Timeline
09/19/16:
- 22:28 ReleaseProcessDraft edited by
- (diff)
- 21:25 Ticket #4194 (Missing PreferredClasses) updated by
- I forgot the tower siege
- 21:03 Ticket #4231 (Water height issues on some map) created by
- On some map like marmara? or ngonongoro ? there are height water …
- 18:59 Ticket #3433 ([PATCH] Fix replay menu loading time by using a cache file) updated by
- Replying to Imarok: > Replying to [comment:11 …
- 18:52 Ticket #3433 ([PATCH] Fix replay menu loading time by using a cache file) updated by
- Replying to vladislavbelov: > Probably, need to add to …
- 17:53 Ticket #4230 (Options warning: incompatible value for WaterUgly) updated by
-
Description changed
- 17:52 Ticket #4230 (Options warning: incompatible value for WaterUgly) created by
- If reset all options to default and ugly water enabled then next …
- 16:08 Changeset [18735] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml
- …
- 15:42 Ticket #4229 (Disable docks on landmaps) created by
- Buildings like docks, carthaginian shipyard, briton island settlement …
- 15:13 Ticket #4228 (0.001 WalkSpeed for unpacked siege engines) updated by
-
Also duplicate entries in that directory, mostly the
10000unpack … - 15:00 Ticket #4228 (0.001 WalkSpeed for unpacked siege engines) created by
- In r15467 / #1696 an ugly hack was introduced, apparently to stop …
- 14:27 Ticket #4227 (Wall Tower attack tooltip) created by
- The tooltips in the tech tree and construction panel should also …
- 13:20 Ticket #4220 ([PATCH] Wrong cursor for capture attack on a structure wich is in ...) updated by
- The cause of this problem is that the CanAttack function in attack.js …
- 13:03 Ticket #4199 ([PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp) updated by
-
Description, Keywords, Milestone changed
Related bug: Currently the objectives dialog throws an error when … - 10:59 Ticket #4069 ([PATCH] Ingame chat history) updated by
- Replying to elexis: > Looks good, only some minor …
- 09:24 Changeset [18734] by
-
- ps/trunk/binaries/data/l10n/ro.engine.po
- ps/trunk/binaries/data/mods/public/l10n/ar.public-gui-gamesetup.po
- ps/trunk/binaries/data/mods/public/l10n/ar.public-gui-ingame.po
- …
- 07:28 Ticket #4224 (Heroic elephants aren't human) updated by
- Indeed that has yet been discussed. Also: all champions elephants, the …
- 03:49 Ticket #4226 ([PATCH] More authentic map descriptions for _kalis new maps) created by
- The descriptions of some of the new maps should be improved, since …
- 03:29 Ticket #4193 ([Patch] Loot tooltips) updated by
-
Keywords changed
Thanks for the patch Mate-86! You have very bravely addressed all … - 03:23 Ticket #4078 ([PATCH] Singleplayergame with only bots) updated by
- Independent TODO: It were great if we could fast forward AI only …
- 03:21 Ticket #4193 ([Patch] Loot tooltips) closed by
- fixed: In 18733: […]
- 03:21 Changeset [18733] by
-
- ps/trunk/binaries/data/mods/public/globalscripts/Templates.js
- ps/trunk/binaries/data/mods/public/gui/common/setup_resources.xml
- ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
- …
- 03:17 Ticket #3959 ([PATCH] Missing icons for new buildings in alpha 21) updated by
-
Keywords, Milestone changed
- 03:16 Ticket #3959 ([PATCH] Missing icons for new buildings in alpha 21) updated by
- Crannog icon committed in r18732
- 03:13 Changeset [18732] by
-
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/crannog.png
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_crannog.xml
09/18/16:
- 23:37 Ticket #4193 ([Patch] Loot tooltips) updated by
- I've introduced regression in patch 9 so that Looter.js fails. I've …
- 23:34 Ticket #4225 (Readonly Input elements, Chat text selection) updated by
-
Description changed
- 23:31 Ticket #4225 (Readonly Input elements, Chat text selection) created by
- Would be useful to select text in the chat, at least for lobby chat: …
- 23:19 Ticket #4224 (Heroic elephants aren't human) created by
- The hero elephant can be healed because the healer template looks for …
- 23:08 Ticket #4222 ([PATCH] Click sound of buttons is missed) updated by
- Added patch for credit page tabs too.
