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Timeline



04/21/21:

20:09 Ticket #6153 (Remove un-loked icon in lobby) updated by Imarok
Sounds like a good idea. :)
17:13 Ticket #6155 (Window problem on Gnome) updated by yelihor871
I am using Manjaro stable OS. My graphics is AMD Radeon Vega 11 …
16:56 Ticket #6153 (Remove un-loked icon in lobby) updated by Langbart
These icons were added with Phab:D3480 (25/Jan/21) and committed into …
16:37 Ticket #6156 (No maps viewable in single-player Match Set-up screen) closed by Freagarach
invalid: Thanks for reporting back! And enjoy the game :)
16:26 Ticket #6156 (No maps viewable in single-player Match Set-up screen) updated by Srdgh
Thanks. I didn't realise scenarios count as mods. I have deleted the …
15:47 Ticket #6155 (Window problem on Gnome) updated by Freagarach
I can reproduce 2 locally on a Ubuntu 20.04:gnome laptop.
15:43 Ticket #6155 (Window problem on Gnome) updated by Silier
hi, can you please tell us your os information? also what …
11:26 Changeset [25297] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/props/aspis_handgrip_bronze_01.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/props/aspis_handgrip_bronze_02.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/props/aspis_handgrip_bronze_03.xml
Use the new "Lod" Feature for handgrips * Disable "castshadow" as …
10:38 Ticket #6157 (Hotloading actor is broken.) updated by Stan
Milestone changed
10:38 Ticket #6157 (Hotloading actor is broken.) created by Stan
As mentioned on Phab:rP25210 hotloading actors has the following …
00:01 Ticket #6156 (No maps viewable in single-player Match Set-up screen) updated by Langbart
Do you have any mods enabled? If so, try disable any mods that are not …

04/20/21:

23:27 Changeset [25296] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/armor/greave_01_bronze_l.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/armor/greave_01_bronze_r.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/armor/greave_01_silver_l.xml
Use the new "Lod" Feature for greaves - Disable "castshadow" as they …
23:13 interestinglog.html attached to Ticket #6156 by Srdgh
23:12 Ticket #6156 (No maps viewable in single-player Match Set-up screen) created by Srdgh
Attempting to set up a single-player match, I simply encounter an …
22:57 Changeset [25295] by Stan
  • ps/trunk/libraries/win32/wxwidgets/README.txt
Update wxwidgets README.txt Patch by: @pszemsza Differential …
19:15 Changeset [25294] by Stan
  • ps/trunk/binaries/data/mods/public/audio/interface/alarm/alarm_no_idle_unit.xml
  • ps/trunk/binaries/data/mods/public/audio/interface/alarm/alarm_no_idle_unit_01.ogg
Fix no idle alarm sound; Noticed & Tested by: @Langbart Tweaks by: @Samulis
16:12 FAQ edited by Stan
Fix Toc (diff)
15:42 FAQ edited by Ceres
added a missing slash for the date of this entry (diff)
15:41 FAQ edited by Ceres
adding hints for reducing load when hosting a match (diff)
13:49 FAQ edited by Ceres
(diff)
11:36 Changeset [25293] by wraitii
  • ps/trunk/binaries/data/mods/public/maps/scripts/TriggerHelper.js
Fix triggerhelper for rP24480 rP24480 made formation take …
05:49 Ticket #6155 (Window problem on Gnome) created by yelihor871
These are some problems I have had when not full-screen mode on the …
02:42 Ticket #6017 (MapType Random show incorrect biome preview) updated by Langbart
Will the texture files for A25 be recreated or should I start with the …
02:15 WikiStart edited by Langbart
added FAQ to the "For everyone" section (diff)
01:39 video.jpg attached to FAQ by Langbart
01:39 password.jpg attached to FAQ by Langbart
01:39 FAQ edited by Langbart
adding questions regarding lag and links for beating the AI (diff)
00:14 FAQ edited by Langbart
added modding and miscellaneous questions; also typos and text readability (diff)

