Timeline
01/11/19:
- 21:31 Ticket #5384 (version numbers of '0 A.D.' broken since 0.23b on macOS) closed by
- wontfix: Hello Thanks for the report I bundled so many versions and still …
- 21:25 ReleaseProcessDraft edited by
- Add a note for upgrading the release version in the bundle script … (diff)
- 16:57 Ticket #204 (Make XMB more efficient) updated by
- Replying to stanislas69: > t's usually defined but we …
- 16:25 Ticket #5384 (version numbers of '0 A.D.' broken since 0.23b on macOS) created by
- previous releases of '0 A.D.' had correct embedded version numbers on …
- 09:59 Changeset [22047] by
-
- ps/trunk/binaries/data/l10n/af.engine.po
- ps/trunk/binaries/data/l10n/ar.engine.po
- ps/trunk/binaries/data/l10n/ar_EG.engine.po
- …
- 09:17 Audio_Voice_List edited by
- (diff)
01/10/19:
- 22:33 Ticket #5383 (Program Error) updated by
- Hello thank you for the report Can you attach the file you were asked …
- 22:23 Ticket #5383 (Program Error) created by
- Much to our regret we must report the program has encountered an …
- 17:49 Changeset [22046] by
-
- ps/trunk/binaries/data/mods/public/gui/credits/credits.js
- 17:20 Changeset [22045] by
-
- ps/trunk/binaries/data/mods/public/gui/credits/credits.js
- 17:15 Ticket #5382 (Shutdown pc) updated by
- Logs: http://safemc.pl/logs.rar OS: Win 10 Pro ReportingErrors: I …
- 15:43 Ticket #5382 (Shutdown pc) updated by
- What os are you on ? Would you mind sharing your logs See …
- 15:39 Ticket #5382 (Shutdown pc) updated by
- Replying to stanislas69: > Does your PC get really hot ? …
- 07:46 Ticket #5382 (Shutdown pc) updated by
- Does your PC get really hot ? What other games do you play ?
- 07:46 Ticket #204 (Make XMB more efficient) updated by
- As the name suggest u32 is an uint32_t aka an unsigned int. uint32_t …
- 02:14 Ticket #204 (Make XMB more efficient) updated by
-
Description changed
While trying to work on this ticket I started studying the associated … - 01:16 Ticket #5382 (Shutdown pc) created by
- I have a funny problem. When i play 0 A.D. for a ~20min my pc instant …
01/09/19:
- 22:11 Audio_Voice_List edited by
- toc (diff)
- 22:04 Audio_Voice_List edited by
- Organize file (diff)
- 21:17 Audio_Voice_List edited by
- (diff)
- 14:30 Ticket #3491 (Map Ping) updated by
-
Owner, Status changed
- 14:29 Ticket #5001 (Allow rmgen terrain with actors) updated by
-
Owner, Status changed
- 09:20 Ticket #5381 (game crashed) updated by
- Hello and thanks for the report in order to help us debug it please …
- 00:22 Ticket #5381 (game crashed) created by
- I've setup a simple game against bots and everytime I press start and …
01/08/19:
- 16:58 Ticket #5343 (Assertion failed: "hDbghelp") closed by
- fixed
- 16:57 Ticket #5332 (Crash Error) closed by
- needsinfo
- 16:56 Ticket #5358 (OPEN GL Crash Error !) closed by
- needsinfo
- 16:29 Ticket #5380 (Support inheritance in special filter templates) created by
- It would be nice to allow special filter templates to inherit from a …
- 13:49 Ticket #4893 (Build 0ad using system libmozjs-52 / SpiderMonkey52) updated by
-
Cc changed
- 12:11 Ticket #5375 (Not Attacking Back) closed by
- worksforme: Sounds like having set the diplomacy to neutral, but the bot not …
- 12:10 Ticket #5350 (JS error - entity is undefined) closed by
- duplicate: #5177
- 12:07 Ticket #5287 (HELP ! the game crashes when i'm about to play >.<) closed by
- needsinfo
- 12:03 Ticket #5283 (O A.D. Program Error) closed by
- duplicate: duplicate of #5280
- 12:03 Ticket #5000 ([ATLAS] Deserialisation Assertion failure when launching simulation ...) updated by
- It was on every map. Basically, I would: 1. Open Atlas 2. Launch the …
- 12:02 Ticket #5227 (cant launch 0ad) closed by
- needsinfo: Please try with the new release.
- 11:58 Ticket #5175 (Catapults sometimes refuse to cancel unpacking) closed by
- duplicate: Closing as dupe of #5328 (as that contains some more details)
- 11:57 Ticket #5328 (Siege engines can't cancel unpacking) updated by
- dupe at #5175
- 11:45 Ticket #5058 (i got program error after installing, plz help) closed by
- needsinfo: Try disabling GLSL, please mention when this error occurs.
