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Timeline



10/16/16:

23:30 reveal-shore-fix.patch attached to Ticket #4277 by Itms
23:21 Changeset [18836] by elexis
  • ps/trunk/binaries/data/mods/public/maps/random/caledonian_meadows.js
  • ps/trunk/binaries/data/mods/public/maps/random/caledonian_meadows.json
Use native lineendings.
23:19 Ticket #4277 ([PATCH] OOS on rejoin - ptolemian lighthouse causing different dirty ...) updated by Itms
Keywords, Summary changed
This is not guaranteed to fix all sources of OOS but it is the proper …
22:43 Ticket #1910 ([PATCH] Unit death damage) updated by Mate-86
I've uploaded a patch for the death damage with unit test. There are …
22:39 1910-death-damage-2.patch attached to Ticket #1910 by Mate-86
22:17 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) closed by wraitii
fixed: In 18835: […]
22:17 Changeset [18835] by wraitii
  • ps/trunk/source/simulation2/components/CCmpVisualActor.cpp
Fix an oversight in r18822/18823, fixes #4270 .
21:59 AiProxyOptim.patch attached to Ticket #4046 by wraitii
git patch for the above branch
21:57 Ticket #4046 ([Patch] Improve performance of ComponentManager when sending messages) updated by wraitii
Milestone, Description changed
Working on this a little more. I've created a profiler for just the …
19:16 Ticket #2273 ([PATCH] taunts 1 to 20, implemented prototype) updated by Itms
Description, Keywords, Milestone changed
18:04 olongjohnson.7z attached to Ticket #2925 by elexis
Long string mock language as of r18834
17:40 Ticket #3870 (SDL 2.0.4 update broke hotkeys on windows (Opening team chat with key ...) updated by elexis
Keywords, Milestone, Summary changed
17:25 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by fatherbushido
thx for the explanations!
17:17 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by mimo
Replying to fatherbushido: > While testing the patch in …
15:46 buggy_cav_wonder_foundation.0adsave attached to Ticket #4278 by fatherbushido
15:46 Alpha21 edited by elexis
Updated to r18834. (diff)
15:45 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by fatherbushido
Indeed the first solution (add the check) is better than changing …
14:55 wonderfootprints.jpg attached to Ticket #3861 by elexis
Carthaginian and ptolemian wonder footprint could become slightly …
12:41 ticket4278-v2.patch attached to Ticket #4278 by mimo
12:39 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by mimo
Looking back at the code, you were right that we also need to change …
09:51 Ticket #3861 ([PATCH] The Stonehenge wonder can go through other buildings) updated by fatherbushido
Keywords, Milestone, Summary changed
09:41 newobstruction.jpg attached to Ticket #3861 by fatherbushido
09:41 3861.diff attached to Ticket #3861 by fatherbushido
09:27 round_footprint_obstruction.jpg attached to Ticket #3861 by fatherbushido
04:22 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) updated by gameboy
My friend, have you fixed the problem with the latest patch?
00:44 Ticket #4279 (OOS on rejoin - vision range techs not taken into account) updated by elexis
Method: * By adding printfs to all calls that change …
00:42 Ticket #4284 ([PATCH] Add a restart to main menu) updated by elexis
Milestone changed

10/15/16:

