Timeline
12/18/16:
- 23:40 Ticket #2492 (Have a bot regenerate POT files on string changes) closed by
- fixed: This is now fixed, Jenkins now executes the maintenance script …
- 23:32 Changeset [19048] by
-
- ps/trunk/binaries/data/l10n/br.engine.po
- ps/trunk/binaries/data/l10n/ku.engine.po
- ps/trunk/binaries/data/l10n/lv.engine.po
- …
- 22:01 BuildInstructions edited by
- patch is required by patch.sh (diff)
- 19:11 Ticket #4417 ([PATCH] Autosave the singleplayer game) updated by
- Replying to mimo: > You didn't comment on my remark about …
- 19:02 Ticket #4417 ([PATCH] Autosave the singleplayer game) updated by
- Thanks for the new patch. Looks better imo with the type number. You …
- 18:48 Ticket #4103 (when changing option in text field, save button doesn't always highlight) updated by
- It happens, because this options update this buttons only after the …
- 18:36 Changeset [19047] by
-
- ps/trunk/source/tools/i18n/maintenanceTasks.sh
- 18:20 Ticket #4408 (Atlas crashes on OS X Sierra (10.12)) updated by
-
Description changed
As understood with Philip, this should fix the issue while keeping … - 16:55 Ticket #4385 ([PATCH] aiAnalysisInfluenceGroup GuiInterface tests) updated by
- Thanks for the reviews.
- 16:03 Ticket #3785 ([PATCH]shortPathfinder may return paths in non passable region.) reopened by
- With gcc 5.4.1: […]
- 16:03 Ticket #3785 ([PATCH]shortPathfinder may return paths in non passable region.) updated by
- In r19043 by wraitii: Fix a bug introduced by a fix of a bug …
- 15:24 Ticket #4402 ([PATCH] Empty server name causes a visual error and empty port) updated by
- Replying to elexis: > It would be good to merge the 65535 …
- 15:22 Ticket #4402 ([PATCH] Empty server name causes a visual error and empty port) updated by
-
Description changed
It would be good to merge the 65535 with the other occurance and use … - 15:05 Ticket #3928 ([PATCH] Change screenshot naming schematic) updated by
-
Keywords, Description changed
- 14:57 Ticket #1910 ([PATCH] Unit death damage) updated by
- You could write this: […] Shorter: […]
- 13:20 Ticket #4420 ([PATCH] UnitMotion rewrite) updated by
- Note that this isn't a complete rewrite, but PathResult and Move have …
- 13:17 Ticket #4420 ([PATCH] UnitMotion rewrite) created by
- UnitMotion has always been quite annoying to change, and full of a …
- 12:42 Ticket #4419 ([PATCH] Improve testing tools) updated by
- Ah that's interesting. The cache patch doesn't seem to work on Windows …
- 12:40 Ticket #1910 ([PATCH] Unit death damage) updated by
- Don't focus on the example. I don't even know if we will use it in the …
- 12:33 Changeset [19046] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 12:31 Ticket #4419 ([PATCH] Improve testing tools) updated by
-
(
test_setup.jswould have been slightly cleaner if the last 2 lines … - 12:16 Ticket #4419 ([PATCH] Improve testing tools) updated by
- In 19045: […]
- 12:16 Changeset [19045] by
-
- ps/trunk/binaries/data/tests/test_setup.js
- 12:15 Ticket #1910 ([PATCH] Unit death damage) updated by
-
Description changed
@vladislavbelov thx for checking the patch! I've adressed your … - 12:03 Ticket #4385 ([PATCH] aiAnalysisInfluenceGroup GuiInterface tests) updated by
-
Keywords, Milestone changed
Thanks a lot for the patch, indeed the second test is more complete. - 12:03 Ticket #4385 ([PATCH] aiAnalysisInfluenceGroup GuiInterface tests) closed by
- fixed: In 19044: […]
- 12:03 Changeset [19044] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/tests/test_GuiInterface.js
- 11:26 Ticket #4417 ([PATCH] Autosave the singleplayer game) updated by
- I agree with vladislav, size is not an issue here as autosaved games …
- 11:16 Ticket #4419 ([PATCH] Improve testing tools) updated by
-
Keywords, Summary changed
- 11:08 Ticket #4142 ([PATCH] Petra AI - Regicide Support) updated by
- OK thanks for the quick answer
- 11:02 Changeset [19043] by
-
- ps/trunk/source/simulation2/components/CCmpPathfinder_Vertex.cpp
- 10:43 Ticket #4419 ([PATCH] Improve testing tools) created by
- We have a lot of useful tools around, for unit tests, code coverage, …
- 08:58 Ticket #4142 ([PATCH] Petra AI - Regicide Support) updated by
- Yes mimo.