- 22:42 Ticket #3823 ([PATCH] Correctly handle commands for multiple units) updated by
- fixed comment:21
- 22:19 Ticket #4193 ([Patch] Loot tooltips) updated by
- Some more fixes uploaded. I could not eliminate the lootTypes array …
- 22:17 Ticket #4223 (Idle player notification) created by
- In multiplayergames, players sometimes leave the match (temporarily or …
- 22:03 Ticket #4187 ([PATCH] Summary screen must show who has actually won / was defeated) updated by
-
Owner changed
- 21:56 Ticket #4083 (Design Docs : Civ Bonuses) updated by
-
Owner, Status changed
- 20:03 Ticket #3433 ([PATCH] Fix replay menu loading time by using a cache file) updated by
-
See
SavedGame.cppfor an example - 19:52 Ticket #4222 ([PATCH] Click sound of buttons is missed) updated by
-
Description, Summary changed
Added patch for summary tab buttons too. - 19:33 Ticket #4222 ([PATCH] Click sound of buttons is missed) updated by
-
Summary changed
- 19:32 Ticket #4222 ([PATCH] Click sound of buttons is missed) updated by
-
Keywords, Milestone, Owner, Status changed
- 19:31 Ticket #4222 ([PATCH] Click sound of buttons is missed) created by
- Click sound of icon buttons is missed in the gamesetup (civilization …
- 17:02 Ticket #3433 ([PATCH] Fix replay menu loading time by using a cache file) updated by
- Probably, need to add to zip the cache file, because for me: …
- 16:44 Ticket #4142 ([PATCH] Petra AI - Regicide Support) updated by
-
Keywords changed
- 16:43 Ticket #4142 ([PATCH] Petra AI - Regicide Support) updated by
- Thanks for the patch Sandarac! I have committed your patch since it …
- 16:27 Ticket #4142 ([PATCH] Petra AI - Regicide Support) updated by
- In 18731: […]
- 16:27 Changeset [18731] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/attackPlan.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/defenseManager.js
- 16:22 Ticket #4206 (Spiel Funktioniert nicht richtig) closed by
- needsinfo
- 13:58 Ticket #4193 ([Patch] Loot tooltips) updated by
- Patch looking VERY good :) (few comments in irc today that are fixed …
- 13:51 Ticket #3871 ([PATCH] Atlas cinematic control) updated by
-
Description, Keywords, Summary changed
*Cinema.cppand.hare contained twice (exact dupes) * Linking … - 13:01 Ticket #4193 ([Patch] Loot tooltips) updated by
- @elexis: thanks fot the comments! - I've attached a new patch and the …
- 11:57 Ticket #4053 ([PATCH] Building spidermonkey on GCC 6 results in segfaults in the ...) updated by
- Patch not by echotangoecho, and I'm very sure I haven't found all …
- 11:34 Ticket #4053 ([PATCH] Building spidermonkey on GCC 6 results in segfaults in the ...) updated by
- In 18730: […]
- 11:34 Changeset [18730] by
-
- ps/trunk/source/gui/GUIManager.cpp
- ps/trunk/source/network/NetTurnManager.cpp
- ps/trunk/source/ps/Game.cpp
- …
- 10:55 Ticket #3869 ([PATCH] Build error at Fedora 23) updated by
-
Keywords changed
Thanks for working on the issue :) - 10:54 Ticket #3869 ([PATCH] Build error at Fedora 23) closed by
- fixed: In 18729: […]
- 10:54 Changeset [18729] by
-
- ps/trunk/build/premake/premake4.lua
- 10:48 Ticket #3588 (General pathfinder optimizations) updated by
-
Keywords, Milestone changed
Grmbl, keywords everyone! The latest patch from wraitii does change … - 10:15 Ticket #4108 (Phase requirements tooltip disappeared) updated by
-
Keywords, Milestone changed
Moving to A22 since #3993 has been pushed. Also removing the simple … - 10:08 Ticket #3190 ([PATCH] Update cppformat) updated by
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Milestone changed
- 09:24 Ticket #4082 ([PATCH] Team Bonuses (for all civs)) updated by
-
Milestone changed
- 09:18 Ticket #4124 ([PATCH] Auras Tests) updated by
-
Milestone changed
- 06:14 Ticket #4219 (GLSL / Multilayered textures aren't blended) updated by
