Timeline
11/08/18:
- 21:49 Ticket #5324 (Replays after saving not start...) updated by
- Replying to Rado Penev: > heeeelp I suspect you can …
- 20:36 Ticket #5324 (Replays after saving not start...) updated by
- It's fine :)
- 16:52 Ticket #5324 (Replays after saving not start...) updated by
- sorry for the inconvenience…
- 16:33 Ticket #5324 (Replays after saving not start...) closed by
- duplicate: Replying to Rado Penev: > It's still a duplicate of …
- 15:06 Ticket #5337 (XpartaMuPP doesn't send gamelist to all JIDs of a user) updated by
-
XpartaMuPP triggers neither
presence_changenormuc_onlineevents … - 14:59 Ticket #4203 (Implement PubSub (XEP-0060) for GameList, and BoardList) updated by
- Wouldn't this also fix #5337?
- 14:31 Ticket #5337 (XpartaMuPP doesn't send gamelist to all JIDs of a user) created by
- When someone connects to the lobby with a chatclient and then joins …
- 14:22 Ticket #5324 (Replays after saving not start...) updated by
- I highly suspect the replay concatenation trick to not work in cases …
- 12:57 Ticket #5324 (Replays after saving not start...) reopened by
- 12:13 Ticket #5324 (Replays after saving not start...) updated by
- Hi,elexis! Some source code updates in A.D. Alpha 23 “Ken Wood” …
- 11:48 Ticket #5336 (UI scale option) updated by
-
Patch, Summary changed
Those are all settings currently available: … - 07:32 Changeset [21929] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 03:48 Ticket #5336 (UI scale option) created by
- When trying to play 0ad on a 12.5" size laptop screen with 1920x1080 …
11/07/18:
- 23:58 Ticket #5335 (Register game with XpartaMuPP that doesn't disappear after lobby disconnect) updated by
- Reproduce: 1. Join the lobby room with the 0ad client. 2. Join …
- 23:56 Changeset [21928] by
-
- ps/trunk/source/lobby/XmppClient.cpp
- 23:10 Ticket #4705 (Use TLS for multiplayer lobby) updated by
- TLS 1.0 should be disabled serverside, because it is prone to …
- 21:22 Ticket #5335 (Register game with XpartaMuPP that doesn't disappear after lobby disconnect) created by
- It is intended that lobby games are removed from the list if the host …
- 18:32 Changeset [21927] by
-
- ps/trunk/source/tools/lobbybots/mod_ipstamp/COPYING
- ps/trunk/source/tools/lobbybots/mod_ipstamp/README.txt
- ps/trunk/source/tools/lobbybots/mod_ipstamp/mod_ipstamp.spec
- …
- 18:23 Ticket #3022 ([PATCH] Split rating from lobby bot into another) updated by
- In 21926: […]
- 18:23 Changeset [21926] by
-
- ps/trunk/source/tools/LICENSE.txt
- ps/trunk/source/tools/XpartaMuPP
- ps/trunk/source/tools/lobbybots
- …
- 16:59 Tickets #4705,4671 batch updated by
- fixed: In 21925: […]
- 16:59 Changeset [21925] by
-
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- ps/trunk/source/tools/XpartaMuPP/README.md
- ps/trunk/source/tools/XpartaMuPP/ejabberd_example.yml
- 12:31 Ticket #4705 (Use TLS for multiplayer lobby) updated by
- In 21924: […]
- 12:31 Changeset [21924] by
-
- ps/trunk/source/tools/XpartaMuPP/EcheLOn.py
- ps/trunk/source/tools/XpartaMuPP/XpartaMuPP.py
- 12:21 Ticket #4671 (Update lobby server, config and readme) updated by
-
Milestone, Patch changed
* Phab:D280 was committed * Phab:D628 declared offtopic, …
11/06/18:
- 16:53 Changeset [21923] by
-
- ps/trunk/binaries/data/mods/mod/l10n/af.mod-selector.po
- ps/trunk/binaries/data/mods/mod/l10n/ar.mod-selector.po
- ps/trunk/binaries/data/mods/mod/l10n/ar_EG.mod-selector.po
- …
11/05/18:
- 21:56 Changeset [21922] by
-
- ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/Privacy_Policy.txt
- ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/Terms_of_Service.txt
- ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt
- 15:27 Ticket #919 (Fix rendering of territory boundaries at sharp corners) updated by
- I think this is not just for territory border. I recall the building …
- 13:51 Ticket #919 (Fix rendering of territory boundaries at sharp corners) updated by
- See also https://code.wildfiregames.com/D840 And (was harder to find) …
- 12:43 Ticket #5324 (Replays after saving not start...) closed by
- duplicate
- 12:41 Ticket #5324 (Replays after saving not start...) updated by
- ...thank you very much :)
- 12:14 Ticket #5324 (Replays after saving not start...) updated by
-
I suppose the first
commands.txtcontains commands after the … - 12:09 Ticket #919 (Fix rendering of territory boundaries at sharp corners) updated by
-
Description changed
refs #5334 - 12:08 Ticket #5334 (Territory line drawing bug replay) closed by
- duplicate: I am certain that we have another ticket other than #919 for this, but …
- 09:23 Ticket #5324 (Replays after saving not start...) updated by
- I agree with you duplicate of …
- 01:53 Ticket #5334 (Territory line drawing bug replay) created by
- Replay where the territory line is going towards the sky, asked by …
11/04/18:
- 18:01 Ticket #5333 (System says "Forbidden") updated by
- 60 minute timeout between two lobby account registrations with the same IP.
- 17:59 Ticket #5324 (Replays after saving not start...) updated by
-
Notice the turns in the replay file
end-commands.txtstart with0… - 15:58 Ticket #5333 (System says "Forbidden") closed by
- invalid
- 15:57 Ticket #5333 (System says "Forbidden") updated by
- Sure, you should create an account on the forums and ask for user1 and …
- 15:16 Ticket #5324 (Replays after saving not start...) reopened by
- 14:59 Ticket #5333 (System says "Forbidden") created by
- Dear 0ad, Not sure, but looks like I got banned with user "Glorion". …
- 14:56 Ticket #5324 (Replays after saving not start...) updated by
- Hi! Thank you for your reply sir! If I'm correctly understand, the …
11/03/18:
- 23:56 Ticket #5332 (Crash Error) created by
- Hi,All the times I tried to open any map the game sends me a crash …
- 23:50 Ticket #5331 (Error start to play) updated by
- Hello. This it the error to start to play. I hope a response. Thanks.
- 23:42 Ticket #5331 (Error start to play) created by
- Much to our regret we must report the program has encountered an …
- 15:24 Changeset [21921] by
-
- ps/trunk/binaries/data/l10n/ga.engine.po
- ps/trunk/binaries/data/l10n/zh.engine.po
- ps/trunk/binaries/data/mods/mod/l10n/af.mod-selector.po
- …
11/02/18:
- 13:47 BuildInstructions edited by
- update ArchLinux deps (diff)
- 12:33 BuildInstructions edited by
- update ArchLinux deps (diff)
- 12:20 Ticket #3847 ([PATCH] Update Game Stanzas sent too frequently) updated by
- Phab:P39 has a serverside implementation.
- 11:53 BuildInstructions edited by
- update ArchLinux deps (diff)
11/01/18:
- 18:27 Ticket #5330 (the game crashes with some maps) closed by
- needsinfo: Can be reopened if there is more information provided and reproduced. …
- 17:29 Ticket #5330 (the game crashes with some maps) created by
- When the game starts, during the loading phase, the game crashes and …
- 17:07 Ticket #4004 (Increase playerlimit) updated by
- Scripted enemies are only one use case. The other obvious use case is …
- 14:27 Ticket #4004 (Increase playerlimit) updated by
-
Description, Patch, Priority changed
Notice the feature would also be useful for 8 players + scripted … - 11:47 Ticket #4301 (IPv6 enet support) updated by
- Might be interesting to use Godot sockets for IPV6 …
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