Timeline
02/16/20:
- 17:38 Ticket #2585 (current screenshots on http://play0ad.com/media/screenshots/) updated by
- Please create a thread on the forums and upload them there. Thanks for …
- 17:33 Ticket #2585 (current screenshots on http://play0ad.com/media/screenshots/) updated by
- Hello. I got quality screenshots but what should I do with them? Can …
- 14:44 Ticket #3858 (Make AI serialization fully "reproducible") updated by
- {{{ if (this._entitiesModifications.has(evt.entity) && …
- 01:06 Ticket #5679 (The ban reason should be viewable by a player whose account has been ...) created by
-
When the client receives a
forbiddenresponse it should query …
02/15/20:
- 19:45 BuildInstructions edited by
- (diff)
- 19:44 BuildInstructions edited by
- (diff)
- 18:19 Translation_DE/Manual_SpecialBuildings edited by
- (diff)
- 18:15 Translation_DE/Manual_SpecialBuildings edited by
- Add Celt buildings (diff)
- 18:05 Translation_DE/Manual_SpecialBuildings edited by
- worked on Celts (diff)
- 18:02 Translation_DE/Manual_SpecialBuildings edited by
- add more pictures (diff)
- 17:42 Translation_DE/Manual_SpecialBuildings edited by
- Iber picts added (diff)
- 17:26 Translation_DE/Manual_SpecialBuildings edited by
- add more greece pictures (diff)
- 17:02 Translation_DE/Manual_SpecialBuildings edited by
- add more pictures (diff)
- 12:48 SpecificNames edited by
- Meroitic Wikipedia link (diff)
- 12:39 SpecificNames edited by
- IAST (diff)
- 11:35 Changeset [23502] by
-
- ps/trunk/binaries/data/mods/public/art/actors/structures/britons/wall_gate.xml
- ps/trunk/binaries/data/mods/public/art/actors/structures/carthaginians/wall_gate.xml
02/14/20:
- 19:26 Translation_DE/Manual_SpecialBuildings edited by
- Added Carthagian Picts (diff)
- 18:59 Translation_DE/Manual_SpecialBuildings edited by
- corrections within description (diff)
- 18:55 Translation_DE/Manual_SpecialBuildings edited by
- Add Athenian buildings (diff)
- 18:42 Translation_DE/Manual_SpecialBuildings edited by
- add more pictures (diff)
- 09:29 Changeset [23501] by
-
- ps/trunk/binaries/data/l10n/ca.engine.po
- ps/trunk/binaries/data/mods/mod/l10n/ca.mod-selector.po
- ps/trunk/binaries/data/mods/public/l10n/af.public-templates-units.po
- …
- 09:13 Ticket #5668 (Missing cmpTechnologyManager check in Commands.js) updated by
-
Milestone changed
- 09:09 Ticket #5668 (Missing cmpTechnologyManager check in Commands.js) closed by
- fixed: In 23500: […]
- 09:09 Changeset [23500] by
-
- ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
- ps/trunk/binaries/data/mods/public/simulation/helpers/Commands.js
- 08:00 Changeset [23499] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
- 06:18 BuildInstructions edited by
- (diff)
02/13/20:
- 22:15 Changeset [23498] by
-
- ps/trunk/binaries/data/mods/public/art/actors/props/structures/ptolemies/edfu_paintings.xml
- 21:24 Changeset [23497] by
-
- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
- 20:44 Changeset [23496] by
-
- ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
- 20:24 Changeset [23495] by
-
- ps/trunk/source/graphics/Model.cpp
- 07:41 Ticket #5668 (Missing cmpTechnologyManager check in Commands.js) updated by
-
Milestone, Patch changed
- 01:01 Ticket #5668 (Missing cmpTechnologyManager check in Commands.js) updated by
- Pre-commit posted.
