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Timeline



02/14/17:

18:36 Changeset [19227] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/tradeManager.js
petra: fix a bug preventing petra to build additionnal markets if its …
18:21 Changeset [19226] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/gameTypeManager.js
Petra: assign guards to wonders in wonder games Patch by Sandarac …
17:59 Ticket #3949 ([PATCH] Ensure the unique client IDs) updated by elexis
Description, Keywords changed
Thanks again and a sorry from the team for letting your patch rot!
17:54 Ticket #3949 ([PATCH] Ensure the unique client IDs) closed by elexis
fixed: In 19225: […]
17:54 Changeset [19225] by elexis
  • ps/trunk/binaries/data/mods/public/gui/common/network.js
  • ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
  • ps/trunk/source/network/NetHost.h
Ensure unique client GUIDs. Patch by sbirmi, fixes #3949. Two clients …
14:37 valgrind.txt attached to Ticket #4480 by fatherbushido
12:31 Ticket #4480 (Segfault when packing/unpacking) updated by fatherbushido
(with r19092 in Auras.RemoveBonus the destroyed unit is returned …
11:51 Changeset [19224] by elexis
  • ps/trunk/binaries/data/mods/public/maps/random/african_plains.json
Different description for African Plains by Hannibal Baraq.
11:31 Alpha22 edited by elexis
Update to r19223, Insert correctly formatted links to phabricator, … (diff)
11:02 Ticket #4480 (Segfault when packing/unpacking) updated by fatherbushido
(Could it be a not released CEntityHandle?)
10:40 Ticket #4480 (Segfault when packing/unpacking) updated by fatherbushido
In both rev Auras calls RemoveBonus for the destroyed entities. It …
10:14 Ticket #4489 (Crash During Load Screen) updated by elexis
While the logs indeed don'T tell much about the nature of the error, …
09:25 Ticket #4480 (Segfault when packing/unpacking) updated by fatherbushido
(just notes) …
09:03 Ticket #4480 (Segfault when packing/unpacking) updated by fatherbushido
Summary changed
08:33 Ticket #4480 (Segfault when packing/unpacking) updated by fatherbushido
>Perhaps this only applies to packable siege engines spawned from …
08:15 Ticket #4480 (Segfault when packing/unpacking) updated by fatherbushido
So when the pack/unpack is finished ChangeEntityTemplate
01:30 Ticket #4489 (Crash During Load Screen) updated by Imarok
Do you have the recent version of 0AD? (Alpha 21= Have you tried …

02/13/17:

21:11 Ticket #4480 (Segfault when packing/unpacking) updated by fatherbushido
It sounds like there is something wrong with message and timers :/
21:09 BuildInstructions edited by Imarok
(diff)
20:25 Ticket #4480 (Segfault when packing/unpacking) updated by fatherbushido
And reverting to r19091 we don't get that cmpPlayer null in …
17:33 Ticket #3403 ([PATCH] Show graphs in the summary screen) updated by Imarok
Note to self: there were some comments to my proposal in …
17:30 Ticket #3403 ([PATCH] Show graphs in the summary screen) updated by Imarok
Replying to Imarok: > Here are the missing things on the …
17:27 Ticket #4328 ([PATCH] Linear splash damage for bolt shooters) updated by Imarok
Keywords, Owner changed
tooltip patch at https://code.wildfiregames.com/D142
17:27 Ticket #4480 (Segfault when packing/unpacking) updated by fatherbushido
It doesn't really bring anything to the discussion but removing the …
17:19 Changeset [19223] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/config.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/worker.js
petra: be more incline to help an ally when getAlliedVictory and …
17:04 Ticket #3403 ([PATCH] Show graphs in the summary screen) updated by Imarok
Another thing: the cpp part should proper display a chart when some …
17:03 Changeset [19222] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/defenseManager.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/transportPlan.js
petra: improve the use of garrisoning Reviewed By: Sandarac …
16:42 Ticket #3403 ([PATCH] Show graphs in the summary screen) updated by Imarok
Replying to Imarok: > * there should be some kind of …
16:35 Ticket #4480 (Segfault when packing/unpacking) updated by elexis
Everything before r19092 doesn't segfault, everything from this on …
15:20 Ticket #4328 ([PATCH] Linear splash damage for bolt shooters) updated by Imarok
Description changed
refs https://code.wildfiregames.com/D107 and r19193
15:01 Ticket #4480 (Segfault when packing/unpacking) updated by elexis
Summary changed
Just had this segfault in a survival testgame on svn :(
03:27 Ticket #4354 (Hannibal Barca's maps) updated by elexis
African Plains committed in r19221
03:24 Changeset [19221] by elexis
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/african_plains.png
  • ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
  • ps/trunk/binaries/data/mods/public/maps/random/african_plains.js
African Plains random map script by Hannibal Baraq (a.k.a. Hannibal …

02/12/17:

