • ps/trunk/binaries/data/mods/public/art/actors/structures/seleucids/market.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/sele_market.dae
  • ps/trunk/binaries/data/mods/public/art/textures/skins/structural/ao/sele_market_AO.png
Seleucid market commit

05/09/16:

22:05 Alpha21 edited by elexis
(diff)
22:02 Changeset [18149] by elexis
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege.xml
Limit population cost to at most 3, as suggested by scythetwirler.
21:41 3930.4.diff attached to Ticket #3930 by fatherbushido
20:20 3501-2.patch attached to Ticket #3501 by Damien PIQUET
Updated patch for #3501 with colors
19:52 3488.7.diff attached to Ticket #3488 by Stan
Remove the multiple warning sendings
19:41 3501.patch attached to Ticket #3501 by Damien PIQUET
updated patch for ticket #3501
18:51 Ticket #3963 (Rejoined clients should be able to download the full replay from the host) updated by Imarok
I just write this comment to cc me ;)
18:39 3806_player_gamesetup_v0.5.patch attached to Ticket #3806 by Imarok
WIP Patch: already implemented a test button to set the …
11:53 3488.6.diff attached to Ticket #3488 by Stan
Should fix those.
11:38 Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by elexis
Style: * still one if( * if (visibleGarrisonPoint) and `if …
11:01 3488.5 - Testcase.diff attached to Ticket #3488 by Stan
Same testcase
11:01 3488.5.diff attached to Ticket #3488 by Stan
Should fix the above, thanks fatherbushido for the insight.
10:24 Ticket #3952 ([PATCH] Allow simulation to set actor variation selection) updated by sanderd17
New patch which should be safer WRT serialization. Now the variants …
10:18 simulationVariations.2.diff attached to Ticket #3952 by sanderd17
09:14 Changeset [18148] by autobuild
  • ps/trunk/binaries/data/l10n/lt.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/lt.mod-selector.po
  • ps/trunk/binaries/data/mods/public/l10n/de.public-simulation-technologies.po
[i18n] Updated POT and PO files.
08:59 Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by fatherbushido
Replying to stanislas69: > It sends true if the unit is …
07:40 Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by Stan
It sends true if the unit is visible false otherwise =) Entity is the …
07:31 Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by fatherbushido
L746 : I don't understand what is sent in the Message. What is entity …
03:21 Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by elexis
Style things: * IsVisiblyGarrisonned should use the array-function …
03:11 Ticket #3501 ([PATCH] Distinguish player resign and defeat message) updated by elexis
In addition to bb's comments you should also fix the following: * …
03:00 Changeset [18147] by elexis
  • ps/trunk/binaries/data/mods/public/gui/session/messages.js
Session cleanup. Remove a pointless conditional operator (which had …
02:44 Ticket #3970 ([PATCH] Last man standing - gamesetup option to disable allied victory) created by elexis
Diplomacy games (teams not locked) would become more entertaining if …

05/08/16:

