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Timeline



03/27/21:

23:55 Changeset [25152] by Vladislav Belov
  • ps/trunk/binaries/data/mods/public/gui/summary/summary.js
  • ps/trunk/source/gui/CGUI.cpp
  • ps/trunk/source/gui/CGUI.h
Replaces CPos by more a consistent CVector2D, reduces geometry code …
20:15 Ticket #6123 (Do not execute multiple keyboard hotkey events if another hotkey in ...) updated by nani
Description changed
20:11 Ticket #6123 (Do not execute multiple keyboard hotkey events if another hotkey in ...) updated by nani
What makes it so that hotkeydown is not a problem?
18:48 Ticket #1879 (Reliably serialize NaN values) closed by wraitii
fixed: In 25151: […]
18:48 Changeset [25151] by wraitii
  • ps/trunk/source/simulation2/serialization/BinarySerializer.cpp
  • ps/trunk/source/simulation2/tests/test_Serializer.h
Refuse to serialize NaN values. NaN values could not be serialised …
16:52 Replay folders.PNG attached to Ticket #6124 by Gaius_Claudius
16:51 Ticket #6124 (No replays available) updated by Gaius_Claudius
Hi! Thanks for the very quick response! Clicking and unclicking …
16:17 command_txt_file.jpg attached to Ticket #6124 by Langbart
16:17 replay_screen.jpg attached to Ticket #6124 by Langbart
16:17 Ticket #6124 (No replays available) updated by Langbart
You could try clicking on Filter compatible replays. It could be …
15:12 Changeset [25150] by wraitii
  • ps/trunk/source/simulation2/components/CCmpUnitMotion.h
Fix degenerate case in UnitMotion resulting in lag. rP24708 …
15:02 Changeset [25149] by wraitii
  • ps/trunk/build/jenkins/dockerfiles/build-base.Dockerfile
  • ps/trunk/build/jenkins/dockerfiles/gcc6.Dockerfile
  • ps/trunk/build/jenkins/dockerfiles/gcc7.Dockerfile
Update build/ dockerfiles & jenkinsfiles This reflects their current …
12:36 No_replays.jpg attached to Ticket #6124 by Gaius_Claudius
"Replay Games" screen showing no games available despite several being …
12:35 Ticket #6124 (No replays available) created by Gaius_Claudius
Hi there, Strangely enough, after installing the latest version of …
10:46 Ticket #6123 (Do not execute multiple keyboard hotkey events if another hotkey in ...) updated by wraitii
See also #6064 -- I think your description confuses the hotkeys & …
10:40 Ticket #6123 (Do not execute multiple keyboard hotkey events if another hotkey in ...) created by nani
Example case: you have two different hotkeys. "hotkeyA" : …
09:59 Changeset [25148] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/HotkeyPicker.js
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/HotkeysPage.js
Fix missing context in hotkey page translations. Patch by: nwtour …
09:01 Changeset [25147] by wraitii
  • ps/trunk/source/lib/file/vfs/tests/test_vfs_real_path.h
  • ps/trunk/source/ps/GameSetup/GameSetup.cpp
Fix issues in rP25107 Fixes rP25107: - NoPCH was broken - two …
09:01 Changeset [25146] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_tower.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml
Fix rP25135 and rP25137 Fix rP25135 and rP25137. Patch By: Nescio …
07:28 Changeset [25145] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

03/27/21:

22:11 Changeset [25144] by Vladislav Belov
  • ps/trunk/source/maths/Size2D.cpp
  • ps/trunk/source/maths/Size2D.h
Removes unused code from Size2D and changes eol-style to native.
17:08 Changeset [25143] by Vladislav Belov
  • ps/trunk/source/gui/CGUI.cpp
  • ps/trunk/source/gui/CGUI.h
  • ps/trunk/source/gui/CGUIText.cpp
Moves CSize into a separate file and renames it to CSize2D according …
15:15 Localization edited by Stan
Add greek. (diff)
15:14 Localization/el_GR edited by ls
(diff)
15:11 Localization/el_GR edited by ls
(diff)
14:59 Localization/el_GR created by Stan
Initial Greek
13:07 Changeset [25142] by Vladislav Belov
  • ps/trunk/source/gui/CGUIText.cpp
  • ps/trunk/source/gui/GUIStringConversions.cpp
  • ps/trunk/source/gui/ObjectBases/IGUITextOwner.cpp
Makes EAlign more consistent with other enums by CC.
12:47 Changeset [25141] by Vladislav Belov
  • ps/trunk/source/gui/ObjectTypes/CButton.cpp
  • ps/trunk/source/gui/SettingTypes/CGUIColor.h
Removes implicit default value operator for CGUIColor.
12:38 Changeset [25140] by Vladislav Belov
  • ps/trunk/binaries/data/mods/mod/gui/gui.rnc
  • ps/trunk/binaries/data/mods/mod/gui/gui.rng
  • ps/trunk/source/gui/CGUI.cpp
Removes unused and limited cell sprite functionality. Tested By: …
12:22 Changeset [25139] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Builder.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Pack.js
  • ps/trunk/binaries/data/mods/public/simulation/components/ResourceGatherer.js
Move Can*-function implementations from UnitAI to their respective …
10:48 Changeset [25138] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelineer.xml
Fix rP25129 - crossbowman introduced in rP25122
10:45 Changeset [25137] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml
Fix rP25135 The patch did not apply cleanly and I failed to notice it …
10:34 Alpha25 edited by Stan
small style changes. missing yesterday's balance changes (diff)
08:08 Ticket #6122 (Packing as tristate.) created by Freagarach
Currently there is no obvious visual indicator that an entity is …
07:24 Changeset [25136] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

03/26/21:

22:48 savegame-0003.0adsave.zip attached to Ticket #5911 by Langbart
Corrupted save file from user "GameOfFuture" (26/Mar/21)
22:46 Ticket #5911 (Corrupted save game crashes the game) updated by Langbart
Recently there was a user nicked GameOfFuture on IRC 0ad (26/Mar/21) …
21:20 Ticket #6121 (Pressing Enter fast multiple times in the lobby login page causes errors.) updated by Freagarach
Sounds like intended behaviour? How fast is it you need to click? Easy …
19:08 Ticket #6118 (Sync error) updated by Langbart
Description, Milestone changed
Date from IRC conversation with reporter added to description
19:02 Ticket #6118 (Sync error) updated by Alexandre
Hello, Thanks for the answer. Yes we like to play and training …
18:41 interestinglog.html attached to Ticket #6118 by Alexandre
18:41 crashlog.txt attached to Ticket #6118 by Alexandre
18:40 crashlog.dmp attached to Ticket #6118 by Alexandre
18:38 Alpha25 edited by wraitii
r25134 (diff)
18:35 Changeset [25135] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/brit/wall_tower.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/wall_tower.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_tower.xml
Remove the attack from wall turrets. Wall turrets/towers have more HP …
18:30 Changeset [25134] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_fertilizer.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_plows.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_farming_training.json
Increase gather rate technology effects / revert rP24719 Reverts …
18:25 Ticket #6121 (Pressing Enter fast multiple times in the lobby login page causes errors.) created by nani
Interestinglog.html ERROR: Errors executing script event …
18:21 Changeset [25133] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_artillery.xml
Exclude Towers from Town->City phase requirements. Towers, unlike …
18:14 Changeset [25132] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/monument.xml
Unlock the Iberian monument in Town Phase This can give Iberian an …
18:09 Changeset [25131] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/archery_tradition.json
Change 'Archery Tradition' tech to an attack range increase. This new …
18:05 Changeset [25130] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/assembly.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_gate.xml
Unify the resistance of foundations. All foundations now have a …
18:03 Changeset [25129] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
Reduce cavalry training time and increase movement speed for ranged …
17:59 Changeset [25128] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/special/player/player.xml
Remove then entity limit for the Embassy. Was previsouly bumped to 3 …
17:52 Changeset [25127] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
Fix missing translations (from missing context) in tooltips. Fixes: - …
17:49 Changeset [25126] by wraitii
  • ps/trunk/source/simulation2/components/CCmpUnitMotion_System.cpp
Fix unit overlapping following rP25071 Following rP25071, all units …
17:47 Changeset [25125] by wraitii
  • ps/trunk/source/simulation2/components/CCmpUnitMotion.h
  • ps/trunk/source/simulation2/components/CCmpUnitMotionManager.h
  • ps/trunk/source/simulation2/components/CCmpUnitMotion_System.cpp
Enforce tight coupling of CCmpUnitMotion/CCmpUnitMotionManager …
17:39 Ticket #6120 (bug java in launcher) closed by Langbart
invalid: Nice! Enjoy the game :) (similar Ticket #6049)
16:35 Ticket #6120 (bug java in launcher) updated by Wasrokette
Done thanks a lot bro and have a good day
16:34 Ticket #6120 (bug java in launcher) updated by Imarok
Please disable all the mods not compatible with the new version. (I …
16:27 Ticket #6120 (bug java in launcher) updated by Langbart
Do you have any mods enabled? If so, try to disable them first.
16:21 Ticket #6120 (bug java in launcher) created by Wasrokette
Hi, i just installed the new version and got this java bug, any …
14:23 replay_games_screen.gif attached to Ticket #6119 by Langbart
14:21 Ticket #6119 (Incompatible replays can be viewed via 'Summary' screen) created by Langbart
There seems to be a bug with Replay Games screen, in the GIF below …
11:37 Changeset [25124] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/hero_garrison.json
Fix the description of garrison hero aura. Since siege engines are …
11:28 PortA24ToA25 edited by Freagarach
Phab:D3150. (diff)
11:21 Alpha25 edited by Freagarach
Phab:rP25123. (diff)
11:18 Changeset [25123] by Freagarach
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/globalscripts/Templates.js
  • ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
Technically seperate Turrets from GarrisonHolder. While they often …
10:55 Changeset [25122] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_crossbowman.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_crossbowman.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_crossbowman.xml
Introduce crossbowman templates. Allows for easier differentiation. …
09:27 Changeset [25121] by autobuild
  • ps/trunk/binaries/data/l10n/de.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/af.mod-selector.po
  • ps/trunk/binaries/data/mods/mod/l10n/ar.mod-selector.po
[i18n] Updated POT and PO files.
07:23 Changeset [25120] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
07:13 Ticket #6118 (Sync error) updated by Freagarach
Keywords changed
Did you find any specific situations where the game starts lagging? …
07:10 Ticket #6117 (crash) updated by Freagarach
Component, Priority changed
The slowness may be caused by hardware, or the sheer number of units …
02:45 Ticket #6118 (Sync error) created by Alexandre
After the A24 update I notice a slower playing online. When I play …
02:45 Ticket #6117 (crash) created by godoy_359
Hello Team Wildfire, I have a problem when I play with my friends …

