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Timeline



08/27/19:

23:21 Changeset [22793] by wackyserious
  • ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/cavalry_spearman_c_r.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/infantry_pikeman_a.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/infantry_pikeman_e.xml
Texture Update: Seleucid Pikeman and Cataphract Thread: …
20:13 Ticket #5379 (Drop Visual Studio 2013) updated by elexis
VS2013 support was broken by r22511 using an array operation that …
20:10 Ticket #5573 (impossible to acces multiplayer game lobby) updated by elexis
Did you try logging in with the username and account that you …
20:02 Ticket #5573 (impossible to acces multiplayer game lobby) created by hervé loquais
hi, i cannot connect to multiplayer game lobby. i tried to create a …
18:03 Changeset [22792] by elexis
  • ps/trunk/binaries/data/mods/mod/gui/common/modern/styles.xml
  • ps/trunk/binaries/data/mods/public/gui/common/styles.xml
  • ps/trunk/binaries/data/mods/public/gui/pregame/styles.xml
Delete 27 invalid style settings and add LOGWARNING to inform future …
07:26 Changeset [22791] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
01:39 Changeset [22790] by elexis
  • ps/trunk/source/gui/GUITooltip.cpp
Delete SGUIMessage GUIM_SETTINGS_UPDATED broadcasts redundant with the …
00:59 Ticket #5572 (Wonder population upgrade broken) updated by elexis
Description, Milestone changed
00:58 commands.txt attached to Ticket #5572 by elexis
00:57 Ticket #5572 (Wonder population upgrade broken) created by elexis
As reported by minoahaka on IRC tonight, the Wonder population bonus …
00:13 Ticket #5571 (Simulation doesn't proceed after gamestart) closed by elexis
duplicate: #5201 mainlog.html should contain which contains were connected, …
00:03 Ticket #5571 (Simulation doesn't proceed after gamestart) created by Imarok
Started a game but the simulation didn't proceed. (Currently not the …

08/26/19:

21:04 Ticket #673 ([PATCH] Mouse wheel in minimap) updated by elexis
Description changed
Replying to historic_bruno: > Per discussion with Philip a …
19:59 Ticket #5570 (Error on 0ad game) updated by elexis
When does that happen? Tried disabling GLSL in the options? …
19:56 Ticket #5570 (Error on 0ad game) created by bob
Much to our regret we must report the program has encountered an …
14:25 Changeset [22789] by elexis
  • ps/trunk/source/gui/CButton.cpp
  • ps/trunk/source/gui/CChart.cpp
  • ps/trunk/source/gui/CCheckBox.cpp
Move static GUI<>::GetSetting operating on IGUIObject member to a …
10:08 EnglishStyleGuide edited by Nescio
ce (diff)
10:07 EnglishStyleGuide edited by Nescio
ce (diff)
10:05 EnglishStyleGuide edited by Nescio
Update aura examples (diff)
09:40 EnglishStyleGuide edited by Nescio
aura types (diff)
09:33 Changeset [22788] by autobuild
  • ps/trunk/binaries/data/mods/public/l10n/af.public-civilizations.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-gamesetup.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-ingame.po
[i18n] Updated POT and PO files.
09:00 EnglishStyleGuide edited by Nescio
Separate tooltip sections (diff)
08:26 EnglishStyleGuide edited by Nescio
Attack/Capture/ValueAttack/Capture/Capture (diff)
07:25 Changeset [22787] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
01:17 EnglishStyleGuide edited by Krinkle
Clarify RepeatTime inverse logic a bit further (the missing puzzle … (diff)

08/25/19:

