= Alpha 21 = Development started by ​Wildfire Games on April 2^nd^ 2016 (r17966).[[BR]] The most recent revision can be found at http://trac.wildfiregames.com/changeset [[BR]] [[BR]] The following list highlights the most important changes (more noticeable ones first):[[BR]] == Gameplay & Balancing == === '''By Changeset''' === r18024 Make unused buildings and champions available:[[BR]] Athenians and Sparta can build up to two Royal Stoa and produce Sword- and Skirmisher Infantry Champions there[[BR]] Britons can build a Crannog, which is both a Civic Center and a Dock[[BR]] Persians can build up to two halls from which Spear- and Skirmisher Infantry Champions and War Elephants can be produced (r18043)[[BR]] Romans can build (at most one) Temple of Vesta, Persians a gate, which increases the capture-strength of garrisoned units within 75m of the temple[[BR]] Athenians, Carthaginians, Macedonians, Romans, Spartans and Ptolemaic Egyptian wonders are temples, thus heal nearby (60m) and garrisoned units[[BR]] Iberian monument can't be captured anymore[[BR]] r17974 Owning multiple wonders gives multiple population bonuses (#3522 #3792)[[BR]] r18021 Technologies can be researched on captured buildings[[BR]] r18025 Nerf champions:[[BR]] Reduce armour by 1-2 levels, roughly 25% more build cost and take twice the time to train[[BR]] Researching the tech to build champions from barracks costs 1000 metal[[BR]] r18037 Increase siege armour by 2 levels, add 50% more health, let them regenerate capture-points and reduce packtime[[BR]] r18044 Units gain experience-points per hit instead of per kill[[BR]] r18049 Most buildings (especially towers) can't be built in unconnected territory anymore[[BR]] r17999 Defense tower techs don't affect Wall Turrets anymore[[BR]] r17970 Reduce Wall Turret range from 88m to 72m, increase minimum range from 3m to 12m[[BR]] r18008 Corrals: Britons, Gauls and Iberians produce pigs, Carthaginians, Mauryans and Ptolemaic Egyptians produce goats[[BR]] r18004 Dropsites shared by default[[BR]] r18007 Allow sharing/unsharing multiple dropsites simultaneously[[BR]] === '''By Gameplay Component''' === ==== Civilization Specific ==== ===== Athenians ===== * New building (Royal Stoa) - Produces Champion Sword Infantry and Champion Skirmisher Infantry as mercenaries (high metal cost, no food cost). Requires Town Phase. Limit 2. r18024 * Thracian Black Cloak (Champion Sword Infantry) trains in the half the time of standard Champion Sword Infantry. r18025 * Thracian Black Cloak (Champion Sword Infantry) costs no food, but costs 3x the metal of standard Champion Sword Infantry. r18025 * Thracian Black Cloak (Champion Sword Infantry) can be trained starting in Town Phase, while the other champion in this building can only be trained in City Phase. r18025 * Powerful healing aura added to Athenian Wonder. r18024 * Cretan Mercenary Archer (Citizen Soldier Archer Infantry) can now be trained at the Dock as well as from the Trireme. r18025 * Athenian Marine (Champion Sword Infantry) can now be trained at the Dock as well as from the Trireme. r18025 ===== Britons ===== * New building (Crannog) - Hybrid Civic Center/Dock. Requires Town Phase. r18024 * British Corral now produces pigs instead of sheep. r18008 * British Rams can now only garrison the standard 5 units. r18037 ===== Carthaginians ===== * Powerful healing aura added to Wonder. r18024 * Carthaginian Corral now produces goats instead of sheep. r18008 ===== Gauls ===== * Naked Fanatics now train in half the time of standard infantry champions. r18025 * Naked Fanatics have 3 less armour than standard infantry spear champions. r18025 * Naked Fanatics cost double the metal of standard infantry spear champions. r18025 * Naked Fanatics run 50% faster than standard infantry spear champions. r18025 * Gaulish Corral now produces pigs instead of sheep. r18008 * Gaulish Rams can now only garrison the standard 5 units. r18037 ===== Iberian ===== * Iberian Monument cannot be captured anymore. r18024 * Champion Skirmisher Cavalry ranged attack range decreased from 48 to 32 meters. r18025 * Iberian Corral now produces pigs instead of sheep. r18008 ===== Macedonians ===== * Powerful healing aura added to Macedonian Wonder. r18024 * Macedonian Silver Shield (Champion Spear Infantry) receive 10% more max HP, +1 Hack Armour, and +1 Pierce Armour upon upgrade/promotion. r18025 ===== Mauryans ===== * Mauryan Corral now produces goats instead of sheep. r18008 ===== Persians ===== * New building (Ishtar