Timeline
11/14/16:
- 23:59 Ticket #4199 ([PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp) updated by
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Description changed
bump, Imarok: is the patch ready? - 23:57 Ticket #4076 ([PATCH] Improve moddability of templates) updated by
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Description, Keywords changed
- 23:55 Ticket #3685 ([PATCH] Improvements to obstructions) updated by
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Keywords, Description changed
Patch works, but: -I don't like that it has no connection to … - 23:29 Ticket #2349 ([PATCH] Add support for Hi-DPI displays) updated by
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Description, Keywords changed
Attached patch is rebased, fixed, and I added a config flag to … - 22:56 Ticket #4126 ([PATCH] Promotion by Technology) updated by
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Description, Keywords changed
- 22:53 Ticket #3578 ([PATCH] Seed random sounds) updated by
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Description, Keywords, Milestone changed
Patch applies fine and seems to work following historicbruno's comment … - 20:19 Ticket #4346 (Implement rated game replay upload system) created by
- Both for analyzing games of an Alpha and for anti-cheating, replays of …
- 20:17 Ticket #4345 (Use Windows-standard button placement) created by
- As the majority of our players are running on Windows, we should …
- 19:06 Ticket #1109 ([PATCH] Atlas Enhancement: Map re-sizing position) updated by
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Description changed
Few notes: * &(dst.m_MiniPatches[0][0]) == &dst.m_MiniPatches[0][0], … - 18:51 Ticket #4344 ([PATCH] Add function to get OpenGL error name by the code) updated by
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Keywords changed
- 18:45 Ticket #4321 ([PATCH] Permit setting a max size on relationally-sized GUI Objects) updated by
- Should it has min_size too? I think it's more relevant than max size …
- 18:22 Ticket #4111 ([PATCH] Particles of the previous map remain when starting a new game) updated by
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Keywords changed
Thanks for the patch and explanations Vladislav! - 18:19 Changeset [18937] by
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- ps/trunk/source/main.cpp
- 18:17 Ticket #4316 ([PATCH] OOS on rejoin - recursive template loading (temple of vesta)) updated by
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Keywords, Owner, Status changed
This might reset the cache a bit more than needed, but as that is only … - 18:17 Ticket #4111 ([PATCH] Particles of the previous map remain when starting a new game) closed by
- fixed: In 18936: […]
- 18:16 Changeset [18936] by
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- ps/trunk/source/ps/GameSetup/GameSetup.cpp
- ps/trunk/source/renderer/Renderer.cpp
- ps/trunk/source/renderer/Renderer.h
- 16:28 Tickets #4254,3742 batch updated by
- In 18935: […]
- 16:28 Changeset [18935] by
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- ps/trunk/source/gui/CList.cpp
- 16:28 Ticket #4344 ([PATCH] Add function to get OpenGL error name by the code) updated by
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Component changed
- 16:27 Ticket #4254 ([PATCH] GUI List should focus selected element on selectionchange) updated by
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Keywords changed
That's what I thought, but nope: […] which occurs in the gamesetup … - 15:49 Ticket #4273 ([PATCH] Make g_EntityCommands use all entities but not only the first) updated by
- Currently the code for the Command selection panel loops through every …
- 15:37 Ticket #1200 (UnitAI/UnitMotion should reduce repathing attempts when units are stopped) closed by
- invalid: I believe #4327 would make this mostly irrelevant, as fewer units will …
- 15:30 Ticket #3785 ([PATCH]shortPathfinder may return paths in non passable region.) updated by
- Simply expand the area we'll compute the terrain obstructions in. …
- 15:20 Ticket #4334 ([PATCH] Make Promotion use the common helper in Transform.js and ...) updated by
- Fixed point 1 by making the unit cheer after the other orders are …
- 14:55 Ticket #4244 ([PATCH] Remove unneeded ReserveScriptBackref from the StdDeserializer) updated by
- Seems to work fine, can be committed imo.
- 14:49 Ticket #4273 ([PATCH] Make g_EntityCommands use all entities but not only the first) updated by
- Might be that I'm dumb, but I don't see what these changes do?
