Changes between Version 26 and Version 27 of Alpha23
- Timestamp:
- Oct 23, 2018, 11:59:45 PM (6 years ago)
Legend:
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Alpha23
v26 v27 19 19 To download and install the developmental release of 0 A.D., have a look at the [wiki:BuildInstructions build instructions].[[BR]] 20 20 [[BR]] 21 The following list presents all changes noticeable to the end user up to r21 096, more important ones first.[[BR]]21 The following list presents all changes noticeable to the end user up to r21397, more important ones first.[[BR]] 22 22 Many small bugfixes, typo fixes and code cleanups are not mentioned here.[[BR]] 23 23 … … 142 142 r21244 Seleucid main menu foreground update.[[BR]] 143 143 r21258 New animation for fishermen.[[BR]] 144 r21260 New Kushites Statues.[[BR]] 145 r21275 New Blemmye camp for Kushites.[[BR]] 146 r21326 New camels models, animations and textures.[[BR]] 147 r21352 Add snow particles for mapmakers.[[BR]] 148 r21393 New pers quiver.[[BR]] 144 149 145 150 === Minimap === … … 158 163 r20327 Cleanup horizontal alignment flags being ignored, fix warnings on a start. (#3824)[[BR]] 159 164 r21223 Atlas should only list map JSON files as maps.[[BR]] 165 r21274 Add Nomad checkbox for Atlas.[[BR]] 166 r21338 Use a macro for creating checkboxes in the Atlas map panel (other panels code checkboxes in a different way).[[BR]] 160 167 161 168 == Audio == … … 176 183 r20334 Tweak a bit Scipio's aura radius.[[BR]] 177 184 r20363 Tweak a bit citizen cavalry costs. Follow the same infantry vs cavalry policy as for champs and heroes. Motivations are: infantry vs cavalry consistency (from the abstract unit role point of view), preventing some unbalances, enforcing a more realistic infantry vs cavalry ratio in the game.[[BR]] 185 r21268 Only apply Roman team bonus to citizen-soldiers.[[BR]] 186 r21269 Hero aura adjustments.[[BR]] 187 r21271 Increased loot for promoted units.[[BR]] 188 r21280 Adjust some structure stats.[[BR]] 189 r21281 Adjust some unit stats.[[BR]] 190 r21282 Nerf skirmishers.[[BR]] 191 r21284 Give spear cavalry an anti-cav bonus.[[BR]] 192 r21285 Increase cavalry train time and decrease champion train time.[[BR]] 193 r21321 increase vision range of fishing boats from 24 to 30.[[BR]] 194 r21348 Decrease a bit the clearance of fishing ships (from 4 to 3).[[BR]] 178 195 179 196 == Game Mechanics == … … 198 215 r21074 Remove the alert status on units.[[BR]] 199 216 r21144 Spawn units in rally point direction.[[BR]] 217 r21272 Adjust spread multiplier in technologies.[[BR]] 218 r21343 Town bell - use matching classes, add a market alert.[[BR]] 219 r21378 Allow units to be positioned with freehand placement.[[BR]] 200 220 201 221 == Hotkeys == … … 264 284 r21121 Add a repair time tooltip.[[BR]] 265 285 r21184 Create an In-Game tab in the options menu, add periods in all option tooltips.[[BR]] 286 r21307 Add a countdown timer to the research progress panel.[[BR]] 287 r21310 Implement an in-game Template Details Viewer.[[BR]] 288 r21319 Add a diplomacy colors button to the diplomacy window.[[BR]] 289 r21339 Add buttons for changing between, and hotkeys for opening, the civinfo and structree.[[BR]] 290 r21365 Donate button.[[BR]] 266 291 267 292 === GUI scalability === 268 r19928 Take gui.scale into account when repositioning tooltips.[[BR]] 293 r19928 Take gui.scale into account when repositioning tooltips.[[BR]] 294 r21379 Make sure dropdowns fit in the screen by allowing the list to be above when there is not enough space.[[BR]] 269 295 270 296 == Cheats == … … 312 338 r21228 Hellas random map script.[[BR]] 313 339 r21248 Dodecanese random map.[[BR]] 340 r21264 Stop the random map generation upon quit request (Alt+F4).[[BR]] 341 r21330 Elephantine random map script.[[BR]] 342 r21377 Lower Nubia random map.[[BR]] 314 343 315 344 === Skirmish maps === … … 318 347 === Scenario maps === 319 348 r21139 make kush demo map consistent with others.[[BR]] 349 r21364 Napata demo map.[[BR]] 320 350 321 351 === Biome library === … … 364 394 r21224 Area getClosestPointTo helper function that allows dock placement on random maps without preknowledge about the water location.[[BR]] 365 395 r21225 Implement a DiskPlacer? to enable random map scripts chosing all points inside a circle without using a special case of the other placers.[[BR]] 396 r21289 Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common".[[BR]] 366 397 367 398 === Tutorial Maps === … … 377 408 r20622 Render the range visualization of auras, heal and attack component in a separate RangeOverlayRenderer? component instead of abusing Selectable for that. 378 409 This also allows non-selectable entities like building previews to cast range visualizations.[[BR]] 410 r21291 Added multiples UVs to animated model.[[BR]] 379 411 380 412 === Preparation for Isometric view === … … 390 422 r20967 Add civ settings in lobby for the selected game.[[BR]] 391 423 r21003 Unify Gamesetup/Lobby? Chat Design.[[BR]] 424 r21263 Add the lobby button to the summary screen.[[BR]] 425 r21301 Check lobby games for incompatible mods.[[BR]] 426 r21311 Adds remember password checkbox.[[BR]] 392 427 393 428 == Network == … … 498 533 r20562 Support Visual Studio 2015 (MSVC 14.0), VS 2013 stays the default Windows compiler, but support for it will be dropped as soon as possible.(#3439)[[BR]] 499 534 r20563 Go back to the legacy syntax for detecting premake actions.[[BR]] 535 r21389 Enable multi-processor compilation on Windows with premake5.[[BR]]