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Timeline



11/14/16:

23:59 Ticket #4199 ([PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp) updated by wraitii
Description changed
bump, Imarok: is the patch ready?
23:57 Ticket #4076 ([PATCH] Improve moddability of templates) updated by wraitii
Description, Keywords changed
23:55 Ticket #3685 ([PATCH] Improvements to obstructions) updated by wraitii
Keywords, Description changed
Patch works, but: -I don't like that it has no connection to …
23:53 rebased_clearance.patch attached to Ticket #3685 by wraitii
23:30 highdpi2.patch attached to Ticket #2349 by wraitii
23:29 Ticket #2349 ([PATCH] Add support for Hi-DPI displays) updated by wraitii
Description, Keywords changed
Attached patch is rebased, fixed, and I added a config flag to …
22:56 Ticket #4126 ([PATCH] Promotion by Technology) updated by wraitii
Description, Keywords changed
22:53 Ticket #3578 ([PATCH] Seed random sounds) updated by wraitii
Description, Keywords, Milestone changed
Patch applies fine and seems to work following historicbruno's comment …
20:19 Ticket #4346 (Implement rated game replay upload system) created by scythetwirler
Both for analyzing games of an Alpha and for anti-cheating, replays of …
20:17 Ticket #4345 (Use Windows-standard button placement) created by scythetwirler
As the majority of our players are running on Windows, we should …
19:06 Ticket #1109 ([PATCH] Atlas Enhancement: Map re-sizing position) updated by Vladislav Belov
Description changed
Few notes: * &(dst.m_MiniPatches[0][0]) == &dst.m_MiniPatches[0][0], …
18:51 Ticket #4344 ([PATCH] Add function to get OpenGL error name by the code) updated by Vladislav Belov
Keywords changed
18:45 Ticket #4321 ([PATCH] Permit setting a max size on relationally-sized GUI Objects) updated by Vladislav Belov
Should it has min_size too? I think it's more relevant than max size …
18:22 Ticket #4111 ([PATCH] Particles of the previous map remain when starting a new game) updated by elexis
Keywords changed
Thanks for the patch and explanations Vladislav!
18:19 Changeset [18937] by elexis
  • ps/trunk/source/main.cpp
Rename isReplay to isNonVisualReplay becuase it is false for visual …
18:17 Ticket #4316 ([PATCH] OOS on rejoin - recursive template loading (temple of vesta)) updated by leper
Keywords, Owner, Status changed
This might reset the cache a bit more than needed, but as that is only …
18:17 Ticket #4111 ([PATCH] Particles of the previous map remain when starting a new game) closed by elexis
fixed: In 18936: […]
18:16 Changeset [18936] by elexis
  • ps/trunk/source/ps/GameSetup/GameSetup.cpp
  • ps/trunk/source/renderer/Renderer.cpp
  • ps/trunk/source/renderer/Renderer.h
Clear particle emitters when ending a game so they don't leak into new …
18:14 0001-Reset-ParamNode-s-script-cache-in-a-few-edge-cases.-.patch attached to Ticket #4316 by leper
16:28 Tickets #4254,​3742 batch updated by elexis
In 18935: […]
16:28 Changeset [18935] by elexis
  • ps/trunk/source/gui/CList.cpp
Scroll to the selected element after the selection changes. Fixes …
16:28 Ticket #4344 ([PATCH] Add function to get OpenGL error name by the code) updated by Vladislav Belov
Component changed
16:27 Ticket #4254 ([PATCH] GUI List should focus selected element on selectionchange) updated by elexis
Keywords changed
That's what I thought, but nope: […] which occurs in the gamesetup …
16:08 4111_particles.3.patch attached to Ticket #4111 by Vladislav Belov
Fixed elexis suggestion about logic in the GameSetup
15:49 Ticket #4273 ([PATCH] Make g_EntityCommands use all entities but not only the first) updated by Imarok
Currently the code for the Command selection panel loops through every …
15:37 Ticket #1200 (UnitAI/UnitMotion should reduce repathing attempts when units are stopped) closed by wraitii
invalid: I believe #4327 would make this mostly irrelevant, as fewer units will …
15:30 Ticket #3785 ([PATCH]shortPathfinder may return paths in non passable region.) updated by wraitii
Simply expand the area we'll compute the terrain obstructions in. …
15:29 betterfix.patch attached to Ticket #3785 by wraitii
15:20 Ticket #4334 ([PATCH] Make Promotion use the common helper in Transform.js and ...) updated by wraitii
Fixed point 1 by making the unit cheer after the other orders are …
15:19 TransformFix2.patch attached to Ticket #4334 by wraitii
14:55 Ticket #4244 ([PATCH] Remove unneeded ReserveScriptBackref from the StdDeserializer) updated by wraitii
Seems to work fine, can be committed imo.
14:49 Ticket #4273 ([PATCH] Make g_EntityCommands use all entities but not only the first) updated by wraitii
Might be that I'm dumb, but I don't see what these changes do?
14:43 Changeset [18934] by elexis
  • ps/trunk/binaries/data/mods/public/gui/common/functions_utility_error.js
  • ps/trunk/binaries/data/mods/public/gui/loading/loading.js
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
GUI cleanup. Remove sprintf from untranslated error messages, unneeded …
14:32 Ticket #4237 ([PATCH] Diplomacy window should show player's defeated/active states.) updated by wraitii
Description changed
Seems to work correctly. I'm not sure the icons are the most obvious …
14:26 Ticket #539 ([PATCH] Game cursor state is not consistently reset) updated by elexis
Keywords, Milestone changed
Thanks for the patch danger89! Not many people are able and willing to …
14:23 Ticket #539 ([PATCH] Game cursor state is not consistently reset) updated by elexis
In 18933: […]
14:23 Changeset [18933] by elexis
  • ps/trunk/binaries/data/mods/mod/art/textures/cursors/default-arrow.png
  • ps/trunk/binaries/data/mods/mod/art/textures/cursors/default-arrow.txt
  • ps/trunk/binaries/data/mods/public/art/textures/cursors/arrow-default.png
Reset the cursor when opening new GUI pages. Patch by danger89, refs …
14:22 Ticket #4254 ([PATCH] GUI List should focus selected element on selectionchange) updated by wraitii
Description changed
Edit: nevermind, segfault. Changing to "if (!scrollbar || selected >= …
14:08 Ticket #4286 (unlock_sharedlos and unlock_dropsites techs modifications array) updated by Imarok
Description, Keywords changed
11:39 Ticket #4082 ([PATCH] Team Bonuses (for all civs)) updated by elexis
As seen in #3934, Trickle could just use AddResources instead of a …
11:06 Ticket #4111 ([PATCH] Particles of the previous map remain when starting a new game) updated by Vladislav Belov
Replying to elexis: > GameSetup.cpp should stay …
10:57 Ticket #3734 ([PATCH] Improve AppData and Desktop file) updated by elexis
Keywords changed
Someone should upload one or both images, either replace the old athen …
10:53 appdata_v2.patch attached to Ticket #3734 by elexis
Shouldn't be committed before fixing the image URLs
10:52 athen_screenshot_small.jpg attached to Ticket #3734 by elexis
Resized screenshot - should not be added to the gallery directory …
10:51 mauryan_screenshot.jpg attached to Ticket #3734 by elexis
new screenshot
10:50 Ticket #3734 ([PATCH] Improve AppData and Desktop file) updated by elexis
In 18932: […]
10:50 Changeset [18932] by elexis
  • ps/trunk/build/resources/0ad.desktop
Remove the URL entry of the desktop file, because that can only be …
10:22 Changeset [18931] by elexis
  • ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
  • ps/trunk/binaries/data/mods/public/gui/session/selection_panels.js
Move that string to another transifex resource while not in string …
09:26 Changeset [18930] by autobuild
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-other.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-simulation-auras.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-simulation-other.po
[i18n] Updated POT and PO files.
03:00 Ticket #4111 ([PATCH] Particles of the previous map remain when starting a new game) updated by elexis
GameSetup.cpp should stay agnostic of the renderer logic too IMO, …
02:55 Ticket #2881 (Unfinished Skirmish Maps (Tuscan Acropolis, Two Seas, Corinthian Isthmus)) updated by elexis
Description changed
Better. Still think some parts look sterile, for example I can't find …
02:45 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by elexis
Guess the review keyword is for attachment:4276_boxmuller.diff
02:44 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by elexis
In 18929: […]
02:44 Changeset [18929] by elexis
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
Remove two pointless references and fix a typo. Patch by …
02:31 Ticket #4343 (Lobby nickname ping does not take word baundary into account) updated by elexis
Refs #3281 #3409 #4101
02:30 Ticket #3281 ([PATCH] Lobby - Some playernames not highlighted in the chat) updated by elexis
Description changed
Told you so #4343
02:23 Ticket #4143 ([PATCH] Last Man Standing / Diplomacy support for AI) updated by elexis
* Endgame Manager test: * the cmpPlayerManager variable is unused …
01:28 Changeset [18928] by elexis
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json
String extension for the will to fight upgrade following r18814 / r18815.
01:04 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by elexis
Cc changed
scythetwirler your input on game design is required here, as I had a …

