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Timeline



12/28/16:

20:30 Alpha22 edited by elexis
Update to r19060 (diff)
20:08 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by bb
The SetNextState call is dumb now (PushOrderFront will take care of …
19:38 Ticket #4433 (Lobby crash when posting special characters) updated by elexis
The debug breakpoint can be considered useful, since the call stack / …
17:36 Ticket #4142 ([PATCH] Petra AI - Regicide Support) updated by mimo
Hi sandarac, i've been able to go through your latest patch. …
17:31 Ticket #4410 ([PATCH] Don't say late observers are rejoining) closed by Imarok
fixed: In 19082: […]
17:31 Changeset [19082] by Imarok
  • ps/trunk/binaries/data/mods/public/gui/session/messages.js
Don't say late observers are rejoining. fixes #4410 Reviewed by: …
16:38 Ticket #4082 ([PATCH] Team Bonuses (for all civs)) updated by fatherbushido
Keywords changed
16:26 globalauras.diff attached to Ticket #4082 by fatherbushido
15:03 Ticket #2459 (Add a cooperative mode) updated by wraitii
Would be nice to distinguish this from a campaign co-op mode (from a …
12:44 Ticket #2459 (Add a cooperative mode) updated by elexis
Description changed
Refs #4435
12:43 Ticket #4435 (multiplayer co-op) updated by elexis
#2459, not unlikely others. Agree with the feature, should be fairly …
11:12 Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by Stan
So i shall wait for #4102 to be commited then…
10:43 Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by mimo
Hi stan, in view of previous comments, i think nothing should be …
10:25 Changeset [19081] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/navalManager.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/worker.js
10:18 Changeset [19080] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/navalManager.js
petra: fixes typos introduced in r19050
09:25 Ticket #4435 (multiplayer co-op) updated by fatherbushido
It's also in spring RTS iirc.
07:03 Ticket #4142 ([PATCH] Petra AI - Regicide Support) updated by Sandarac
Ok, yes I should have split the patch up. This new patch moves the …
06:55 Ticket #4435 (multiplayer co-op) updated by wtamb
In AoE 2: AoK/AoC playing together meant you are indeed considered one …
06:52 Ticket #4435 (multiplayer co-op) updated by wtamb
discussed a little here: …
06:27 Ticket #4435 (multiplayer co-op) created by wtamb
This feature request has been seen in the forum in 2015 but no ticket …
06:21 4142_gameTypeManager_v1.patch attached to Ticket #4142 by Sandarac
05:50 change4015.4.patch attached to Ticket #4015 by Ágoston Sipos
05:49 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by Ágoston Sipos
Replying to bb: > Besides this there still is a bug: > …
03:32 Changeset [19079] by enrique
  • ps/trunk/binaries/data/mods/public/art/meshes/props/shield/round_m_f.dae
prop-point error fix from previous commit
03:24 Changeset [19078] by enrique
  • ps/trunk/binaries/data/mods/public/art/meshes/props/shield/round_m_b.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/props/shield/round_m_f.dae
lightly increase size of pikemens aspis
02:26 Changeset [19077] by enrique
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/weap_sling_attack.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/props/weap_sling_attack.dae
Sling weapon for attack mesh and animation
01:20 utf8_decode_warn_instead_of_breakpoint_v1.patch attached to Ticket #4433 by elexis
01:17 Ticket #4433 (Lobby crash when posting special characters) updated by elexis
Component, Keywords changed
All unicode characters outside of BMP …

12/27/16:

22:29 Ticket #4082 ([PATCH] Team Bonuses (for all civs)) updated by fatherbushido
Description changed
I have checked and brought corrections to the (precious) pastebin …
20:19 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by bb
The changes for PushOrderFront does indeed work for current svn, as …
18:26 change4015.3.patch attached to Ticket #4015 by Ágoston Sipos
This is the whole proposed change.
18:24 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by Ágoston Sipos
Replying to bb: Ok, this change makes PushOrderFront
17:06 a21_min22_yoreei_cant_disband.7z attached to Ticket #4153 by elexis
At minute 22, the yellow player yoreii experiences a formation bug …
16:28 Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by Stan
Keywords, Description, Milestone changed
16:28 3488.16.diff attached to Ticket #3488 by Stan
Basic Feature, tested by wowgetoffyourcellphone
14:12 Ticket #4366 ([PATCH] Move barter UI to trade panel) updated by bb
Description changed
Menu.js: Use g_Foo for globals L631-2 double newline let a be …
13:35 Ticket #2524 (Clean obsolete / broken art files) updated by Stan
Cc, Keywords changed
13:35 gaul_storehouse_ao_fix.diff attached to Ticket #2524 by Stan
Same issue as above fixed by the following patch.
13:25 Ticket #2524 (Clean obsolete / broken art files) reopened by fatherbushido
I still have `Missing file …
12:19 Ticket #4362 (Update and cleanup OS X libraries) updated by wraitii
Description changed
As a sidenote: using brew libraries and hot linking seems to work but …
11:12 Changeset [19076] by fatherbushido
  • ps/trunk/binaries/data/mods/public/globalscripts/random.js
Add missing file in previous commit.
11:10 Changeset [19075] by fatherbushido
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
Use another boxmuller transform for getting normal distribution in …
10:49 Ticket #4419 ([PATCH] Improve testing tools) updated by Itms
In 19074: […]
10:49 Changeset [19074] by Itms
  • ps/trunk/build/coverage/gen.sh
  • ps/trunk/build/workspaces/clean-workspaces.sh
Small updates to build scripts, refs #4419. Tweak the coverage …
10:46 Ticket #4142 ([PATCH] Petra AI - Regicide Support) updated by mimo
Thanks sandarac for the patch. That's quite a complete patch, but also …
10:42 Changeset [19073] by fatherbushido
  • ps/trunk/source/tools/templatesanalyzer/unitTables.py
Remove some semicolons at end of line in a python script.
06:18 Ticket #4142 ([PATCH] Petra AI - Regicide Support) updated by Sandarac
Keywords changed
06:14 Ticket #4142 ([PATCH] Petra AI - Regicide Support) updated by Sandarac
Description changed
Several of the points in comment:8 assumed that players could be in …
05:43 4142_petra_regicide_support_v1.3.patch attached to Ticket #4142 by Sandarac
03:22 Changeset [19072] by enrique
  • ps/trunk/binaries/data/mods/public/art/animation/biped/new/capturing.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/new/capturing_a.dae
renaming last commit file
03:21 Changeset [19071] by enrique
  • ps/trunk/binaries/data/mods/public/art/animation/biped/new/capturing.dae
capturing animation
01:42 Changeset [19070] by enrique
  • ps/trunk/binaries/data/mods/public/art/meshes/props/shield/samn_scutum_back.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/props/shield/samn_scutum_front.dae
Samnite shield tilt fix in preparation for new meshes.
01:22 Changeset [19069] by enrique
  • ps/trunk/binaries/data/mods/public/art/animation/biped/new/pray.dae
Praying animation
00:00 Changeset [19068] by enrique
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/kart_civiccentre.dae
  • ps/trunk/binaries/data/mods/public/art/textures/skins/structural/ao/kart_civiccentre.png
Fixed Carthage civic center interior reported by av93. Improved AO map …

12/26/16:

21:31 Changeset [19067] by fatherbushido
  • ps/trunk/source/tools/templatesanalyzer/unitTables.py
Add ptol civ and hero class to template analyzer tool.
20:06 Tickets #4394,​4415,​2524 batch updated by enrique
fixed: In 19066: […]
20:06 Changeset [19066] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/gauls/storehouse_barrel_b.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/fndn_defense_tower.xml
  • ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/fndn_farmstead.xml
Added some missing lines in the actors referencing to AO textures. …
19:39 Ticket #4434 (Implement local modifications of training costs (resources and time)) created by fatherbushido
It would be nice to implement local modifications of training costs. …
19:17 Changeset [19065] by enrique
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/athenians/civic_centre_roundroof.xml
  • ps/trunk/binaries/data/mods/public/art/animation/biped/new/spear_shieldsmall_attack_a.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/new/spear_shieldsmall_idle_ready.dae
Improved UV mapping for athen_cc, kart_fortress, roman farmstead Added …
17:47 Ticket #4263 ([PATCH] Merge different logics of technology requirements and fix the ...) updated by mimo
Thanks s0600204 for the changes in the ai code. I've been through them …
15:33 Ticket #4327 (Units may fail to find a long-path when one should exist if they end ...) updated by wraitii
Keywords, Milestone, Description changed
Change flags.
14:08 Ticket #2577 ([PATCH] Turrets and/or sub-units) updated by Stan
Owner, Status changed
Hey thanks for working on it, I really appreciate it :)
13:09 Ticket #2577 ([PATCH] Turrets and/or sub-units) updated by bb
Description, Keywords, Milestone changed
Based on patches above I made some system for subunits where the …
12:59 Ticket #4000 ([WIP] Don't use BuildingAI for ships or siege tower) updated by mimo
Replying to bb: > @fatherbushido: That's just a naming …
12:51 Ticket #4000 ([WIP] Don't use BuildingAI for ships or siege tower) updated by bb
Indeed the multiple arrow logic from buildingAI needs to be splitted …
12:47 Ticket #4000 ([WIP] Don't use BuildingAI for ships or siege tower) updated by fatherbushido
@bb: It was a positive comment. There is also that mimo's idea to …
12:01 Ticket #4000 ([WIP] Don't use BuildingAI for ships or siege tower) updated by bb
@fatherbushido: That's just a naming issue change SiegeAI to …
10:13 Changeset [19064] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/defenseManager.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/garrisonManager.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
Petra: fix ungarrisoning of ranged siege units Differential Revision: …
09:54 Ticket #4000 ([WIP] Don't use BuildingAI for ships or siege tower) updated by mimo
Another possible way for this ticket would be that any garrisoned unit …
09:20 Changeset [19063] by autobuild
  • ps/trunk/binaries/data/l10n/br.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/br.mod-selector.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-gamesetup.po
[i18n] Updated POT and PO files.
05:13 git_commits_incomplete_but_readable_eed994f.zip attached to Ticket #3934 by elexis
Backup of the 78 commits using git format-patch. The four merge …

12/25/16:

23:08 Ticket #4419 ([PATCH] Improve testing tools) updated by Itms
Description, Keywords changed
Do we have a ticket for the visual/non-visual inconsistency? If no it …
23:03 Ticket #4419 ([PATCH] Improve testing tools) updated by Itms
In 19062: […]
23:03 Changeset [19062] by Itms
  • ps/trunk/source/simulation2/components/tests/test_Pathfinder.h
  • ps/trunk/source/simulation2/tests/test_Serializer.h
Fix the cache directory appearing during tests. Summary: Refs #4419. …
22:10 Ticket #4408 (Atlas crashes on OS X Sierra (10.12)) updated by Stan
Windows is okay on my end. Debug & Release Builds. Windows 10 64Bits
21:32 Ticket #2524 (Clean obsolete / broken art files) updated by Stan
The file used an incorrect AO file. So there was Base mesh ao -> …
21:24 Ticket #2524 (Clean obsolete / broken art files) updated by fatherbushido
Thanks stanislas69, can you explain me what was broken? (so perhaps I …
21:21 4415 - Gaul AO.diff attached to Ticket #2524 by fatherbushido
patch upload by stanislas69
20:20 Ticket #4000 ([WIP] Don't use BuildingAI for ships or siege tower) updated by fatherbushido
@bb: I was refering to a plan submitted in private section of the …
16:53 Ticket #4000 ([WIP] Don't use BuildingAI for ships or siege tower) updated by bb
I am really wondering what the "plan" is you talk about. We have had …
16:17 Ticket #2524 (Clean obsolete / broken art files) updated by Stan
refs #4394 #4415
16:10 Ticket #2087 ([PATCH] Scroll through loading screen tips) updated by Stan
Description, Owner, Status changed
unassigning myself from this ticket.
16:01 Ticket #4098 ([PATCH] UnitAI tests) updated by Stan
Keywords, Milestone changed
16:00 4098.3.diff attached to Ticket #4098 by Stan
I fixed the above. About the tests I really don't know what to do for that.
15:41 Ticket #2524 (Clean obsolete / broken art files) updated by fatherbushido
I have also Missing file …
15:40 Ticket #4000 ([WIP] Don't use BuildingAI for ships or siege tower) updated by fatherbushido
Milestone changed
stanislas69: there has been some progress about that. There is now a …
15:37 Ticket #2817 ([PATCH] Random map "Survival of the fittest" improvements/fixes) closed by elexis
fixed: Closing as fixed by r18209 (difficulty & variety). Exponential and …
15:32 Ticket #3653 (Isometric View) updated by Stan
Description, Owner, Status changed
15:29 Ticket #3589 ([PATCH] Tiny errors in UnitAI.js) updated by Stan
Owner, Status changed
> Why not passing an string and make the rest of components happy ? …
15:27 Ticket #3976 (Building damage sound) updated by Stan
Description, Owner, Status changed
15:27 Ticket #2817 ([PATCH] Random map "Survival of the fittest" improvements/fixes) updated by Stan
Owner, Status, Description changed
15:26 Ticket #2524 (Clean obsolete / broken art files) updated by Stan
Owner, Status changed
15:25 GameplayFeatureStatus edited by Stan
Add some ticket references. (diff)
15:15 Ticket #1565 (Walls are placed too high) updated by Stan
Cc, Description changed
14:57 Ticket #4000 ([WIP] Don't use BuildingAI for ships or siege tower) updated by Stan
Description, Milestone changed
Backlogging due to lack of progress
14:40 Ticket #4433 (Lobby crash when posting special characters) updated by elexis
Milestone, Priority, Summary changed
Allows to kill the entire lobby if posting it publicly. `🎅❄❄🎄Merry …
14:24 Ticket #4433 (Lobby crash when posting special characters) created by bb
Sending code {{{\U0001f35\u274\u2744\U0001f34Merry Xmas …
13:48 Ticket #4213 (Build of Git snapshot 3bf098b failed to run on Arch Linux: seg fault) updated by elexis
This doesn't look at all like the GCC6 crashes we had before the Alpha …
13:40 Ticket #4213 (Build of Git snapshot 3bf098b failed to run on Arch Linux: seg fault) updated by Stan
Milestone changed
13:39 Ticket #4213 (Build of Git snapshot 3bf098b failed to run on Arch Linux: seg fault) closed by Stan
needsinfo: Last message was 3 month ago, I'm closing it as needinfo, feel free to …
04:09 screenshot2094.jpg attached to Ticket #4132 by elexis
04:07 commands.2.txt attached to Ticket #4132 by elexis
Alpha 21 replay where two of the women I ordered to walk at minute 13 …