Gate) - Has a loyalty regeneration buff aura for structures within a radius of 75m. Requires City Phase. Limit 1. r18024 * New building (Persian Hall) - Produces Champion Spear Infantry, Champion Skirmisher Infantry, and War Elephants. Requires City Phase. Limit 2. r18024 r18043 * Persian Rams now have 20% higher attack than standard rams. r18037 ===== Ptolemaic Egyptians ===== * Powerful healing aura added to Ptolemaic Egyptian Wonder. r18024 * Ptolemaic Egyptian Corral now produces goats instead of sheep. r18008 ===== Republican Romans ===== * New building (Temple of Vista) - Has a loyalty regeneration buff aura for structures within a radius of 75m. Requires City Phase. Limit 1. r18024 * Powerful healing aura added to Republican Roman Wonder. r18024 * Republican Roman Rams now have 20% higher attack than standard rams. r18037 * Republican Roman Ranged Siege now packs and unpacks in half the time of standard ranged siege. r18037 ===== Spartans ===== * New building (Royal Stoa) - Produces Champion Sword Infantry and Champion Skirmisher Infantry as mercenaries (high metal cost, no food cost). Requires Town Phase. Limit 2. r18024 * Thracian Black Cloak (Champion Sword Infantry) trains in the half the time of standard Champion Sword Infantry. r18025 * Thracian Black Cloak (Champion Sword Infantry) costs no food, but costs 3x the metal of standard Champion Sword Infantry. r18025 * Powerful healing aura added to Spartan Wonder. r18024 * Skiritai Commando (Elite Citizen Soldier Sword Infantry) train time increased from 6 to 10 seconds. r18025 ==== General ==== ===== Units ===== * Champions * Champions' Armour was nerfed 1-2 levels. r18025 * Champion Infantry Build Time increased from 13 seconds to 30 seconds. r18025 * Champion Cavalry Build Time increased from 15 seconds to 40 seconds. r18025 * Slightly increased Build Costs of Champions. r18025 * War Elephants * Increased Hack and Pierce Armour of War Elephants by 2. r18037 * Increased Population taken by War Elephants from 3 to 5. r18037 * Increased train time of War Elephants from 20 to 30. r18037 * Increased HP of War Elephants from 500 to 750. r18037 * Melee Siege (Rams) * Rams now cannot be captured. r18037 * Increased max HP from 250 to 400. r18037 * Increase build time from 20 to 30 seconds. r18037 * Ranged Siege (Catapults, Ballistas, and Siege Towers) * Increased Capture Points from 250 to 500. r18037 * Increased base loyalty regeneration from 0 to 20 Capture Points per second. r18037 * Increased garrisoned loyalty regeneration rate from 7.5 to 10 additional Capture Points per garrisoned soldier. r18037 * Ballistas * Increased build time from 18 to 20 seconds. r18037 * Catapults * Increased build time from 20 to 25 seconds. r18037 ===== Buildings ===== * Walls * Reduce Wall Turrets/Towers range from 88 to 72 meters. r17970 * Increase minimum range of Wall Turrets/Towers from 3 to 12 meters. r17970 * Defense Tower * Defense Tower attack range reduced from 80 to 76 meters. r18037 ===== Technologies ===== * Increased metal cost of technology to train Champions at Barracks from 500 to 1000. r18025 * Increased research time of technology to train Champions at Barracks from 40 seconds to 90 seconds. r18025 * Defense Tower technologies don't apply to Wall Turrets/Towers anymore. r17999 ===== Mechanics ===== * Units now gain experience-points per hit, based on damage on target, instead of per kill. r18044 * Most buildings (especially towers) can't be built in unconnected territory anymore. r18049[[BR]] * Dropsites are now shared by default. r18004 * Allow sharing/unsharing multiple dropsites simultaneously. r18007 * Technologies can now be researched on captured buildings. r18021 * Owning multiple wonders gives multiple population bonuses. r17974 == User Interface == r18014 Improve selection ring of animals (#3786)[[BR]] r18026 Correct team totals for the summary screen[[BR]] r18031 Link from summary screen to replay[[BR]] == Petra AI == r17971 Use corrals with low starting resources[[BR]] == Engine == r17975 Cinematic paths: interpolate camera rotation[[BR]] == Performance Optimizations == r18011 Slight improvement of flood-fill algorithm of the hierarchical pathfinder[[BR]] == Art == r18119 New Gaul Tavern 3D Model\Gauls Texture Fix r18114 New Colonnade for Seleucids r18084 Roman textures transparency fix r18082 Roman textures Roman rooftiles update r18079 Seleucid walls, Placeholder normalmaps and specmaps r18054 Allow variants to be defined in external files. r18053 Improved farms from LordGood