- 08:19 Ticket #4417 ([PATCH] Autosave the singleplayer game) updated by
- Replying to elexis: > Doing a savegame every N minutes is …
- 04:59 Ticket #4418 ([PATCH] Gametime overlay shows wrong time, too small size) created by
- Bug 1) When exceeding 1h gametime, it displays 2h gametime (en-US …
- 02:44 Ticket #4417 ([PATCH] Autosave the singleplayer game) updated by
- Doing a savegame every N minutes is also what rewinding replays do …
12/17/16:
- 23:07 Ticket #4417 ([PATCH] Autosave the singleplayer game) updated by
- There are few notes in patch above: 1. "1 minute" / "5 minute" / …
- 22:55 Ticket #4417 ([PATCH] Autosave the singleplayer game) updated by
-
Keywords, Milestone, Owner, Status, Summary changed
- 22:54 Ticket #4417 ([PATCH] Autosave the singleplayer game) created by
- It would be good to have autosaves for single-player games, in case …
- 18:21 Ticket #4384 ([PATCH] How to survive defeat (post mortem building capturing)) updated by
- Territory influence is not needed. As the GUI assumes observermode, …
- 17:55 Ticket #4384 ([PATCH] How to survive defeat (post mortem building capturing)) updated by
- Reproduce: 1. Find a gaia building, for example when a player has …
- 17:48 Ticket #4384 ([PATCH] How to survive defeat (post mortem building capturing)) updated by
-
Description, Milestone, Summary changed
Observation: * cocacola (teal, player 5) is the one owning buildings … - 17:46 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by
- That has fixed the problem for my Xubuntu 14.04.5 LTS PC. It is now …
- 17:04 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) closed by
- worksforme: The patch above has been applied to the PPA (only for the trusty …
- 14:42 Ticket #4394 ([PATCH] fndn_farmstead: required texture sampler aoTex) updated by
-
Description, Keywords, Owner, Status, Summary changed
- 14:16 Ticket #4415 ([PATCH] cart temple fails to validate after cache clearing) updated by
-
Keywords, Owner, Status, Summary changed
- 12:50 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by
-
Keywords, Summary changed
No, as stated above, this patch is not supposed to make it into our … - 12:45 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by
-
Cc, Keywords, Summary changed
- 12:44 Alpha22 edited by
- Update ref (diff)
- 12:43 Alpha22 edited by
- Updated to r19042 (diff)
- 12:17 Ticket #4415 ([PATCH] cart temple fails to validate after cache clearing) updated by
-
Cc, Description changed
Not sure, but it may be linked to your latest changes on cart structures. - 12:10 Ticket #4142 ([PATCH] Petra AI - Regicide Support) updated by
-
Cc, Description changed
Sandarac, do you intent to work on the remaining issues on that patch … - 12:00 Ticket #4413 ([PATCH] Add columns to load window and remove a path) updated by
- Replying to elexis: > (Only meant the new filters in the …
- 11:56 Ticket #4413 ([PATCH] Add columns to load window and remove a path) updated by
- (Only meant the new filters in the replay menu)
- 11:41 Ticket #4413 ([PATCH] Add columns to load window and remove a path) updated by
- As i was mentionned before as not being in favor of such changes, I'd …
- 11:32 Ticket #4410 ([PATCH] Don't say late observers are rejoining) updated by
-
Description changed
Isn't it too much requirements for a patch which only changes two … - 10:33 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by
-
Description changed
Also, unsurprisingly, it exists for Xubuntu 14.04.5 LTS. For those … - 00:43 Ticket #4413 ([PATCH] Add columns to load window and remove a path) updated by
- OList with the filter checkbox (is disabled by default - all saves are …
- 00:41 Ticket #4401 ([PATCH] CInput doesn't follow the cursor on few events) updated by
-
Description changed
Replying to elexis: > Don't forget to read the keyword … - 00:13 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by
- Trac is a bit broken right now and won't let me upload the patch, I'll …
- 00:07 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by