04/19/21:

23:32 score.jpg attached to FAQ by Langbart
23:32 router_port_forwarding.jpg attached to FAQ by Langbart
23:32 FAQ edited by Langbart
Revising the FAQ page so that it becomes the default link that new … (diff)
10:59 Ticket #6144 (Profiler 1 is broken) updated by Stan
Seems to be between r24988 / Phab:rP24988 and r25006 / Phab:rP25006, …
09:29 Changeset [25292] by autobuild
  • ps/trunk/binaries/data/l10n/ru.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/de.mod-selector.po
  • ps/trunk/binaries/data/mods/mod/l10n/ru.mod-selector.po
[i18n] Updated POT and PO files.
08:43 Changeset [25291] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/entityExtend.js
Fix typo in PetraAI's extended entity. Called the member instead of …
07:56 Ticket #6154 (Game freezing for extended periods of time) updated by Freagarach
Hi and thanks for the report. Do you have a replay for this behaviour? …
07:23 Changeset [25290] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

04/18/21:

20:26 Localization/nl_NL edited by rollieoo
(diff)
18:23 Changeset [25289] by Vladislav Belov
  • ps/trunk/binaries/data/mods/public/gui/session/session.js
  • ps/trunk/binaries/data/mods/public/gui/session/session.xml
  • ps/trunk/source/graphics/CinemaManager.cpp
Moves cinematic overlay to GUI. Differential Revision: …
15:35 Ticket #6154 (Game freezing for extended periods of time) created by Nick
Version 0.0.24 Build 13 Apr 2021 (24937) At some point during the …
10:31 Changeset [25288] by Freagarach
  • ps/trunk/binaries/data/mods/public/globalscripts/FSM.js
  • ps/trunk/binaries/data/mods/public/globalscripts/MultiKeyMap.js
  • ps/trunk/binaries/data/mods/public/globalscripts/WeightedList.js
Move custom JS data structures to globalscripts. These don't depend …
10:14 Alpha25 edited by Freagarach
Phab:rP25287. (diff)
10:10 Ticket #5360 ('Find idle unit' feature doesn't deselect currently selected units if ...) updated by Freagarach
In 25287: […]
10:10 Changeset [25287] by Freagarach
  • ps/trunk/binaries/data/mods/public/audio/interface/alarm/alarm_no_idle_unit.xml
  • ps/trunk/binaries/data/mods/public/audio/interface/alarm/alarm_no_idle_unit_01.ogg
  • ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
Play a sound when there are no idle entities. If there are no idle …
07:24 Changeset [25286] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
07:22 Ticket #6152 (Dead hunt should be in FOW) closed by Freagarach
duplicate: Thanks for the ticket! But this is a duplicate of #3201. (And being …
07:20 Ticket #3201 (Information Leak - see animals being lured and gathered through fog of war) updated by Freagarach
Milestone, Patch changed
01:08 Changeset [25285] by Vladislav Belov
  • ps/trunk/binaries/data/mods/public/shaders/arb/model_common.vp
  • ps/trunk/binaries/data/mods/public/shaders/arb/model_common.xml
  • ps/trunk/binaries/data/mods/public/shaders/arb/model_solid.xml
Removes old ARB state.matrix usages.
00:16 Changeset [25284] by Vladislav Belov
  • ps/trunk/source/renderer/ShadowMap.cpp
Removes unused debug render from ShadowMap.
00:07 Changeset [25283] by Vladislav Belov
  • ps/trunk/binaries/data/mods/mod/shaders/effects/gui_add.xml
  • ps/trunk/binaries/data/mods/mod/shaders/effects/gui_basic.xml
  • ps/trunk/binaries/data/mods/mod/shaders/effects/gui_grayscale.xml
Removes fixed shader technique from effects.

