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Timeline



12/17/16:

23:07 Ticket #4417 ([PATCH] Autosave the singleplayer game) updated by Vladislav Belov
There are few notes in patch above: 1. "1 minute" / "5 minute" / …
23:06 4417_autosave.patch attached to Ticket #4417 by Vladislav Belov
Adds autosaves
22:55 Ticket #4417 ([PATCH] Autosave the singleplayer game) updated by Vladislav Belov
Keywords, Milestone, Owner, Status, Summary changed
22:54 Ticket #4417 ([PATCH] Autosave the singleplayer game) created by Vladislav Belov
It would be good to have autosaves for single-player games, in case …
18:21 Ticket #4384 ([PATCH] How to survive defeat (post mortem building capturing)) updated by elexis
Territory influence is not needed. As the GUI assumes observermode, …
18:13 commands.txt attached to Ticket #4384 by elexis
Minimal r19041 replay
17:55 Ticket #4384 ([PATCH] How to survive defeat (post mortem building capturing)) updated by elexis
Reproduce: 1. Find a gaia building, for example when a player has …
17:48 Ticket #4384 ([PATCH] How to survive defeat (post mortem building capturing)) updated by elexis
Description, Milestone, Summary changed
Observation: * cocacola (teal, player 5) is the one owning buildings …
17:46 screenshot2052.jpg attached to Ticket #4384 by elexis
17:46 screenshot2050.jpg attached to Ticket #4384 by elexis
17:46 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by Simes
That has fixed the problem for my Xubuntu 14.04.5 LTS PC. It is now …
17:04 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) closed by Itms
worksforme: The patch above has been applied to the PPA (only for the trusty …
14:43 4394.diff attached to Ticket #4394 by Stan
Fix the above bug, and some unreported others for that civ.
14:42 Ticket #4394 ([PATCH] fndn_farmstead: required texture sampler aoTex) updated by Stan
Description, Keywords, Owner, Status, Summary changed
14:38 4415.diff attached to Ticket #4415 by Stan
This patch fixes that actor and the errors.
14:16 Ticket #4415 ([PATCH] cart temple fails to validate after cache clearing) updated by Stan
Keywords, Owner, Status, Summary changed
12:50 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by Itms
Keywords, Summary changed
No, as stated above, this patch is not supposed to make it into our …
12:45 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by elexis
Cc, Keywords, Summary changed
12:44 Alpha22 edited by elexis
Update ref (diff)
12:43 Alpha22 edited by elexis
Updated to r19042 (diff)
12:17 Ticket #4415 ([PATCH] cart temple fails to validate after cache clearing) updated by mimo
Cc, Description changed
Not sure, but it may be linked to your latest changes on cart structures.
12:10 Ticket #4142 ([PATCH] Petra AI - Regicide Support) updated by mimo
Cc, Description changed
Sandarac, do you intent to work on the remaining issues on that patch …
12:00 Ticket #4413 ([PATCH] Add columns to load window and remove a path) updated by mimo
Replying to elexis: > (Only meant the new filters in the …
11:56 Ticket #4413 ([PATCH] Add columns to load window and remove a path) updated by elexis
(Only meant the new filters in the replay menu)
11:41 Ticket #4413 ([PATCH] Add columns to load window and remove a path) updated by mimo
As i was mentionned before as not being in favor of such changes, I'd …
11:32 Ticket #4410 ([PATCH] Don't say late observers are rejoining) updated by mimo
Description changed
Isn't it too much requirements for a patch which only changes two …
10:56 fix-trusty.patch attached to Ticket #4335 by Itms
10:33 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by Simes
Description changed
Also, unsurprisingly, it exists for Xubuntu 14.04.5 LTS. For those …
00:46 4413_load.2.patch attached to Ticket #4413 by Vladislav Belov
Adds olist, checkbox and removes paths
00:43 Ticket #4413 ([PATCH] Add columns to load window and remove a path) updated by Vladislav Belov
OList with the filter checkbox (is disabled by default - all saves are …
00:42 load2.png attached to Ticket #4413 by Vladislav Belov
00:41 Ticket #4401 ([PATCH] CInput doesn't follow the cursor on few events) updated by Vladislav Belov
Description changed
Replying to elexis: > Don't forget to read the keyword …
00:39 4401_cinput.3.patch attached to Ticket #4401 by Vladislav Belov
Adds the AutoScroll on tab/paste/pageup/pagedown/dblclick/remove
00:13 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by Itms
Trac is a bit broken right now and won't let me upload the patch, I'll …
00:07 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by Itms
Update: The issue comes from the libmozjs-38-dev package on the PPA. …

12/16/16:

23:26 Ticket #4401 ([PATCH] CInput doesn't follow the cursor on few events) updated by elexis
Keywords changed
Don't forget to readd the keyword after fixing things. Also I noticed …
22:16 Ticket #4375 (Display which clients are still in the loading screen) updated by Imarok
Apparently I wasn't wrong: returning false soesn't prevent the …
17:27 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by wraitii
Ok for allowing the player to choose and single click/double click …
17:21 Ticket #4416 (Remove "More Options" window from the gamesetup) created by elexis
The "More Options" dialog hides most options. Especially clients have …
16:37 Ticket #4410 ([PATCH] Don't say late observers are rejoining) updated by elexis
I gave some comments on the patch (most importantly whether all …
16:30 Ticket #4075 (Capture the Sheep mode) updated by elexis
Description, Keywords changed
Looks fun, though perhaps it would be better to control the number of …
16:29 Ticket #4412 ([PATCH] Minimum distance for pillars) updated by elexis
The 20% pillar profit seems significant, as it can qualify the …
16:28 Ticket #4410 ([PATCH] Don't say late observers are rejoining) updated by Imarok
Replying to elexis: > Thanks was that a review? ;)
16:20 Ticket #4036 ([PATCH] Unknown player has rejoined) updated by elexis
(The new Broadcast could also be used instead of SendMessage in …
16:08 Ticket #4375 (Display which clients are still in the loading screen) updated by Imarok
Replying to elexis: > Didn't returning false in the …
16:08 Ticket #4394 ([PATCH] fndn_farmstead: required texture sampler aoTex) updated by elexis
Milestone, Priority changed
16:06 Ticket #4413 ([PATCH] Add columns to load window and remove a path) updated by Vladislav Belov
Replying to elexis: > The brackets are not needed around …
16:01 Ticket #4412 ([PATCH] Minimum distance for pillars) updated by mimo
I think that patch is still useful, at least for the iber monument. …
15:59 Ticket #4413 ([PATCH] Add columns to load window and remove a path) updated by elexis
The brackets are not needed around the date. Filters may or may not be …
15:51 Ticket #4412 ([PATCH] Minimum distance for pillars) updated by elexis
Indeed that visualization would be preferable. At least a small build …
15:48 Ticket #4415 ([PATCH] cart temple fails to validate after cache clearing) created by mimo
After having cleared the cache, i get […] when building the cart temple.
15:37 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by elexis
Single click = attack-walk and doubleclick = attack as defaults might …
15:36 Ticket #4414 (Click and double-click hotkeys) created by elexis
The current click and double click implementation is messy. 1) The …
15:22 Ticket #4413 ([PATCH] Add columns to load window and remove a path) updated by Vladislav Belov
I will add few clears later, if there won't any suggestion.
14:54 Ticket #4413 ([PATCH] Add columns to load window and remove a path) updated by Vladislav Belov
Probably add/remove other information, any suggestions are welcome.
14:52 Ticket #4413 ([PATCH] Add columns to load window and remove a path) updated by Vladislav Belov
Before / After / After (empty list):
14:52 load.png attached to Ticket #4413 by Vladislav Belov
14:50 Ticket #4413 ([PATCH] Add columns to load window and remove a path) updated by Vladislav Belov
Keywords, Milestone, Owner, Status, Summary changed
14:50 4413_load.patch attached to Ticket #4413 by Vladislav Belov
Adds olist and removes a path
14:49 Ticket #4413 ([PATCH] Add columns to load window and remove a path) created by Vladislav Belov
The load menu could be improved by replacing list by olist, and …
14:40 Ticket #4412 ([PATCH] Minimum distance for pillars) updated by bb
Isn't it better to implement for fixing #3915 for more then only …
14:37 Ticket #4075 (Capture the Sheep mode) updated by s0600204
Description changed
I've thrown something together, although with a few caveats/notes: * …
14:28 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by bb
Why would we create such a mess? Orders depending on previous order is …
11:49 Ticket #4412 ([PATCH] Minimum distance for pillars) updated by elexis
Screenshot and/or link to the related code?
09:24 Changeset [19042] by autobuild
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-other.po
  • ps/trunk/binaries/data/mods/public/l10n/ar.public-gui-other.po
  • ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-other.po
[i18n] Updated POT and PO files.
01:15 Ticket #4412 ([PATCH] Minimum distance for pillars) updated by Stan
Shouldn't that be covered by some kind of terrain overlay, just like …
01:07 pillar_minDistance.diff attached to Ticket #4412 by elexis
01:07 Ticket #4412 ([PATCH] Minimum distance for pillars) created by elexis
Besides keeping territory, the pillars are only useful for their aura. …
00:39 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by wraitii
attack-move instead of attack by default would be fine by me but it'd …
00:28 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by elexis
Still believe if the player clicks on a unit, that the units should go …
00:16 Ticket #4375 (Display which clients are still in the loading screen) updated by elexis
Didn't returning false in the function prevent the transition? …
00:04 Ticket #4410 ([PATCH] Don't say late observers are rejoining) updated by elexis
Keywords changed
Thanks

12/15/16:

23:50 4410_late_observer_join_v2.1.patch attached to Ticket #4410 by Imarok
shorter observer check
23:47 Ticket #4410 ([PATCH] Don't say late observers are rejoining) updated by Imarok
true
23:33 Ticket #4410 ([PATCH] Don't say late observers are rejoining) updated by elexis
Right (it were the player assignments in the NetServer that saved …
23:26 Ticket #3433 ([PATCH] Fix replay menu loading time by using a cache file) updated by elexis
Thanks for adding the helper function to remove duplicate code. 2. …
22:46 Ticket #4375 (Display which clients are still in the loading screen) updated by Imarok
This approach doesn't work, because NMT_LOADED_GAME triggers the …
22:36 Ticket #4410 ([PATCH] Don't say late observers are rejoining) updated by Imarok
Replying to elexis: > Would you agree to using a …
22:30 Ticket #4410 ([PATCH] Don't say late observers are rejoining) updated by elexis
Actually I misread the patch. The if statement checks whether the …
20:33 4410_late_observer_join_v2.patch attached to Ticket #4410 by Imarok
Add translation comments to clarify the difference between join and …
20:12 Ticket #4410 ([PATCH] Don't say late observers are rejoining) updated by Imarok
Replying to elexis: > About the patch: > People on …
19:50 Ticket #4411 (Missing confirm hotkeys) updated by elexis
Keywords changed
An empty ticket description (or review) could be compared to a …
19:19 Ticket #4410 ([PATCH] Don't say late observers are rejoining) updated by elexis
Keywords changed
About the ticket: The verb rejoined was reported few times as it is …
19:14 4411_confirm_hotkey_lobby.patch attached to Ticket #4411 by Imarok
19:13 Ticket #4411 (Missing confirm hotkeys) created by Imarok
Some dialog buttons miss the confirm hotkey: prelobby - would …
19:08 Ticket #4036 ([PATCH] Unknown player has rejoined) updated by Imarok
Looks good at first glance
18:52 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by Vladislav Belov
Replying to bb: > This could be solved in another ticket …
18:49 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by bb
The patch indeed doesn't fix all issues yet and the implementation is …
18:44 Random_Map_Generator edited by elexis
Mention round maps being an established map design preference. (diff)
18:41 4410_late_observer_join.patch attached to Ticket #4410 by Imarok
18:40 Ticket #4410 ([PATCH] Don't say late observers are rejoining) created by Imarok
When a late observer joins It says: Player is starting to rejoin and …
18:30 Ticket #1834 ([PATCH] Allow random maps to restrict the gamesetup mapsize choice) updated by elexis
Description changed
Is this ticket still valid and needed? A civic center and starting …
18:10 Ticket #4321 ([PATCH] Permit setting a max size on relationally-sized GUI Objects) updated by s0600204
Replying to vladislavbelov: > IMHO, you're adding a …
17:05 3433_replay_cache_v1.8.2.patch attached to Ticket #3433 by Imarok
Move i into the for loop head
17:01 3433_replay_cache_v1.8.1.patch attached to Ticket #3433 by Imarok
right filename
16:52 Ticket #4321 ([PATCH] Permit setting a max size on relationally-sized GUI Objects) updated by Vladislav Belov
At least I suggest you to add something like `TODO: move to the …
16:31 Ticket #4321 ([PATCH] Permit setting a max size on relationally-sized GUI Objects) updated by Vladislav Belov
Replying to s0600204: > Perhaps, I'm just saying that it …
16:19 Ticket #4321 ([PATCH] Permit setting a max size on relationally-sized GUI Objects) updated by s0600204
Replying to vladislavbelov: > No, size_min and …
16:07 3433_replay_cache_v1.8.1patch attached to Ticket #3433 by Imarok
see above comment
16:05 Ticket #3433 ([PATCH] Fix replay menu loading time by using a cache file) updated by Imarok
Replying to vladislavbelov: 1: fixed 2: as you said, not …
15:22 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by Vladislav Belov
It doesn't work for the "Garrison" and "Patrol" commands. Also …
15:17 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by wraitii
The reason for the change from true to false is that the behavior you …
15:04 Ticket #4321 ([PATCH] Permit setting a max size on relationally-sized GUI Objects) updated by Vladislav Belov
Replying to s0600204: > For instance, setting a max_size
14:56 Ticket #4355 (Treasure not being picked up) updated by s0600204
Related: (which may or may not be of interest) * #1387 is the ticket …
14:44 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by bb
Description changed
The problem of not being able to give a force attack can easily be …
14:12 Ticket #4321 ([PATCH] Permit setting a max size on relationally-sized GUI Objects) updated by s0600204
> Should it has min_size too? Might be a good idea, but would need …
09:16 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by Vladislav Belov
This: […] Could be written shorter: […]
00:16 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by Joska Pista
Replying to fabio: > This issue only happens in Ubuntu …

12/14/16:

22:43 UnitAI.js.patch attached to Ticket #4015 by Ágoston Sipos
I believe this solves all the problematic cases.
21:47 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by Astr0n4ut
Replying to fabio: > This issue only happens in Ubuntu …
21:44 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by fabio
This issue only happens in Ubuntu 14.04. Upgrading to 16.04 will avoid …
21:33 Ticket #3433 ([PATCH] Fix replay menu loading time by using a cache file) updated by Vladislav Belov
Notes: 1. Why this, looks weird? […] Why not this (ifstream is …
20:48 Ticket #3433 ([PATCH] Fix replay menu loading time by using a cache file) updated by Imarok
Keywords changed
20:48 3433_replay_cache_v1.8.patch attached to Ticket #3433 by Imarok
new functions ReadCacheFileand StoreCacheFile, assert …
19:25 Ticket #4407 (Circular and square maps should have the same area) updated by elexis
Description changed
19:23 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by Joska Pista
Same problem with ubuntu 14.04 32bit, GeForce 9400M Cache: 200 …
18:39 Ticket #4409 (Atlas can be started with the main menu and not a map) created by wraitii
This is a bit of a weird edge-case, but for the record: If you run …
18:34 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by Astr0n4ut
Kubuntu 14.04.5, gcc version 4.8.4 confirmed: […]
18:23 Ticket #4408 (Atlas crashes on OS X Sierra (10.12)) updated by elexis
Keywords, Description changed
Patch by wraitii (filename was missing from the ticket description)
18:23 dont_poll_SDL_events_v1.patch attached to Ticket #4408 by elexis
18:11 Ticket #4408 (Atlas crashes on OS X Sierra (10.12)) updated by elexis
Component, Keywords changed
Reported by nigel87 on 2016-11-23, shortly before the a21 release. At …
17:49 Ticket #4408 (Atlas crashes on OS X Sierra (10.12)) created by wraitii
We've had several reports that Atlas crashes on OS X Sierra aka 10.12 …
15:56 Ticket #4295 ([PATCH] Berries on impassable mountains on ardennes forests) updated by Vladislav Belov
Thank you for your patch and screenshots, I suggest in future to crop …
15:09 map2.jpg attached to Ticket #4295 by Ágoston Sipos
These are the berries at a critical place, but they're still far away …
15:08 map1.jpg attached to Ticket #4295 by Ágoston Sipos
This is how the map normally looks like (not much change)
14:50 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by orchard
+1 :( Linux Mint 17.2 Cinnamon 64-bit AMD Graphics using the …
13:42 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by SKramer
I can confirm the problem also exists on Kubuntu 14.04.5 LTS, gcc …
13:32 Alpha21 edited by elexis
Fix typo (diff)
11:43 Ticket #2828 (Decide JPEG support) updated by Vladislav Belov
Replying to elexis: > The screenshot size is 200kb on …
11:30 Ticket #2828 (Decide JPEG support) updated by elexis
Replying to wraitii: > "freeze for 3 minutes" Didn't say …
11:02 Ticket #4407 (Circular and square maps should have the same area) updated by Vladislav Belov
Replying to elexis: > When playing a "normal" sized square …
10:54 Ticket #4407 (Circular and square maps should have the same area) updated by elexis
People are used to playing the "normal" mapsize on circular maps with …
10:21 Ticket #4405 ([Patch] Remove AiProxy from non-AI (player only) games) updated by mimo
Replying to wraitii: > Attached patch serializes the …
10:00 Ticket #4407 (Circular and square maps should have the same area) updated by Vladislav Belov
What's the reason of the ticket? Not the side means by size?
02:33 Ticket #4407 (Circular and square maps should have the same area) created by elexis
The mapsize gamesetup setting (that only works with random maps) …
02:05 Ticket #4355 (Treasure not being picked up) updated by elexis
Indeed mimo's assumption is right and players already adapted their …
01:22 Ticket #4405 ([Patch] Remove AiProxy from non-AI (player only) games) updated by elexis
Replying to wraitii: > deleting AIProxy entirely …
00:35 Ticket #4252 (Dynamic chat label resizing) updated by elexis
Such a GUI object would be versatile and useful, but we should gather …
00:15 Ticket #4268 ([PATCH] Destroy sheep corpses when constructing buildings) updated by Itms
Keywords changed
00:15 Ticket #4268 ([PATCH] Destroy sheep corpses when constructing buildings) updated by Itms
Description changed
Style fixes: * the PROFILE call has a typo in the name * the split …
00:08 Ticket #4217 ([PATCH] Structure tree shows wrong specific tech names) updated by elexis
a ? b : false is equal to a && b. To also post something about …

12/13/16:

23:33 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by Itms
Hello meric, me and ricotz couldn't reproduce the problem, so …
23:14 Ticket #4405 ([Patch] Remove AiProxy from non-AI (player only) games) updated by wraitii
Keywords changed
Attached patch serializes the deafening (saw no other easy way to do …
23:13 noAiProxy-serialized.patch attached to Ticket #4405 by wraitii
22:03 Ticket #4252 (Dynamic chat label resizing) updated by Vladislav Belov
Description changed
I think it's easy to make the CText/CInput to be autoresized, but …
21:43 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by meric
Description changed
I have the same problem. Xubuntu 14.04.5 LTS and gcc --version 4.8.4. …
21:33 Ticket #4217 ([PATCH] Structure tree shows wrong specific tech names) updated by Vladislav Belov
Summary changed
21:26 Ticket #4217 ([PATCH] Structure tree shows wrong specific tech names) updated by Vladislav Belov
Description changed
Few notes: 1. […] Could be written shorter: […] 2. […] …
21:10 Ticket #4078 ([PATCH] Singleplayergame with only bots) updated by Vladislav Belov
Description changed
Your patch allows to use unassigned players (gray "Unassigned"), it …
19:54 Ticket #4355 (Treasure not being picked up) updated by mimo
I think it would be better to check on the number of gatherers from …
19:30 ai-info.patch attached to Ticket #4406 by mimo
19:30 Ticket #4406 ([PATCH] Display some info on AI levels in gamesetup window) created by mimo
Following the discussions on the forums where some newcomers had some …
19:23 Ticket #4405 ([Patch] Remove AiProxy from non-AI (player only) games) updated by mimo
As we already disable some AIInterface functions in helpers/Player.js …
19:14 Ticket #3194 ([PATCH] Hotkey status outdated, Hotkey release event and display units ...) reopened by elexis
Requesting a review for the commit, cleanup and alternative patches, …
19:10 alternative.patch attached to Ticket #3194 by elexis
Alternative code calling HotkeyInputHandler from …
19:08 alternative_working_but_seems_wrong.patch attached to Ticket #3194 by elexis
Passes blackbox testing, but seems wrong to never send IN_HANDLED, …
19:07 reproduce_bug_worse.patch attached to Ticket #3194 by elexis
19:07 reproduce_bug.patch attached to Ticket #3194 by elexis
Reproduces the underlying bug that was addressed by the commit.
19:06 cleanup_return_handled_only_if_handled.patch attached to Ticket #3194 by elexis
We should likely not return IN_HANDLED if the GUI says it didn't …
19:05 cleanup_rephrase.patch attached to Ticket #3194 by elexis
Rephrase the comment to make it more explicit which variable is outdated.
19:04 Ticket #3194 ([PATCH] Hotkey status outdated, Hotkey release event and display units ...) updated by elexis
Replying to wraitii: > To clarify: are you saying there's …
18:57 Ticket #3972 (Tooltips and loading screen tips should not hardcode the numbers but ...) updated by Teiresias
Description changed
A general consideration: For tooltips, a reference to the template …
18:54 Ticket #4055 ([PATCH] Make l10n for manual more translation-proof) updated by Vladislav Belov
Description changed
Looks good, also replace %APPDATA%\0ad\config\user.cfg to …
18:26 Ticket #1910 ([PATCH] Unit death damage) updated by Vladislav Belov
I think, the GetPlayersToDamage is wrong enough. Because, `@param …
18:21 Ticket #4355 (Treasure not being picked up) updated by Stan
Keywords, Milestone, Summary changed
18:21 Ticket #4355 (Treasure not being picked up) updated by Teiresias
Description changed
Created a demo for the "standing helpless before treasure" behavior …
18:16 bug4355.zip attached to Ticket #4355 by Teiresias
Demo for the "standing helpless before treasure" behavior with less …
17:44 Ticket #4327 (Units may fail to find a long-path when one should exist if they end ...) updated by wraitii
Following discussion with Itms: instead we should probably prevent …
17:42 Ticket #4324 ([PATCH] Thread the pathfinder computations to reduce latency) updated by wraitii
Some comments from IRC on 2016-12-13: Philip: -doesn't like the atlas …
17:31 dynamic_noaiProxy.patch attached to Ticket #4405 by wraitii
better patch for Itms
17:28 Ticket #4321 ([PATCH] Permit setting a max size on relationally-sized GUI Objects) updated by Vladislav Belov
Description changed
Also, I think, better to move the default size …
15:42 Ticket #4405 ([Patch] Remove AiProxy from non-AI (player only) games) updated by wraitii
I thought about deleting AiProxy entirely, but I think it introduced …
