Version 23 (modified by elexis, 8 years ago) ( diff )

Revert the addition of the duplicates ordered by component. Those were just too many entries to be read and many of them duplicated for many civs. Extended the comments for those balancing commits. If you want an overview by civilization with more details, add a custom wiki page and maintain that.

Alpha 21

Development started by ​Wildfire Games on April 2nd 2016 (r17966).
The most recent revision can be found at http://trac.wildfiregames.com/changeset

The following list highlights the most important changes up to r18136, more noticeable ones first:

Gameplay & Balancing

r18024 Make unused buildings and champions available:

Athenians and Sparta can build up to two Royal Stoa and produce Sword- and Skirmisher Infantry Champions there
Britons can build a Crannog, which is both a Civic Center and a Dock
Persians can build up to two halls from which Spear- and Skirmisher Infantry Champions and War Elephants can be produced (r18043)
Romans can build (at most one) Temple of Vesta, Persians the Ishtar Gate, which increase the capture-strength of garrisoned units within 75m of the temple
Athenians, Carthaginians, Macedonians, Romans, Spartans and Ptolemaic Egyptian wonders are temples, thus heal nearby (60m) and garrisoned units
Iberian monument can't be captured anymore

r18075 The time to win a wonder-victory game can be varied
r17974 Owning multiple wonders gives multiple population bonuses (#3522 #3792)
r18021 Technologies can be researched in captured buildings
r18025 Nerf City Phase champions and add Town Phase champions for rushing

Reduce armour by 1-2 levels, roughly 25% more build cost and take twice the time to train
Researching the tech to build champions from barracks costs 1000 metal
Thracian Black Cloak (Sword Champions) can be trained in half the time of standard Champion Sword Infantry, starting in Town Phase
Athenian can train archer mercenaries at the Dock
Naked Fanatics cost double the metal, train in half the time, run 50% faster than infantry champions
Increased research time of technology to train Champions at Barracks from 40 seconds to 90 seconds
Macedonian Silver Shield 10% more max HP, +1 Hack/Pierce Armour after upgrade
Champion Skirmisher Cavalry ranged attack range decreased from 48 to 32 meters

r18037 Strengthen siege and elephants

Add about 60% Health Points
Increase armor by 2 levels
Increase Capture Points from 250 to 500
Rams cannot be captured anymore
Regenerate capturepoints when garrisoned
Reduce packtime for ranged siege
Tower range reduced from 80m to 76m

r18045 Improve resistance of buildings

Increase garrisoned regenerationrate by 150%
25% more capture points for CCs
Increase hack armor of buildings significantly

r18108 New technology to increase internal trading bonus
r18044 Units gain experience-points per hit instead of per kill
r18049 Most buildings (especially towers) can't be built in unconnected territory anymore
r17999 Defense tower techs don't affect Wall Turrets anymore
r17970 Reduce Wall Turret range from 88m to 72m, increase minimum range from 3m to 12m
r18008 Corrals: Britons, Gauls and Iberians produce pigs, Carthaginians, Mauryans and Ptolemaic Egyptians produce goats
r18004 Dropsites shared by default
r18115 New team bonuses: #2445

20% less build cost of civic centers for allies of Seleucids
20% less cost of skirmishers for allies of Iberians
25% faster buildtime for allies of Athen

Art

r18119 New Gaul tavern model
r18053 New fields
r18114 New colonnade for Seleucids
r18098 New Seleucid wonder and barracks
r18084 Roman textures transparency fix
r18082 Roman textures Roman rooftiles update
r18079 Seleucid walls (normalmaps and specular maps)
r18054 Model variants can be defined in external files

User Interface

r18124 Swap civilizations when swapping players in the gamesetup #3804
r18014 Improve selection ring of animals (#3786)
r18026 Correct team totals for the summary screen
r18094 Show health of garrisoned units #3114
r18111 Filter the replay list by victory condition, singleplayer/multiplayer and rated games
r18085 Restore filter and selection when returning from a replay #3742
r18031 Link from summary screen to replay
r18078 Show the AI dificulty to guests
r18007 Allow sharing/unsharing multiple dropsites simultaneously

Petra AI

r17971 Use corrals with low starting resources
r18096 Less terrtory recomputation

Engine

r17975 Cinematic paths: interpolate camera rotation

Performance Optimizations

r18011 Slight improvement of flood-fill algorithm of the hierarchical pathfinder
r18090 Slight improvement of the short range pathfinder #3925

Developer Features

r18123 Smaller OOS logs

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