Timeline
10/16/16:
- 23:21 Changeset [18836] by
-
- ps/trunk/binaries/data/mods/public/maps/random/caledonian_meadows.js
- ps/trunk/binaries/data/mods/public/maps/random/caledonian_meadows.json
- 23:19 Ticket #4277 ([PATCH] OOS on rejoin - ptolemian lighthouse causing different dirty ...) updated by
-
Keywords, Summary changed
This is not guaranteed to fix all sources of OOS but it is the proper … - 22:43 Ticket #1910 ([PATCH] Unit death damage) updated by
- I've uploaded a patch for the death damage with unit test. There are …
- 22:17 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) closed by
- fixed: In 18835: […]
- 22:17 Changeset [18835] by
-
- ps/trunk/source/simulation2/components/CCmpVisualActor.cpp
- 21:57 Ticket #4046 ([Patch] Improve performance of ComponentManager when sending messages) updated by
-
Milestone, Description changed
Working on this a little more. I've created a profiler for just the … - 19:16 Ticket #2273 ([PATCH] taunts 1 to 20, implemented prototype) updated by
-
Description, Keywords, Milestone changed
- 17:40 Ticket #3870 (SDL 2.0.4 update broke hotkeys on windows (Opening team chat with key ...) updated by
-
Keywords, Milestone, Summary changed
- 17:25 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by
- thx for the explanations!
- 17:17 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by
- Replying to fatherbushido: > While testing the patch in …
- 15:46 Alpha21 edited by
- Updated to r18834. (diff)
- 15:45 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by
- Indeed the first solution (add the check) is better than changing …
- 12:39 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by
- Looking back at the code, you were right that we also need to change …
- 09:51 Ticket #3861 ([PATCH] The Stonehenge wonder can go through other buildings) updated by
-
Keywords, Milestone, Summary changed
- 04:22 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) updated by
- My friend, have you fixed the problem with the latest patch?
- 00:44 Ticket #4279 (OOS on rejoin - vision range techs not taken into account) updated by
-
Method:
* By adding
printfsto all calls that change … - 00:42 Ticket #4284 ([PATCH] Add a restart to main menu) updated by
-
Milestone changed
10/15/16:
- 22:50 Ticket #4279 (OOS on rejoin - vision range techs not taken into account) updated by
- dont forget to update tests for the tooltip (even if we don t display …
- 21:30 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by
- > You mean the one in CCmpUnitMotion? I would agree, but was not …
- 21:17 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) updated by
- Okay so I've gone digging and based on my findings the above patch …
- 20:30 Changeset [18834] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 20:22 Tickets #4279,3989 batch updated by
- In 18833: […]
- 20:22 Changeset [18833] by
-
- ps/trunk/source/simulation2/components/CCmpVision.cpp
- 19:55 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by
- Replying to wraitii: > Is this possibly related to …
- 18:32 Ticket #4084 (Design Docs : Civ Special Techs) updated by
- Pharaonic Cult is not implemented yet. Currently it increases hero …
- 18:16 Ticket #4277 ([PATCH] OOS on rejoin - ptolemian lighthouse causing different dirty ...) updated by
- Attached patch fixes the lighthouse-specific OOS, but this is …
- 17:30 Ticket #4284 ([PATCH] Add a restart to main menu) updated by
-
Description changed
- 17:27 Ticket #4284 ([PATCH] Add a restart to main menu) created by
- The main objective of this patch/idea is to easily be able to quickly …
- 17:00 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by
- Is this possibly related to entities being stuck in "capturing" mode?
- 16:46 Ticket #4084 (Design Docs : Civ Special Techs) updated by
-
Milestone changed
- 16:32 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by
- Would like a reproduction case, but this seems to make sense.