21:32 Ticket #5569 (INDIVIDUAL.GATHER.APPROACHING but idling) updated by Minohaka
I don't know if units getting stuck in the forest, next to buildings, …
20:03 Changeset [22786] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/Armour.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/units/catafalques/maur_catafalque_2.json
Fix attack/armor techs not applying after rP22754, and fix auras/techs …
13:02 Changeset [22785] by elexis
  • ps/trunk/source/network/scripting/JSInterface_Network.cpp
  • ps/trunk/source/network/tests/test_Net.h
  • ps/trunk/source/ps/Game.cpp
Remove default CGame constructor values to make the code less …
12:11 EnglishStyleGuide edited by Adrián Chaves
Cover standarized phrasings implemented by Nescio and add a note on … (diff)
11:20 Changeset [22784] by gallaecio
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/cart_super_dock_repair.json
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/epic_temple_heal.json
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/iber_monument.json
standardized structure aura descriptions Patch By: Nescio …
11:19 Ticket #5140 (Resigning as gaia and crash when garrisoning) updated by elexis
D_D_T_ said he joined with fgod and autociv mod the first time (which …
11:19 Changeset [22783] by gallaecio
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_armor.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_attack.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json
correct descriptions and tooltips of siege technologies Patch By: …
11:17 Changeset [22782] by gallaecio
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_fortress.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul_fortress.xml
update fortress tooltips Patch By: Nescio Differential Revision: D2189
11:16 Changeset [22781] by gallaecio
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_workshop.xml
update workshop tooltip Patch By: Nescio Differential Revision: D2190
11:15 Changeset [22780] by gallaecio
  • ps/trunk/binaries/data/mods/public/gui/text/quotes.txt
remove incorrect book numbers from Plutarch Moralia Patch By: Nescio …
10:57 Changeset [22779] by elexis
  • ps/trunk/source/graphics/CinemaManager.cpp
  • ps/trunk/source/gui/GUIRenderer.cpp
  • ps/trunk/source/gui/GUItypes.h
Remove unused GUIUtil functions, unused GUI includes and some tails in …
07:31 Changeset [22778] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
01:44 Ticket #5569 (INDIVIDUAL.GATHER.APPROACHING but idling) updated by elexis
In screenshot 655 there is similarly a unit standing in front of a …
01:41 screenshot0672.jpg attached to Ticket #5569 by elexis
01:41 screenshot0657.jpg attached to Ticket #5569 by elexis
01:41 screenshot0655.jpg attached to Ticket #5569 by elexis
01:39 commands.txt attached to Ticket #5569 by elexis
01:38 Ticket #5569 (INDIVIDUAL.GATHER.APPROACHING but idling) created by elexis
In this match with r22777, there were idle units in various instances …
01:30 Ticket #5539 (Grid.h access violation [VS2013 release]) closed by elexis
wontfix: Correct me if I'm wrong and we keep vs2013 support (#5379).
01:26 Ticket #5140 (Resigning as gaia and crash when garrisoning) updated by elexis
Observers can Engine.PostNetworkCommand({"type":"resign"}); and it …
00:25 Changeset [22777] by elexis
  • ps/trunk/source/gui/GUIManager.cpp
Fix valgrind conditional jump depending on uninitialised value warning …

08/24/19:

21:30 Changeset [22776] by Alexandermb
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/samnite_swordsman.xml
Replace samnite_swordsman.xml actor properly following rP22775 …
20:54 Changeset [22775] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/infantry_slinger_a.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/infantry_slinger_b.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/infantry_slinger_e.xml
Carthaginian mercenaries duplication removal. Remove duplicated …
20:07 Changeset [22774] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/capes/hoplite.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/capes/pikeman.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/carthaginians/infantry_pikeman_c.xml
Add syntagma formation variant for every civ pikeman infantry. Also …
19:33 Changeset [22773] by elexis
  • ps/trunk/source/i18n/L10n.cpp
Fix L10n::FormatMillisecondsIntoDateString memory leak following …
13:26 Changeset [22772] by wraitii
  • ps/trunk/source/graphics/TextureConverter.cpp
  • ps/trunk/source/graphics/TextureConverter.h
  • ps/trunk/source/graphics/TextureManager.cpp
pthread -> std::thread (5/7) - Replace sdl semaphore with condition …
11:24 Changeset [22771] by gallaecio
  • ps/trunk/binaries/data/mods/public/gui/text/quotes.txt
Quote all book names in quotes.txt Differential Revision: D2178
11:03 Alpha24 edited by wraitii
r22769 / r22770 + fixes (diff)
11:00 Changeset [22770] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen_royal_stoa.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace_royal_stoa.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart_royal_stoa.xml
Common template name change: hellenic_royal_stoa → stoa The old name …
10:52 Changeset [22769] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
  • ps/trunk/binaries/data/mods/public/simulation/components/GarrisonHolder.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Damage.js
Make damage bonuses, attack preferred classes and garrisonHolder …
10:22 Alpha24 edited by wraitii
Add r22767 (diff)
10:20 Changeset [22768] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/ResourceGatherer.js
Fix resourceGatherer value modifications following rP22767 rP22767 …
09:37 Changeset [22767] by wraitii
  • ps/trunk/binaries/data/mods/public/globalscripts/Technologies.js
  • ps/trunk/binaries/data/mods/public/globalscripts/Templates.js
  • ps/trunk/binaries/data/mods/public/simulation/components/AuraManager.js
Add a system component to handle stat modifiers, make technologies and …
07:24 Changeset [22766] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

