Timeline
02/03/19:
- 21:19 Ticket #5389 (UI is tiny on 4K displays. Please add option to scale UI) updated by
- #5336, possibly more
- 18:20 Ticket #5389 (UI is tiny on 4K displays. Please add option to scale UI) updated by
-
See the link (GameDataPaths), should be in
~/.config/0ad/Patches … - 18:16 Ticket #5389 (UI is tiny on 4K displays. Please add option to scale UI) updated by
- Hey thanks so much for such a fast reply! Where do I find this .cfg …
- 16:19 Ticket #5389 (UI is tiny on 4K displays. Please add option to scale UI) closed by
- invalid: Hey the option is implemented but not yet in the main menu because …
- 12:04 Ticket #5389 (UI is tiny on 4K displays. Please add option to scale UI) created by
- Hi, On my Dell XPS 15 9560 the UI is tiny. There's no way to increase …
- 03:59 Ticket #5386 (Mac OS X GMP flags crash) updated by
-
Owner, Patch changed
- 01:36 Ticket #5388 (fedora 29. 0ad multiplayer login) closed by
- duplicate: #5349
- 01:06 Ticket #5388 (fedora 29. 0ad multiplayer login) created by
- I have entered the data to enter the multiplayer battle session and …
02/01/19:
- 09:59 Changeset [22076] by
-
- ps/trunk/binaries/data/mods/mod/l10n/tr.mod-selector.po
- ps/trunk/binaries/data/mods/public/l10n/ast.public-civilizations.po
- ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-other.po
- …
01/31/19:
- 16:12 Ticket #5387 (Rewrite the JS GUI to use object-orientation) updated by
- Sounds like a good idea in general. Also as you said, the last …
- 14:52 Ticket #1909 (Projectile hit animation) updated by
-
Milestone changed
- 14:34 Changeset [22075] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/Health.js
01/30/19:
- 22:05 Ticket #5387 (Rewrite the JS GUI to use object-orientation) updated by
- Model/view/controller pattern and alike will become apparent once …
- 18:48 Ticket #5387 (Rewrite the JS GUI to use object-orientation) updated by
- From my POV using OOP everywhere would be nice. Would it be just …
- 16:24 Ticket #5387 (Rewrite the JS GUI to use object-orientation) created by
- Object-oriented programming advantages, Example simulation …
- 12:00 Ticket #5386 (Mac OS X GMP flags crash) updated by
- It was in a PM. I'm trying to make another bundle with different flags …
- 11:58 Ticket #5386 (Mac OS X GMP flags crash) updated by
- Didn't we have some WFG links too? Just wondering what the …
- 08:44 Changeset [22074] by
-
- art_source/trunk/art/meshes and animations/skeletal/animals/pig
- art_source/trunk/art/meshes and animations/skeletal/animals/pig/pig.blend
- art_source/trunk/art/meshes and animations/skeletal/animals/pig/piglet.blend
01/29/19:
- 18:44 Ticket #5386 (Mac OS X GMP flags crash) updated by
- Some ideas: * …
- 12:44 Ticket #5386 (Mac OS X GMP flags crash) updated by
-
Summary changed
- 12:43 Ticket #5386 (Mac OS X GMP flags crash) updated by
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Component, Milestone, Priority changed
meh Are there relevant links? - 07:23 Changeset [22073] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
01/28/19:
- 23:10 Ticket #5386 (Mac OS X GMP flags crash) updated by
- > Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 …
- 13:09 Changeset [22072] by
-
- ps/trunk/source/network/NetServer.cpp
duplicateplayernamessetting break lobbied games … - 12:59 Ticket #5386 (Mac OS X GMP flags crash) updated by
-
Summary changed
I can't tell from the stacktrace what happens. Perhaps nathandesch can … - 10:00 Changeset [22071] by
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- ps/trunk/binaries/data/mods/mod/l10n/ms.mod-selector.po
- ps/trunk/binaries/data/mods/public/l10n/af.public-templates-buildings.po
- ps/trunk/binaries/data/mods/public/l10n/af.public-templates-other.po
- …
01/27/19:
- 22:52 Ticket #5386 (Mac OS X GMP flags crash) updated by
- Hello and thanks for the report. Unfortunately this is a know bug and …
- 22:48 Ticket #5386 (Mac OS X GMP flags crash) created by
- Process: pyrogenesis [6271] Path: …
- 13:48 Ticket #5370 (Tutorial will not advance past one point) updated by
-
Milestone changed
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