- 15:27 Ticket #4084 (Design Docs : Civ Special Techs) updated by
- Hi, I've been working on the iberian techs, and since fatherbushido …
- 14:58 Ticket #4242 ([PATCH] Rejoin-testing tool) updated by
-
* A logmessage /
debug_printfshould be added to indicate the start … - 14:52 Ticket #4279 (OOS on rejoin - vision range techs not taken into account) updated by
- Tower foundations with 8m vision range: #4283 are not related …
- 14:09 Ticket #4283 (Foundations being affected by techs) created by
-
Since the
TemplateLodaercopies all classes of theIdentity… - 13:56 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by
- Replying to fatherbushido: > Perhaps we could/should/must …
- 12:15 Ticket #2920 (Adding Non-Stackable Attribute To Auras) updated by
- Refs #3792
- 10:49 Ticket #4277 ([PATCH] OOS on rejoin - ptolemian lighthouse causing different dirty ...) updated by
- Notice in this diff there are no dirty visibilities differing, but …
- 10:23 Ticket #4277 ([PATCH] OOS on rejoin - ptolemian lighthouse causing different dirty ...) updated by
- Correct, build lighthouse, rejoin, delete it or user "wololo" cheat to …
- 01:57 Ticket #4277 ([PATCH] OOS on rejoin - ptolemian lighthouse causing different dirty ...) updated by
- Not sure if it is related or not but you can very easily trigger an …
10/14/16:
- 15:44 Ticket #4084 (Design Docs : Civ Special Techs) updated by
-
Description, Owner, Status changed
- 15:41 Ticket #4279 (OOS on rejoin - vision range techs not taken into account) updated by
-
Summary changed
* The OOS on the caledonian maedows game occured with r18830. * The … - 14:54 Ticket #4282 (Missing territory exploration with shared ally vision) created by
- After having researched the shared vision tech and forming an …
- 13:13 Alpha20_Timosthenes edited by
- Added link to trailer (diff)
- 11:21 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by
- It has indeed no sense to not add that boolean. By the way there are …
10/13/16:
- 19:41 Ticket #4281 (Can't unload from ship on nomad sicilia) updated by
-
Keywords, Milestone changed
I don't think it is useful to put such trivial bugs as simple, better … - 19:38 Ticket #4281 (Can't unload from ship on nomad sicilia) closed by
- fixed: In 18832: […]
- 19:38 Changeset [18832] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
- 19:34 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by
-
Keywords, Summary changed
I forgot to add the patch - 17:25 Ticket #4279 (OOS on rejoin - vision range techs not taken into account) updated by
- In attachment:oos_Dizaka.7z * the blue player (me) researched the …
- 15:04 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) updated by
- * turn 5842: rejointest starts * turn 5969: serializationtest fails * …
- 12:33 TechModifications edited by
- fix formatting of v35 (diff)
- 12:30 TechModifications edited by
- Removes reference to charge and names explictily the attacks. (diff)
- 12:15 Ticket #4242 ([PATCH] Rejoin-testing tool) updated by
-
Description, Keywords changed
* It were great if we could have the `Serialization test mode does not … - 11:59 Ticket #4279 (OOS on rejoin - vision range techs not taken into account) updated by
- r18394 introduced a vision range upgrade of the tower r13400 …
- 11:11 Ticket #2736 (Firing range techs should enlarge the vision range too.) updated by
- refs r18394, #3989
- 09:21 Changeset [18831] by
-
- ps/trunk/binaries/data/mods/public/l10n/ast.public-civilizations.po
- ps/trunk/binaries/data/mods/public/l10n/ast.public-templates-buildings.po
- ps/trunk/binaries/data/mods/public/l10n/es.public-gui-other.po
- …
- 00:37 Ticket #4281 (Can't unload from ship on nomad sicilia) updated by
-
Keywords, Summary changed
10/12/16:
- 20:06 Ticket #4281 (Can't unload from ship on nomad sicilia) updated by
- It should be enough to add cmpUnitAI.isGarrisoned = true; in the …
- 18:51 Ticket #2305 ([PATCH] UDP Hole Punching / NAT Traversal / STUN) updated by
- 18:51 Ticket #2305 ([PATCH] UDP Hole Punching / NAT Traversal / STUN) updated by
- I unassigned it from me cause fcxSanya has done most of the work and …