11/13/16:

23:57 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by Stan
I'm not sure having units being too smart is a good thing, since it …
23:43 Ticket #4326 ([PATCH] Random function cleanup) updated by mimo
Replying to bb: These are not minor issues, because that …
23:31 Tickets #4302,​2706 batch updated by Imarok
In 18927: […]
23:31 Changeset [18927] by Imarok
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
  • ps/trunk/binaries/data/mods/public/gui/session/selection_panels.js
Disable upgrade buttons to observers. Reviewed by elexis. Fixes #4302
22:12 Ticket #4326 ([PATCH] Random function cleanup) updated by elexis
No recursion, no if-statements in the randomfunctions, min max order, …
22:02 Ticket #4326 ([PATCH] Random function cleanup) updated by bb
Also these points are actually minor issues. I could ask you the same …
19:11 Ticket #4302 ([PATCH] Disable right-click playercommands to observers) updated by Imarok
Keywords changed
19:03 Ticket #4302 ([PATCH] Disable right-click playercommands to observers) updated by Imarok
In 18926: […]
19:03 Changeset [18926] by Imarok
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
Disable right-click playercommands to observers. Patch by elexis. Refs …
18:40 Ticket #4326 ([PATCH] Random function cleanup) updated by mimo
I'm always impressed by how people jump to argue on minor points just …
18:38 Ticket #4218 ([PATCH] Split bicubicInterpolation to 1D and 2D so both are available) updated by FeXoR
Keywords changed
18:34 Ticket #4218 ([PATCH] Split bicubicInterpolation to 1D and 2D so both are available) closed by FeXoR
fixed: In 18925: […]
18:34 Changeset [18925] by FeXoR
  • ps/trunk/LICENSE.txt
  • ps/trunk/binaries/data/mods/public/globalscripts/BicubicInterpolation.js
  • ps/trunk/binaries/data/mods/public/globalscripts/interpolation.js
Split the 1D and 2D interpolation into 2 Functions. Renamed …
18:27 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by elexis
<review/> for that last patch
17:59 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by fatherbushido
I meant should we precise something that in coding convention ?
17:28 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by elexis
fatherbushido is correct, they should have been taken into account. …
17:17 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by wraitii
Stan: I do not understand the question Fatherbushido: that's the …
17:02 Ticket #3934 ([PATCH] Remove hardcoded resources) updated by elexis
Description, Priority changed
Rebased -> https://github.com/elexis1/0ad/tree/3934-resource-agnostic
16:37 4111_particles.2.patch attached to Ticket #4111 by Vladislav Belov
15:48 Ticket #4344 ([PATCH] Add function to get OpenGL error name by the code) updated by Vladislav Belov
Current ogl_WarnIfErrorLoc doesn't show the text message, only the …
15:46 Ticket #4344 ([PATCH] Add function to get OpenGL error name by the code) updated by Vladislav Belov
Status changed
15:46 Ticket #4344 ([PATCH] Add function to get OpenGL error name by the code) updated by Vladislav Belov
Summary changed
15:46 Ticket #4344 ([PATCH] Add function to get OpenGL error name by the code) updated by Vladislav Belov
Keywords, Milestone changed
15:43 4344_opengl.patch attached to Ticket #4344 by Vladislav Belov
Adds the ogl_GetErrorName function
15:41 Ticket #4344 ([PATCH] Add function to get OpenGL error name by the code) created by Vladislav Belov
Probably we need sometimes to print GL error name. I.e. #3996: …
14:39 Ticket #4326 ([PATCH] Random function cleanup) updated by Vladislav Belov
>function randInt(max=1, min=0) >{ > return Math.floor(min + …
14:33 Ticket #4326 ([PATCH] Random function cleanup) updated by bb
Replying to mimo: > I still repeat myself by saying that …
14:18 Ticket #4111 ([PATCH] Particles of the previous map remain when starting a new game) updated by elexis
Game.cpp should be agnostic of the Renderer details as far as …
14:16 Ticket #4009 (Slim pause GUI) updated by elexis
Allowing the non-pausing players to continue doing things meaningful …
14:09 Ticket #4336 (0ad alpha 21 Ulysses crashes on startup (mac)) updated by lotdi
Thanks for your fast response! No, the previous version alpha 0.20 was …
14:03 Ticket #4204 ([PATCH] Hosting hint to forward the UDP port) updated by elexis
Keywords changed
I don't really like either proposals: By javier: […] By Itms: …
14:00 Ticket #3811 ([PATCH] Bugfix and balance walls / siege) updated by fatherbushido
Thanks for your input elexis.
13:57 Ticket #4027 (Make mod installer) updated by Vladislav Belov
Replying to leper: > Add only. Starting it with the mods …
13:37 Ticket #3811 ([PATCH] Bugfix and balance walls / siege) updated by elexis
In this release, siege engines seem so strong that it shouldn't be an …
13:32 Ticket #4342 (Negative Farming Aura for Civic Center) updated by elexis
Keywords, Summary changed
13:22 Ticket #4342 (Negative Farming Aura for Civic Center) updated by mimo
IMO such a feature (which i agree with) should be preceded by an aura …
13:15 Ticket #4326 ([PATCH] Random function cleanup) updated by mimo
I still repeat myself by saying that this implementation is a no-go …
13:04 Ticket #4343 (Lobby nickname ping does not take word baundary into account) created by bb
The lobby ping does not take into account word boundary when …
12:53 Ticket #3835 (Possible OpenGL Texture Object leak) updated by Vladislav Belov
Keywords changed
12:49 Ticket #4218 ([PATCH] Split bicubicInterpolation to 1D and 2D so both are available) updated by fatherbushido
Description changed
@FeXoR: You can commit it. (We waited for a21 release).
12:46 Ticket #3835 (Possible OpenGL Texture Object leak) updated by Vladislav Belov
Description changed
Does it calculate only the number of glGenTextures/glDeleteTextures …
12:21 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by fatherbushido
What is described in the graph ?
12:15 Ticket #4342 (Negative Farming Aura for Civic Center) updated by Palaxin
[https://wildfiregames.com/forum/index.php?/topic/21329-two-kinds-of-fi
12:08 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by Stan
Can't you just return something like playerChoseTarget ? return : …
11:37 Ticket #3928 ([PATCH] Change screenshot naming schematic) updated by Vladislav Belov
Keywords, Milestone, Owner, Summary, Description changed
11:37 3928_screenshots.patch attached to Ticket #3928 by Vladislav Belov
Adds a date part to the screenshot path
11:10 Ticket #4039 ([PATCH] Volume control slider) updated by Vladislav Belov
Any progress?
09:11 Ticket #3974 (Loyalty aura for all buildings) updated by fatherbushido
Imo there is yet the information of this aura and adding it would be a …
09:05 Ticket #4342 (Negative Farming Aura for Civic Center) updated by fatherbushido
It has often being suggested and agreed. Moreover for the moment we …
02:59 Ticket #4204 ([PATCH] Hosting hint to forward the UDP port) updated by scythetwirler
Keywords, Description changed
02:53 Ticket #4223 (Idle player notification) updated by scythetwirler
Keywords, Description changed
02:51 Ticket #3811 ([PATCH] Bugfix and balance walls / siege) updated by scythetwirler
Description, Keywords changed
02:48 Ticket #4342 (Negative Farming Aura for Civic Center) updated by scythetwirler
Keywords changed
02:48 Ticket #3974 (Loyalty aura for all buildings) updated by scythetwirler
Keywords changed
02:48 Ticket #3974 (Loyalty aura for all buildings) updated by scythetwirler
Description, Keywords changed
02:47 Ticket #4342 (Negative Farming Aura for Civic Center) created by scythetwirler
To dissuade players from planting farms right next to their CC, we …
00:38 Ticket #4027 (Make mod installer) updated by leper
Replying to vladislavbelov: > 1. Create a …
00:17 Ticket #4027 (Make mod installer) updated by Vladislav Belov
So algorithm is that: 1. Create a name.0admod/name.pyromod file …
00:06 Ticket #4009 (Slim pause GUI) updated by Vladislav Belov
Isn't it unbalanced game for player who has paused it? Because all …

11/12/16:

23:58 Ticket #4111 ([PATCH] Particles of the previous map remain when starting a new game) updated by Vladislav Belov
Keywords, Milestone, Owner, Summary changed
23:54 Ticket #4111 ([PATCH] Particles of the previous map remain when starting a new game) updated by Vladislav Belov
Description changed
Problem is that ParticleManager has a list of unattached emitters, …
23:53 4111_particles.patch attached to Ticket #4111 by Vladislav Belov
Adds the clear function's call (at game start), which remove old emitters
23:22 Ticket #4341 (Language cannot be changed) closed by Imarok
duplicate: Change something in the options menu, press save. Try changing the …
21:04 Ticket #4327 (Units may fail to find a long-path when one should exist if they end ...) updated by Imarok
Keywords changed
20:21 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by fatherbushido
comment 9 ?
17:28 Ticket #4341 (Language cannot be changed) created by werckmeister
Nothing happens after choosing the language I want to use and clicking …
17:08 Capture d’écran 2016-11-12 à 09.52.27.png attached to Ticket #4340 by wraitii
Graphs of activity, above is SVN, below is patched.
17:07 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) created by wraitii
One of the long-standing issues with the pathfinder is that units …
17:07 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by elexis
In 18924: […]
17:07 Changeset [18924] by elexis
  • ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
Add parenthesis suggested by gcc 5.4 following r18921, refs #4278.
17:03 Ticket #4326 ([PATCH] Random function cleanup) updated by bb
Replying to elexis: > Indeed, it should be (min, max), …
14:13 Ticket #4331 (Petra AI - Don't gather allied sheep) updated by mimo
Milestone changed
14:12 Ticket #4331 (Petra AI - Don't gather allied sheep) closed by mimo
fixed: In 18923: […]
14:12 Changeset [18923] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/worker.js
petra: do not steal ally's cattle when inside its territory, fixes #4331
14:07 Ticket #4143 ([PATCH] Last Man Standing / Diplomacy support for AI) updated by mimo
Keywords changed
The latest patch looks good to me, at least the part on the ai. …
14:04 Ticket #4336 (0ad alpha 21 Ulysses crashes on startup (mac)) updated by wraitii
Does this also happen with alpha 20? If not, the only explanation I …
13:32 Ticket #4339 (Hide lagwarnings until the turnmanager waits for that client) created by elexis
The purpose of the lagwarnings is to notify players of who is slowing …
13:13 Ticket #4336 (0ad alpha 21 Ulysses crashes on startup (mac)) updated by Itms
Cc, Component changed
13:11 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by Itms
Description changed
I cannot reproduce this issue. The unix-build tarball works fine for …
12:48 Ticket #4326 ([PATCH] Random function cleanup) updated by elexis
Indeed, it should be (min, max), but it would probably be more …
12:37 Ticket #4194 (Missing PreferredClasses) updated by elexis
Keywords changed
12:36 Tickets #4288,​4092,​4141,​4226 batch updated by elexis
Keywords changed
11:48 Changeset [18922] by autobuild
  • ps/trunk/binaries/data/l10n/gd.engine.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-simulation-other.po
  • ps/trunk/binaries/data/mods/public/l10n/ar.public-simulation-other.po
[i18n] Updated POT and PO files.
08:01 Ticket #4308 ([PATCH] Show resource gifts to all allies) updated by fatherbushido
I guess before deceiding to do that you have thought at: - isn't it …
07:58 petra_lastmanstanding_v1.3.patch attached to Ticket #4143 by Sandarac
Use getEntities instead of getAllyEntities when calculating the amount …
02:37 see_tributes_between_allies_v1.1.patch attached to Ticket #4308 by Sandarac
Tributes between allied players will be shown (but not from an ally to …
02:20 Ticket #3702 ([PATCH] Lock-teams doesn't lock diplomacy) updated by elexis
Description changed
See IRC discussion with mimo on 2016-02-16 on the prohibition of …
01:32 Ticket #4336 (0ad alpha 21 Ulysses crashes on startup (mac)) updated by elexis
Looks like it couldn't initialize the openGL window, perhaps broken …
01:10 Ticket #4266 ([PATCH] Ex-allies units visible in fog of war after changing the diplomacy) updated by elexis
Description changed
[[Image(http://trac.wildfiregames.com/raw-attachment/ticket/4266/invisi
01:07 2016-11-06_0051.7z attached to Ticket #4266 by elexis
Alpha 21 replay with Uran238cz's invisible foundation at 53:50 after …
01:05 invisible_foundation.jpg attached to Ticket #4266 by elexis
00:54 replay.txt attached to Ticket #4338 by elexis
00:53 Ticket #4338 (Large and small stone colliding (SimpleGroup SimpleObject avoidSelf ...) created by elexis
In the mainland map of the attached replay, a small and large stone …
00:19 commands.txt attached to Ticket #4337 by elexis
00:18 Ticket #4337 (Survival of the fittest - Treasure spawned visible in fog of war) created by elexis
In this alpha 21 replay, the treasure spawned was visible through the …

11/11/16:

22:22 Ticket #4336 (0ad alpha 21 Ulysses crashes on startup (mac)) created by lotdi
I recently downloaded the latest version of 0ad (alpha 21). The …
20:31 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by scythetwirler
Summary changed
20:30 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) created by scythetwirler
Per ricotz: trusty/14.04 package are not available since the …
20:28 Ticket #4326 ([PATCH] Random function cleanup) updated by bb
Replying to mimo: > Replying to bb: > > We …
19:12 Ticket #4320 (Replay Menu: Support non-ASCII characters) updated by leper
Replying to elexis: > Not sure why that string8 proxy is …
18:59 Ticket #4027 (Make mod installer) updated by leper
Component, Description changed
14:42 Ticket #4323 ([PATCH] Don't flag the player as won on scenario maps without enemies) updated by Imarok
Description changed
14:29 Ticket #3785 ([PATCH]shortPathfinder may return paths in non passable region.) updated by gameboy
My friend, if you have forgotten this problem?
14:28 Ticket #3739 ([PATCH] Lobby - late-observer-join flag) updated by Imarok
Description changed
14:22 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by elexis
Keywords changed
14:21 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by mimo
Thanks wraitii for reviewing the patch. I've commited it but I let the …
14:16 Ticket #4082 ([PATCH] Team Bonuses (for all civs)) updated by elexis
Keywords changed
14:14 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by mimo
In 18921: […]
14:14 Changeset [18921] by mimo
  • ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
fix UnitMotion when inside the obstruction, refs #4278
13:55 Ticket #4082 ([PATCH] Team Bonuses (for all civs)) updated by mimo
Thanks fatherbushido for the review, I've switched the rate to 1.
13:46 Ticket #4082 ([PATCH] Team Bonuses (for all civs)) updated by mimo
In 18920: […]
13:46 Changeset [18920] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/components/Auras.js
  • ps/trunk/binaries/data/mods/public/simulation/components/ResourceTrickle.js
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/ptol_player_teambonus.json
implement ptol civ bonus and optimization of ResourceTrickle
13:17 Ticket #4329 (Dueling Cliffs Player Placement) updated by Stan
Ah you just want to switch two players.
13:08 Ticket #4326 ([PATCH] Random function cleanup) updated by mimo
Replying to bb: > We really don't want IMO function calls …
13:06 Ticket #4333 ([Patch] Speed up the Guard component) updated by Stan
Line 65 of guard.js since you actually nuke the var keyword you should …
13:03 Ticket #4329 (Dueling Cliffs Player Placement) updated by elexis
I just want a bugfix for the existing map, so that players can chose …
13:03 Ticket #4143 ([PATCH] Last Man Standing / Diplomacy support for AI) updated by mimo
Replying to Sandarac: > The patch has been updated in …
13:02 Ticket #4329 (Dueling Cliffs Player Placement) updated by Stan
Should it be a new version of the map ?
12:24 Ticket #4326 ([PATCH] Random function cleanup) updated by bb
Description changed
11:07 Ticket #4082 ([PATCH] Team Bonuses (for all civs)) updated by fatherbushido
@mimo: consider ptol-teambonus.patch​ as tested and reviewed by me. …
10:11 Ticket #4326 ([PATCH] Random function cleanup) updated by bb
Replying to mimo: > I don't like all these if conditions …
09:45 Ticket #4334 ([PATCH] Make Promotion use the common helper in Transform.js and ...) updated by fatherbushido
I did a quick test (not a review). - I have no opinion on what should …
09:00 Ticket #4143 ([PATCH] Last Man Standing / Diplomacy support for AI) updated by Sandarac
The patch has been updated in response to the comments. > I think my …
08:31 petra_lastmanstanding_v1.2.patch attached to Ticket #4143 by Sandarac
More fixes.
04:02 Ticket #4320 (Replay Menu: Support non-ASCII characters) updated by elexis
Milestone, Owner changed
04:01 Ticket #4320 (Replay Menu: Support non-ASCII characters) updated by elexis
From path.h: […] Searching for string8 yields 146 results, of …
02:46 Changeset [18919] by elexis
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/gui/splashscreen/splashscreen.txt
  • ps/trunk/binaries/data/mods/public/maps/random/amazon.json
Bump version number to Alpha 22. Remove "new" keyword from Alpha 21 …
02:31 TransformFix.patch attached to Ticket #4334 by wraitii
02:31 Ticket #4334 ([PATCH] Make Promotion use the common helper in Transform.js and ...) created by wraitii
Promotion currently doesn't use the ChangeEntityTemplate function …
02:16 Changeset [18918] by elexis
  • ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
Translate the reveal map cheat notification following the lift of the …
01:49 Ticket #4333 ([Patch] Speed up the Guard component) created by wraitii
The guard component is quite slow for no good reason. It uses …
01:48 Ticket #4332 (Reselect building after promotion tech) created by elexis
Reproduce: 1. Start a game with the macedonian civ 2. Build a …
00:54 see_ally_tributes_v1.1.patch attached to Ticket #4308 by Sandarac
Tributes sent to or from allies are shown.
00:03 Ticket #2641 ([PATCH] ".DELETED" suffix only works on files, not directories) updated by elexis
Keywords, Description changed

11/10/16:

23:56 Changeset [18917] by wraitii
  • ps/trunk/build/workspaces/build-osx-bundle.sh
Fixes [18916]. Obviously I left over some code from my bundling of …
23:52 Ticket #2641 ([PATCH] ".DELETED" suffix only works on files, not directories) closed by wraitii
fixed: In 18916: […]
23:52 Changeset [18916] by wraitii
  • ps/trunk/build/workspaces/build-osx-bundle.sh
  • ps/trunk/source/lib/file/vfs/tests/test_vfs_tree.h
  • ps/trunk/source/lib/file/vfs/vfs_populate.cpp
Allow .Deleted to work on directories. Fixes #2641. Patch by leper.
22:26 Ticket #4330 (Artefact in water) updated by elexis
Milestone changed
22:03 Ticket #4331 (Petra AI - Don't gather allied sheep) created by elexis
T-850 has reported that after he starts creating corrals, his allied …
21:55 Ticket #4330 (Artefact in water) closed by Vladislav Belov
duplicate: Ok, but could you repeat it with the patch?
21:43 Ticket #4330 (Artefact in water) updated by fatherbushido
I think you are more aware than me of those issues. If it's duplicate …
21:33 Ticket #4330 (Artefact in water) updated by Vladislav Belov
If you could you repeat it, try the patch from #2692, it's not …
21:32 Ticket #4330 (Artefact in water) updated by Vladislav Belov
Duplicate of #2692. The same problem: coords of the reflection texture …
21:14 Ticket #4330 (Artefact in water) updated by fatherbushido
Description changed
21:11 water3.jpg attached to Ticket #4330 by fatherbushido
21:11 water2.jpg attached to Ticket #4330 by fatherbushido
21:11 water1.jpg attached to Ticket #4330 by fatherbushido
21:11 Ticket #4330 (Artefact in water) created by fatherbushido
In the attached screenshot we can see strange things in water. …
21:10 Ticket #4327 (Units may fail to find a long-path when one should exist if they end ...) updated by wraitii
Keywords changed
21:10 patch.patch attached to Ticket #4327 by wraitii
21:09 Ticket #4327 (Units may fail to find a long-path when one should exist if they end ...) updated by wraitii
Opened a github branch where I've fixed the problem in the test cases …
20:13 Ticket #4143 ([PATCH] Last Man Standing / Diplomacy support for AI) updated by mimo
Thanks for the new patch. I think my first previous comments (some …
19:42 Ticket #4328 ([PATCH] Linear splash damage for bolt shooters) updated by fatherbushido
It makes sense and would be an example of use of that functionnality.
19:29 Ticket #4326 ([PATCH] Random function cleanup) updated by elexis
Moving these arrays to the top of the file like g_DiplomacyMessages
19:18 Ticket #4326 ([PATCH] Random function cleanup) updated by mimo
I don't like all these if conditions in the function definitions. …
19:16 Ticket #4329 (Dueling Cliffs Player Placement) updated by scythetwirler
Currently, could just set it to 112221 to have allies on the same …
18:29 Ticket #4329 (Dueling Cliffs Player Placement) created by elexis
The skirmish map "Dueling Cliffs" places players by default in the …
18:12 Ticket #4328 ([PATCH] Linear splash damage for bolt shooters) created by elexis
Bolt shooters should have linear splash damage, thus being able to hit …
18:10 Ticket #4326 ([PATCH] Random function cleanup) updated by elexis
There are many occurances which should also use pickRandom. It would …
18:07 Ticket #4326 ([PATCH] Random function cleanup) updated by bb
Keywords changed
Thx that someone is paying attention…
18:01 Ticket #4326 ([PATCH] Random function cleanup) updated by fatherbushido
so all fit well! Add review keyword ?
17:19 Ticket #4327 (Units may fail to find a long-path when one should exist if they end ...) updated by wraitii
You can see how the problem arises in gameplay if you 'gift from the …
17:14 Pathfinding_Forest_Demo.zip attached to Ticket #4327 by wraitii
Test map, in demo scenarios.
17:12 Ticket #4327 (Units may fail to find a long-path when one should exist if they end ...) created by wraitii
I stumbled upon an as-of-yet not formally described issue in the …
16:52 Ticket #4320 (Replay Menu: Support non-ASCII characters) updated by leper
string8 was only meant for providing something that can be …
16:15 Ticket #4268 ([PATCH] Destroy sheep corpses when constructing buildings) updated by wraitii
Description changed
Rebased branch, squashed into a single commit. Ready for review and commit.
16:12 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by wraitii
You can go ahead with committing this patch. It does indeed fix the …
16:10 Ticket #4046 ([Patch] Improve performance of ComponentManager when sending messages) updated by elexis
Keywords, Milestone changed
16:04 Ticket #4046 ([Patch] Improve performance of ComponentManager when sending messages) closed by wraitii
invalid: Closing as invalid. I have done new, better profiling using some …
15:25 Ticket #4320 (Replay Menu: Support non-ASCII characters) updated by elexis
Savegame loading and config loading does work for Bouddica. The issue …
15:10 Ticket #4326 ([PATCH] Random function cleanup) updated by bb
When looking strictly into this, the number in current code is …
15:04 Ticket #4326 ([PATCH] Random function cleanup) updated by fatherbushido
That patch is a very nice cleanup. In common randInt functions, there …
14:11 Ticket #4326 ([PATCH] Random function cleanup) updated by bb
Description changed
13:58 t4323_random_merge+pickRandom.diff attached to Ticket #4326 by bb
Rabse form #3102, I would be glad to split the nuked function from the …
13:54 Ticket #4326 ([PATCH] Random function cleanup) created by bb
- In current code there exist some duplicate function generating …
12:57 t3102_survival_invincibleWoman.diff attached to Ticket #3102 by bb
Invincible woman prevention
12:19 Ticket #3102 ([PATCH] Map modification: Survival of the Fittest) updated by bb
Replying to elexis: > * I really didn't like seeing …
11:34 Ticket #4325 (Reduce garrisoned regeneration rate for disconnected buildings) updated by elexis
As I said, the barracks was in enemy territory (right besides a civic …
11:09 Ticket #4325 (Reduce garrisoned regeneration rate for disconnected buildings) updated by fatherbushido
So the 'defending' player has yet done an huge mistake by letting that …
11:01 Ticket #4325 (Reduce garrisoned regeneration rate for disconnected buildings) updated by elexis
8 units garrisoned in a barracks in enemy territory can compensate 68 …
10:41 Ticket #4325 (Reduce garrisoned regeneration rate for disconnected buildings) updated by fatherbushido
It's hard enough to capture a barrack in ennemy territory and a bit …
03:05 messages.js.patch attached to Ticket #4308 by Sandarac
02:10 Tickets #4063,​4109,​4115,​3945,​4080,​4104,​4136,​4162,​4183 batch updated by elexis
duplicate: Tagging as duplicate of #4190 since the described problem was most …
02:01 Ticket #4308 ([PATCH] Show resource gifts to all allies) updated by Sandarac
Keywords, Milestone, Summary changed
01:08 Ticket #4143 ([PATCH] Last Man Standing / Diplomacy support for AI) updated by Sandarac
Thank you for the quick response mimo, this patch should address the …
00:49 petra_lastmanstanding_v1.1.patch attached to Ticket #4143 by Sandarac
Some fixes.
00:48 Ticket #4241 (Ballistics / projectiles cause damage even if they miss) updated by elexis
Description changed
This had a measurable impact on the balancing of units who miss often, …
00:43 Ticket #4178 (Segfault shortly after joining a multiplayer game) closed by elexis
duplicate: Sounds like #4053 to me. Please test the new release Alpha 21 which …
00:40 Ticket #4119 (Delete cache button) updated by elexis
Keywords, Summary, Description changed
00:32 Ticket #4244 ([PATCH] Remove unneeded ReserveScriptBackref from the StdDeserializer) updated by elexis
Summary, Description changed
00:29 Ticket #4225 (Readonly Input elements, Chat text selection) updated by elexis
Unless the chat area becomes a readonly "input" element instead of …
00:12 Ticket #4320 (Replay Menu: Support non-ASCII characters) updated by leper
Summary changed
Does loading savegames or config files work? If yes, then maybe using …
00:02 Ticket #4325 (Reduce garrisoned regeneration rate for disconnected buildings) created by elexis
Buildings without root territory should have a lower garrisoned …