- @vladislavbelov, My friend, you can provide a complete patch file to …
- 02:13 Ticket #4221 ([PATCH] Not sorted country list in the advanced locale settings) updated by
-
Keywords, Milestone, Owner, Status, Summary changed
- 02:12 Ticket #4221 ([PATCH] Not sorted country list in the advanced locale settings) created by
- The country list in the advanced locale settings should be sorted, to …
09/17/16:
- 22:30 Ticket #4219 (GLSL / Multilayered textures aren't blended) updated by
- Terrain shader (terrain_common.fs). Patch (dicards other layers): …
- 22:25 Ticket #4219 (GLSL / Multilayered textures aren't blended) updated by
-
Description changed
- 22:23 Ticket #4219 (GLSL / Multilayered textures aren't blended) updated by
-
Summary changed
- 22:20 Ticket #4219 (GLSL / Multilayered textures aren't blended) updated by
- When somebody adds add a texture, engine modify only the adding …
- 17:41 Ticket #4083 (Design Docs : Civ Bonuses) updated by
-
Owner, Status changed
- 16:22 Ticket #4214 (Game does not start..) updated by
- Details: unhandled exception (Breakpoint) Location: unknown:0 (?) …
- 15:42 Ticket #4218 ([PATCH] Split bicubicInterpolation to 1D and 2D so both are available) updated by
- We are using the algorithm e.g. described at …
- 14:15 Ticket #4193 ([Patch] Loot tooltips) updated by
-
* b) Three occurances?
getLootTooltipdoesn't have one. Well, as … - 13:24 Ticket #252 ([PATCH] Gameplay Scripting: Entity and Actor coding for Secondary Attacks) updated by
- refs #4220
- 13:23 Ticket #3340 (Decay of non-capturable structures.) updated by
-
Well, adding
Capturablecomponent to walls andRestrictedClasses… - 13:22 Ticket #4220 ([PATCH] Wrong cursor for capture attack on a structure wich is in ...) updated by
- refs #3340, #252
- 13:22 Ticket #4220 ([PATCH] Wrong cursor for capture attack on a structure wich is in ...) created by
- When adding a structure to the RestrictedClasses for the capture …
- 12:55 Ticket #3340 (Decay of non-capturable structures.) updated by
-
Description changed
At first, I was preferring 2 but finally 1 is perhaps better. It's … - 12:10 Ticket #4193 ([Patch] Loot tooltips) updated by
- a) nice b) ask elexis, he will decide (I have no strong opinion about …
- 11:42 Ticket #4219 (GLSL / Multilayered textures aren't blended) updated by
- I have repeated this issue, it happens with multilayered textures, …
- 11:05 Ticket #4193 ([Patch] Loot tooltips) updated by
- a, The single unit display issue fixed as well: …
- 08:35 Ticket #3811 ([PATCH] Bugfix and balance walls / siege) updated by
- The situation is currently better. - Walls can be built very fast …
- 03:45 Ticket #4069 ([PATCH] Ingame chat history) updated by
- Looks good, only some minor optimizations: * L718 could use a comment …
- 01:55 Ticket #3811 ([PATCH] Bugfix and balance walls / siege) updated by
-
Description changed
- 01:46 Ticket #4219 (GLSL / Multilayered textures aren't blended) created by
- Terrain textures (multilayered) don't seem to be blended. This is …
- 01:24 Ticket #4218 ([PATCH] Split bicubicInterpolation to 1D and 2D so both are available) updated by
-
Milestone changed
Tested the first version and couldnt notice a difference to the … - 01:18 Ticket #3761 ([PATCH] "Colour" label has edges slightly cut off in Match Setup) updated by
- Autoresizing will be error prone since some of the fields (the two …
- 00:02 Ticket #3433 ([PATCH] Fix replay menu loading time by using a cache file) updated by
-
source/ps/VisualReplay.cpp:104:
JS::RootedValue file(cx);is … - 00:00 Ticket #3433 ([PATCH] Fix replay menu loading time by using a cache file) updated by
- Performance comparison (Intel Core i3 2.1GHz, 4GB, SSD): 2048 …
09/16/16:
- 23:33 Ticket #4193 ([Patch] Loot tooltips) updated by
- ok nice for the fix, i see also what s your issue with object keys.
