Timeline
12/28/16:
- 20:30 Alpha22 edited by
- Update to r19060 (diff)
- 20:08 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by
- The SetNextState call is dumb now (PushOrderFront will take care of …
- 19:38 Ticket #4433 (Lobby crash when posting special characters) updated by
- The debug breakpoint can be considered useful, since the call stack / …
- 17:36 Ticket #4142 ([PATCH] Petra AI - Regicide Support) updated by
- Hi sandarac, i've been able to go through your latest patch. …
- 17:31 Ticket #4410 ([PATCH] Don't say late observers are rejoining) closed by
- fixed: In 19082: […]
- 17:31 Changeset [19082] by
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- ps/trunk/binaries/data/mods/public/gui/session/messages.js
- 16:38 Ticket #4082 ([PATCH] Team Bonuses (for all civs)) updated by
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Keywords changed
- 15:03 Ticket #2459 (Add a cooperative mode) updated by
- Would be nice to distinguish this from a campaign co-op mode (from a …
- 12:44 Ticket #2459 (Add a cooperative mode) updated by
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Description changed
Refs #4435 - 12:43 Ticket #4435 (multiplayer co-op) updated by
- #2459, not unlikely others. Agree with the feature, should be fairly …
- 11:12 Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by
- So i shall wait for #4102 to be commited then…
- 10:43 Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by
- Hi stan, in view of previous comments, i think nothing should be …
- 10:25 Changeset [19081] by
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- ps/trunk/binaries/data/mods/public/simulation/ai/petra/navalManager.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/worker.js
- 10:18 Changeset [19080] by
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- ps/trunk/binaries/data/mods/public/simulation/ai/petra/navalManager.js
- 09:25 Ticket #4435 (multiplayer co-op) updated by
- It's also in spring RTS iirc.
- 07:03 Ticket #4142 ([PATCH] Petra AI - Regicide Support) updated by
- Ok, yes I should have split the patch up. This new patch moves the …
- 06:55 Ticket #4435 (multiplayer co-op) updated by
- In AoE 2: AoK/AoC playing together meant you are indeed considered one …
- 06:52 Ticket #4435 (multiplayer co-op) updated by
- discussed a little here: …
- 06:27 Ticket #4435 (multiplayer co-op) created by
- This feature request has been seen in the forum in 2015 but no ticket …
- 05:49 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by
- Replying to bb: > Besides this there still is a bug: > …
- 03:32 Changeset [19079] by
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- ps/trunk/binaries/data/mods/public/art/meshes/props/shield/round_m_f.dae
- 03:24 Changeset [19078] by
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- ps/trunk/binaries/data/mods/public/art/meshes/props/shield/round_m_b.dae
- ps/trunk/binaries/data/mods/public/art/meshes/props/shield/round_m_f.dae
- 02:26 Changeset [19077] by
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- ps/trunk/binaries/data/mods/public/art/animation/mechanical/weap_sling_attack.dae
- ps/trunk/binaries/data/mods/public/art/meshes/props/weap_sling_attack.dae
- 01:17 Ticket #4433 (Lobby crash when posting special characters) updated by
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Component, Keywords changed
All unicode characters outside of BMP …
12/27/16:
- 22:29 Ticket #4082 ([PATCH] Team Bonuses (for all civs)) updated by
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Description changed
I have checked and brought corrections to the (precious) pastebin … - 20:19 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by
- The changes for PushOrderFront does indeed work for current svn, as …
- 18:24 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by
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Replying to bb:
Ok, this change makes
PushOrderFront… - 16:28 Ticket #3488 ([PATCH] Extend Visible Garrisoning Schema) updated by
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Keywords, Description, Milestone changed
- 14:12 Ticket #4366 ([PATCH] Move barter UI to trade panel) updated by
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Description changed
Menu.js: Use g_Foo for globals L631-2 double newline letabe … - 13:35 Ticket #2524 (Clean obsolete / broken art files) updated by
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Cc, Keywords changed
- 13:25 Ticket #2524 (Clean obsolete / broken art files) reopened by
- I still have `Missing file …