11/09/16:

23:46 Ticket #539 ([PATCH] Game cursor state is not consistently reset) updated by elexis
It was too short before the release for my taste to rewrite the engine …
23:40 Ticket #539 ([PATCH] Game cursor state is not consistently reset) updated by Melroy van den Berg
Description changed
Why is the patch not include in 21??
23:32 Ticket #4034 (Expose engine constants to random map libraries) updated by elexis
Summary, Description changed
23:26 Ticket #4207 (Fehler Meldung) closed by elexis
worksforme: Please report tickets in english. It looks like you've been using a …
23:23 Ticket #4163 (No sale el menu principal - a.d. empires ascendant) closed by elexis
needsinfo: Message says something about a blank screen. Can you still reproduce …
22:55 Ticket #4324 ([PATCH] Thread the pathfinder computations to reduce latency) updated by elexis
Component changed
22:49 Ticket #4009 (Slim pause GUI) updated by elexis
Description changed
The fundamental issue is that the overlay thing removes the ability to …
22:39 Ticket #4072 (Remove Vfs Cache) updated by elexis
Priority changed
[…] For windows: …
22:38 Ticket #4324 ([PATCH] Thread the pathfinder computations to reduce latency) updated by wraitii
Also TODO: reimplement debug information using mutexes to be safe and …
22:37 Ticket #4324 ([PATCH] Thread the pathfinder computations to reduce latency) created by wraitii
Follow-up on …
22:34 Ticket #807 (Implement profiling for any thread) closed by wraitii
fixed: Solved in [10465] thanks to Profiler2.
22:32 Ticket #4117 ([PATCH] Carthaginian fleet should be actually stronger) updated by elexis
Keywords, Description changed
On irc today: […] Increasing the health and attack damage is a …
22:03 Ticket #4184 (Misleading mapsize description) closed by elexis
fixed: Fixed by r18854.
21:29 Changelogs edited by Palaxin
consistent notation of SpiderMonkey's version number (diff)
21:26 Changelogs edited by Palaxin
prevent the word "SpiderMonkey" from being interpreted as a page link (diff)
21:12 Ticket #4154 (Crash - All runtimes must be destroyed before calling JS_ShutDown) updated by elexis
Priority, Description changed
21:11 Ticket #4150 (unhandled exception (Access violation reading 0x00001110)) closed by elexis
needsinfo
21:10 Ticket #4137 (Problema/ bug) closed by elexis
fixed: So the ticket description says he sees many errors but nothing more …
21:05 Ticket #3406 ([PATCH] Units attack farms instead of capturing/ignoring them) updated by elexis
r17654 was done in Alpha 20
21:04 Ticket #3687 (Advanced lobby moderation tools) updated by scythetwirler
Priority changed
21:02 Changelogs edited by elexis
Updated alpha 21 top highlights. Don't limit to 3 highlights and … (diff)
20:53 Changelogs edited by Palaxin
update A21 highlights (diff)
20:44 Changelogs edited by Palaxin
A21 information completed, A22 information and table of contents added (diff)
20:26 Ticket #3406 ([PATCH] Units attack farms instead of capturing/ignoring them) updated by Palaxin
#4194 was fixed in Alpha 21, why then allocate this ticket to Alpha 20?
20:10 Ticket #3491 (Map Ping) updated by scythetwirler
Description, Summary changed
20:06 Ticket #3789 (Allow restoring lost wall turrets) updated by scythetwirler
Summary changed
20:05 Ticket #4094 (Wonder victory message only partially displayed) updated by elexis
Keywords changed
So basically increase the size of notificationPanel in session.xml
19:59 Ticket #4024 (The game crash!) closed by elexis
worksforme: Hi gameboy! Please upload a replay / commands.txt file and reopen …
19:51 Ticket #4157 (Crash on map load) closed by elexis
needsinfo: Please try again with our new release alpha 21! Also since noone else …
19:44 Ticket #4096 (The game gives me an error after i play) closed by elexis
needsinfo
19:44 Ticket #3984 (Exit and resign do not work as expected) updated by elexis
Description, Keywords, Priority changed
Should be easy to fix now by setting g_ConfirmExit to defeated and …
19:34 Ticket #4236 (The game crashes everytime) closed by elexis
needsinfo
19:34 Ticket #4181 (Alt + tab crash with Intel HD 4000 graphics card) closed by elexis
needsinfo: Can you still reproduce this issue? What is your operating system? …
19:31 Ticket #4058 (Game Crashes When I Start a New Game) closed by elexis
needsinfo