- 23:30 Ticket #4193 ([Patch] Loot tooltips) updated by
- - your screenshot is ok,I have missed something - for 2, what s your …
- 23:27 Ticket #4193 ([Patch] Loot tooltips) updated by
- Latest patch eliminates the problem about "TypeError: …
- 21:38 Ticket #1109 ([PATCH] Atlas Enhancement: Map re-sizing position) updated by
- Replying to vladislavbelov: > About …
- 21:24 Ticket #4218 ([PATCH] Split bicubicInterpolation to 1D and 2D so both are available) created by
-
This is just an improvement of
BicubicInterpolation.js. It … - 21:21 Ticket #3761 ([PATCH] "Colour" label has edges slightly cut off in Match Setup) updated by
- Replying to stanislas69: > There is a special language …
- 21:10 Ticket #4116 ([PATCH] War elephants should be upgradable) updated by
- Any updates with last comments?
- 20:28 Ticket #3824 ([PATCH] WxWidgets 3.1 : Horizontal alignment flags are ignored in ...) updated by
- Why .Expand() has removed from wxSizerFlags? The rest of the patch …
- 20:27 Ticket #4192 ([PATCH] Allow build with system tinygettext) updated by
- Yes :)
- 20:25 Ticket #3823 ([PATCH] Correctly handle commands for multiple units) updated by
- I love this patch ;) A few comments though: * The changes to …
- 20:10 Ticket #3444 ([PATCH] Lions / Lionesses don't run when attacked) updated by
-
Keywords changed
Sorry, I missed something big: if the animal manages to kill the … - 19:43 Ticket #4192 ([PATCH] Allow build with system tinygettext) updated by
- #3439?
- 19:43 Ticket #3761 ([PATCH] "Colour" label has edges slightly cut off in Match Setup) updated by
- There is a special language that gathers all the longest strings to …
- 19:28 Ticket #4192 ([PATCH] Allow build with system tinygettext) updated by
- Thanks for the input! Replying to leper: > Given that the …
- 19:28 Ticket #3761 ([PATCH] "Colour" label has edges slightly cut off in Match Setup) updated by
- Is it working in all languages and for all columns? Maybe we need to …
- 19:24 Ticket #4193 ([Patch] Loot tooltips) updated by
- 1. loot tooltip in the multiple selections unit (same as previous) -> …
- 19:23 Ticket #3433 ([PATCH] Fix replay menu loading time by using a cache file) updated by
- * *pCxPrivate->pScriptInterface instead of …
- 19:20 Ticket #3811 ([PATCH] Bugfix and balance walls / siege) updated by
- Applying …
- 19:17 Ticket #4215 (Repairing fireships) closed by
- fixed: Fixed by sanderd17 in r18340 as pointed out by fatherbushido.
- 19:15 Ticket #4192 ([PATCH] Allow build with system tinygettext) closed by
- wontfix: tinygettext is meant to be included as source and built with the same …
- 18:46 Ticket #4216 (Pathfinding detour to the civic center after picking berries) updated by
- It looks like the short-ranged (we should call it shortsighted …
- 18:29 Ticket #4217 ([PATCH] Structure tree shows wrong specific tech names) updated by
-
Cc, Keywords, Milestone, Owner, Status, Description changed
- 18:21 Ticket #3748 ([PATCH] Idle units undetected for one second) updated by
-
Description, Milestone changed
- 18:16 Ticket #3934 ([PATCH] Remove hardcoded resources) updated by
- After fast looking: patch looks good, few notes: * why resSort …
- 16:04 Ticket #2881 (Unfinished Skirmish Maps (Tuscan Acropolis, Two Seas, Corinthian Isthmus)) updated by
- Adding few hundred trees shouldn't be an issue, adding 12k would be …
- 15:59 Ticket #2881 (Unfinished Skirmish Maps (Tuscan Acropolis, Two Seas, Corinthian Isthmus)) updated by
- I'm not really sure on what you mean by equidistant tree distribution. …
- 15:47 Ticket #4217 ([PATCH] Structure tree shows wrong specific tech names) created by
- If one opens the tech tree and looks at the name of a tech that has a …
- 15:34 Alpha21 edited by
- Updated to r18728. (diff)
- 15:23 Alpha21 edited by
- Add milestone. Reorder links. (diff)
- 14:44 Ticket #4216 (Pathfinding detour to the civic center after picking berries) created by
- In the attached replay that works with alpha 20 and 21 (r18724), a …
- 14:39 Ticket #4214 (Game does not start..) updated by
- Please, attach crashlog.txt and crashlog.dmp files.
