= Alpha 21 = Development started by ​Wildfire Games on April 2^nd^ 2016 (r17966).[[BR]] The most recent revision can be found at http://trac.wildfiregames.com/changeset [[BR]] [[BR]] The following list highlights the most important changes (more noticeable ones first):[[BR]] == Gameplay & Balancing == === '''By Changeset''' === r18024 Make unused buildings and champions available:[[BR]] Athenians and Sparta can build up to two royal stoa and produce sword- and skirmisher-infantry-champions there[[BR]] Britons can build a crannog, which is both a civic-center and a dock[[BR]] Persians can build halls from which spear- and skirmisher-infantry-champions and war-elephants can be produced[[BR]] Romans can build (at most one) Temple of Vesta, Persians a gate, which increases the capture-strength of garrisoned units within 75m of the temple[[BR]] Athenians, Carthaginians, Macedonians, Romans, Spartans and Ptolemaic Egyptian wonders are temples, thus heal nearby (60m) and garrisoned units[[BR]] Iberian monument can't be captured anymore[[BR]] r17974 Owning multiple wonders gives multiple population bonuses (#3522 #3792)[[BR]] r18021 Technologies can be researched on captured buildings[[BR]] r18025 Nerf champions:[[BR]] Reduce armour by 1-2 levels, roughly 25% more build cost and take twice the time to train[[BR]] Researching the tech to build champions from barracks costs 1000 metal[[BR]] r18037 Increase siege armour by 2 levels, add 50% more health, let them regenerate capture-points and reduce packtime[[BR]] r17999 Defense tower techs don't affect wall-turrets anymore[[BR]] r17970 Reduce wall-tower range from 88m to 72m, increase minimum distance from 3m to 12m[[BR]] r18008 Corrals: Britons, Gauls and Iberians produce pigs, Carthaginians, Mauryans and Ptolemaic Egyptians produce goats[[BR]] r18004 Dropsites shared by default[[BR]] r18007 Allow sharing/unsharing multiple dropsites simultaneously[[BR]] r18044 Units gain XP per hit instead of per kill[[BR]] === '''By Gameplay Component''' === ==== Civilization Specific ==== ===== Athenians ===== * New building (Royal Stoa) - Produces Champion Sword Infantry and Champion Skirmisher Infantry as mercenaries (high metal cost, no food cost). Requires Town Phase. Limit 2. r18024 * Thracian Black Cloak (Champion Sword Infantry) trains in the half the time of standard Champion Sword Infantry. r18025 * Thracian Black Cloak (Champion Sword Infantry) costs no food, but costs 3x the metal of standard Champion Sword Infantry. r18025 * Thracian Black Cloak (Champion Sword Infantry) can be trained starting in Town Phase, while the other champion in this building can only be trained in City Phase. r18025 * Powerful healing aura added to Athenian Wonder. r18024 * Cretan Mercenary Archer (Citizen Soldier Archer Infantry) can now be trained at the Dock as well as from the Trireme. r18025 * Athenian Marine (Champion Sword Infantry) can now be trained at the Dock as well as from the Trireme. r18025 ===== Britons ===== * New building (Crannog) - Hybrid Civic Center/Dock. Requires Town Phase. r18024 * British Corral now produces pigs instead of sheep. r18008 * British Rams can now only garrison the standard 5 units. r18037 ===== Carthaginians ===== * Powerful healing aura added to Wonder. r18024 * Carthaginian Corral now produces goats instead of sheep. r18008 ===== Gauls ===== * Naked Fanatics now train in half the time of standard infantry champions. r18025 * Naked Fanatics have 3 less armour than standard infantry spear champions. r18025 * Naked Fanatics cost double the metal of standard infantry spear champions. r18025 * Naked Fanatics run 50% faster than standard infantry spear champions. r18025 * Gaulish Corral now produces pigs instead of sheep. r18008 * Gaulish Rams can now only garrison the standard 5 units. r18037 ===== Iberian ===== * Iberian Monument cannot be captured anymore. r18024 * Champion Skirmisher Cavalry ranged attack range decreased from 48 to 32 meters. r18025 * Iberian Corral now produces pigs instead of sheep. r18008 ===== Macedonians ===== * Powerful healing aura added to Macedonian Wonder. r18024 * Macedonian Silver Shield (Champion Spear Infantry) receive 10% more max HP, +1 Hack Armour, and +1 Pierce Armour upon