-
Update: The issue comes from the
libmozjs-38-devpackage on the PPA. …
12/16/16:
- 23:26 Ticket #4401 ([PATCH] CInput doesn't follow the cursor on few events) updated by
-
Keywords changed
Don't forget to readd the keyword after fixing things. Also I noticed … - 22:16 Ticket #4375 (Display which clients are still in the loading screen) updated by
- Apparently I wasn't wrong: returning false soesn't prevent the …
- 17:27 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by
- Ok for allowing the player to choose and single click/double click …
- 17:21 Ticket #4416 (Remove "More Options" window from the gamesetup) created by
- The "More Options" dialog hides most options. Especially clients have …
- 16:37 Ticket #4410 ([PATCH] Don't say late observers are rejoining) updated by
- I gave some comments on the patch (most importantly whether all …
- 16:30 Ticket #4075 (Capture the Sheep mode) updated by
-
Description, Keywords changed
Looks fun, though perhaps it would be better to control the number of … - 16:29 Ticket #4412 ([PATCH] Minimum distance for pillars) updated by
- The 20% pillar profit seems significant, as it can qualify the …
- 16:28 Ticket #4410 ([PATCH] Don't say late observers are rejoining) updated by
- Replying to elexis: > Thanks was that a review? ;)
- 16:20 Ticket #4036 ([PATCH] Unknown player has rejoined) updated by
-
(The new
Broadcastcould also be used instead ofSendMessagein … - 16:08 Ticket #4375 (Display which clients are still in the loading screen) updated by
- Replying to elexis: > Didn't returning false in the …
- 16:08 Ticket #4394 ([PATCH] fndn_farmstead: required texture sampler aoTex) updated by
-
Milestone, Priority changed
- 16:06 Ticket #4413 ([PATCH] Add columns to load window and remove a path) updated by
- Replying to elexis: > The brackets are not needed around …
- 16:01 Ticket #4412 ([PATCH] Minimum distance for pillars) updated by
- I think that patch is still useful, at least for the iber monument. …
- 15:59 Ticket #4413 ([PATCH] Add columns to load window and remove a path) updated by
- The brackets are not needed around the date. Filters may or may not be …
- 15:51 Ticket #4412 ([PATCH] Minimum distance for pillars) updated by
- Indeed that visualization would be preferable. At least a small build …
- 15:48 Ticket #4415 ([PATCH] cart temple fails to validate after cache clearing) created by
- After having cleared the cache, i get […] when building the cart temple.
- 15:37 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by
- Single click = attack-walk and doubleclick = attack as defaults might …
- 15:36 Ticket #4414 (Click and double-click hotkeys) created by
- The current click and double click implementation is messy. 1) The …
- 15:22 Ticket #4413 ([PATCH] Add columns to load window and remove a path) updated by
- I will add few clears later, if there won't any suggestion.
- 14:54 Ticket #4413 ([PATCH] Add columns to load window and remove a path) updated by
- Probably add/remove other information, any suggestions are welcome.
- 14:52 Ticket #4413 ([PATCH] Add columns to load window and remove a path) updated by
- Before / After / After (empty list): …
- 14:50 Ticket #4413 ([PATCH] Add columns to load window and remove a path) updated by
-
Keywords, Milestone, Owner, Status, Summary changed
- 14:49 Ticket #4413 ([PATCH] Add columns to load window and remove a path) created by
- The load menu could be improved by replacing list by olist, and …
- 14:40 Ticket #4412 ([PATCH] Minimum distance for pillars) updated by
- Isn't it better to implement for fixing #3915 for more then only …
- 14:37 Ticket #4075 (Capture the Sheep mode) updated by
-
Description changed
I've thrown something together, although with a few caveats/notes: * … - 14:28 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by
- Why would we create such a mess? Orders depending on previous order is …
- 11:49 Ticket #4412 ([PATCH] Minimum distance for pillars) updated by
- Screenshot and/or link to the related code?
