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Timeline



10/16/21:

19:59 Ticket #6358 (missing campaigns in 0.25) updated by Patrick Trakzel
Because I had them in my last Kubuntu installation I went searching. …
15:55 Ticket #6360 (login password problems) created by Patrick Trakzel
I don't know why I cannot login with my password. Every time I have to …
15:37 Ticket #6359 (Placing the simulation test buttons a bit higher) closed by Langbart
duplicate: This problem was described in previous tickets * #942 - [PATCH] …
12:33 topbar.jpg attached to Ticket #6359 by Langbart
12:33 Ticket #6359 (Placing the simulation test buttons a bit higher) updated by Langbart
Description changed
adding a new idea to the description to fix the issue

10/15/21:

19:38 sim_test_buttons.jpg attached to Ticket #6359 by Langbart
19:38 Ticket #6359 (Placing the simulation test buttons a bit higher) created by Langbart
With new options, the position of the "Simulation test" buttons in the …
09:14 Changeset [25965] by autobuild
  • ps/trunk/binaries/data/l10n/ast.engine.po
  • ps/trunk/binaries/data/mods/public/l10n/ach.public-gui-ingame.po
  • ps/trunk/binaries/data/mods/public/l10n/ach.public-gui-manual.po
[i18n] Updated POT and PO files.

10/14/21:

19:00 Ticket #6358 (missing campaigns in 0.25) closed by Freagarach
invalid: Hey, we don't have more campaigns yet, we encourage other contributors …
18:55 Ticket #5889 (Merge BuildingAI and UnitAI.) updated by Freagarach
Some interesting discussions: …
18:49 Ticket #6358 (missing campaigns in 0.25) created by Patrick Trakzel
I only have 2 campaigns, a […] and […] . Can I download them …

10/13/21:

13:18 FAQ edited by Langbart
XML documentation link added under Modding; added two related forum links (diff)
12:46 GameDataPaths edited by Langbart
Clarify the location of macOS according to feedback from two sources. (diff)
11:27 edit_name.jpg attached to Ticket #6354 by Langbart
11:27 Ticket #6354 (Display server name in gamesetup lobby) updated by Langbart
Description changed
10:27 wraitii_ui_mod.jpg attached to Ticket #4274 by Langbart
10:27 Argonaut.jpg attached to Ticket #4274 by Langbart
10:26 Ticket #4274 (Show more command buttons) updated by Langbart
Description changed
Adding the idea to move them under the building panel.
07:08 Ticket #6356 (Map settings on scenario map change) updated by Langbart
Owner, Patch changed

10/12/21:

22:25 Ticket #6341 (Positioning of the Generic/Specific name) closed by bb
fixed: In 25964: […]
22:25 Changeset [25964] by bb
  • ps/trunk/binaries/data/mods/public/gui/session/selection_details.js
  • ps/trunk/binaries/data/mods/public/gui/session/selection_panels_middle/single_details_area.xml
Center generic/specific name if just one is given and hide the other …
19:48 fgod.jpg attached to Ticket #6354 by Langbart
19:48 Ticket #6354 (Display server name in gamesetup lobby) updated by Langbart
Description, Patch, Priority changed
Adding a patch number and adding an image to the description of the …
18:56 Ticket #4642 (Attack bug - Catapult packing and unpacking repeatedly while having ...) closed by Freagarach
worksforme: It seems logical to have to do with an offset between motion range and …
09:54 thick.png attached to Ticket #6357 by Langbart
09:53 Ticket #6357 (Larger arrow projectiles) updated by Langbart
Replying to stanislas69: > The goal of r20548 was to make …
09:44 Ticket #6357 (Larger arrow projectiles) updated by Stan
The goal of r20548 was to make everything look more realistic. The old …
09:11 Ticket #6357 (Larger arrow projectiles) updated by Langbart
Description changed
added the change set that makes the arrows less visible.
08:46 arrow.jpg attached to Ticket #6357 by Langbart
08:45 Ticket #6357 (Larger arrow projectiles) updated by Langbart
Description changed
adding an image
05:47 Changeset [25963] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
00:58 Ticket #6357 (Larger arrow projectiles) created by Langbart
Playing old releases like Alpha XXI Ulysses [18904], arrow projectiles …

