Timeline
08/26/16:
- 21:39 Ticket #4169 ([PATCH] MissileHit: TypeError: cmpHealth is null) updated by
-
Keywords changed
There is no check there because failing that line means there is a bug … - 21:37 Ticket #4169 ([PATCH] MissileHit: TypeError: cmpHealth is null) closed by
- fixed: In 18643: […]
- 21:37 Changeset [18643] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna_fish.xml
- 21:26 Ticket #3939 ([PATCH]Structure Tree research highlighting too long) updated by
- And don't forget the programmers.json entry. What I don't like about …
- 21:18 Ticket #4169 ([PATCH] MissileHit: TypeError: cmpHealth is null) updated by
-
Keywords, Summary changed
- 21:18 Ticket #3610 ([PATCH] Projectiles do not cause any damage if the shooter dies) updated by
- bug -> #4169
- 20:28 Ticket #4169 ([PATCH] MissileHit: TypeError: cmpHealth is null) created by
- In the attached replay with r18625, this error occured a number of …
- 19:45 Ticket #3939 ([PATCH]Structure Tree research highlighting too long) updated by
- L36 one newline is enough L148 and L149 can be merged The …
- 19:08 Ticket #4161 ([PATCH] cmpPlayer cleanup) updated by
- 3-5 weren't really updated apart from the last one, but the only …
- 18:19 Ticket #4129 ([PATCH] Fishing and merchant ships should be filtered when selecting ...) updated by
-
Keywords, Summary changed
- 18:09 Ticket #3939 ([PATCH]Structure Tree research highlighting too long) updated by
-
Keywords, Milestone, Summary changed
- 17:48 Ticket #3939 ([PATCH]Structure Tree research highlighting too long) updated by
-
Owner, Status changed
- 17:46 Ticket #4129 ([PATCH] Fishing and merchant ships should be filtered when selecting ...) updated by
- Attached patch: - fixes the issue - uses a more coherent name (milOnly …
- 17:11 Ticket #4008 ([PATCH] Missing unit action hotkeys) updated by
- - Can you argue for the choice of the Y key ? - Perhaps you can remove …
- 16:40 Ticket #4147 ([PATCH] Classes and VisibleClasses cleanup) updated by
-
Description changed
The next part of this cleanup could be: - do more clever choice of … - 16:19 Changeset [18642] by
-
- ps/trunk/binaries/data/mods/public/gui/session/sprites.xml
- 13:07 Ticket #4142 ([PATCH] Petra AI - Regicide Support) updated by
- Right, the code already sets heroes as passive on retreat. I could …
- 12:58 Ticket #4168 (Petra AI - maximize population growth when having enough resources) created by
- When having enough resources (for example in games with deathmatch …
- 12:05 Changeset [18641] by
-
- ps/trunk/binaries/data/mods/public/gui/session/unit_actions.js
- 12:01 Ticket #4161 ([PATCH] cmpPlayer cleanup) updated by
- I am permitting myself to review your patches. 0001: - …
- 11:50 Ticket #3905 ([PATCH] Add a function to manipulate selected_column_order and ...) updated by
-
Keywords changed
About the existing code: * The name m_SelectedDef is terrible and … - 09:17 Changeset [18640] by
-
- ps/trunk/binaries/data/l10n/fr.engine.po
- ps/trunk/binaries/data/mods/public/l10n/ar.public-templates-units.po
- ps/trunk/binaries/data/mods/public/l10n/ast.public-templates-units.po
- …
- 00:53 Ticket #4166 (Delete unused sprites and styles) updated by
- Many orphaned sprites and styles were removed between r18627 and …
- 00:36 Ticket #4165 ([PATCH] Distinguish between a checked and an unchecked disabled checkbox) updated by
-
Keywords, Summary changed