19:29 Ticket #4038 (Game crashes when typing "ö" with VirtualGL drivers) closed by elexis
needsinfo: So it must be a bug in that VirtualGL version then.
19:26 Ticket #4323 ([PATCH] Don't flag the player as won on scenario maps without enemies) updated by elexis
Component, Keywords, Priority, Summary changed
The code responsible for flagging the last remaining player as a …
19:12 Ticket #4322 (Improve unit selection performance by rearranging GetEntityState ...) updated by elexis
Keywords, Summary changed
19:06 Ticket #4323 ([PATCH] Don't flag the player as won on scenario maps without enemies) created by mimo
When starting the Trade Demo map, the game immediately says that we've …
19:04 Ticket #4043 (June 2 build. Java & AI errors) closed by elexis
needsinfo
19:01 Ticket #4322 (Improve unit selection performance by rearranging GetEntityState ...) created by mimo
Because of the loop lines 436/442 of gui/session/selection_details.js …
19:00 Ticket #4072 (Remove Vfs Cache) updated by elexis
Component changed
19:00 Ticket #4072 (Remove Vfs Cache) updated by elexis
Description, Keywords, Priority, Summary changed
[…] Indeed not only the harddisk but also the OS does cache …
17:55 Ticket #4166 (Delete unused sprites and styles) closed by elexis
fixed: Fixed by r18627, r18630, r18631, r18633, r18634, r18635, r18636, …
17:34 Ticket #3623 (Giving buildings and/or units to an ally) closed by elexis
wontfix: After some discussions with fatherbushido, we decided that we probably …
17:30 Ticket #4049 (Give buildings back to original owner) closed by elexis
duplicate: Duplicate of #3623
17:17 Ticket #3406 ([PATCH] Units attack farms instead of capturing/ignoring them) closed by elexis
fixed: Calling this ticket fixed by r17654 and #4194. Fields will switch to …
16:51 maxSize.patch attached to Ticket #4321 by s0600204
Proposed patch
16:51 Ticket #4321 ([PATCH] Permit setting a max size on relationally-sized GUI Objects) created by s0600204
The attached patch adds a max_size attribute to GUI objects. This …
16:50 Ticket #3470 (AI should not capture houses in enemy territory) closed by elexis
fixed: Basically fixed by r16746 and #4194. Units will first kill all men and …
16:18 Ticket #4320 (Replay Menu: Support non-ASCII characters) created by elexis
Some users, f.e. with czech characters in the replay path run into …
13:43 Ticket #4319 (0ad-0.0.21-alpha/build/resources/0ad.desktop: error: key "URL" is ...) closed by elexis
duplicate: Thanks for reporting! That URL keyword can indeed only be used when …
13:40 Ticket #3734 ([PATCH] Improve AppData and Desktop file) updated by elexis
Reported by: i.gnatenko.brain: `desktop-file-validate …
13:34 Alpha22 created by elexis
Create initial page following the release of alpha 21.
13:30 ReleaseProcessDraft edited by elexis
Reset page for Alpha 22 (diff)
09:45 Civ:_Spartans edited by fatherbushido
remove : (diff)
09:44 Civ:_Seleucids edited by fatherbushido
remove : (diff)
09:44 Civ:_Ptolemies edited by fatherbushido
remove : (diff)
09:43 Civ:_Mauryas edited by fatherbushido
remove : (diff)
09:43 Civ:_Macedonians edited by fatherbushido
remove : (diff)
09:42 Civ:_Gauls edited by fatherbushido
(diff)
09:42 Ticket #4082 ([PATCH] Team Bonuses (for all civs)) updated by fatherbushido
Description changed
09:41 Civ:_Carthaginians edited by fatherbushido
remove : (diff)
09:41 Civ:_Britons edited by fatherbushido
remove : (diff)
09:40 Civ:_Athenians edited by fatherbushido
remove : (diff)
09:39 Ticket #4082 ([PATCH] Team Bonuses (for all civs)) updated by fatherbushido
Description changed
09:39 Ticket #4082 ([PATCH] Team Bonuses (for all civs)) updated by fatherbushido
Description changed
07:55 Ticket #4319 (0ad-0.0.21-alpha/build/resources/0ad.desktop: error: key "URL" is ...) created by Igor Gnatenko
[brain@x1carbon 0ad]$ desktop-file-validate …
01:27 Ticket #4302 ([PATCH] Disable right-click playercommands to observers) updated by elexis
Also the Upgrade buttons need to be disabled to observers.
00:34 Ticket #4318 (Special Formation Animations stop working when idle) updated by elexis
Alpha 20 replay: …
00:17 Ticket #4318 (Special Formation Animations stop working when idle) updated by fcxSanya
Keywords changed
00:13 Ticket #4318 (Special Formation Animations stop working when idle) created by fcxSanya
As reported by wowgetoffyourcellphone …

