Version 4 (modified by 5 years ago) ( diff ) | ,
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0 A.D. Alpha 24
Go to the changelog overview, if you are looking for a different release.
Check the history overview to only read updates of this site.
Table of Contents
Development started by Wildfire Games on December 26th 2018 (r21948).
Feature Freeze:
String Freeze:
Translation Freeze:
Commit Freeze:
Release:
Release Announcement:
Tickets: https://trac.wildfiregames.com/query?status=closed&group=resolution&milestone=Alpha+24
An overview of all tickets handled is found at the respective milestone on trac.
To download and install the developmental release of 0 A.D., have a look at the build instructions.
The following list presents all changes noticeable to the end user up to r21948, more important ones first.
Many small bugfixes, typo fixes and code cleanups are not mentioned here.
AI
Art
Improvements
r21948 Improved deer textures by Wijitmaker and Stan.
Minimap
Auras
Atlas
Audio
Balancing
Game Mechanics
Run speed changes
Run speed was removed by rP22197 and replaced by a multiplier of the walk speed, making it easier to change walk speed by technologies, auras, and templates without missing the running speed.
Hotkeys
Formations
GUI
GUI scalability
Cheats
Maps
Triger Scripts
Random Maps
Skirmish maps
Scenario maps
Biome library
Map Generation Library
Tutorial Maps
Renderer
Improvements to water quality with reflections disabled
rp22297 makes the water shader use the skybox with only refractions enabled, which means disabling reflections now makes the water look much better than before, which makes it possible to play without reflections (speeding the game)
Preparation for Isometric view
Lobby
Network
Engine/Modding
rP22278 and rP22253 cleaned up coupling in the pathfinders used by 0 A.D., preparing the terrain for threading.
rP22379 wrapped damage types in a <Damage> component to prepare genericizing them, which will break mods. Armour is the exception since it currently only has damage types (except for the "Foundation" element).
Performance Optimizations
rP22279 speeds up the hierarchical pathfinder updates, which reduces stutters on frames where updates are needed.