- 14:43 Changeset [18934] by
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- ps/trunk/binaries/data/mods/public/gui/common/functions_utility_error.js
- ps/trunk/binaries/data/mods/public/gui/loading/loading.js
- ps/trunk/binaries/data/mods/public/gui/session/input.js
- 14:32 Ticket #4237 ([PATCH] Diplomacy window should show player's defeated/active states.) updated by
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Description changed
Seems to work correctly. I'm not sure the icons are the most obvious … - 14:26 Ticket #539 ([PATCH] Game cursor state is not consistently reset) updated by
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Keywords, Milestone changed
Thanks for the patch danger89! Not many people are able and willing to … - 14:23 Ticket #539 ([PATCH] Game cursor state is not consistently reset) updated by
- In 18933: […]
- 14:23 Changeset [18933] by
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- ps/trunk/binaries/data/mods/mod/art/textures/cursors/default-arrow.png
- ps/trunk/binaries/data/mods/mod/art/textures/cursors/default-arrow.txt
- ps/trunk/binaries/data/mods/public/art/textures/cursors/arrow-default.png
- …
- 14:22 Ticket #4254 ([PATCH] GUI List should focus selected element on selectionchange) updated by
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Description changed
Edit: nevermind, segfault. Changing to "if (!scrollbar || selected >= … - 14:08 Ticket #4286 (unlock_sharedlos and unlock_dropsites techs modifications array) updated by
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Description, Keywords changed
- 11:39 Ticket #4082 ([PATCH] Team Bonuses (for all civs)) updated by
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As seen in #3934,
Tricklecould just useAddResourcesinstead of a … - 11:06 Ticket #4111 ([PATCH] Particles of the previous map remain when starting a new game) updated by
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Replying to elexis:
>
GameSetup.cppshould stay … - 10:57 Ticket #3734 ([PATCH] Improve AppData and Desktop file) updated by
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Keywords changed
Someone should upload one or both images, either replace the old athen … - 10:50 Ticket #3734 ([PATCH] Improve AppData and Desktop file) updated by
- In 18932: […]
- 10:50 Changeset [18932] by
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- ps/trunk/build/resources/0ad.desktop
- 10:22 Changeset [18931] by
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- ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
- ps/trunk/binaries/data/mods/public/gui/session/selection_panels.js
- 09:26 Changeset [18930] by
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- ps/trunk/binaries/data/mods/public/l10n/af.public-gui-other.po
- ps/trunk/binaries/data/mods/public/l10n/af.public-simulation-auras.po
- ps/trunk/binaries/data/mods/public/l10n/af.public-simulation-other.po
- …
- 03:00 Ticket #4111 ([PATCH] Particles of the previous map remain when starting a new game) updated by
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GameSetup.cppshould stay agnostic of the renderer logic too IMO, … - 02:55 Ticket #2881 (Unfinished Skirmish Maps (Tuscan Acropolis, Two Seas, Corinthian Isthmus)) updated by
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Description changed
Better. Still think some parts look sterile, for example I can't find … - 02:45 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by
- Guess the review keyword is for attachment:4276_boxmuller.diff
- 02:44 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by
- In 18929: […]
- 02:44 Changeset [18929] by
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- ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
- 02:31 Ticket #4343 (Lobby nickname ping does not take word baundary into account) updated by
- Refs #3281 #3409 #4101
- 02:30 Ticket #3281 ([PATCH] Lobby - Some playernames not highlighted in the chat) updated by
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Description changed
Told you so #4343 - 02:23 Ticket #4143 ([PATCH] Last Man Standing / Diplomacy support for AI) updated by
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* Endgame Manager test:
* the
cmpPlayerManagervariable is unused … - 01:28 Changeset [18928] by
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- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json
- 01:04 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by
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Cc changed
scythetwirler your input on game design is required here, as I had a …
11/13/16:
- 23:57 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by
- I'm not sure having units being too smart is a good thing, since it …
- 23:43 Ticket #4326 ([PATCH] Random function cleanup) updated by
- Replying to bb: These are not minor issues, because that …
- 23:31 Tickets #4302,2706 batch updated by
- In 18927: […]
- 23:31 Changeset [18927] by
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- ps/trunk/binaries/data/mods/public/gui/session/input.js
- ps/trunk/binaries/data/mods/public/gui/session/selection_panels.js
- 22:12 Ticket #4326 ([PATCH] Random function cleanup) updated by
- No recursion, no if-statements in the randomfunctions, min max order, …
- 22:02 Ticket #4326 ([PATCH] Random function cleanup) updated by
- Also these points are actually minor issues. I could ask you the same …
- 19:11 Ticket #4302 ([PATCH] Disable right-click playercommands to observers) updated by
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Keywords changed
- 19:03 Ticket #4302 ([PATCH] Disable right-click playercommands to observers) updated by
- In 18926: […]
- 19:03 Changeset [18926] by
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- ps/trunk/binaries/data/mods/public/gui/session/input.js
- 18:40 Ticket #4326 ([PATCH] Random function cleanup) updated by
- I'm always impressed by how people jump to argue on minor points just …
- 18:38 Ticket #4218 ([PATCH] Split bicubicInterpolation to 1D and 2D so both are available) updated by
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Keywords changed
- 18:34 Ticket #4218 ([PATCH] Split bicubicInterpolation to 1D and 2D so both are available) closed by
- fixed: In 18925: […]
- 18:34 Changeset [18925] by
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- ps/trunk/LICENSE.txt
- ps/trunk/binaries/data/mods/public/globalscripts/BicubicInterpolation.js
- ps/trunk/binaries/data/mods/public/globalscripts/interpolation.js
- …
- 18:27 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by
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<review/>for that last patch - 17:59 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by
- I meant should we precise something that in coding convention ?