08/23/19:

16:43 Changeset [22765] by elexis
  • ps/trunk/source/gui/CButton.cpp
  • ps/trunk/source/gui/CChart.cpp
  • ps/trunk/source/gui/CCheckBox.cpp
Replace copy-assigning GUI<T>::GetSetting from rP31 with the reference …
15:15 Ticket #4360 (HWDetect for AMD Ryzen CPUs triggers Assertion failed: "cache.Validate()") updated by elexis
Summary changed
15:14 Ticket #4360 (HWDetect for AMD Ryzen CPUs triggers Assertion failed: "cache.Validate()") updated by elexis
I suppose the task description is to fix the hardware detection to …
14:04 Tickets #2305,​5294,​5550 batch updated by elexis
In 22764: […]
14:04 Changeset [22764] by elexis
  • ps/trunk/source/lobby/glooxwrapper/glooxwrapper.h
Fix unused glooxwrapper variable following rP19703, refs #2305, #5294, …
13:55 Ticket #4360 (HWDetect for AMD Ryzen CPUs triggers Assertion failed: "cache.Validate()") updated by J. Andrew Lanz-O'Brien
Thanks for continuing to debug this, @stanislas69 and @elexis. I've …
13:52 system_info_Aug23.txt attached to Ticket #4360 by J. Andrew Lanz-O'Brien
09:27 Changeset [22763] by autobuild
  • ps/trunk/binaries/data/mods/mod/l10n/ru.mod-selector.po
  • ps/trunk/binaries/data/mods/public/l10n/ar.public-simulation-auras.po
  • ps/trunk/binaries/data/mods/public/l10n/hy.public-templates-other.po
[i18n] Updated POT and PO files.
07:26 Changeset [22762] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
05:28 Changeset [22761] by elexis
  • ps/trunk/source/gui/CChart.cpp
  • ps/trunk/source/gui/CCheckBox.cpp
  • ps/trunk/source/gui/CList.cpp
Remove hardcoded C++ fallback font from rP1074 and according TODO from …
05:07 Changeset [22760] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/aspis_mace_h_01.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/aspis_mace_h_02.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/aspis_ptol_a.xml
Update elephantry_r of the following factions: …
04:50 Changeset [22759] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/celts/fisherman_body.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/hellenes/fisherman_body.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/structures/ptolemies/fisherman_body.xml
Fix the warning of fishermans unrecognized skeleton. Thread: …
02:42 Changeset [22758] by elexis
  • ps/trunk/source/gui/GUIutil.cpp
Fix missing actual boolean check in the commit removing the odd way to …
01:51 Changeset [22757] by elexis
  • ps/trunk/source/gui/CDropDown.cpp
  • ps/trunk/source/gui/CDropDown.h
  • ps/trunk/source/gui/CSlider.cpp
Mark some GUI functions as const, including the boolean ones from …
00:34 Ticket #948 ([PATCH] Add buttonSound attribute to buttons) updated by elexis
In 22756: […]
00:34 Changeset [22756] by elexis
  • ps/trunk/source/gui/CDropDown.cpp
  • ps/trunk/source/gui/CList.cpp
  • ps/trunk/source/gui/COList.cpp
Introduce IGUIObject::PlaySound to unify 19 copies of the UI sound …

08/22/19:

22:49 Changeset [22755] by Vladislav Belov
  • ps/trunk/source/graphics/Camera.cpp
  • ps/trunk/source/graphics/Camera.h
  • ps/trunk/source/graphics/GameView.cpp
Cleanup Camera and CGameView, removes a not needed method and …
20:10 Ticket #4360 (HWDetect for AMD Ryzen CPUs triggers Assertion failed: "cache.Validate()") reopened by elexis
20:10 Ticket #4360 (HWDetect for AMD Ryzen CPUs triggers Assertion failed: "cache.Validate()") updated by elexis
Milestone changed
If janwas was the last one 6 years ago to update some CPU hardcodings …
20:02 Alpha24 edited by wraitii
r22754 (diff)
20:00 Changeset [22754] by wraitii
  • ps/trunk/binaries/data/mods/public/globalscripts/AttackEffects.js
  • ps/trunk/binaries/data/mods/public/globalscripts/Templates.js
  • ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
Generalise Attack effects. All attacks, including death damage and …
19:35 Ticket #4360 (HWDetect for AMD Ryzen CPUs triggers Assertion failed: "cache.Validate()") updated by Stan
Sounds like …
19:25 Ticket #4334 ([PATCH] Make Promotion use the common helper in Transform.js and ...) closed by wraitii
fixed: In 22753: […]
19:25 Changeset [22753] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/Promotion.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Pack.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Promotion.js
Make Promotion.js use the common Transform helper, add resource …
17:11 Changeset [22752] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/actors/props/horse/cav_rein_spearman.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/props/horse/rein_01.dae
  • ps/trunk/binaries/data/mods/public/art/textures/skins/props/horse/head_straps.png
Replace the horse rein with a less basic version
17:06 Changeset [22751] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/meshes/props/helmet/aspis_athen_elite_04.png
  • ps/trunk/binaries/data/mods/public/art/meshes/props/helmet/aspis_back_bronze.png
  • ps/trunk/binaries/data/mods/public/art/meshes/props/helmet/celt_alesia_01.dae
Adjust some helmets following the latest changes on human bodie …
17:04 Changeset [22750] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/actors/units/athenians/infantry_archer_a.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/athenians/infantry_archer_b.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/athenians/infantry_archer_c.xml
Adjust archers right hand position and rotation according to the …
15:10 Ticket #4360 (HWDetect for AMD Ryzen CPUs triggers Assertion failed: "cache.Validate()") updated by elexis
Ah, right, disabling the UserReport only means it's not uploaded, but …
14:46 Ticket #4360 (HWDetect for AMD Ryzen CPUs triggers Assertion failed: "cache.Validate()") updated by J. Andrew Lanz-O'Brien
@elexis: I already have userreport.enabledversion = "0" in …
14:18 Ticket #4360 (HWDetect for AMD Ryzen CPUs triggers Assertion failed: "cache.Validate()") updated by elexis
cache.Validate() is defined in cache.cpp, and that file is about …
14:07 Ticket #4360 (HWDetect for AMD Ryzen CPUs triggers Assertion failed: "cache.Validate()") updated by J. Andrew Lanz-O'Brien
@stanislas69: I am not missing the 0ad-data package. 0ad-data is a …
08:36 Ticket #4360 (HWDetect for AMD Ryzen CPUs triggers Assertion failed: "cache.Validate()") updated by Stan
Are you by any chance missing the 0ad-data package ?
07:25 Changeset [22749] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
05:55 Ticket #4360 (HWDetect for AMD Ryzen CPUs triggers Assertion failed: "cache.Validate()") updated by J. Andrew Lanz-O'Brien
This is still happening to me on Arch Linux with their 0ad a23.1-4 …
05:54 userreport_hwdetect.txt attached to Ticket #4360 by J. Andrew Lanz-O'Brien
05:54 LanzSpecs.txt attached to Ticket #4360 by J. Andrew Lanz-O'Brien
Ryzen 3800X system
05:53 0adLaunch.txt attached to Ticket #4360 by J. Andrew Lanz-O'Brien
Launch errors

08/21/19:

20:03 Changeset [22748] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/athen_champion_infantry.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/athen_champion_marine.png
  • ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/units/athen_champion_ranged.png
Update outdated icons and last updated cavalry icons to use the new …
19:57 Changeset [22747] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/actors/units/seleucids/hero_cavalry_spearman_antiochus_the_great_m.xml
Fix seleucid hero horse antiochus_the_great from using "objectcolor" …
16:18 Changeset [22746] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/animation/biped/gatherer/gather_fruit.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/gatherer/idle_carry_ore_m.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/knife/attack_melee_knife_a.dae
Fix warnings mentioned by @Stan Thread: …
15:48 Changeset [22745] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/units/mauryas/hero_chariot_archer_ashoka_r_parasol.xml
Fix the last checkrefs.pl warning.
15:22 Changeset [22744] by elexis
  • ps/trunk/source/gui/CGUI.cpp
  • ps/trunk/source/gui/CGUI.h
  • ps/trunk/source/gui/CRadioButton.cpp
Use variadic template for RecurseObject from rP31 and move it from …
15:19 Changeset [22743] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/actors/units/iberians/infantry_swordsman_a.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/iberians/infantry_swordsman_b.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/iberians/infantry_swordsman_c.xml
Fix some warnings and adjust some 1 animation from having sheath …
14:04 ArtFileNamingConventions edited by Nescio
use English (diff)
14:01 Ticket #5558 (Duplicate medit_city_tile terrain detected by Checkrefs.pl) updated by Stan
Milestone changed
13:46 Changeset [22742] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/capes/rider/elephant_driver_african.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/capes/rider/elephant_driver_asian.xml
  • ps/trunk/binaries/data/mods/public/art/animation/biped/new
Fix most of the warnings. The last one needs a png file see …
12:12 Changeset [22741] by elexis
  • ps/trunk/source/gui/CButton.cpp
  • ps/trunk/source/gui/CButton.h
  • ps/trunk/source/gui/CChart.cpp
Use CGUI& instead of CGUI* so that the 50+ users stop wondering …
10:41 Ticket #5568 (Skipping First Turn in Replay) updated by elexis
Milestone changed
(No closed tickets on the backlog)
10:29 Ticket #4460 (FCollada crash in debug mode) updated by Stan
In 22740: […]
10:29 Changeset [22740] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/onager_operator_a.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/onager_operator_b.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/romans/onager_operator_c.xml
Animations re-export "Infantry-Siege-Operators-Onager" Patch by: …
07:28 Changeset [22739] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
07:22 Ticket #5568 (Skipping First Turn in Replay) closed by Freagarach
duplicate: Duplicate of #5546. (Please correct me if I do not have the authority …
05:41 Ticket #5568 (Skipping First Turn in Replay) updated by Brian Broll
I just double checked and I was incorrect - this was present in a23 as …

08/20/19:

23:15 Changeset [22738] by Vladislav Belov
  • ps/trunk/source/renderer/PostprocManager.cpp
  • ps/trunk/source/renderer/PostprocManager.h
Moves and cleanups includes and public/private section of …
23:14 Ticket #5568 (Skipping First Turn in Replay) updated by elexis
According to my memory it has always been the case. According to my …
23:09 Ticket #5568 (Skipping First Turn in Replay) updated by Stan
Description changed
Fix links. Can you try to figure out what revision changed it ?
23:03 Changeset [22737] by Vladislav Belov
  • ps/trunk/binaries/data/mods/public/shaders/glsl/water_high.fs
Fixes bug with disabled fog on water. The usage of USE_FOG was …
22:51 Ticket #5568 (Skipping First Turn in Replay) created by Brian Broll
When I was testing Phab:D2197 (using the multi-army-control.py script …
22:39 Changeset [22736] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/animation/biped/formations/testudo/front_left_walk.dae
Fix 1 animationn Following rP22732 front_left_walk.dae Exported all …
22:10 Changeset [22735] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/animation/biped/formations/testudo/front_left_walk.dae
Remove front_left_walk.dae from formations/testudo for commit the new …
22:03 Changeset [22734] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/swordsman/idle_ready_shield.dae
Fix 1 animation. Following rP22732 idle_ready_shield.dae Last frame …
21:57 Changeset [22733] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/capes/hoplite.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/capes/hoplite_fast.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/helmets/hele_thracian_cap_leather.xml
Fix of concern raised following the latest commits 2. Following …
21:22 Changeset [22732] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/capes/gaul_infantry_spearman_c.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/capes/rider/champ_ptol_spear.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/capes/rider/spearman_relax_shield_c.xml
Fix of concern raised following the latest commits. Emergency commit …
20:38 Changeset [22731] by Stan
  • ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_crossbowman.xml
Rename gastraphetes template corrects the <Identity> node: Patch by: …
18:23 Changeset [22730] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/capes/javelinist_fast.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/weapons/sheath_falcata.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/weapons/sheath_falcata_e.xml
Assignation of Shields (Aspis and Peltast) and Greaves for the …
18:08 Changeset [22729] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/variants/shields/pelta_a_back_player_01.xml
  • ps/trunk/binaries/data/mods/public/art/variants/shields/pelta_a_back_player_02.xml
  • ps/trunk/binaries/data/mods/public/art/variants/shields/pelta_a_back_player_03.xml
Peltast Variants. Forgot to committ variants in rP22724. Following …
17:53 Changeset [22728] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/athen_themistocles.png
  • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/hele_cuirass_2_a.png
  • ps/trunk/binaries/data/mods/public/art/textures/skins/skeletal/hele_cuirass_2_b.png
Preparation of infantry textures for the use of Greaves. Following …
17:41 Changeset [22727] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/aspis_lambda_agis.xml
  • ps/trunk/binaries/data/mods/public/art/actors/units/persians/cavalry_spearman_b_m.xml
Aspis Miscellaneous fix. Fix warning raised by a double variant and …
17:38 Ticket #4460 (FCollada crash in debug mode) updated by Alexandermb
In 22726: […]
17:38 Changeset [22726] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/animation/biped/rider/cavalry/archer/attack_hip_right.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/rider/cavalry/archer/death.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/rider/cavalry/generic/attack_shield_b_cut.dae
Animations re-export "Remove unused animations from Cavalry/Rider
17:34 Changeset [22725] by Alexandermb
  • ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/phalanx.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/syntagma.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/testudo.xml
Special formations Following the fixes of …
17:33 Changeset [22724] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/capes/gaul_infantry_spearman_c.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/capes/hoplite_fast.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/capes/javelinist_thracian.xml
Peltast Remake. Update of peltast textures and mesh with better …
17:25 Ticket #5567 (Disable "endless game" victory condition for rated games) created by elexis
Today there was a "rating fakery" lobby report where the host set the …
16:22 Changeset [22723] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/aspis_athen_a.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/aspis_athen_b.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/aspis_athen_c.xml
Aspis Remake. Update of aspis textures and mesh with better geometry …
15:47 Changeset [22722] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/armor
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/armor/greave_01_bronze_l.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/armor/greave_01_bronze_r.xml