- 12:19 Ticket #4362 (Update and cleanup OS X libraries) updated by
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Description changed
As a sidenote: using brew libraries and hot linking seems to work but … - 11:12 Changeset [19076] by
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- ps/trunk/binaries/data/mods/public/globalscripts/random.js
- 11:10 Changeset [19075] by
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- ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
- 10:49 Ticket #4419 ([PATCH] Improve testing tools) updated by
- In 19074: […]
- 10:49 Changeset [19074] by
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- ps/trunk/build/coverage/gen.sh
- ps/trunk/build/workspaces/clean-workspaces.sh
- 10:46 Ticket #4142 ([PATCH] Petra AI - Regicide Support) updated by
- Thanks sandarac for the patch. That's quite a complete patch, but also …
- 10:42 Changeset [19073] by
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- ps/trunk/source/tools/templatesanalyzer/unitTables.py
- 06:18 Ticket #4142 ([PATCH] Petra AI - Regicide Support) updated by
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Keywords changed
- 06:14 Ticket #4142 ([PATCH] Petra AI - Regicide Support) updated by
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Description changed
Several of the points in comment:8 assumed that players could be in … - 03:22 Changeset [19072] by
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- ps/trunk/binaries/data/mods/public/art/animation/biped/new/capturing.dae
- ps/trunk/binaries/data/mods/public/art/animation/biped/new/capturing_a.dae
- 03:21 Changeset [19071] by
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- ps/trunk/binaries/data/mods/public/art/animation/biped/new/capturing.dae
- 01:42 Changeset [19070] by
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- ps/trunk/binaries/data/mods/public/art/meshes/props/shield/samn_scutum_back.dae
- ps/trunk/binaries/data/mods/public/art/meshes/props/shield/samn_scutum_front.dae
- 01:22 Changeset [19069] by
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- ps/trunk/binaries/data/mods/public/art/animation/biped/new/pray.dae
- 00:00 Changeset [19068] by
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- ps/trunk/binaries/data/mods/public/art/meshes/structural/kart_civiccentre.dae
- ps/trunk/binaries/data/mods/public/art/textures/skins/structural/ao/kart_civiccentre.png
12/26/16:
- 21:31 Changeset [19067] by
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- ps/trunk/source/tools/templatesanalyzer/unitTables.py
- 20:06 Tickets #4394,4415,2524 batch updated by
- fixed: In 19066: […]
- 20:06 Changeset [19066] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/structures/gauls/storehouse_barrel_b.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/fndn_defense_tower.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/fndn_farmstead.xml
- …
- 19:39 Ticket #4434 (Implement local modifications of training costs (resources and time)) created by
- It would be nice to implement local modifications of training costs. …
- 19:17 Changeset [19065] by
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- ps/trunk/binaries/data/mods/public/art/actors/props/structures/athenians/civic_centre_roundroof.xml
- ps/trunk/binaries/data/mods/public/art/animation/biped/new/spear_shieldsmall_attack_a.dae
- ps/trunk/binaries/data/mods/public/art/animation/biped/new/spear_shieldsmall_idle_ready.dae
- …
- 17:47 Ticket #4263 ([PATCH] Merge different logics of technology requirements and fix the ...) updated by
- Thanks s0600204 for the changes in the ai code. I've been through them …
- 15:33 Ticket #4327 (Units may fail to find a long-path when one should exist if they end ...) updated by
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Keywords, Milestone, Description changed
Change flags. - 14:08 Ticket #2577 ([PATCH] Turrets and/or sub-units) updated by
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Owner, Status changed
Hey thanks for working on it, I really appreciate it :) - 13:09 Ticket #2577 ([PATCH] Turrets and/or sub-units) updated by
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Description, Keywords, Milestone changed
Based on patches above I made some system for subunits where the … - 12:59 Ticket #4000 ([WIP] Don't use BuildingAI for ships or siege tower) updated by
- Replying to bb: > @fatherbushido: That's just a naming …
- 12:51 Ticket #4000 ([WIP] Don't use BuildingAI for ships or siege tower) updated by
- Indeed the multiple arrow logic from buildingAI needs to be splitted …