- 09:24 Changeset [19042] by
-
- ps/trunk/binaries/data/mods/public/l10n/af.public-gui-other.po
- ps/trunk/binaries/data/mods/public/l10n/ar.public-gui-other.po
- ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-other.po
- …
- 01:15 Ticket #4412 ([PATCH] Minimum distance for pillars) updated by
- Shouldn't that be covered by some kind of terrain overlay, just like …
- 01:07 Ticket #4412 ([PATCH] Minimum distance for pillars) created by
- Besides keeping territory, the pillars are only useful for their aura. …
- 00:39 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by
- attack-move instead of attack by default would be fine by me but it'd …
- 00:28 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by
- Still believe if the player clicks on a unit, that the units should go …
- 00:16 Ticket #4375 (Display which clients are still in the loading screen) updated by
- Didn't returning false in the function prevent the transition? …
- 00:04 Ticket #4410 ([PATCH] Don't say late observers are rejoining) updated by
-
Keywords changed
Thanks
12/15/16:
- 23:47 Ticket #4410 ([PATCH] Don't say late observers are rejoining) updated by
- true
- 23:33 Ticket #4410 ([PATCH] Don't say late observers are rejoining) updated by
-
Right (it were the player assignments in the
NetServerthat saved … - 23:26 Ticket #3433 ([PATCH] Fix replay menu loading time by using a cache file) updated by
- Thanks for adding the helper function to remove duplicate code. 2. …
- 22:46 Ticket #4375 (Display which clients are still in the loading screen) updated by
-
This approach doesn't work, because
NMT_LOADED_GAMEtriggers the … - 22:36 Ticket #4410 ([PATCH] Don't say late observers are rejoining) updated by
- Replying to elexis: > Would you agree to using a …
- 22:30 Ticket #4410 ([PATCH] Don't say late observers are rejoining) updated by
- Actually I misread the patch. The if statement checks whether the …
- 20:12 Ticket #4410 ([PATCH] Don't say late observers are rejoining) updated by
- Replying to elexis: > About the patch: > People on …
- 19:50 Ticket #4411 (Missing confirm hotkeys) updated by
-
Keywords changed
An empty ticket description (or review) could be compared to a … - 19:19 Ticket #4410 ([PATCH] Don't say late observers are rejoining) updated by
-
Keywords changed
About the ticket: The verb rejoined was reported few times as it is … - 19:13 Ticket #4411 (Missing confirm hotkeys) created by
- Some dialog buttons miss the confirm hotkey: prelobby - would …
- 19:08 Ticket #4036 ([PATCH] Unknown player has rejoined) updated by
- Looks good at first glance
- 18:52 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by
- Replying to bb: > This could be solved in another ticket …
- 18:49 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by
- The patch indeed doesn't fix all issues yet and the implementation is …
- 18:44 Random_Map_Generator edited by
- Mention round maps being an established map design preference. (diff)
- 18:40 Ticket #4410 ([PATCH] Don't say late observers are rejoining) created by
-
When a late observer joins It says:
Player is starting to rejoinand … - 18:30 Ticket #1834 ([PATCH] Allow random maps to restrict the gamesetup mapsize choice) updated by
-
Description changed
Is this ticket still valid and needed? A civic center and starting … - 18:10 Ticket #4321 ([PATCH] Permit setting a max size on relationally-sized GUI Objects) updated by
- Replying to vladislavbelov: > IMHO, you're adding a …
- 16:52 Ticket #4321 ([PATCH] Permit setting a max size on relationally-sized GUI Objects) updated by
- At least I suggest you to add something like `TODO: move to the …
- 16:31 Ticket #4321 ([PATCH] Permit setting a max size on relationally-sized GUI Objects) updated by
- Replying to s0600204: > Perhaps, I'm just saying that it …
- 16:19 Ticket #4321 ([PATCH] Permit setting a max size on relationally-sized GUI Objects) updated by
-
Replying to vladislavbelov:
> No,
size_minand … - 16:05 Ticket #3433 ([PATCH] Fix replay menu loading time by using a cache file) updated by
- Replying to vladislavbelov: 1: fixed 2: as you said, not …
- 15:22 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by
- It doesn't work for the "Garrison" and "Patrol" commands. Also …
- 15:17 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by
- The reason for the change from true to false is that the behavior you …
- 15:04 Ticket #4321 ([PATCH] Permit setting a max size on relationally-sized GUI Objects) updated by
-
Replying to s0600204:
> For instance, setting a