Thanks for the patch! I slightly reduced the brightness of the … - 00:35 Ticket #4165 ([PATCH] Distinguish between a checked and an unchecked disabled checkbox) closed by
- fixed: In 18639: […]
- 00:35 Changeset [18639] by
-
- ps/trunk/binaries/data/mods/mod/gui/common/modern/sprites.xml
- ps/trunk/binaries/data/mods/mod/gui/common/modern/styles.xml
- ps/trunk/binaries/data/mods/public/gui/common/sprites.xml
- 00:14 Changeset [18638] by
-
- ps/trunk/binaries/data/mods/public/gui/common/icon_sprites.xml
- ps/trunk/binaries/data/mods/public/gui/page_session.xml
- ps/trunk/binaries/data/mods/public/gui/session/sprites.xml
08/25/16:
- 22:23 Changeset [18637] by
-
- ps/trunk/binaries/data/mods/public/gui/common/sprites.xml
- ps/trunk/binaries/data/mods/public/gui/common/styles.xml
- ps/trunk/binaries/data/mods/public/gui/page_civinfo.xml
- …
- 21:19 Ticket #3708 ([PATCH] SpiderMonkey 38 Upgrade) updated by
- Replying to Yves: > I'm trying to figure out if the data …
- 20:36 Changeset [18636] by
-
- ps/trunk/binaries/data/mods/public/gui/civinfo/civinfo.xml
- ps/trunk/binaries/data/mods/public/gui/common/common_sprites.xml
- ps/trunk/binaries/data/mods/public/gui/common/setup.xml
- …
- 20:12 Changeset [18635] by
-
- ps/trunk/binaries/data/mods/public/gui/common/colorFades.js
- 18:00 Ticket #3796 ([PATCH] CCacheLoader failed to find archived or source file for: "") updated by
- i have again that bug (launching map "unit demo" for example) This …
- 16:23 Ticket #2524 (Clean obsolete / broken art files) updated by
- Well, it seems it doesn't break anything. Don't forget to delete …
- 15:59 Changeset [18634] by
-
- ps/trunk/binaries/data/mods/public/gui/common/common_sprites.xml
- ps/trunk/binaries/data/mods/public/gui/common/common_styles.xml
- ps/trunk/binaries/data/mods/public/gui/pregame/sprites.xml
- …
- 15:24 Changeset [18633] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/global/border/bottom_marble.dds
- ps/trunk/binaries/data/mods/public/art/textures/ui/global/border/corner_bronze.dds
- ps/trunk/binaries/data/mods/public/art/textures/ui/global/border/left_marble.dds
- …
- 13:03 Ticket #4099 ([PATCH] Round instead of ceil/floor in the GUI) updated by
- For the resources cost: - r18500 reverted in r18632 - there are imo …
- 13:01 Ticket #4167 ([PATCH] Colorize selected units in observermode) created by
- If a client is in observermode all units become selectable. Thus it is …
- 13:00 Ticket #3823 ([PATCH] Correctly handle commands for multiple units) updated by
-
Owner changed
- 12:44 Ticket #3818 ([PATCH] Number type problem with relative templates.) updated by
- In 18632: […]
- 12:44 Changeset [18632] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Cost.js
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber_fortress.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml
- 12:16 Ticket #3818 ([PATCH] Number type problem with relative templates.) updated by
- I feel a bit incompetent to fix that TODO in a clean way. The 2 …
- 11:45 Changeset [18631] by
-
- ps/trunk/binaries/data/mods/public/gui/common/common_styles.xml
- ps/trunk/binaries/data/mods/public/gui/common/setup.xml
- ps/trunk/binaries/data/mods/public/gui/gamesetup/styles.xml
- 11:36 Changeset [18630] by
-
- ps/trunk/binaries/data/mods/public/gui/common/common_sprites.xml
- 10:11 Ticket #1720 ([PATCH] Patrol) updated by
- what about a pentagonal shape like this: https://i.imgur.com/keu9wKR.png?