- 11:44 Ticket #5031 (Program error report while attempting to save game) closed by
- needsinfo: Can you still reproduce this issue with the most recent release of …
- 11:41 Ticket #5010 (apple 0ad) closed by
- needsinfo
- 11:38 Ticket #4909 (Error every time i try to play a game) closed by
- needsinfo: Does the error occur immediately after starting a match or only after …
- 11:31 Ticket #4661 (Don't reset game type for skirmish maps) updated by
- Skirmish maps come with defaults, so if user settings are persisted, …
- 11:24 Ticket #4502 (Document lobby config) closed by
- fixed: In r21925: Complete the lobby server readme and provide a sample …
- 11:22 Ticket #4481 (Not won but no enemy unit or building left on battlefield) closed by
- needsinfo
- 11:01 Ticket #4250 (sprintf errors out when the translators don't copy the %() tags properly) updated by
-
Description, Patch changed
- 10:53 Ticket #5284 (scenario editor crashes on exit and multiplayer won't work) closed by
- needsinfo: If I was allowed to guess, I would say it sounds like two different …
- 10:49 Ticket #5187 (The game screen blinks Alpha 23) closed by
- needsinfo: Please try to install the most recent graphics driver. Perhaps enable …
- 10:48 Ticket #5373 (AI OOS) updated by
- I guess you were looking for #3858.
- 10:47 Ticket #5216 (Can't load games) closed by
- needsinfo
- 10:47 Ticket #5000 ([ATLAS] Deserialisation Assertion failure when launching simulation ...) updated by
- This feels like a duplicate of #4616, l186 is the …
- 10:45 Ticket #4896 (Game screen not responding to clicks) closed by
- needsinfo: Please install the new release at play0ad.com, and if the issue still …
- 10:43 Ticket #4844 (Hang Followed by Close) closed by
- needsinfo: If it doesn't render any new frames, there's an infinite loop …
- 10:30 Ticket #4707 (Use HTTPS for feedback.wildfiregames.com) closed by
- fixed: In r21898: New UserReporter Terms and Conditions, hopefully GDPR …
- 10:25 Ticket #5373 (AI OOS) closed by
- duplicate: It's well known that multiplayer games with the AI will go out-of-sync …
- 10:22 Ticket #5000 ([ATLAS] Deserialisation Assertion failure when launching simulation ...) updated by
- How to reproduce? > The entity that is not deleted is consistently …
- 10:19 Ticket #3765 (Banning doesn't work with weird nicknames) closed by
- wontfix: #3787 allows banning everyone by selecting. It would be cleaner to …
- 10:16 Ticket #4339 (Hide lagwarnings until the turnmanager waits for that client) closed by
- wontfix: Problem becomes obsolete with #3700.
- 10:13 Ticket #5313 (can't connect to multiplayer over VPN) closed by
- needsinfo: Did you forward the port and disable STUN as well? trac should be …
- 07:23 Changeset [22044] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 01:06 Changeset [22043] by
-
- art_source/trunk/old_public/art/textures/ui/session/portraits/structures
- art_source/trunk/old_public/art/textures/ui/session/portraits/structures/library_scroll.png
- ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/library_scroll.png
- 00:57 Changeset [22042] by
-
- ps/trunk/source/ps/ArchiveBuilder.cpp
01/07/19:
- 10:03 Changeset [22041] by
-
- ps/trunk/binaries/data/l10n/engine.pot
- ps/trunk/binaries/data/mods/public/l10n/af.public-civilizations.po
- ps/trunk/binaries/data/mods/public/l10n/af.public-gui-other.po
- …
- 07:23 Changeset [22040] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
01/06/19:
- 22:58 Ticket #3458 (Skybox might be to small for the increased terrain height range) closed by
- fixed: Now the sky is in infinity, so we won't have problem with the sky & …
- 22:55 Ticket #3458 (Skybox might be to small for the increased terrain height range) updated by
- In 22039: […]
- 22:55 Changeset [22039] by
-
- ps/trunk/binaries/data/mods/public/shaders/glsl/water_high.fs
- ps/trunk/source/renderer/SkyManager.cpp
- ps/trunk/source/renderer/TerrainRenderer.cpp
- 22:18 Changeset [22038] by
-
- ps/trunk/source/ps/GameSetup/HWDetect.cpp
- 22:04 Changeset [22037] by
-
- ps/trunk/source/renderer/InstancingModelRenderer.cpp
- 17:32 Changeset [22036] by
-
- ps/trunk/source/simulation2/tests/test_Simulation2.h
- 15:32 Changeset [22035] by
-
- ps/trunk/binaries/data/mods/public/gui/common/functions_utility.js
- ps/trunk/binaries/data/mods/public/gui/pregame/mainmenu.js
- ps/trunk/binaries/data/mods/public/gui/session/session.js
- …
- 15:14 Ticket #4616 (Assertion failed: m_DestructionQueue.empty()) updated by
-
Patch changed
- 15:13 Ticket #4616 (Assertion failed: m_DestructionQueue.empty()) updated by
-
Milestone changed
- 15:13 Ticket #4616 (Assertion failed: m_DestructionQueue.empty()) updated by
- https://code.wildfiregames.com/D1738 is one way to fix this but the …