max_size… - 14:56 Ticket #4355 (Treasure not being picked up) updated by
- Related: (which may or may not be of interest) * #1387 is the ticket …
- 14:44 Ticket #4340 ([PATCH] Allow units to react when their path is obstructed / Change ...) updated by
-
Description changed
The problem of not being able to give a force attack can easily be … - 14:12 Ticket #4321 ([PATCH] Permit setting a max size on relationally-sized GUI Objects) updated by
- > Should it has min_size too? Might be a good idea, but would need …
- 09:16 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by
- This: […] Could be written shorter: […]
- 00:16 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by
- Replying to fabio: > This issue only happens in Ubuntu …
12/14/16:
- 21:47 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by
- Replying to fabio: > This issue only happens in Ubuntu …
- 21:44 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by
- This issue only happens in Ubuntu 14.04. Upgrading to 16.04 will avoid …
- 21:33 Ticket #3433 ([PATCH] Fix replay menu loading time by using a cache file) updated by
- Notes: 1. Why this, looks weird? […] Why not this (ifstream is …
- 20:48 Ticket #3433 ([PATCH] Fix replay menu loading time by using a cache file) updated by
-
Keywords changed
- 19:25 Ticket #4407 (Circular and square maps should have the same area) updated by
-
Description changed
- 19:23 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by
- Same problem with ubuntu 14.04 32bit, GeForce 9400M Cache: 200 …
- 18:39 Ticket #4409 (Atlas can be started with the main menu and not a map) created by
- This is a bit of a weird edge-case, but for the record: If you run …
- 18:34 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by
- Kubuntu 14.04.5, gcc version 4.8.4 confirmed: […]
- 18:23 Ticket #4408 (Atlas crashes on OS X Sierra (10.12)) updated by
-
Keywords, Description changed
Patch by wraitii (filename was missing from the ticket description) - 18:11 Ticket #4408 (Atlas crashes on OS X Sierra (10.12)) updated by
-
Component, Keywords changed
Reported by nigel87 on 2016-11-23, shortly before the a21 release. At … - 17:49 Ticket #4408 (Atlas crashes on OS X Sierra (10.12)) created by
- We've had several reports that Atlas crashes on OS X Sierra aka 10.12 …
- 15:56 Ticket #4295 ([PATCH] Berries on impassable mountains on ardennes forests) updated by
- Thank you for your patch and screenshots, I suggest in future to crop …
- 14:50 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by
- +1 :( Linux Mint 17.2 Cinnamon 64-bit AMD Graphics using the …
- 13:42 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by
- I can confirm the problem also exists on Kubuntu 14.04.5 LTS, gcc …
- 13:32 Alpha21 edited by
- Fix typo (diff)
- 11:43 Ticket #2828 (Decide JPEG support) updated by
-
Replying to elexis:
> The screenshot size is
200kbon … - 11:30 Ticket #2828 (Decide JPEG support) updated by
- Replying to wraitii: > "freeze for 3 minutes" Didn't say …
- 11:02 Ticket #4407 (Circular and square maps should have the same area) updated by
- Replying to elexis: > When playing a "normal" sized square …
- 10:54 Ticket #4407 (Circular and square maps should have the same area) updated by
- People are used to playing the "normal" mapsize on circular maps with …
- 10:21 Ticket #4405 ([Patch] Remove AiProxy from non-AI (player only) games) updated by
- Replying to wraitii: > Attached patch serializes the …
- 10:00 Ticket #4407 (Circular and square maps should have the same area) updated by
- What's the reason of the ticket? Not the side means by size?
- 02:33 Ticket #4407 (Circular and square maps should have the same area) created by
- The mapsize gamesetup setting (that only works with random maps) …
- 02:05 Ticket #4355 (Treasure not being picked up) updated by
- Indeed mimo's assumption is right and players already adapted their …
- 01:22 Ticket #4405 ([Patch] Remove AiProxy from non-AI (player only) games) updated by
-
Replying to wraitii:
> deleting
AIProxyentirely … - 00:35 Ticket #4252 (Dynamic chat label resizing) updated by
- Such a GUI object would be versatile and useful, but we should gather …
- 00:15 Ticket #4268 ([PATCH] Destroy sheep corpses when constructing buildings) updated by
-
Keywords changed
- 00:15 Ticket #4268 ([PATCH] Destroy sheep corpses when constructing buildings) updated by
-
Description changed
Style fixes: * the PROFILE call has a typo in the name * the split … - 00:08 Ticket #4217 ([PATCH] Structure tree shows wrong specific tech names) updated by
-
a ? b : falseis equal toa && b. To also post something about …