08/24/16:
- 21:55 Ticket #1720 ([PATCH] Patrol) updated by
-
Cc changed
Icon proposal http://imgur.com/a/WuoQ0 - 13:18 Changeset [18629] by
-
- ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.js
- 12:10 Changeset [18628] by
-
- ps/trunk/binaries/data/mods/public/gui/common/colorFades.js
08/23/16:
- 23:08 Ticket #3934 ([PATCH] Remove hardcoded resources) updated by
- > […] Perhaps one could autoresize them depending on the number of …
- 21:43 Ticket #3905 ([PATCH] Add a function to manipulate selected_column_order and ...) updated by
-
Keywords, Milestone, Summary changed
- 21:03 Ticket #3708 ([PATCH] SpiderMonkey 38 Upgrade) updated by
- I'm glad to see your comments on tickets and your commits again! :) …
- 20:19 Ticket #4101 ([PATCH] sound notification when people join hosted game menu) updated by
-
Owner, Status changed
- 17:57 Changeset [18627] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/pregame/shell/parchment
- ps/trunk/binaries/data/mods/public/gui/common/common_sprites.xml
- ps/trunk/binaries/data/mods/public/gui/loading/sprites.xml
- …
- 17:49 Changelogs edited by
- Nooo not me (diff)
- 15:36 Ticket #4166 (Delete unused sprites and styles) created by
- There are many sprites which have been used in some ancient version, …
- 13:48 Ticket #3934 ([PATCH] Remove hardcoded resources) updated by
- * I'm still not too happy with the barter buttons, mostly with …
- 13:18 Ticket #4101 ([PATCH] sound notification when people join hosted game menu) updated by
-
Keywords changed
- 13:14 Ticket #4101 ([PATCH] sound notification when people join hosted game menu) updated by
- This will presumably not be the last acoustical notification when …
- 13:10 Ticket #4101 ([PATCH] sound notification when people join hosted game menu) updated by
- You should add an entry in default.cfg for this option. (like you've …
- 11:15 Ticket #4165 ([PATCH] Distinguish between a checked and an unchecked disabled checkbox) created by
- 02:01 Ticket #4164 (Live transparent summary screen) updated by
-
Description changed
- 01:57 Ticket #4164 (Live transparent summary screen) created by
- The summary screen was originally only displayed at the end of the …
- 01:40 Ticket #3708 ([PATCH] SpiderMonkey 38 Upgrade) updated by
-
Regarding r18584: Why is this using
GetSingleton()explicitly, … - 01:19 Ticket #2951 ([PATCH] Dynamically generate templates for special entites) updated by
- Comments on changesets in order: Why do I even bother writing half a …
- 00:45 Ticket #4093 (Technology to reveal specific enemy units temporarily) updated by
-
Visibility.jscontains the code to change the visibility of a unit. …
08/22/16:
- 22:41 Ticket #3934 ([PATCH] Remove hardcoded resources) updated by
- > The order of resources should not change. I've added an "order" …
- 22:33 Ticket #3823 ([PATCH] Correctly handle commands for multiple units) updated by
-
Description changed
- 22:26 Ticket #4008 ([PATCH] Missing unit action hotkeys) updated by
-
Keywords, Milestone, Summary changed
- 21:35 Ticket #3823 ([PATCH] Correctly handle commands for multiple units) updated by
-
Description changed
- 21:13 Ticket #3708 ([PATCH] SpiderMonkey 38 Upgrade) updated by
- Some more patches to append to patch.sh: […] This solves …
- 20:54 Ticket #3823 ([PATCH] Correctly handle commands for multiple units) updated by
-
Description, Keywords, Milestone, Summary changed
- 20:34 Ticket #4008 ([PATCH] Missing unit action hotkeys) updated by
-
Description, Keywords, Summary changed
- 15:59 Ticket #4163 (No sale el menu principal - a.d. empires ascendant) created by
- Buenas tardes, se instala el juego bien y funciona en su primer …
- 15:42 Ticket #3915 ([PATCH] Visual Attack Range) updated by
- This patch doesn't seem to take the range upgrade for the defence …
- 15:18 Ticket #4162 (Crash) created by
- I was playing an attack, then the game crashed with the following …
- 11:38 Ticket #2951 ([PATCH] Dynamically generate templates for special entites) updated by
-
Is there a better name for
special_filter? Since it also adds … - 11:32 Ticket #4161 ([PATCH] cmpPlayer cleanup) updated by
- Shouldn't we use let instead of var?