- 14:56 Ticket #4616 (Assertion failed: m_DestructionQueue.empty()) updated by
- Based on the way the code is written: * FlushDestroyedComponent is …
- 14:35 Ticket #4616 (Assertion failed: m_DestructionQueue.empty()) updated by
-
Component changed
I didn't knowINVALID_ENTITY(Phab:D1736) could be queued here. But … - 07:34 Changeset [22034] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
01/05/19:
- 23:40 Changeset [22033] by
-
- ps/trunk/source/graphics/Camera.cpp
- ps/trunk/source/graphics/Camera.h
- ps/trunk/source/maths/Matrix3D.cpp
- …
- 23:38 Changeset [22032] by
-
- ps/trunk/source/simulation2/components/CCmpRangeManager.cpp
- ps/trunk/source/simulation2/system/EntityMap.h
- ps/trunk/source/simulation2/tests/test_EntityMap.h
- 22:53 Changeset [22031] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_camel_trainable.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fauna_horse_trainable.xml
- 21:46 Changeset [22030] by
-
- ps/trunk/binaries/data/mods/public/gui/session/input.js
- 19:19 Changeset [22029] by
-
- ps/trunk/source/simulation2/components/CCmpRangeManager.cpp
- ps/trunk/source/simulation2/system/EntityMap.h
- ps/trunk/source/simulation2/tests/test_EntityMap.h
- 17:54 Ticket #5345 (An extra argument is passed to Array.shift) closed by
- fixed: In 22028: […]
- 17:54 Changeset [22028] by
-
- ps/trunk/binaries/data/mods/public/maps/random/rmgen/math.js
- 17:37 Changeset [22027] by
-
- ps/trunk/source/simulation2/tests/test_EntityMap.h
- 16:38 Changeset [22026] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/other/bench.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/other/bridge_hele.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/other/bridge_wooden.xml
- …
- 15:38 Changeset [22025] by
-
- art_source/trunk/old_public/art/textures/skins/skeletal/animal/boar.dds
- art_source/trunk/old_public/art/textures/skins/skeletal/animal/fox_arctic.dds
- art_source/trunk/old_public/art/textures/skins/skeletal/animal/fox_red.dds
- 15:34 Changeset [22024] by
-
- art_source/trunk/old_public/art/textures/skins/skeletal/animal_boar.dds
- 15:13 Ticket #4132 (Walking idlers) closed by
- fixed: Closed by r22023 which fixed the root issue. Thanks for looking at this!
- 14:50 Ticket #1395 (Idle worker selection broken) updated by
- I felt here too.
- 13:49 Ticket #1395 (Idle worker selection broken) updated by
- In r22023 by wraitii: Always leave/reenter the top-most FSM state …
- 12:46 Ticket #2087 ([PATCH] Scroll through loading screen tips) updated by
-
Keywords, Patch changed
- 12:39 Ticket #5379 (Drop Visual Studio 2013) updated by
- Remember I tested on the train back to Paris and that Fcollada doesn't …
- 11:27 Ticket #5379 (Drop Visual Studio 2013) updated by
-
Description changed
Found another TODO. - 11:24 Ticket #5379 (Drop Visual Studio 2013) created by
- This is mainly a ticket to remind myself of some things. We now …
- 10:01 Changeset [22023] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- ps/trunk/binaries/data/mods/public/simulation/helpers/FSM.js
- 07:25 Changeset [22022] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
01/04/19:
- 22:20 Changeset [22021] by
-
- ps/trunk/.arclint
- ps/trunk/build/premake/premake5/BUILD.txt
- ps/trunk/build/premake/premake5/CHANGES.txt
- …
- 21:51 Changeset [22020] by
-
- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_fishing_net.json
- 21:09 Changeset [22019] by
-
- ps/trunk/binaries/data/mods/public/maps/scripts/Regicide.js
- ps/trunk/binaries/data/mods/public/simulation/components/Trigger.js
- 15:27 Ticket #4360 (HWDetect for AMD Ryzen CPUs triggers Assertion failed: "cache.Validate()") closed by
- needsinfo: Closing it as needinfo then. Thanks for the report back then.
- 14:07 Ticket #4360 (HWDetect for AMD Ryzen CPUs triggers Assertion failed: "cache.Validate()") updated by
-
Description changed
I suppose this bug can be closed, I don't play 0ad regularly enough to … - 12:13 Ticket #2087 ([PATCH] Scroll through loading screen tips) updated by
-
Description, Milestone, Owner, Patch changed
- 10:02 Changeset [22018] by
-
- ps/trunk/binaries/data/mods/mod/l10n/af.mod-selector.po
- ps/trunk/binaries/data/mods/mod/l10n/ar.mod-selector.po
- ps/trunk/binaries/data/mods/mod/l10n/ar_EG.mod-selector.po
- …
- 07:23 Changeset [22017] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 01:48 Ticket #2031 (Change the terrain alignment when a unit is dead) updated by
-
Description changed
Phab:D263 - 01:29 Ticket #3818 ([PATCH] Number type problem with relative templates.) updated by
- In r22003 by wraitii: Add "mul_round" op to template parsing to …
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