- 18:47 Ticket #2305 ([PATCH] UDP Hole Punching / NAT Traversal / STUN) updated by
-
Owner, Status changed
- 18:42 Ticket #4281 (Can't unload from ship on nomad sicilia) created by
- When starting a game on the skirmish map Sicilia Nomad, units will …
- 13:16 Ticket #4280 (template.name is undefined) updated by
- Similar error with r18815 and that replay: […]
- 11:10 Ticket #4280 (template.name is undefined) created by
-
This GUI error was repeated
onTickin observer + follow-player mode … - 10:29 Ticket #4279 (OOS on rejoin - vision range techs not taken into account) created by
- In this svn r18830 game on a skirmish map, someone rejoined and …
10/11/16:
- 20:53 Ticket #4277 ([PATCH] OOS on rejoin - ptolemian lighthouse causing different dirty ...) updated by
-
Summary changed
- 20:28 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) created by
- While trying to understand a case where a unit would not leave a …
- 18:15 Ticket #4268 ([PATCH] Destroy sheep corpses when constructing buildings) updated by
-
Keywords changed
- 18:04 Ticket #4268 ([PATCH] Destroy sheep corpses when constructing buildings) updated by
-
Keywords changed
- 18:01 Ticket #4241 (Ballistics / projectiles cause damage even if they miss) closed by
- fixed: Fixed in r18828 and r18829.
- 18:01 Ticket #4272 ([PATCH] Sending Alt+F4 to a foreground window also closes 0 A.D. in ...) updated by
-
Keywords changed
* Discussed the patch with Philip in IRC on 2016-10-09 *Super+Qis … - 17:48 Ticket #4272 ([PATCH] Sending Alt+F4 to a foreground window also closes 0 A.D. in ...) closed by
- fixed: In 18830: […]
- 17:48 Changeset [18830] by
-
- ps/trunk/binaries/data/config/default.cfg
- 17:18 Ticket #2305 ([PATCH] UDP Hole Punching / NAT Traversal / STUN) updated by
-
Keywords, Summary changed
Some code style things: *if (foo) {->if (foo)\n{* … - 16:07 Ticket #4277 ([PATCH] OOS on rejoin - ptolemian lighthouse causing different dirty ...) updated by
-
* The diff is in
m_DirtyVisibilityofCCmpRangeManager.cpp* In … - 15:39 Ticket #4277 ([PATCH] OOS on rejoin - ptolemian lighthouse causing different dirty ...) created by
- Trying some rejoining with r18829 on a skirmish map yielded this OOS …
- 15:34 Ticket #2305 ([PATCH] UDP Hole Punching / NAT Traversal / STUN) updated by
- Hi, I've downloaded and collected the commit list of the branch you …
- 10:18 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) updated by
- Thanks for the report, I can take a look this afternoon. Did this …
- 08:09 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by
- Now all should be ok. I should confess I was confused when you spoke …
- 08:03 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by
- In 18829: […]
- 08:03 Changeset [18829] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Damage.js
- 00:35 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) reopened by
- * This error is triggered shortly after rejoins sometimes: […] * …
10/10/16:
- 22:20 Ticket #4189 (Capture attack doesn't work for unit with a buildingAI) updated by
-
Description changed
in fact r17784 broke that - 22:19 Ticket #3356 ([PATCH] siege tower should be able to capture structures) updated by
- in fact it was broken in r17784
- 22:13 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by
- we agree. so i will put the break again, as the ents are sorted by …
- 21:36 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by
- Erm, actually that code isn't related to splash damage at all, dunno …
- 21:00 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by
-
Keywords, Milestone, Priority changed
- 21:00 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by
- In 18828: […]
- 20:59 Changeset [18828] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Damage.js
- 20:49 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by
- In 18827: […]
- 20:49 Changeset [18827] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
- ps/trunk/binaries/data/mods/public/simulation/components/Damage.js
- 20:36 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by
- I noticed that the algorithm we use for getting two independent random …
