Changes between Version 11 and Version 12 of Actors


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Timestamp:
Dec 9, 2016, 12:23:13 AM (7 years ago)
Author:
wraitii
Comment:

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  • Actors

    v11 v12  
    3333* '''textures''': A list of textures to use. This includes AO, Specular, and Normal maps. The name should show what type of texture it is.
    3434* '''animations''': A list of animations to chose from randomly. Note that every time an animation ends, a new animation is chosen randomly. In contrary to the random variants, which are persistent for the life of the entity. Animations have the following properties:
    35  * ''name'': The name of the animation. This name is important to select the right animations. If one or more animations matches the name used by the game for a certain task, then a random animation with that name is chosen (according to the frequencies). If the name doesn't match the name used in the game, then the selected name is passed on to the prop points, which will take an animation with that name when possible.
     35 * ''name'': The name of the animation. This name is important to select the right animations. If one or more animations matches the name used by the game for a certain task, then a random animation with that name is chosen (according to the frequencies). Some common animation names are "walk", "idle", death"…
     36 * ''id'': An optional identifier for the animation. Need not be unique. This will be used to sync animations from all props. I.E. if a you have an actor with a horse and a rider prop, and the horse uses a walk animation with id "left", the rider will try using a walk animation with id "left".
    3637 * ''frequency'': similar to the frequency of the variant, but determines what animation will be chosen.
    3738 * ''file'': location of the actual animation file