23:24 Ticket #3501 ([PATCH] Distinguish player resign and defeat message) updated by bb
Milestone changed
A21 is next release so putted milestone on that. From a quick look at …
22:27 3488.4 - Testcase.diff attached to Ticket #3488 by Stan
Little testcase if needed, you can only add an onager on the nearest …
22:26 3488.4.diff attached to Ticket #3488 by Stan
Current Version
22:26 Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by Stan
Description, Keywords, Milestone changed
20:50 Ticket #2324 ([PATCH] Actor format update) updated by sanderd17
Note, update documentation after this patch. F.e. the Actors page …
20:44 Ticket #3501 ([PATCH] Distinguish player resign and defeat message) updated by Damien PIQUET
Cc, Description, Keywords, Milestone, Owner, Status, Summary changed
That's my first patch attempt. It may need rework as i'm not used to …
20:39 3501.diff attached to Ticket #3501 by Damien PIQUET
20:23 Ticket #3969 (Inopportune active screen corners on OSX) created by Jerome
OSX active corners are not disabled during the game, so when scrolling …
20:16 Changeset [18146] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build (new autobuilder).
19:32 Ticket #3894 ([PATCH] We should be able to set a trade-route with a miraged market) updated by mimo
r18145 has fixed the obstruction problems of mirages, so the hack in …
19:28 Ticket #3957 ([PATCH] mirages should have a non blocking obstruction) updated by mimo
Keywords changed
19:26 Tickets #2951,​3957 batch updated by mimo
fixed: In 18145: […]
19:26 Changeset [18145] by mimo
  • ps/trunk/source/ps/TemplateLoader.cpp
add non-blocking obstruction to mirages, fixes #3957, refs #2951
18:44 Ticket #3944 (Consider not including XML files in Release) updated by historic_bruno
Replying to stanislas69: > AFAIK public.zip isn't …
18:31 Changeset [18144] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build (new autobuilder).
18:25 Ticket #3953 ([PATCH] Network cleanup - IP address conversion) updated by elexis
In 18143: […]
18:25 Changeset [18143] by elexis
  • ps/trunk/source/network/NetServer.cpp
  • ps/trunk/source/network/NetServer.h
  • ps/trunk/source/network/NetSession.cpp
Fix Windows build. Those includes in r18140 didn't resolve properly on …
17:30 3488.3.diff attached to Ticket #3488 by Stan
Not sure if it asserts all the above, could someone check ?
17:15 Ticket #3968 ([PATCH] Remove duplicat of getDistance) closed by FeXoR
fixed: In 18142: […]
17:15 Changeset [18142] by FeXoR
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen2/setup.js
Removing function euclid_distance as duplication of getDistance. Fixes …
17:13 Ticket #3968 ([PATCH] Remove duplicat of getDistance) updated by elexis
Keywords, Milestone changed
yes please
17:10 remove_duplicated_getDistance.patch attached to Ticket #3968 by FeXoR
17:08 Ticket #3968 ([PATCH] Remove duplicat of getDistance) created by FeXoR
Removing function euclid_distance and replace the (single) use of it …
17:05 Ticket #3764 ([PATCH] Add heightmap manipulation library for random maps) updated by FeXoR
Keywords changed
16:58 Ticket #3764 ([PATCH] Add heightmap manipulation library for random maps) closed by FeXoR
fixed: In 18141: […]
16:58 Changeset [18141] by FeXoR
  • ps/trunk/binaries/data/mods/public/maps/random/belgian_uplands.js
  • ps/trunk/binaries/data/mods/public/maps/random/heightmap
  • ps/trunk/binaries/data/mods/public/maps/random/heightmap/heightmap.js
Separate global heightmap manipulation functions to a library. Fixes #3764
16:40 add_hm_lib-2016_5_8_circular_b.patch attached to Ticket #3764 by FeXoR
Fixed typo hight, fixed a fail by one, used getDistance
16:01 add_hm_lib-2016_5_8_circular.patch attached to Ticket #3764 by FeXoR
Optional patch with circular map support
15:35 Ticket #252 ([PATCH] Gameplay Scripting: Entity and Actor coding for Secondary Attacks) updated by mimo
GetChangeDistance can be simplified to {{{return …
15:16 Ticket #3967 ([PATCH] Update workspaces fails with gcc 6) updated by echotangoecho
Summary changed
14:48 Ticket #3764 ([PATCH] Add heightmap manipulation library for random maps) updated by FeXoR
The last out of scope usage was revealed by using let. Tested again …
14:40 add_hm_lib-2016_5_8.patch attached to Ticket #3764 by FeXoR
Fixed an out of scope, changed var to let, shortened lib description, …
14:31 Ticket #3967 ([PATCH] Update workspaces fails with gcc 6) updated by echotangoecho
Milestone changed
14:30 gcc6buildnvtt.patch attached to Ticket #3967 by echotangoecho
14:29 Ticket #3967 ([PATCH] Update workspaces fails with gcc 6) created by echotangoecho
Using gcc 6, running update_workspaces.sh fails on compilation of nvtt …
14:20 Ticket #3966 ([PATCH] Empty simlog directories) created by elexis
#3255 changed the directory structure of replays, simlogs and oosdumps …
13:53 Ticket #3953 ([PATCH] Network cleanup - IP address conversion) updated by elexis
Cc, Keywords changed
Big thanks to Philip for discussing thoroughly on 2016-05-01 which …
13:46 Tickets #2854,​3241,​3953 batch updated by elexis
In 18140: […]
13:46 Changeset [18140] by elexis
  • ps/trunk/source/gui/scripting/ScriptFunctions.cpp
  • ps/trunk/source/network/NetClient.cpp
  • ps/trunk/source/network/NetClient.h
Network cleanup, fixes #3953. Don't compare for "127.0.0.1" to …
11:32 Ticket #3826 ([PATCH] Improve FindIdleUnits of GUIInterface) updated by sanderd17
Keywords, Milestone changed
11:32 Ticket #3826 ([PATCH] Improve FindIdleUnits of GUIInterface) closed by sanderd17
fixed: In 18139: […]
11:32 Changeset [18139] by sanderd17
  • ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
Improve findIdleUnit and hasIdleUnit code. Patch by Clockwork-Muse. …
10:50 Ticket #3964 (Flickering fields - Z buffer issue) updated by echotangoecho
Probably not driver related as I experience similar issues. OS: Arch …
10:39 Ticket #3913 (Flying wonder) updated by elexis
Description changed
Those mountains are passable, which is not really a problem with other …
10:35 commands.txt attached to Ticket #3965 by elexis
10:34 Ticket #3965 (Meaningless error if the Seed was not set) created by elexis
The attached replay (r18136) triggers a warning before the first turn, …
10:28 Ticket #3964 (Flickering fields - Z buffer issue) updated by elexis
Description changed
10:24 system_info.txt attached to Ticket #3964 by elexis
10:24 grasstufts.gif attached to Ticket #3964 by elexis
10:23 fields.gif attached to Ticket #3964 by elexis
10:22 Ticket #3964 (Flickering fields - Z buffer issue) created by elexis
When zooming in or out, the new field models and the (old) grass tufts …
10:12 Ticket #3963 (Rejoined clients should be able to download the full replay from the host) created by elexis
If someone rejoins a game, the replay will end with the disconnect and …
02:15 Ticket #3962 ([PATCH] Hotkey - force delete buildings with shift+delete) created by elexis
Often a player wants to delete a building before it is captured. …
02:09 Ticket #3961 (Replay filter - number of teams, locked teams) created by elexis
It would be nice to find free-for-all games or only games with 2 teams …
02:02 Ticket #3960 (Rating and textual description of replays) created by elexis
It should be possible to give a rate the quality of a game and add a …