- 13:55 Ticket #2881 (Unfinished Skirmish Maps (Tuscan Acropolis, Two Seas, Corinthian Isthmus)) updated by
- I think moving the lighthouse and that stone further away so that the …
- 13:27 Ticket #4215 (Repairing fireships) created by
- Repairing ships while they are furiously burning is quite unrealistic …
- 12:58 Ticket #4079 ([PATCH] Show Upgrade in Structure Tree) updated by
-
Milestone changed
Moving to alpha 22 as long as #3993 is there as well. - 12:55 Ticket #4158 (Timer.js Cleanup) updated by
- You are right, at the time we were discussing this with Yves too. We …
- 12:50 Ticket #4158 (Timer.js Cleanup) updated by
- The patch looks good, but expressions like timer[0], timer[5] …
- 12:49 Ticket #2163 ([PATCH] Content sensitive group icon) updated by
-
Component, Keywords, Type changed
Thanks for the patch as usual :) I made those 2 functions local, … - 12:47 Ticket #2163 ([PATCH] Content sensitive group icon) closed by
- fixed: In 18728: […]
- 12:47 Changeset [18728] by
-
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- 11:42 Ticket #2349 ([PATCH] Add support for Hi-DPI displays) updated by
-
Milestone changed
Too few time remaining for A21 release. - 11:05 Ticket #1109 ([PATCH] Atlas Enhancement: Map re-sizing position) updated by
- About 1109_Recenter.patch: as I see, you use std::map<entity_id_t, …
- 10:22 Ticket #4193 ([Patch] Loot tooltips) updated by
- Thanks for your work! it seems we are close to the goal. Here are my …
- 09:34 Ticket #3734 ([PATCH] Improve AppData and Desktop file) updated by
- Further additions: […]
- 09:17 Changeset [18727] by
-
- ps/trunk/binaries/data/mods/public/l10n/et.public-simulation-auras.po
- ps/trunk/binaries/data/mods/public/l10n/he.public-gui-lobby.po
- ps/trunk/binaries/data/mods/public/l10n/he.public-gui-manual.po
- …
- 08:39 Ticket #4214 (Game does not start..) created by
- Much to our regret we must report the program has encountered an …
- 00:58 Ticket #1109 ([PATCH] Atlas Enhancement: Map re-sizing position) updated by
- Okay, should I just change the text, or is that something we have …
- 00:09 Ticket #1109 ([PATCH] Atlas Enhancement: Map re-sizing position) updated by
- Atlas doesn't have localization yet. Atlantis effect is bad though I …
- 00:02 Ticket #4193 ([Patch] Loot tooltips) updated by
- I've removed the siege related changes from the patch. I tried "for …
- 00:00 Ticket #1109 ([PATCH] Atlas Enhancement: Map re-sizing position) updated by
- Finally managed to spare some time to finish this. Entities are now …
09/15/16:
- 23:43 Ticket #4193 ([Patch] Loot tooltips) updated by
-
nice!