- 17:28 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by
- fatherbushido is correct, they should have been taken into account. …
- 17:17 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by
- Stan: I do not understand the question Fatherbushido: that's the …
- 17:02 Ticket #3934 ([PATCH] Remove hardcoded resources) updated by
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Description, Priority changed
Rebased -> https://github.com/elexis1/0ad/tree/3934-resource-agnostic - 15:48 Ticket #4344 ([PATCH] Add function to get OpenGL error name by the code) updated by
- Current ogl_WarnIfErrorLoc doesn't show the text message, only the …
- 15:46 Ticket #4344 ([PATCH] Add function to get OpenGL error name by the code) updated by
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Status changed
- 15:46 Ticket #4344 ([PATCH] Add function to get OpenGL error name by the code) updated by
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Summary changed
- 15:46 Ticket #4344 ([PATCH] Add function to get OpenGL error name by the code) updated by
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Keywords, Milestone changed
- 15:41 Ticket #4344 ([PATCH] Add function to get OpenGL error name by the code) created by
- Probably we need sometimes to print GL error name. I.e. #3996: …
- 14:39 Ticket #4326 ([PATCH] Random function cleanup) updated by
- >function randInt(max=1, min=0) >{ > return Math.floor(min + …
- 14:33 Ticket #4326 ([PATCH] Random function cleanup) updated by
- Replying to mimo: > I still repeat myself by saying that …
- 14:18 Ticket #4111 ([PATCH] Particles of the previous map remain when starting a new game) updated by
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Game.cppshould be agnostic of theRendererdetails as far as … - 14:16 Ticket #4009 (Slim pause GUI) updated by
- Allowing the non-pausing players to continue doing things meaningful …
- 14:09 Ticket #4336 (0ad alpha 21 Ulysses crashes on startup (mac)) updated by
- Thanks for your fast response! No, the previous version alpha 0.20 was …
- 14:03 Ticket #4204 ([PATCH] Hosting hint to forward the UDP port) updated by
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Keywords changed
I don't really like either proposals: By javier: […] By Itms: … - 14:00 Ticket #3811 ([PATCH] Bugfix and balance walls / siege) updated by
- Thanks for your input elexis.
- 13:57 Ticket #4027 (Make mod installer) updated by
- Replying to leper: > Add only. Starting it with the mods …
- 13:37 Ticket #3811 ([PATCH] Bugfix and balance walls / siege) updated by
- In this release, siege engines seem so strong that it shouldn't be an …
- 13:32 Ticket #4342 (Negative Farming Aura for Civic Center) updated by
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Keywords, Summary changed
- 13:22 Ticket #4342 (Negative Farming Aura for Civic Center) updated by
- IMO such a feature (which i agree with) should be preceded by an aura …
- 13:15 Ticket #4326 ([PATCH] Random function cleanup) updated by
- I still repeat myself by saying that this implementation is a no-go …
- 13:04 Ticket #4343 (Lobby nickname ping does not take word baundary into account) created by
- The lobby ping does not take into account word boundary when …
- 12:53 Ticket #3835 (Possible OpenGL Texture Object leak) updated by
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Keywords changed
- 12:49 Ticket #4218 ([PATCH] Split bicubicInterpolation to 1D and 2D so both are available) updated by
-
Description changed
@FeXoR: You can commit it. (We waited for a21 release). - 12:46 Ticket #3835 (Possible OpenGL Texture Object leak) updated by
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Description changed
Does it calculate only the number of glGenTextures/glDeleteTextures … - 12:21 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by
- What is described in the graph ?
- 12:15 Ticket #4342 (Negative Farming Aura for Civic Center) updated by
- [https://wildfiregames.com/forum/index.php?/topic/21329-two-kinds-of-fi …
- 12:08 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by
- Can't you just return something like playerChoseTarget ? return : …
- 11:37 Ticket #3928 ([PATCH] Change screenshot naming schematic) updated by
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Keywords, Milestone, Owner, Summary, Description changed
- 11:10 Ticket #4039 ([PATCH] Volume control slider) updated by
- Any progress?
- 09:11 Ticket #3974 (Loyalty aura for all buildings) updated by
- Imo there is yet the information of this aura and adding it would be a …
- 09:05 Ticket #4342 (Negative Farming Aura for Civic Center) updated by
- It has often being suggested and agreed. Moreover for the moment we …
- 02:59 Ticket #4204 ([PATCH] Hosting hint to forward the UDP port) updated by
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Keywords, Description changed
- 02:53 Ticket #4223 (Idle player notification) updated by
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Keywords, Description changed
- 02:51 Ticket #3811 ([PATCH] Bugfix and balance walls / siege) updated by
-
Description, Keywords changed
- 02:48 Ticket #4342 (Negative Farming Aura for Civic Center) updated by
-
Keywords changed
- 02:48 Ticket #3974 (Loyalty aura for all buildings) updated by
-
Keywords changed
- 02:48 Ticket #3974 (Loyalty aura for all buildings) updated by
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Description, Keywords changed
- 02:47 Ticket #4342 (Negative Farming Aura for Civic Center) created by
- To dissuade players from planting farms right next to their CC, we …
- 00:38 Ticket #4027 (Make mod installer) updated by
- Replying to vladislavbelov: > 1. Create a …
- 00:17 Ticket #4027 (Make mod installer) updated by
- So algorithm is that: 1. Create a name.0admod/name.pyromod file …
- 00:06 Ticket #4009 (Slim pause GUI) updated by
- Isn't it unbalanced game for player who has paused it? Because all …
11/12/16:
- 23:58 Ticket #4111 ([PATCH] Particles of the previous map remain when starting a new game) updated by
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Keywords, Milestone, Owner, Summary changed
- 23:54 Ticket #4111 ([PATCH] Particles of the previous map remain when starting a new game) updated by
-
Description changed
Problem is that ParticleManager has a list of unattached emitters, … - 23:22 Ticket #4341 (Language cannot be changed) closed by
- duplicate: Change something in the options menu, press save. Try changing the …
- 21:04 Ticket #4327 (Units may fail to find a long-path when one should exist if they end ...) updated by
-
Keywords changed
- 20:21 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by
- comment 9 ?