22:50 Ticket #4279 (OOS on rejoin - vision range techs not taken into account) updated by fatherbushido
dont forget to update tests for the tooltip (even if we don t display …
21:30 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by fatherbushido
> You mean the one in CCmpUnitMotion? I would agree, but was not …
21:17 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) updated by wraitii
Okay so I've gone digging and based on my findings the above patch …
21:12 fix_issue.patch attached to Ticket #4270 by wraitii
Fixes the bug as far as I can tell.
20:30 Changeset [18834] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
20:22 Tickets #4279,​3989 batch updated by elexis
In 18833: […]
20:22 Changeset [18833] by elexis
  • ps/trunk/source/simulation2/components/CCmpVision.cpp
Take vision range techs into account on ownership change (capturing or …
19:55 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by mimo
Replying to wraitii: > Is this possibly related to …
19:01 PtolemiesFarmTechs.patch attached to Ticket #4084 by javiergodas
18:35 PtolemiesTechs.patch attached to Ticket #4084 by javiergodas
18:32 Ticket #4084 (Design Docs : Civ Special Techs) updated by javiergodas
Pharaonic Cult is not implemented yet. Currently it increases hero …
18:16 Ticket #4277 ([PATCH] OOS on rejoin - ptolemian lighthouse causing different dirty ...) updated by wraitii
Attached patch fixes the lighthouse-specific OOS, but this is …
18:11 lighthouse_fix.patch attached to Ticket #4277 by wraitii
fix for the lighthouse OOS
17:54 vision_range_tooltip.diff attached to Ticket #4279 by elexis
Shows the vision range in the selection details, revealing the bug on …
17:30 Ticket #4284 ([PATCH] Add a restart to main menu) updated by Jon Baer
Description changed
17:28 restart-menu.patch attached to Ticket #4284 by Jon Baer
17:27 Ticket #4284 ([PATCH] Add a restart to main menu) created by Jon Baer
The main objective of this patch/idea is to easily be able to quickly …
17:00 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by wraitii
Is this possibly related to entities being stuck in "capturing" mode?
16:58 savegame-0481.0adsave attached to Ticket #4278 by mimo
I saved this game when i noticed the problem. There are two cavs (ent …
16:57 commands.txt attached to Ticket #4279 by wraitii
Minimal example to reproduce
16:46 Ticket #4084 (Design Docs : Civ Special Techs) updated by javiergodas
Milestone changed
16:32 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by wraitii
Would like a reproduction case, but this seems to make sense.
15:45 IberianTechs.patch attached to Ticket #4084 by javiergodas
15:27 Ticket #4084 (Design Docs : Civ Special Techs) updated by javiergodas
Hi, I've been working on the iberian techs, and since fatherbushido …
14:58 Ticket #4242 ([PATCH] Rejoin-testing tool) updated by elexis
* A logmessage / debug_printf should be added to indicate the start …
14:52 Ticket #4279 (OOS on rejoin - vision range techs not taken into account) updated by elexis
Tower foundations with 8m vision range: #4283 are not related …
14:09 Ticket #4283 (Foundations being affected by techs) created by elexis
Since the TemplateLodaer copies all classes of the Identity
13:56 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by mimo
Replying to fatherbushido: > Perhaps we could/should/must …
12:15 Ticket #2920 (Adding Non-Stackable Attribute To Auras) updated by elexis
Refs #3792
10:49 Ticket #4277 ([PATCH] OOS on rejoin - ptolemian lighthouse causing different dirty ...) updated by elexis
Notice in this diff there are no dirty visibilities differing, but …
10:47 lighthouse_rejointest_r18832.7z attached to Ticket #4277 by elexis
Minimal skirmish map reproducing wraitiis OOS with the rejointest.
10:23 Ticket #4277 ([PATCH] OOS on rejoin - ptolemian lighthouse causing different dirty ...) updated by elexis
Correct, build lighthouse, rejoin, delete it or user "wololo" cheat to …
01:57 Ticket #4277 ([PATCH] OOS on rejoin - ptolemian lighthouse causing different dirty ...) updated by wraitii
Not sure if it is related or not but you can very easily trigger an …

10/14/16:

