Version 15 (modified by elexis, 8 years ago) ( diff )

Besides r18045, updated to r18052. Moved r18044 upwards.

Alpha 21

Development started by ​Wildfire Games on April 2nd 2016 (r17966).
The most recent revision can be found at http://trac.wildfiregames.com/changeset

The following list highlights the most important changes (more noticeable ones first):

Gameplay & Balancing

By Changeset

r18024 Make unused buildings and champions available:

Athenians and Sparta can build up to two royal stoa and produce sword- and skirmisher-infantry-champions there
Britons can build a crannog, which is both a civic-center and a dock
Persians can build up to two halls from which spear- and skirmisher-infantry-champions and war-elephants can be produced (r18043)
Romans can build (at most one) Temple of Vesta, Persians a gate, which increases the capture-strength of garrisoned units within 75m of the temple
Athenians, Carthaginians, Macedonians, Romans, Spartans and Ptolemaic Egyptian wonders are temples, thus heal nearby (60m) and garrisoned units
Iberian monument can't be captured anymore

r17974 Owning multiple wonders gives multiple population bonuses (#3522 #3792)
r18021 Technologies can be researched on captured buildings
r18025 Nerf champions:

Reduce armour by 1-2 levels, roughly 25% more build cost and take twice the time to train
Researching the tech to build champions from barracks costs 1000 metal

r18037 Increase siege armour by 2 levels, add 50% more health, let them regenerate capture-points and reduce packtime
r18044 Units gain experience-points per hit instead of per kill
r18049 Most buildings (especially towers) can't be built in unconnected territory anymore
r17999 Defense tower techs don't affect wall-turrets anymore
r17970 Reduce wall-tower range from 88m to 72m, increase minimum distance from 3m to 12m
r18008 Corrals: Britons, Gauls and Iberians produce pigs, Carthaginians, Mauryans and Ptolemaic Egyptians produce goats
r18004 Dropsites shared by default
r18007 Allow sharing/unsharing multiple dropsites simultaneously

By Gameplay Component

Civilization Specific

Athenians
  • New building (Royal Stoa) - Produces Champion Sword Infantry and Champion Skirmisher Infantry as mercenaries (high metal cost, no food cost). Requires Town Phase. Limit 2. r18024
    • Thracian Black Cloak (Champion Sword Infantry) trains in the half the time of standard Champion Sword Infantry. r18025
    • Thracian Black Cloak (Champion Sword Infantry) costs no food, but costs 3x the metal of standard Champion Sword Infantry. r18025
    • Thracian Black Cloak (Champion Sword Infantry) can be trained starting in Town Phase, while the other champion in this building can only be trained in City Phase. r18025
  • Powerful healing aura added to Athenian Wonder. r18024
  • Cretan Mercenary Archer (Citizen Soldier Archer Infantry) can now be trained at the Dock as well as from the Trireme. r18025
  • Athenian Marine (Champion Sword Infantry) can now be trained at the Dock as well as from the Trireme. r18025
Britons
  • New building (Crannog) - Hybrid Civic Center/Dock. Requires Town Phase. r18024
  • British Corral now produces pigs instead of sheep. r18008
  • British Rams can now only garrison the standard 5 units. r18037
Carthaginians
  • Powerful healing aura added to Wonder. r18024
  • Carthaginian Corral now produces goats instead of sheep. r18008
Gauls
  • Naked Fanatics now train in half the time of standard infantry champions. r18025
  • Naked Fanatics have 3 less armour than standard infantry spear champions. r18025
  • Naked Fanatics cost double the metal of standard infantry spear champions. r18025
  • Naked Fanatics run 50% faster than standard infantry spear champions. r18025
  • Gaulish Corral now produces pigs instead of sheep. r18008
  • Gaulish Rams can now only garrison the standard 5 units. r18037
Iberian
  • Iberian Monument cannot be captured anymore. r18024
  • Champion Skirmisher Cavalry ranged attack range decreased from 48 to 32 meters. r18025
  • Iberian Corral now produces pigs instead of sheep. r18008
Macedonians
  • Powerful healing aura added to Macedonian Wonder. r18024
  • Macedonian Silver Shield (Champion Spear Infantry) receive 10% more max HP, +1 Hack Armour, and +1 Pierce Armour upon upgrade/promotion. r18025
Mauryans
  • Mauryan Corral now produces goats instead of sheep. r18008
Persians
  • New building (Ishtar Gate) - Has a loyalty regeneration buff aura for structures within a radius of 75m. Requires City Phase. Limit 1. r18024
  • New building (Persian Hall) - Produces Champion Spear Infantry, Champion Skirmisher Infantry, and War Elephants. Requires City Phase. Limit 2. r18024 r18043
  • Persian Rams now have 20% higher attack than standard rams. r18037
Ptolemaic Egyptians
  • Powerful healing aura added to Ptolemaic Egyptian Wonder. r18024
  • Ptolemaic Egyptian Corral now produces goats instead of sheep. r18008
Republican Romans
  • New building (Temple of Vista) - Has a loyalty regeneration buff aura for structures within a radius of 75m. Requires City Phase. Limit 1. r18024
  • Powerful healing aura added to Republican Roman Wonder. r18024
  • Republican Roman Rams now have 20% higher attack than standard rams. r18037
  • Republican Roman Ranged Siege now packs and unpacks in half the time of standard ranged siege. r18037
Spartans
  • New building (Royal Stoa) - Produces Champion Sword Infantry and Champion Skirmisher Infantry as mercenaries (high metal cost, no food cost). Requires Town Phase. Limit 2. r18024
    • Thracian Black Cloak (Champion Sword Infantry) trains in the half the time of standard Champion Sword Infantry. r18025
    • Thracian Black Cloak (Champion Sword Infantry) costs no food, but costs 3x the metal of standard Champion Sword Infantry. r18025
  • Powerful healing aura added to Spartan Wonder. r18024
  • Skiritai Commando (Elite Citizen Soldier Sword Infantry) train time increased from 6 to 10 seconds. r18025