20:04 Changeset [19220] by elexis
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_javelinist_b.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_spearman_b.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/rome_infantry_swordsman_b.xml
Allow Romans to build the sentry tower, revealing the new model from …
17:27 Ticket #3307 (Translate botnames in the GUI of every client or replays) updated by elexis
Description changed
translate("%(playerName)s %(romanNumber)s") still translated in MP games
03:21 Ticket #4489 (Crash During Load Screen) updated by Squirrly577
I think I should just uninstall this game and give up. I have no idea …
03:19 crashlog.3.txt attached to Ticket #4489 by Squirrly577
03:19 crashlog.3.dmp attached to Ticket #4489 by Squirrly577

02/11/17:

19:04 Ticket #1649 (Add more victory conditions / Gamemodes) updated by Lionkanzen
Description changed
Defender tower mode …
17:06 Changeset [19219] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
petra: fix a rare deserialization bug, when a dropsite change …
17:00 Changeset [19218] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
petra: remove a left over, used only for debug
04:51 SILVER.LOG attached to Ticket #4489 by Squirrly577
Ran debug view and saved this log file.
04:46 Ticket #4489 (Crash During Load Screen) updated by Squirrly577
I tried to run as administrator and it crashed again.
04:45 crashlog.2.dmp attached to Ticket #4489 by Squirrly577
04:45 crashlog.2.txt attached to Ticket #4489 by Squirrly577
04:36 system_info.txt attached to Ticket #4489 by Squirrly577
04:36 crashlog.dmp attached to Ticket #4489 by Squirrly577
04:35 crashlog.txt attached to Ticket #4489 by Squirrly577
04:34 Ticket #4489 (Crash During Load Screen) created by Squirrly577
I attempted to play my first game. I chose single player match, and …
03:18 Ticket #3444 ([PATCH] Lions / Lionesses don't run when attacked) updated by elexis
Description, Keywords, Milestone changed
Don't forget to add a name entry for programming.json and add a …
03:13 Ticket #4418 ([PATCH] Gametime overlay shows wrong time, too small size) updated by elexis
Description, Keywords, Milestone, Priority changed
03:12 Ticket #4301 (IPv6 enet support) updated by elexis
Description, Milestone, Summary changed
I didn't come across a single bug report yet about missing ipv6. …
03:03 Ticket #4000 ([WIP] Don't use BuildingAI for ships or siege tower) updated by elexis
Milestone, Description changed
03:01 Ticket #3870 (SDL 2.0.4 update broke hotkeys on windows (Opening team chat with key ...) closed by elexis
fixed: The one who has the energy to spend on writing a 0AD specific …
02:55 Ticket #4314 (Silk Road (Trade map)) updated by elexis
Description, Keywords, Milestone, Priority changed

02/10/17:

19:47 Changeset [19217] by elexis
  • ps/trunk/binaries/data/mods/public/simulation/components/RallyPoint.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_RallyPoint.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Technologies.js
Reset the RallyPoint in case the building changes Ownership to Gaia, …
17:09 Ticket #4369 ([PATCH] Force ready gamesetup button) closed by Imarok
fixed: In 19216: […]
17:09 Changeset [19216] by Imarok
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
  • ps/trunk/source/network/NetServer.cpp
Stay ready button Reviewed by: elexis Differential Revision: …
16:59 Ticket #2529 ([PATCH] Having more than one observer crashes) updated by elexis
Description changed
r15171 had two bugs: (1) It assumed that there all N clients are …
16:52 Tickets #4452,​2529 batch updated by Imarok
In 19215: […]
16:52 Changeset [19215] by Imarok
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
Reset ready state when non-observers join in gamesetup Reviewed by: …
15:36 Ticket #4487 (Roman Siege Wall icons) updated by elexis
Reporter changed
We can still use a siege wall tower icon (as that displays the …
15:33 Ticket #4487 (Roman Siege Wall icons) updated by Imarok
Description, Milestone, Priority, Reporter, Summary changed
15:29 Ticket #4487 (Roman Siege Wall icons) updated by Imarok
In 19214: […]
15:29 Changeset [19214] by Imarok
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome_wallset_siege.xml
Correct siege wall icon Reviewed by: elexis, Stan Differential …
15:07 Ticket #4455 ([PATCH] Correct a couple of incorrect assumptions in the structree) closed by elexis
fixed
15:06 Ticket #4455 ([PATCH] Correct a couple of incorrect assumptions in the structree) updated by elexis
Milestone changed
Fixed by r19213, thanks for the patch!
15:04 Changeset [19213] by elexis
  • ps/trunk/binaries/data/mods/public/globalscripts/Templates.js
  • ps/trunk/binaries/data/mods/public/gui/structree/draw.js
  • ps/trunk/binaries/data/mods/public/gui/structree/helper.js
Fix three tech tree bugs, relevant for mods like Delenda Est. Parse …
08:55 Changeset [19212] by elexis
  • ps/trunk/binaries/data/mods/public/maps/scenarios/Sandbox - Seleucids.xml
  • ps/trunk/binaries/data/mods/public/simulation/data/civs/sele.json
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele_civil_centre.xml
Remove the second, confusing and non-promotable skirmisher cavalry …
08:02 Changeset [19211] by elexis
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/config.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Identity.js
Rename wooden tower template to sentry tower. Patch By: fatherbushido …
07:47 Ticket #4142 ([PATCH] Petra AI - Regicide Support) updated by Sandarac
Keywords, Description changed
06:49 Ticket #4488 (More random placement with rmlib2) created by elexis
As discussed with FeXoR in irc yesterday (following #4485), the …