- 17:28 Ticket #4341 (Language cannot be changed) created by
- Nothing happens after choosing the language I want to use and clicking …
- 17:07 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) created by
- One of the long-standing issues with the pathfinder is that units …
- 17:07 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by
- In 18924: […]
- 17:07 Changeset [18924] by
-
- ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
- 17:03 Ticket #4326 ([PATCH] Random function cleanup) updated by
- Replying to elexis: > Indeed, it should be (min, max), …
- 14:13 Ticket #4331 (Petra AI - Don't gather allied sheep) updated by
-
Milestone changed
- 14:12 Ticket #4331 (Petra AI - Don't gather allied sheep) closed by
- fixed: In 18923: […]
- 14:12 Changeset [18923] by
-
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/worker.js
- 14:07 Ticket #4143 ([PATCH] Last Man Standing / Diplomacy support for AI) updated by
-
Keywords changed
The latest patch looks good to me, at least the part on the ai. … - 14:04 Ticket #4336 (0ad alpha 21 Ulysses crashes on startup (mac)) updated by
- Does this also happen with alpha 20? If not, the only explanation I …
- 13:32 Ticket #4339 (Hide lagwarnings until the turnmanager waits for that client) created by
- The purpose of the lagwarnings is to notify players of who is slowing …
- 13:13 Ticket #4336 (0ad alpha 21 Ulysses crashes on startup (mac)) updated by
-
Cc, Component changed
- 13:11 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by
-
Description changed
I cannot reproduce this issue. The unix-build tarball works fine for … - 12:48 Ticket #4326 ([PATCH] Random function cleanup) updated by
- Indeed, it should be (min, max), but it would probably be more …
- 12:37 Ticket #4194 (Missing PreferredClasses) updated by
-
Keywords changed
- 12:36 Tickets #4288,4092,4141,4226 batch updated by
-
Keywords changed
- 11:48 Changeset [18922] by
-
- ps/trunk/binaries/data/l10n/gd.engine.po
- ps/trunk/binaries/data/mods/public/l10n/af.public-simulation-other.po
- ps/trunk/binaries/data/mods/public/l10n/ar.public-simulation-other.po
- …
- 08:01 Ticket #4308 ([PATCH] Show resource gifts to all allies) updated by
- I guess before deceiding to do that you have thought at: - isn't it …
- 02:20 Ticket #3702 ([PATCH] Lock-teams doesn't lock diplomacy) updated by
-
Description changed
See IRC discussion with mimo on 2016-02-16 on the prohibition of … - 01:32 Ticket #4336 (0ad alpha 21 Ulysses crashes on startup (mac)) updated by
- Looks like it couldn't initialize the openGL window, perhaps broken …
- 01:10 Ticket #4266 ([PATCH] Ex-allies units visible in fog of war after changing the diplomacy) updated by
-
Description changed
[[Image(http://trac.wildfiregames.com/raw-attachment/ticket/4266/invisi … - 00:53 Ticket #4338 (Large and small stone colliding (SimpleGroup SimpleObject avoidSelf ...) created by
- In the mainland map of the attached replay, a small and large stone …
- 00:18 Ticket #4337 (Survival of the fittest - Treasure spawned visible in fog of war) created by
- In this alpha 21 replay, the treasure spawned was visible through the …
11/11/16:
- 22:22 Ticket #4336 (0ad alpha 21 Ulysses crashes on startup (mac)) created by
- I recently downloaded the latest version of 0ad (alpha 21). The …
- 20:31 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by
-
Summary changed
- 20:30 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) created by
- Per ricotz: trusty/14.04 package are not available since the …
- 20:28 Ticket #4326 ([PATCH] Random function cleanup) updated by
- Replying to mimo: > Replying to bb: > > We …
- 19:12 Ticket #4320 (Replay Menu: Support non-ASCII characters) updated by
-
Replying to elexis:
> Not sure why that
string8proxy is … - 18:59 Ticket #4027 (Make mod installer) updated by
-
Component, Description changed
- 14:42 Ticket #4323 ([PATCH] Don't flag the player as won on scenario maps without enemies) updated by
-
Description changed
- 14:29 Ticket #3785 ([PATCH]shortPathfinder may return paths in non passable region.) updated by
- My friend, if you have forgotten this problem?
- 14:28 Ticket #3739 ([PATCH] Lobby - late-observer-join flag) updated by
-
Description changed
- 14:22 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by
-
Keywords changed
- 14:21 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by
- Thanks wraitii for reviewing the patch. I've commited it but I let the …
- 14:16 Ticket #4082 ([PATCH] Team Bonuses (for all civs)) updated by
-
Keywords changed
- 14:14 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by
- In 18921: […]
- 14:14 Changeset [18921] by
-
- ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
- 13:55 Ticket #4082 ([PATCH] Team Bonuses (for all civs)) updated by
- Thanks fatherbushido for the review, I've switched the rate to 1.
- 13:46 Ticket #4082 ([PATCH] Team Bonuses (for all civs)) updated by
- In 18920: […]
- 13:46 Changeset [18920] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Auras.js
- ps/trunk/binaries/data/mods/public/simulation/components/ResourceTrickle.js
- ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/ptol_player_teambonus.json
- …
- 13:17 Ticket #4329 (Dueling Cliffs Player Placement) updated by
- Ah you just want to switch two players.