04/17/21:

22:08 Ticket #6153 (Remove un-loked icon in lobby) created by yelihor871
The unlocked lobby icon makes knowing if games are locked a bit …
21:36 Ticket #6059 (Crash on Intel GPU with GLSL) updated by Štěpán Škorpil
Thank you, it worked.
21:01 Ticket #6152 (Dead hunt should be in FOW) created by yelihor871
Dead hunt should be shown in the fog of war because it makes it hard …
09:47 Changeset [25282] by Freagarach
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/HotkeyMetadata.js
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/HotkeysPage.js
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/spec/selection.json
Fix some translations. - Idle builder hotkey r25174 / rP25174. - …
07:29 Changeset [25281] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

04/16/21:

18:49 Changeset [25280] by wraitii
  • ps/trunk/source/scriptinterface/ScriptContext.cpp
Set a stack quota for JS scripts to prevent crashes from infinite …
18:04 Changeset [25279] by wraitii
  • ps/trunk/source/graphics/ObjectBase.cpp
  • ps/trunk/source/ps/ConfigDB.cpp
  • ps/trunk/source/ps/ConfigDB.h
Improvements on rP25210 See rP25210. Follows comments by …
18:01 Changeset [25278] by wraitii
  • ps/trunk/source/graphics/Camera.cpp
  • ps/trunk/source/graphics/Decal.cpp
  • ps/trunk/source/graphics/SmoothedValue.h
Rework rP25266 Following comments by @vladislavbelov. Differential …
15:10 minimap_icon.jpg attached to Ticket #6151 by Langbart
15:10 Ticket #6151 (Adding icons/ pixel shapes to the minimap) created by Langbart
Add the possibility to change the coloured dot on the minimap into an …
14:19 cart_siege_ballista.jpg attached to Ticket #6150 by Langbart
14:19 Ticket #6150 (Increasing the maximum camera zoom in normal game mode) created by Langbart
A nice additional feature would be to increase the normal zoom level a …
12:58 Ticket #6149 (AI is too strong on easy mode for new players) created by Langbart
Some new users have reported that the AI is quite hard to beat and …
11:24 frontpage.jpg attached to Ticket #6148 by Langbart
11:23 fosdem_ingame_lobby.jpg attached to Ticket #6148 by Langbart
11:23 Ticket #6148 (Making the Game Lobby more accessible) created by Langbart
In the last 3 months there have been 22 users on IRC 0ad who simply …
09:59 PortA24ToA25 edited by Freagarach
Also non-template changes. (diff)
09:28 Changeset [25277] by autobuild
  • ps/trunk/binaries/data/l10n/ru.engine.po
  • ps/trunk/binaries/data/l10n/th.engine.po
  • ps/trunk/binaries/data/l10n/tt.engine.po
[i18n] Updated POT and PO files.
09:13 Alpha25 edited by Freagarach
Phab:rP25274 (diff)
09:02 Changeset [25276] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/BuildingAI.js
  • ps/trunk/binaries/data/mods/public/simulation/helpers/WeightedList.js
Use a map for the weighted list. Less object creations at addition …
08:55 Changeset [25275] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
  • ps/trunk/binaries/data/mods/public/simulation/components/DeathDamage.js
  • ps/trunk/binaries/data/mods/public/simulation/components/DelayedDamage.js
Rename Attacking.js-helper to Attack.js and its global to …
08:26 Changeset [25274] by Freagarach
  • ps/trunk/binaries/data/mods/public/maps/random/fortress.js
Add stable to fortress random map. Replaces a house by a stable. …
08:23 Changeset [25273] by Freagarach
  • ps/trunk/binaries/data/mods/public/gui/text/quotes.txt
Correct Arthashshastra quotes. Chanakya was the teacher and minister …
08:16 select_injured.gif attached to Ticket #6147 by Langbart
08:16 Ticket #6147 (Unable to select all "Injured" units while pressing the O key (Ubuntu)) created by Langbart
A user nicknamed hun_ has reported on …
07:31 Changeset [25272] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
07:24 Ticket #6146 (Make fish also noticable with lowest water settings) updated by Freagarach
Component, Milestone, Summary, Type changed
Thanks for the report, I've rephrased the title to be more actionable …
01:37 Ticket #6146 (Make fish also noticable with lowest water settings) created by NiKn
English alert! Also I am not sure option "component" is right. …
00:51 Changeset [25271] by Vladislav Belov
  • ps/trunk/binaries/data/mods/public/shaders/arb/debug_overlay.fp
  • ps/trunk/binaries/data/mods/public/shaders/arb/debug_overlay.vp
  • ps/trunk/binaries/data/mods/public/shaders/arb/debug_overlay.xml
Adds line drawing to DebugRenderer.

