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Timeline



07/24/21:

13:56 Ticket #3833 (Validate tags in GUI string translations) closed by Stan
fixed
12:31 Ticket #3833 (Validate tags in GUI string translations) updated by Stan
Milestone changed
Fixed in r25538
11:55 Ticket #3833 (Validate tags in GUI string translations) updated by Silier
Description changed
Is not this adressed in scripts?
11:50 Ticket #4250 (sprintf errors out when the translators don't copy the %() tags properly) updated by Silier
Description changed
11:48 Ticket #4250 (sprintf errors out when the translators don't copy the %() tags properly) updated by Silier
Patch changed
08:48 Ticket #6255 (Last preparation for the release) updated by Silier
Replying to asterix: > I believe I corrected most of them …
08:23 Ticket #6255 (Last preparation for the release) updated by asterix
I believe I corrected most of them now but for the last one, I need a …

07/23/21:

20:06 Ticket #6257 (Avoid this pattern in translatable strings "%(players)s and ...) created by Silier
It should be %(players)s have won instead, because there are …
19:20 Ticket #6255 (Last preparation for the release) updated by Silier
Replying to asterix: > Hi @stanislas69, can you please …
19:13 Ticket #6255 (Last preparation for the release) updated by asterix
Hi @stanislas69, can you please tell me, what is the problem with …
11:21 Ticket #6255 (Last preparation for the release) updated by Stan
Oh right. That's dumb... It's not possible sadly, because it would …
10:24 Ticket #6255 (Last preparation for the release) updated by Aziz Rahmad
Replying to stanislas69: > I think the issue is that you …
09:24 Changeset [25836] by autobuild
  • ps/trunk/binaries/data/mods/public/l10n/cs.public-gui-manual.po
  • ps/trunk/binaries/data/mods/public/l10n/cs.public-gui-other.po
  • ps/trunk/binaries/data/mods/public/l10n/cs.public-maps.po
[i18n] Updated POT and PO files.
07:57 Ticket #6255 (Last preparation for the release) updated by Stan
I think the issue is that you put the %(limit)s keyword in both …
07:43 Ticket #6255 (Last preparation for the release) updated by Aziz Rahmad
Replying to MingyeWang: > zh speaker here. I am inclined …
07:24 Changeset [25835] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Don't lose trade gain when ordering a trader. Introduced in r25216 / …

07/22/21:

18:41 Ticket #6256 ([PetraAI] - Use more enum-like variables instead of special values.) created by Freagarach
In quite some places there are e.g. string literals, or numbers, …
17:58 Ticket #6250 (PetraAI produces too much siege and ships.) closed by Freagarach
fixed: Actually fixed in the two mentioned commits. The plenty of siege is a …
15:21 Ticket #6201 (Replay filter broken) updated by Stan
Maybe not the replay itself but the cache ?
13:58 Ticket #6201 (Replay filter broken) updated by elexis
If deepfreeze(replay) works then statements trying to modify the …
13:37 Ticket #6201 (Replay filter broken) updated by Silier
I thought about that also, but could not prove it yet
13:31 Ticket #6201 (Replay filter broken) updated by Freagarach
Can it be that the check alters the replay data? (Idea courtesy of elexis.)
12:58 Ticket #6201 (Replay filter broken) updated by Silier
Techically maybe yes, but not from perspective of current code
07:38 Ticket #6255 (Last preparation for the release) updated by MingyeWang
zh speaker here. I am inclined to believe this is a bug in your …
03:43 Ticket #6255 (Last preparation for the release) updated by Aziz Rahmad
All the errors from ID (Indonesian) are from singular version of …

07/21/21:

22:34 Ticket #6201 (Replay filter broken) updated by Stan
Well technically it's more correct as folders should be irrelevant…
22:00 Ticket #6201 (Replay filter broken) updated by Silier
I meant this [["0ad", "0.0.25"]] should not be happening as …
21:54 Ticket #6201 (Replay filter broken) updated by Stan
0ad is in the mod.json I believe wraitii implemented something just to …
21:37 Ticket #6201 (Replay filter broken) updated by Silier
it checks for path, what means mod in this case. so as you can see …
21:27 Ticket #6255 (Last preparation for the release) updated by Silier
Component changed
19:54 Ticket #6201 (Replay filter broken) updated by Stan
Maybe it bugs because public != 0ad ?
19:19 Ticket #6201 (Replay filter broken) updated by Silier
[…] code is very inconsistant
19:16 Ticket #6201 (Replay filter broken) updated by Silier
[…]
16:44 Ticket #6201 (Replay filter broken) updated by Silier
[…] results in […] But this is irrelevant for release because …
16:30 Ticket #6201 (Replay filter broken) updated by Silier
Looks like isReplayCompatible has real issue […] it returns …
05:50 Changeset [25834] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
00:41 Ticket #6255 (Last preparation for the release) created by Stan
Fix translations […] * Update 0ad.nsi and build_archives.sh …
00:15 Ticket #6180 (Some random maps fail to load.) closed by Stan
fixed: AFAIK it's now fixed, wild lake was the last one.
00:08 Ticket #6241 (Map name stays English) closed by Stan
fixed: In 25833: […]
00:08 Changeset [25833] by Stan
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js
Translate map name in game setup Patch by: @s0600204 Tested by: …
00:04 Changeset [25832] by Stan
  • ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Health.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Identity.js
Fix foundation and corpses phenotypes being different than the source …

07/20/21:

23:51 Changeset [25831] by Stan
  • ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
Fix actor being different after foundation has been built. Reported …
22:59 Tickets #6225,​5598 batch updated by Stan
fixed: In 25830: […]
22:59 Changeset [25830] by Stan
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerColor.js
  • ps/trunk/source/gui/ObjectTypes/CDropDown.cpp
Fix rare crash on Linux when opening dropdowns. Patch by: @wraitii …
22:52 Ticket #6238 (Segmentation fault during gamesetup) closed by Stan
fixed: In 25829: […]
22:52 Changeset [25829] by Stan
  • ps/trunk/binaries/data/mods/public/gui/gamesettings/attributes/Daytime.js
Fix segfault with daytime option in gamesetup. Based on patch by: …
20:56 Ticket #6240 (Invalid campaign run references should not make the button clickable) updated by Stan
Milestone changed
14:24 Ticket #6254 ([PetraAI] - Use more robust dependency injection.) created by Freagarach
E.g. currently gameState.ai.HQ is called by plenty of "managers". It …
14:23 Ticket #3914 (Automated production for Corrals) updated by Freagarach
First part fixed in: r25381 / Phab:rP25381. (Although the autoqueue …
14:02 Ticket #6253 ([API3] - Implement mapindex to gamepos.) updated by Freagarach
Summary changed
10:44 Ticket #6253 ([API3] - Implement mapindex to gamepos.) created by Freagarach
There are a lot of `[gameState.ai.HQ.territoryMap.cellSize * …
07:23 Ticket #6250 (PetraAI produces too much siege and ships.) updated by Freagarach
Description, Priority changed
Decreasing priority since PetraAI works as intended again. She just …
07:18 Ticket #6250 (PetraAI produces too much siege and ships.) updated by Freagarach
In 25828: […]
07:18 Changeset [25828] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
Fix PetraAI constructing ships as ordinary units. Since r25584 / …

07/19/21:

09:22 Changeset [25827] by autobuild
  • ps/trunk/binaries/data/mods/public/l10n/cs.public-gui-manual.po
  • ps/trunk/binaries/data/mods/public/l10n/el.public-maps.po
  • ps/trunk/binaries/data/mods/public/l10n/el.public-simulation-technologies.po
[i18n] Updated POT and PO files.

07/18/21:

10:58 Ticket #6250 (PetraAI produces too much siege and ships.) updated by Freagarach
Description, Patch changed
07:31 Ticket #6250 (PetraAI produces too much siege and ships.) updated by Silier
Cc changed
07:06 Ticket #6250 (PetraAI produces too much siege and ships.) updated by Freagarach
Keywords, Milestone changed
Pushing the rest of te ticket back to the next cycle.
07:05 Ticket #6250 (PetraAI produces too much siege and ships.) updated by Freagarach
In 25826: […]
07:05 Changeset [25826] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/attackPlan.js
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js
(Partly) Fix PetraAI building a lot of siege and not using it. …

07/17/21:

11:38 Ticket #6203 (Out Of Sync) updated by Freagarach
Milestone changed
No closed tickets on milestones.
08:28 Ticket #6252 (Catapults unpack when they are not on range) updated by Freagarach
Sounds like a problem with the UnitAI range checks.
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