02/09/17:

21:20 Changeset [19210] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/entityExtend.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
Cleanup of GetBonusAttack function and use it inside petra simulation …
19:41 Changeset [19209] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/entity.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/shared.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/attackPlan.js
petra: improve the switch between attack and capture Differential …
17:42 Ticket #2305 ([PATCH] UDP Hole Punching / NAT Traversal / STUN) updated by fcxSanya
Description changed
Status update The 'advanced' version (with a 'hole-punching' message …
17:25 Ticket #4451 ([PATCH] Cleanup hardware detection code) updated by elexis
Keywords changed
Patch at https://code.wildfiregames.com/D86
17:14 Ticket #4431 ([PATCH] Petra AI - Respond to Ally / Neutral Requests) updated by elexis
Keywords, Description changed
14:22 Ticket #4324 ([PATCH] Thread the pathfinder computations to reduce latency) updated by elexis
Keywords, Description changed
Patch ported to https://code.wildfiregames.com/D14
14:19 Ticket #4366 ([PATCH] Move barter UI to trade panel) updated by elexis
Description, Keywords changed
14:17 Ticket #4387 ([PATCH] Implement campaign level selection GUI) updated by elexis
Keywords, Description changed
Patch moved to https://code.wildfiregames.com/D11
14:13 Ticket #3814 ([PATCH] Cinematic camera improvemets) updated by elexis
Description, Keywords changed
First part of the patch was committed, see above, remaining patch at …
13:14 Ticket #4030 (Elephant garrisoning should be specified explicitly by the template) updated by fatherbushido
Keywords, Summary changed
13:11 Ticket #4030 (Elephant garrisoning should be specified explicitly by the template) updated by elexis
Owner changed
13:08 Ticket #4030 (Elephant garrisoning should be specified explicitly by the template) updated by elexis
Keywords changed
13:04 Ticket #4030 (Elephant garrisoning should be specified explicitly by the template) updated by fatherbushido
Description, Keywords changed

02/08/17:

19:10 Changeset [19208] by mimo
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/data.json
Fix an ambiguity in the ai info text. Reviewed By: elexis Differential …
18:38 Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by Grugnas
I took your archivie from the forum containing resources templates and …
18:23 unitai_bug.txt attached to Ticket #4276 by fatherbushido
elexis replay
18:22 Ticket #4276 ([PATCH] Attack and Damage bugs) updated by fatherbushido
Another bug is a unitAI bug. In Attacking state, there is a range …
16:30 Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by Niek
What did you base your patch on? My previous work or the current state …
15:45 Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by fatherbushido
Thanks Grugnas! I guess niektb will get info about that ticket, he can …
15:31 Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by Grugnas
Keywords changed
[[Image(...)]]
15:24 minicolors.patch attached to Ticket #763 by Grugnas
Resources recolor and Yellow Player recolor (it is kinda golden now, …
15:12 Ticket #763 ([PATCH] Player and resource colors conflict on minimap) updated by Grugnas
Description changed
04:55 Changeset [19207] by Johnathan Good
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/kart_gate_closed.dae
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/kart_gate_closing.dae
  • ps/trunk/binaries/data/mods/public/art/animation/mechanical/kart_gate_open.dae

02/07/17:

23:17 Ticket #4487 (Roman Siege Wall icons) updated by Imarok
-> D137
22:44 Changeset [19206] by Pureon
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/technologies/spy_trader.png
Spy tech icon
20:01 Ticket #4487 (Roman Siege Wall icons) created by Imarok
The roman Siege Wall Tower needs an icon. (Currently shows the Siege …
17:37 Ticket #3403 ([PATCH] Show graphs in the summary screen) updated by Imarok
Description changed
Here are the missing things on the cpp side: Bugs: * A graph with …
16:11 Ticket #3771 ([PATCH] Display a nice error message when trying to register too many ...) updated by Imarok
Description, Keywords, Milestone, Priority changed
16:05 Ticket #3771 ([PATCH] Display a nice error message when trying to register too many ...) updated by Imarok
In 19205: […]
16:05 Changeset [19205] by Imarok
  • ps/trunk/binaries/data/mods/public/gui/lobby/prelobby.js
  • ps/trunk/binaries/data/mods/public/gui/lobby/prelobby.xml
  • ps/trunk/source/lobby/XmppClient.cpp
Display a nice error message when trying to register too many lobby …
14:18 Changeset [19204] by elexis
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml
Increase catapult and bolt shooter health by factor 2.5 and 2 (as rams …
00:23 Ticket #4485 (Map ambush infinite loop) closed by elexis
fixed
00:21 Changeset [19203] by elexis
  • ps/trunk/binaries/data/mods/public/maps/random/rmgen2/setup.js
Fix infinite loop detection when placing players randomly on the newer …
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