- 18:43 Ticket #4271 ([PATCH]Ai may try to find builders when the construction finishes) updated by
-
Keywords, Milestone changed
- 18:41 Ticket #4271 ([PATCH]Ai may try to find builders when the construction finishes) closed by
- fixed: In 18826: […]
- 18:41 Changeset [18826] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
- 13:44 Ticket #4271 ([PATCH]Ai may try to find builders when the construction finishes) updated by
-
Cc changed
- 13:43 Ticket #4271 ([PATCH]Ai may try to find builders when the construction finishes) updated by
-
Keywords changed
(We discussed in the staff meeting that mimo is the best to decide … - 13:34 Ticket #4033 ([PATCH] Siege Engines are not shown in the summary) updated by
-
Description, Keywords changed
Thanks for the patch! - 13:00 Changeset [18825] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 12:57 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) updated by
-
Keywords changed
- 12:56 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) updated by
- In 18824: […]
- 12:56 Changeset [18824] by
-
- ps/trunk/source/simulation2/components/CCmpVisualActor.cpp
- 12:49 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) closed by
- fixed: In 18823: […]
- 12:49 Changeset [18823] by
-
- ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
- ps/trunk/source/simulation2/components/CCmpVisualActor.cpp
- 12:41 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) updated by
- In 18822: […]
- 12:41 Changeset [18822] by
-
- ps/trunk/source/simulation2/components/CCmpVisualActor.cpp
- 12:38 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) updated by
- In 18821: […]
- 12:37 Changeset [18821] by
-
- ps/trunk/source/simulation2/components/CCmpVisualActor.cpp
- 11:38 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) updated by
- Here is a RC that also contains style fixes, splitted for easier …
- 10:30 Ticket #4268 ([PATCH] Destroy sheep corpses when constructing buildings) updated by
- Looks better with the most recent git commit, but I think that …
- 10:15 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) updated by
- The other issue was caused by the fact that the secondary simulation …
- 09:57 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) updated by
- Found the issue, it is also necessary to serialize the animation …
- 09:19 Changeset [18820] by
-
- ps/trunk/binaries/data/l10n/gd.engine.po
- ps/trunk/binaries/data/mods/public/l10n/cs.public-gui-ingame.po
- ps/trunk/binaries/data/mods/public/l10n/cs.public-gui-manual.po
- …
- 07:26 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by
- There is a 3rd point that I am not sure to understand. When we call …
- 00:27 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) updated by
- The patch doesn't seem to fix the issue, I can still reproduce it the …
10/09/16:
- 23:09 Ticket #4275 ([PATCH] Optimize Caledonian Meadows) updated by
-
Keywords changed
- 23:03 Ticket #4275 ([PATCH] Optimize Caledonian Meadows) closed by
- fixed: In 18819: […]
- 23:03 Changeset [18819] by
-
- ps/trunk/binaries/data/mods/public/maps/random/caledonian_meadows.js
- 22:17 Ticket #4272 ([PATCH] Sending Alt+F4 to a foreground window also closes 0 A.D. in ...) updated by
- The patch doesn't introduce any problems for me on Windows (the bug …
- 22:16 Ticket #4275 ([PATCH] Optimize Caledonian Meadows) updated by
- Last patch applied changes proposed by Itms, thanks!
- 22:11 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by
-
Maybe add a newline after the
continue;but the style looks fine to … - 22:08 Ticket #2925 ([PATCH] Alignment error in German language screen) updated by
-
Keywords changed
There are a lot of files that are not in the list (I believe there is … - 21:50 Changeset [18818] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_mechanical_siege_onager_unpacked.xml
- 21:35 Ticket #4268 ([PATCH] Destroy sheep corpses when constructing buildings) updated by
-
Keywords, Milestone, Summary changed
* The flags should be accessible through the component, defined in JS, … - 21:32 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by
- Thanks! I completely missed that.