Greaves Replace the greaves from textures and add meshes for have …
14:22 Ticket #4460 (FCollada crash in debug mode) updated by Alexandermb
In 22721: […]
14:21 Changeset [22721] by Alexandermb
  • ps/trunk/binaries/data/mods/public/art/animation/biped/cavalryidle.psa
  • ps/trunk/binaries/data/mods/public/art/animation/biped/new
  • ps/trunk/binaries/data/mods/public/art/animation/biped/rider/cavalry/spearman/trot_shield_c.dae
Animations re-export "Remove animations from New/ Folder" Patch by: …
12:51 Changeset [22720] by elexis
  • ps/trunk/source/gui/CGUI.cpp
  • ps/trunk/source/gui/CGUISprite.h
  • ps/trunk/source/gui/GUIRenderer.h
Erase unused variable following rP22695, clean two stray includes from …
11:28 Changeset [22719] by Stan
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_elephant_stables.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_hall.xml
Correct Persian specific names Patch by: @Nescio Reviewed by: @Stan …
11:10 Ticket #4460 (FCollada crash in debug mode) updated by Stan
In 22718: […]
11:10 Changeset [22718] by Stan
  • ps/trunk/binaries/data/mods/public/art/variants/biped/attack_capture.xml
  • ps/trunk/binaries/data/mods/public/art/variants/biped/attack_melee_female.xml
  • ps/trunk/binaries/data/mods/public/art/variants/biped/attack_melee_hoplite.xml
Animations re-export "Variant Update" Patch by: @Alexandermb, Native …
11:07 Ticket #4460 (FCollada crash in debug mode) updated by Stan
In 22717: […]
11:07 Changeset [22717] by Stan
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/javelinist
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/javelinist/attack_ranged.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/javelinist/attack_ranged_shieldarm.dae
Animations re-export "Infantry-Javelinist" Patch by: @Alexandermb, …
11:07 Ticket #4460 (FCollada crash in debug mode) updated by Stan
In 22716: […]
11:07 Changeset [22716] by Stan
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/knife
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/knife/attack_melee_knife_a.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/knife/attack_melee_knife_b.dae
Animations re-export "Infantry-Knife" Patch by: @Alexandermb, Native …
11:07 Ticket #4460 (FCollada crash in debug mode) updated by Stan
In 22715: […]
11:07 Changeset [22715] by Stan
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/pikeman
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/pikeman/attack_melee.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/pikeman/idle_ready.dae
Animations re-export "Infantry-Pikeman" Patch by: @Alexandermb, Native …
11:06 Ticket #4460 (FCollada crash in debug mode) updated by Stan
In 22714: […]
11:06 Changeset [22714] by Stan
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/siege_operators
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/siege_operators/kart_ballista_attack_a.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/siege_operators/kart_ballista_attack_b.dae
Animations re-export "Infantry-SiegeOperators" Patch by: @Alexandermb, …
11:06 Ticket #4460 (FCollada crash in debug mode) updated by Stan
In 22713: […]
11:06 Changeset [22713] by Stan
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/slinger
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/slinger/attack_ranged.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/slinger/idle_ready.dae
Animations re-export "Infantry-Slinger" Patch by: @Alexandermb, Native …
11:06 Ticket #4460 (FCollada crash in debug mode) updated by Stan
In 22712: […]
11:06 Changeset [22712] by Stan
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/spearman
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/spearman/attack_melee_a.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/spearman/attack_melee_smallshield.dae
Animations re-export "Infantry-Spearman" Patch by: @Alexandermb, …
11:05 Changeset [22711] by Stan
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/swordsman
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/swordsman/attack_melee_2h_a.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/swordsman/attack_melee_2h_b.dae
Animations re-export "Infantry-Swordsman" Patch by: @Alexandermb, …
11:04 Ticket #4460 (FCollada crash in debug mode) updated by Stan
In 22710: […]
11:04 Changeset [22710] by Stan
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/hoplite
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/hoplite/attack_melee_a.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/hoplite/attack_melee_b.dae
Animations re-export "Infantry-Hoplite" Patch by: @Alexandermb, Native …
11:03 Ticket #4460 (FCollada crash in debug mode) updated by Stan
In 22709: […]
11:03 Changeset [22709] by Stan
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/gastraphetes
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/gastraphetes/attack_ranged.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/gastraphetes/idle.dae
Animations re-export "Infantry-Gastaphrete" Patch by: @Alexandermb, …
11:03 Ticket #4460 (FCollada crash in debug mode) updated by Stan
In 22708: […]
11:03 Changeset [22708] by Stan
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/archer
