Changes between Version 5 and Version 6 of Actors
- Timestamp:
- Aug 8, 2012, 2:08:30 AM (12 years ago)
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Actors
v5 v6 1 1 ''Actors'' are the graphical representations of objects in the game. They combine meshes, textures, animations and props, and also control some other graphical features (such as whether the objects casts shadows or has transparent textures - see MaterialSystem). 2 2 3 Actor data is stored in XML files, which can be edited by hand, but usually the [wiki:Actor_Editor Actor Editor] is used instead. Actor XML files are located in subdirectories of `art\actors\`for a given mod (see [wiki:Mod_Layout mod layout]).3 Actor data is stored in XML files, which can be edited by hand, but usually the [wiki:Actor_Editor Actor Editor] is used instead. Actor XML files are located in subdirectories of [source:/ps/trunk/binaries/data/mods/public/art/actors art\actors\] for a given mod (see [wiki:Mod_Layout mod layout]). 4 4 5 5 To test how an actor will look in-game, use Atlas' [wiki:Atlas_Manual_Object_Tab#TheActorViewer actor viewer]. … … 23 23 For example here is how an actor might appear in actor editor:[[BR]] 24 24 25 [[Image(actoreditor.png , 50%)]]25 [[Image(actoreditor.png)]] 26 26 27 27 This female citizen has 3 groups: one with a single variant called "Base", a second with variants for model and texture, and a third group for prop variants. … … 33 33 == Actor XML format == 34 34 35 The following is an example of version 1 of the actor XML (edited for clarity) .35 The following is an example of version 1 of the actor XML (edited for clarity): 36 36 37 37 {{{ … … 55 55 ... 56 56 </props> 57 <texture>skeletal/rome_ijv_b.png</texture> 57 <textures> 58 <texture file="skeletal/rome_ijv_b.png" name="baseTex"/> 59 </textures> 58 60 </variant> 59 61 </group>