12/13/16:
- 23:33 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by
- Hello meric, me and ricotz couldn't reproduce the problem, so …
- 23:14 Ticket #4405 ([Patch] Remove AiProxy from non-AI (player only) games) updated by
-
Keywords changed
Attached patch serializes the deafening (saw no other easy way to do … - 22:03 Ticket #4252 (Dynamic chat label resizing) updated by
-
Description changed
I think it's easy to make the CText/CInput to be autoresized, but … - 21:43 Ticket #4335 (Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA) updated by
-
Description changed
I have the same problem. Xubuntu 14.04.5 LTS and gcc --version 4.8.4. … - 21:33 Ticket #4217 ([PATCH] Structure tree shows wrong specific tech names) updated by
-
Summary changed
- 21:26 Ticket #4217 ([PATCH] Structure tree shows wrong specific tech names) updated by
-
Description changed
Few notes: 1. […] Could be written shorter: […] 2. […] … - 21:10 Ticket #4078 ([PATCH] Singleplayergame with only bots) updated by
-
Description changed
Your patch allows to use unassigned players (gray "Unassigned"), it … - 19:54 Ticket #4355 (Treasure not being picked up) updated by
- I think it would be better to check on the number of gatherers from …
- 19:30 Ticket #4406 ([PATCH] Display some info on AI levels in gamesetup window) created by
- Following the discussions on the forums where some newcomers had some …
- 19:23 Ticket #4405 ([Patch] Remove AiProxy from non-AI (player only) games) updated by
- As we already disable some AIInterface functions in helpers/Player.js …
- 19:14 Ticket #3194 ([PATCH] Hotkey status outdated, Hotkey release event and display units ...) reopened by
- Requesting a review for the commit, cleanup and alternative patches, …
- 19:04 Ticket #3194 ([PATCH] Hotkey status outdated, Hotkey release event and display units ...) updated by
- Replying to wraitii: > To clarify: are you saying there's …
- 18:57 Ticket #3972 (Tooltips and loading screen tips should not hardcode the numbers but ...) updated by
-
Description changed
A general consideration: For tooltips, a reference to the template … - 18:54 Ticket #4055 ([PATCH] Make l10n for manual more translation-proof) updated by
-
Description changed
Looks good, also replace%APPDATA%\0ad\config\user.cfgto … - 18:26 Ticket #1910 ([PATCH] Unit death damage) updated by
-
I think, the
GetPlayersToDamageis wrong enough. Because, `@param … - 18:21 Ticket #4355 (Treasure not being picked up) updated by
-
Keywords, Milestone, Summary changed
- 18:21 Ticket #4355 (Treasure not being picked up) updated by
-
Description changed
Created a demo for the "standing helpless before treasure" behavior … - 17:44 Ticket #4327 (Units may fail to find a long-path when one should exist if they end ...) updated by
- Following discussion with Itms: instead we should probably prevent …
- 17:42 Ticket #4324 ([PATCH] Thread the pathfinder computations to reduce latency) updated by
- Some comments from IRC on 2016-12-13: Philip: -doesn't like the atlas …
- 17:28 Ticket #4321 ([PATCH] Permit setting a max size on relationally-sized GUI Objects) updated by
-
Description changed
Also, I think, better to move the default size … - 15:42 Ticket #4405 ([Patch] Remove AiProxy from non-AI (player only) games) updated by
- I thought about deleting AiProxy entirely, but I think it introduced …
- 15:38 Ticket #4405 ([Patch] Remove AiProxy from non-AI (player only) games) updated by
- It seems clean to me to only initialize AI components if they are …
- 15:35 Ticket #4324 ([PATCH] Thread the pathfinder computations to reduce latency) updated by
-
Description changed
Rebased: https://github.com/wraitii/0ad/tree/ThreadPathfinder I … - 14:57 Ticket #4327 (Units may fail to find a long-path when one should exist if they end ...) updated by
-
Description changed
Rebased on the github branch, attached a unified diff (without the map … - 14:48 Ticket #4405 ([Patch] Remove AiProxy from non-AI (player only) games) created by
- AiProxy is a component basically every entity has, that allows sending …
- 14:34 Ticket #3785 ([PATCH]shortPathfinder may return paths in non passable region.) closed by
- fixed: In 19041: […]
- 14:34 Changeset [19041] by
-
- ps/trunk/source/simulation2/components/CCmpPathfinder_Vertex.cpp
- 14:21 Ticket #1446 (Make targets glow) updated by
-
Description changed
See blinking implemented for #131, would work for this quite easily imo. - 13:26 Ticket #4404 (Resource agnostic Atlas and MiniMap) updated by
- See also comment:10:ticket:57 for the minimal.