- 21:29 Ticket #4271 ([PATCH]Ai may try to find builders when the construction finishes) updated by
- Hi mimo and thanks for the patch. If you want this patch commited for …
- 21:25 Ticket #4271 ([PATCH]Ai may try to find builders when the construction finishes) updated by
-
Owner changed
- 21:14 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by
- Yes, splash damage should hit all units in the radius, else eg some …
- 21:02 Ticket #4264 ([PATCH] Fix training tooltip with multiple selection) updated by
-
Milestone changed
As decided in the staff meeting, we are going to push this to A22, and … - 20:20 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by
- Yes, I believe the break should be removed, since all colliding units …
- 19:20 Ticket #2925 ([PATCH] Alignment error in German language screen) updated by
-
Milestone changed
- 19:04 Ticket #2925 ([PATCH] Alignment error in German language screen) updated by
-
Description, Keywords, Summary changed
- 18:14 Ticket #2305 ([PATCH] UDP Hole Punching / NAT Traversal / STUN) updated by
- hi fcxSanya, I assigned this to me cause I would want to help you do …
- 18:14 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by
- Thanks for your inputs! I don't know if we need to remove the break or …
- 18:09 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by
- I quote leper comments on the other ticket: >First one looks good, …
- 18:07 Ticket #2305 ([PATCH] UDP Hole Punching / NAT Traversal / STUN) updated by
-
Description, Owner, Status changed
- 17:53 Ticket #3816 (Structure tree - show garrisson limit) updated by
- In 18817: […]
- 17:53 Changeset [18817] by
-
- ps/trunk/binaries/data/mods/public/globalscripts/Templates.js
- ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
- ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
- 17:30 Ticket #1910 ([PATCH] Unit death damage) updated by
-
Milestone changed
- 17:22 Ticket #1910 ([PATCH] Unit death damage) updated by
-
Cc, Keywords changed
- 17:19 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by
-
Cc changed
- 17:17 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by
- First patch: 1910_splash_strengths.diff We didn't parse the splash …
- 17:15 Ticket #4276 ([PATCH] Attack and Damage bugs) created by
- In this meta ticket, some bugs related to Attack and Damage components …
- 17:09 Ticket #3836 ([PATCH] Most maps can have inaccessible chickens) updated by
-
Keywords changed
Thanks for the review! I have also tested every individual map to … - 17:07 Ticket #3836 ([PATCH] Most maps can have inaccessible chickens) closed by
- fixed: In 18816: […]
- 17:07 Changeset [18816] by
-
- ps/trunk/binaries/data/mods/public/maps/random/aegean_sea.js
- ps/trunk/binaries/data/mods/public/maps/random/alpine_lakes.js
- ps/trunk/binaries/data/mods/public/maps/random/alpine_valley.js
- …
- 17:06 Ticket #3836 ([PATCH] Most maps can have inaccessible chickens) updated by
- Though there can still be problems (e.g. chicken and mines colliding) …
- 16:44 Ticket #1910 ([PATCH] Unit death damage) updated by
- First one looks good, that bug seems to have been there for ages, nice …
- 15:40 Ticket #4275 ([PATCH] Optimize Caledonian Meadows) created by
- This optimizes the map Caledonean Meadows by: - Drastically decreasing …
- 14:52 Ticket #4274 (Show more command buttons) updated by
- Replying to Itms: > Second row looks good, as long as …
- 14:39 ReleaseProcessDraft edited by
- String freeze actually occured, translation freeze didn't. (diff)
- 13:33 Alpha21 edited by
- Update to r18815. Group icons. Delete ref to r18123 (which should have … (diff)
- 13:17 Ticket #4241 (Ballistics / projectiles cause damage even if they miss) updated by
- When we don't hit the target at the expected location, if we hit a …
- 13:08 Ticket #1910 ([PATCH] Unit death damage) updated by
- I moved my unrelated comments to #4276
- 13:02 Ticket #4274 (Show more command buttons) updated by
- Second row looks good, as long as incomplete rows stay centered. Also …
- 12:54 Ticket #4274 (Show more command buttons) created by
- At the moment we have 13 command buttons available, but we can only …
Note:
See TracTimeline
for information about the timeline view.