03/25/21:

20:49 Ticket #6086 (Serialization issue) updated by nwtour
serilizationtest continues crash on Petra init. but it is not related …
20:45 Ticket #6086 (Serialization issue) updated by nwtour
I localized the following situation: If set in config: …
17:43 Ticket #5979 (Don't initialise null/boolean values in components.) updated by Freagarach
Description changed
17:34 Ticket #4355 (Treasure not being picked up) closed by Freagarach
fixed: Fixed in r24989 by splitting treasures from ResourceSupply and not …
16:55 Ticket #5979 (Don't initialise null/boolean values in components.) updated by Freagarach
In 25119: […]
16:55 Changeset [25119] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/ProductionQueue.js
A bit more cleanup in ProductionQueue. - Removed some useless …
15:21 GameDataPaths edited by Langbart
included screenshot of Library folder in Finder (diff)
15:20 macOS_library_folder.jpg attached to GameDataPaths by Langbart
15:19 GameDataPaths edited by Langbart
added macOS hidden Library folder remark (diff)
14:18 Changeset [25118] by Vladislav Belov
  • ps/trunk/binaries/data/mods/public/shaders/glsl/model_water.vs
  • ps/trunk/binaries/data/mods/public/shaders/glsl/model_water.xml
  • ps/trunk/binaries/data/mods/public/shaders/glsl/model_waterfall.vs
Removes unused code for GPU skinning introduced in rP12643 and …
13:09 Changeset [25117] by Vladislav Belov
  • ps/trunk/source/renderer/ShadowMap.cpp
  • ps/trunk/source/renderer/ShadowMap.h
Cleanups ShadowMap, fixes possibly wrong depth format name for GLES.
12:34 Ticket #6111 (Sky reflection is not disabled when water reflections is disabled.) closed by Vladislav Belov
fixed: Fixed in rP25114.
12:34 Ticket #6111 (Sky reflection is not disabled when water reflections is disabled.) updated by Vladislav Belov
Owner changed
08:02 Alpha25 edited by Freagarach
Phab:rP25116. (diff)
08:01 Ticket #3397 (Option to select between generic and specific name or to select both) updated by Freagarach
Summary changed
08:00 Ticket #3397 (Option to select between generic and specific name or to select both) updated by Freagarach
Keywords, Milestone changed
07:58 Ticket #3397 (Option to select between generic and specific name or to select both) closed by Freagarach
fixed: In 25116: […]
07:58 Changeset [25116] by Freagarach
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
  • ps/trunk/binaries/data/mods/public/gui/options/options.json
Give option to switch between specific and/or generic entity names. …
07:23 Changeset [25115] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

