Timeline
11/04/18:
- 18:01 Ticket #5333 (System says "Forbidden") updated by
- 60 minute timeout between two lobby account registrations with the same IP.
- 17:59 Ticket #5324 (Replays after saving not start...) updated by
-
Notice the turns in the replay file
end-commands.txtstart with0… - 15:58 Ticket #5333 (System says "Forbidden") closed by
- invalid
- 15:57 Ticket #5333 (System says "Forbidden") updated by
- Sure, you should create an account on the forums and ask for user1 and …
- 15:16 Ticket #5324 (Replays after saving not start...) reopened by
- 14:59 Ticket #5333 (System says "Forbidden") created by
- Dear 0ad, Not sure, but looks like I got banned with user "Glorion". …
- 14:56 Ticket #5324 (Replays after saving not start...) updated by
- Hi! Thank you for your reply sir! If I'm correctly understand, the …
11/03/18:
- 23:56 Ticket #5332 (Crash Error) created by
- Hi,All the times I tried to open any map the game sends me a crash …
- 23:50 Ticket #5331 (Error start to play) updated by
- Hello. This it the error to start to play. I hope a response. Thanks.
- 23:42 Ticket #5331 (Error start to play) created by
- Much to our regret we must report the program has encountered an …
- 15:24 Changeset [21921] by
-
- ps/trunk/binaries/data/l10n/ga.engine.po
- ps/trunk/binaries/data/l10n/zh.engine.po
- ps/trunk/binaries/data/mods/mod/l10n/af.mod-selector.po
- …
11/02/18:
- 13:47 BuildInstructions edited by
- update ArchLinux deps (diff)
- 12:33 BuildInstructions edited by
- update ArchLinux deps (diff)
- 12:20 Ticket #3847 ([PATCH] Update Game Stanzas sent too frequently) updated by
- Phab:P39 has a serverside implementation.
- 11:53 BuildInstructions edited by
- update ArchLinux deps (diff)
11/01/18:
- 18:27 Ticket #5330 (the game crashes with some maps) closed by
- needsinfo: Can be reopened if there is more information provided and reproduced. …
- 17:29 Ticket #5330 (the game crashes with some maps) created by
- When the game starts, during the loading phase, the game crashes and …
- 17:07 Ticket #4004 (Increase playerlimit) updated by
- Scripted enemies are only one use case. The other obvious use case is …
- 14:27 Ticket #4004 (Increase playerlimit) updated by
-
Description, Patch, Priority changed
Notice the feature would also be useful for 8 players + scripted … - 11:47 Ticket #4301 (IPv6 enet support) updated by
- Might be interesting to use Godot sockets for IPV6 …
10/31/18:
- 17:01 Ticket #5329 (-Wextra is passed twice in the Makefile generated by Premake5) created by
- While I was investigating quickly to see if I could help the user to …
10/30/18:
- 21:03 Ticket #5328 (Siege engines can't cancel unpacking) updated by
-
Description changed
- 20:34 Ticket #5328 (Siege engines can't cancel unpacking) updated by
-
Description changed
- 16:26 Ticket #5328 (Siege engines can't cancel unpacking) updated by
-
Description changed
- 16:24 Ticket #5328 (Siege engines can't cancel unpacking) created by
- See …
- 13:54 Ticket #5327 (Asynchroneous replay loading) created by
- If there are many new replays imported and if its a HDD and not a SDD, …
- 13:38 Ticket #5326 (Colorize historic chat messages depending on diplomacy color) created by
- Currently chat messages are colorized in either the player or …
- 12:20 Ticket #5046 (Unify User.cfg, Local.cfg, Mod.cfg) updated by
-
As far as I see this is a
won't fixfor the previous design, …
10/29/18:
- 18:01 Ticket #4301 (IPv6 enet support) updated by
-
Keywords changed
- 09:57 Ticket #5106 (A single unit "dancing" to dodge arrows of dozens of attackers) updated by
- Das noted somewhere in the forums, one solution would be implementing …
10/28/18:
- 21:24 Ticket #5314 (Can't build "Debug" configuration) updated by
- Is debug version actually needed and supported? ---- After …
- 14:50 Ticket #5325 (crash when game is starting) updated by
- Hello, Thanks for the report and the crashfiles. Looking at them I'd …
- 08:39 Ticket #5325 (crash when game is starting) created by
- Hello, A message appears when game is starting: Much to our regret …
10/28/18:
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