15:38 Ticket #4405 ([Patch] Remove AiProxy from non-AI (player only) games) updated by elexis
It seems clean to me to only initialize AI components if they are …
15:35 Ticket #4324 ([PATCH] Thread the pathfinder computations to reduce latency) updated by wraitii
Description changed
Rebased: https://github.com/wraitii/0ad/tree/ThreadPathfinder I …
14:57 pathfinderFix.patch attached to Ticket #4327 by wraitii
14:57 Ticket #4327 (Units may fail to find a long-path when one should exist if they end ...) updated by wraitii
Description changed
Rebased on the github branch, attached a unified diff (without the map …
14:49 noAIProxy.patch attached to Ticket #4405 by wraitii
14:48 Ticket #4405 ([Patch] Remove AiProxy from non-AI (player only) games) created by wraitii
AiProxy is a component basically every entity has, that allows sending …
14:34 Ticket #3785 ([PATCH]shortPathfinder may return paths in non passable region.) closed by wraitii
fixed: In 19041: […]
14:34 Changeset [19041] by wraitii
  • ps/trunk/source/simulation2/components/CCmpPathfinder_Vertex.cpp
Fix misleading indentation warning on gcc, introduced by [19024]. …
14:21 Ticket #1446 (Make targets glow) updated by wraitii
Description changed
See blinking implemented for #131, would work for this quite easily imo.
13:26 Ticket #4404 (Resource agnostic Atlas and MiniMap) updated by wraitii
See also comment:10:ticket:57 for the minimal.
11:07 Ticket #4403 (Make component classes final) updated by Stan
Visual studio doesn't support it see …
10:49 Ticket #4401 ([PATCH] CInput doesn't follow the cursor on few events) updated by Vladislav Belov
Summary changed
10:48 4401_cinput.2.patch attached to Ticket #4401 by Vladislav Belov
Adds the AutoScroll on tab/paste/pageup/pagedown/dblclick
10:37 Ticket #4401 ([PATCH] CInput doesn't follow the cursor on few events) updated by Vladislav Belov
Description changed
Replying to elexis: > Since cinput_length is not a …
10:21 Ticket #3934 ([PATCH] Remove hardcoded resources) updated by elexis
Description changed
Atlas C++ and CCmpMiniMap.cpp still contain hardcoded resoures: #4404
10:19 Ticket #4404 (Resource agnostic Atlas and MiniMap) created by elexis
#3934 did not remove the hardcoded "food", "wood", "metal", "stone" …
10:18 Ticket #4403 (Make component classes final) updated by Vladislav Belov
Is it supported by GCC 4.6 and VS2013? Also it'd good to have …
09:56 Ticket #4402 ([PATCH] Empty server name causes a visual error and empty port) updated by Vladislav Belov
The last patch is fix to prevent the same error for other places, the …
09:56 Ticket #4401 ([PATCH] CInput doesn't follow the cursor on few events) updated by elexis
Keywords changed
Since cinput_length is not a variable found in the code, the ticket …
09:55 4402_lists.patch attached to Ticket #4402 by Vladislav Belov
Fix the problem with empty items of clist/colist
09:28 Ticket #4295 ([PATCH] Berries on impassable mountains on ardennes forests) updated by elexis
The proposed change is likely correct. I'm suspecting though that this …
09:24 Ticket #4295 ([PATCH] Berries on impassable mountains on ardennes forests) updated by Vladislav Belov
Replying to odoaker: > Replying to [comment:5
09:18 Ticket #4292 ([PATCH] Remove deprecated water parameters) updated by elexis
Description, Keywords, Milestone changed
The deprecated settings were discovered following #4288. Thanks for …
02:06 Ticket #4295 ([PATCH] Berries on impassable mountains on ardennes forests) updated by Ágoston Sipos
Replying to vladislavbelov: > Could you attach an image …
01:23 Ticket #4403 (Make component classes final) created by wraitii
Rationale: read …
00:46 Ticket #4292 ([PATCH] Remove deprecated water parameters) closed by Imarok
fixed: In 19040: […]
00:46 Changeset [19040] by Imarok
  • ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
  • ps/trunk/binaries/data/mods/public/maps/scenario.rnc
  • ps/trunk/binaries/data/mods/public/maps/scenario.rng
Remove deprecated water parameters. Patch by paulobezerr. Partial …
00:16 Ticket #4295 ([PATCH] Berries on impassable mountains on ardennes forests) updated by Vladislav Belov
Keywords, Summary changed
Could you attach an image with the current state?
00:12 Ticket #4295 ([PATCH] Berries on impassable mountains on ardennes forests) updated by Ágoston Sipos
Keywords, Milestone, Owner, Status changed
00:12 ardennes_forest.js.patch attached to Ticket #4295 by Ágoston Sipos
I believe that this number changes solve the problem. (Animals can …

