Changes between Version 26 and Version 27 of Alpha23


Ignore:
Timestamp:
Oct 23, 2018, 11:59:45 PM (6 years ago)
Author:
asterix
Comment:

Fabruary 2018 update final part

Legend:

Unmodified
Added
Removed
Modified
  • Alpha23

    v26 v27  
    1919To download and install the developmental release of 0 A.D., have a look at the [wiki:BuildInstructions build instructions].[[BR]]
    2020[[BR]]
    21 The following list presents all changes noticeable to the end user up to r21096, more important ones first.[[BR]]
     21The following list presents all changes noticeable to the end user up to r21397, more important ones first.[[BR]]
    2222Many small bugfixes, typo fixes and code cleanups are not mentioned here.[[BR]]
    2323
     
    142142r21244 Seleucid main menu foreground update.[[BR]]
    143143r21258 New animation for fishermen.[[BR]]
     144r21260 New Kushites Statues.[[BR]]
     145r21275 New Blemmye camp for Kushites.[[BR]]
     146r21326 New camels models, animations and textures.[[BR]]
     147r21352 Add snow particles for mapmakers.[[BR]]
     148r21393 New pers quiver.[[BR]]
    144149
    145150=== Minimap ===
     
    158163r20327 Cleanup horizontal alignment flags being ignored, fix warnings on a start. (#3824)[[BR]]
    159164r21223 Atlas should only list map JSON files as maps.[[BR]]
     165r21274 Add Nomad checkbox for Atlas.[[BR]]
     166r21338 Use a macro for creating checkboxes in the Atlas map panel (other panels code checkboxes in a different way).[[BR]]
    160167
    161168== Audio ==
     
    176183r20334 Tweak a bit Scipio's aura radius.[[BR]]
    177184r20363 Tweak a bit citizen cavalry costs. Follow the same infantry vs cavalry policy as for champs and heroes. Motivations are: infantry vs cavalry consistency (from the abstract unit role point of view), preventing some unbalances, enforcing a more realistic infantry vs cavalry ratio in the game.[[BR]]
     185r21268 Only apply Roman team bonus to citizen-soldiers.[[BR]]
     186r21269 Hero aura adjustments.[[BR]]
     187r21271 Increased loot for promoted units.[[BR]]
     188r21280 Adjust some structure stats.[[BR]]
     189r21281 Adjust some unit stats.[[BR]]
     190r21282 Nerf skirmishers.[[BR]]
     191r21284 Give spear cavalry an anti-cav bonus.[[BR]]
     192r21285 Increase cavalry train time and decrease champion train time.[[BR]]
     193r21321 increase vision range of fishing boats from 24 to 30.[[BR]]
     194r21348 Decrease a bit the clearance of fishing ships (from 4 to 3).[[BR]]
    178195
    179196== Game Mechanics ==
     
    198215r21074 Remove the alert status on units.[[BR]]
    199216r21144 Spawn units in rally point direction.[[BR]]
     217r21272 Adjust spread multiplier in technologies.[[BR]]
     218r21343 Town bell - use matching classes, add a market alert.[[BR]]
     219r21378 Allow units to be positioned with freehand placement.[[BR]]
    200220
    201221== Hotkeys ==
     
    264284r21121 Add a repair time tooltip.[[BR]]
    265285r21184 Create an In-Game tab in the options menu, add periods in all option tooltips.[[BR]]
     286r21307 Add a countdown timer to the research progress panel.[[BR]]
     287r21310 Implement an in-game Template Details Viewer.[[BR]]
     288r21319 Add a diplomacy colors button to the diplomacy window.[[BR]]
     289r21339 Add buttons for changing between, and hotkeys for opening, the civinfo and structree.[[BR]]
     290r21365 Donate button.[[BR]]
    266291
    267292=== GUI scalability ===
    268 r19928 Take gui.scale into account when repositioning tooltips.[[BR]]
     293r19928 Take gui.scale into account when repositioning tooltips.[[BR]]
     294r21379 Make sure dropdowns fit in the screen by allowing the list to be above when there is not enough space.[[BR]]
    269295
    270296== Cheats ==
     
    312338r21228 Hellas random map script.[[BR]]
    313339r21248 Dodecanese random map.[[BR]]
     340r21264 Stop the random map generation upon quit request (Alt+F4).[[BR]]
     341r21330 Elephantine random map script.[[BR]]
     342r21377 Lower Nubia random map.[[BR]]
    314343
    315344=== Skirmish maps ===
     
    318347=== Scenario maps ===
    319348r21139 make kush demo map consistent with others.[[BR]]
     349r21364 Napata demo map.[[BR]]
    320350
    321351=== Biome library ===
     
    364394r21224 Area getClosestPointTo helper function that allows dock placement on random maps without preknowledge about the water location.[[BR]]
    365395r21225 Implement a DiskPlacer? to enable random map scripts chosing all points inside a circle without using a special case of the other placers.[[BR]]
     396r21289 Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common".[[BR]]
    366397
    367398=== Tutorial Maps ===
     
    377408r20622 Render the range visualization of auras, heal and attack component in a separate RangeOverlayRenderer? component instead of abusing Selectable for that.
    378409This also allows non-selectable entities like building previews to cast range visualizations.[[BR]]
     410r21291 Added multiples UVs to animated model.[[BR]]
    379411
    380412=== Preparation for Isometric view ===
     
    390422r20967 Add civ settings in lobby for the selected game.[[BR]]
    391423r21003 Unify Gamesetup/Lobby? Chat Design.[[BR]]
     424r21263 Add the lobby button to the summary screen.[[BR]]
     425r21301 Check lobby games for incompatible mods.[[BR]]
     426r21311 Adds remember password checkbox.[[BR]]
    392427
    393428== Network ==
     
    498533r20562 Support Visual Studio 2015 (MSVC 14.0), VS 2013 stays the default Windows compiler, but support for it will be dropped as soon as possible.(#3439)[[BR]]
    499534r20563 Go back to the legacy syntax for detecting premake actions.[[BR]]
     535r21389 Enable multi-processor compilation on Windows with premake5.[[BR]]