12/24/16:

20:46 Ticket #4432 (Map effects modificators) created by Vladislav Belov
It would be useful to have effect modificator, in example: 1. if an …
20:38 Ticket #3517 (Exploit spawning / ungarrisoning to climb impassable mountains) updated by Vladislav Belov
Description changed
My idea: implement not a cylinder, but a sphere for distance checking, …
17:27 Ticket #4384 ([PATCH] How to survive defeat (post mortem building capturing)) updated by bb
Description changed
Replying to elexis: > Suspecting that the CheckTimer
16:21 Changeset [19061] by enrique
  • ps/trunk/binaries/data/mods/public/art/animation/biped/new/2h_attack_a.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/new/2h_attack_b.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/new/2h_attack_c.dae
New unit meshes and animations files. Animated capes files. Not set in …
13:21 Changeset [19060] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
10:54 Ticket #4408 (Atlas crashes on OS X Sierra (10.12)) updated by wraitii
Description changed
Upgraded to Sierra and tested. I can confirm the original bug and I …
10:48 Changeset [19059] by fatherbushido
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_b.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml
Fix some mistakes I did in templates.
04:50 Ticket #4431 ([PATCH] Petra AI - Respond to Ally / Neutral Requests) updated by Sandarac
* The messages.js change is needed in order to display PMs sent by AI …
02:21 Ticket #3645 (ExchangeResources: player has no markets) updated by elexis
Description changed
The warning must come from the fact that sending a command on turn N …
01:39 petra_ally_requests_v0.1.patch attached to Ticket #4431 by Sandarac
Petra will respond to ally requests.
00:40 Ticket #4421 ([PATCH] Minimum attack distance and spread tooltip) updated by elexis
Keywords changed
Thanks for the review!
00:30 Ticket #4421 ([PATCH] Minimum attack distance and spread tooltip) updated by fatherbushido
​c53353e: reviewed. ​3bd554f: ok but perhaps not complete (outpost, …

12/23/16:

23:12 Ticket #4431 ([PATCH] Petra AI - Respond to Ally / Neutral Requests) created by Sandarac
Currently if you try to ally or become neutral with an AI player it …
17:28 Ticket #1912 (Continuous damage after hit detection) updated by Mate-86
Description changed
- I see 2 different approaches here. Which one do you prefer? a) …
17:19 Ticket #4401 ([PATCH] CInput doesn't follow the cursor on few events) updated by Vladislav Belov
Description changed
IRC: […]
17:09 Ticket #1910 ([PATCH] Unit death damage) updated by Mate-86
1.fixed 2. the // true if undefined is already used in trunk, …
16:14 Ticket #4402 ([PATCH] Empty server name causes a visual error and empty port) updated by Vladislav Belov
Description changed
I think we need to add this fix first, and then replace all …
15:36 Ticket #1910 ([PATCH] Unit death damage) updated by Vladislav Belov
1. We're using { on the next line instead of same `if (type == …
15:27 Ticket #1911 (Delayed damage) updated by fatherbushido
Description changed
- I would say that an option to spash damage is good / better. Grab …
14:06 Ticket #1910 ([PATCH] Unit death damage) updated by Mate-86
Description changed
- I've adressed the latest comment from vladislavbelov in patch-8 - …
14:03 1910-death-damage-8.patch attached to Ticket #1910 by Mate-86
12:42 Ticket #4430 (Consider bridges) updated by Vladislav Belov
Refs #2264.
12:13 Ticket #4430 (Consider bridges) created by Stan
I'm not adding the design keyword yet, as it dooms ticket to oblivion. …
11:32 Changeset [19058] by autobuild
  • ps/trunk/binaries/data/l10n/br.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/br.mod-selector.po
  • ps/trunk/binaries/data/mods/public/l10n/br.public-civilizations.po
[i18n] Updated POT and PO files.
10:39 Ticket #4429 ([PATCH] Smith aura for citizen soldier) updated by elexis
Keywords, Milestone changed
Would add that there might be people on the forums who might give more …
10:17 Ticket #4429 ([PATCH] Smith aura for citizen soldier) closed by fatherbushido
wontfix: You confirm my first thoughts. Thanks for clarification! (and …
10:08 Ticket #4429 ([PATCH] Smith aura for citizen soldier) updated by mimo
I have mixed feelings about it. It looks to me quite alien to the game …

12/22/16:

23:44 Ticket #4429 ([PATCH] Smith aura for citizen soldier) updated by Stan
Aren't units resources ? So while your unit is garrisoned it's not …
23:31 Ticket #4429 ([PATCH] Smith aura for citizen soldier) updated by fatherbushido
(btw i used bad namming in the draft attached patch)
23:20 Ticket #4421 ([PATCH] Minimum attack distance and spread tooltip) updated by fatherbushido
(for the secon point, sure, i just meant i forgot the factor in what i …
23:06 Ticket #4421 ([PATCH] Minimum attack distance and spread tooltip) updated by elexis
* Spread depending on heightbonus seems weird: In one case the …
22:57 Ticket #4429 ([PATCH] Smith aura for citizen soldier) updated by elexis
Why would anyone not garrison a unit in blacksmiths if we add that …
22:54 Ticket #4428 (Clean tips of loading screen) updated by elexis
Keywords changed
Those TBD strings and hardcoded numbers should be removed. There is no …
22:30 Ticket #2086 (Path detection failing on BSDs) updated by Teiresias
Description changed
Yesterday I tested a local build svn rev. 19000 on FreeBSD 10.0 with …
22:23 Ticket #4421 ([PATCH] Minimum attack distance and spread tooltip) updated by fatherbushido
I agree with both options (1: dividing in tooltip, 2: dividing in …
22:23 Ticket #4355 (Treasure not being picked up) updated by Teiresias
Ok, I changed the structure of IsAvailable() according to your …
22:18 ResourceSupply.js.2.patch attached to Ticket #4355 by Teiresias
Adapted ResourceSupply.IsAvailable() as by mimos suggestions
22:10 blacksmith.diff attached to Ticket #4429 by fatherbushido
numbers can be obviously tweaked
22:09 Ticket #4429 ([PATCH] Smith aura for citizen soldier) created by fatherbushido
That was written in many places. Sometimes (often) players (new or …
22:05 Ticket #4428 (Clean tips of loading screen) updated by Vladislav Belov
Refs #3972.
21:58 Ticket #4428 (Clean tips of loading screen) created by fatherbushido
- removes numbers - removes non implemented stuff - add missing civs
21:29 Ticket #4421 ([PATCH] Minimum attack distance and spread tooltip) updated by elexis
So we agree that the spread values in all templates should be divided …
20:38 Ticket #4263 ([PATCH] Merge different logics of technology requirements and fix the ...) updated by fatherbushido
- (I try to find how to avoid a simple way to get the value of object …
20:30 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by bb
Replying to odoaker: >Then things work fine at the …
20:27 4263_techreqs_v1-1.patch attached to Ticket #4263 by s0600204
Rename depath() -> basename() as suggested by vladislav on irc; …
18:15 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by Ágoston Sipos
Replying to odoaker: > But in the reverse situation, …
15:09 Ticket #4427 (Tests for globalscripts) updated by fatherbushido
nice!
12:13 Ticket #4167 ([PATCH] Colorize selected units in observermode) reopened by elexis
Refs #4425
10:54 Ticket #4406 ([PATCH] Display some info on AI levels in gamesetup window) updated by elexis
Milestone changed
10:54 Ticket #4406 ([PATCH] Display some info on AI levels in gamesetup window) updated by elexis
Keywords changed
Thanks for the patch and pixels xP
10:51 Ticket #4406 ([PATCH] Display some info on AI levels in gamesetup window) updated by mimo
Thanks for the reviews (I've increased the dropbox to 20px)
10:50 Ticket #4406 ([PATCH] Display some info on AI levels in gamesetup window) closed by mimo
fixed: In 19057: […]
10:50 Changeset [19057] by mimo
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/ai.txt
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
add some optional info on ai level in the gamesetup panel, fixes #4406
10:46 Ticket #4426 (Error) updated by elexis
Which version did you use? If it was Alpha 20, then this might be an …
10:28 Ticket #4425 (Rallypoint on huntable animals broken) updated by mimo
yep, broken by r18979 as the trick to add the player number inside the …
09:44 Ticket #4427 (Tests for globalscripts) updated by Itms
I agree, thanks for bringing the issue. I have a half-baked patch …
09:31 Ticket #4427 (Tests for globalscripts) created by fatherbushido
Currently the tests for the Math globalscripts are in the …
09:26 Changeset [19056] by Itms
  • ps/trunk/.arcconfig
Add an Arcanist configuration file to interact with Phabricator.
09:07 Changeset [19055] by fatherbushido
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/athen_hero_iphicrates_1.json
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/athen_hero_iphicrates_2.json
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/athen_hero_themistocles_1.json
Fix previous commit. Try to be consistent with case in aura …
02:40 crashlog.dmp attached to Ticket #4426 by Brayan
02:39 Ticket #4426 (Error) created by Brayan
Much to our regret we must report the program has encountered an …
02:09 Ticket #4425 (Rallypoint on huntable animals broken) created by elexis
When setting a rallypoint on a huntable animal like chicken or deer, …
00:00 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by Ágoston Sipos
Replying to bb: > Logic is getting form, good work on …

12/21/16:

22:11 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by bb
Logic is getting form, good work on that, but we get a nasty bug as …
20:47 Ticket #4406 ([PATCH] Display some info on AI levels in gamesetup window) updated by elexis
Keywords changed
With regards to the checkbox width: Try clicking on the border of the …
19:45 Ticket #4406 ([PATCH] Display some info on AI levels in gamesetup window) updated by mimo
Replying to elexis: > * Merge conflicts with the …
19:39 ai-info-v3.patch attached to Ticket #4406 by mimo
17:00 Ticket #4394 ([PATCH] fndn_farmstead: required texture sampler aoTex) updated by elexis
Keywords changed
(Didn't say the paragraph isn't applicable.) (In case someone wants to …
16:43 Ticket #4394 ([PATCH] fndn_farmstead: required texture sampler aoTex) updated by elexis
Replying to fatherbushido: > I didn't test anything. All …
16:35 Ticket #4394 ([PATCH] fndn_farmstead: required texture sampler aoTex) updated by fatherbushido
Keywords changed
16:12 Ticket #4394 ([PATCH] fndn_farmstead: required texture sampler aoTex) updated by fatherbushido
I didn't test anything. I just want to save time refering to `When …
15:38 Ticket #4394 ([PATCH] fndn_farmstead: required texture sampler aoTex) updated by elexis
I've been rather joking when I posted <review/> sometimes. I don't …
15:35 4401_cinput.4.patch attached to Ticket #4401 by Vladislav Belov
Adds the AutoScroll on tab/paste/pageup/pagedown/dblclick/remove
15:32 Ticket #4406 ([PATCH] Display some info on AI levels in gamesetup window) updated by elexis
* Merge conflicts with the splashscreen cleanup in #4399 * Translation …
15:25 Ticket #4394 ([PATCH] fndn_farmstead: required texture sampler aoTex) updated by fatherbushido
Are you joking ?
14:49 Ticket #3785 ([PATCH]shortPathfinder may return paths in non passable region.) updated by elexis
In r19054 by wraitii: Revert [19043]
14:48 Ticket #57 ([PATCH] Minimap) updated by elexis
Refs #4404
14:41 Ticket #4424 (U32 atlas settings) created by elexis
Settings like the map-, AI- or actor seed can be defined as an u32
14:39 Ticket #57 ([PATCH] Minimap) updated by elexis
Description, Keywords, Summary changed
Question: Does anyone know why CCmpMinimap.cpp isn't a JS …
14:32 Ticket #3785 ([PATCH]shortPathfinder may return paths in non passable region.) updated by fatherbushido
I have indeed stuff like stucked units, some finally find a path, some …
14:30 finalgif.gif attached to Ticket #3785 by fatherbushido
14:26 Ticket #4423 ([PATCH] Gamesetup - Hide mapfilter choices if there are no maps ...) updated by fatherbushido
Oh yes that's it. So it's a bit harmless.
13:38 Ticket #4423 ([PATCH] Gamesetup - Hide mapfilter choices if there are no maps ...) updated by elexis
Summary changed
13:36 Changeset [19054] by wraitii
  • ps/trunk/source/simulation2/components/CCmpPathfinder_Vertex.cpp
Revert [19043]
13:02 Ticket #4423 ([PATCH] Gamesetup - Hide mapfilter choices if there are no maps ...) updated by Vladislav Belov
I got it too for clear SVN, looks like an empty list of new maps.
12:57 Ticket #4423 ([PATCH] Gamesetup - Hide mapfilter choices if there are no maps ...) updated by fatherbushido
Description changed
12:56 Ticket #4423 ([PATCH] Gamesetup - Hide mapfilter choices if there are no maps ...) created by fatherbushido
When trying to load a random map of new maps, I got: WARNING: …
12:45 Changeset [19053] by fatherbushido
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_b.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_marine_archer_b.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_ital_b.xml
Use relative template for non champion mercenaries costs. It prevents …
12:25 Ticket #4263 ([PATCH] Merge different logics of technology requirements and fix the ...) updated by mimo
I just had a very quick look at the patch concerning the ai, and it …
11:47 Ticket #4394 ([PATCH] fndn_farmstead: required texture sampler aoTex) updated by elexis
(I'm happy to see at least one sentence explaining what moved someone …
11:42 Ticket #4394 ([PATCH] fndn_farmstead: required texture sampler aoTex) updated by fatherbushido
Cc, Description, Keywords changed
11:39 Ticket #4415 ([PATCH] cart temple fails to validate after cache clearing) updated by fatherbushido
(thx for noticing mimo, I didn't know there was a ticket, I will move …
11:39 Ticket #4415 ([PATCH] cart temple fails to validate after cache clearing) updated by mimo
I think this last problem is in fact #4394 rather than this one.
11:34 Ticket #4355 (Treasure not being picked up) updated by mimo
I agree with you that (as most of our supplies have a small number of …
11:33 Ticket #4415 ([PATCH] cart temple fails to validate after cache clearing) updated by fatherbushido
Description changed
I will not open a new ticket but I have also that (kinda related) …
11:02 ai-info-v2.patch attached to Ticket #4406 by mimo
11:02 Changeset [19052] by fatherbushido
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/athen_hero_iphicrates_1.json
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/athen_hero_iphicrates_2.json
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/athen_hero_pericles_1.json
Use multiplications instead of addition in auras files for most of the …
11:01 Ticket #4406 ([PATCH] Display some info on AI levels in gamesetup window) updated by mimo
Thanks for the review Replying to elexis: > * Typo: > * …
00:10 change4015.2.patch attached to Ticket #4015 by Ágoston Sipos
00:09 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by Ágoston Sipos
Replying to bb: Yes, I reorganized the code so. The …
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