- 12:47 Ticket #4000 ([WIP] Don't use BuildingAI for ships or siege tower) updated by
- @bb: It was a positive comment. There is also that mimo's idea to …
- 12:01 Ticket #4000 ([WIP] Don't use BuildingAI for ships or siege tower) updated by
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@fatherbushido: That's just a naming issue change
SiegeAIto … - 10:13 Changeset [19064] by
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- ps/trunk/binaries/data/mods/public/simulation/ai/petra/defenseManager.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/garrisonManager.js
- ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
- 09:54 Ticket #4000 ([WIP] Don't use BuildingAI for ships or siege tower) updated by
- Another possible way for this ticket would be that any garrisoned unit …
- 09:20 Changeset [19063] by
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- ps/trunk/binaries/data/l10n/br.engine.po
- ps/trunk/binaries/data/mods/mod/l10n/br.mod-selector.po
- ps/trunk/binaries/data/mods/public/l10n/af.public-gui-gamesetup.po
- …
12/25/16:
- 23:08 Ticket #4419 ([PATCH] Improve testing tools) updated by
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Description, Keywords changed
Do we have a ticket for the visual/non-visual inconsistency? If no it … - 23:03 Ticket #4419 ([PATCH] Improve testing tools) updated by
- In 19062: […]
- 23:03 Changeset [19062] by
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- ps/trunk/source/simulation2/components/tests/test_Pathfinder.h
- ps/trunk/source/simulation2/tests/test_Serializer.h
- 22:10 Ticket #4408 (Atlas crashes on OS X Sierra (10.12)) updated by
- Windows is okay on my end. Debug & Release Builds. Windows 10 64Bits
- 21:32 Ticket #2524 (Clean obsolete / broken art files) updated by
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The file used an incorrect AO file.
So there was
Base mesh ao -> … - 21:24 Ticket #2524 (Clean obsolete / broken art files) updated by
- Thanks stanislas69, can you explain me what was broken? (so perhaps I …
- 20:20 Ticket #4000 ([WIP] Don't use BuildingAI for ships or siege tower) updated by
- @bb: I was refering to a plan submitted in private section of the …
- 16:53 Ticket #4000 ([WIP] Don't use BuildingAI for ships or siege tower) updated by
- I am really wondering what the "plan" is you talk about. We have had …
- 16:17 Ticket #2524 (Clean obsolete / broken art files) updated by
- refs #4394 #4415
- 16:10 Ticket #2087 ([PATCH] Scroll through loading screen tips) updated by
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Description, Owner, Status changed
unassigning myself from this ticket. - 16:01 Ticket #4098 ([PATCH] UnitAI tests) updated by
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Keywords, Milestone changed
- 15:41 Ticket #2524 (Clean obsolete / broken art files) updated by
- I have also Missing file …
- 15:40 Ticket #4000 ([WIP] Don't use BuildingAI for ships or siege tower) updated by
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Milestone changed
stanislas69: there has been some progress about that. There is now a … - 15:37 Ticket #2817 ([PATCH] Random map "Survival of the fittest" improvements/fixes) closed by
- fixed: Closing as fixed by r18209 (difficulty & variety). Exponential and …
- 15:32 Ticket #3653 (Isometric View) updated by
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Description, Owner, Status changed
- 15:29 Ticket #3589 ([PATCH] Tiny errors in UnitAI.js) updated by
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Owner, Status changed
> Why not passing an string and make the rest of components happy ? … - 15:27 Ticket #3976 (Building damage sound) updated by
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Description, Owner, Status changed
- 15:27 Ticket #2817 ([PATCH] Random map "Survival of the fittest" improvements/fixes) updated by
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Owner, Status, Description changed
- 15:26 Ticket #2524 (Clean obsolete / broken art files) updated by
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Owner, Status changed
- 15:25 GameplayFeatureStatus edited by
- Add some ticket references. (diff)
- 15:15 Ticket #1565 (Walls are placed too high) updated by
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Cc, Description changed
- 14:57 Ticket #4000 ([WIP] Don't use BuildingAI for ships or siege tower) updated by
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Description, Milestone changed
Backlogging due to lack of progress - 14:40 Ticket #4433 (Lobby crash when posting special characters) updated by