16:17 update_vision_on_ownershipchange_v1.patch attached to Ticket #4279 by elexis
No clue whether that works, since I can't reproduce the error without …
15:44 Ticket #4084 (Design Docs : Civ Special Techs) updated by javiergodas
Description, Owner, Status changed
15:41 Ticket #4279 (OOS on rejoin - vision range techs not taken into account) updated by elexis
Summary changed
* The OOS on the caledonian maedows game occured with r18830. * The …
15:28 visualreplay+savegame_v1.patch attached to Ticket #4279 by elexis
Loads a savegame from a given binary serialized simstate (with a fix …
15:07 oos_caledonian.7z.003 attached to Ticket #4279 by elexis
15:06 oos_caledonian.7z.002 attached to Ticket #4279 by elexis
15:06 oos_caledonian.7z.001 attached to Ticket #4279 by elexis
14:54 Ticket #4282 (Missing territory exploration with shared ally vision) created by elexis
After having researched the shared vision tech and forming an …
13:13 Alpha20_Timosthenes edited by elexis
Added link to trailer (diff)
11:21 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by fatherbushido
It has indeed no sense to not add that boolean. By the way there are …

10/13/16:

19:41 Ticket #4281 (Can't unload from ship on nomad sicilia) updated by mimo
Keywords, Milestone changed
I don't think it is useful to put such trivial bugs as simple, better …
19:38 Ticket #4281 (Can't unload from ship on nomad sicilia) closed by mimo
fixed: In 18832: […]
19:38 Changeset [18832] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
Initialize UnitAI component of initial garrisoned units, fixes #4281
19:34 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by mimo
Keywords, Summary changed
I forgot to add the patch
19:33 ticket4278.patch attached to Ticket #4278 by mimo
17:25 Ticket #4279 (OOS on rejoin - vision range techs not taken into account) updated by elexis
In attachment:oos_Dizaka.7z​ * the blue player (me) researched the …
17:06 0AD_Taunts.patch attached to Ticket #2273 by AlThePhoenix
Implement taunt functionality. Taunts are put in …
15:04 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) updated by elexis
* turn 5842: rejointest starts * turn 5969: serializationtest fails * …
15:00 screenshot.jpg attached to Ticket #4270 by elexis
14:40 savegame-0100.0adsave attached to Ticket #4270 by elexis
Alternative reproduce of the crash instantaneously after loading …
13:10 reproduce_crash.7z attached to Ticket #4270 by elexis
Reproduce the crash by applying this patch (which deserializes …
12:33 TechModifications edited by fatherbushido
fix formatting of v35 (diff)
12:30 TechModifications edited by fatherbushido
Removes reference to charge and names explictily the attacks. (diff)
12:15 Ticket #4242 ([PATCH] Rejoin-testing tool) updated by elexis
Description, Keywords changed
* It were great if we could have the `Serialization test mode does not …
11:59 Ticket #4279 (OOS on rejoin - vision range techs not taken into account) updated by elexis
r18394 introduced a vision range upgrade of the tower r13400
11:45 visualactor_crash_pyrennean_r18830.7z attached to Ticket #4270 by elexis
11:11 Ticket #2736 (Firing range techs should enlarge the vision range too.) updated by fatherbushido
refs r18394, #3989
09:21 Changeset [18831] by autobuild
  • ps/trunk/binaries/data/mods/public/l10n/ast.public-civilizations.po
  • ps/trunk/binaries/data/mods/public/l10n/ast.public-templates-buildings.po
  • ps/trunk/binaries/data/mods/public/l10n/es.public-gui-other.po
[i18n] Updated POT and PO files.
00:37 Ticket #4281 (Can't unload from ship on nomad sicilia) updated by elexis
Keywords, Summary changed
00:34 commands.txt.2.7z attached to Ticket #4134 by elexis
Alpha 21 r18830 replay where that error occurs to some of my trade …

10/12/16:

20:06 Ticket #4281 (Can't unload from ship on nomad sicilia) updated by mimo
It should be enough to add cmpUnitAI.isGarrisoned = true; in the …
18:51 Ticket #2305 ([PATCH] UDP Hole Punching / NAT Traversal / STUN) updated by javiergodas
18:51 Ticket #2305 ([PATCH] UDP Hole Punching / NAT Traversal / STUN) updated by javiergodas
I unassigned it from me cause fcxSanya has done most of the work and …
18:47 Ticket #2305 ([PATCH] UDP Hole Punching / NAT Traversal / STUN) updated by javiergodas
Owner, Status changed
18:42 Ticket #4281 (Can't unload from ship on nomad sicilia) created by elexis
When starting a game on the skirmish map Sicilia Nomad, units will …
13:16 Ticket #4280 (template.name is undefined) updated by elexis
Similar error with r18815 and that replay: […]
13:10 crash_on_rejoin_siole_vs_Dizaka_r18828.7z attached to Ticket #4270 by elexis
Can't reproduce the crash with the (non-visual) rejointest despite …
11:23 commands.txt attached to Ticket #4280 by elexis
The error is reproducible using r18826 and doing a -visual-replay
11:10 Ticket #4280 (template.name is undefined) created by elexis
This GUI error was repeated onTick in observer + follow-player mode …
10:37 oos_Dizaka.7z attached to Ticket #4279 by elexis
10:29 Ticket #4279 (OOS on rejoin - vision range techs not taken into account) created by elexis
In this svn r18830 game on a skirmish map, someone rejoined and …

10/11/16:

20:53 Ticket #4277 ([PATCH] OOS on rejoin - ptolemian lighthouse causing different dirty ...) updated by elexis
Summary changed
20:28 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) created by mimo
While trying to understand a case where a unit would not leave a …
18:15 Ticket #4268 ([PATCH] Destroy sheep corpses when constructing buildings) updated by elexis
Keywords changed
18:04 Ticket #4268 ([PATCH] Destroy sheep corpses when constructing buildings) updated by wraitii
Keywords changed
18:01 Ticket #4241 (Ballistics / projectiles cause damage even if they miss) closed by fatherbushido
fixed: Fixed in r18828 and r18829.
18:01 Ticket #4272 ([PATCH] Sending Alt+F4 to a foreground window also closes 0 A.D. in ...) updated by elexis
Keywords changed
* Discussed the patch with Philip in IRC on 2016-10-09 * Super+Q is …
17:48 Ticket #4272 ([PATCH] Sending Alt+F4 to a foreground window also closes 0 A.D. in ...) closed by elexis
fixed: In 18830: […]
17:48 Changeset [18830] by elexis
  • ps/trunk/binaries/data/config/default.cfg
Remove the unneeded hardcoding of the Alt+F4 hotkey which causes 0AD …
17:18 Ticket #2305 ([PATCH] UDP Hole Punching / NAT Traversal / STUN) updated by elexis
Keywords, Summary changed
Some code style things: * if (foo) { -> if (foo)\n{ * …
16:07 Ticket #4277 ([PATCH] OOS on rejoin - ptolemian lighthouse causing different dirty ...) updated by elexis
* The diff is in m_DirtyVisibility of CCmpRangeManager.cpp * In …
15:40 OOS_dirty_visibilities.7z attached to Ticket #4277 by elexis
15:39 Ticket #4277 ([PATCH] OOS on rejoin - ptolemian lighthouse causing different dirty ...) created by elexis
Trying some rejoining with r18829 on a skirmish map yielded this OOS …
15:34 Ticket #2305 ([PATCH] UDP Hole Punching / NAT Traversal / STUN) updated by javiergodas
Hi, I've downloaded and collected the commit list of the branch you …
15:24 fcxSanyaUdpPatchList.zip attached to Ticket #2305 by javiergodas
Summary of changes made by fcxSanya's branch
10:18 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) updated by Itms
Thanks for the report, I can take a look this afternoon. Did this …
08:09 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by fatherbushido
Now all should be ok. I should confess I was confused when you spoke …
08:03 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by fatherbushido
In 18829: […]
08:03 Changeset [18829] by fatherbushido
  • ps/trunk/binaries/data/mods/public/simulation/components/Damage.js
Fix r18828: damage only one unit when the main target is missed by a …
00:40 oos_a20_LongKnob.7z attached to Ticket #3637 by elexis
First OOS report for Alpha 20. oos_dumps come from different turns, …
00:37 OOS_on_rejoin_siole_r18825.7z attached to Ticket #4270 by elexis
00:36 0ad_rejoin_error.txt attached to Ticket #4270 by elexis
00:35 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) reopened by elexis
* This error is triggered shortly after rejoins sometimes: […] * …