02/12/20:
- 23:32 Changeset [23494] by
-
- ps/trunk/binaries/data/mods/public/art/meshes/structural/ptol_wall_short_2.dae
- 19:57 Ticket #5338 (Deer walk speed way too slow) updated by
- Dromedary and probably more hunt still suffers from this. …
- 14:49 Ticket #5338 (Deer walk speed way too slow) updated by
-
Keywords changed
- 13:15 Ticket #5502 ([ATLASUI] Drop support for wxWidgets 2.8) updated by
-
Milestone, Priority changed
Appeared to be an issue in fedora, which got fixed on their part… - 02:06 Ticket #5338 (Deer walk speed way too slow) updated by
- I've tested it and it seems patched now. Deers run correctly for me. …
02/11/20:
- 21:07 Changeset [23493] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/structures/palisades_outpost.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml
- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml
- …
- 19:31 Translation_DE/Manual_Cheats edited by
- small bugs removed (diff)
- 19:25 Translation_DE/Manual_Cheats edited by
- (diff)
- 19:21 Translation_DE/Manual_Cheats edited by
- Translation to german language (diff)
- 19:19 Translation_DE/Manual_Cheats edited by
- Translation to german language (diff)
- 18:15 Translation_DE/Manual_Buildings edited by
- English text removed (diff)
- 09:28 Changeset [23492] by
-
- ps/trunk/binaries/data/mods/public/gui/common/global.xml
- 08:36 Ticket #4988 (Escape key cancel bug ingame) updated by
-
Keywords, Milestone, Patch changed
- 07:43 Ticket #5673 (Datacrash while starting) updated by
-
Milestone changed
- 07:42 Ticket #5674 (Datacrash while starting) updated by
-
Component changed
- 07:41 Ticket #5674 (Datacrash while starting) updated by
-
Milestone changed
- 07:40 Ticket #5673 (Datacrash while starting) closed by
- duplicate: duplicate of #5412
- 07:38 Ticket #5674 (Datacrash while starting) closed by
- duplicate: duplication of #5412
02/10/20:
- 10:30 SpecificNames edited by
- *Institut français d’archéologie orientale* transliteration link (diff)
- 09:26 Changeset [23491] by
-
- ps/trunk/binaries/data/l10n/uk.engine.po
- ps/trunk/binaries/data/mods/public/l10n/af.public-gui-other.po
- ps/trunk/binaries/data/mods/public/l10n/af.public-gui-userreport.po
- …
- 07:40 Changeset [23490] by
-
- ps/trunk/binaries/system/pyrogenesis.exe
- ps/trunk/binaries/system/pyrogenesis.pdb
02/09/20:
- 22:00 Changeset [23489] by
-
- ps/trunk/source/maths/Fixed.h
- ps/trunk/source/maths/FixedVector2D.h
- ps/trunk/source/maths/FixedVector3D.h
- …
- 15:13 Changeset [23488] by
-
- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace_siege_oxybeles_packed.xml
- 13:20 Ticket #5677 (Sharpening Pass) updated by
- If you can do it, do it.
- 13:04 Ticket #5678 (Formation of units is destroyed) updated by
- Can you finish this patch in the near future?
- 12:06 Translation_DE/Manual_SpecialBuildings edited by
- Added first pictures (diff)
- 11:56 Ticket #5678 (Formation of units is destroyed) updated by
-
Component, Priority, Type changed
- 11:51 Ticket #5678 (Formation of units is destroyed) updated by
- (I've been playing around with this (multiple formations together): …
- 11:49 Ticket #5677 (Sharpening Pass) updated by
- Replying to nani: > How does it fare with FXAA enabled? …
- 11:40 Translation_DE/Manual_SpecialBuildings edited by
- Translations (diff)
- 11:29 Translation_DE/Manual_Buildings edited by
- Link corrected (diff)
- 11:25 Ticket #5677 (Sharpening Pass) updated by
- Replying to gameboy: > I saw in the shadow of your …
- 11:15 Translation_DE/Manual_SpecialBuildings edited by
- First draft in german (diff)
- 11:03 Manual_SpecialBuildings edited by
- First Text and pictures for site (diff)
- 09:01 Ticket #5678 (Formation of units is destroyed) created by
- The unit formation is destroyed when two different types of units are …
- 01:37 Ticket #5677 (Sharpening Pass) updated by
- I saw in the shadow of your screenshot that the roof edge of the …
- 01:24 Ticket #5670 ("Control all units" checkbox is not greyed out in observer mode) updated by
- @elexis I agree with your idea. Can you realize your idea?
Note:
See TracTimeline
for information about the timeline view.