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Milestone, Priority, Summary changed
Allows to kill the entire lobby if posting it publicly. `🎅❄❄🎄Merry … - 14:24 Ticket #4433 (Lobby crash when posting special characters) created by
- Sending code {{{\U0001f35\u274\u2744\U0001f34Merry Xmas …
- 13:48 Ticket #4213 (Build of Git snapshot 3bf098b failed to run on Arch Linux: seg fault) updated by
- This doesn't look at all like the GCC6 crashes we had before the Alpha …
- 13:40 Ticket #4213 (Build of Git snapshot 3bf098b failed to run on Arch Linux: seg fault) updated by
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Milestone changed
- 13:39 Ticket #4213 (Build of Git snapshot 3bf098b failed to run on Arch Linux: seg fault) closed by
- needsinfo: Last message was 3 month ago, I'm closing it as needinfo, feel free to …
12/24/16:
- 20:46 Ticket #4432 (Map effects modificators) created by
- It would be useful to have effect modificator, in example: 1. if an …
- 20:38 Ticket #3517 (Exploit spawning / ungarrisoning to climb impassable mountains) updated by
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Description changed
My idea: implement not a cylinder, but a sphere for distance checking, … - 17:27 Ticket #4384 ([PATCH] How to survive defeat (post mortem building capturing)) updated by
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Description changed
Replying to elexis: > Suspecting that theCheckTimer… - 16:21 Changeset [19061] by
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- ps/trunk/binaries/data/mods/public/art/animation/biped/new/2h_attack_a.dae
- ps/trunk/binaries/data/mods/public/art/animation/biped/new/2h_attack_b.dae
- ps/trunk/binaries/data/mods/public/art/animation/biped/new/2h_attack_c.dae
- …
- 13:21 Changeset [19060] by
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- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 10:54 Ticket #4408 (Atlas crashes on OS X Sierra (10.12)) updated by
-
Description changed
Upgraded to Sierra and tested. I can confirm the original bug and I … - 10:48 Changeset [19059] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_infantry_archer_b.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_infantry_javelinist_b.xml
- 04:50 Ticket #4431 ([PATCH] Petra AI - Respond to Ally / Neutral Requests) updated by
- * The messages.js change is needed in order to display PMs sent by AI …
- 02:21 Ticket #3645 (ExchangeResources: player has no markets) updated by
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Description changed
The warning must come from the fact that sending a command on turn N … - 00:40 Ticket #4421 ([PATCH] Minimum attack distance and spread tooltip) updated by
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Keywords changed
Thanks for the review! - 00:30 Ticket #4421 ([PATCH] Minimum attack distance and spread tooltip) updated by
- c53353e: reviewed. 3bd554f: ok but perhaps not complete (outpost, …
12/23/16:
- 23:12 Ticket #4431 ([PATCH] Petra AI - Respond to Ally / Neutral Requests) created by
- Currently if you try to ally or become neutral with an AI player it …
- 17:28 Ticket #1912 (Continuous damage after hit detection) updated by
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Description changed
- I see 2 different approaches here. Which one do you prefer? a) … - 17:19 Ticket #4401 ([PATCH] CInput doesn't follow the cursor on few events) updated by
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Description changed
IRC: […] - 17:09 Ticket #1910 ([PATCH] Unit death damage) updated by
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1.fixed
2. the
// true if undefinedis already used in trunk, … - 16:14 Ticket #4402 ([PATCH] Empty server name causes a visual error and empty port) updated by
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Description changed
I think we need to add this fix first, and then replace all … - 15:36 Ticket #1910 ([PATCH] Unit death damage) updated by
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1. We're using
{on the next line instead of same `if (type == … - 15:27 Ticket #1911 (Delayed damage) updated by
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Description changed
- I would say that an option to spash damage is good / better. Grab … - 14:06 Ticket #1910 ([PATCH] Unit death damage) updated by
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Description changed
- I've adressed the latest comment from vladislavbelov in patch-8 - … - 12:42 Ticket #4430 (Consider bridges) updated by
- Refs #2264.