10/10/16:

22:20 Ticket #4189 (Capture attack doesn't work for unit with a buildingAI) updated by fatherbushido
Description changed
in fact r17784 broke that
22:19 Ticket #3356 ([PATCH] siege tower should be able to capture structures) updated by fatherbushido
in fact it was broken in r17784
22:13 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by fatherbushido
we agree. so i will put the break again, as the ents are sorted by …
21:36 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by leper
Erm, actually that code isn't related to splash damage at all, dunno …
21:00 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by fatherbushido
Keywords, Milestone, Priority changed
21:00 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by fatherbushido
In 18828: […]
20:59 Changeset [18828] by fatherbushido
  • ps/trunk/binaries/data/mods/public/simulation/components/Damage.js
Fix an issue with ranged attack: wrong units were damaged. Refs #4276. …
20:49 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by fatherbushido
In 18827: […]
20:49 Changeset [18827] by fatherbushido
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Damage.js
Fix an issue with splash damage. The ranged attack strengths were …
20:37 4276_boxmuller.diff attached to Ticket #4276 by fatherbushido
20:36 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by fatherbushido
I noticed that the algorithm we use for getting two independent random …
18:43 Ticket #4271 ([PATCH]Ai may try to find builders when the construction finishes) updated by mimo
Keywords, Milestone changed
18:41 Ticket #4271 ([PATCH]Ai may try to find builders when the construction finishes) closed by mimo
fixed: In 18826: […]
18:41 Changeset [18826] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
petra: check that we are dealing with a foundation before trying to …
13:44 Ticket #4271 ([PATCH]Ai may try to find builders when the construction finishes) updated by elexis
Cc changed
13:43 Ticket #4271 ([PATCH]Ai may try to find builders when the construction finishes) updated by elexis
Keywords changed
(We discussed in the staff meeting that mimo is the best to decide …
13:34 Ticket #4033 ([PATCH] Siege Engines are not shown in the summary) updated by elexis
Description, Keywords changed
Thanks for the patch!
13:00 Changeset [18825] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
Automated build.
12:57 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) updated by Itms
Keywords changed
12:56 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) updated by Itms
In 18824: […]
12:56 Changeset [18824] by Itms
  • ps/trunk/source/simulation2/components/CCmpVisualActor.cpp
Some tweaks in order to fix the non-graphical test modes …
12:49 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) closed by Itms
fixed: In 18823: […]
12:49 Changeset [18823] by Itms
  • ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
  • ps/trunk/source/simulation2/components/CCmpVisualActor.cpp
Fix a number of things in cmpVisualActor: * Rewrite the Update …
12:41 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) updated by Itms
In 18822: […]
12:41 Changeset [18822] by Itms
  • ps/trunk/source/simulation2/components/CCmpVisualActor.cpp
Save the animation sync offset, for consistency's sake. Refs #4270
12:38 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) updated by Itms
In 18821: […]
12:37 Changeset [18821] by Itms
  • ps/trunk/source/simulation2/components/CCmpVisualActor.cpp
Improve style and whitespace in CCmpVisualActor. Refs #4270
11:40 visual-actor-squash.patch attached to Ticket #4270 by Itms
11:38 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) updated by Itms
Here is a RC that also contains style fixes, splitted for easier …
10:32 fix-visualactor-save-reload.3.patch attached to Ticket #4270 by Itms
squashed version for testing
10:30 Ticket #4268 ([PATCH] Destroy sheep corpses when constructing buildings) updated by elexis
Looks better with the most recent git commit, but I think that …
10:15 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) updated by Itms
The other issue was caused by the fact that the secondary simulation …
09:57 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) updated by Itms
Found the issue, it is also necessary to serialize the animation …
09:19 Changeset [18820] by autobuild
  • ps/trunk/binaries/data/l10n/gd.engine.po
  • ps/trunk/binaries/data/mods/public/l10n/cs.public-gui-ingame.po
  • ps/trunk/binaries/data/mods/public/l10n/cs.public-gui-manual.po
[i18n] Updated POT and PO files.
07:26 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by fatherbushido
There is a 3rd point that I am not sure to understand. When we call …
00:27 Ticket #4270 ([PATCH] OOS on rejoin - Visual Actor) updated by elexis
The patch doesn't seem to fix the issue, I can still reproduce it the …