In
Templates.jsyou can use perhaps `for (let type in … - 23:40 Ticket #89 (Advanced terrain texture editing) updated by
-
Description changed
Like seen in some random maps tiles can be seen with 2 textures (equal … - 23:20 Ticket #4193 ([Patch] Loot tooltips) updated by
-
Keywords, Milestone, Summary changed
- 23:03 Ticket #4193 ([Patch] Loot tooltips) updated by
- LootHelper updated based on the feedback from fatherbushido. Locally …
- 22:34 FormationsWip edited by
- (diff)
- 21:46 FormationsWip edited by
- More thoughts about disbanding formations (diff)
- 17:45 Ticket #4069 ([PATCH] Ingame chat history) updated by
-
About your patch:
* What's wrong about using
lobby.chattimestampin … - 17:42 Ticket #3444 ([PATCH] Lions / Lionesses don't run when attacked) updated by
-
Component, Keywords changed
The patch looks good and works well! Do you want your name added to … - 17:23 Ticket #4192 ([PATCH] Allow build with system tinygettext) updated by
-
Cc, Milestone changed
Thanks for the patch! I don't know whether this is desirable, since … - 16:28 Ticket #3685 ([PATCH] Improvements to obstructions) updated by
- I tested the patch, and as fatherbushido, I liked the feeling :) One …
- 15:59 Ticket #4076 ([PATCH] Improve moddability of templates) updated by
- Should this be pushed to A22?
- 15:45 Ticket #4138 ([PATCH] Visibility tests) updated by
-
Keywords, Milestone changed
- 15:43 Ticket #3884 ([PATCH] Add current OS X version to build-osx-bundle.sh) updated by
-
Keywords changed
Thanks for the patch. I finally went ahead and tested it on a VM. - 15:41 Ticket #3884 ([PATCH] Add current OS X version to build-osx-bundle.sh) closed by
- fixed: In 18726: […]
- 15:41 Changeset [18726] by
-
- ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
- ps/trunk/build/workspaces/build-osx-bundle.sh
- 15:34 Ticket #4126 ([PATCH] Promotion by Technology) updated by
-
Milestone changed
thx for the feedback. I will finish that in a22 so. - 15:34 Tickets #3747,3993 batch updated by
-
Milestone changed
Pushed to A22 as suggested by fatherbushido. - 15:29 Ticket #4126 ([PATCH] Promotion by Technology) updated by
- The logic looks very good to me and the patch is not that clumsy, only …
- 15:26 Ticket #3350 ([PATCH] Time is not localized but in UTC) updated by
-
Keywords changed
Thanks for the patch! See also … - 15:16 Tickets #2938,3350 batch updated by
- fixed: In 18725: […]
- 15:16 Changeset [18725] by
-
- ps/trunk/source/i18n/L10n.cpp
- ps/trunk/source/i18n/L10n.h
- ps/trunk/source/i18n/scripting/JSInterface_L10n.h
- 15:13 Ticket #4138 ([PATCH] Visibility tests) updated by
-
Keywords changed
With respect to the changes to Visibility.js, the corpse and preview … - 14:59 Ticket #3959 ([PATCH] Missing icons for new buildings in alpha 21) updated by
- The persian hall and perhaps also that persian gates are also missing.
- 14:51 Ticket #4113 (Basic_trans_spec should not require parallax) updated by
-
Keywords changed
If you change that material, you should replace all occurrences of it … - 14:35 Ticket #4191 ([PATCH] Clever map updates for the AI) updated by
- Replying to Itms: > Replying to agentx: > > …
- 14:31 Ticket #4191 ([PATCH] Clever map updates for the AI) updated by
- Replying to agentx: > Please, can somebody summarize, …
- 13:54 Tickets #2676,3832,4196,4203,118,995,1468,2692,3054,3488,3697,3806,3818,3834,3990,4019,4039,4046,3409,3512,3619 batch updated by
-
Milestone changed
Backlogging due to lack of progress. - 13:52 Ticket #3302 ([PATCH] missing control for deactivating guard order in mixed selection) closed by
- duplicate: Indeed not a simulation but GUI issue. Closing a duplicate of #3823.