- 12:13 Ticket #4430 (Consider bridges) created by
- I'm not adding the design keyword yet, as it dooms ticket to oblivion. …
- 11:32 Changeset [19058] by
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- ps/trunk/binaries/data/l10n/br.engine.po
- ps/trunk/binaries/data/mods/mod/l10n/br.mod-selector.po
- ps/trunk/binaries/data/mods/public/l10n/br.public-civilizations.po
- …
- 10:39 Ticket #4429 ([PATCH] Smith aura for citizen soldier) updated by
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Keywords, Milestone changed
Would add that there might be people on the forums who might give more … - 10:17 Ticket #4429 ([PATCH] Smith aura for citizen soldier) closed by
- wontfix: You confirm my first thoughts. Thanks for clarification! (and …
- 10:08 Ticket #4429 ([PATCH] Smith aura for citizen soldier) updated by
- I have mixed feelings about it. It looks to me quite alien to the game …
12/22/16:
- 23:44 Ticket #4429 ([PATCH] Smith aura for citizen soldier) updated by
- Aren't units resources ? So while your unit is garrisoned it's not …
- 23:31 Ticket #4429 ([PATCH] Smith aura for citizen soldier) updated by
- (btw i used bad namming in the draft attached patch)
- 23:20 Ticket #4421 ([PATCH] Minimum attack distance and spread tooltip) updated by
- (for the secon point, sure, i just meant i forgot the factor in what i …
- 23:06 Ticket #4421 ([PATCH] Minimum attack distance and spread tooltip) updated by
- * Spread depending on heightbonus seems weird: In one case the …
- 22:57 Ticket #4429 ([PATCH] Smith aura for citizen soldier) updated by
- Why would anyone not garrison a unit in blacksmiths if we add that …
- 22:54 Ticket #4428 (Clean tips of loading screen) updated by
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Keywords changed
Those TBD strings and hardcoded numbers should be removed. There is no … - 22:30 Ticket #2086 (Path detection failing on BSDs) updated by
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Description changed
Yesterday I tested a local build svn rev. 19000 on FreeBSD 10.0 with … - 22:23 Ticket #4421 ([PATCH] Minimum attack distance and spread tooltip) updated by
- I agree with both options (1: dividing in tooltip, 2: dividing in …
- 22:23 Ticket #4355 (Treasure not being picked up) updated by
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Ok, I changed the structure of
IsAvailable()according to your … - 22:09 Ticket #4429 ([PATCH] Smith aura for citizen soldier) created by
- That was written in many places. Sometimes (often) players (new or …
- 22:05 Ticket #4428 (Clean tips of loading screen) updated by
- Refs #3972.
- 21:58 Ticket #4428 (Clean tips of loading screen) created by
- - removes numbers - removes non implemented stuff - add missing civs
- 21:29 Ticket #4421 ([PATCH] Minimum attack distance and spread tooltip) updated by
- So we agree that the spread values in all templates should be divided …
- 20:38 Ticket #4263 ([PATCH] Merge different logics of technology requirements and fix the ...) updated by
- - (I try to find how to avoid a simple way to get the value of object …
- 20:30 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by
- Replying to odoaker: >Then things work fine at the …
- 18:15 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by
- Replying to odoaker: > But in the reverse situation, …
- 15:09 Ticket #4427 (Tests for globalscripts) updated by
- nice!