03/24/21:

18:23 Median.Oasis.gif attached to Ticket #6116 by Langbart
18:23 Vesuvius.gif attached to Ticket #6116 by Langbart
18:23 Ticket #6116 (Minimap polygon bug on some maps) created by Langbart
When playing the maps "Farmland (2)" and "Vesuvius (6)" on the SVN …
17:40 Changeset [25114] by Vladislav Belov
  • ps/trunk/binaries/data/mods/public/shaders/glsl/water_high.fs
  • ps/trunk/source/renderer/TerrainRenderer.cpp
Uses sky as a water reflection instead of a fixed color. Differential …
07:32 Changeset [25113] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

03/23/21:

21:39 Ticket #5667 (Crash on new videocards) reopened by Freagarach
21:38 Ticket #5667 (Crash on new videocards) updated by lasser
Replying to blade1989: I also have the same issue. I …
20:18 Ticket #6115 (Launching 0 A.D. spawns multiple processed in MATE desktop) updated by medici
Component changed
20:18 Ticket #6115 (Launching 0 A.D. spawns multiple processed in MATE desktop) created by medici
On both Ubuntu 18.04 and 20.04 MATE desktops, launching 0 AD 24937 …
20:14 Ticket #5887 (Also store specific resource type when gathering.) updated by Freagarach
Not if done properly ;)
20:13 Ticket #5887 (Also store specific resource type when gathering.) updated by Silier
This would make it impossible to cary stone from ruins and stone mine, …
20:09 Ticket #6085 (Wood gathers go to the wrong tree) updated by Silier
Component changed
18:43 Changeset [25112] by wraitii
  • ps/trunk/build/arclint/pyrolint/src/JenkinsRenderer.php
CI linting: fix issues with char being null for cppcheck. The …
16:47 Changeset [25111] by wraitii
  • ps/trunk/libraries/osx/build-osx-libs.sh
  • ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.cpp
  • ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp
Make WxWidgets High-DPI aware / Upgrade WXWidgets to 3.1.4 on MacOS …
16:44 Changeset [25110] by s0600204
  • ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
  • ps/trunk/binaries/data/mods/public/gui/session/selection_panels.js
Always pass a civcode to Viewer when instatiated by the session gui …
15:20 Ticket #114 (GUI - Style Skinning Support) updated by Stan
Description changed
In r24270 Properly set and get GUI objects' style attribute in JS …
15:17 Ticket #6067 (Can't uncheck civilisation in the map editor) closed by Stan
fixed: In r25108: Properly unset the civilisation when unchecked in …
14:38 Changeset [25109] by s0600204
  • ps/trunk/binaries/data/mods/public/gui/reference/common/ReferencePage.js
Use Treasure tooltip function in Template Viewer Function added in …
14:16 Changeset [25108] by wraitii
  • ps/trunk/source/tools/atlas/AtlasObject/AtlasObject.h
  • ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectImpl.cpp
  • ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectImpl.h
Properly unset the civilisation when unchecked in Atlas. Previously, …
13:47 Ticket #2553 (VFS problem with user.cfg on Windows) updated by wraitii
In 25107: […]
13:46 Changeset [25107] by wraitii
  • ps/trunk/binaries/system/readme.txt
  • ps/trunk/source/graphics/tests/test_MapGenerator.h
  • ps/trunk/source/graphics/tests/test_MeshManager.h
Make real directory paths on the VFS predictable (retry) This is the …
07:28 Changeset [25106] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

