Version 3 (modified by wraitii, 5 years ago) ( diff )

some updates with my changes so far

0 A.D. Alpha 24

Go to the changelog overview, if you are looking for a different release.
Check the history overview to only read updates of this site.

Development started by Wildfire Games on December 26th 2018 (r21948).
Feature Freeze:
String Freeze:
Translation Freeze:
Commit Freeze:
Release:

Release Announcement:
Tickets: https://trac.wildfiregames.com/query?status=closed&group=resolution&milestone=Alpha+24

An overview of all tickets handled is found at the respective milestone on trac.
To download and install the developmental release of 0 A.D., have a look at the build instructions.

The following list presents all changes noticeable to the end user up to r21948, more important ones first.
Many small bugfixes, typo fixes and code cleanups are not mentioned here.

AI

Art

Improvements

r21948 Improved deer textures by Wijitmaker and Stan.

Minimap

Auras

Atlas

Audio

Balancing

Game Mechanics

Run speed changes

Run speed was removed by rP22197 and replaced by a multiplier of the walk speed, making it easier to change walk speed by technologies, auras, and templates without missing the running speed.

Hotkeys

Formations

GUI

GUI scalability

Cheats

Maps

Triger Scripts

Random Maps

Skirmish maps

Scenario maps

Biome library

Map Generation Library

Tutorial Maps

Renderer

Improvements to water quality with reflections disabled

rp22297 makes the water shader use the skybox with only refractions enabled, which means disabling reflections now makes the water look much better than before, which makes it possible to play without reflections (speeding the game)

Preparation for Isometric view

Lobby

Network

Engine/Modding

rP22278 and rP22253 cleaned up coupling in the pathfinders used by 0 A.D., preparing the terrain for threading.

Performance Optimizations

rP22279 speeds up the hierarchical pathfinder updates, which reduces stutters on frames where updates are needed.

Libraries Updates

Profiling

Building scripts and linting

Note: See TracWiki for help on using the wiki.