- 11:07 Ticket #4403 (Make component classes final) updated by
- Visual studio doesn't support it see …
- 10:49 Ticket #4401 ([PATCH] CInput doesn't follow the cursor on few events) updated by
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Summary changed
- 10:37 Ticket #4401 ([PATCH] CInput doesn't follow the cursor on few events) updated by
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Description changed
Replying to elexis: > Sincecinput_lengthis not a … - 10:21 Ticket #3934 ([PATCH] Remove hardcoded resources) updated by
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Description changed
Atlas C++ andCCmpMiniMap.cppstill contain hardcoded resoures: #4404 - 10:19 Ticket #4404 (Resource agnostic Atlas and MiniMap) created by
- #3934 did not remove the hardcoded "food", "wood", "metal", "stone" …
- 10:18 Ticket #4403 (Make component classes final) updated by
- Is it supported by GCC 4.6 and VS2013? Also it'd good to have …
- 09:56 Ticket #4402 ([PATCH] Empty server name causes a visual error and empty port) updated by
- The last patch is fix to prevent the same error for other places, the …
- 09:56 Ticket #4401 ([PATCH] CInput doesn't follow the cursor on few events) updated by
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Keywords changed
Sincecinput_lengthis not a variable found in the code, the ticket … - 09:28 Ticket #4295 ([PATCH] Berries on impassable mountains on ardennes forests) updated by
- The proposed change is likely correct. I'm suspecting though that this …
- 09:24 Ticket #4295 ([PATCH] Berries on impassable mountains on ardennes forests) updated by
- Replying to odoaker: > Replying to [comment:5 …
- 09:18 Ticket #4292 ([PATCH] Remove deprecated water parameters) updated by
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Description, Keywords, Milestone changed
The deprecated settings were discovered following #4288. Thanks for … - 02:06 Ticket #4295 ([PATCH] Berries on impassable mountains on ardennes forests) updated by
- Replying to vladislavbelov: > Could you attach an image …
- 01:23 Ticket #4403 (Make component classes final) created by
- Rationale: read …
- 00:46 Ticket #4292 ([PATCH] Remove deprecated water parameters) closed by
- fixed: In 19040: […]
- 00:46 Changeset [19040] by
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- ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
- ps/trunk/binaries/data/mods/public/maps/scenario.rnc
- ps/trunk/binaries/data/mods/public/maps/scenario.rng
- …
- 00:16 Ticket #4295 ([PATCH] Berries on impassable mountains on ardennes forests) updated by
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Keywords, Summary changed
Could you attach an image with the current state? - 00:12 Ticket #4295 ([PATCH] Berries on impassable mountains on ardennes forests) updated by
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Keywords, Milestone, Owner, Status changed
12/12/16:
- 21:37 Ticket #4402 ([PATCH] Empty server name causes a visual error and empty port) updated by
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I don't think that we should call the
getValidPortfor eachpress… - 21:36 Ticket #4402 ([PATCH] Empty server name causes a visual error and empty port) updated by
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Summary changed
- 21:35 Ticket #4402 ([PATCH] Empty server name causes a visual error and empty port) updated by
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Keywords, Milestone, Owner, Status changed
- 21:27 Ticket #4402 ([PATCH] Empty server name causes a visual error and empty port) updated by
- The port of a game will be normalized only if the user press enter on …
- 21:04 Ticket #3638 (Crash in ShaderProgram.cpp) updated by
- Looks like some data was missed, until it's true for a crash in the …
- 21:01 Ticket #4402 ([PATCH] Empty server name causes a visual error and empty port) updated by
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Description changed
- 21:00 Ticket #3638 (Crash in ShaderProgram.cpp) updated by
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Description changed
Still occurs in alpha 21 with the same callstack and line numbers. - 20:52 Ticket #4402 ([PATCH] Empty server name causes a visual error and empty port) updated by
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Description changed
- 20:51 Ticket #4402 ([PATCH] Empty server name causes a visual error and empty port) created by
- If you set the server name to the empty string, then you will get a …
- 20:36 Ticket #4401 ([PATCH] CInput doesn't follow the cursor on few events) updated by
-
Description changed
- 20:33 Ticket #4401 ([PATCH] CInput doesn't follow the cursor on few events) updated by
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Keywords, Milestone, Owner, Status, Summary changed
- 20:32 Ticket #4401 ([PATCH] CInput doesn't follow the cursor on few events) created by
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If you press
Ctrl-Vin the CInput and the buffer won't empty, then … - 19:51 Ticket #4396 ([PATCH] Show nick and values in the lobby's user profile lookup) updated by
- Thanks for the patch and the first review ;P
- 19:46 Ticket #4396 ([PATCH] Show nick and values in the lobby's user profile lookup) updated by
- Thanks for two reviews!
- 19:32 Ticket #4396 ([PATCH] Show nick and values in the lobby's user profile lookup) updated by
- Thanks for the patch and second review!
