Version 39 (modified by elexis, 8 years ago) ( diff )

Updated to r18343.

Alpha 21

Development started by ​Wildfire Games on April 2nd 2016 (r17966).
The most recent revision can be found at http://trac.wildfiregames.com/changeset

The following list highlights the most important changes up to r18343, more noticeable ones first:

Gameplay

r18024 Make unused buildings and champions available:

Athenians and Sparta can build up to two Royal Stoa and produce Sword- and Skirmisher Infantry Champions there
Britons can build a Crannog, which is both a Civic Center and a Dock
Persians can build up to two halls from which Spear- and Skirmisher Infantry Champions and War Elephants can be produced (r18043)
Romans can build (at most one) Temple of Vesta, Persians the Ishtar Gate, which increase the capture-strength of garrisoned units within 75m of the temple
Athenians, Carthaginians, Macedonians, Romans, Spartans and Ptolemaic Egyptian wonders are temples, thus heal nearby (60m) and garrisoned units

r18115 New team bonuses: #2445

20% less build cost of civic centers for allies of Seleucids
20% less cost of skirmishers for allies of Iberians
25% faster ship buildtime for allies of Athen

r18233 New auras affecting research time and costs: #3930

Owning a library (available to Macedonian, Ptolemians and Seleucids) reduces the costs of technologies by 10%
Mauryan hero ashoka reduces the cost and research time of temple technologies for the player and his/her allies by 50%
Mauryan hero chanakya reduces the research time of technologies by 50% when garrisoning the researching building

r18075 Last Man Standing gamemode (disables allied victory, thus allows to play diplomacy games where only one player can win) (#3970)
r18075 The time to win a wonder-victory game can be varied (#3234, r18189)
r17974 Owning multiple wonders gives multiple population bonuses (#3522, #3792)
r18248 Owning multiple libraries and theatrons increases the aura bonus proportionally

Library reduces tech research time by 10%

r18021 Technologies can be researched in captured buildings
r18108 New technology to increase international trading bonus (#3917)
r18044 Units gain experience-points per hit instead of per kill (#3889)
r18049 Most buildings (especially towers) can't be built in unconnected territory anymore (#3526)
r17999 Defense tower techs don't affect Wall Turrets anymore
r18008 Corrals: Britons, Gauls and Iberians produce pigs, Carthaginians, Mauryans and Ptolemaic Egyptians produce goats (#3877)
r18004 Dropsites shared by default (#3791)
r18207 Multiplications for technologies are now cumulative
r18271 Wonders receive rallypoints (#4002)

Balancing

r18025 Nerf Champions, allow training Thracian Black Cloak champions in Town Phase

Reduce armour by 1-2 levels, roughly 25% more build cost and take twice the time to train
Researching the tech to build champions from barracks costs 1000 metal
Thracian Black Cloak (Sword Champions) can be trained in half the time of standard Champion Sword Infantry, starting in Town Phase
Athenian can train archer mercenaries at the Dock
Naked Fanatics cost double the metal, train in half the time, run 50% faster than infantry champions
Increased research time of technology to train Champions at Barracks from 40 seconds to 90 seconds
Macedonian Silver Shield 10% more max HP, +1 Hack/Pierce Armour after upgrade
Champion Skirmisher Cavalry ranged attack range decreased from 48 to 32 meters

r18249 Balance hellenic champions

Sparta Elite Citizen Soldier Swordsmen cost 20 instead of 10 metal
Reduce Thrace Black Cloak metal cost to 150
Give the Armored Swordsmen (Thorakites) more armor but less attack damage

r18155 Allow training naked fanatics in town phase (r18025)

r18037 Strengthen siege and elephants

Add about 60% Health Points
Increase armor by 2 levels
Increase Capture Points from 250 to 500
Rams cannot be captured anymore
Regenerate capturepoints when garrisoned
Reduce packtime for ranged siege
Tower range reduced from 80m to 76m

r18243 Make previously unused Ptolemian bolt shooter available (#4006)

Fix bolt shooter precision tech which didn't work previously

r18286 Allow garrisoning elephants at the elephant stables
r18024 Iberian monument can't be captured anymore
r18149 Limit population cost of siege and elephants to at most 3
r18045 Improve resistance of buildings

25% more capture points for CCs
Increase hack armor of buildings significantly

r18157 Increase garrisoned regenerationrate from 4 to 5 in village phase (r18045)

add +7 instead of +2 in town phase
and +9 instead of +1.5 in city phase

r18255 Increase armor of the Wonder, 3 minutes research time for population upgrade
r18215 Don't let the capture strength approach infinity as the building HP tends to 0 (#3973)
r17970 Reduce Wall Turret range from 88m to 72m, increase minimum range from 3m to 12m
r18280 Reduce upgraded and promoted healer range and make healers smarter (#3932)
r18131 Reduce gathering speed of promoted units as it was some releases ago (r18165, r18167, r18175)

Maps

r18209 Make survival of the fittest map compatible with capture. Add siege and some randomness to the waves

Art

r18119 New Gaul tavern model
r18053 New fields
r18114 New colonnade for Seleucids
r18098 New Seleucid wonder and barracks
r18150 New Seleucid market
r18229 New Seleucid corral
r18331 New Seleucid blacksmith
r18340 Allow different variants for different health levels and use it for the Iberian fireship #3983
r18084 Roman textures transparency fix
r18082 Roman textures Roman rooftiles update
r18079 Seleucid walls (normalmaps and specular maps)
r18054 Model variants can be defined in external files (#3286)

User Interface

r18204 Show which players pause a multiplayer game (#1950)
r18161 Show if a player has resigned or was defeated (#3501)
r18124 Swap civilizations when swapping players in the gamesetup (#3804)
r18239 Add a button to the gamesetup to reset selected civs to random (#3805)
r18014 Improve selection ring of animals (#3786)
r18180 Use an actual name instead of "You" in singleplayer (replays) (#3979)
r18026 Correct team totals for the summary screen (#3150, #3561)
r18094 Show health of garrisoned units (#3114)
r18154 Show carried resources when selecting multiple units (#3113)
r18239 Hotkey to delete units without confirmation dialog (#3962)
r18252 Show hotkeys for delete, stop, garrison, guard, the idle worker button and the trade dialog
r18179 Allow filtering the maplist by triggerscript maps (#3013)
r18111 Filter the replay list by victory condition, singleplayer/multiplayer and rated games (#3436)
r18179 Filter maps based on whether they come with trigger-scripts (#3013)
r18085 Restore filter and selection when returning from a replay (#3742)
r18031 Link from summary screen to replay (#3437)
r18078 Show the AI dificulty to guests (#3911)
r18007 Allow sharing/unsharing multiple dropsites simultaneously (#3791)
r18176 Show a notification that the host didn't forward UDP port 20595 on failed connect (#3570)
r18193 Immediately update the music gain in the options (#3901)

Petra AI

r18195 Be more inclined to help an ally attacked by several enemies
r17971 Use corrals with low starting resources (r18216)
r18096 Less territory recomputation (#3858)
r18168 More precise trade efficiency computation (r18108)
r18216 Decrease a bit the required number of champions in attacks

Engine

r17975 Cinematic paths: interpolate camera rotation (#3814)
r18265 Actor format: Specify how often animations should be picked when multiple are given and pick the same animation for both model and prop (#2324)
r18266 Actor format: Allow the simulation to pick the actor variation (#3952)

Performance Optimizations

r18011 Slight improvement of flood-fill algorithm of the hierarchical pathfinder (#3588)
r18090 Slight improvement of the short range pathfinder (#3925)

Developer Features

r18123 Smaller OOS logs (#3824)

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