- 13:08 Ticket #4326 ([PATCH] Random function cleanup) updated by
- Replying to bb: > We really don't want IMO function calls …
- 13:06 Ticket #4333 ([Patch] Speed up the Guard component) updated by
- Line 65 of guard.js since you actually nuke the var keyword you should …
- 13:03 Ticket #4329 (Dueling Cliffs Player Placement) updated by
- I just want a bugfix for the existing map, so that players can chose …
- 13:03 Ticket #4143 ([PATCH] Last Man Standing / Diplomacy support for AI) updated by
- Replying to Sandarac: > The patch has been updated in …
- 13:02 Ticket #4329 (Dueling Cliffs Player Placement) updated by
- Should it be a new version of the map ?
- 12:24 Ticket #4326 ([PATCH] Random function cleanup) updated by
-
Description changed
- 11:07 Ticket #4082 ([PATCH] Team Bonuses (for all civs)) updated by
- @mimo: consider ptol-teambonus.patch as tested and reviewed by me. …
- 10:11 Ticket #4326 ([PATCH] Random function cleanup) updated by
- Replying to mimo: > I don't like all these if conditions …
- 09:45 Ticket #4334 ([PATCH] Make Promotion use the common helper in Transform.js and ...) updated by
- I did a quick test (not a review). - I have no opinion on what should …
- 09:00 Ticket #4143 ([PATCH] Last Man Standing / Diplomacy support for AI) updated by
- The patch has been updated in response to the comments. > I think my …
- 04:02 Ticket #4320 (Replay Menu: Support non-ASCII characters) updated by
-
Milestone, Owner changed
- 04:01 Ticket #4320 (Replay Menu: Support non-ASCII characters) updated by
-
From
path.h: […] Searching forstring8yields 146 results, of … - 02:46 Changeset [18919] by
-
- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/binaries/data/mods/public/gui/splashscreen/splashscreen.txt
- ps/trunk/binaries/data/mods/public/maps/random/amazon.json
- …
- 02:31 Ticket #4334 ([PATCH] Make Promotion use the common helper in Transform.js and ...) created by
- Promotion currently doesn't use the ChangeEntityTemplate function …
- 02:16 Changeset [18918] by
-
- ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
- 01:49 Ticket #4333 ([Patch] Speed up the Guard component) created by
- The guard component is quite slow for no good reason. It uses …
- 01:48 Ticket #4332 (Reselect building after promotion tech) created by
- Reproduce: 1. Start a game with the macedonian civ 2. Build a …
- 00:03 Ticket #2641 ([PATCH] ".DELETED" suffix only works on files, not directories) updated by
-
Keywords, Description changed
11/10/16:
- 23:56 Changeset [18917] by
-
- ps/trunk/build/workspaces/build-osx-bundle.sh
- 23:52 Ticket #2641 ([PATCH] ".DELETED" suffix only works on files, not directories) closed by
- fixed: In 18916: […]
- 23:52 Changeset [18916] by
-
- ps/trunk/build/workspaces/build-osx-bundle.sh
- ps/trunk/source/lib/file/vfs/tests/test_vfs_tree.h
- ps/trunk/source/lib/file/vfs/vfs_populate.cpp
- …
- 22:26 Ticket #4330 (Artefact in water) updated by
-
Milestone changed
- 22:03 Ticket #4331 (Petra AI - Don't gather allied sheep) created by
- T-850 has reported that after he starts creating corrals, his allied …
- 21:55 Ticket #4330 (Artefact in water) closed by
- duplicate: Ok, but could you repeat it with the patch?
- 21:43 Ticket #4330 (Artefact in water) updated by
- I think you are more aware than me of those issues. If it's duplicate …
- 21:33 Ticket #4330 (Artefact in water) updated by
- If you could you repeat it, try the patch from #2692, it's not …
- 21:32 Ticket #4330 (Artefact in water) updated by
- Duplicate of #2692. The same problem: coords of the reflection texture …
- 21:14 Ticket #4330 (Artefact in water) updated by
-
Description changed
- 21:11 Ticket #4330 (Artefact in water) created by
- In the attached screenshot we can see strange things in water. …
- 21:10 Ticket #4327 (Units may fail to find a long-path when one should exist if they end ...) updated by
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Keywords changed
- 21:09 Ticket #4327 (Units may fail to find a long-path when one should exist if they end ...) updated by
- Opened a github branch where I've fixed the problem in the test cases …
- 20:13 Ticket #4143 ([PATCH] Last Man Standing / Diplomacy support for AI) updated by
- Thanks for the new patch. I think my first previous comments (some …
- 19:42 Ticket #4328 ([PATCH] Linear splash damage for bolt shooters) updated by
- It makes sense and would be an example of use of that functionnality.
- 19:29 Ticket #4326 ([PATCH] Random function cleanup) updated by
-
Moving these arrays to the top of the file like
g_DiplomacyMessages… - 19:18 Ticket #4326 ([PATCH] Random function cleanup) updated by
- I don't like all these if conditions in the function definitions. …
- 19:16 Ticket #4329 (Dueling Cliffs Player Placement) updated by
- Currently, could just set it to 112221 to have allies on the same …
- 18:29 Ticket #4329 (Dueling Cliffs Player Placement) created by
- The skirmish map "Dueling Cliffs" places players by default in the …
- 18:12 Ticket #4328 ([PATCH] Linear splash damage for bolt shooters) created by
- Bolt shooters should have linear splash damage, thus being able to hit …
- 18:10 Ticket #4326 ([PATCH] Random function cleanup) updated by
-
There are many occurances which should also use
pickRandom. It would … - 18:07 Ticket #4326 ([PATCH] Random function cleanup) updated by
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Keywords changed
Thx that someone is paying attention… - 18:01 Ticket #4326 ([PATCH] Random function cleanup) updated by
- so all fit well! Add review keyword ?