- 11:23 Ticket #1109 ([PATCH] Atlas Enhancement: Map re-sizing position) updated by
-
Cc, Milestone changed
- 10:50 Ticket #4160 (Sort component in alphabetical orders and fix identations in xml ...) updated by
-
Milestone changed
- 09:18 Changeset [18626] by
-
- ps/trunk/binaries/data/l10n/es_AR.engine.po
- ps/trunk/binaries/data/mods/public/l10n/ar.public-templates-units.po
- ps/trunk/binaries/data/mods/public/l10n/ast.public-templates-units.po
- …
- 08:32 Ticket #2524 (Clean obsolete / broken art files) updated by
- @fatherbushido: the location of the image is mentioned in the patch file
- 08:15 Ticket #2524 (Clean obsolete / broken art files) updated by
-
@stanislas69:
- where should we add
wrld_med_plant.png? - there is … - 08:00 Ticket #3818 ([PATCH] Number type problem with relative templates.) updated by
- Thanks for your clever input. I'll revert r18500, and i (or another) …
- 05:16 Ticket #3818 ([PATCH] Number type problem with relative templates.) updated by
-
Keywords changed
How about actually fixing that TODO and doing the rounding (or … - 05:11 Ticket #4161 ([PATCH] cmpPlayer cleanup) created by
- Removes leakage of internal data, moves message registrations to the …
- 03:16 Ticket #3610 ([PATCH] Projectiles do not cause any damage if the shooter dies) updated by
-
Keywords changed
Thanks for the patch. I split out the regression test (and added a … - 03:00 Ticket #3610 ([PATCH] Projectiles do not cause any damage if the shooter dies) closed by
- fixed: In 18625: […]
- 03:00 Changeset [18625] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
- ps/trunk/binaries/data/mods/public/simulation/components/AttackDetection.js
- ps/trunk/binaries/data/mods/public/simulation/components/Damage.js
- …
- 03:00 Ticket #3610 ([PATCH] Projectiles do not cause any damage if the shooter dies) updated by
- In 18624: […]
- 03:00 Changeset [18624] by
-
- ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
- ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Damage.js
- 03:00 Changeset [18623] by
-
- ps/trunk/source/simulation2/components/tests/test_Pathfinder.h
- 02:50 Ticket #3934 ([PATCH] Remove hardcoded resources) updated by
- I have imported your branch …
08/21/16:
- 22:35 Changeset [18622] by
-
- ps/trunk/source/tools/XpartaMuPP/XpartaMuPP.py
- 22:35 Changeset [18621] by
-
- ps/trunk/source/graphics/Unit.h
- ps/trunk/source/ps/Util.cpp
- 22:35 Changeset [18620] by
-
- ps/trunk/source/simulation2/components/CCmpRallyPointRenderer.cpp
- 22:35 Changeset [18619] by
-
- ps/trunk/source/i18n/L10n.cpp
- ps/trunk/source/i18n/L10n.h
- 18:22 Changeset [18618] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol_military_colony.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_military_colony.xml
- 18:19 Ticket #4160 (Sort component in alphabetical orders and fix identations in xml ...) updated by
-
Description, Keywords, Milestone changed
- 18:19 Ticket #4160 (Sort component in alphabetical orders and fix identations in xml ...) closed by
- fixed: In 18617: […]
- 18:19 Changeset [18617] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/campaigns/army_mace_hero_alexander.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/campaigns/army_mace_standard.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/campaigns/army_spart_hero_leonidas.xml
- …
- 16:42 Ticket #4160 (Sort component in alphabetical orders and fix identations in xml ...) created by
- The attached patch: - sorts component in alphabetical order (uses the …
- 16:16 Ticket #4159 (Lobby buddy list) created by
- Usually players want to play with their friends and comrades and care …
- 14:58 Ticket #1109 ([PATCH] Atlas Enhancement: Map re-sizing position) updated by
- Uh sorry yeah that functionnality looks great Did you make sure …
- 11:20 Ticket #4147 ([PATCH] Classes and VisibleClasses cleanup) updated by
-
Keywords changed
- 11:03 Ticket #4147 ([PATCH] Classes and VisibleClasses cleanup) updated by
- In 18616: […]
- 11:03 Changeset [18616] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Identity.js
- ps/trunk/binaries/data/mods/public/simulation/templates/campaigns/campaign_city_minor_test.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/campaigns/campaign_city_test.xml
- …
- 11:00 Ticket #3594 (Add animations to capturing) updated by
-
Description changed
refs r18077 - 00:21 Ticket #4147 ([PATCH] Classes and VisibleClasses cleanup) updated by
- thx for noticing that.