10/09/16:

23:09 Ticket #4275 ([PATCH] Optimize Caledonian Meadows) updated by FeXoR
Keywords changed
23:03 Ticket #4275 ([PATCH] Optimize Caledonian Meadows) closed by FeXoR
fixed: In 18819: […]
23:03 Changeset [18819] by FeXoR
  • ps/trunk/binaries/data/mods/public/maps/random/caledonian_meadows.js
Optimizes random map Caledonian Meadows: Broadened paths, much faster …
22:41 optimize_caledonian_meadows2016_10_9e.patch attached to Ticket #4275 by FeXoR
Just to let everybody know I'm stupid: Fixed a wronly placed ! and a …
22:35 optimize_caledonian_meadows2016_10_9d.2.patch attached to Ticket #4275 by FeXoR
Fuxed an error that can occurr when argument avoidClass in …
22:30 optimize_caledonian_meadows2016_10_9d.patch attached to Ticket #4275 by FeXoR
Added a new variable to be easier to read
22:17 Ticket #4272 ([PATCH] Sending Alt+F4 to a foreground window also closes 0 A.D. in ...) updated by Itms
The patch doesn't introduce any problems for me on Windows (the bug …
22:16 Ticket #4275 ([PATCH] Optimize Caledonian Meadows) updated by FeXoR
Last patch applied changes proposed by Itms, thanks!
22:15 optimize_caledonian_meadows2016_10_9c.patch attached to Ticket #4275 by FeXoR
Some code cleanup
22:11 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by Itms
Maybe add a newline after the continue; but the style looks fine to …
22:08 Ticket #2925 ([PATCH] Alignment error in German language screen) updated by Itms
Keywords changed
There are a lot of files that are not in the list (I believe there is …
21:50 Changeset [18818] by fatherbushido
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_mechanical_siege_onager_unpacked.xml
Remove friendly fire for splash damage of quinquremes to make it …
21:35 Ticket #4268 ([PATCH] Destroy sheep corpses when constructing buildings) updated by elexis
Keywords, Milestone, Summary changed
* The flags should be accessible through the component, defined in JS, …
21:32 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by fatherbushido
Thanks! I completely missed that.
21:31 1910_nearbyUnits.3.diff attached to Ticket #4276 by fatherbushido
style can perhaps be improved
21:29 Ticket #4271 ([PATCH]Ai may try to find builders when the construction finishes) updated by FeXoR
Hi mimo and thanks for the patch. If you want this patch commited for …
21:25 Ticket #4271 ([PATCH]Ai may try to find builders when the construction finishes) updated by FeXoR
Owner changed
21:14 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by leper
Yes, splash damage should hit all units in the radius, else eg some …
21:02 Ticket #4264 ([PATCH] Fix training tooltip with multiple selection) updated by Itms
Milestone changed
As decided in the staff meeting, we are going to push this to A22, and …
20:28 1910_nearbyUnits.2.diff attached to Ticket #4276 by fatherbushido
adress Itms advice
20:20 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by Itms
Yes, I believe the break should be removed, since all colliding units …
19:20 Ticket #2925 ([PATCH] Alignment error in German language screen) updated by Imarok
Milestone changed
19:04 Ticket #2925 ([PATCH] Alignment error in German language screen) updated by Imarok
Description, Keywords, Summary changed
19:04 2925.patch attached to Ticket #2925 by Imarok
Fix the bug (also present for other languages)
18:14 Ticket #2305 ([PATCH] UDP Hole Punching / NAT Traversal / STUN) updated by javiergodas
hi fcxSanya, I assigned this to me cause I would want to help you do …
18:14 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by fatherbushido
Thanks for your inputs! I don't know if we need to remove the break or …
18:09 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by fatherbushido