- 13:41 Ticket #3368 ([PATCH] Switch to compiler implementations of sqrt) closed by
- wontfix: The relevant excerpt of that: […] 20-40% saved time sounds …
- 13:18 Ticket #3959 ([PATCH] Missing icons for new buildings in alpha 21) updated by
-
Keywords changed
niektb committed the temple of vesta icon in r18593. Someone should … - 12:57 Ticket #3965 (Meaningless error if the Seed was not set) updated by
-
Milestone changed
Still broken with r18722. Someone should place warn("foo") to some JS … - 12:53 Ticket #4153 (Units in formation beome uncontrollable or stuck) updated by
-
Milestone changed
- 12:53 Ticket #4204 ([PATCH] Hosting hint to forward the UDP port) updated by
-
Milestone changed
- 11:52 Ticket #3492 (Attacking instead of Capturing when women + men are selected) updated by
-
Milestone changed
The bug mentioned in comment:1 seems partially solved, as the woman … - 11:49 Ticket #4072 (Remove Vfs Cache) updated by
-
Milestone changed
The error isn't triggered as often anymore on 32bit windows as of … - 00:04 Ticket #4191 ([PATCH] Clever map updates for the AI) updated by
- Please, can somebody summarize, whether AIs can expect more or less …
09/14/16:
- 23:02 Ticket #4193 ([Patch] Loot tooltips) updated by
- yes, because you can't query those components in this globalscript
- 22:51 Ticket #4193 ([Patch] Loot tooltips) updated by
- Does this mean that I have to pass these objects as arguments to the …
- 22:41 Ticket #4193 ([Patch] Loot tooltips) updated by
- in fact you use sim methods outside of the sim. you have to write a …
- 22:25 Ticket #4193 ([Patch] Loot tooltips) updated by
- patch uploaded containing LootHelper
- 22:09 Ticket #4193 ([Patch] Loot tooltips) updated by
- Mate-86: can you upload a patch to see what's wrong ?
- 21:59 Ticket #4193 ([Patch] Loot tooltips) updated by
- I'm stuck. I've created the file LootHelper.js in globalscripts/ and …
- 20:28 Ticket #4194 (Missing PreferredClasses) updated by
-
Keywords, Milestone changed
- 20:25 Ticket #3823 ([PATCH] Correctly handle commands for multiple units) updated by
-
Keywords changed
- 11:43 Ticket #3814 ([PATCH] Cinematic camera improvemets) updated by
-
Keywords, Description changed
* fix issue with multiple target nodes between two position nodes …
09/13/16:
- 18:54 Changeset [18724] by
-
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_shared_los.json
- 15:35 Ticket #2828 (Decide JPEG support) updated by
-
Milestone, Status, Summary changed
- 14:05 Ticket #2828 (Decide JPEG support) reopened by
- Replying to historic_bruno: >even though we don't use it …
- 12:22 Tickets #3994,4095 batch updated by
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Milestone changed
Too few time remaining for this release. - 10:05 Ticket #4191 ([PATCH] Clever map updates for the AI) updated by
- Yeah it makes sense. I don't know why AI is so much memory intensive …
- 09:35 Ticket #4213 (Build of Git snapshot 3bf098b failed to run on Arch Linux: seg fault) updated by
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Keywords changed
This could be #4053 (which you might run into) but your errors seem … - 09:29 Ticket #4212 (Game crashes very often) updated by
- (regardless of our memory limitation, there is also a problem in the …
- 09:16 Ticket #4213 (Build of Git snapshot 3bf098b failed to run on Arch Linux: seg fault) updated by
- 6.2.1. Also potentially relevant, I am using the multilib version of …
- 09:15 Ticket #4191 ([PATCH] Clever map updates for the AI) updated by
- Great, thanks for the feedback. :) The patch only changes how the …
- 09:13 Ticket #4213 (Build of Git snapshot 3bf098b failed to run on Arch Linux: seg fault) updated by
- What version of GCC are you using to compile ?