General

Units
  • Champions
    • Champions' Armour was nerfed 1-2 levels. r18025
    • Champion Infantry Build Time increased from 13 seconds to 30 seconds. r18025
    • Champion Cavalry Build Time increased from 15 seconds to 40 seconds. r18025
    • Slightly increased Build Costs of Champions. r18025
  • War Elephants
    • Increased Hack and Pierce Armour of War Elephants by 2. r18037
    • Increased Population taken by War Elephants from 3 to 5. r18037
    • Increased train time of War Elephants from 20 to 30. r18037
    • Increased HP of War Elephants from 500 to 750. r18037
  • Melee Siege (Rams)
    • Rams now cannot be captured. r18037
    • Increased max HP from 250 to 400. r18037
    • Increase build time from 20 to 30 seconds. r18037
  • Ranged Siege (Catapults, Ballistas, and Siege Towers)
    • Increased Capture Points from 250 to 500. r18037
    • Increased base loyalty regeneration from 0 to 20 Capture Points per second. r18037
    • Increased garrisoned loyalty regeneration rate from 7.5 to 10 additional Capture Points per garrisoned soldier. r18037
    • Ballistas
      • Increased build time from 18 to 20 seconds. r18037
    • Catapults
      • Increased build time from 20 to 25 seconds. r18037
Buildings
Technologies
  • Increased metal cost of technology to train Champions at Barracks from 500 to 1000. r18025
  • Increased research time of technology to train Champions at Barracks from 40 seconds to 90 seconds. r18025
  • Defense Tower technologies don't apply to Wall Turrets/Towers anymore. r17999
Mechanics
  • Units now gain experience-points per hit, based on damage on target, instead of per kill. r18044
  • Most buildings (especially towers) can't be built in unconnected territory anymore. r18049
  • Dropsites are now shared by default. r18004
  • Allow sharing/unsharing multiple dropsites simultaneously. r18007
  • Technologies can now be researched on captured buildings. r18021
  • Owning multiple wonders gives multiple population bonuses. r17974

User Interface

r18014 Improve selection ring of animals (#3786)
r18026 Correct team totals for the summary screen
r18031 Link from summary screen to replay

Petra AI

r17971 Use corrals with low starting resources

Engine

r17975 Cinematic paths: interpolate camera rotation

Performance Optimizations

r18011 Slight improvement of flood-fill algorithm of the hierarchical pathfinder

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