12/12/16:

21:55 change4240.3.patch attached to Ticket #4240 by Ágoston Sipos
This is the code change with let group = .... Though I would say …
21:37 Ticket #4402 ([PATCH] Empty server name causes a visual error and empty port) updated by Vladislav Belov
I don't think that we should call the getValidPort for each press
21:36 Ticket #4402 ([PATCH] Empty server name causes a visual error and empty port) updated by Vladislav Belov
Summary changed
21:35 Ticket #4402 ([PATCH] Empty server name causes a visual error and empty port) updated by Vladislav Belov
Keywords, Milestone, Owner, Status changed
21:35 4402_lobby.patch attached to Ticket #4402 by Vladislav Belov
Adds a feedback if the server name or port is incorrect
21:27 Ticket #4402 ([PATCH] Empty server name causes a visual error and empty port) updated by Vladislav Belov
The port of a game will be normalized only if the user press enter on …
21:04 Ticket #3638 (Crash in ShaderProgram.cpp) updated by Vladislav Belov
Looks like some data was missed, until it's true for a crash in the …
21:01 Ticket #4402 ([PATCH] Empty server name causes a visual error and empty port) updated by Vladislav Belov
Description changed
21:00 Ticket #3638 (Crash in ShaderProgram.cpp) updated by elexis
Description changed
Still occurs in alpha 21 with the same callstack and line numbers.
20:52 Ticket #4402 ([PATCH] Empty server name causes a visual error and empty port) updated by Vladislav Belov
Description changed
20:52 lobby_error.png attached to Ticket #4402 by Vladislav Belov
20:51 Ticket #4402 ([PATCH] Empty server name causes a visual error and empty port) created by Vladislav Belov
If you set the server name to the empty string, then you will get a …
20:36 Ticket #4401 ([PATCH] CInput doesn't follow the cursor on few events) updated by Vladislav Belov
Description changed
20:33 Ticket #4401 ([PATCH] CInput doesn't follow the cursor on few events) updated by Vladislav Belov
Keywords, Milestone, Owner, Status, Summary changed
20:33 4401_cinput.patch attached to Ticket #4401 by Vladislav Belov
Adds the AutoScroll
20:32 Ticket #4401 ([PATCH] CInput doesn't follow the cursor on few events) created by Vladislav Belov
If you press Ctrl-V in the CInput and the buffer won't empty, then …
19:51 Ticket #4396 ([PATCH] Show nick and values in the lobby's user profile lookup) updated by Imarok
Thanks for the patch and the first review ;P
19:46 Ticket #4396 ([PATCH] Show nick and values in the lobby's user profile lookup) updated by Vladislav Belov
Thanks for two reviews!
19:32 Ticket #4396 ([PATCH] Show nick and values in the lobby's user profile lookup) updated by elexis
Thanks for the patch and second review!
19:22 Ticket #4397 ([PATCH] Mods list doesn't save selected rows and has missed reset) updated by Vladislav Belov
Replying to elexis: > I was more suspecting the read …
19:21 Ticket #4396 ([PATCH] Show nick and values in the lobby's user profile lookup) updated by Imarok
Keywords, Milestone changed
19:20 Ticket #4396 ([PATCH] Show nick and values in the lobby's user profile lookup) closed by Imarok
fixed: In 19039: […]
19:20 Changeset [19039] by Imarok
  • ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
  • ps/trunk/binaries/data/mods/public/gui/lobby/lobby.xml
Improve lobby's user profile lookup. Patch from vladislavbelov. Also …
18:21 Ticket #4400 (SDL_HOTKEYUP being sent while typing text) updated by elexis
Description changed
17:25 Ticket #4400 (SDL_HOTKEYUP being sent while typing text) created by elexis
Before and after r19028, SDL_HOTKEYUP events are sent when typing in …
17:22 Changeset [19038] by enrique
  • ps/trunk/binaries/data/mods/public/art/meshes/props/garrison_flag.dae
Garrison flag smoothing fix from Stan
17:03 Ticket #4385 ([PATCH] aiAnalysisInfluenceGroup GuiInterface tests) updated by elexis
I think the second patch is preferable as it tests more cases and uses …
16:23 Ticket #4391 ([PATCH] SplashScreenDisable option currently not used) updated by elexis
Rephrasing, separation of JS and XML, md5sum hash, GUI element size …
16:23 Ticket #4399 (Splash screen version check should use md5 hash instead of file ...) updated by elexis
Should the welcome screen be considered read when showing it or when …
15:30 Ticket #4397 ([PATCH] Mods list doesn't save selected rows and has missed reset) updated by elexis
Keywords changed
Replying to vladislavbelov: > > * Does the restoring of …
09:19 Changeset [19037] by autobuild
  • ps/trunk/binaries/data/l10n/lv.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/lv.mod-selector.po
  • ps/trunk/binaries/data/mods/public/l10n/el.public-gui-ingame.po
[i18n] Updated POT and PO files.

12/11/16:

22:15 Changeset [19036] by wraitii
  • ps/trunk/binaries/data/mods/mod/gui/gui.rnc
  • ps/trunk/binaries/data/mods/mod/gui/gui.rng
  • ps/trunk/binaries/data/mods/public/gui/credits/credits.xml
Scroll to the top when switching between tabs in the credits. Patch by …
17:47 Ticket #4237 ([PATCH] Diplomacy window should show player's defeated/active states.) updated by Vladislav Belov
Description, Summary changed
Isn't the ghost="true" missed in the diplomacy_window.xml:46?
17:36 Ticket #4240 ([PATCH] No fish on random map Gear) updated by Vladislav Belov
Summary changed
It looks like the var (or more prefered let) is missed here: …
16:20 Ticket #3102 ([PATCH] Map modification: Survival of the Fittest) updated by mimo
Replying to elexis: > Should that become a part of …
16:17 Ticket #3102 ([PATCH] Map modification: Survival of the Fittest) updated by mimo
In 19035: […]
16:17 Changeset [19035] by mimo
  • ps/trunk/binaries/data/mods/public/maps/random/survivalofthefittest_triggers.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Trigger.js
fix initialization of survivalofthefittest trigger map, refs #3102
13:53 Ticket #4399 (Splash screen version check should use md5 hash instead of file ...) created by elexis
As pointed out in #4391, a file modification date isn't a good …
12:31 Ticket #4398 ([PATCH] Fishing, merchant and military ships should not heal) created by elexis
Considering that units need to garrison a civic center, temple or a …
09:22 4397_selection_filter_order.2.patch attached to Ticket #4397 by Vladislav Belov
Fix the selection, filter reset and order
09:16 Ticket #4397 ([PATCH] Mods list doesn't save selected rows and has missed reset) updated by Vladislav Belov
Replying to elexis: > * Does the restoring of the …
09:01 Ticket #4397 ([PATCH] Mods list doesn't save selected rows and has missed reset) updated by elexis
* So move the selected = 0 part below the comment or add comment:3
01:24 Ticket #4397 ([PATCH] Mods list doesn't save selected rows and has missed reset) updated by Vladislav Belov
Engine.GetGUIObjectByName("modTypeFilter").selected = 0; should be …
01:23 4397_selection_filter_order.patch attached to Ticket #4397 by Vladislav Belov
Fix the selection, filter reset and order
01:17 Ticket #4397 ([PATCH] Mods list doesn't save selected rows and has missed reset) updated by Vladislav Belov
Filter issue was because applyFilters() was called for every changed …
01:16 4397_selection_filter.patch attached to Ticket #4397 by Vladislav Belov
Fix the selection and filter reset
01:12 Ticket #4397 ([PATCH] Mods list doesn't save selected rows and has missed reset) updated by Vladislav Belov
Keywords, Milestone, Owner, Status, Summary changed
01:11 4397_selection.patch attached to Ticket #4397 by Vladislav Belov
Fix the selection
01:10 Ticket #4397 ([PATCH] Mods list doesn't save selected rows and has missed reset) created by Vladislav Belov
Few issues with the mods list: 1. If you select some row and then …

12/10/16:

23:12 Ticket #4396 ([PATCH] Show nick and values in the lobby's user profile lookup) updated by elexis
Keywords changed
Looks much better, tested it, endorsing.
22:37 Ticket #4396 ([PATCH] Show nick and values in the lobby's user profile lookup) updated by Vladislav Belov
Added the text above.
22:37 4396_lobby.2.patch attached to Ticket #4396 by Vladislav Belov
22:32 Ticket #4396 ([PATCH] Show nick and values in the lobby's user profile lookup) updated by elexis
Yes, most XML changes in the diff would be unneeded then.
22:27 Ticket #4396 ([PATCH] Show nick and values in the lobby's user profile lookup) updated by Vladislav Belov
Replying to elexis: > Good observations. The default …
22:23 Ticket #4396 ([PATCH] Show nick and values in the lobby's user profile lookup) updated by elexis
Good observations. The default labels and adding the playername to add …
21:49 Ticket #4396 ([PATCH] Show nick and values in the lobby's user profile lookup) updated by Vladislav Belov
Description changed
21:48 Ticket #4396 ([PATCH] Show nick and values in the lobby's user profile lookup) updated by Vladislav Belov
Keywords, Owner, Status, Summary changed
21:47 4396_lobby.patch attached to Ticket #4396 by Vladislav Belov
21:47 Ticket #4396 ([PATCH] Show nick and values in the lobby's user profile lookup) created by Vladislav Belov
Few issues about the user profile lookup: 1. When you open the user …
20:23 Ticket #4391 ([PATCH] SplashScreenDisable option currently not used) updated by mimo
Replying to elexis: > * Grammar: `will nevertheless be …
19:36 Ticket #57 ([PATCH] Minimap) updated by wraitii
Milestone changed
19:36 Ticket #131 (Building Damage / Destruction / Capture visual clue) updated by wraitii
Milestone changed
Correction: no need for supporting blinking for different players …
18:20 Ticket #131 (Building Damage / Destruction / Capture visual clue) updated by wraitii
Description, Summary changed
I believe the graphical effects on destruction should be set by the …
18:18 blink.patch attached to Ticket #131 by wraitii
17:01 Ticket #57 ([PATCH] Minimap) updated by wraitii
Description changed
Hacked together the above proof of concept for point 2: click in the …
16:57 POC.diff attached to Ticket #57 by wraitii
proof of concept
16:24 Ticket #4153 (Units in formation beome uncontrollable or stuck) updated by Itms
I am all for removing the "automatic formation" when a group of units …
16:24 Changeset [19034] by autobuild
  • ps/trunk/binaries/system/AtlasUI.dll
  • ps/trunk/binaries/system/Collada.dll
  • ps/trunk/binaries/system/pyrogenesis.exe
Automated build.
15:47 Ticket #4153 (Units in formation beome uncontrollable or stuck) updated by wraitii
Description changed
I would be in favor of entirely removing the formation code we have …
15:41 Ticket #4395 (Add flexibility to the AI for campaign/scenario maps) created by wraitii
With single player campaigns a possibility (see #4387), the AI should …
14:44 Ticket #4391 ([PATCH] SplashScreenDisable option currently not used) updated by elexis
* Grammar: will nevertheless be shown -> `will be shown …
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