05/07/16:

21:34 Changeset [18138] by enrique
  • art_source/trunk/art/meshes and animations/skeletal/animals/Fox/New fox mesh texture and animations
  • art_source/trunk/art/meshes and animations/skeletal/animals/Fox/New fox mesh texture and animations/fox.blend
  • art_source/trunk/art/meshes and animations/skeletal/units/New units blends/New horse and rider with animations.blend
Packed textures in new units blends. Added the fox blend, the gate of …
21:14 Changeset [18137] by enrique
  • art_source/trunk/art/meshes and animations/skeletal/units/New units blends
  • art_source/trunk/art/meshes and animations/skeletal/units/New units blends/New horse and rider with animations.blend
  • art_source/trunk/art/meshes and animations/skeletal/units/New units blends/New units armored version with animations.blend
New meshes and animation blend WIPs and horses/riders WIP
20:23 Ticket #252 ([PATCH] Gameplay Scripting: Entity and Actor coding for Secondary Attacks) updated by bb
Replying to stanislas69: > line …
19:57 Ticket #3956 ([PATCH] Chat addressee dropdown selects "Everyone" if someone joins/leaves) updated by elexis
Replying to stanislas69: > Is that second variable really …
17:39 Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by echotangoecho
Keywords changed
17:29 Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by echotangoecho
New patch should fix the issues pointed out by elexis and reorders …
17:28 pausing2.patch attached to Ticket #1950 by echotangoecho
14:49 cppformatmod.patch attached to Ticket #3190 by fsincos
isnan conflict resolved (+- warnings on MSVC), workaround for another …
13:08 Ticket #3925 ([PATCH] Stop-gap optimizations in the Vertex Pathfinder) updated by sanderd17
Looking at the TerrainEdges patch. Why did you take some type …
12:27 Ticket #3944 (Consider not including XML files in Release) updated by Stan
Okay, thanks for your time. I added another question to the forum.
12:19 Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by echotangoecho
Replying to elexis: > * Why was resumeGame() changed? …
12:18 Ticket #3944 (Consider not including XML files in Release) closed by Itms
wontfix: > So it loads XMB and then search for uncached files ? How does he …
11:29 Ticket #3944 (Consider not including XML files in Release) updated by Stan
AFAIK public.zip isn't compressed. So it loads XMB and then search for …
04:46 Ticket #3944 (Consider not including XML files in Release) updated by historic_bruno
Is 60MB of disk space a big deal nowadays? When compressed like the …
03:44 Ticket #3190 ([PATCH] Update cppformat) updated by historic_bruno
* I tested your patches with MSVC, and while the build succeeds, it's …
03:36 Ticket #3753 (TestCppformat runtime check failures in Windows debug build) updated by historic_bruno
Description changed
Unfortunately, the errors still occur with the patches on #3190. This …
03:14 Alpha21 edited by elexis
Revert the addition of the duplicates ordered by component. Those were … (diff)
02:54 Ticket #1950 ([PATCH] Multiplayer pausing does not work as expected) updated by elexis
Keywords changed
Thanks for the patch and the work you have put into this so far! This …
01:14 Ticket #3925 ([PATCH] Stop-gap optimizations in the Vertex Pathfinder) updated by fsincos
The first patch mainly makes AddTerrainEdges look nicer. The "Squares" …
01:03 Squares.2.patch attached to Ticket #3925 by fsincos
Unit shapes are squares; use that to optimize the …
01:00 Squares.patch attached to Ticket #3925 by fsincos
Unit shapes are squares; use that to optimize the …
00:17 Ticket #252 ([PATCH] Gameplay Scripting: Entity and Actor coding for Secondary Attacks) updated by elexis
* Those arguments for PostNetworkCommand and PostCommand should be …
00:01 Ticket #252 ([PATCH] Gameplay Scripting: Entity and Actor coding for Secondary Attacks) updated by Stan
line 94,96,127,129,635,637,646,649 of unit_action.js why not let ? …
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