- 12:13 Ticket #4167 ([PATCH] Colorize selected units in observermode) reopened by
- Refs #4425
- 10:54 Ticket #4406 ([PATCH] Display some info on AI levels in gamesetup window) updated by
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Milestone changed
- 10:54 Ticket #4406 ([PATCH] Display some info on AI levels in gamesetup window) updated by
-
Keywords changed
Thanks for the patch and pixels xP - 10:51 Ticket #4406 ([PATCH] Display some info on AI levels in gamesetup window) updated by
- Thanks for the reviews (I've increased the dropbox to 20px)
- 10:50 Ticket #4406 ([PATCH] Display some info on AI levels in gamesetup window) closed by
- fixed: In 19057: […]
- 10:50 Changeset [19057] by
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- ps/trunk/binaries/data/config/default.cfg
- ps/trunk/binaries/data/mods/public/gui/gamesetup/ai.txt
- ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
- …
- 10:46 Ticket #4426 (Error) updated by
- Which version did you use? If it was Alpha 20, then this might be an …
- 10:28 Ticket #4425 (Rallypoint on huntable animals broken) updated by
- yep, broken by r18979 as the trick to add the player number inside the …
- 09:44 Ticket #4427 (Tests for globalscripts) updated by
- I agree, thanks for bringing the issue. I have a half-baked patch …
- 09:31 Ticket #4427 (Tests for globalscripts) created by
- Currently the tests for the Math globalscripts are in the …
- 09:26 Changeset [19056] by
-
- ps/trunk/.arcconfig
- 09:07 Changeset [19055] by
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- ps/trunk/binaries/data/mods/public/simulation/data/auras/athen_hero_iphicrates_1.json
- ps/trunk/binaries/data/mods/public/simulation/data/auras/athen_hero_iphicrates_2.json
- ps/trunk/binaries/data/mods/public/simulation/data/auras/athen_hero_themistocles_1.json
- …
- 02:39 Ticket #4426 (Error) created by
- Much to our regret we must report the program has encountered an …
- 02:09 Ticket #4425 (Rallypoint on huntable animals broken) created by
- When setting a rallypoint on a huntable animal like chicken or deer, …
- 00:00 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by
- Replying to bb: > Logic is getting form, good work on …
12/21/16:
- 22:11 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by
- Logic is getting form, good work on that, but we get a nasty bug as …
- 20:47 Ticket #4406 ([PATCH] Display some info on AI levels in gamesetup window) updated by
-
Keywords changed
With regards to the checkbox width: Try clicking on the border of the … - 19:45 Ticket #4406 ([PATCH] Display some info on AI levels in gamesetup window) updated by
- Replying to elexis: > * Merge conflicts with the …
- 17:00 Ticket #4394 ([PATCH] fndn_farmstead: required texture sampler aoTex) updated by
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Keywords changed
(Didn't say the paragraph isn't applicable.) (In case someone wants to … - 16:43 Ticket #4394 ([PATCH] fndn_farmstead: required texture sampler aoTex) updated by
- Replying to fatherbushido: > I didn't test anything. All …
- 16:35 Ticket #4394 ([PATCH] fndn_farmstead: required texture sampler aoTex) updated by
-
Keywords changed
- 16:12 Ticket #4394 ([PATCH] fndn_farmstead: required texture sampler aoTex) updated by
- I didn't test anything. I just want to save time refering to `When …
- 15:38 Ticket #4394 ([PATCH] fndn_farmstead: required texture sampler aoTex) updated by
-
I've been rather joking when I posted
<review/>sometimes. I don't … - 15:32 Ticket #4406 ([PATCH] Display some info on AI levels in gamesetup window) updated by
- * Merge conflicts with the splashscreen cleanup in #4399 * Translation …
- 15:25 Ticket #4394 ([PATCH] fndn_farmstead: required texture sampler aoTex) updated by
- Are you joking ?