11/08/16:

23:42 Alpha21 edited by elexis
Release done. (diff)
21:48 ReleaseProcessDraft edited by Itms
(diff)
21:41 Ticket #3686 (Lobby - Slow rating updates break rejoining) updated by Josh
I am still of the opinion that the rating should be stored separately. …
21:24 Ticket #3686 (Lobby - Slow rating updates break rejoining) updated by elexis
Description changed
Still occurs as of Alpha 21. It can be solved by the client clicking …
21:02 ReleaseProcessDraft edited by Itms
(diff)
21:00 Milestone Alpha 21 completed
New Game Modes, New Maps, Seleucids Finished, Upgradable Buildings, UI …

11/07/16:

22:43 Ticket #2516 (Expand Rating System) updated by scythetwirler
Description, Priority changed
Making this abuse-proof is very difficult.
20:49 Ticket #4143 ([PATCH] Last Man Standing / Diplomacy support for AI) updated by mimo
Thanks for the patch which looks globally good. Here are some comments …
20:10 ReleaseProcessDraft edited by elexis
A21 RC2 testing done + fixed previous (diff)
20:06 ReleaseProcessDraft edited by elexis
(diff)
16:21 Ticket #3739 ([PATCH] Lobby - late-observer-join flag) updated by Imarok
Description changed
15:02 Ticket #3785 ([PATCH]shortPathfinder may return paths in non passable region.) updated by gameboy
This patch can completely solve the problem?
11:38 ReleaseProcessDraft edited by elexis
Stylefix: Postfix directory paths with a slash. (diff)
10:14 Ticket #3575 ([PATCH] Allow hosting on different UDP ports) updated by elexis
Nope, this ticket is entirely done
09:48 ReleaseProcessDraft edited by Itms
Clarification (diff)
09:47 ReleaseProcessDraft edited by Itms
Update status (diff)
09:46 ReleaseProcessDraft edited by Itms
New instructions for the management of RCs (diff)
01:53 Ticket #3575 ([PATCH] Allow hosting on different UDP ports) updated by scythetwirler
Description changed
Was this done in this ticket? (I couldn't find any modifications to …
00:45 Ticket #4143 ([PATCH] Last Man Standing / Diplomacy support for AI) updated by elexis
Cc changed
00:06 Ticket #4143 ([PATCH] Last Man Standing / Diplomacy support for AI) updated by Sandarac
Description, Keywords, Milestone, Summary changed
00:00 petra_lastmanstanding_v1.patch attached to Ticket #4143 by Sandarac
Petra will turn against the ally with the highest population when only …
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