- 19:22 Ticket #4397 ([PATCH] Mods list doesn't save selected rows and has missed reset) updated by
- Replying to elexis: > I was more suspecting the read …
- 19:21 Ticket #4396 ([PATCH] Show nick and values in the lobby's user profile lookup) updated by
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Keywords, Milestone changed
- 19:20 Ticket #4396 ([PATCH] Show nick and values in the lobby's user profile lookup) closed by
- fixed: In 19039: […]
- 19:20 Changeset [19039] by
-
- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
- ps/trunk/binaries/data/mods/public/gui/lobby/lobby.xml
- 18:21 Ticket #4400 (SDL_HOTKEYUP being sent while typing text) updated by
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Description changed
- 17:25 Ticket #4400 (SDL_HOTKEYUP being sent while typing text) created by
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Before and after r19028,
SDL_HOTKEYUPevents are sent when typing in … - 17:22 Changeset [19038] by
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- ps/trunk/binaries/data/mods/public/art/meshes/props/garrison_flag.dae
- 17:03 Ticket #4385 ([PATCH] aiAnalysisInfluenceGroup GuiInterface tests) updated by
- I think the second patch is preferable as it tests more cases and uses …
- 16:23 Ticket #4391 ([PATCH] SplashScreenDisable option currently not used) updated by
- Rephrasing, separation of JS and XML, md5sum hash, GUI element size …
- 16:23 Ticket #4399 (Splash screen version check should use md5 hash instead of file ...) updated by
- Should the welcome screen be considered read when showing it or when …
- 15:30 Ticket #4397 ([PATCH] Mods list doesn't save selected rows and has missed reset) updated by
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Keywords changed
Replying to vladislavbelov: > > * Does the restoring of … - 09:19 Changeset [19037] by
-
- ps/trunk/binaries/data/l10n/lv.engine.po
- ps/trunk/binaries/data/mods/mod/l10n/lv.mod-selector.po
- ps/trunk/binaries/data/mods/public/l10n/el.public-gui-ingame.po
- …
12/11/16:
- 22:15 Changeset [19036] by
-
- ps/trunk/binaries/data/mods/mod/gui/gui.rnc
- ps/trunk/binaries/data/mods/mod/gui/gui.rng
- ps/trunk/binaries/data/mods/public/gui/credits/credits.xml
- …
- 17:47 Ticket #4237 ([PATCH] Diplomacy window should show player's defeated/active states.) updated by
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Summary, Description changed
Isn't theghost="true"missed in thediplomacy_window.xml:46? - 17:36 Ticket #4240 ([PATCH] No fish on random map Gear) updated by
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Summary changed
It looks like thevar(or more preferedlet) is missed here: … - 16:20 Ticket #3102 ([PATCH] Map modification: Survival of the Fittest) updated by
- Replying to elexis: > Should that become a part of …
- 16:17 Ticket #3102 ([PATCH] Map modification: Survival of the Fittest) updated by
- In 19035: […]
- 16:17 Changeset [19035] by
-
- ps/trunk/binaries/data/mods/public/maps/random/survivalofthefittest_triggers.js
- ps/trunk/binaries/data/mods/public/simulation/components/Trigger.js
- 13:53 Ticket #4399 (Splash screen version check should use md5 hash instead of file ...) created by
- As pointed out in #4391, a file modification date isn't a good …
- 12:31 Ticket #4398 ([PATCH] Fishing, merchant and military ships should not heal) created by
- Considering that units need to garrison a civic center, temple or a …
- 09:16 Ticket #4397 ([PATCH] Mods list doesn't save selected rows and has missed reset) updated by
- Replying to elexis: > * Does the restoring of the …
- 09:01 Ticket #4397 ([PATCH] Mods list doesn't save selected rows and has missed reset) updated by
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* So move the
selected = 0part below the comment or add comment:3 … - 01:24 Ticket #4397 ([PATCH] Mods list doesn't save selected rows and has missed reset) updated by
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Engine.GetGUIObjectByName("modTypeFilter").selected = 0;should be … - 01:17 Ticket #4397 ([PATCH] Mods list doesn't save selected rows and has missed reset) updated by
- Filter issue was because applyFilters() was called for every changed …
- 01:12 Ticket #4397 ([PATCH] Mods list doesn't save selected rows and has missed reset) updated by
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Keywords, Milestone, Owner, Status, Summary changed
- 01:10 Ticket #4397 ([PATCH] Mods list doesn't save selected rows and has missed reset) created by
- Few issues with the mods list: 1. If you select some row and then …
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