- 14:49 Ticket #3785 ([PATCH]shortPathfinder may return paths in non passable region.) updated by
- In r19054 by wraitii: Revert [19043]
- 14:48 Ticket #57 ([PATCH] Minimap) updated by
- Refs #4404
- 14:41 Ticket #4424 (U32 atlas settings) created by
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Settings like the map-, AI- or actor seed can be defined as an
u32… - 14:39 Ticket #57 ([PATCH] Minimap) updated by
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Description, Keywords, Summary changed
Question: Does anyone know whyCCmpMinimap.cppisn't a JS … - 14:32 Ticket #3785 ([PATCH]shortPathfinder may return paths in non passable region.) updated by
- I have indeed stuff like stucked units, some finally find a path, some …
- 14:26 Ticket #4423 ([PATCH] Gamesetup - Hide mapfilter choices if there are no maps ...) updated by
- Oh yes that's it. So it's a bit harmless.
- 13:38 Ticket #4423 ([PATCH] Gamesetup - Hide mapfilter choices if there are no maps ...) updated by
-
Summary changed
- 13:36 Changeset [19054] by
-
- ps/trunk/source/simulation2/components/CCmpPathfinder_Vertex.cpp
- 13:02 Ticket #4423 ([PATCH] Gamesetup - Hide mapfilter choices if there are no maps ...) updated by
- I got it too for clear SVN, looks like an empty list of new maps.
- 12:57 Ticket #4423 ([PATCH] Gamesetup - Hide mapfilter choices if there are no maps ...) updated by
-
Description changed
- 12:56 Ticket #4423 ([PATCH] Gamesetup - Hide mapfilter choices if there are no maps ...) created by
- When trying to load a random map of new maps, I got: WARNING: …
- 12:45 Changeset [19053] by
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- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_javelinist_b.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen_infantry_marine_archer_b.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/units/cart_cavalry_spearman_ital_b.xml
- …
- 12:25 Ticket #4263 ([PATCH] Merge different logics of technology requirements and fix the ...) updated by
- I just had a very quick look at the patch concerning the ai, and it …
- 11:47 Ticket #4394 ([PATCH] fndn_farmstead: required texture sampler aoTex) updated by
- (I'm happy to see at least one sentence explaining what moved someone …
- 11:42 Ticket #4394 ([PATCH] fndn_farmstead: required texture sampler aoTex) updated by
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Cc, Description, Keywords changed
- 11:39 Ticket #4415 ([PATCH] cart temple fails to validate after cache clearing) updated by
- (thx for noticing mimo, I didn't know there was a ticket, I will move …
- 11:39 Ticket #4415 ([PATCH] cart temple fails to validate after cache clearing) updated by
- I think this last problem is in fact #4394 rather than this one.
- 11:34 Ticket #4355 (Treasure not being picked up) updated by
- I agree with you that (as most of our supplies have a small number of …
- 11:33 Ticket #4415 ([PATCH] cart temple fails to validate after cache clearing) updated by
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Description changed
I will not open a new ticket but I have also that (kinda related) … - 11:02 Changeset [19052] by
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- ps/trunk/binaries/data/mods/public/simulation/data/auras/athen_hero_iphicrates_1.json
- ps/trunk/binaries/data/mods/public/simulation/data/auras/athen_hero_iphicrates_2.json
- ps/trunk/binaries/data/mods/public/simulation/data/auras/athen_hero_pericles_1.json
- …
- 11:01 Ticket #4406 ([PATCH] Display some info on AI levels in gamesetup window) updated by
- Thanks for the review Replying to elexis: > * Typo: > * …
- 00:09 Ticket #4015 ([PATCH] Stop unpacking siege on stop/move command) updated by
- Replying to bb: Yes, I reorganized the code so. The …
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