upgrade/promotion. r18025 ===== Mauryans ===== * Mauryan Corral now produces goats instead of sheep. r18008 ===== Persians ===== * New building (Ishtar Gate) - Has a loyalty regeneration buff aura for structures within a radius of 75m. Requires City Phase. Limit 1. r18024 * New building (Persian Hall) - Produces Champion Spear Infantry, Champion Skirmisher Infantry, and War Elephants. Requires City Phase. Limit 2. r18024 r18043 * Persian Rams now have 20% higher attack than standard rams. r18037 ===== Ptolemaic Egyptians ===== * Powerful healing aura added to Ptolemaic Egyptian Wonder. r18024 * Ptolemaic Egyptian Corral now produces goats instead of sheep. r18008 ===== Republican Romans ===== * New building (Temple of Vista) - Has a loyalty regeneration buff aura for structures within a radius of 75m. Requires City Phase. Limit 1. r18024 * Powerful healing aura added to Republican Roman Wonder. r18024 * Republican Roman Rams now have 20% higher attack than standard rams. r18037 * Republican Roman Ranged Siege now packs and unpacks in half the time of standard ranged siege. r18037 ===== Spartans ===== * New building (Royal Stoa) - Produces Champion Sword Infantry and Champion Skirmisher Infantry as mercenaries (high metal cost, no food cost). Requires Town Phase. Limit 2. r18024 * Thracian Black Cloak (Champion Sword Infantry) trains in the half the time of standard Champion Sword Infantry. r18025 * Thracian Black Cloak (Champion Sword Infantry) costs no food, but costs 3x the metal of standard Champion Sword Infantry. r18025 * Powerful healing aura added to Spartan Wonder. r18024 * Skiritai Commando (Elite Citizen Soldier Sword Infantry) train time increased from 6 to 10 seconds. r18025 ==== General ==== ===== Units ===== * Champions * Champions' Armour was nerfed 1-2 levels. r18025 * Champion Infantry Build Time increased from 13 seconds to 30 seconds. r18025 * Champion Cavalry Build Time increased from 15 seconds to 40 seconds. r18025 * Slightly increased Build Costs of Champions. r18025 * War Elephants * Increased Hack and Pierce Armour of War Elephants by 2. r18037 * Increased Population taken by War Elephants from 3 to 5. r18037 * Increased train time of War Elephants from 20 to 30. r18037 * Increased HP of War Elephants from 500 to 750. r18037 * Melee Siege (Rams) * Rams now cannot be captured. r18037 * Increased max HP from 250 to 400. r18037 * Increase build time from 20 to 30 seconds. r18037 * Ranged Siege (Catapults, Ballistas, and Siege Towers) * Increased Capture Points from 250 to 500. r18037 * Increased base loyalty regeneration from 0 to 20 Capture Points per second. r18037 * Increased garrisoned loyalty regeneration rate from 7.5 to 10 additional Capture Points per garrisoned soldier. r18037 * Ballistas * Increased build time from 18 to 20 seconds. r18037 * Catapults * Increased build time from 20 to 25 seconds. r18037 ===== Buildings ===== * Walls * Reduce Wall Turrets/Towers range from 88 to 72 meters. r17970 * Increase minimum distance of Wall Turrets/Towers from 3 to 12 meters. r17970 * Defense Tower * Defense Tower attack range reduced from 80 to 76 meters. r18037 ===== Technologies ===== * Increased metal cost of technology to train Champions at Barracks from 500 to 1000. r18025 * Increased research time of technology to train Champions at Barracks from 40 seconds to 90 seconds. r18025 * Defense Tower technologies don't apply to Wall Turrets/Towers anymore. r17999 ===== Mechanics ===== * Dropsites are now shared by default. r18004 * New feature: Allow sharing/unsharing multiple dropsites simultaneously. r18007 * Technologies can now be researched on captured buildings. r18021 * Owning multiple wonders gives multiple population bonuses. r17974 * Units now gain XP per hit, based on damage on target, instead of per kill. r18044 == User Interface == r18014 Improve selection ring of animals (#3786)[[BR]] r18026 Correct team totals for the summary screen[[BR]] r18031 Link from summary screen to replay[[BR]] == Petra AI == r17971 Use corrals with low starting resources[[BR]] == Engine == r17975 Cinematic paths: interpolate camera rotation[[BR]] == Performance Optimizations == r18011 Slight improvement of flood-fill algorithm of the hierarchical pathfinder[[BR]]