- 17:19 Ticket #4327 (Units may fail to find a long-path when one should exist if they end ...) updated by
- You can see how the problem arises in gameplay if you 'gift from the …
- 17:12 Ticket #4327 (Units may fail to find a long-path when one should exist if they end ...) created by
- I stumbled upon an as-of-yet not formally described issue in the …
- 16:52 Ticket #4320 (Replay Menu: Support non-ASCII characters) updated by
-
string8was only meant for providing something that can be … - 16:15 Ticket #4268 ([PATCH] Destroy sheep corpses when constructing buildings) updated by
-
Description changed
Rebased branch, squashed into a single commit. Ready for review and commit. - 16:12 Ticket #4278 ([PATCH] CCmpUnitMotion bug when unit inside obstruction) updated by
- You can go ahead with committing this patch. It does indeed fix the …
- 16:10 Ticket #4046 ([Patch] Improve performance of ComponentManager when sending messages) updated by
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Keywords, Milestone changed
- 16:04 Ticket #4046 ([Patch] Improve performance of ComponentManager when sending messages) closed by
- invalid: Closing as invalid. I have done new, better profiling using some …
- 15:25 Ticket #4320 (Replay Menu: Support non-ASCII characters) updated by
- Savegame loading and config loading does work for Bouddica. The issue …
- 15:10 Ticket #4326 ([PATCH] Random function cleanup) updated by
- When looking strictly into this, the number in current code is …
- 15:04 Ticket #4326 ([PATCH] Random function cleanup) updated by
- That patch is a very nice cleanup. In common randInt functions, there …
- 14:11 Ticket #4326 ([PATCH] Random function cleanup) updated by
-
Description changed
- 13:54 Ticket #4326 ([PATCH] Random function cleanup) created by
- - In current code there exist some duplicate function generating …
- 12:19 Ticket #3102 ([PATCH] Map modification: Survival of the Fittest) updated by
- Replying to elexis: > * I really didn't like seeing …
- 11:34 Ticket #4325 (Reduce garrisoned regeneration rate for disconnected buildings) updated by
- As I said, the barracks was in enemy territory (right besides a civic …
- 11:09 Ticket #4325 (Reduce garrisoned regeneration rate for disconnected buildings) updated by
- So the 'defending' player has yet done an huge mistake by letting that …
- 11:01 Ticket #4325 (Reduce garrisoned regeneration rate for disconnected buildings) updated by
- 8 units garrisoned in a barracks in enemy territory can compensate 68 …
- 10:41 Ticket #4325 (Reduce garrisoned regeneration rate for disconnected buildings) updated by
- It's hard enough to capture a barrack in ennemy territory and a bit …
- 02:10 Tickets #4063,4109,4115,3945,4080,4104,4136,4162,4183 batch updated by
- duplicate: Tagging as duplicate of #4190 since the described problem was most …
- 02:01 Ticket #4308 ([PATCH] Show resource gifts to all allies) updated by
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Keywords, Milestone, Summary changed
- 01:08 Ticket #4143 ([PATCH] Last Man Standing / Diplomacy support for AI) updated by
- Thank you for the quick response mimo, this patch should address the …
- 00:48 Ticket #4241 (Ballistics / projectiles cause damage even if they miss) updated by
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Description changed
This had a measurable impact on the balancing of units who miss often, … - 00:43 Ticket #4178 (Segfault shortly after joining a multiplayer game) closed by
- duplicate: Sounds like #4053 to me. Please test the new release Alpha 21 which …
- 00:40 Ticket #4119 (Delete cache button) updated by
-
Keywords, Summary, Description changed
- 00:32 Ticket #4244 ([PATCH] Remove unneeded ReserveScriptBackref from the StdDeserializer) updated by
-
Summary, Description changed
- 00:29 Ticket #4225 (Readonly Input elements, Chat text selection) updated by
- Unless the chat area becomes a readonly "input" element instead of …
- 00:12 Ticket #4320 (Replay Menu: Support non-ASCII characters) updated by
-
Summary changed
Does loading savegames or config files work? If yes, then maybe using … - 00:02 Ticket #4325 (Reduce garrisoned regeneration rate for disconnected buildings) created by
- Buildings without root territory should have a lower garrisoned …
11/09/16:
- 23:46 Ticket #539 ([PATCH] Game cursor state is not consistently reset) updated by
- It was too short before the release for my taste to rewrite the engine …
- 23:40 Ticket #539 ([PATCH] Game cursor state is not consistently reset) updated by
-
Description changed
Why is the patch not include in 21?? - 23:32 Ticket #4034 (Expose engine constants to random map libraries) updated by
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Summary, Description changed
- 23:26 Ticket #4207 (Fehler Meldung) closed by
- worksforme: Please report tickets in english. It looks like you've been using a …
- 23:23 Ticket #4163 (No sale el menu principal - a.d. empires ascendant) closed by
- needsinfo: Message says something about a blank screen. Can you still reproduce …
- 22:55 Ticket #4324 ([PATCH] Thread the pathfinder computations to reduce latency) updated by
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Component changed
- 22:49 Ticket #4009 (Slim pause GUI) updated by
-
Description changed
The fundamental issue is that the overlay thing removes the ability to … - 22:39 Ticket #4072 (Remove Vfs Cache) updated by
-
Priority changed
[…] For windows: … - 22:38 Ticket #4324 ([PATCH] Thread the pathfinder computations to reduce latency) updated by
- Also TODO: reimplement debug information using mutexes to be safe and …
- 22:37 Ticket #4324 ([PATCH] Thread the pathfinder computations to reduce latency) created by
- Follow-up on …
- 22:34 Ticket #807 (Implement profiling for any thread) closed by
- fixed: Solved in [10465] thanks to Profiler2.