- 00:05 Ticket #1109 ([PATCH] Atlas Enhancement: Map re-sizing position) updated by
- ...I added images under attachments? Were those not enough?
08/20/16:
- 23:07 Ticket #4147 ([PATCH] Classes and VisibleClasses cleanup) updated by
-
Is there a reason why female citizens are now classed as
Infantry… - 15:32 Ticket #3708 ([PATCH] SpiderMonkey 38 Upgrade) updated by
- I finally managed to pick the right set of patches to fix the problem …
- 15:00 Ticket #4149 ([PATCH] Capturable component test) updated by
-
Keywords changed
- 12:22 Ticket #1109 ([PATCH] Atlas Enhancement: Map re-sizing position) updated by
- To be honest I think only elexis does. I agree though it does make it …
- 10:34 Ticket #4147 ([PATCH] Classes and VisibleClasses cleanup) updated by
-
Description changed
- 09:56 Ticket #3993 ([PATCH] Support notciv tech requirement in structure tree) updated by
-
Thx for your work!
Parsing in
DeriveTechnologyRequirementsthe … - 03:12 Ticket #1109 ([PATCH] Atlas Enhancement: Map re-sizing position) updated by
- Replying to elexis: > I noticed you use this repository …
- 02:59 Ticket #1109 ([PATCH] Atlas Enhancement: Map re-sizing position) updated by
- I noticed you use this repository …
08/19/16:
- 21:18 Ticket #4149 ([PATCH] Capturable component test) updated by
- Some style review on test_Capturable.js L44 Why {{{id == 0 ? false : …
- 21:16 Ticket #4156 (unhandled exception (std::bad_alloc("bad allocation"))) closed by
- duplicate
- 20:32 Ticket #4125 ([PATCH] Wooden Tower upgrade to Defense Tower) updated by
-
Keywords changed
- 19:25 Ticket #1109 ([PATCH] Atlas Enhancement: Map re-sizing position) updated by
- Added the ability to recenter the map, based on a mini-map like …
- 18:46 Ticket #1109 ([PATCH] Atlas Enhancement: Map re-sizing position) updated by
-
Keywords, Milestone, Summary changed
- 18:11 Ticket #4147 ([PATCH] Classes and VisibleClasses cleanup) updated by
-
Keywords changed
- 18:10 Ticket #4147 ([PATCH] Classes and VisibleClasses cleanup) updated by
-
Keywords, Summary changed
- 18:10 Ticket #4147 ([PATCH] Classes and VisibleClasses cleanup) updated by
- Here is attached a first cleanup: - fixes some inconsistencies: like …
- 16:19 Ticket #4156 (unhandled exception (std::bad_alloc("bad allocation"))) updated by
- yes, I think this is a memory problem, I've played a big map with 8 …
- 14:20 Ticket #3610 ([PATCH] Projectiles do not cause any damage if the shooter dies) updated by
- No problem. The coding conventions don't really specify anything about …
- 13:26 Ticket #3610 ([PATCH] Projectiles do not cause any damage if the shooter dies) updated by
- oh sorry for that, let the brackets so !
- 12:49 Ticket #4158 (Timer.js Cleanup) updated by
-
Cc, Owner, Status changed
Here is the branch's commit: … - 12:45 Ticket #4158 (Timer.js Cleanup) created by
- Some fixes with the timer.js file. Passed the tests.
- 12:43 Ticket #3610 ([PATCH] Projectiles do not cause any damage if the shooter dies) updated by
- Thanks for the feedback. This patch should implement those changes. So …
- 11:28 Ticket #3987 (Implement options to randomly choose from a subset of civilisations ...) updated by
- Hey Sandarac, since this is huge patch and the ones reviewing …
- 10:45 Ticket #4149 ([PATCH] Capturable component test) updated by
-
Keywords, Summary changed
- 09:19 Changeset [18615] by
-
- ps/trunk/binaries/data/mods/public/l10n/ar.public-gui-lobby.po
- ps/trunk/binaries/data/mods/public/l10n/ar.public-gui-other.po
- ps/trunk/binaries/data/mods/public/l10n/ar.public-simulation-auras.po
- …
- 00:22 Ticket #2951 ([PATCH] Dynamically generate templates for special entites) updated by
-
Description changed
I have created a git branch on …
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