03/22/21:

20:52 Changeset [25105] by wraitii
  • ps/trunk/binaries/system/readme.txt
  • ps/trunk/source/graphics/tests/test_MeshManager.h
  • ps/trunk/source/graphics/tests/test_TextureConverter.h
Revert rP25104 rP25104 led to an issue in windows-specific code not …
19:49 Ticket #2553 (VFS problem with user.cfg on Windows) closed by wraitii
fixed: In 25104: […]
19:49 Changeset [25104] by wraitii
  • ps/trunk/binaries/system/readme.txt
  • ps/trunk/source/graphics/tests/test_MeshManager.h
  • ps/trunk/source/graphics/tests/test_TextureConverter.h
Make real directory paths on the VFS predictable. Partial revert/fix …
17:57 Changeset [25103] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Controllers/GameSettingsController.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerAssignment.js
Fix AI+Player from persistent settings (again) Reintroduced in …
14:27 Changeset [25102] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Attack.js
Optimise FindWalkAndFightTargets. FindWalkAndFightTargets is used …
13:26 Changeset [25101] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Controllers
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Controllers/GameSettingsControl.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Controllers/GameSettingsController.js
GameSetup GUI cleanup - Renaming. - rename 'Controls' class to …
12:36 Ticket #6046 (order queue not flushed) closed by Freagarach
fixed: In 25100: […]
12:36 Changeset [25100] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Flush order queue when given an order to perform a action on the same …
11:13 Tickets #3049,​3806 batch updated by wraitii
In 25099: […]
11:13 Changeset [25099] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesettings/GameSettings.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Controls/GameSettingsControl.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/NetMessages/GameRegisterStanza.js
MP: don't enforce game init attributes synchronization in PREGAME. …
09:21 Changeset [25098] by autobuild
  • ps/trunk/binaries/data/l10n/ko.engine.po
  • ps/trunk/binaries/data/l10n/nl.engine.po
  • ps/trunk/binaries/data/l10n/zh_TW.engine.po
[i18n] Updated POT and PO files.

03/21/21:

20:09 Translation_IT/Strategy_Guide edited by Angelica Buonaurio
(diff)
20:05 Translation_IT/Strategy_Guide edited by Angelica Buonaurio
(diff)
17:31 Ticket #6114 (UnitMotion: Units getting stuck on building corners) created by wraitii
See …
15:43 Ticket #6092 (Alt+F4 triggers closing the game when it shouldn't) updated by Imarok
Maybe caused by the same issue as #6064.
15:42 Ticket #6064 (Clean up control group hotkeys) updated by Imarok
Seems like this underlying issue also might have caused #6092.
15:23 Tickets #5996,​5867 batch updated by wraitii
In 25097: […]
15:23 Changeset [25097] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/HotkeysPage.js
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/spec/camera.json
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/spec/engine.json
Improve & translate hotkey name/descriptions. Improve the hotkey …
14:59 BuildInstructions edited by V S
(diff)
14:53 BuildInstructions edited by V S
(diff)
14:09 Changeset [25096] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesettings/attributes/PlayerColor.js
  • ps/trunk/binaries/data/mods/public/gui/gamesettings/attributes/Rating.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Controls/PlayerAssignmentsControl.js
Further gamesetup fixes & tweaks. Fixes rP25077 - Player assignment …
12:42 Translation_IT/Strategy_Guide edited by Angelica Buonaurio
(diff)
11:22 Ticket #6053 (Gray out incompatible mods in the mod selector) closed by Silier
fixed: In 25095: […]
11:22 Changeset [25095] by Silier
  • ps/trunk/binaries/data/mods/mod/gui/modmod/modmod.js
  • ps/trunk/binaries/data/mods/mod/gui/modmod/modmod.xml
Color incompatible mods and add filter This helps to see compatible …
09:51 Changeset [25094] by Silier
  • ps/trunk/binaries/data/mods/mod/gui/modmod/modmod.js
  • ps/trunk/binaries/data/mods/mod/gui/modmod/modmod.xml
Remove redundant applyFilters method from modmod All functionality in …
09:49 Changeset [25093] by Silier
  • ps/trunk/binaries/data/mods/public/simulation/ai/common-api/entity.js
common-api entity.js cleanup Do not check for undefined when result …
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