- 22:32 Ticket #4117 ([PATCH] Carthaginian fleet should be actually stronger) updated by
-
Keywords, Description changed
On irc today: […] Increasing the health and attack damage is a … - 22:03 Ticket #4184 (Misleading mapsize description) closed by
- fixed: Fixed by r18854.
- 21:29 Changelogs edited by
- consistent notation of SpiderMonkey's version number (diff)
- 21:26 Changelogs edited by
- prevent the word "SpiderMonkey" from being interpreted as a page link (diff)
- 21:12 Ticket #4154 (Crash - All runtimes must be destroyed before calling JS_ShutDown) updated by
-
Priority, Description changed
- 21:11 Ticket #4150 (unhandled exception (Access violation reading 0x00001110)) closed by
- needsinfo
- 21:10 Ticket #4137 (Problema/ bug) closed by
- fixed: So the ticket description says he sees many errors but nothing more …
- 21:05 Ticket #3406 ([PATCH] Units attack farms instead of capturing/ignoring them) updated by
- r17654 was done in Alpha 20
- 21:04 Ticket #3687 (Advanced lobby moderation tools) updated by
-
Priority changed
- 21:02 Changelogs edited by
- Updated alpha 21 top highlights. Don't limit to 3 highlights and … (diff)
- 20:53 Changelogs edited by
- update A21 highlights (diff)
- 20:44 Changelogs edited by
- A21 information completed, A22 information and table of contents added (diff)
- 20:26 Ticket #3406 ([PATCH] Units attack farms instead of capturing/ignoring them) updated by
- #4194 was fixed in Alpha 21, why then allocate this ticket to Alpha 20?
- 20:10 Ticket #3491 (Map Ping) updated by
-
Description, Summary changed
- 20:06 Ticket #3789 (Allow restoring lost wall turrets) updated by
-
Summary changed
- 20:05 Ticket #4094 (Wonder victory message only partially displayed) updated by
-
Keywords changed
So basically increase the size ofnotificationPanelinsession.xml… - 19:59 Ticket #4024 (The game crash!) closed by
-
worksforme: Hi gameboy! Please upload a replay /
commands.txtfile and reopen … - 19:51 Ticket #4157 (Crash on map load) closed by
- needsinfo: Please try again with our new release alpha 21! Also since noone else …
- 19:44 Ticket #4096 (The game gives me an error after i play) closed by
- needsinfo
- 19:44 Ticket #3984 (Exit and resign do not work as expected) updated by
-
Description, Keywords, Priority changed
Should be easy to fix now by settingg_ConfirmExittodefeatedand … - 19:34 Ticket #4236 (The game crashes everytime) closed by
- needsinfo
- 19:34 Ticket #4181 (Alt + tab crash with Intel HD 4000 graphics card) closed by
- needsinfo: Can you still reproduce this issue? What is your operating system? …
- 19:31 Ticket #4058 (Game Crashes When I Start a New Game) closed by
- needsinfo
- 19:29 Ticket #4038 (Game crashes when typing "ö" with VirtualGL drivers) closed by
- needsinfo: So it must be a bug in that VirtualGL version then.
- 19:26 Ticket #4323 ([PATCH] Don't flag the player as won on scenario maps without enemies) updated by
-
Component, Keywords, Priority, Summary changed
The code responsible for flagging the last remaining player as a … - 19:12 Ticket #4322 (Improve unit selection performance by rearranging GetEntityState ...) updated by
-
Keywords, Summary changed
- 19:06 Ticket #4323 ([PATCH] Don't flag the player as won on scenario maps without enemies) created by
- When starting the Trade Demo map, the game immediately says that we've …
- 19:04 Ticket #4043 (June 2 build. Java & AI errors) closed by
- needsinfo
- 19:01 Ticket #4322 (Improve unit selection performance by rearranging GetEntityState ...) created by
- Because of the loop lines 436/442 of gui/session/selection_details.js …
- 19:00 Ticket #4072 (Remove Vfs Cache) updated by
-
Component changed
- 19:00 Ticket #4072 (Remove Vfs Cache) updated by
-
Description, Keywords, Priority, Summary changed
[…] Indeed not only the harddisk but also the OS does cache … - 17:55 Ticket #4166 (Delete unused sprites and styles) closed by
- fixed: Fixed by r18627, r18630, r18631, r18633, r18634, r18635, r18636, …
- 17:34 Ticket #3623 (Giving buildings and/or units to an ally) closed by
- wontfix: After some discussions with fatherbushido, we decided that we probably …
- 17:30 Ticket #4049 (Give buildings back to original owner) closed by
- duplicate: Duplicate of #3623
- 17:17 Ticket #3406 ([PATCH] Units attack farms instead of capturing/ignoring them) closed by
- fixed: Calling this ticket fixed by r17654 and #4194. Fields will switch to …
- 16:51 Ticket #4321 ([PATCH] Permit setting a max size on relationally-sized GUI Objects) created by
-
The attached patch adds a
max_sizeattribute to GUI objects. This … - 16:50 Ticket #3470 (AI should not capture houses in enemy territory) closed by
- fixed: Basically fixed by r16746 and #4194. Units will first kill all men and …
- 16:18 Ticket #4320 (Replay Menu: Support non-ASCII characters) created by
- Some users, f.e. with czech characters in the replay path run into …
- 13:43 Ticket #4319 (0ad-0.0.21-alpha/build/resources/0ad.desktop: error: key "URL" is ...) closed by
- duplicate: Thanks for reporting! That URL keyword can indeed only be used when …
- 13:40 Ticket #3734 ([PATCH] Improve AppData and Desktop file) updated by
-
Reported by:
i.gnatenko.brain: `desktop-file-validate … - 13:34 Alpha22 created by
- Create initial page following the release of alpha 21.