I quote leper comments on the other ticket: >First one looks good, …
18:07 Ticket #2305 ([PATCH] UDP Hole Punching / NAT Traversal / STUN) updated by javiergodas
Description, Owner, Status changed
17:53 Ticket #3816 (Structure tree - show garrisson limit) updated by elexis
In 18817: […]
17:53 Changeset [18817] by elexis
  • ps/trunk/binaries/data/mods/public/globalscripts/Templates.js
  • ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
  • ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js
Fix missing maxArrowCount in the GUIInterface causing a wrong …
17:30 Ticket #1910 ([PATCH] Unit death damage) updated by fatherbushido
Milestone changed
17:22 Ticket #1910 ([PATCH] Unit death damage) updated by fatherbushido
Cc, Keywords changed
17:19 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by fatherbushido
Cc changed
17:17 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by fatherbushido
First patch: 1910_splash_strengths.diff​ We didn't parse the splash …
17:16 1910_splash_strengths.diff attached to Ticket #4276 by fatherbushido
17:16 1910_nearbyUnits.diff attached to Ticket #4276 by fatherbushido
17:15 Ticket #4276 ([PATCH] Attack and Damage bugs) created by fatherbushido
In this meta ticket, some bugs related to Attack and Damage components …
17:09 Ticket #3836 ([PATCH] Most maps can have inaccessible chickens) updated by elexis
Keywords changed
Thanks for the review! I have also tested every individual map to …
17:07 Ticket #3836 ([PATCH] Most maps can have inaccessible chickens) closed by elexis
fixed: In 18816: […]
17:07 Changeset [18816] by elexis
  • ps/trunk/binaries/data/mods/public/maps/random/aegean_sea.js
  • ps/trunk/binaries/data/mods/public/maps/random/alpine_lakes.js
  • ps/trunk/binaries/data/mods/public/maps/random/alpine_valley.js
Don't place chicken inside civic centers and unify chicken placement …
17:07 optimize_caledonian_meadows2016_10_9b.patch attached to Ticket #4275 by FeXoR
Fixes as proposed by elexis, fixes an issue with an optional argument
17:06 Ticket #3836 ([PATCH] Most maps can have inaccessible chickens) updated by FeXoR
Though there can still be problems (e.g. chicken and mines colliding) …
16:44 Ticket #1910 ([PATCH] Unit death damage) updated by leper
First one looks good, that bug seems to have been there for ages, nice …
15:42 optimize_caledonian_meadows2016_10_9.patch attached to Ticket #4275 by FeXoR
Patch as in ticket description
15:40 Ticket #4275 ([PATCH] Optimize Caledonian Meadows) created by FeXoR
This optimizes the map Caledonean Meadows by: - Drastically decreasing …
15:21 inaccessible_chicken_v3.patch attached to Ticket #3836 by elexis
Removes some more unused chicken variables, fixes wrong argument in …
14:52 Ticket #4274 (Show more command buttons) updated by Imarok
Replying to Itms: > Second row looks good, as long as …
14:39 ReleaseProcessDraft edited by elexis
String freeze actually occured, translation freeze didn't. (diff)
13:33 Alpha21 edited by elexis
Update to r18815. Group icons. Delete ref to r18123 (which should have … (diff)
13:17 Ticket #4241 (Ballistics / projectiles cause damage even if they miss) updated by fatherbushido
When we don't hit the target at the expected location, if we hit a …
13:08 Ticket #1910 ([PATCH] Unit death damage) updated by fatherbushido
I moved my unrelated comments to #4276
13:02 Ticket #4274 (Show more command buttons) updated by Itms
Second row looks good, as long as incomplete rows stay centered. Also …
12:54 Ticket #4274 (Show more command buttons) created by Imarok
At the moment we have 13 command buttons available, but we can only …
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