Changes between Version 3 and Version 4 of 0AD_The_Vision
- Timestamp:
- Jun 27, 2009, 8:26:41 PM (15 years ago)
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0AD_The_Vision
v3 v4 1 == 0 A.D. - The Vision == 1 [[TOC]] 2 2 3 = == THE VISION OF 0 A.D. ===3 = 0 A.D. - The Vision = 4 4 5 ==== Our Creed ==== 5 == THE VISION OF 0 A.D. == 6 7 === Our Creed === 6 8 7 9 0 A.D. is a historical (historically based) real time (non stop action) strategy (decisions affect the outcome, not chance) game (fun and enjoyable). I believe we say it best with the 0 A.D. creed: … … 39 41 Out of the 12 civilisations, which is the best? Well, we don't know! That decision is put in the hands of the player. It is up to them to either recreate or rewrite history. 40 42 41 === = 2000 YEARS AGO ====43 === 2000 YEARS AGO === 42 44 43 45 The game will draw people back 2000 years. This could be a bit difficult because nobody really knows for sure how things were exactly. Much information was lost during the dark ages. We are therefore basing most everything on what our historians have been able to dig up for us. We are taking a great effort to avoid stereotypical imagery and notions, in an effort to give our players a realistic world. … … 49 51 This game will make you (as a player) feel like you are in command of a civilisation. You make the decisions that will lead to their ultimate rise or demise. 50 52 51 === = Heart and Soul of 0 A.D. ====53 === Heart and Soul of 0 A.D. === 52 54 53 55 If you strip down the project to its very basic core we are left with a 'game'. It all boils down to a competitive activity, with a set of rules in which players are engaged in a challenge that provides entertainment and amusement. Players will also be rewarded by successfully surpassing the challenges set before them. … … 78 80 When a player is given an obstacle to overcome and they accomplish their goal, they should be rewarded. It will be the reward that encourages them to continue playing. The more they play, the more parts of the game they will 'unlock'. 79 81 80 === = A Responsibility ====82 === A Responsibility === 81 83 82 84 Because we are in a unique position of engaging the minds of young adults, I believe it is our responsibility to portray the game world as true to history as possible. There are going to be many names/places/events that many people are not familiar with from the general education they receive at their schools. … … 86 88 As the philosopher George Santayana said, “Those who cannot remember the past are condemned to repeat it.” 87 89 88 === = Snares ====90 === Snares === 89 91 90 92 It is very easy for a game to fall prey to many of the common mistakes that prove disastrous to the games in the RTS genre. We need to keep our guard up and avoid these pitfalls: … … 97 99 * '''Overly Ambitious''' - I think it is very important for us to always remember that this is the first project we have ever done. Much of the knowledge we have gained is based on trial and error. We will probably continue to forge forward in this fashion. We need to understand our limits and avoid getting fixed on them. We should aim high, but not so high that our goals are unattainable. 98 100 99 === = Why? ====101 === Why? === 100 102 101 103 What is in it for me? Why would someone play our game over another game? I think the largest factor in answering that question would be that the game is FREE. Perhaps not the best reason why people will play our game, but it should not be discredited. … … 116 118 * '''Real World Map Realism''' - Random Maps based upon geographical regions where the civilisations of the ancient world lived and 'died'. These will be generated with biome specific-to-location features that replicate (as best we have researched) the look and feel of the world as it existed 2,000 years ago. This provides for further player immersion into the game. 117 119 118 === = RTS Genre ====120 === RTS Genre === 119 121 120 122 You're probably thinking, "Why is someone creating another RTS game?" Since we converted the 0 A.D. project from an Age of Kings modification project to a complete stand-alone game, we have grappled with this same question. If it is just another clone, what is the point? Hasn't the RTS genre reached its pinnacle? Isn't it time to move on? … … 136 138 So we set out to create our own game… It is a large task, but I am confident that our team is up to it. Are we worried that the game will not be original enough? Yes, we are. But, we are doing our best to ensure that it will be a product worthy of being called a 'game' and not just a clone. 137 139 138 === = A Comparison ====140 === A Comparison === 139 141 140 142 If you were to compare our game to other games, how would it stack up? What would be familiar? Here is a rundown of commonalities with other games. … … 150 152 151 153 152 === = Our Audience ====154 === Our Audience === 153 155 154 156 The players we are targeting will likely have one of the following traits: … … 163 165 * LAN Partiers 164 166 165 166 ==== WFG Team ==== 167 === WFG Team === 167 168 168 169 The Wildfire Games team is an assembly of individuals with a large variance of location, experience, skills, and personalities. Together, as a team, we have united to partake in an experience that very few have successfully completed.