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/archer/attack_ranged.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/archer/attack_ranged_cretan.dae
Animations re-export "Infantry-Archer" Patch by: @Alexandermb, Native …
11:02 Ticket #4460 (FCollada crash in debug mode) updated by Stan
In 22707: […]
11:02 Changeset [22707] by Stan
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/capturing_a.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/infantry/death_a.dae
Animations re-export "Infantry-Base" Patch by: @Alexandermb, Native …
11:00 Ticket #4460 (FCollada crash in debug mode) updated by Stan
In 22706: […]
11:00 Changeset [22706] by Stan
  • ps/trunk/binaries/data/mods/public/art/animation/biped/formations/testudo
  • ps/trunk/binaries/data/mods/public/art/animation/biped/formations/testudo/front_idle.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/formations/testudo/front_left_idle.dae
Animations re-export "Formation-Testudo" Patch by: @Alexandermb, …
10:59 Ticket #4460 (FCollada crash in debug mode) updated by Stan
In 22705: […]
10:59 Changeset [22705] by Stan
  • ps/trunk/binaries/data/mods/public/art/animation/biped/formations/syntagma
  • ps/trunk/binaries/data/mods/public/art/animation/biped/formations/syntagma/idle_ready_01.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/formations/syntagma/idle_ready_02.dae
Animations re-export "Formation-Syntagma" Patch by: @Alexandermb, …
10:59 Ticket #4460 (FCollada crash in debug mode) updated by Stan
In 22704: […]
10:59 Changeset [22704] by Stan
  • ps/trunk/binaries/data/mods/public/art/animation/biped/formations
  • ps/trunk/binaries/data/mods/public/art/animation/biped/formations/anti_cavalry
  • ps/trunk/binaries/data/mods/public/art/animation/biped/formations/anti_cavalry/back_attack.dae
Animations re-export "Formation-AntiCavalry" Patch by: @Alexandermb, …
10:57 Ticket #4460 (FCollada crash in debug mode) updated by Stan
In 22703: […]
10:57 Changeset [22703] by Stan
  • ps/trunk/binaries/data/mods/public/art/animation/biped/gatherer
  • ps/trunk/binaries/data/mods/public/art/animation/biped/gatherer/carry_grain_f.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/gatherer/carry_grain_m.dae
Animations re-export "Gatherer" Patch by: @Alexandermb, Native EOL by …
10:56 Ticket #4460 (FCollada crash in debug mode) updated by Stan
In 22702: […]
10:56 Changeset [22702] by Stan
  • ps/trunk/binaries/data/mods/public/art/animation/biped/rider/cavalry/archer/attack_ranged_back.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/rider/cavalry/archer/attack_ranged_hip.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/rider/cavalry/archer/attack_ranged_hip_right.dae
Animations re-export "Rider" Patch by: @Alexandermb, Native EOL by …
10:55 Ticket #4460 (FCollada crash in debug mode) updated by Stan
In 22701: […]
10:55 Changeset [22701] by Stan
  • ps/trunk/binaries/data/mods/public/art/animation/biped/fisher/gaul_gather_fish.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/fisher/gaul_idle_a.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/fisher/gaul_idle_b.dae
Animations re-export "Fisherman" Patch by: @Alexandermb, Native EOL by …
10:55 Ticket #4460 (FCollada crash in debug mode) updated by Stan
In 22700: […]
10:55 Changeset [22700] by Stan
  • ps/trunk/binaries/data/mods/public/art/animation/biped/citizen
  • ps/trunk/binaries/data/mods/public/art/animation/biped/citizen/build.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/citizen/healing_f.dae
Animations re-export "Citizen" Patch by: @Alexandermb, Native EOL by …
10:54 Ticket #4460 (FCollada crash in debug mode) updated by Stan
In 22699: […]
10:54 Changeset [22699] by Stan
  • ps/trunk/binaries/data/mods/public/art/animation/biped/chariot
  • ps/trunk/binaries/data/mods/public/art/animation/biped/chariot/idle.dae
  • ps/trunk/binaries/data/mods/public/art/animation/biped/chariot/idle_celt.dae
Animations re-export "Chariot" Patch by: @Alexandermb, Native EOL by …
10:33 Changeset [22698] by Stan
  • ps/trunk/binaries/data/mods/public/art/meshes/skeletal/new/armor
Delete the now unneeded armor folder.
10:27 Ticket #5566 (Refactor Terrain - reduce coupling with simulation components and ...) created by wraitii
This is a high-level task. Terrain is very tightly coupled with the …
07:42 Ticket #5565 (Record Replays in Nonvisual Mode) updated by Stan
Splitting them is a good thought :)
07:26 Changeset [22697] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
02:47 Ticket #5548 (Remote Interface for Reinforcement Learning) updated by Brian Broll
Milestone, Patch changed
02:46 Ticket #5565 (Record Replays in Nonvisual Mode) updated by Brian Broll
Cc, Milestone, Patch changed
02:25 Ticket #5548 (Remote Interface for Reinforcement Learning) updated by Brian Broll
While making the revision for Phabricator, I realized that it included …
02:22 Ticket #5565 (Record Replays in Nonvisual Mode) updated by Brian Broll
I have created a revision on phabricator …
02:15 Ticket #5565 (Record Replays in Nonvisual Mode) updated by Brian Broll
Description changed
02:14 Ticket #5565 (Record Replays in Nonvisual Mode) created by Brian Broll
Adding support for an RL interface enables a nonvisual game to play …
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