04/15/21:

22:21 Changeset [25270] by Silier
  • ps/trunk/binaries/data/mods/mod/gui/modmod/modmod.js
Fix wrongly placed parameter in rP25095 Correctly colour url of …
20:07 Changeset [25269] by Vladislav Belov
  • ps/trunk/source/graphics/Camera.cpp
  • ps/trunk/source/graphics/Camera.h
  • ps/trunk/source/maths/BoundingBoxAligned.cpp
Removes low-level GL calls from graphics and geometrics primitives and …
19:19 Ticket #6119 (Incompatible replays can be viewed via 'Summary' screen) closed by Silier
fixed: In 25268: […]
19:19 Changeset [25268] by Silier
  • ps/trunk/binaries/data/mods/public/gui/replaymenu/replay_actions.js
Check for replay compatibility when opening summary screen Summary …
19:15 Ticket #6141 (UnitMotionFlying error) closed by Silier
fixed: In 25267: […]
19:15 Changeset [25267] by Silier
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitMotionFlying.js
Fix EstimateFuturePosition in UnitMotionFlying Introduced in rP24701 …
15:01 Changeset [25266] by wraitii
  • ps/trunk/source/graphics/Camera.cpp
  • ps/trunk/source/graphics/Decal.cpp
  • ps/trunk/source/graphics/HFTracer.cpp
Use type_identity to simplify Clamp usage. Differential Revision: …
13:27 Ticket #6145 (Can't see unselectable civilizations names in Gamesetup.) created by Stan
Currently one can set civs to not be selectable in gamesetup, e.g a …
07:47 Changeset [25265] by Freagarach
  • ps/trunk/binaries/data/mods/public/globalscripts/DamageTypes.js
  • ps/trunk/binaries/data/mods/public/l10n/messages.json
Fix translation of damage types. Broken in r24509 / rP24509. Due to …
07:45 Tickets #5511,​3484 batch updated by Freagarach
In 25264: […]
07:45 Changeset [25264] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Attack.js
Fix entities able to attack allied structures in rare cases (take 2). …
07:27 Changeset [25263] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
07:19 Ticket #5879 (Create animations for patrols waiting at waypoints.) updated by Freagarach
We could make them move randomly at the waypoints? Not sure how that …
07:17 Ticket #6141 (UnitMotionFlying error) updated by Freagarach
Cc changed
00:14 Changeset [25262] by Vladislav Belov
  • ps/trunk/source/renderer/TimeManager.cpp
  • ps/trunk/source/renderer/TimeManager.h
Removes unused header dependencies from CTimeManager.

