35 | | * ''name'': The name of the animation. This name is important to select the right animations. If one or more animations matches the name used by the game for a certain task, then a random animation with that name is chosen (according to the frequencies). If the name doesn't match the name used in the game, then the selected name is passed on to the prop points, which will take an animation with that name when possible. |
| 35 | * ''name'': The name of the animation. This name is important to select the right animations. If one or more animations matches the name used by the game for a certain task, then a random animation with that name is chosen (according to the frequencies). Some common animation names are "walk", "idle", death"… |
| 36 | * ''id'': An optional identifier for the animation. Need not be unique. This will be used to sync animations from all props. I.E. if a you have an actor with a horse and a rider prop, and the horse uses a walk animation with id "left", the rider will try using a walk animation with id "left". |