10/11/21:

21:34 Changeset [25962] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
20:02 tooltip.jpg attached to Ticket #6355 by Langbart
20:02 Ticket #6355 (Add a visual indication for damaged buildings to re-enter them) updated by Langbart
Description changed
adding a new idea to the description
19:34 Ticket #6355 (Add a visual indication for damaged buildings to re-enter them) updated by Freagarach
Another option: Have a disabled garrison icon when hovering, perhaps …
19:15 setup.jpg attached to Ticket #6354 by Langbart
19:15 Ticket #6354 (Display server name in gamesetup lobby) updated by Langbart
Replying to Andy Alt: > I think a good place for it to be …
19:03 Ticket #6354 (Display server name in gamesetup lobby) updated by Andy Alt
The name of the game. The string that the hoster enters into the …
16:29 view.jpg attached to Ticket #6356 by Langbart
16:28 Ticket #6356 (Map settings on scenario map change) created by Langbart
With the changeset [25869] came a small bug, when running the scenario …
14:39 Changeset [25961] by Vladislav Belov
  • ps/trunk/source/graphics/Color.h
  • ps/trunk/source/graphics/LOSTexture.h
  • ps/trunk/source/graphics/TerritoryTexture.h
Removes mentions of legacy and unused GL calls, unifies AsFloatArray.
14:04 Ticket #6355 (Add a visual indication for damaged buildings to re-enter them) updated by Langbart
Description changed
fixing layout of images
14:03 texture_overlay.jpg attached to Ticket #6355 by Langbart
14:03 icon_above_structure.jpg attached to Ticket #6355 by Langbart
14:03 status_bar_repair.jpg attached to Ticket #6355 by Langbart
14:03 Ticket #6355 (Add a visual indication for damaged buildings to re-enter them) created by Langbart
A typical feature of RTS games is that heavily damaged buildings …
13:30 Changeset [25960] by Vladislav Belov
  • ps/trunk/source/ps/GameSetup/GameSetup.cpp
  • ps/trunk/source/tools/atlas/GameInterface/View.cpp
  • ps/trunk/source/tools/atlas/GameInterface/View.h
Removes direct GL calls from Atlas bandbox drawing. Tested By: …
13:17 Ticket #6353 (Limit the number of builders for a structure) updated by Langbart
Replying to Freagarach: > What we want is probably not to …
12:59 lobby.jpg attached to Ticket #6354 by Langbart
12:59 Ticket #6354 (Display server name in gamesetup lobby) updated by Langbart
Needs clarification: What do you mean by server name, the actual …
09:13 Changeset [25959] by autobuild
  • ps/trunk/binaries/data/mods/mod/l10n/sv.mod-selector.po
  • ps/trunk/binaries/data/mods/public/l10n/ast.public-civilizations.po
  • ps/trunk/binaries/data/mods/public/l10n/ast.public-gui-other.po
[i18n] Updated POT and PO files.

10/10/21:

23:09 Ticket #6354 (Display server name in gamesetup lobby) created by Andy Alt
I think it would be good to display the server name in the gamesetup …
21:09 Alpha26 edited by Freagarach
Phab:rP25958 (diff)
21:07 Ticket #6104 (Allow to reorder a production queue.) updated by Freagarach
In 25958: […]
21:07 Changeset [25958] by Freagarach
  • ps/trunk/binaries/data/mods/public/gui/session/ResearchProgress.js
  • ps/trunk/binaries/data/mods/public/gui/session/ResearchProgress.xml
  • ps/trunk/binaries/data/mods/public/gui/session/input.js
Allow to push items to the front of the ProductionQueue. Refs. #6104
21:02 Changeset [25957] by Silier
  • ps/trunk/binaries/data/mods/public/simulation/ai/petra/queueplanBuilding.js
[Petra] Remove global constant from queueplanBuilding.js If someone …
20:46 Ticket #6353 (Limit the number of builders for a structure) updated by Freagarach
What we want is probably not to limit the builders, but to spread them …
20:39 Changeset [25956] by Freagarach
  • ps/trunk/binaries/data/config/default.cfg
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/spec/selection.json
  • ps/trunk/binaries/data/mods/public/gui/manual/intro.txt
Add two missing hotkeys to the intro.txt. Also change the text a bit …
20:11 Ticket #6329 (Infinite loop when trying to collect a non-visible treasure.) closed by Freagarach
fixed: In r25946: Check for visibility on finding treasures in UnitAI. …
18:49 Ticket #6353 (Limit the number of builders for a structure) updated by Silier
Component changed
18:25 Ticket #6353 (Limit the number of builders for a structure) updated by Langbart
Description changed
18:08 palisade.gif attached to Ticket #6353 by Langbart
18:07 Ticket #6353 (Limit the number of builders for a structure) created by Langbart
Only 8 units can chop wood on a tree, as it is defined in the …
15:03 Ticket #6279 (Units in formation switch isIdle state) updated by Langbart
Owner, Patch changed
adding patch number
14:49 Ticket #6345 (Wrong message in the tutorial to send Female citizens to the rally point) closed by Silier
fixed: In 25955: […]
14:49 Changeset [25955] by Silier
  • ps/trunk/binaries/data/mods/public/maps/tutorials/introductory_tutorial.js
Fix mention of 'farm' instead of 'field' in tutorial It was reported …
14:40 Ticket #6279 (Units in formation switch isIdle state) updated by Silier
See also https://code.wildfiregames.com/D3544
11:32 Changeset [25954] by Silier
  • ps/trunk/binaries/data/mods/public/gui/session/trade/BarterButton.js
Fix missing sell buttons Introduced by rP25927 / r25927. Reported on …
09:09 Ticket #6199 (A shining boundary line.) updated by gameboy
Please please please

10/09/21:

23:31 Ticket #5106 (A single unit "dancing" to dodge arrows of dozens of attackers) updated by bb
In 25953: […]
23:31 Changeset [25953] by bb
  • ps/trunk/binaries/data/mods/public/globalscripts/Templates.js
  • ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
  • ps/trunk/binaries/data/mods/public/simulation/components/Formation.js
Add accelerations in unit movement. This helps preventing arrow …
22:30 Ticket #6303 (Error when viewing a replay following a specific player) updated by Silier
https://code.wildfiregames.com/rP25691
21:55 Ticket #6350 (Quality of life improvement for the file name path in the replay menu) updated by Silier
> Either add an option to disable the blinking cursor in the input …
17:21 Ticket #6345 (Wrong message in the tutorial to send Female citizens to the rally point) updated by Langbart
Keywords, Owner, Patch changed
12:16 Ticket #6352 (On Death Canyon (2), Petra bot stucks firing at the bridge with no ...) updated by Langbart
Owner, Patch changed
09:39 wowgetoffyourcellphone.png attached to Ticket #6151 by Langbart
09:38 Ticket #6151 (Adding icons/ pixel shapes to the minimap) updated by Langbart
Forum thread on the topic expressing the desire for this feature: * …
09:14 Ticket #6352 (On Death Canyon (2), Petra bot stucks firing at the bridge with no ...) updated by Langbart
The template file is called: …
08:39 Ticket #6352 (On Death Canyon (2), Petra bot stucks firing at the bridge with no ...) updated by Freagarach
Component, Keywords changed
In this case it is the structures/bridge_hele which has health (and …
07:23 Ticket #6352 (On Death Canyon (2), Petra bot stucks firing at the bridge with no ...) updated by Freagarach
Similar reports: …
02:23 stuck_ai.gif attached to Ticket #6352 by Langbart
02:23 Ticket #6352 (On Death Canyon (2), Petra bot stucks firing at the bridge with no ...) updated by Langbart
Replying to lvd: > After some time into playing, …
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