- 13:30 ReleaseProcessDraft edited by
- Reset page for Alpha 22 (diff)
- 09:45 Civ:_Spartans edited by
- remove : (diff)
- 09:44 Civ:_Seleucids edited by
- remove : (diff)
- 09:44 Civ:_Ptolemies edited by
- remove : (diff)
- 09:43 Civ:_Mauryas edited by
- remove : (diff)
- 09:43 Civ:_Macedonians edited by
- remove : (diff)
- 09:42 Civ:_Gauls edited by
- (diff)
- 09:42 Ticket #4082 ([PATCH] Team Bonuses (for all civs)) updated by
-
Description changed
- 09:41 Civ:_Carthaginians edited by
- remove : (diff)
- 09:41 Civ:_Britons edited by
- remove : (diff)
- 09:40 Civ:_Athenians edited by
- remove : (diff)
- 09:39 Ticket #4082 ([PATCH] Team Bonuses (for all civs)) updated by
-
Description changed
- 09:39 Ticket #4082 ([PATCH] Team Bonuses (for all civs)) updated by
-
Description changed
- 07:55 Ticket #4319 (0ad-0.0.21-alpha/build/resources/0ad.desktop: error: key "URL" is ...) created by
- [brain@x1carbon 0ad]$ desktop-file-validate …
- 01:27 Ticket #4302 ([PATCH] Disable right-click playercommands to observers) updated by
- Also the Upgrade buttons need to be disabled to observers.
- 00:34 Ticket #4318 (Special Formation Animations stop working when idle) updated by
- Alpha 20 replay: …
- 00:17 Ticket #4318 (Special Formation Animations stop working when idle) updated by
-
Keywords changed
- 00:13 Ticket #4318 (Special Formation Animations stop working when idle) created by
- As reported by wowgetoffyourcellphone …
11/08/16:
- 23:42 Alpha21 edited by
- Release done. (diff)
- 21:48 ReleaseProcessDraft edited by
- (diff)
- 21:41 Ticket #3686 (Lobby - Slow rating updates break rejoining) updated by
- I am still of the opinion that the rating should be stored separately. …
- 21:24 Ticket #3686 (Lobby - Slow rating updates break rejoining) updated by
-
Description changed
Still occurs as of Alpha 21. It can be solved by the client clicking … - 21:02 ReleaseProcessDraft edited by
- (diff)
- 21:00 Milestone Alpha 21 completed
- New Game Modes, New Maps, Seleucids Finished, Upgradable Buildings, UI …
11/07/16:
- 22:43 Ticket #2516 (Expand Rating System) updated by
-
Description, Priority changed
Making this abuse-proof is very difficult. - 20:49 Ticket #4143 ([PATCH] Last Man Standing / Diplomacy support for AI) updated by
- Thanks for the patch which looks globally good. Here are some comments …
- 20:10 ReleaseProcessDraft edited by
- A21 RC2 testing done + fixed previous (diff)
- 20:06 ReleaseProcessDraft edited by
- (diff)
- 16:21 Ticket #3739 ([PATCH] Lobby - late-observer-join flag) updated by
-
Description changed
- 15:02 Ticket #3785 ([PATCH]shortPathfinder may return paths in non passable region.) updated by
- This patch can completely solve the problem?
- 11:38 ReleaseProcessDraft edited by
- Stylefix: Postfix directory paths with a slash. (diff)
- 10:14 Ticket #3575 ([PATCH] Allow hosting on different UDP ports) updated by
- Nope, this ticket is entirely done
- 09:48 ReleaseProcessDraft edited by
- Clarification (diff)
- 09:47 ReleaseProcessDraft edited by
- Update status (diff)
- 09:46 ReleaseProcessDraft edited by
- New instructions for the management of RCs (diff)
- 01:53 Ticket #3575 ([PATCH] Allow hosting on different UDP ports) updated by
-
Description changed
Was this done in this ticket? (I couldn't find any modifications to … - 00:45 Ticket #4143 ([PATCH] Last Man Standing / Diplomacy support for AI) updated by
-
Cc changed
- 00:06 Ticket #4143 ([PATCH] Last Man Standing / Diplomacy support for AI) updated by
-
Description, Keywords, Milestone, Summary changed
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