- 08:03 Ticket #4213 (Build of Git snapshot 3bf098b failed to run on Arch Linux: seg fault) created by
- On Arch Linux I built the git snapshot as of …
- 00:15 Changeset [18723] by
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- ps/trunk/binaries/data/mods/public/maps/random/bahrain.json
09/12/16:
- 23:51 Ticket #4212 (Game crashes very often) closed by
- duplicate: Hi! This is a well known issue. We provide 32 bit binaries, which …
- 23:29 Ticket #4212 (Game crashes very often) created by
- Hi I have windows 10, and in the middle of a world the game crashes it …
- 21:40 Ticket #4193 ([Patch] Loot tooltips) updated by
- Issue fixed: - Loot and carried res is displayed when multiple units …
- 20:45 Ticket #3993 ([PATCH] Support notciv tech requirement in structure tree) updated by
- > Perhaps some logic that is specific to the tech tree can be moved to …
- 19:58 Ticket #2163 ([PATCH] Content sensitive group icon) updated by
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Description, Keywords, Milestone, Summary changed
github link: … - 17:38 Changeset [18722] by
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- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city.json
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
- 15:58 Ticket #4191 ([PATCH] Clever map updates for the AI) updated by
- Replying to Itms: > Stan, does that improve the situation …
- 15:22 Ticket #3993 ([PATCH] Support notciv tech requirement in structure tree) updated by
- The good thing about the patch is that it merges simulation, AI and …
- 12:51 Ticket #4193 ([Patch] Loot tooltips) updated by
- We discussed a bit more. L13-L42 would be code that is shared between …
- 12:19 Ticket #4193 ([Patch] Loot tooltips) updated by
- @Mate-86: So you have your answer. And it's one more good reason to …
- 11:55 Ticket #4191 ([PATCH] Clever map updates for the AI) updated by
- Here is a bigger, nicer, cleverer patch. I split the big …
- 11:30 Ticket #4193 ([Patch] Loot tooltips) updated by
- Indeed, the tooltip shouldn't be replaced, but extended, like […]
- 11:23 Ticket #4193 ([Patch] Loot tooltips) updated by
- Replying to fatherbushido: > Replying to [comment:7 …
- 10:15 Ticket #3991 ([PATCH] Make SimContext const again) closed by
- fixed: Created a ticket #4211 for removing references to globals, which …
- 10:14 Ticket #4211 (Remove references to globals) created by
- Globals should be avoided in C++, since they have to be checked for …
- 09:23 Ticket #3991 ([PATCH] Make SimContext const again) updated by
- I don't understand your last comment. The only problem with the code …
- 09:17 Changeset [18721] by
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- ps/trunk/binaries/data/mods/public/l10n/fr.public-templates-units.po
- ps/trunk/binaries/data/mods/public/l10n/ko.public-gui-ingame.po
- ps/trunk/binaries/data/mods/public/l10n/ko.public-gui-lobby.po
- …
- 07:25 Ticket #4193 ([Patch] Loot tooltips) updated by
- Replying to Mate-86: > First version of the patch …
- 06:52 Ticket #4030 (Elephant garrisoning should be specified explicitly by the template) updated by
- Indeed, that's why it was decided by the past to allow them to …
- 05:43 Ticket #1109 ([PATCH] Atlas Enhancement: Map re-sizing position) updated by
- Clockwork-Muse, this is fantastic work and outstrips my wildest …
- 05:38 Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by
- Just implement the basic feature for A21, then refine it for A22. Do …
- 04:23 Changeset [18720] by
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- ps/trunk/binaries/data/mods/public/gui/common/network.js
- 03:32 Ticket #3991 ([PATCH] Make SimContext const again) updated by
- Looking at the code: […] the idea of having the SimContext must …
- 02:59 Alpha20_Timosthenes edited by
- Add table of contents. (diff)
- 02:57 Alpha21 edited by
- Added bold entries for new stuff. (diff)
- 02:45 Alpha21 edited by
- Add table of contents! (diff)
- 02:43 Alpha21 edited by
- Update to r18719. Remove the entry for r18458 since it was reverted mostly. (diff)
- 02:12 Ticket #2951 ([PATCH] Dynamically generate templates for special entites) updated by
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Keywords changed
As suggested by Itms the tests could ideally become JS tests, so that … - 01:35 ReleaseProcessDraft edited by
- Alpha 21 feature freeze settled (diff)
- 01:00 Ticket #4095 ([PATCH] Rename CNetTurnManager to CTurnManager) updated by
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Keywords changed
WIP for some big rewrite … - 00:58 Ticket #4030 (Elephant garrisoning should be specified explicitly by the template) updated by
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Keywords changed
It doesn't seem too improbable to transport elephants via those ships … - 00:46 Ticket #4210 (Increase the observer limit to 4096) updated by
- In 18719: […]
- 00:46 Changeset [18719] by
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- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/binaries/data/mods/public/gui/options/options.json
- ps/trunk/source/network/NetServer.cpp
- 00:00 Ticket #4210 (Increase the observer limit to 4096) created by
- Today two of the best lobby players had a match and the game actually …
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