04/14/21:

22:25 Changeset [25261] by Vladislav Belov
  • ps/trunk/source/gui/ObjectTypes/CChart.cpp
  • ps/trunk/source/gui/ObjectTypes/CMiniMap.cpp
  • ps/trunk/source/renderer/Renderer.cpp
Removes unused shadow settings forgotten in rP13877, removes direct …
22:05 Changeset [25260] by s0600204
  • ps/trunk/binaries/data/mods/public/gui/reference/common/TemplateLister.js
  • ps/trunk/binaries/data/mods/public/gui/reference/common/TemplateLoader.js
  • ps/trunk/binaries/data/mods/public/gui/reference/common/TemplateVariant.js
Show correct cost/phase of template-variants in structree whilst …
20:11 Ticket #5879 (Create animations for patrols waiting at waypoints.) updated by Stan
Alexandermb told me the time was too short to make an anim :S
20:08 Ticket #5962 (UnitAI Gathering optimisations) updated by Silier
Component changed
20:07 Ticket #5879 (Create animations for patrols waiting at waypoints.) updated by Silier
Component changed
19:59 Ticket #6141 (UnitMotionFlying error) updated by Silier
Owner, Patch changed
19:58 Ticket #6094 (Do not use let or const in global scope unless strictly necessary.) updated by Stan
Do you have any examples of stuff you'd like to access? I suppose …
18:55 Ticket #6075 (Make apple tree bounding box selection bigger.) closed by Stan
fixed: In 25259: […]
18:55 Changeset [25259] by Stan
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fruit/apple.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fruit/banana.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/gaia/fruit/date.xml
Fix selection height for the apple, banana, date, fig, olive and palm …
18:12 Ticket #6144 (Profiler 1 is broken) created by Stan
Since a few revisions ago (writing this on Phab:rP25258) the Profiler1 …
15:16 Ticket #6126 (Metal mines strange appearance) updated by gameboy
I tested the map you mentioned many times, but did not find this …
11:27 Ticket #6126 (Metal mines strange appearance) updated by Silier
this is kind of known issue, hard to reproduce, so almost …
11:22 Ticket #6059 (Crash on Intel GPU with GLSL) updated by Silier
hello, please disable glsl in game options in graphic section, then …
11:13 Ticket #6121 (Pressing Enter fast multiple times in the lobby login page causes errors.) closed by Silier
duplicate: #6042
11:11 Ticket #6121 (Pressing Enter fast multiple times in the lobby login page causes errors.) updated by Silier
kind of easy, I also discovered it in commit freeze, don't remember if …
09:39 Tickets #413,​245 batch updated by wraitii
In 25258: […]
09:39 Changeset [25258] by wraitii
  • ps/trunk/binaries/data/mods/mod/art/textures/texture.rnc
  • ps/trunk/binaries/data/mods/mod/art/textures/texture.rng
  • ps/trunk/binaries/data/mods/mod/audio/sound_group.rnc
Delete "Compact RelaxNG" / .rnc files (Follows rP25210 where I …
09:30 Changeset [25257] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesettings/attributes/Landscape.js
  • ps/trunk/binaries/data/mods/public/gui/gamesettings/attributes/PlayerName.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Controllers/GameSettingsController.js
Fix 4 small gamesetup issues - Random lanscape option now works …
09:23 Changeset [25256] by wraitii
  • ps/trunk/source/simulation2/Simulation2.cpp
  • ps/trunk/source/simulation2/components/CCmpPathfinder.cpp
  • ps/trunk/source/simulation2/components/CCmpPathfinder_Common.h
Rework the pathfinder path computation setup for threading. …
09:20 Ticket #6140 (these replays make the game crash) closed by wraitii
duplicate: Both of these are the healing infinite loop I've fixed in …
09:19 Ticket #6143 (Developer Overlay - Control all units (bug)) closed by Langbart
invalid: After running "svn cleanup --remove-unversioned" and rebuilding the …
07:24 Changeset [25255] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
07:11 25124.gif attached to Ticket #6143 by Langbart
07:11 25125.gif attached to Ticket #6143 by Langbart
07:11 Ticket #6143 (Developer Overlay - Control all units (bug)) created by Langbart
When testing [25253]+ D3849, I noticed that the Control all units
01:16 Changeset [25254] by Vladislav Belov
  • ps/trunk/source/gui/ObjectTypes/CMiniMap.cpp
Fixes warnings after minimap changes in rP25241.
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